










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Orc |
| Class | Possessor |
| Level / Exp | 50 / 958% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 213.0235 (base 60) |
| Dexterity | 195.261 (base 60) |
| Constitution | 48 (base 10) |
| Magic | 33.8815 (base 10) |
| Willpower | 107 (base 60) |
| Cunning | 165.6285 (base 29) |
Resources
| Mana | 759/759 |
| Psi | 615/615 |
| Life | 4903/4942 |
| Stamina | 520/520 |
| Steam | 117/117 |
| Healing Factor | 1.3713087461187 |
| Regeneration | 19.699783112469 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +145.07212032837% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 6 |
| See Stealth | 85.117475990083 |
| See Invisible | 75.117475990083 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 206 |
| Accuracy | 104 |
| Crit Chance | 137% |
| APR | 64 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Mind
| Mindpower | 78 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +31% |
| Mind | +81% |
| All | +16% |
| Lightning | +36% |
| Light | +36% |
| Physical | +53% |
| Darkness | +31% |
| Cold | +24% |
| Fire | +52% |
| Nature | +16% |
Offense: Damage Penetration
| Mind | +54% |
| Physical | +64% |
| Light | +74% |
| All | +49% |
Defense: Base
| Armour (hardiness) | 114.27807323196 (100%) |
| Defense | 120 |
| Ranged Defense | 120 |
| Fatigue | 0 |
| Physical Save | 96.45 |
| Spell Save | 95.185 |
| Mental Save | 97 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 33%( 70%) |
| Arcane | + 45%( 70%) |
| Cold | + 52%( 70%) |
| All | + 33%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 44%( 70%) |
| Physical | + 37%( 70%) |
| Darkness | + 62%( 70%) |
| Fire | + 38%( 70%) |
| Mind | + 66%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 0% |
| Fear Resistance | 95% |
| Poison Resistance | 95% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 95% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 14 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 14 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 50%, your defense is increased by 50 and all your resistances by 50%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 132 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1249 damage for 7 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 596 damage for 7 turns. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Psionic / Psychic blows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 14/5 |
| 6/5 |
| 9/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Steam Powered Armour |
| talent | Premonition |
| talent | Force Shield |
| talent | Channel Pain |
| talent | Mow Down |
| talent | Chant of Fortress |
| talent | Grinding Shield |
| beneficial effect | The target is surrounded by a magical shield, absorbing 1249/1249 damage before it crumbles. Damage Shield |
| beneficial effect | Inspired by a recent kill increasing all resistance by 8%. Orcish Triumph |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+45% global speed). Clarity |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
| beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
| beneficial effect | Parrying melee attacks: Has a 89% chance to deflect up to 30 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! | active |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) 3.0 T5 feet armor [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+1 eff.) Fatigue +8% Phys.save +15 (+0 eff.) Stealth +0 Pinning- +125% Knockbk- +25% Teleport- +100% Generate 7 steam each time you walk. Boots. But with steam power! This item has been sent to the Item's Vault. |
| Light source | Willwisp 1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +24 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +10 (+1 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +30% mind +20% light Res.pen +12% all Apr +18 ----- def ----- Resists +6% light ---------- misc Max.hate +6.00 Light +11 See.Stealth +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
| On head | Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +5 Str +10 Cun +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Mind.save +15 (+3 eff.) Blind- +100% A Helmet. But with steam power! This item has been sent to the Item's Vault. |
| Tool | Crit and Stamina (dig speed 4 turns)3.0 T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +13 Str +10 Wil dps ---------- Phys.crit +15.0% Mind.crit +13% Crit.mult +20.00% Dmg.mod +26% mind +26% fire Res.pen +15% physical ----- def ----- Resists +3% cold Phys.save +6 (+0 eff.) Mind.save +30 (+6 eff.) ---------- misc Stam/turn +3.00 Max.stam +30.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
