blood is for weaklings! the level 50 Kruk Yeti Stoic by stinkstink

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceKruk Yeti
ClassStoic
Level / Exp50 / 1384%
Sizemedium
Lifes / Deaths

Primary Stats

Strength127.04 (base 60)
Dexterity96 (base 13)
Constitution104 (base 32)
Magic77 (base 10)
Willpower168.04 (base 60)
Cunning152.04 (base 54)

Resources

Life1504/1756
Negative116/197
Healing Factor1.43
Regeneration14.6575

Speed

Mental0%
Attack0%
Movement+318.56351645927%
Spell0%
Global+100%

Vision

Sight10
Lite11
ESP Range30
ESP Kindshumanoid, animal/canine, giant

Offense: Mainhand

Damage308
Accuracy74
Crit Chance97%
APR49
Speed1.20

Offense: Spell

Spellpower46
Crit Chance54%
Speed1

Offense: Mind

Mindpower74
Crit Chance59%
Speed1

Offense: Damage Bonus

All+8%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)46 (30%)
Defense84
Ranged Defense85
Fatigue17
Physical Save75
Spell Save56
Mental Save63

Defense: Resistances

All+ 45%( 70%)

Defense: Immunities

Stun Resistance90%
Confusion Resistance77%
Poison Resistance100%
Blind Resistance100%
Silence Resistance35%
Bleed Resistance70%
Disarm Resistance50%
Instadeath Resistance100%
Knockback Resistance30%

Inscriptions (4/4)

Implants
Infusions
Implants
Infusions

Class Talents

Technique / Fading flourish1.30
4/5
1/5
5/5
5/5
Technique / Umbral arts1.30
5/5
2/5
5/5
5/5
Technique / Flowing path1.30
1/5
1/5
4/5
0/5
Technique / Infernal arts1.30
5/5
4/5
4/5
4/5
Technique / Stoic focus1.30
3/5
1/5
1/5
3/5
Technique / Dynamic combat1.30
1/5
1/5
0/5
0/5
Technique / Whirling cyclone1.30
1/5
2/5
0/5
0/5
Technique / Cascading strikes1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Yeti1.00
1/5
1/5
2/5
0/5
Technique / Combat training1.30
5/5
1/5
4/5
5/5
0/5
Steamtech / Physics1.00
2/5
2/5
0/5
0/5
Technique / Awareness1.30
0/5
0/5
0/5
0/5
Technique / Blindsight1.30
5/5
2/5
3/5
0/5
Steamtech / Chemistry1.40
4/5
3/5
2/5
0/5
Technique / Momentum1.30
2/5
5/5
1/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
beneficial effect
beneficial effect
detrimental effect
beneficial effect
beneficial effect
detrimental effect

