Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 17 / 8% |
Size | medium |
Lifes / Deaths | Killed by Bethyba the elven guard at level 17 on the 40th Dusk 122nd year of Ascendancy at 00:46 / 1 |
Primary Stats
Strength | 16 (base 12) |
Dexterity | 36 (base 24) |
Constitution | 18 (base 10) |
Magic | 51 (base 44) |
Willpower | 46 (base 19) |
Cunning | 15 (base 11) |
Resources
Life | -65/397 |
Paradox | 339 |
Healing Factor | 1.1811363549267 |
Regeneration | 2.6575567985851 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 12.201116321116 |
See Invisible | 12.201116321116 |
Offense: Mainhand
Damage | 48 |
Accuracy | 44 |
Crit Chance | 14% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 27 |
Accuracy | 44 |
Crit Chance | 10% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Physical | +7% |
Acid | +18% |
Nature | +15% |
Temporal | +19% |
Mind | +15% |
Arcane | +11% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Light | +5% |
Temporal | +20% |
Defense: Base
Armour (hardiness) | 26 (68.594633868923%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 33 |
Mental Save | 22 |
Defense: Resistances
Lightning | + 14%( 70%) |
Temporal | + 23%( 70%) |
Nature | + 38%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 14%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Pinning Resistance | 22% |
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 147 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 564% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You abandoned repented thief, to death. Escort: repented thief (level 3 of Trollmire) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed red crystal shard. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed skeleton mage skull. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots 'Sunmoon' (0 def, 1 armour) pair of rough leather boots 'Sunmoon' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil offense ------ Damage +12% temporal Ignore resists +5% light +20% temporal defense ------ Armor +1 Resistance +3% temporal Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
Light source | brass lantern 'Blastspawner' brass lantern 'Blastspawner'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% physical defense ------ Resistance +3% lightning Physical save +6 (+3 eff.) Unlife -60.00 life Healmod +11% other ------- Stamina/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Icedredge the linen wizard hat (1 def, 0 armour) Icedredge the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Str +4 Dex +5 Wil +1 Con defense ------ Defense +1 (+0 eff.) Resistance +3% cold Crit Resistance 10.00% Physical save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
On hands | sand dwarven-steel gauntlets of strength (+3) (0 def, 8 armour) sand dwarven-steel gauntlets of strength (+3) (0 def, 8 armour)1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Physical Power +7 (+4 eff.) On-Hit 5 physical Damage +4% physical defense ------ Armor +8 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Shard of Crystalized Time Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+2 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | wizard's copper ring of aether (+11%) wizard's copper ring of aether (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag offense ------ Damage +11% arcane defense ------ Resistance +11% arcane Spell save +4 (+2 eff.) Rings make your fingers look great! |
On fingers | marksman's copper ring of perseverance marksman's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+2 eff.) defense ------ Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
Around neck | stabilizing copper amulet of dexterity (+2) stabilizing copper amulet of dexterity (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex defense ------ Resistance +11% temporal Pinning Resist +22% Knockbk Resist +24% Amulets make your neck look great! |
In main hand | Shadowtaint (98% power, 5 apr) Shadowtaint (98% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Arcane Weapon Damage 99% Range: 1.0x-1.3x Uses 50% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +8 arcane On-Hit, radius 1 +12 darkness On-crit, radius 2 +4 darkness On Critical: * Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 While equipped: offense ------ Damage +3% cold defense ------ Resistance +5% arcane Sharp, short and deadly. |
Around waist | rough leather belt 'Radianceswift' rough leather belt 'Radianceswift'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Cun +9 Wil offense ------ Mindpower +5 (+3 eff.) Ignore resists +10% lightning Against +17% Summoned defense ------ Resist Against +19% Summoned Mind save +3 (+1 eff.) other ------- Hate-on-crit +1.00 Light +3 A belt that goes around your waist. |
In off hand | Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 55% Dex, 45% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Cloak | linen cloak 'Ragofast' (11 def, 2 armour) linen cloak 'Ragofast' (11 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +2 Dex offense ------ Damage +3% acid On-Hit (Melee): * 20% chance to reduce armor by 29% defense ------ Armor +2 Defense +11 (+4 eff.) Life +30.00 other ------- Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
