Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 50 / 5478% |
Size | small |
Lifes / Deaths | Killed by Paan the daelach at level 50 on the 61st Haze 124th year of Ascendancy at 12:28 / 1 |
Primary Stats
Strength | 49 (base 12) |
Dexterity | 152 (base 62) |
Constitution | 56 (base 24) |
Magic | 101 (base 62) |
Willpower | 24 (base 12) |
Cunning | 100 (base 60) |
Resources
Life | 1263/1263 |
Stamina | 257/257 |
Vim | 266/266 |
Healing Factor | 1.8024250909192 |
Regeneration | 22.219511881308 |
Speed
Mental | +20% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +95.238095238095% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 5 |
See Stealth | 49.683315893437 |
See Invisible | 49.683315893437 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 324 |
Accuracy | 100 |
Crit Chance | 117% |
APR | 62 |
Speed | 0.83 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 62 |
Crit Chance | 56% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 50% |
Speed | 1 |
Offense: Damage Bonus
Acid | +40% |
Blight | +28% |
Arcane | +72% |
Mind | +22% |
All | +16% |
Darkness | +37% |
Temporal | +46% |
Physical | +194% |
Fire | +41% |
Cold | +53% |
Offense: Damage Penetration
Physical | +145% |
Temporal | +55% |
Mind | +71% |
Arcane | +87% |
Cold | +55% |
All | +40% |
Defense: Base
Armour (hardiness) | 77 (74.007671158813%) |
Defense | 123 |
Ranged Defense | 123 |
Fatigue | 0 |
Physical Save | 46 |
Spell Save | 34 |
Mental Save | 35 |
Defense: Resistances
Acid | + 65%( 70%) |
Blight | + 45%( 70%) |
Arcane | + 41%( 70%) |
Cold | + 70%( 70%) |
All | + 41%( 70%) |
Physical | + 70%( 70%) |
Lightning | + 59%( 70%) |
Light | + 57%( 70%) |
Temporal | + 46%( 70%) |
Mind | + 53%( 70%) |
Darkness | + 52%( 70%) |
Fire | + 52%( 70%) |
Nature | + 56%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 73 up to 8 times. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 187 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 289 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 874% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Technique / Tireless Combatant | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Buckler Training | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Corruption / Vile life | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Counter Shot |
talent | Trained Reactions |
talent | Pace Yourself |
talent | Bombardment |
talent | Elemental Discord |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Lashing Tentacle. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You failed to protect the lost tinker from death by war hound. Escort: lost tinker (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 6662. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Lightlash (52 def, 5 armour) Lightlash (52 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +5 Defense: +52 (+8 eff.) Changes stats: +15 Lck / +40 Dex Changes resistances: +18% light Changes damage: +3% mind Stealth bonus: +13 Only die when reaching: -40.00 life Maximum stamina: +20.00 A pair of boots made of leather. This object's appearance was changed to Boots of the Hunter. |
Quiver | pouch of voratun shots 'Oakblur' (47/47, 197% power, 17 apr) pouch of voratun shots 'Oakblur' (47/47, 197% power, 17 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 197% Range: 1.2x Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +17 Crit. chance: +17.0% Capacity: 47 Turns elapse between self-loadings: 2 On weapon hit: * 20% chance to slow global speed by 54% On weapon crit: * Wound the target dealing 352 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 nature Damage (radius 1) on hit: +12 nature Damage (radius 2) on crit: +12 nature Shots are used with slings to pummel your foes to death. |
Light source | dwarven lantern 'Unlightfear' dwarven lantern 'Unlightfear'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +9 (+1 eff.) Changes stats: +7 Wil Changes resistances: +3% darkness Changes resistances penetration: +15% all Changes damage: +12% blight / +9% arcane / +3% darkness Critical mult.: +17.00% Physical save: +14 (+4 eff.) Maximum mana: +100.00 Light radius: +7 Healing mod.: +26% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Betagana (41 def, 13 armour) Betagana (41 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +41 (+6 eff.) Fatigue: +5% Changes stats: +4 Mag Changes resistances: +6% blight / +24% acid / +4% all Changes damage: +18% arcane Critical mult.: +20.00% Physical save: +11 (+3 eff.) Life regen: +4.65 Healing mod.: +23% Damage Shield penetration: +35% A cap made of leather. This object's appearance was changed to Invisible. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). Damage (Melee): +20 arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | Aroriann the stralite torque of mindblast [power 365] (13 cooldown) Aroriann the stralite torque of mindblast [power 365] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) Physical crit. chance: +5.0% Physical power: +35 (+6 eff.) Armour: +12 Changes resistances penetration: +31% mind / +30% physical Critical mult.: +20.00% Psi when hit: +0.16 Hate when firing a critical mind attack: +4.00 It can be used to blast the opponent's mind dealing 445 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Heal for 94. Torques are made by powerful psionics to store psionic powers. |
On fingers | Hellmonster HellmonsterInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +30 (+5 eff.) Defense: +10 (+2 eff.) Changes stats: +8 Cun / +20 Dex Changes resistances: +18% physical Changes damage: +6% fire / +36% physical Rings make your fingers look great! |
On fingers | voratun ring 'Rimewilter' voratun ring 'Rimewilter'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Physical power: +18 (+3 eff.) Defense: +11 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +25 Con Changes resistances: +17% physical / +10% cold / +10% darkness / +25% nature Changes resistances penetration: +10% arcane / +15% cold Changes damage: +17% physical / +15% cold / +6% arcane / +7% all Reduces incoming crit damage: 23.00% Spellpower: +14 (+3 eff.) Mindpower: +14 (+5 eff.) Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 33 cooldown : Effective talent level: 4.0 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Around neck | Unronarisin the Doursear Unronarisin the DoursearInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +20 Physical power: +8 (+1 eff.) Damage when hit (Melee): 4 darkness Changes stats: +5 Mag Changes resistances: +6% darkness / +18% lightning Changes damage: +9% arcane / +9% physical Critical mult.: +20.00% Stun/Freeze immunity: +50% Vim when firing critical spell: +2.50 Spell crit. chance: +3% Combat speed: +10% Amulets make your neck look great! |
In main hand | Bokudar the Sootburst Bokudar the SootburstRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Travel speed: +200% Damage (radius 2) on crit: +16 mind When wielded/worn: Physical power: +13 (+2 eff.) Damage when hit (Melee): 8 darkness Changes stats: +5 Cun / +11 Str Changes damage: +18% darkness Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Slings are used to hurl stones or metal shots at your foes. |
Around waist | Satyrspawner the drakeskin leather belt Satyrspawner the drakeskin leather beltCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Physical power: +5 (+1 eff.) Effects on melee hit: * 20% chance to slow global speed by 54% * 21 arcane resource burn Changes stats: +5 Cun / +5 Dex Changes resistances: +9% temporal / +3% light / +12% cold Changes resistances penetration: +15% physical Changes damage: +3% mind / +25% physical Critical mult.: +13.00% Mental crit. chance: +13% A belt that goes around your waist. |
In off hand | Noonbiter the voratun shield (0 def, 18 armour, 187% power, 193 block) Noonbiter the voratun shield (0 def, 18 armour, 187% power, 193 block)Requires: - Shield usage training - Cunning 48 Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 188% Range: 1.2x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +193 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +23 (+4 eff.) Physical crit. chance: +15.0% Physical power: +13 (+2 eff.) Armour: +18 Fatigue: +8% Changes stats: +12 Str / +8 Dex Changes resistances: +12% lightning / +6% light / +20% mind Talent granted: +1 Block Reduces incoming crit damage: 15.00% Cut immunity: +20% Stun/Freeze immunity: +10% Handheld deflection devices. |