| On fingers | Dazzlesteel the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Wil +9 Con dps ---------- Crit.mult +24.82% Dmg.mod +37% physical Res.pen +25% light ----- def ----- Mind.save +22 (+4 eff.) HP.reg +9.00 Stun/Frz- +43% Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | voratun Windborne Azurite ring0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +17 Cun +8 Dex dps ---------- Phys.pwr +18 (+3 eff.) Spell.pwr +20 (+7 eff.) Mind.pwr +20 (+4 eff.) Mov.spd +15% Melee+ 35 physical Ranged+ 28 physical Dmg.mod +20% lightning +8% all On Hit (Melee): * 20% chance to reduce all saves and defense by 42 On Hit (Ranged): * 20% chance to reduce all saves and defense by 42 ----- def ----- Resists +12% acid +3% darkness +6% lightning +9% cold +5% arcane +12% light Ignore.dmg +8% Affinity +20% lightning Phys.save +16 (+0 eff.) Spell.save +15 (+0 eff.) Mind.save +14 (+3 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. This item has been sent to the Item's Vault. |
| Around waist | Mind's Guard 1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Str +7 Dex +7 Wil +6 Cun dps ---------- Phys.crit +6.0% Mind.crit +2% Crit.mult +14.00% Phys.pwr +18 (+3 eff.) Dmg.mod +0% acid +0% blight +0% fire +9% mind +0% nature Res.pen +5% mind Melee Ret 4 acid On Hit (Melee): * 35% chance to daze at end of turn ----- def ----- Resists +15% light +15% darkness Phys.save +17 (+0 eff.) Spell.save +32 (+0 eff.) Mind.save +53 (+9 eff.) ---------- misc Stam/turn +0.50 Mana/turn +0.50 Psi/turn +0.50 Equi/ret +0.08 Psi/ret +0.04 Size +1 A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In main hand | Razorlock (25-38 power, 44 apr) 3.0 T5 steamsaw 2H weapon [Unique] Steamtech Power 25.0 - 37.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +44 Crit +25.0% Atk.spd 100% Block +150 Recurse +2 Uses 1.0 Steam While equipped: ----- def ----- Armour +10 Defense +11 (+2 eff.) Fatigue +13% ---------- misc Talents +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. This item has been sent to the Item's Vault. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +200% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! This item has been sent to the Item's Vault. |
| Main armor | Steam Powered Armour (23 def, 35 armour) 22.0 T5 massive armor Reqs Massive armour training [Unique] Steamtech The more steam the better! The set is complete. While equipped: Stats +9 Str +6 Dex +0 Mag +0 Wil +0 Cun +0 Con dps ---------- Phys.pwr +22 (+3 eff.) Steampwr +22 (+5 eff.) ----- def ----- Armour +35 Defense +23 (+3 eff.) Fatigue +12% Resists +25% lightning Crit.dmg- 35.00% Phys.save +55 (+1 eff.) Stun/Frz- +50% ---------- misc Max.steam +15.00 Talents +5 Steam Powered Armour Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms. This item has been sent to the Item's Vault. |
| Cloak | Ethereal Embrace (10 def, 0 armour) 2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +30% lightning +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% Stun/Frz- +50% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 3.9 Pwr.cost 21 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 129.35 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 26 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (142). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. This item has been sent to the Item's Vault. |
Inventory
wild infusion (res 24%; magical; dur 4; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 7; phase 27; cd 19)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range 7 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
restful steel amulet of murder0.1 T2 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +14.00% Acc +7 (+1 eff.) Apr +14 ----- def ----- Fatigue -6% HP.reg +3.00 Amulets make your neck look great! |
Gardanion, the Light of God0.1 T5 amulet jewelry [Unique] Unknown While equipped: dps ---------- Phys.pwr +40 (+6 eff.) Steampwr +40 (+9 eff.) Spell.pwr +40 (+13 eff.) Mind.pwr +40 (+8 eff.) May understand old Sher'Tul language. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +19.00% Acc +9 (+1 eff.) Apr +14 Amulets make your neck look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
yew starstaff of fate (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +9 (+3 eff.) Dmg.mod +20% temporal ----- def ----- Phys.save +11 (+0 eff.) Spell.save +11 (+0 eff.) Mind.save +10 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
voratun battleaxe of evisceration (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +19 (+3 eff.) Massive two-handed battleaxes. |
Emana the iron greatmaul (30-45 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Master Power 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +16 acid On Crit.r2 +20 temporal While equipped: dps ---------- On Hit (Melee): * 25% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +4% physical +9% temporal +18% blight +9% fire +6% arcane +12% nature Disarm- +25% Massive two-handed mauls. |
warbringer's steel greatmaul of evisceration (28-42 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego++] Master Power 28.0 - 42.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Con dps ---------- Phys.crit +12.0% Phys.pwr +23 (+4 eff.) Res.pen +13% physical ----- def ----- Disarm- +28% Massive two-handed mauls. |
