Karbur the level 18 Drem Alchemist by Thetha

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDrem
ClassAlchemist
Level / Exp18 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity16 (base 10)
Constitution27 (base 13)
Magic56 (base 46)
Willpower32 (base 12)
Cunning40 (base 32)

Resources

Life441/441
Mana299/299
Healing Factor1.4494416243655
Regeneration1.9567461928934

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision6
See Stealth25
See Invisible23

Offense: Mainhand

Damage35
Accuracy22
Crit Chance18%
APR22
Speed1.00

Offense: Spell

Spellpower42
Crit Chance22%
Speed1

Offense: Mind

Mindpower31
Crit Chance10%
Speed1

Offense: Damage Bonus

Acid0%
Light+12%
Temporal+8%
Blight+3%
Darkness+8%
Fire+40%
Mind+6%

Offense: Damage Penetration

Acid+5%
Light+20%
Temporal+10%
Blight+10%
Darkness+10%

Defense: Base

Armour (hardiness)15 (35.629139072848%)
Defense36
Ranged Defense36
Fatigue0
Physical Save20
Spell Save25
Mental Save30

Defense: Resistances

Acid+ 18%( 70%)
Blight+ 10%( 70%)
Physical+ 17%( 70%)
Cold+ 18%( 70%)
All+ 4%( 70%)
Darkness+ 12%( 70%)
Light+ 30%( 70%)
Temporal+ 12%( 70%)
Fire+ 40%( 70%)
Lightning+ 18%( 70%)

Defense: Immunities

Confusion Resistance25%
Stun Resistance10%
Instadeath Resistance100%
Blind Resistance46%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Spell / Fire alchemy1.30
1/5
1/5
1/5
0/5
Spell / Explosive admixtures1.30
5/5
5/5
5/5
0/5
Spell / Golemancy1.30
1/5
1/5
1/5
1/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
1/5
1/5
0/5
Spell / Stone alchemy1.30
3/5
1/5
1/5
0/5
Spell / Staff combat1.30
5/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

done
active
done
done
done
active
done
active
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Karbur the Drem Alchemist level 10
21st Profit 122nd year of Ascendancy at 01:12
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Karbur the Drem Alchemist level 17
29th Dearth 122nd year of Ascendancy at 08:10
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Karbur the Drem Alchemist level 10
21st Profit 122nd year of Ascendancy at 01:12
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Karbur the Drem Alchemist level 14
1st Dearth 122nd year of Ascendancy at 19:25
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Karbur the Drem Alchemist level 9
11st Profit 122nd year of Ascendancy at 16:20
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Karbur the Drem Alchemist level 7
26th Voratun 122nd year of Ascendancy at 09:39
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Karbur the Drem Alchemist level 18
33rd Dearth 122nd year of Ascendancy at 16:53
see stats

Log

Rune: Shielding is still on cooldown for 13 turns.
Golem (servant of Karbur) uses Self-destruction.

Character control switched to Karbur.
You have 4 life(s) left.
Karbur deactivates Flame Infusion.

Karbur has finished recovering.

Karbur is no longer poisoned.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Golem (servant of Karbur) hits Iviwen the copperhead snake for 179 fire damage.
Karbur the level 18 drem alchemist was battered to death by golem (servant of Karbur) on level 3 of The Maze.
Resting starts...

Karbur activates Flame Infusion.

Talent Vitality is ready to use.
Talent Fire Storm is ready to use.
Talent Frenzy is ready to use.
Rested for 44 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.


Ran for 22 turns (stop reason: terrain change on left side).


Ran for 25 turns (stop reason: interesting character).


Saving game...