wild infusion (res 16%; mental; dur 2; cd 14) wild infusion (res 16%; mental; dur 2; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the duelist (range 4; phase 15; cd 14) blink rune of the duelist (range 4; phase 15; cd 14)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 336; dur 4; cd 15) shielding rune of the wizard (absorb 336; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 336 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful copper amulet of constitution (+2) =+2CON= restful copper amulet of constitution (+2) =+2CON=0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Fatigue -5% Life Regen +1.00 Amulets make your neck look great! |
warrior's copper amulet of strength (+3) warrior's copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Chillrain the steel dagger (107% power, 6 apr) =+1CON= Chillrain the steel dagger (107% power, 6 apr) =+1CON=1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Master Weapon Damage 107% Range: 1.0x-1.3x Uses 50% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +4 cold On-Hit, radius 1 +4 cold On-crit, radius 2 +4 nature While equipped: Stats +1 Con offense ------ Physical Power +5 (+3 eff.) Damage +3% cold Ignore resists +11% physical Accuracy +12 (+4 eff.) Ignore Armor +6 defense ------ Defense +5 (+2 eff.) Resistance +9% cold Disarm Resist +37% Sharp, short and deadly. |
balanced iron greatmaul of erosion (120% power, 1 apr) balanced iron greatmaul of erosion (120% power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Ego] Nature/Master Weapon Damage 121% Range: 1.0x-1.5x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-hit +10 nature While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +9 (+3 eff.) Disarm Resist +29% Massive two-handed mauls. |
elm starstaff (100% power, 2 apr, temporal element) elm starstaff (100% power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+2 eff.) Damage +10% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blurring rough leather belt of unlife =BREATHE= blurring rough leather belt of unlife =BREATHE=1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Defense +9 (+3 eff.) Resistance +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Ivaravea the Darkvagrant (7 def, 0 armour) =+4CON= Ivaravea the Darkvagrant (7 def, 0 armour) =+4CON=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Mag +4 Con offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Defense +7 (+2 eff.) Physical save +6 (+3 eff.) other ------- See Invisibility +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Defense +7 (+2 eff.) Physical save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Ebonyonslaught' (1 def, 0 armour) linen cloak 'Ebonyonslaught' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil offense ------ Damage +3% darkness defense ------ Defense +1 (+0 eff.) Resistance +3% temporal Physical save +3 (+2 eff.) Life Regen +4.00 Confus Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivolratira the Skykiss (0 def, 1 armour) Ivolratira the Skykiss (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ When Hit 2 lightning defense ------ Armor +1 Resistance +6% lightning +15% temporal +6% light +3% cold A pair of boots made of leather. |
Radhidemnir the pair of rough leather boots (0 def, 1 armour) =+3CON= Radhidemnir the pair of rough leather boots (0 def, 1 armour) =+3CON=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun +3 Con defense ------ Armor +1 Fatigue -5% Physical save +5 (+3 eff.) Spell save +3 (+2 eff.) Mind save +6 (+3 eff.) Blind Resist +10% other ------- Encumbrance +21 A pair of boots made of leather. |
Velinor the pair of rough leather boots (0 def, 1 armour) Velinor the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Dex +3 Con offense ------ Accuracy +5 (+1 eff.) When Hit 8 mind defense ------ Armor +1 other ------- Stamina/turn +3.00 Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.0 Power cost 25 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of rough leather boots 'Galyleg' (0 def, 1 armour) pair of rough leather boots 'Galyleg' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +1 Fatigue -5% Resistance +3% blight +3% fire Physical save +5 (+3 eff.) Confus Resist +20% Stun Resist +10% other ------- Encumbrance +23 A pair of boots made of leather. |
iron gauntlets 'Dazzleslicer' (0 def, 5 armour) iron gauntlets 'Dazzleslicer' (0 def, 5 armour)1.5 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ Damage +4% arcane defense ------ Armor +5 Fatigue +1% Unlife -80.00 life other ------- Max stamina +30.00 Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Zanichik' (0 def, 1 armour) =+5CON= rough leather gloves 'Zanichik' (0 def, 1 armour) =+5CON=1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +1 Cun +5 Con offense ------ Mind Crit +1% Mindpower +10 (+5 eff.) Spellpower/crit +4 On-Hit 7 darkness Damage +4% darkness defense ------ Armor +1 Resistance +6% darkness other ------- Mana/turn +0.12 EQ when Hit +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glintbright (0 def, 1 armour) Glintbright (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +15% nature defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +6% temporal +3% light +5% arcane other ------- Light +3 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) =+5CON= Steel Helm of Garkul (0 def, 6 armour) =+5CON=3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Velevena the rough leather cap (0 def, 1 armour) Velevena the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Critical power +5.00% Mindpower +4 (+2 eff.) Ignore resists +5% physical defense ------ Armor +1 Fatigue +1% Resistance +3% physical Physical save +12 (+6 eff.) A cap made of leather. |