Scaldsnake the stralite greatmaul (56-85 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Nature Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +14 nature While equipped: Stats +4 Dex dps ---------- Phys.crit +9.0% Crit.mult +24.54% Melee Ret 12 physical 10 cold ----- def ----- Resists +12% fire Phys.save +12 (+0 eff.) ---------- misc Max.psi +61.34 Massive two-handed mauls. |
Blighted Maul (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 140% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 22 * Blasts creatures in a radius 1 shockwave around your target for 433.67 to 1301.02 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 1170.78 to 2341.56 physical damage (based on Strength) to each. Uses 37 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. This item has been sent to the Item's Vault. |
Skysmasher (70-105 power, 17 apr)5.0 T5 greatmaul 2H weapon [Unique] Steamtech Power 70.0 - 105.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +17 Crit +20.0% Atk.spd 100% On Crit.r2 +75 physical +75 fire While equipped: Stats +5 Cun +5 Str ---------- misc Talents +1 Rocket Smash The discovery of rockets has proved incredibly dangerous. It is not always clear for whom. This item has been sent to the Item's Vault. |
balanced voratun greatsword of persecution (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Disrupt/Master Power 62.5 - 100.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Against +42% Unnatural While equipped: Stats +9 Wil dps ---------- Acc +19 (+3 eff.) ----- def ----- Defense +17 (+3 eff.) Disarm- +66% Massive two-handed swords. |
manaburning voratun greatsword of evisceration (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Disrupt/Master Power 62.0 - 99.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 31 arcane resource burn On Crit: * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +14.0% Phys.pwr +20 (+3 eff.) Massive two-handed swords. |
balanced voratun mace of crippling (48-66 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 47.5 - 66.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Acc +15 (+2 eff.) ----- def ----- Defense +15 (+2 eff.) Disarm- +30% Blunt and deadly. |
quick iron dagger of phasing (10-13 power, 14 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane/Master Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +4.0% Atk.spd 100% Phasing +12% While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Acc +9 (+1 eff.) Sharp, short and deadly. |
truestriking dwarven-steel dagger of massacre (30-40 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 30.5 - 39.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +16 (+2 eff.) Apr +10 Sharp, short and deadly. |
balanced stralite dagger of erosion (25-32 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Nature/Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Acc +11 (+1 eff.) ----- def ----- Defense +13 (+2 eff.) Disarm- +40% Sharp, short and deadly. |
quick voratun dagger of erosion (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 36.0 - 46.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 nature While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +14 (+2 eff.) Sharp, short and deadly. |
Mirrorazor (35-52 power, 23 apr)3.0 T4 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 35.0 - 52.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +5.0% Atk.spd 100% Block +60 Dmg.conv 50% temporal On Hit: 8% Turn Back the Clock 2 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +20 (+3 eff.) Fatigue +8% Resists +15% temporal ---------- misc Talents +2 Block 5 turns after use, mirror yourself across the map (centered around the location you were standing when activated).. Uses 22 power out of 30/30 Activation is instant. The experiment of a mad chronomancer, this strange device is a portal into a backwards universe! That is, everything there spins the opposite direction. I guess it probably grinds things pretty well. This item has been sent to the Item's Vault. |
Dethzaw (40-60 power, 27 apr)3.0 T5 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 40.0 - 60.0 Fire Uses 110% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +27 Crit +6.0% Atk.spd 100% Block +80 On Crit: * deal a melee attack against all other enemies in a circle around you Uses 1.0 Steam While equipped: Stats +8 Cun +10 Str ----- def ----- Armour +15 Defense +12 (+2 eff.) Fatigue +9% ---------- misc Talents +3 Block Masteries +0.30 Steamtech/Sawmaiming Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. This item has been sent to the Item's Vault. |
enhanced voratun steamsaw of crippling (40-61 power, 0 apr)3.0 T5 steamsaw 1H weapon [Ego++] Nature/Master/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +100 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: Stats +11 Str +11 Dex +11 Mag +13 Wil +11 Cun +11 Con dps ---------- Phys.crit +13.0% ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