Cloak | Camidusin the elven-silk cloak (18 def, 8 armour) Camidusin the elven-silk cloak (18 def, 8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +12 Armour: +8 Defense: +18 (+3 eff.) Changes stats: +1 Con Changes resistances: +9% cold Changes resistances penetration: +12% arcane Changes damage: +14% arcane / +12% physical Critical mult.: +60.00% Stealth bonus: +12 Physical save: +11 (+3 eff.) Mental save: +3 (+2 eff.) Stun/Freeze immunity: +10% Maximum mana: +90.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Armedil (0 def, 0 armour) Armedil (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +8 Mag Changes resistances: +17% acid / +40% physical / +18% fire / +20% cold / +15% all Changes resistances penetration: +15% temporal / +25% arcane / +9% physical Changes damage: +24% acid / +30% temporal / +22% cold / +19% fire / +69% physical Talent cooldown: Refit Golem (-5 turns) Critical mult.: +10.00% Mana each turn: +0.12 Mana when firing critical spell: +2.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Eel-skin armour. |
Inventory
regeneration infusion of the wizard (heal 538; 13 cd) regeneration infusion of the wizard (heal 538; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 538 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the warrior (absorb 125; cd 13) shatter afflictions rune of the warrior (absorb 125; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 36; blocks 9; dur 4; cd 12) stormshield rune of the duelist (threshold 36; blocks 9; dur 4; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 36 up to 9 times. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Dayreign the stralite amulet Dayreign the stralite amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +7 Dex / +1 Wil / +6 Cun / +7 Con Changes resistances: +3% light / +18% lightning Changes damage: +12% blight / +12% fire Critical mult.: +14.00% Stun/Freeze immunity: +32% Life regen: +3.00 Stamina each turn: +0.30 Psi when hit: +0.12 Spellpower: +13 (+3 eff.) Mindpower: +5 (+2 eff.) Light radius: +3 Movement speed: +10% Amulets make your neck look great! |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 29 power out of 35/35) : Effective talent level: 2.0 Power cost: 29 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 236 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Emath the stralite amulet Emath the stralite amuletPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Str / +4 Dex / +14 Mag / +3 Con Changes damage: +13% light / +14% temporal / +12% darkness / +14% physical Maximum stamina: +30.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +10% Amulets make your neck look great! |
Fanged Collar Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+7 eff.) Mental save: -7 (-3 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Relgegas the Dazzlebearer Relgegas the DazzlebearerInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +15% physical / +33% light / +30% darkness Changes damage: +15% mind / +9% light Talent masteries: +0.16 Technique / Conditioning +0.16 Technique / Buckler Training Critical mult.: +15.00% Blindness immunity: +50% Stamina each turn: +1.20 Equilibrium when hit: +0.12 Mental crit. chance: +2% Light radius: +2 Amulets make your neck look great! |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Vorylrawe the Radiancestake Vorylrawe the RadiancestakeInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +6% fire / +15% temporal Changes resistances penetration: +10% light Changes damage: +9% light Physical save: +14 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +11 (+5 eff.) Pinning immunity: +20% Knockback immunity: +21% Amulets make your neck look great! |
voratun amulet 'Scaldwisp' voratun amulet 'Scaldwisp'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +8 Wil Changes resistances: +3% lightning / +9% fire / +9% temporal Changes damage: +8% physical Spell save: +9 (+5 eff.) Blindness immunity: +30% Infravision radius: +6 Sight radius: +2 See invisible: +7 Combat speed: +10% Amulets make your neck look great! |
voratun amulet 'Voidserpent' voratun amulet 'Voidserpent'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Con Changes damage: +6% darkness Critical mult.: +15.00% Physical save: +20 (+6 eff.) Spell save: +6 (+3 eff.) Blindness immunity: +63% Life regen: +11.00 Mana when firing critical spell: +2.50 Maximum life: +80.00 Spell crit. chance: +4% Infravision radius: +17 Sight radius: +4 See invisible: +30 Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% Amulets make your neck look great! |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Elumibeth the voratun ring Elumibeth the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +6 Changes stats: +16 Mag / +16 Wil Changes resistances: +3% acid / +2% physical / +3% darkness / +3% mind / +3% nature Physical save: +18 (+6 eff.) Spell save: +18 (+8 eff.) Mental save: +15 (+7 eff.) Knockback immunity: +20% Spellpower: +26 (+6 eff.) Rings make your fingers look great! |
