Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Hulk! 1.4.8 Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Items Vault 1.4.8Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Female |
Race | Hulk |
Class | Doombringer |
Level / Exp | 105 / 23% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 1117 (base 25) |
Dexterity | 1609 (base 25) |
Constitution | 1616 (base 25) |
Magic | 1595 (base 20) |
Willpower | 1603 (base 10) |
Cunning | 1614 (base 25) |
Resources
Mana | 8377/10838 |
Psi_feedback | 84/1560 |
Vim | 2631/2631 |
Life | 2634491/2634491 |
Stamina | 4285/6480 |
Healing Factor | 1.15 |
Regeneration | 12060.308952685 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +520% |
Spell | +200% |
Global | +720% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 12 |
See Invisible | 18 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc, demon/minor, demon/major |
Offense: Mainhand
Damage | 14529 |
Accuracy | 455 |
Crit Chance | 1022% |
APR | 356 |
Speed | 0.40 |
Offense: Spell
Spellpower | 285 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Cooldown Reduction | 212.8 |
Offense: Mind
Mindpower | 328 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | +15% |
Defense: Base
Armour (hardiness) | 1223.8 (100%) |
Defense | 308 |
Ranged Defense | 308 |
Fatigue | 0 |
Physical Save | 321 |
Spell Save | 339 |
Mental Save | 330 |
Defense: Resistances
All | +241%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 30% |
Blind Resistance | 65% |
Silence Resistance | 25% |
Bleed Resistance | 60% |
Disarm Resistance | 44% |
Pinning Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 9999 damage for 999 turns. |
Class Talents
Cunning / Tactical | 1.50 |
| 10/5 |
| 10/5 |
| 10/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Corruption / Torture | 1.30 |
| 10/5 |
| 10/5 |
| 1/5 |
| 10/5 |
Technique / Combat veteran | 1.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Corruption / Heart of Fire | 1.20 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Corruption / Fearfire | 1.10 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 10/5 |
| 1/5 |
| 1/5 |
| 10/5 |
Corruption / Wrath | 1.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 0/5 |
Technique / Combat training | 30.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Spell / Stone alchemy | 0.90 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 0.90 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Cunning / Survival | 1.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Horrifying Blows |
talent | Share the Pain |
talent | Eternal Suffering |
talent | Lacerating Strikes |
beneficial effect | All stats increased by 558. Pain Enhancement System |
beneficial effect | Next 6 melee attacks are certain to critically strike, and this unit has 53% more critical power. Voracious Blade |
beneficial effect | Countering melee attacks: Has a 96% chance to get an automatic counter attack when avoiding a melee attack. (7.7 counters remaining) Counter Attacking |
beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 277% Raging flames |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Zubydhera the Cracklepain (0 def, 5 armour) Zubydhera the Cracklepain (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 lightning Changes stats: +6 Mag Changes resistances: +3% lightning / +27% fire / +19% cold Changes resistances penetration: +15% physical Changes damage: +3% lightning Spell save: +14 (+1 eff.) Pinning immunity: +30% Stun/Freeze immunity: +10% Lowers spell cool-downs by: 10% A pair of boots made of leather. |
Light source | Aladil AladilInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +6.0% Physical power: +10 (+1 eff.) Damage when hit (Melee): 4 acid Changes stats: +2 Str / +7 Wil Changes resistances: +9% arcane / +3% blight Changes resistances penetration: +15% all Changes damage: +3% acid Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Critical mult.: +20.00% Equilibrium when hit: +0.04 Light radius: +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Dim's kiss the drakeskin leather cap (6 def, 14 armour) Dim's kiss the drakeskin leather cap (6 def, 14 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +14 Defense: +6 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 8 darkness / 8 blight Changes stats: +9 Str / +9 Dex / +17 Lck Changes resistances: +9% darkness / +9% light / +7% all Changes resistances penetration: +20% blight / +15% fire / +15% light Changes damage: +6% blight Physical save: +15 (+1 eff.) Spell crit. chance: +8% Mental crit. chance: +8% A cap made of leather. |
