










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 17 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Velalemira the copperhead snake at level 17 on the 43rd Dusk 122nd year of Ascendancy at 01:01 / 1 |
Primary Stats
| Strength | 27 (base 12) |
| Dexterity | 28 (base 12) |
| Constitution | 14 (base 12) |
| Magic | 49 (base 43) |
| Willpower | 27 (base 12) |
| Cunning | 46 (base 29) |
Resources
| Mana | 38/281 |
| Psi | 0/206 |
| Vim | 108/169 |
| Life | -151/394 |
| Stamina | 108/190 |
| Paradox | 567 |
| Healing Factor | 1.0372895330004 |
| Regeneration | 0.2593223832501 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 45 |
| Crit Chance | 17% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +60% |
| Blight | +9% |
| Cold | +10% |
| Fire | +32% |
| Nature | +5% |
Offense: Damage Penetration
| Blight | +10% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 21 (47.574340358689%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 23 |
| Mental Save | 31 |
Defense: Resistances
| Lightning | + 51%( 70%) |
| Nature | + 25%( 70%) |
| Blight | + 16%( 70%) |
| Cold | + 19%( 70%) |
| Fire | + 50%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 50% |
| Poison Resistance | 34% |
| Stun Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 262 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 434 damage for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Solipsism | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Flux | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by fox. Escort: lone alchemist (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | infernal ash magestaff of channeling (111% power, 3 apr, lightning element)5.0 T2 staff 1H weapon [Ego++] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Crit.mult +16.00% Spell.pwr +17 (+6 eff.) Melee+ 17 fire Dmg.mod +15% lightning ---------- misc Mana/turn +0.10 See.Invis +6 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| Light source | brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 51.28 to 153.83 lightning damage (102.55 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On feet | Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+4 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
| Tool | supercharged iron torque of psionic shield [power 41] (19/29 cooldown)2.0 T1 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 41 for 5 turns Puts all charms on 29 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Lightningbreacher the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +9% lightning +11% fire Melee Ret 6 lightning ----- def ----- Resists +22% fire ---------- misc Hate/m.crit +2.00 Max.hate +2.00 Rings make your fingers look great! |
| On fingers | copper agate ring0.1 T1 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +3 Cun +1 Con dps ---------- Mind.crit +4% Crit.mult +5.00% Melee+ 6 physical Ranged+ 8 physical Dmg.mod +11% fire Res.pen +5% mind Melee Ret 2 blight On Hit (Melee): * 11% chance to reduce all saves and defense by 23 On Hit (Ranged): * 11% chance to reduce all saves and defense by 23 ----- def ----- Resists +6% blight +22% fire +6% nature Poison- +14% Disease- +11% ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around neck | Mayaba the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Spell.crit +1% Spell.pwr +10 (+4 eff.) ----- def ----- Resists +11% lightning Stun/Frz- +23% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +1.00 Amulets make your neck look great! |
| In main hand | ash starstaff 'Khelitoran' (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +17 (+6 eff.) Dmg.mod +15% lightning +9% blight Res.pen +10% blight Melee Ret 6 blight ----- def ----- Armour +6 Hardiness +3% Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) ---------- misc Mana/turn +0.22 Wards +2 lightning Talents +1 Ward +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
| Around waist | Galeream the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Cun +6 Wil dps ---------- Res.pen +5% mind Against +16% Summoned ----- def ----- Resists +9% lightning D.Red.from +16% Summoned ---------- misc Psi/ret +0.12 Max.hate +6.00 A belt that goes around your waist. |
| Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven linen robe of lightning (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +11% lightning ----- def ----- Resists +16% lightning +7% all Mind.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the wizard (heal 181; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 181 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 27%; mental; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the wizard (absorb 72; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
stabilizing copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +20% Amulets make your neck look great! |
starlit copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +11% light +12% darkness Blind- +23% Amulets make your neck look great! |
copper agate ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +1 Str +1 Dex +4 Mag +1 Wil +4 Cun +1 Con dps ---------- Spell.pwr +7 (+3 eff.) Rings make your fingers look great! |
lifebinding elm magestaff (100% power, 2 apr, lightning element) =con=5.0 T1 staff 2H weapon [Ego+] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +1% Spell.pwr +6 (+2 eff.) Dmg.mod +10% lightning ----- def ----- HP.reg +0.60 Heal.mod +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Eremuharastir the Ravenjustice (132% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Master Power 133% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 19% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Str +1 Wil dps ---------- Phys.crit +16.0% Phys.pwr +9 (+4 eff.) Dmg.mod +9% physical Acc +17 (+6 eff.) ---------- misc Max.psi +20.00 Massive two-handed mauls. |