Floeborn FloebornCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +9% cold Changes resistances penetration: +10% light / +5% cold Changes damage: +9% light / +6% cold Stun/Freeze immunity: +22% Life regen: +2.00 Rings make your fingers look great! |
Hazepyre the gold ring Hazepyre the gold ringInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 cold Changes resistances: +26% acid / +8% blight / +40% cold / +7% nature / +6% fire Changes damage: +13% acid / +26% cold Poison immunity: +10% Disease immunity: +17% Rings make your fingers look great! |
Poxkiller the stralite ring Poxkiller the stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +25 (+5 eff.) Physical power: +48 (+8 eff.) Defense: +30 (+5 eff.) Damage when hit (Melee): 12 nature Changes resistances penetration: +31% mind / +20% physical Changes damage: +18% nature Critical mult.: +20.00% Equilibrium when hit: +0.16 Maximum hate: +12.00 Spellpower: +13 (+3 eff.) Mindpower: +13 (+4 eff.) Rings make your fingers look great! |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Urthurig the voratun ring Urthurig the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+3 eff.) Changes stats: +8 Dex / +2 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances: +36% light Changes damage: +18% light / +3% temporal Reduces incoming crit damage: 10.00% Blindness immunity: +34% Infravision radius: +8 See stealth: +22 See invisible: +22 Rings make your fingers look great! |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Writhing Ring of the Hunter Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
copper citrine ring copper citrine ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 temporal Changes stats: +3 Mag Changes resistances: +31% darkness Changes damage: +11% darkness / +3% temporal Spell save: +6 (+3 eff.) Disarm immunity: +23% Pinning immunity: +22% Knockback immunity: +22% Maximum life: +22.00 Light radius: +4 Infravision radius: +4 Rings make your fingers look great! |
copper ring of frost (+20%) copper ring of frost (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% cold Changes damage: +10% cold Rings make your fingers look great! |
gold quartz ring gold quartz ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% Life regen: +11.00 Maximum life: +61.00 Healing mod.: +16% Rings make your fingers look great! |
gold quartz ring gold quartz ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +5 Wil Stun/Freeze immunity: +30% Mindpower: +8 (+3 eff.) Rings make your fingers look great! |
gold ring of darkness (+20%) gold ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Rings make your fingers look great! |
stralite jade ring stralite jade ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +24 (+4 eff.) Physical power: +12 (+2 eff.) Armour: +4 Defense: +12 (+2 eff.) Changes stats: +6 Dex Changes resistances: +3% blight / +9% light / +4% all Changes resistances penetration: +20% fire Spellpower: +12 (+3 eff.) Mindpower: +13 (+4 eff.) Light radius: +3 Movement speed: +21% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 33 cooldown : Effective talent level: 2.0 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
stralite turquoise ring stralite turquoise ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Life regen: +9.00 Maximum life: +52.00 Healing mod.: +13% Rings make your fingers look great! |
voratun Goedalath Rock ring voratun Goedalath Rock ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes resistances: +27% acid / +22% fire / +17% lightning / +24% cold Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+4 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Rings make your fingers look great! |
voratun ring 'Glowbiter' voratun ring 'Glowbiter'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 8 light Changes stats: +10 Wil Changes resistances: +21% nature Changes resistances penetration: +29% blight Mental save: +20 (+8 eff.) Confusion immunity: +23% Pinning immunity: +23% Spellpower on spell critical (stacks up to 3 times): +12 Only die when reaching: -92.95 life Rings make your fingers look great! |
