Anekan the level 4 Skeleton Archmage by Fablerede

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSkeleton
ClassArchmage
Level / Exp4 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity21 (base 10)
Constitution10 (base 10)
Magic28 (base 26)
Willpower14 (base 14)
Cunning13 (base 11)

Resources

Life118/118
Mana116/116
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage16
Accuracy19
Crit Chance9%
APR3
Speed1.00

Offense: Spell

Spellpower39.819423139159
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense15.85
Ranged Defense15.85
Fatigue0
Physical Save9.8
Spell Save14.7
Mental Save9.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
4/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

On fingers
On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 1.89 gold from the transmogrification of spiked steel plate armour of fire resistance (4 def, 9 armour).
You gain 0.91 gold from the transmogrification of
iron plate armour of fire resistance (3 def, 7 armour).
You gain 1.00 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 0.98 gold from the transmogrification of
stabilizing iron helm of dexterity (+2) (0 def, 3 armour).
You gain 1.51 gold from the transmogrification of
shielding linen wizard hat of time (+11%) (1 def, 0 armour).
You gain 0.42 gold from the transmogrification of
insulating rough leather cap (0 def, 1 armour).
You gain 1.53 gold from the transmogrification of
umbral iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 0.87 gold from the transmogrification of
steady rough leather gloves (0 def, 1 armour).
You gain 1.09 gold from the transmogrification of
sand rough leather gloves (0 def, 6 armour).
You gain 5.00 gold from the transmogrification of
restful iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.83 gold from the transmogrification of
thick linen cloak (1 def, 5 armour).
You gain 1.42 gold from the transmogrification of
quiver of ash arrows of purging (17/17, 21.5-30.1 power, 7 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (25/25, 15.5-21.7 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (10.5-14.7 power, 2 apr).
You gain 15.00 gold from the transmogrification of
The River's Fury (23-32.2 power, 8 apr).
You gain 2.19 gold from the transmogrification of
elm magestaff of warding (10-12 power, 2 apr, fire element).
You gain 1.23 gold from the transmogrification of
flaming iron longsword of massacre (17-23.8 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (21.5-34.4 power, 2 apr).
You gain 1.55 gold from the transmogrification of
acidic steel greatmaul of massacre (36.5-54.75 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 2.73 gold from the transmogrification of
balanced iron dagger of daylight (10.5-13.65 power, 5 apr).
You gain 0.97 gold from the transmogrification of
mule's copper ring.
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 11%; cure mental).
You gain 0.55 gold from the transmogrification of
healing infusion (heal 20).
You feel very confident walking into this place.
Saving game...

Saving done.