Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Corruptor |
Level / Exp | 33 / 98% |
Size | medium |
Lifes / Deaths | Killed by Aeryrida the venom drake at level 33 on the 2nd Pyre 123rd year of Ascendancy at 23:10 / 1 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 19 (base 10) |
Constitution | 71 (base 60) |
Magic | 71 (base 60) |
Willpower | 31 (base 13) |
Cunning | 23 (base 18) |
Resources
Life | -492/1022 |
Mana | 0/397 |
Vim | 197/371 |
Healing Factor | 1.5318019533319 |
Regeneration | 4.9783563483287 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 8 |
Infravision | 2 |
Offense: Mainhand
Damage | 35 |
Accuracy | 20 |
Crit Chance | 20% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Blight | +26% |
Arcane | +9% |
Physical | +9% |
All | +6% |
Offense: Damage Penetration
Light | +45% |
All | +25% |
Defense: Base
Armour (hardiness) | 30 (35.65183292883%) |
Defense | 72 |
Ranged Defense | 72 |
Fatigue | 6 |
Physical Save | 34 |
Spell Save | 49 |
Mental Save | 30 |
Defense: Resistances
Acid | + 37%( 70%) |
Blight | + 6%( 70%) |
Arcane | + 36%( 70%) |
Cold | + 6%( 70%) |
All | 0%( 70%) |
Darkness | + 6%( 70%) |
Light | + 6%( 70%) |
Temporal | + 24%( 70%) |
Physical | + 22%( 70%) |
Lightning | + 29%( 70%) |
Fire | + 34%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Pinning Resistance | 32% |
Disarm Resistance | 10% |
Confusion Resistance | 10% |
Knockback Resistance | 39% |
Stun Resistance | 77% |
Instadeath Resistance | 100% |
Blind Resistance | 35% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 455 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 644% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Corruption / Blood | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Blight | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Sanguisuge | 1.64 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Torment | 1.64 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by brown bear. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed giant spider spinneret. * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bear paw. * You've found the needed vial of elder vampire blood. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed naga tongue. * You've found the needed snow giant kidney. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Ce'Nath the Dawnwrecker (0 def, 6 armour) Ce'Nath the Dawnwrecker (0 def, 6 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Ignore resists +5% light defense ------ Armor +6 Fatigue +3% Resistance +9% nature +3% temporal Crit Resistance 10.00% Life +80.00 Healmod +10% Stun Resist +20% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Gedhetha the Woeknight Gedhetha the Woeknight2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Wil +2 Mag offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Armor +2 Defense +15 (+4 eff.) Resistance +5% arcane other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Phoenixbringer (0 def, 3 armour) Phoenixbringer (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +3 Fatigue +5% Resistance +6% lightning +6% temporal +3% blight +6% fire Unlife -80.00 life Blind Resist +20% Disarm Resist +10% Teleport Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Demonimmortal [power 75] (21/25 cooldown) Demonimmortal [power 75] (21/25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +3 Dex offense ------ Critical power +15.00% Ignore Armor +4 defense ------ Defense +10 (+3 eff.) Resistance +6% darkness Unlife -80.00 life Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | Snowvagrant Snowvagrant0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +3 Wil offense ------ Physical Power +11 (+6 eff.) Spellpower +40 (+10 eff.) Mindpower +10 (+5 eff.) Damage +6% all Ignore Shields +30% defense ------ Resistance +6% cold Spell save +15 (+5 eff.) Rings make your fingers look great! |
On fingers | wizard's steel ring of perseverance wizard's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag defense ------ Spell save +4 (+2 eff.) Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