warded voratun steamsaw of cold resistance (+28%) (39-58 power, 0 apr)3.0 T5 steamsaw 1H weapon [Ego+] Arcane/Master/Steamtech Power 39.0 - 58.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +98 Uses 1.0 Steam When used to Attack: On Hit: * reduce the cooldown of your ward talent by 1 While equipped: ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +28% cold ---------- misc Wards +8 lightning +6 temporal +8 darkness +8 fire +8 nature +7 blight +8 cold +7 arcane +8 light Talents +1 Ward +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Tempestcrypt4.0 T4 longbow 2H weapon [Random Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 167% Range +9 Proj.spd +400% On Crit.r2 +2 lightning While equipped: Stats +8 Str dps ---------- Phys.pwr +18 (+3 eff.) ----- def ----- Resists +3% blight +5% arcane +6% nature +6% light Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Mastery Sling Mastery Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 4.5 Pwr.cost 6 out of 8/8. Range melee/personal Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 147% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Nithan's Force4.0 T5 sling 1H weapon [Unique] Master Mastery Sling Mastery Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Bull Shot: Level 5.5 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 226% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... This item has been sent to the Item's Vault. |
Annihilator4.0 T5 steamgun 2H weapon [Unique] Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 67% Dmg.mult 100% Range +8 Proj.spd +600% On Hit: * 50% chance to reload 1 ammo Uses 1.0 Steam Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing. This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive. This item has been sent to the Item's Vault. |
Quiver of the Sun (22/25, 34-48 power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 34.0 - 47.6 Bright light Uses 50% Str, 20% Mag, 60% Dex Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. This item has been sent to the Item's Vault. |
barbed quiver of elven-wood arrows of grasping (22/22, 62-86 power, 14 apr)3.0 T4 arrow ammo [Ego++] Nature/Master Power 61.5 - 86.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +19.5% Capacity 22 On Hit: * 20% chance to create vines that bind the target to the ground dealing 290 nature damage and pinning them for 3 turns On Crit: * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of elven-wood arrows (16/16, 44-62 power, 14 apr)3.0 T4 arrow ammo [Ego+] Psionic Power 44.5 - 62.3 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 16 Ranged+ +38 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 290 physical damage Arrows are used with bows to pierce your foes to death. |
Pouch of the Subconscious (20/20, 38-46 power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Cun Mastery Sling Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Silewe (22/22, 58-70 power, 6 apr)3.0 T5 shot ammo [Random Unique] Master Power 58.0 - 69.6 Physical Uses 70% Dex, 50% Cun Mastery Sling Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +35.0% Capacity 22 Ranged+ +4 blight +20 temporal +19 physical On Hit: * 10% chance to stun, blind, pin, or confuse the target On Crit: * cripple the target While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
acidic steel shield of arcane resistance (+12%) (0 def, 4 armour, 17-20 power, 40 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Disrupt When used to Attack: Power 17.0 - 20.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 On Hit: * 16% chance to reduce armor by 32% While equipped: dps ---------- Melee+ 7 acid Melee Ret 7 acid ----- def ----- Armour +4 Fatigue +8% Resists +12% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +6% blight +9% all Max.HP +60.00 HP.reg +2.90 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
marauder's reinforced leather armour (20 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +8 Str +9 Dex ----- def ----- Armour +7 Defense +20 (+3 eff.) Fatigue +8% Phys.save +17 (+0 eff.) A suit of armour made of leather. |
fearforged iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Con ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +19% Resists +7% fire -12% light +7% darkness Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) A suit of armour made of mail. |
fortifying iron plate armour of spell shielding (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego+] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +7 Fatigue +22% Resists +6% arcane Spell.save +13 (+0 eff.) Max.HP +43.00 A suit of armour made of metal plates. |
fearforged voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Arcane While equipped: Stats +9 Con ----- def ----- Armour +16 Fatigue +35% Resists +12% fire -20% light +13% darkness Phys.save +9 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+2 eff.) A suit of armour made of metal plates. |
