










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 31 / 96% |
| Size | medium |
| Lifes / Deaths | Killed by Velana the minotaur at level 9 on the 3rd Dusk 122nd year of Ascendancy at 22:07 2 / 4Killed by Chronolith Clone at level 19 on the 25th Haze 122nd year of Ascendancy at 09:35 Killed by elven cultist at level 25 on the 46th Regrowth 123rd year of Ascendancy at 06:21 Killed by **Ankoara's Inner Demon at level 31 on the 3rd Pyre 123rd year of Ascendancy at 05:38 |
Primary Stats
| Strength | 89 (base 56) |
| Dexterity | 93 (base 60) |
| Constitution | 24 (base 15) |
| Magic | 28 (base 10) |
| Willpower | 31 (base 10) |
| Cunning | 40 (base 14) |
Resources
| Life | 620/620 |
| Mana | 385/385 |
| Stamina | 242/242 |
| Positive | 140/140 |
| Healing Factor | 1.1082474226804 |
| Regeneration | 12.911082474227 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | -63.333333333333% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 10 |
| See Stealth | 41.029297776136 |
| See Invisible | 74.029297776136 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 215 |
| Accuracy | 72 |
| Crit Chance | 43% |
| APR | 74 |
| Speed | 0.61 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 22% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 21% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Lightning | +20% |
| Light | +30% |
| Cold | +15% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Mind | +40% |
Defense: Base
| Armour (hardiness) | 29 (57.811550151976%) |
| Defense | 59 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 32 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 32%( 70%) |
| Cold | + 54%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 38%( 70%) |
| Light | -11%( 70%) |
| Temporal | + 16%( 70%) |
| Lightning | + 40%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Poison Resistance | 12% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 74 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 442 damage for 6 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 9 turns. While Heroism is active, you will only die when reaching -474 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 3/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by lesser vampire. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by lesser vampire. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 262. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed vial of greater demon bile. * You've found the needed vampire lord fang. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | sentry's quiver of dragonbone arrows of annihilation (52/52, 92.5-129.5 power, 54 apr)3.0 T5 arrow ammo [Ego++] Arcane/Master Power 92.5 - 129.5 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +54 Crit +21.0% Capacity 52 Rld cld 0 Proj.spd +200% Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
| Light source | Glyma the alchemist's lamp1.0 T3 lite [Random Unique] Arcane While equipped: Stats +5 Wil dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +11% light +9% mind Res.pen +15% mind ----- def ----- Resists +11% blight +7% cold +20% darkness +7% temporal Affinity +5% light Disease- +15% Def/telep +16 Res/telep +16% Dur/telep +15% ---------- misc Equi/ret +0.08 Light +6 Infravis +5 See.Invis +9 The wearer is treated as an undead. The wearer no longer has to breathe. Sun Flare: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 42.86 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. It was changed by the digestive sack. |
| On head | Goryzor the Morningqueen (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +12 Str +4 Dex +3 Mag +10 Wil +5 Cun +5 Con dps ---------- Dmg.mod +9% light Melee Ret 10 physical ----- def ----- Armour +5 Fatigue -1% Resists +11% blight +25% cold -40% light Mind.save +15 (+5 eff.) HP.reg +8.00 ---------- misc Light +1 See.Invis +3 Telepathy Humanoid/Orc Breathe water Skullcracker: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 868.6 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
| Tool | Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+8 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 89 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 26 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Stormbraid0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Acc +8 (+2 eff.) Apr +7 ----- def ----- Defense +12 (+3 eff.) Rng.Def +3 (+1 eff.) Resists +3% lightning +3% darkness +7% blight +9% fire +6% nature Phys.save +8 (+3 eff.) Mind.save +3 (+1 eff.) Poison- +12% Disease- +13% Disengage: Puts all charms on 8 cooldown Level 2.4 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | warrior's gold ring of blinding strikes0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Str dps ---------- Melee+ 20 light Ranged+ 30 light On Hit (Melee): * 19% chance to blind On Hit (Ranged): * 18% chance to blind ----- def ----- Armour +8 Rings can have magical properties. This item has been sent to the Item's Vault. |