Around waist | hardened leather belt 'Lelisalar' hardened leather belt 'Lelisalar'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +1 Con offense ------ Physical Crit +2.0% Critical power +10.00% defense ------ Resistance +3% blight Life +39.00 Life Regen +2.00 Healmod +5% other ------- Stamina/turn +3.00 A belt that goes around your waist. |
In main hand | Glimmerwisp the yew bonestaff (20-24 power, 4 apr, blight element) Glimmerwisp the yew bonestaff (20-24 power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon [Rare] Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +2.0% Spell Crit +11% Critical power +21.00% Physical Power +10 (+5 eff.) Spellpower +9 (+3 eff.) Damage +20% blight When Hit 4 mind defense ------ Defense +25 (+6 eff.) Resistance +6% light Unlife -20.00 life other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Lightlord (0 def, 2 armour) Lightlord (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +5 Mag +5 Wil +4 Cun offense ------ Physical Crit +9.0% Spell Crit +11% Mind Crit +8% Critical power +8.00% Spellpower +7 (+2 eff.) On-Hit 5 arcane Damage +3% arcane +6% acid Ignore resists +15% light Accuracy +7 (+4 eff.) Ignore Armor +7 defense ------ Armor +2 Resistance +6% arcane +9% acid other ------- Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Ragahor (20 def, 17 armour) Ragahor (20 def, 17 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Random Unique] Nature/Master While equipped: Stats +1 Str +1 Mag +6 Wil +1 Cun +5 Con offense ------ On-Hit 6 fire On-Ranged-Hit 7 fire defense ------ Armor +17 Defense +20 (+5 eff.) Fatigue +8% Resistance +28% acid +22% physical +28% fire Life +48.00 A suit of armour made of leather. |
Cloak | cashmere cloak 'Islogara' (27 def, 0 armour) cashmere cloak 'Islogara' (27 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Critical power +15.00% Damage +3% physical Ignore Armor +1 defense ------ Defense +27 (+7 eff.) Physical save +20 (+9 eff.) Mind save +8 (+4 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Urerahir the voratun amulet Urerahir the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +10 (+5 eff.) Ignore Armor +4 defense ------ Resistance +23% lightning +15% temporal Pinning Resist +32% Stun Resist +37% Knockbk Resist +39% other ------- Masteries +0.34 Corruption/Sanguisuge +0.34 Corruption/Torment Amulets make your neck look great! |
Inventory
stormshield rune of the wizard (threshold 19; blocks 5; dur 4; cd 13) stormshield rune of the wizard (threshold 19; blocks 5; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 19 up to 5 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Hatholach =Confus= Hatholach =Confus=0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +3 Dex +2 Con offense ------ Physical Power +10 (+5 eff.) defense ------ Mind save +20 (+10 eff.) Confus Resist +31% other ------- Stamina/turn +2.00 Max stamina +30.00 Rings make your fingers look great! |
warrior's steel ring of arcana (+0.12/turn) =Silence Res= warrior's steel ring of arcana (+0.12/turn) =Silence Res=0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str defense ------ Armor +4 Silence Resist +22% other ------- Mana/turn +0.12 Rings make your fingers look great! |
rough leather belt of unlife =water breathe= rough leather belt of unlife =water breathe=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
linen cloak 'Ashwire' (1 def, 0 armour) =Con= linen cloak 'Ashwire' (1 def, 0 armour) =Con=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +6 Con offense ------ Mind Crit +1% Mindpower +10 (+5 eff.) Damage +6% fire Ignore resists +5% physical When Hit 4 mind defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivolrana the pair of hardened leather boots (0 def, 3 armour) =Str= Ivolrana the pair of hardened leather boots (0 def, 3 armour) =Str=2.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats +4 Str +3 Con defense ------ Armor +3 Fatigue -6% Resistance +6% light +6% fire Physical save +9 (+5 eff.) Cut Resist +20% other ------- Encumbrance +31 Stamina/turn +0.60 Max stamina +18.00 Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
8 agate 8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrine 12 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst 9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