Yvylratha the voratun greatsword (178% power, 4 apr) Yvylratha the voratun greatsword (178% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 178% Range: 1.6x Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 39% * Create an explosion dealing 103 acid damage (1/turn) * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +16 (+3 eff.) Defense: +21 (+3 eff.) Changes stats: +1 Cun Changes resistances penetration: +28% acid Changes damage: +41% acid / +6% physical Critical mult.: +20.00% Disarm immunity: +67% Only die when reaching: -20.00 life Mental crit. chance: +2% Massive two-handed swords. |
dragonbone longbow 'Hailwrither' dragonbone longbow 'Hailwrither'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +38 lightning When wielded/worn: Changes stats: +3 Mag / +41 Wil / +4 Cun / +43 Con Changes resistances: +6% cold Changes damage: +33% lightning / +3% cold / +9% mind Psi when hit: +0.08 Maximum life: +324.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +1% Longbows are used to shoot arrows at your foes. |
Gleamsting (153% power, 6 apr) Gleamsting (153% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Damage (Melee): +14 blight / +25 cold When wielded/worn: Accuracy: +25 (+5 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Changes stats: +11 Str / +4 Wil Changes resistances penetration: +15% light Changes damage: +9% blight / +12% physical Critical mult.: +20.00% Disease immunity: +35% Mindpower: +10 (+3 eff.) Light radius: +1 Sharp, long, and deadly. |
Nightnigh the drakeskin leather sling Nightnigh the drakeskin leather slingRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Damage (radius 1) on hit: +12 darkness When wielded/worn: Physical power: +12 (+2 eff.) Armour: +4 Changes stats: +7 Cun / +6 Str Changes resistances: +9% lightning / +5% arcane Changes resistances penetration: +25% light / +10% physical Only die when reaching: -20.00 life Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element) Awakened Staff of Absorption (172% power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 164 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Lelytir the Rainbore (150% power, 6 apr) Lelytir the Rainbore (150% power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 150% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 darkness Damage against: +20% Living / +30% Unnatural When wielded/worn: Accuracy: +25 (+5 eff.) Physical power: +10 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 54% Changes stats: +7 Dex / +8 Wil Changes damage: +21% physical Critical mult.: +5.00% Stamina each turn: +2.00 Combat speed: +10% One-handed war axes. |
drakeskin leather belt 'Chargetide' drakeskin leather belt 'Chargetide'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +26 (+4 eff.) Defense: +23 (+4 eff.) Changes stats: +6 Str / +3 Wil / +8 Con Changes damage: +9% lightning Reduces incoming crit damage: 18.49% Stealth bonus: +15 Physical save: +15 (+5 eff.) Spell save: +12 (+6 eff.) Infravision radius: +4 See invisible: +6 Size category: +2 A belt that goes around your waist. |
hardened leather belt 'Cracklewilter' hardened leather belt 'Cracklewilter'Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Defense: +15 (+3 eff.) Changes resistances: +12% lightning / +3% temporal / +6% blight / +6% fire / +5% arcane Changes resistances penetration: +11% physical Changes damage: +17% physical Critical mult.: +8.00% Stealth bonus: +11 A belt that goes around your waist. |
Zanoduhor the elven-silk cloak (3 def, 0 armour) Zanoduhor the elven-silk cloak (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +20 Defense: +3 (+1 eff.) Effects on melee hit: * 21% chance to reduce strength, dexterity, and constitution by 29 Changes stats: +4 Str / +4 Dex / +9 Cun Changes resistances: +3% blight Changes resistances penetration: +5% blight / +13% arcane Changes damage: +12% blight / +6% mind / +15% arcane Critical mult.: +53.00% Stealth bonus: +14 Maximum mana: +62.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +6% See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Freezepanic (0 def, 0 armour) Freezepanic (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Damage when hit (Melee): 4 nature / 4 cold Changes stats: +7 Str / +13 Mag / +8 Wil Changes resistances: +14% acid / +18% physical / +12% lightning / +36% cold / +14% fire / +13% all Changes resistances penetration: +13% physical / +7% temporal Changes damage: +21% acid / +60% physical / +19% lightning / +16% fire / +48% cold / +9% nature / +25% temporal Talent cooldown: Refit Golem (-5 turns) Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Eel-skin armour. |