Tool | voratun pickaxe 'Huzilarek' (dig speed 22 turns) voratun pickaxe 'Huzilarek' (dig speed 22 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +2 Mag Changes resistances: +12% acid Blindness immunity: +10% Cut immunity: +20% Maximum mana: +23.00 Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Offallord' voratun ring 'Offallord'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 (+0 eff.) Armour penetration: +2 Physical power: +9 (+1 eff.) Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 45% Changes stats: +8 Str / +10 Con Changes resistances: +14% blight / +3% light / +19% nature / +36% lightning Changes resistances penetration: +10% nature / +15% physical Changes damage: +18% lightning Spell save: +20 (+2 eff.) Poison immunity: +30% Disease immunity: +30% Cut immunity: +20% Silence immunity: +10% Stun/Freeze immunity: +20% Stamina each turn: +0.80 Maximum life: +40.00 Maximum stamina: +5.00 Healing mod.: +15% Rings can have magical properties. |
On fingers | Polobreda the Heatdash Polobreda the HeatdashCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+1 eff.) Damage when hit (Melee): 12 fire / 4 arcane / 12 mind Changes stats: +10 Str / +6 Dex / +9 Wil / +10 Cun / +11 Con Changes resistances penetration: +5% fire Changes damage: +3% mind Stun/Freeze immunity: +50% Life regen: +4.80 Mindpower: +14 (+1 eff.) See invisible: +18 Rings can have magical properties. |
Around waist | Neretta the Cindersaw Neretta the CindersawInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+1 eff.) Damage when hit (Melee): 8 blight Changes stats: +6 Str / +6 Dex / +2 Wil / +6 Cun / +6 Con / +9 Lck Changes resistances: +11% lightning / +15% temporal / +9% acid / +11% arcane / +9% mind Changes resistances penetration: +20% fire Changes damage: +3% fire / +9% arcane / +18% mind Critical mult.: +10.00% Trap disarming bonus: +23 Stealth bonus: +15 Physical save: +15 (+1 eff.) Maximum vim: +20.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +2% Infravision radius: +6 Size category: +1 A belt that goes around your waist. |
In main hand | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stats: 30% Wil, 50% Mag, 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 3881.49 to 11644.47 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 11366.52 to 22733.04 physical damage (based on Strength) to each, costing 21 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | drakeskin leather gloves 'Falaneg' (0 def, 12 armour) drakeskin leather gloves 'Falaneg' (0 def, 12 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Damage (Melee): 15 cold / 14 physical Changes stats: +5 Str / +1 Mag / +4 Wil / +4 Con Changes resistances: +9% cold Changes damage: +7% physical / +10% cold Talent mastery: +0.20 Technique / Grappling Blindness immunity: +5% Silence immunity: +15% Disarm immunity: +44% Stun/Freeze immunity: +10% When used to modify unarmed attacks: Base power: 26.0 - 28.6 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Sand Breath (10% chance level 5). Damage Shield penetration (this weapon only): +10% Damage (Melee): +16 arcane Burst (radius 1) on hit: +12 physical Burst (radius 2) on crit: +14 ice / +10 physical / +4 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+2 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+1 eff.) Mental save: +25 (+2 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+1 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 7 power out of 25/25) : Effective talent level: 2.0 Power cost: 7 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 187 Armour, 264 Defense and your attacks will gain 89% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Cloak | Broderuisin (3 def, 0 armour) Broderuisin (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Physical power: +6 (+1 eff.) Defense: +3 (+1 eff.) Changes stats: +4 Str / +6 Wil / +6 Cun Changes resistances: +10% acid / +10% fire / +10% lightning / +16% cold Cut immunity: +20% Stun/Freeze immunity: +35% Life regen: +1.20 Maximum life: +100.00 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Spiderterror SpiderterrorPowered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +17 (+1 eff.) Defense: +18 (+2 eff.) Effects on melee hit: * Slows global speed by 15% * 60% chance to corrode armour Damage when hit (Melee): 4 arcane / 12 fire Changes stats: +9 Mag / +2 Wil / +20 Lck Changes resistances: +3% fire / +30% light / +30% darkness Changes resistances penetration: +10% arcane / +5% nature Changes damage: +15% acid / +3% blight Spell save: +39 (+3 eff.) Blindness immunity: +50% Mana each turn: +0.60 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +46.00 Maximum vim: +20.00 Spellpower: +2 (+0 eff.) Damage Shield penetration: +20% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
Inventory
voratun amulet 'Lorimatar' voratun amulet 'Lorimatar'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +8 Dex / +4 Mag / +1 Wil / +10 Cun / +9 Con Changes damage: +10% blight / +13% fire Talent masteries: +0.40 Corruption / Heart of Fire +0.40 Corruption / Torture Critical mult.: +16.00% Life regen: +1.20 Stamina each turn: +1.40 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +12 (+1 eff.) Movement speed: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