533 alchemist agate 533 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yvara the Brandjustice [power 230] (21/15 cooldown) Yvara the Brandjustice [power 230] (21/15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Physical Power +30 (+13 eff.) Ignore resists +10% arcane Ignore Armor +6 When Hit 8 fire defense ------ Resistance +6% fire Sting an enemy dealing 244 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By ZenCorrupts the Higher Corruptor level 28
3rd Decay 122nd year of Ascendancy at 05:08 see stats
By ZenCorrupts the Higher Corruptor level 18
57th Dusk 122nd year of Ascendancy at 02:16 see stats
By ZenCorrupts the Higher Corruptor level 33
62nd Regrowth 123rd year of Ascendancy at 22:47 see stats
By ZenCorrupts the Higher Corruptor level 23
56th Haze 122nd year of Ascendancy at 08:28 see stats
By ZenCorrupts the Higher Corruptor level 23
58th Haze 122nd year of Ascendancy at 02:50 see stats
By ZenCorrupts the Higher Corruptor level 32
29th Regrowth 123rd year of Ascendancy at 11:30 see stats
By ZenCorrupts the Higher Corruptor level 25
70th Haze 122nd year of Ascendancy at 02:22 see stats
By ZenCorrupts the Higher Corruptor level 10
6th Flare 122nd year of Ascendancy at 16:50 see stats
By ZenCorrupts the Higher Corruptor level 20
68th Dusk 122nd year of Ascendancy at 10:40 see stats
By ZenCorrupts the Higher Corruptor level 30
2nd Allure 123rd year of Ascendancy at 18:59 see stats
By ZenCorrupts the Higher Corruptor level 20
34th Haze 122nd year of Ascendancy at 11:23 see stats
By ZenCorrupts the Higher Corruptor level 32
41st Regrowth 123rd year of Ascendancy at 05:57 see stats
By ZenCorrupts the Higher Corruptor level 21
43rd Haze 122nd year of Ascendancy at 18:39 see stats
By ZenCorrupts the Higher Corruptor level 33
2nd Pyre 123rd year of Ascendancy at 14:36 see stats
By ZenCorrupts the Higher Corruptor level 8
3rd Mirth 122nd year of Ascendancy at 17:20 see stats
By ZenCorrupts the Higher Corruptor level 28
4th Decay 122nd year of Ascendancy at 14:41 see stats
By ZenCorrupts the Higher Corruptor level 10
3rd Dusk 122nd year of Ascendancy at 17:28 see stats
By ZenCorrupts the Higher Corruptor level 21
45th Haze 122nd year of Ascendancy at 01:47 see stats
By ZenCorrupts the Higher Corruptor level 16
36th Dusk 122nd year of Ascendancy at 20:18 see stats
Log
Melee retaliation hits Polodata the greater faeros for 2 mind damage.
--------------------------------
ZenCorrupts's Drain has been disrupted by anti-magic forces!
ZenCorrupts wanders around!
ZenCorrupts succumbs to the nightmare!
Talent Bone Spear is ready to use.
Talent Infusion: Movement is ready to use.
ZenCorrupts's Inner Demon casts Blood Boil.
ZenCorrupts's Inner Demon's spell attains critical power!
ZenCorrupts is free from the rotting disease.
ZenCorrupts is afflicted by a rotting disease!
ZenCorrupts's Inner Demon casts Blood Boil.
ZenCorrupts is free from the rotting disease.
ZenCorrupts is afflicted by a rotting disease!
ZenCorrupts's Inner Demon casts Epidemic.
ZenCorrupts is afflicted by an epidemic!
Burning from Polodata the greater faeros hits ZenCorrupts for (44 flat reduction), 0 fire (0 total damage).
Waking Nightmare from Aeryrida the venom drake hits ZenCorrupts for (64 flat reduction), 0 darkness (0 total damage).
Bone Spike hits ZenCorrupts for (16 flat reduction), 0 physical (0 total damage).
Rotting Disease from ZenCorrupts's Inner Demon hits ZenCorrupts for (75 flat reduction), 27 blight (27 total damage).
ZenCorrupts's Inner Demon receives 57 healing.
ZenCorrupts's Inner Demon hits ZenCorrupts for (75 flat reduction), 270 blight (270 total damage).
Bone Spike hits ZenCorrupts for (16 flat reduction), 0 physical (0 total damage).
Bone Spike hits ZenCorrupts for (16 flat reduction), 0 physical (0 total damage).
ZenCorrupts's Inner Demon receives 57 healing.
ZenCorrupts's Inner Demon hits ZenCorrupts for (75 flat reduction), 71 blight (71 total damage).
Aeryrida the venom drake spits acid!
Aeryrida the venom drake hits ZenCorrupts for (75 flat reduction), 178 acid (178 total damage).
ZenCorrupts the level 33 higher corruptor was dissolved to death by Aeryrida the venom drake on level 2 of Noxious Caldera.