Emelenne the Glimmerwalker (129% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Nature/Master Power 129% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +12 temporal +27 fire While equipped: Stats +9 Str +7 Dex +7 Mag +5 Wil +5 Cun +7 Con dps ---------- All.spd +4% Dmg.mod +12% light Res.pen +12% fire Acc +9 (+3 eff.) ----- def ----- Defense +9 (+5 eff.) Resists +3% temporal Disarm- +36% Massive two-handed swords. |
Gloryba (103% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Disrupt Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Against +7% Unnatural While equipped: Stats +3 Dex +3 Wil dps ---------- Phys.crit +3.0% Acc +15 (+5 eff.) ----- def ----- Armour +10 Defense +5 (+3 eff.) Blunt and deadly. |
iron mail armour 'Bethothra' (2 def, 12 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +1 Cun +1 Con ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +12% ---------- misc Infravis +2 A suit of armour made of mail. |
Adira the Healwoe1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Wil +4 Cun +5 Lck dps ---------- Mind.crit +1% Crit.mult +5.00% Dmg.mod +12% nature ----- def ----- Stealth +6 ---------- misc T.Disarm +8 Equi/ret +0.12 Infravis +4 A belt that goes around your waist. |
Blindvice the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Res.pen +5% arcane +15% light ----- def ----- Resists +3% light Max.HP +31.00 A belt that goes around your waist. |
Iviriwe the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +1 Cun +5 Con dps ---------- Phys.crit +2.0% ----- def ----- Defense +1 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +2.00 Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Samidar (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Dex +1 Con dps ---------- Res.pen +5% acid On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +7 (+4 eff.) Resists +3% acid Phys.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Silona' (7 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+2 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Armour +2 Defense +7 (+4 eff.) Resists +6% mind Phys.save +6 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bokirand (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex ----- def ----- Armour +1 Resists +3% acid +1% physical +6% darkness Stealth +6 Heal.mod +15% A pair of boots made of leather. |
pair of rough leather boots 'Stormwrither' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Res.pen +10% lightning ----- def ----- Armour +1 ---------- misc Max.mana +20.00 Infravis +2 See.Invis +9 Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
naturalist's hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 5 nature Dmg.mod +4% nature ----- def ----- Armour +2 Resists +6% nature Unarmed combat: Power 122% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 nature On Hit: 10% Venomous Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Darkstalker the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +11% nature +15% darkness ----- def ----- Defense +1 (+1 eff.) Resists +16% nature +3% blight ---------- misc Light +2 A pointy cloth hat, very wizardly... |
Willowsin (0 def, 3 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +1% Resists +6% lightning +6% temporal +1% physical +3% mind +6% nature A hat made of leather. Very stylish. |
Yvarerin (15 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Defense +15 (+7 eff.) Fatigue +1% Phys.save +6 (+4 eff.) Die.at -20.00 life HP.reg +4.00 ---------- misc Infravis +3 A hat made of leather. Very stylish. |
iron helm 'Poruvea' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +4 (+2 eff.) Melee Ret 2 arcane ----- def ----- Armour +3 Fatigue +5% Resists +6% fire Die.at -40.00 life Heal.mod +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
243 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Blindhacker (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +9% light Melee Ret 6 fire ----- def ----- Resists +6% darkness +5% fire ---------- misc Stam/turn +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Toradan the Snowquarry (dig speed 29 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +2 Str +5 Wil dps ---------- Dmg.mod +9% cold Res.pen +10% acid +5% cold ---------- misc Spell.cld 10% Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Samoduyon [power 105] (19/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str +2 Dex +2 Cun dps ---------- Res.pen +15% acid ---------- misc Infravis +1 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By lightning guy the Cornac Adventurer level 10
6th Dusk 122nd year of Ascendancy at 02:37 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By lightning guy the Cornac Adventurer level 10
13rd Dusk 122nd year of Ascendancy at 14:45 see stats
That was close (Madness (Roguelike) difficulty)
Killed your target while having only 1 life left.By lightning guy the Cornac Adventurer level 15
24th Dusk 122nd year of Ascendancy at 12:09 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By lightning guy the Cornac Adventurer level 7
2nd Dusk 122nd year of Ascendancy at 05:43 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By lightning guy the Cornac Adventurer level 10
8th Dusk 122nd year of Ascendancy at 08:00 see stats
Log
Velalemira the copperhead snake hits lightning guy for (26 to psi shield), (18 abyssal shield), 59 to psi, (44 converted), 103 physical, (2 abyssal shield), 0 to psi, (0 converted), 1 darkness (163 total damage).
