Sara Paladine the level 1 Superhuman Sun Paladin by marc359

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSuperhuman
ClassSun Paladin
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 22)
Dexterity20 (base 10)
Constitution25 (base 15)
Magic32 (base 22)
Willpower20 (base 10)
Cunning20 (base 10)

Resources

Life-96/170
Positive0/50
Healing Factor1
Regeneration5

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+200%

Vision

Sight10
Lite2

Offense: Mainhand

Damage40
Accuracy27
Crit Chance18%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower26
Crit Chance19%
Speed1

Offense: Mind

Mindpower21
Crit Chance19%
Speed1

Defense: Base

Armour (hardiness)14.19 (73.452380952381%)
Defense24.75
Ranged Defense26.75
Fatigue18
Physical Save24.35
Spell Save23.475
Mental Save21.375

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Tactical1.50
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.50
2/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Celestial / Light1.50
2/5
0/5
0/5
0/5
Celestial / Chants1.50
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
3/5
0/5
3/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Sara Paladine deactivates Weapon of Light.
Sara Paladine deactivates Chant of Fortitude.

Sara Paladine is no longer illuminated.

Sara Paladine is no longer poisoned.

Sara Paladine recovers sight.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Something killed Sara Paladine!
Saving done.

Talent Healing Light is ready to use.
Talent Block is ready to use.
Talent Sun Ray is ready to use.

You feel mildly anxious, and walk with caution.
You are sent back to the material plane!

Today is the 2nd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:03.

Ran for 2 turns (stop reason: hostile spotted to the southeast (Orcs patrol)).


Talent Infusion: Regeneration is ready to use.

You feel mildly anxious, and walk with caution.
Talent Infusion: Wild is ready to use.

There is an exit to the worldmap here (press '' or right click to use).
Orc archer uses Infusion: Regeneration.

Orc archer starts regenerating health quickly.

Orc cryomancer casts Freeze.

Saving game...