iron helm 'Shockpiercer' (0 def, 3 armour) iron helm 'Shockpiercer' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +1 Mag +5 Wil +3 Con offense ------ Physical Power +3 (+2 eff.) Damage +6% lightning defense ------ Armor +3 Fatigue +5% Resistance +3% lightning other ------- See Invisibility +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Barkclamor (2 def, 4 armour) Barkclamor (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: offense ------ Damage +12% nature +3% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 24 defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +16% acid +3% nature +3% mind A suit of armour made of mail. |
Getadunavon the Floeblack (0 def, 7 armour) Getadunavon the Floeblack (0 def, 7 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training ,Str 22 [Rare] Nature While equipped: offense ------ Damage +12% cold Ignore resists +20% acid +5% cold When Hit 2 acid On-Hit (Melee): * 10% chance to reduce armor by 29% defense ------ Armor +7 Fatigue +22% Resistance +3% cold Life Regen +2.20 other ------- Stamina/turn +0.70 A suit of armour made of metal plates. |
shocking iron shield of lightning resistance (+16%) (0 def, 2 armour, 21 block) shocking iron shield of lightning resistance (+16%) (0 def, 2 armour, 21 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 5 lightning When Hit 2 lightning defense ------ Armor +2 Fatigue +8% Resistance +16% lightning other ------- Talents +1 Block Handheld deflection devices. |
barbed quiver of elm arrows of crippling (20/20, 121% power, 5 apr) barbed quiver of elm arrows of crippling (20/20, 121% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego++] Master Weapon Damage 122% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +19.0% Capacity 20 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
216 alchemist agate 216 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe 'Fuledugas' (dig speed 29 turns) iron pickaxe 'Fuledugas' (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex offense ------ Mind Crit +2% Physical Power +4 (+2 eff.) Move Speed +10% defense ------ Mind save +6 (+3 eff.) other ------- EQ when Hit +0.08 Max psi +50.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Layessra the Cystpeal [power 27] (25 cooldown) Layessra the Cystpeal [power 27] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +9% nature On-Hit (Melee): * 10% chance to slow global speed by 50% defense ------ Resistance +6% nature Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
3 ametrine 3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vernfolis the Shalore Temporal Warden level 16
28th Dusk 122nd year of Ascendancy at 00:29 see stats
By Vernfolis the Shalore Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 00:08 see stats
By Vernfolis the Shalore Temporal Warden level 11
2nd Summertide 122nd year of Ascendancy at 10:54 see stats
By Vernfolis the Shalore Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 19:54 see stats
By Vernfolis the Shalore Temporal Warden level 12
6th Flare 122nd year of Ascendancy at 19:30 see stats
By Vernfolis the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 14:11 see stats
Log
The demonic soul releases a burst of fire around Bethyba the elven guard!
Vernfolis hits Bethyba the elven guard for 68 physical, 9 arcane, 5 physical, 14 temporal, 11 darkness, 46 physical, 5 physical, 14 temporal, 68 temporal (241 total damage).
Demonic Soul hits Bethyba the elven guard for 35 fire damage.
Bethyba the elven guard's fire area effect hits Vernfolis for 14 fire damage.
Vernfolis casts Warp Blade.
Bethyba the elven guard wanders around!
Vernfolis hits Bethyba the elven guard for 44 temporal, 41 physical, 9 arcane, 5 physical, 14 temporal, 11 darkness, 26 temporal, 25 physical, 5 physical, 14 temporal (194 total damage).
Bethyba the elven guard casts Timeless.
Bethyba the elven guard uses Block.
Vernfolis has recovered!
Bethyba the elven guard's fire area effect hits Vernfolis for 14 fire damage.
Vernfolis casts Invigorate.
Vernfolis is invigorated.
Bethyba the elven guard uses Assault.
Bethyba the elven guard is poisoned!
Bethyba the elven guard slows down.
Bethyba the elven guard performs a melee critical strike against Vernfolis!
Your Contingency triggered Rune: Shatter Afflictions!
Bethyba the elven guard performs a melee critical strike against Vernfolis!
Vernfolis's temporal clone vanishes from sight.
Vernfolis's temporal clone deactivates Secrets of the Eternals.
Vernfolis shares damage with his guardian!
Melee retaliation hits Bethyba the elven guard for (3 blocked), 0 nature, (20 blocked), 0 nature, (3 blocked), 0 nature, (20 blocked), 0 nature, (3 blocked), 0 nature, (20 blocked), 0 nature (0 total damage).
Overkill hits Vernfolis's temporal clone for 2 blight damage.
Bethyba the elven guard hits Vernfolis for 8 physical, (99 shared), 158 physical, 189 physical (355 total damage).
Bethyba the elven guard hits Vernfolis's temporal clone for (45 shared) damage.
Vernfolis the level 17 shalore temporal warden was disembowelled to death by Bethyba the elven guard on level 1 of Rhaloren Camp.
Bethyba the elven guard prepares for the next kill!