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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Sawbutcher |
| Level / Exp | 16 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by brecklorn at level 16 on the 64th Dusk 122nd year of Ascendancy at 06:03 / 1 |
Primary Stats
| Strength | 46 (base 43) |
| Dexterity | 3 (base 10) |
| Constitution | 7 (base 11) |
| Magic | 19 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 38 (base 33) |
Resources
| Life | -187/400 |
| Positive | 28/95 |
| Steam | 76/100 |
| Healing Factor | 0.98186198547208 |
| Regeneration | 7.2166855932198 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 39 |
| Crit Chance | 20% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 39 |
| Crit Chance | 20% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Physical | +22% |
| Lightning | +3% |
Offense: Damage Penetration
| Light | +5% |
Defense: Base
| Armour (hardiness) | 37.08934837382 (81.030927835052%) |
| Defense | 23 |
| Ranged Defense | 26 |
| Fatigue | 32 |
| Physical Save | 25 |
| Spell Save | 13 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 7%( 70%) |
| Mind | + 6%( 70%) |
| Darkness | + 42%( 70%) |
| Fire | + 3%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 46% |
| Bleed Resistance | 40% |
| Confusion Resistance | 12% |
| Instadeath Resistance | 100% |
| Stun Resistance | 20% |
| Poison Resistance | 40% |
| Knockback Resistance | 10% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 106% efficiency and cooldown mod of 61%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 47 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Battle machinery | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Steamtech / Battlefield management | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Grinding Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 1.71 nature damage per turn and decreasing all heals received by 16%. Insidious Poison |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 12 and doing 12.50 blight damage per turn. Decrepitude Disease |
| detrimental effect | The target is infected by a disease, reducing its constitution by 12 and doing 12.50 blight damage per turn. Rotting Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Gilygasta the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.crit +4.0% Dmg.mod +12% physical Acc +8 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +7% temporal Phys.save +6 (+3 eff.) Pinning- +10% Knockbk- +10% Teleport- +100% A pair of boots made of leather. |
| Light source | Voressra2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +15% acid +6% cold +12% darkness +3% nature Max.HP +44.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Stormrebel (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Cun dps ---------- Dmg.mod +3% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +1 Fatigue +1% Resists +11% light +11% darkness Mind.save +6 (+3 eff.) Heal/summ +30 A hat made of leather. Very stylish. |
| On hands | Urthorim the iron gauntlets (6 def, 7 armour) 1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +6 (+1 eff.) Melee+ 5 physical Dmg.mod +7% physical ----- def ----- Armour +7 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +9% acid ---------- misc Talents +1 Project Saw Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | arcane yew wand of conjuration [power 241] (9/10 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 120 to 241 Puts all charms on 10 cooldown 100% to regenerate 7 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | mule's gold ring of blinding strikes0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 27 light Ranged+ 28 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 10% chance to blind ----- def ----- Fatigue -4% ---------- misc Max.enc +22 Rings can have magical properties. |
| On fingers | conjurer's gold ring of blinding strikes0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.pwr +7 (+3 eff.) Melee+ 28 light Ranged+ 20 light On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 13% chance to blind Rings can have magical properties. |
| Around neck | steel amulet 'Gloralrassra'0.1 T2 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str +4 Mag +2 Wil dps ---------- Crit.mult +10.00% Mind.pwr +7 (+4 eff.) Acc +12 (+4 eff.) Apr +11 ----- def ----- Armour +2 Mind.save +6 (+3 eff.) Max.HP +10.00 Confus- +12% Amulets can have magical properties. |
| In main hand | acidic steel steamsaw of purity (13.5-20.25 power, 8 apr)3.0 T2 steamsaw 1H weapon [Ego] Nature/Steamtech Power 13.5 - 20.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +20 Uses 1.0 Steam While equipped: dps ---------- Melee+ 7 acid Melee Ret 12 acid ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +11% nature +10% blight ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Dromas 1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Dex +3 Con dps ---------- Phys.crit +3.0% Dmg.mod +3% physical Acc +2 (+0 eff.) ----- def ----- Defense +4 (+2 eff.) Proj.slow +10% Max.HP +10.00 HP.reg +0.70 Heal.mod +12% A belt that goes around your waist. |