| Around waist | rough leather belt 'Urthurath'1.0 T1 belt armor [Rare] Master While equipped: Stats +6 Dex +2 Mag +4 Cun dps ---------- Phys.crit +7.0% Mind.crit +6% ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+2 eff.) Resists +12% light Mind.save +12 (+4 eff.) ---------- misc Infravis +2 A belt that goes around your waist. |
| In main hand | Storm Fury4.0 T5 longbow 2H weapon Reqs Mag 30 [Unique] Arcane Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+7 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+4 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. This item has been sent to the Item's Vault. |
| On hands | Flashpain the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Nature/Master While equipped: Stats +10 Cun +7 Dex dps ---------- Crit.mult +5.00% Res.pen +5% light Acc +13 (+3 eff.) Apr +13 Melee Ret 12 light ----- def ----- Armour +2 HP.reg +3.40 ---------- misc Stam/turn +0.60 Psi/turn +0.21 Max.hate +6.00 Telepathy Humanoid/Orc Steady Shot: Puts all charms on 15 cooldown Level 3.9 Pwr.cost 15 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Deloran the drakeskin leather armour (14 def, 10 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +6 Mag +6 Wil dps ---------- Phys.crit +6.0% Spell.crit +7% Mind.crit +5% Phys.pwr +25 (+6 eff.) Spell.pwr +18 (+6 eff.) Mind.pwr +14 (+6 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee+ 16 acid 21 fire Melee Ret 14 acid 10 fire ----- def ----- Armour +10 Defense +14 (+3 eff.) Rng.Def +9 (+2 eff.) Fatigue +8% Resists +16% acid +25% fire +15% lightning +6% temporal Mind.save +6 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of leather. This item has been sent to the Item's Vault. |
| Cloak | Garach (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Str +6 Dex +3 Cun dps ---------- Res.pen +25% mind ----- def ----- Defense +2 (+0 eff.) ---------- misc Light +2 Infravis +3 See.Invis +21 Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +12 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +13 (+4 eff.) Amulets can have magical properties. |
Inventory
healing infusion of the warrior (heal 266)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 266 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 32%; cure mental, magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 32% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Rune of the Rift (274.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Inflicts 274.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Chalekor the Carrionstoker0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Mag dps ---------- Res.pen +20% nature ----- def ----- Fatigue -2% Resists +12% lightning Stun/Frz- +23% ---------- misc Light +2 Amulets can have magical properties. |
copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets can have magical properties. |
copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str Amulets can have magical properties. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 44 power out of 60/60 The evilness of undeath radiates from this amulet. |
insulating gold amulet of perfection (0.15 Cunning / Survival,0.15 Technique / Combat training)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +12% fire +13% cold ---------- misc Masteries +0.15 Cunning/Survival +0.15 Technique/Combat training Amulets can have magical properties. |
warrior's gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +10% physical ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +22 Rings can have magical properties. |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings can have magical properties. |
rogue's gold ring of nature (+22%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% nature ----- def ----- Defense +4 (+1 eff.) Resists +22% nature Rings can have magical properties. |
Staff of Absorption7.0 staff 2H weapon Reqs Mag 40 [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+7 eff.) Acc +20 (+5 eff.) Absorb energies. Uses 720 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Khelurab the Ebonyravage (42.5-59.5 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Arcane Power 42.5 - 59.5 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 acid On Crit: * splashes the target with acid While equipped: Stats +3 Dex +4 Wil +7 Cun dps ---------- Res.pen +25% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction Sharp, long, and deadly. |
chilling stralite mace (39-54.6 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +13 cold Blunt and deadly. |
Malediction (55-66 power, 15 apr)3.0 T4 waraxe 1H weapon [Unique] Arcane Power 55.0 - 66.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +15 Crit +10.0% Atk.spd 100% HP.leech +5% On Hit.r1 +25 blight On Hit: 10% Curse of Death 3 On Hit: 10% Curse of Vulnerability 3 While equipped: dps ---------- Spell.pwr +20 (+7 eff.) Dmg.mod +20% blight On Spell Hit: 10% Curse of Impotence 3 On Spell Hit: 10% Curse of Defenselessness 3 The land withers and crumbles wherever this cursed axe rests. |