Runiremagar (0 def, 0 armour) Runiremagar (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil / +2 Cun Changes resistances: +6% temporal / +33% darkness / +11% all Changes resistances penetration: +5% mind Changes damage: +19% temporal / +22% darkness / +6% blight / +20% arcane / +14% all Critical mult.: +25.00% Reduces incoming crit damage: 15.00% Maximum mana: +70.00 Spellpower: +23 (+5 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Beamas (10 def, 5 armour) Beamas (10 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +14 (+2 eff.) Armour: +5 Defense: +10 (+2 eff.) Fatigue: +4% Effects on melee hit: * 27% chance to reduce armor by 39% Changes stats: +10 Str / +6 Mag / +6 Wil / +9 Con Changes resistances: +5% physical Changes resistances penetration: +15% physical Changes damage: +16% physical Mana each turn: +0.49 Maximum mana: +56.00 Spellpower: +18 (+4 eff.) Spell crit. chance: +5% Mindpower: +17 (+6 eff.) Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 27 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Elylaith the Hellwinter (0 def, 3 armour) Elylaith the Hellwinter (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +10.0% Physical power: +20 (+3 eff.) Armour: +3 Changes stats: +3 Str / +6 Con Changes resistances penetration: +10% fire Critical mult.: +20.00% Hate when firing a critical mind attack: +3.00 A pair of boots made of leather. |
Falilaneg (21 def, 5 armour) Falilaneg (21 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +21 (+3 eff.) Fatigue: +4% Effects on melee hit: * 20% chance to slow global speed by 54% * 10% chance to reduce all saves and defense by 27 Changes stats: +10 Str / +15 Dex / +4 Cun / +9 Con Changes resistances: +15% cold / +15% fire / +9% temporal Changes damage: +9% physical Spell save: +3 (+2 eff.) Equilibrium when hit: +0.12 Maximum psi: +10.00 Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glintblast (0 def, 3 armour) Glintblast (0 def, 3 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +8 Con / +6 Wil Changes resistances penetration: +15% light / +14% physical Changes damage: +6% mind Critical mult.: +10.00% Life regen: +4.00 Hate when firing a critical mind attack: +2.00 Mindpower: +10 (+3 eff.) Healing mod.: +13% It can be used to activate talent Blindside, placing all other charms into a 21 cooldown : Effective talent level: 1.0 Power cost: 21 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of drakeskin leather boots 'Brandhacker' (0 def, 5 armour) pair of drakeskin leather boots 'Brandhacker' (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +35 (+6 eff.) Armour penetration: +9 Physical power: +20 (+3 eff.) Armour: +5 Changes damage: +9% fire Critical mult.: +15.00% Poison immunity: +23% Pinning immunity: +23% Life regen: +4.61 Stamina each turn: +1.20 Only die when reaching: -60.00 life Maximum stamina: +40.00 Healing mod.: +23% A pair of boots made of leather. This object's appearance was changed to Boots of the Hunter. |
pair of drakeskin leather boots 'Unlightreaper' (25 def, 5 armour) pair of drakeskin leather boots 'Unlightreaper' (25 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 (+4 eff.) Changes stats: +6 Str Changes resistances penetration: +34% darkness Changes damage: +30% arcane Silence immunity: +50% Confusion immunity: +49% Stun/Freeze immunity: +50% Mana when firing critical spell: +2.71 Spellpower on spell critical (stacks up to 3 times): +14 Maximum vim: +67.64 Spellpower: +25 (+6 eff.) Damage Shield penetration: +40% A pair of boots made of leather. |
pair of voratun boots 'Windbolt' (46 def, 17 armour) pair of voratun boots 'Windbolt' (46 def, 17 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +15 (+2 eff.) Armour: +17 Defense: +46 (+7 eff.) Fatigue: +4% Changes stats: +3 Cun / +12 Dex Changes resistances: +9% nature Physical save: +18 (+6 eff.) Light radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather cap 'Issalehell' (0 def, 3 armour) hardened leather cap 'Issalehell' (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 2 temporal Changes stats: +5 Str Changes resistances: +6% temporal / +22% cold Changes resistances penetration: +15% mind Changes damage: +9% mind Allows you to breathe in: water Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cap made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1856 alchemist agate 1856 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe 'Toraromiduran' (dig speed 7 turns) voratun pickaxe 'Toraromiduran' (dig speed 7 turns)Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Defense: +37 (+6 eff.) Changes stats: +13 Str / +10 Wil Changes resistances: +9% acid / +6% cold Changes damage: +15% mind / +15% fire Physical save: +6 (+2 eff.) Mental save: +15 (+7 eff.) Stun/Freeze immunity: +25% Lowers spell cool-downs by: 10% Mental crit. chance: +15% Infravision radius: +1 See invisible: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise 12 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 82 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Duskweeper the Light of Revelation Duskweeper the Light of RevelationRequires: - Level 15 Infused by nature Crafted by a master Infused by psionic forces Powered by unknown forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 2 When wielded/worn: Physical crit. chance: +5.0% Physical power: +22 (+4 eff.) Defense: +10 (+2 eff.) Changes stats: +5 Wil Changes resistances: +12% acid / +9% darkness Changes resistances penetration: +10% acid Changes damage: +9% darkness / +9% blight Damage against: +25% Horror Reduced damage from: +25% Horror Critical mult.: +14.00% Mental save: +9 (+5 eff.) Blindness immunity: +32% Confusion immunity: +18% Light radius: +12 See stealth: +57 See invisible: +61 Sometimes reveals the hidden truths you'd rather not see. It can be used to activate talent Track, placing all other charms into a 33 cooldown : Effective talent level: 2.6 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. This item has been sent to the Item's Vault. |
Eilinylekira EilinylekiraPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +3 Armour: +18 Changes stats: +5 Str / +8 Mag Changes resistances penetration: +30% physical / +31% temporal Changes damage: +24% physical Spellpower: +15 (+3 eff.) Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Festerfear' dwarven lantern 'Festerfear'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Changes stats: +6 Cun / +13 Wil Changes resistances: +18% nature Changes resistances penetration: +31% cold Changes damage: +12% nature Critical mult.: +35.00% Mental save: +12 (+6 eff.) Mental crit. chance: +8% Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
11 bloodstone 11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 25 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dragonbone wand of lightning storm 'Blazelore' [power 542] (13 cooldown) dragonbone wand of lightning storm 'Blazelore' [power 542] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +25 (+4 eff.) Armour: +16 Changes stats: +5 Str / +5 Dex Changes resistances penetration: +25% physical Changes damage: +9% fire Critical mult.: +20.00% Only die when reaching: -99.92 life It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 125 lightning damage and will be dazed for 1 turn (628 total damage) Activation puts all charms on cooldown for 13 turns. When used: * Heal for 94. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of shielding 'Floeriver' [power 374] (17 cooldown) elven-wood wand of shielding 'Floeriver' [power 374] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Physical power: +15 (+2 eff.) Defense: +15 (+3 eff.) Changes stats: +6 Str Changes resistances: +4% physical Changes damage: +21% physical / +15% cold It can be used to create a shield absorbing up to 374 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 25 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Wilhelm the Foe the Halfling Skirmisher level 37
48th Pyre 123rd year of Ascendancy at 22:16 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
59th Pyre 124th year of Ascendancy at 10:30 see stats
By Wilhelm the Foe the Halfling Skirmisher level 36
47th Pyre 123rd year of Ascendancy at 04:17 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
5th Pyre 124th year of Ascendancy at 23:45 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
7th Allure 125th year of Ascendancy at 12:14 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
2nd Wintertide 124th year of Ascendancy at 15:59 see stats
By Wilhelm the Foe the Halfling Skirmisher level 40
10th Mirth 123rd year of Ascendancy at 19:53 see stats
By Wilhelm the Foe the Halfling Skirmisher level 23
4th Decay 122nd year of Ascendancy at 10:50 see stats
By Wilhelm the Foe the Halfling Skirmisher level 44
34th Dusk 123rd year of Ascendancy at 01:11 see stats