| In off hand | Kindlereek the steel steamsaw (13.5-20.25 power, 8 apr)3.0 T2 steamsaw 1H weapon [Random Unique] Arcane/Nature/Steamtech Power 13.5 - 20.3 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +21 Melee+ +6 acid On Crit: * splashes the target with acid Uses 1.0 Steam While equipped: dps ---------- Melee+ 6 lightning Melee Ret 13 lightning ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +5% arcane +3% fire ---------- misc Wards +2 lightning +2 temporal +2 blight +1 fire +1 cold Talents +1 Block +1 Ward Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Ravenreeve the linen cloak (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +7 (+3 eff.) Resists +24% lightning +0% cold +9% darkness +0% nature Phys.save +6 (+3 eff.) Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Kindlewreath the steel plate armour (4 def, 9 armour) 17.0 T2 massive armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Con +2 Wil dps ---------- Res.pen +5% light ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +15% acid +10% light +10% darkness +6% mind Mind.save +10 (+5 eff.) HP.reg +4.00 Poison- +40% Disease- +40% Cut- +40% A suit of armour made of metal plates. |
Inventory
warrior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str ----- def ----- Armour +6 Mind.save +6 (+3 eff.) Confus- +21% Rings can have magical properties. |
warrior's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +11% fire ----- def ----- Armour +4 Resists +22% fire Rings can have magical properties. |
Amolathagund the Filthorder (14-21 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 14.0 - 21.0 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +12 darkness On Hit.r1 +4 nature On Hit: * Slows global speed by 40% While equipped: dps ---------- Dmg.mod +3% nature Acc +9 (+3 eff.) Melee Ret 20 nature ----- def ----- Defense +9 (+4 eff.) Resists +9% nature Disarm- +34% Massive two-handed battleaxes. |
hateful iron mace of daylight (13.5-18.9 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Psionic Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +5 darkness +7 light Against +7% Living +5% Undead Blunt and deadly. |
Eilinyra (13.5-18.9 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Psionic Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 acid +5 temporal On Hit: * 25% chance to put talents on cooldown On Crit: * splashes the target with acid While equipped: dps ---------- Res.pen +10% temporal Melee Ret 6 temporal ----- def ----- Resists +10% temporal Def/telep +10 Res/telep +10% Dur/telep +10% One-handed war axes. |
Pinwheel (13-19.5 power, 10 apr)3.0 T1 steamsaw 1H weapon [Unique] Steamtech Power 13.0 - 19.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +10 Crit +3.0% Atk.spd 100% Block +50 On Hit: * 15% chance to pin the target Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +7 (+3 eff.) Fatigue +7% ---------- misc Talents +1 Block "Create new, exciting connections in other people's lives, such as between their feet and the floor!" |
Xotha the iron steamsaw (11-16.5 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Nature/Steamtech Power 11.0 - 16.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +12 Melee+ +8 acid +5 temporal +5 nature On Hit.r1 +4 acid Uses 1.0 Steam While equipped: dps ---------- Res.pen +20% acid Melee Ret 12 acid ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% Resists +9% acid ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced iron steamsaw of paradox (11-16.5 power, 0 apr)3.0 T1 steamsaw 1H weapon [Ego] Arcane/Master/Steamtech Power 11.0 - 16.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Crit +1.5% Atk.spd 100% Block +12 Melee+ +5 temporal Uses 1.0 Steam While equipped: dps ---------- Acc +6 (+2 eff.) Melee Ret 6 temporal ----- def ----- Armour +2 Defense +8 (+4 eff.) Fatigue +4% Resists +6% temporal Disarm- +21% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Aerarewyn (15-22.5 power, 8 apr)3.0 T2 steamsaw 1H weapon [Random Unique] Nature/Master/Psionic/Steamtech Power 15.0 - 22.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +23 On Hit: * 20% chance to disease * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target Uses 1.0 Steam While equipped: dps ---------- Phys.crit +6.0% Melee+ 6 fire Melee Ret 10 fire ----- def ----- Armour +3 Defense +4 (+2 eff.) Fatigue +6% Resists +3% blight ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
fungal ash longbow4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Nature Acc+ +0.2% crit / acc Atk.spd 125% Range +7 While equipped: Stats +2 Con ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 72 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
Velonn the Hellblur (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +11% lightning Melee Ret 16 mind 4 fire ----- def ----- Resists +16% lightning ---------- misc Psi/ret +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour 'Baredir' (10 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +9 (+4 eff.) Fatigue +6% Max.HP +22.00 Confus- +5% Stun/Frz- +15% A suit of armour made of leather. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