acidic voratun waraxe (39.5-55.3 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane Power 39.5 - 55.3 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +11 acid On Crit: * splashes the target with acid One-handed war axes. |
voratun waraxe of massacre (50-70 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Master Power 50.0 - 70.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% One-handed war axes. |
thought-forged steel dagger of daylight (12.5-16.25 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Psionic Power 12.5 - 16.3 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 light +4 mind Against +5% Undead On Hit: * 9% chance to cause random gloom While equipped: Stats +1 Cun +1 Wil Sharp, short and deadly. |
Spelldrinker (27-35.1 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 45% Str, 5% Mag, 55% Dex Acc+ +0.5% APR / acc Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
swiftstrike yew longbow of cold4.0 T3 longbow 2H weapon [Ego+] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 143% Range +8 Proj.spd +200% Ranged+ +8 cold While equipped: dps ---------- Dmg.mod +15% cold Longbows are used to shoot arrows at your foes. |
barbed quiver of elm arrows of accuracy (17/17, 14-19.6 power, 5 apr)3.0 T1 arrow ammo [Ego] Master Power 14.0 - 19.6 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit / acc Acc +8 Apr +5 Crit +1.0% Capacity 17 Ranged+ +9 bleed On Crit: * wounds the target for 7 turns: 20 bleeding, 66% reduced healing Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows 'Bloomwrecker' (20/20, 58.5-81.9 power, 14 apr)3.0 T4 arrow ammo [Random Unique] Arcane/Master Power 58.5 - 81.9 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit / acc Apr +14 Crit +16.5% Capacity 20 Ranged+ +18 light Against +23% Undead On Hit.r1 +8 nature On Crit.r2 +8 nature On Hit: * Slows global speed by 20% On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
volcanic hardened leather armour of the deep (3 def, 16 armour)9.0 T3 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +8% Resists +6% acid +15% fire +7% cold +13% physical ---------- misc Breathe water A suit of armour made of leather. |
Nerura (4 def, 16 armour)9.0 T4 light armor [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 8 fire Ranged+ 7 fire Dmg.mod +9% acid Melee Ret 8 acid ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +8% Resists +17% fire +6% mind +29% physical Phys.save +18 (+6 eff.) Max.HP +43.00 HP.reg +1.30 Heal.mod +14% A suit of armour made of leather. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Celestial/Sunlight +0.10 Spell/Wildfire +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 9 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 108.20 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. This item has been sent to the Item's Vault. |
Velatira (5 def, 8 armour)9.0 T5 light armor [Rare] Arcane While equipped: Stats +6 Wil dps ---------- Spell.crit +2% Crit.mult +20.00% Spell.pwr +4 (+2 eff.) Res.pen +20% blight ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +29% temporal ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 A suit of armour made of leather. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Draromnir1.0 T3 belt armor [Rare] Arcane While equipped: ----- def ----- Armour +6 Resists +12% mind Crit.dmg- 10.00% Anom.red +14 Max.HP +89.00 Blind- +20% ---------- misc Max.mana +53.00 Max.stam +44.00 Max.hate +16.00 Max.psi +25.00 Max.vim +27.00 Max.P.En +29.00 Max.N.En +27.00 A belt that goes around your waist. This item has been sent to the Item's Vault. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sludgegrip (0 def, 0 armour) =4 CUN 4 WILL=1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
naturalist's rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Resists +6% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Eclipseransom' (0 def, 2 armour)1.5 T3 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +5 Mag +3 Cun dps ---------- Phys.pwr +11 (+3 eff.) Melee+ 7 nature Dmg.mod +6% nature +5% arcane ----- def ----- Armour +2 Fatigue -4% Resists +5% nature +6% darkness Crit.dmg- 10.00% Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Normal] While equipped: ----- def ----- Armour +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
iron helm of dexterity (+2) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Ce'Nythra2.0 T1 lite [Rare] Nature While equipped: Stats +2 Mag +1 Wil +2 Con ----- def ----- Phys.save +6 (+2 eff.) Mind.save +9 (+3 eff.) Heal.mod +13% ---------- misc Equi/ret +0.16 Light +2 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