Delyleg the voratun ring Delyleg the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -6% Changes stats: +7 Cun / +6 Wil Changes resistances: +6% blight / +6% cold / +2% physical Reduces incoming crit damage: 5.00% Stun/Freeze immunity: +39% Life regen: +1.60 Maximum life: +55.00 Maximum stamina: +15.00 Mindpower: +11 (+1 eff.) Healing mod.: +22% Rings can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+0 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+3 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+1 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Skyrip SkyripPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+1 eff.) Fatigue: -8% Changes stats: +7 Dex / +8 Mag / +18 Cun Changes resistances: +9% blight / +6% darkness / +6% nature Changes damage: +6% lightning / +9% temporal Maximum encumbrance: +40 Spell save: +3 (+1 eff.) Silence immunity: +10% Confusion immunity: +15% Hate when firing a critical mind attack: +2.00 Spellpower: +14 (+1 eff.) Rings can have magical properties. |
The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+1 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
The Black Maul (70-105 power, 15 apr) The Black Maul (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 30% Wil, 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+1 eff.) Physical power: +12 (+1 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 11 power out of 25/25) : Effective talent level: 3.9 Power cost: 11 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 277% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
The Black Spike (48-67.2 power, 20 apr) The Black Spike (48-67.2 power, 20 apr)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +5% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+1 eff.) Spellpower: +30 (+2 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
drakeskin leather belt 'Ravenspawner' drakeskin leather belt 'Ravenspawner'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +11 (+1 eff.) Damage when hit (Melee): 4 darkness Changes stats: +2 Str / +10 Dex / +6 Cun Changes resistances: +21% blight / +3% darkness Changes resistances penetration: +10% arcane Changes damage: +3% blight / +6% darkness / +9% arcane Spell save: +15 (+1 eff.) Mental crit. chance: +15% Infravision radius: +2 Size category: +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +35 Defense: +25 (+3 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+1 eff.) Spell save: +25 (+2 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 7 power out of 15/15) : Effective talent level: 3.0 Power cost: 7 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
The Black Wall (12 def, 9 armour, 200 block) The Black Wall (12 def, 9 armour, 200 block)Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 (+2 eff.) Ranged Defense: +15 (+1 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
11 agate 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2093 alchemist agate 2093 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
15 onyx 15 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
19 aquamarine 19 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Aerema the Blastpassion (dig speed 3 turns) Aerema the Blastpassion (dig speed 3 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+1 eff.) Damage when hit (Melee): 4 mind / 12 darkness Changes stats: +3 Str Changes resistances: +6% lightning / +15% fire / +10% physical Changes resistances penetration: +25% lightning Changes damage: +12% lightning / +24% fire Maximum life: +77.00 Maximum stamina: +56.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 5 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
21 bloodstone 21 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 fire opal 23 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
14 amethyst 14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
22 diamond 22 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
24 moonstone 24 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 pearl 23 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 ametrine 15 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon 14 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Rahves the Hulk Doombringer level 42
6th Mirth 122nd year of Ascendancy at 05:31 see stats
By Rahves the Hulk Doombringer level 44
6th Mirth 122nd year of Ascendancy at 21:15 see stats
By Rahves the Hulk Doombringer level 9
75th Pyre 122nd year of Ascendancy at 20:56 see stats
By Rahves the Hulk Doombringer level 89
10th Dusk 122nd year of Ascendancy at 00:58 see stats
By Rahves the Hulk Doombringer level 32
3rd Mirth 122nd year of Ascendancy at 11:23 see stats