Quests

done
done
active
done
done
done
done
done
done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By blood is for weaklings! the Kruk Yeti Stoic level 8
20th Retaking 124th year of Ascendancy at 00:21
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By blood is for weaklings! the Kruk Yeti Stoic level 11
34th Retaking 124th year of Ascendancy at 17:36
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By blood is for weaklings! the Kruk Yeti Stoic level 28
41st Dearth 124th year of Ascendancy at 12:50
see stats
For a Few Gold More (Nightmare (Adventure) difficulty) Completely deplete an AAA's stock.
By blood is for weaklings! the Kruk Yeti Stoic level 50
26th Retaking 125th year of Ascendancy at 09:50
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By blood is for weaklings! the Kruk Yeti Stoic level 50
23rd Retaking 125th year of Ascendancy at 20:15
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By blood is for weaklings! the Kruk Yeti Stoic level 10
33rd Retaking 124th year of Ascendancy at 00:17
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By blood is for weaklings! the Kruk Yeti Stoic level 20
52nd Pain 124th year of Ascendancy at 04:03
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By blood is for weaklings! the Kruk Yeti Stoic level 30
42nd Dearth 124th year of Ascendancy at 03:12
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By blood is for weaklings! the Kruk Yeti Stoic level 40
36th Destruction 124th year of Ascendancy at 12:40
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By blood is for weaklings! the Kruk Yeti Stoic level 50
40th Remembrance 125th year of Ascendancy at 09:17
see stats
Make Him Squirm (Nightmare (Adventure) difficulty) Made Nektosh use up the last of his power, then left the area and ignored him until beating the game. The other Whitehooves will catch on any second now...
By blood is for weaklings! the Kruk Yeti Stoic level 50
23rd Retaking 125th year of Ascendancy at 14:43
see stats
Mender (Nightmare (Adventure) difficulty) Destroyed the bosses of the Primal Forest without killing any uncorrupted treants.
By blood is for weaklings! the Kruk Yeti Stoic level 37
8th Destruction 124th year of Ascendancy at 18:53
see stats
Once Upon A Time, In the West... (Nightmare (Adventure) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By blood is for weaklings! the Kruk Yeti Stoic level 46
29th Remembrance 125th year of Ascendancy at 10:24
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By blood is for weaklings! the Kruk Yeti Stoic level 50
20th Retaking 125th year of Ascendancy at 02:16
see stats
Overpowered! (Nightmare (Adventure) difficulty) Did over 6000 damage in one attack.
By blood is for weaklings! the Kruk Yeti Stoic level 50
18th Retaking 125th year of Ascendancy at 09:20
see stats
Radiant Horrorc (Nightmare (Adventure) difficulty) While fighting in a Sunwall zone, use a Fiery Salve to reach at least 66% affinity for Fire and Light. Pointing and laughing is optional.
By blood is for weaklings! the Kruk Yeti Stoic level 50
24th Retaking 125th year of Ascendancy at 10:16
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By blood is for weaklings! the Kruk Yeti Stoic level 36
2nd Destruction 124th year of Ascendancy at 14:27
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By blood is for weaklings! the Kruk Yeti Stoic level 48
39th Remembrance 125th year of Ascendancy at 03:58
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By blood is for weaklings! the Kruk Yeti Stoic level 17
51st Pain 124th year of Ascendancy at 00:02
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By blood is for weaklings! the Kruk Yeti Stoic level 22
17th Dearth 124th year of Ascendancy at 11:51
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By blood is for weaklings! the Kruk Yeti Stoic level 50
23rd Retaking 125th year of Ascendancy at 14:43
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By blood is for weaklings! the Kruk Yeti Stoic level 39
36th Destruction 124th year of Ascendancy at 12:40
see stats
The Rat Lich (Nightmare (Adventure) difficulty) Killed the terrible Rat Lich.
By blood is for weaklings! the Kruk Yeti Stoic level 48
39th Remembrance 125th year of Ascendancy at 04:15
see stats
The bigger the better! (Nightmare (Adventure) difficulty) Did over 3000 damage in one attack.
By blood is for weaklings! the Kruk Yeti Stoic level 49
39th Remembrance 125th year of Ascendancy at 22:42
see stats
This will make a big Omelette! (Nightmare (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By blood is for weaklings! the Kruk Yeti Stoic level 29
41st Dearth 124th year of Ascendancy at 14:03
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By blood is for weaklings! the Kruk Yeti Stoic level 50
21st Retaking 125th year of Ascendancy at 09:06
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By blood is for weaklings! the Kruk Yeti Stoic level 15
37th Pain 124th year of Ascendancy at 19:28
see stats

Log

There is a Path to a peak leading to the Sunwall Observatory here (press '' or right click to use).
There is no way out of this level here.


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

There is a way into a strange cave here (press '' or right click to use).

Saving done.

There is a way up here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Blood is for weaklings! uses Infusion: Heroism.

Blood is for weaklings! uses Burning Soul.

Blood is for weaklings! become impervious to physical effects.

Blood is for weaklings! starts to bleed.

Blood is for weaklings! revels in the pain.

blood is for weaklings! performs a performs a melee critical strike!
Blood is for weaklings!'s soul cools down.

blood is for weaklings! receives 58 healing.
Blood is for weaklings! is less impervious to physical effects.

Blood is for weaklings! deactivates Bloody Maelstrom.

Blood is for weaklings! stops bleeding.

Blood is for weaklings! deactivates Blindsight.

Blood is for weaklings! no longer feels strong.