Lightning guy is not stunned anymore.
Talent Lightning is ready to use.
Talent Spacetime Tuning is ready to use.
lightning guy converts damage to paradox!
lightning guy converts some damage to Psi!
Lightning guy's Beyond the Flesh hits Velalemira the copperhead snake for 12 physical, 4 physical, 16 fire, 7 lightning (39 total damage).
Poison from Velalemira the copperhead snake hits lightning guy for (8 to psi shield), (6 abyssal shield), 2 to psi, (1 converted), 3 nature (4 total damage).
Deadly Poison from Velalemira the copperhead snake hits lightning guy for (18 to psi shield), (14 abyssal shield), 4 to psi, (3 converted), 6 nature (10 total damage).
Bleeding from Velalemira the copperhead snake hits lightning guy for (25 to psi shield), (17 abyssal shield), 5 to psi, (4 converted), 9 physical (15 total damage).
Explosive Saw from Velalemira the copperhead snake hits lightning guy for (26 to psi shield), (17 abyssal shield), 2 to psi, (18 converted), 42 physical (44 total damage).
Velalemira the copperhead snake uses Continuous Butchery.
Lightning guy deactivates Thermal Shield.
Lightning guy deactivates Kinetic Shield.
Lightning guy is silenced and cannot use Lightning.
Velalemira the copperhead snake performs a melee critical strike against lightning guy!
lightning guy converts damage to paradox!
lightning guy converts some damage to Psi!
lightning guy hits Velalemira the copperhead snake for 12 physical, 4 physical, 16 fire, 7 lightning (39 total damage).
Melee retaliation hits Velalemira the copperhead snake for 13 blight, 12 fire, 6 lightning, 13 blight, 12 fire, 6 lightning (61 total damage).
Velalemira the copperhead snake hits lightning guy for (17 abyssal shield), (11 converted), 26 physical, (2 abyssal shield), (1 converted), 1 darkness, (17 abyssal shield), 0 to psi, (30 converted), 70 physical (97 total damage).
lightning guy hits Velalemira the copperhead snake for 14 lightning damage.
Poison bursts out of Lightning guy's corpse!
Talent Inner Power is ready to use.
lightning guy converts damage to paradox!
lightning guy converts some damage to Psi!
Bleeding from Velalemira the copperhead snake hits lightning guy for (17 abyssal shield), (18 converted), 42 physical (42 total damage).
Deadly Poison from Velalemira the copperhead snake hits lightning guy for (17 abyssal shield), 0 to psi, (10 converted), 22 nature (23 total damage).
lightning guy the level 17 cornac adventurer was smashed to death by Velalemira the copperhead snake on level 2 of Norgos Lair.


















































