woodsman's iron pickaxe (dig speed 39 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 15 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ash totem of healing 'Stormsin' [power 107] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid Melee Ret 16 acid On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +3% acid ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Heal a target within range 7 (based on Willpower) for 107 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. This item has been sent to the Item's Vault. |
elm wand of conjuration [power 85] (8 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 42 to 85 Puts all charms on 8 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By **Ankoara the Cornac Archer level 31
1st Pyre 123rd year of Ascendancy at 23:41 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By **Ankoara the Cornac Archer level 21
45th Haze 122nd year of Ascendancy at 01:02 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By **Ankoara the Cornac Archer level 26
50th Regrowth 123rd year of Ascendancy at 15:17 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By **Ankoara the Cornac Archer level 9
3rd Summertide 122nd year of Ascendancy at 01:09 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By **Ankoara the Cornac Archer level 27
72nd Regrowth 123rd year of Ascendancy at 01:13 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By **Ankoara the Cornac Archer level 20
40th Haze 122nd year of Ascendancy at 03:09 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By **Ankoara the Cornac Archer level 21
45th Haze 122nd year of Ascendancy at 20:02 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By **Ankoara the Cornac Archer level 21
41st Haze 122nd year of Ascendancy at 00:20 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By **Ankoara the Cornac Archer level 10
3rd Dusk 122nd year of Ascendancy at 22:49 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By **Ankoara the Cornac Archer level 20
26th Haze 122nd year of Ascendancy at 06:07 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By **Ankoara the Cornac Archer level 30
80th Regrowth 123rd year of Ascendancy at 12:28 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By **Ankoara the Cornac Archer level 17
71st Dusk 122nd year of Ascendancy at 09:24 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By **Ankoara the Cornac Archer level 26
47th Regrowth 123rd year of Ascendancy at 01:54 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By **Ankoara the Cornac Archer level 21
43rd Haze 122nd year of Ascendancy at 12:45 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By **Ankoara the Cornac Archer level 25
46th Regrowth 123rd year of Ascendancy at 06:21 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By **Ankoara the Cornac Archer level 8
6th Mirth 122nd year of Ascendancy at 13:48 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By **Ankoara the Cornac Archer level 6
1st Mirth 122nd year of Ascendancy at 10:16 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By **Ankoara the Cornac Archer level 27
51st Regrowth 123rd year of Ascendancy at 14:52 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By **Ankoara the Cornac Archer level 18
23rd Haze 122nd year of Ascendancy at 02:45 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By **Ankoara the Cornac Archer level 30
1st Time of Balance 123rd year of Ascendancy at 19:13 see stats
Log
**Ankoara casts Healing Light.
**Ankoara's spell attains critical power!
**Ankoara receives 220 healing.
**Ankoara HEALS from light damage!
**Ankoara hits Something for 6 acid, 8 physical, 37 light, 2 healing, 5 fire (57 total damage) [2 healing].
Something hits **Ankoara for 42 physical, 18 light, 6 acid, 7 fire (73 total damage).
Talent Infusion: Heroism is ready to use.
**Ankoara HEALS from light damage!
Something hits **Ankoara for 134 physical, 31 lightning, 43 light, 2 healing, 3 nature (211 total damage) [2 healing].
Something misses **Ankoara.
Something performs a melee critical strike against **Ankoara!
You can feel tremors in the worm.. A gastric wave is coming! Dodge to an alcove!
**Ankoara hits Something for 10 acid, 8 physical, 37 light, 2 healing, 5 fire (60 total damage) [2 healing].
Something hits **Ankoara for 49 physical, 18 light (67 total damage).
Demonic Soul hits **Ankoara for 14 fire damage.
**Ankoara the level 31 cornac archer was sun baked to death by **Ankoara's Inner Demon on level 1 of The Godfeaster.
--------------------------------
You have 2 life(s) left.
**Ankoara is no longer pinned.
**Ankoara recovers sight.
**Ankoara is firmly planted in reality.
**Ankoara is not crippled anymore.
**Ankoara is no longer suffering from insomnia.
**Ankoara speeds up.
**Ankoara is freed from the demons.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Demonic Soul killed **Ankoara!
Saving done.








































































