By Wilhelm the Foe the Halfling Skirmisher level 10
14th Dusk 122nd year of Ascendancy at 04:32 see stats
By Wilhelm the Foe the Halfling Skirmisher level 39
62nd Pyre 123rd year of Ascendancy at 21:21 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
7th Dusk 124th year of Ascendancy at 17:18 see stats
By Wilhelm the Foe the Halfling Skirmisher level 35
44th Pyre 123rd year of Ascendancy at 23:18 see stats
By Wilhelm the Foe the Halfling Skirmisher level 32
21st Pyre 123rd year of Ascendancy at 23:18 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
1st Decay 124th year of Ascendancy at 14:55 see stats
By Wilhelm the Foe the Halfling Skirmisher level 23
3rd Decay 122nd year of Ascendancy at 23:16 see stats
By Wilhelm the Foe the Halfling Skirmisher level 32
23rd Pyre 123rd year of Ascendancy at 05:43 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
25th Haze 124th year of Ascendancy at 16:56 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
56th Dusk 124th year of Ascendancy at 10:27 see stats
By Wilhelm the Foe the Halfling Skirmisher level 26
9th Decay 122nd year of Ascendancy at 04:46 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
6th Pyre 124th year of Ascendancy at 02:19 see stats
By Wilhelm the Foe the Halfling Skirmisher level 10
3rd Mirth 122nd year of Ascendancy at 13:57 see stats
By Wilhelm the Foe the Halfling Skirmisher level 20
40th Haze 122nd year of Ascendancy at 21:29 see stats
By Wilhelm the Foe the Halfling Skirmisher level 30
48th Regrowth 123rd year of Ascendancy at 22:53 see stats
By Wilhelm the Foe the Halfling Skirmisher level 40
62nd Pyre 123rd year of Ascendancy at 21:21 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
66th Haze 123rd year of Ascendancy at 00:55 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
5th Regrowth 125th year of Ascendancy at 03:33 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
55th Dusk 124th year of Ascendancy at 12:28 see stats
By Wilhelm the Foe the Halfling Skirmisher level 37
53rd Pyre 123rd year of Ascendancy at 16:24 see stats
By Wilhelm the Foe the Halfling Skirmisher level 30
6th Pyre 123rd year of Ascendancy at 00:02 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
3rd Pyre 124th year of Ascendancy at 21:16 see stats
By Wilhelm the Foe the Halfling Skirmisher level 28
40th Regrowth 123rd year of Ascendancy at 12:53 see stats
By Wilhelm the Foe the Halfling Skirmisher level 24
4th Decay 122nd year of Ascendancy at 17:43 see stats
By Wilhelm the Foe the Halfling Skirmisher level 40
7th Mirth 123rd year of Ascendancy at 22:36 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
1st Decay 124th year of Ascendancy at 14:54 see stats
By Wilhelm the Foe the Halfling Skirmisher level 10
3rd Mirth 122nd year of Ascendancy at 14:08 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
55th Dusk 124th year of Ascendancy at 08:33 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
1st Decay 124th year of Ascendancy at 14:55 see stats
By Wilhelm the Foe the Halfling Skirmisher level 37
53rd Pyre 123rd year of Ascendancy at 04:39 see stats
By Wilhelm the Foe the Halfling Skirmisher level 10
9th Flare 122nd year of Ascendancy at 02:32 see stats
By Wilhelm the Foe the Halfling Skirmisher level 44
13rd Dusk 123rd year of Ascendancy at 18:42 see stats
By Wilhelm the Foe the Halfling Skirmisher level 23
3rd Decay 122nd year of Ascendancy at 04:35 see stats
By Wilhelm the Foe the Halfling Skirmisher level 18
65th Dusk 122nd year of Ascendancy at 15:40 see stats
By Wilhelm the Foe the Halfling Skirmisher level 50
61st Haze 124th year of Ascendancy at 12:28 see stats
By Wilhelm the Foe the Halfling Skirmisher level 35
45th Pyre 123rd year of Ascendancy at 20:24 see stats
Log
Saving game...
You transfer Spiderbrawn the voratun mace (154% power, 6 apr) from the online item's vault.
Saving done.
Saving game...
You transfer Willowsmasher (0 def, 35 armour) from the online item's vault.
Saving done.
Saving game...
You transfer Khelysin the Thaloren-Tree Longbow from the online item's vault.
Saving done.
You transfer Willowsmasher (0 def, 35 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Khelysin the Thaloren-Tree Longbow to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Spiderbrawn the voratun mace (154% power, 6 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
Today is the 8th Regrowth of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.