Zzra Skirmish the level 2 Shalore Skirmisher by simzani

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassSkirmisher
Level / Exp2 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity18 (base 17)
Constitution10 (base 10)
Magic12 (base 10)
Willpower15 (base 12)
Cunning15 (base 14)

Resources

Life110/110
Stamina116/116
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy25
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+9%

Defense: Base

Armour (hardiness)10.593220338983 (52.210054753609%)
Defense23
Ranged Defense23
Fatigue8.669446550417
Physical Save8
Spell Save9
Mental Save10

Defense: Resistances

Temporal+ 5%( 70%)
Lightning+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5
Cunning / Called Shots1.30
2/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

You pickup 0.65 gold pieces.
You pickup 0.60 gold pieces.

You pickup 0.60 gold pieces.

Ran for 12 turns (stop reason: hostile spotted to the north (giant rabbit)).


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Zzra Skirmish shoots!
Zzra Skirmish's Shoot hits Giant rabbit for
31 physical damage.
Zzra Skirmish's Shoot killed Giant rabbit!

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Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


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There is a ladder to the next level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).