By Rahves the Hulk Doombringer level 33
3rd Mirth 122nd year of Ascendancy at 20:07 see stats
By Rahves the Hulk Doombringer level 42
6th Mirth 122nd year of Ascendancy at 05:31 see stats
By Rahves the Hulk Doombringer level 16
77th Pyre 122nd year of Ascendancy at 21:36 see stats
By Rahves the Hulk Doombringer level 79
7th Flare 122nd year of Ascendancy at 21:27 see stats
By Rahves the Hulk Doombringer level 84
4th Dusk 122nd year of Ascendancy at 16:32 see stats
By Rahves the Hulk Doombringer level 31
3rd Mirth 122nd year of Ascendancy at 07:10 see stats
By Rahves the Hulk Doombringer level 90
10th Dusk 122nd year of Ascendancy at 22:32 see stats
By Rahves the Hulk Doombringer level 43
6th Mirth 122nd year of Ascendancy at 10:50 see stats
By Rahves the Hulk Doombringer level 97
17th Dusk 122nd year of Ascendancy at 05:29 see stats
By Rahves the Hulk Doombringer level 52
8th Mirth 122nd year of Ascendancy at 22:58 see stats
By Rahves the Hulk Doombringer level 100
21st Dusk 122nd year of Ascendancy at 16:34 see stats
By Rahves the Hulk Doombringer level 60
1st Summertide 122nd year of Ascendancy at 05:23 see stats
By Rahves the Hulk Doombringer level 105
24th Dusk 122nd year of Ascendancy at 22:37 see stats
By Rahves the Hulk Doombringer level 68
3rd Summertide 122nd year of Ascendancy at 23:39 see stats
By Rahves the Hulk Doombringer level 76
4th Flare 122nd year of Ascendancy at 01:21 see stats
By Rahves the Hulk Doombringer level 77
5th Flare 122nd year of Ascendancy at 10:40 see stats
By Rahves the Hulk Doombringer level 78
6th Flare 122nd year of Ascendancy at 21:24 see stats
By Rahves the Hulk Doombringer level 10
76th Pyre 122nd year of Ascendancy at 01:29 see stats
By Rahves the Hulk Doombringer level 20
78th Pyre 122nd year of Ascendancy at 16:45 see stats
By Rahves the Hulk Doombringer level 30
2nd Mirth 122nd year of Ascendancy at 14:52 see stats
By Rahves the Hulk Doombringer level 40
5th Mirth 122nd year of Ascendancy at 15:05 see stats
By Rahves the Hulk Doombringer level 50
8th Mirth 122nd year of Ascendancy at 05:18 see stats
By Rahves the Hulk Doombringer level 13
76th Pyre 122nd year of Ascendancy at 22:13 see stats
By Rahves the Hulk Doombringer level 98
18th Dusk 122nd year of Ascendancy at 03:12 see stats
By Rahves the Hulk Doombringer level 3
74th Pyre 122nd year of Ascendancy at 11:03 see stats
By Rahves the Hulk Doombringer level 3
74th Pyre 122nd year of Ascendancy at 11:03 see stats
By Rahves the Hulk Doombringer level 4
74th Pyre 122nd year of Ascendancy at 16:06 see stats
By Rahves the Hulk Doombringer level 4
74th Pyre 122nd year of Ascendancy at 14:19 see stats
By Rahves the Hulk Doombringer level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
Rahves casts Draining Assault.
Rahves's weapon glows with critical power!
Rahves steals life from Adewe the skeleton warrior!
Adewe the skeleton warrior hits Rahves for 33718 healing, 127880 healing (0 total damage) [161598 healing].
Rahves hits Adewe the skeleton warrior for 83771 blight, 339975 physical (423746 total damage).
Rahves killed Adewe the skeleton warrior!
Rahves picks up (i.): Jetjam (30-36 power, 6 apr, darkness element).
Rahves picks up (k.): void walker's elven-wood vilestaff of warding (25-30 power, 5 apr, fire element).
Rahves picks up (l.): caustic steel waraxe of ruin (12-16.8 power, 3 apr).
Rahves picks up (p.): dwarven-steel plate armour of Eyal (5 def, 11 armour).
Rahves picks up (r.): elemental quiver of dragonbone arrows (23/25, 52-72.8 power, 18 apr).
Rahves picks up (o.): enlightening drakeskin leather armour of Toknor (5 def, 8 armour).
Rahves picks up (h.): swiftstrike elven-wood longbow of true flight.
There is a next level here (press '' or right click to use).
You gain 3.00 gold from the transmogrification of elemental quiver of dragonbone arrows (23/25, 52-72.8 power, 18 apr).
You gain 4.38 gold from the transmogrification of dwarven-steel plate armour of Eyal (5 def, 11 armour).
You gain 11.15 gold from the transmogrification of enlightening drakeskin leather armour of Toknor (5 def, 8 armour).
You gain 7.44 gold from the transmogrification of caustic steel waraxe of ruin (12-16.8 power, 3 apr).
You gain 17.75 gold from the transmogrification of void walker's elven-wood vilestaff of warding (25-30 power, 5 apr, fire element).
You gain 25.00 gold from the transmogrification of Jetjam (30-36 power, 6 apr, darkness element).
You gain 8.20 gold from the transmogrification of swiftstrike elven-wood longbow of true flight.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Rahves no longer feels strong.
Rahves is no longer surging arcane power.
Rahves deactivates Horrifying Blows.
Rahves deactivates Eternal Suffering.
Rahves deactivates Share the Pain.
Rahves's is no longer blazing.
Rahves's weapon stops glowing.
Rahves deactivates Lacerating Strikes.