linen cloak of mindcraft (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +4% ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of Iron Throne (9 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +9 (+4 eff.) Resists +0% nature +0% cold Phys.save +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lelaroddafang the Duathelwill (10 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +5% light On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +1% ---------- misc Light +1 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 17% chance to evade melee and ranged attacks and 3 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Lelayalach (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- Melee Ret 12 physical ----- def ----- Armour +3 Fatigue -3% Resists +6% nature +5% arcane Phys.save +6 (+3 eff.) Max.HP +10.00 ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
steady rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+1 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Mind.save +5 (+3 eff.) Disarm- +21% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cleansing rough leather hat of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% cold +5% nature ---------- misc Breathe water A hat made of leather. Very stylish. |
linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning A pointy cloth hat, very wizardly... |
rough leather hat 'Camedeldil' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +4 Wil +2 Cun ----- def ----- Armour +1 Fatigue -3% ---------- misc See.Invis +3 A hat made of leather. Very stylish. |
hardened leather hat 'Relganeg' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Str dps ---------- Dmg.mod +6% temporal Res.pen +25% blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to disease ----- def ----- Armour +3 Fatigue +3% Def/telep +10 Res/telep +10% Dur/telep +10% A hat made of leather. Very stylish. |
hardened leather cap 'Beridedas' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +9% blight ----- def ----- Armour +3 Fatigue +3% Resists +6% blight +15% temporal Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather. |
iron helm 'Gyssra' (6 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +5% Resists +12% cold Spell.save +9 (+8 eff.) ---------- misc Max.hate +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
46 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Beligas2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.crit +1.0% ----- def ----- Resists +1% physical Max.HP +40.00 HP.reg +1.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Beydas2.0 T1 lite [Rare] Nature While equipped: Stats +1 Mag +3 Wil dps ---------- Mind.crit +1% ----- def ----- Max.HP +42.00 Heal/summ +10 ---------- misc Equi/ret +0.12 Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
crude waterproof coating0.0 T1 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +5% nature +5% cold Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 123] simple healing salve [power 123]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 123 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Hanokalthodas the Fogriver (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% nature Res.pen +10% nature Melee Ret 4 nature On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Fatigue -5% Resists +3% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Yaila the Cornac Sawbutcher level 11
4th Dusk 122nd year of Ascendancy at 21:44 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Yaila the Cornac Sawbutcher level 10
4th Flare 122nd year of Ascendancy at 23:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Yaila the Cornac Sawbutcher level 11
8th Flare 122nd year of Ascendancy at 07:00 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Yaila the Cornac Sawbutcher level 7
1st Mirth 122nd year of Ascendancy at 03:10 see stats
Log
Burning from Glorybretira the thief hits Yaila for 30 fire damage.
Deadly Poison from Glorybretira the thief hits Yaila for 33 nature damage.
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Yaila casts Rune: Teleportation.
Brecklorn shrieks.
Rotting Disease from Glorybretira the thief hits Yaila for 13 blight damage.
Burning from Glorybretira the thief hits Yaila for 34 fire damage.
Deadly Poison from Glorybretira the thief hits Yaila for 39 nature damage.
Insidious Poison from Glorybretira the thief hits Yaila for 2 nature damage.
Yaila receives 16 healing.
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Yaila is afflicted by a decrepitude disease!
Yaila rearms.
Yaila is no longer poisoned.
Yaila stops burning.
Rotting Disease from Glorybretira the thief hits Yaila for 13 blight damage.
Insidious Poison from Glorybretira the thief hits Yaila for 2 nature damage.
Yaila receives 16 healing.
Emelemina the assassin slows down.
Yaila has finished recovering.
Yaila is not stunned anymore.
Talent Healing Light is ready to use.
Talent Block is ready to use.
Talent To The Arms is ready to use.
Rotting Disease from Glorybretira the thief hits Yaila for 12 blight damage.
Insidious Poison from Glorybretira the thief hits Yaila for 2 nature damage.
Decrepitude Disease from Glorybretira the thief hits Yaila for 12 blight damage.
Saving game...


















































































