Tanikin the level 5 Halfling Spiritmancer by Fablerede

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSpiritmancer
Level / Exp5 / 61%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity14 (base 11)
Constitution14 (base 13)
Magic22 (base 20)
Willpower13 (base 13)
Cunning14 (base 11)

Resources

Life149/149
Mana123/123
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth16.215410176048
See Invisible16.215410176048

Offense: Mainhand

Damage8
Accuracy10
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save8
Spell Save18
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Karma1.30
3/5
0/5
0/5
0/5
Spell / Life-giver1.30
2/5
0/5
0/5
0/5
Spell / Spirit1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Aegis1.30
2/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Survival0.90
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
active

Equipment

Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 31 turns (stop reason: at door).

Tanikin picks up (c.):
sun infusion of the duelist (rad 5; power 28; turns 5; dispels darkness).

Tanikin picks up (d.):
wild infusion (resist 10%; cure mental).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Tanikin picks up (e.):
manasurge rune (652% regen over 10 turns; 33 instant mana).
Tanikin picks up (f.):
manasurge rune (616% regen over 10 turns; 31 instant mana).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 31 turns (stop reason: at exit).


You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 1.17 gold from the transmogrification of
miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.50 gold from the transmogrification of
slimy linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 15.00 gold from the transmogrification of
River's Fury (23-32.2 power, 8 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12-18 power, 1 apr).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, fire element).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.59 gold from the transmogrification of
manasurge rune (616% regen over 10 turns; 31 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (652% regen over 10 turns; 33 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental).
You gain 1.12 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 28; turns 5; dispels darkness).
You gain 0.69 gold from the transmogrification of
regeneration infusion (heal 65 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Tanikin deactivates Clay Golem.

Clay golem deactivates Clay Aura.