Shockknight the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +11 Dex +4 Wil +4 Cun dps ---------- Phys.crit +7.0% Acc +30 (+5 eff.) Apr +5 Melee Ret 12 lightning ----- def ----- Defense +3 (+1 eff.) Resists +15% lightning Phys.save +12 (+0 eff.) ---------- misc Equi/ret +0.24 Infravis +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
fleetfooted pair of drakeskin leather boots of force (14 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master/Psionic While equipped: Stats +12 Dex dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +18 (+6 eff.) Mind.pwr +15 (+3 eff.) ----- def ----- Armour +5 Defense +14 (+2 eff.) A pair of boots made of leather. |
pair of drakeskin leather boots 'Mucusrupture' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +8 Dex +4 Wil +6 Cun +15 Lck dps ---------- Phys.crit +4.0% Phys.pwr +6 (+1 eff.) Dmg.mod +3% arcane +12% nature Res.pen +15% lightning +15% physical +20% nature Melee Ret 8 lightning ----- def ----- Armour +5 Resists +6% arcane Phys.save +13 (+0 eff.) Spell.save +15 (+0 eff.) Mind.save +15 (+3 eff.) Stealth +15 A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 24 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
brawler's voratun gauntlets of the nighthunter (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Dex +9 Cun dps ---------- Acc +15 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +13% darkness Phys.save +13 (+0 eff.) ---------- misc Infravis +4 Cooldown Double Strike -1 Unarmed combat: Power 32.0 - 44.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +22 Apr +15 Crit +36.0% Atk.spd 83% Melee+ +25 darkness On Hit: 10% Set Up 5 On Crit: 10% Dominate 5 Track: Puts all charms on 11 cooldown Level 3.5 Pwr.cost 11 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Gleta the Floeserpent (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Str +3 Dex +5 Cun +8 Con dps ---------- Melee Ret 12 cold ----- def ----- Defense +2 (+0 eff.) Resists +36% lightning +12% nature Mind.save +11 (+2 eff.) ---------- misc Light +4 Infravis +4 See.Invis +12 A pointy cloth hat, very wizardly... |
prismatic hardened leather cap of ire (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con ----- def ----- Armour +3 Fatigue +3% Resists +15% light +16% darkness Phys.save +10 (+0 eff.) Mind.save +11 (+2 eff.) Battle Cry: Puts all charms on 21 cooldown Level 3.5 Pwr.cost 21 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
81 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Xunn the Glitterbrawn [power 218] (11 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +9% fire Res.pen +20% acid ----- def ----- Resists +15% acid +25% light +15% mind ---------- misc Light +4 Sting an enemy dealing 253 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
2021 Little Gems0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2021/2021 A set of 2021 tiny explosive spheres. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Nightmare (Roguelike) difficulty)
Buy an item from an AAA.By Possessorc the Orc Possessor level 11
49th Retaking 124th year of Ascendancy at 21:05 see stats
Across the Narrow Sea (Nightmare (Roguelike) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Possessorc the Orc Possessor level 14
16th Revenge 124th year of Ascendancy at 20:57 see stats
Blood on the Moon (Nightmare (Roguelike) difficulty)
Kill all of the Star Gazers within 7 game turns.By Possessorc the Orc Possessor level 28
26th Dearth 124th year of Ascendancy at 17:26 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Possessorc the Orc Possessor level 33
33rd Dearth 124th year of Ascendancy at 01:52 see stats
Here, I Think You Dropped This (Nightmare (Roguelike) difficulty)
Killed Ureslak the Eternal while wielding Ureslak's Femur.By Possessorc the Orc Possessor level 39
15th Loss 124th year of Ascendancy at 18:32 see stats
I did not want that! (Nightmare (Roguelike) difficulty)
Tricked Nektosh into killing one of his own people.By Possessorc the Orc Possessor level 50
18th Remembrance 125th year of Ascendancy at 04:49 see stats
Imp'ing Away (Nightmare (Roguelike) difficulty)
You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.By Possessorc the Orc Possessor level 50
38th Loss 124th year of Ascendancy at 13:46 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Possessorc the Orc Possessor level 10
46th Retaking 124th year of Ascendancy at 23:36 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Possessorc the Orc Possessor level 20
12nd Dearth 124th year of Ascendancy at 19:22 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Possessorc the Orc Possessor level 30
31st Dearth 124th year of Ascendancy at 19:20 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Possessorc the Orc Possessor level 40
15th Loss 124th year of Ascendancy at 19:26 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Possessorc the Orc Possessor level 50
37th Loss 124th year of Ascendancy at 04:58 see stats
Mender (Nightmare (Roguelike) difficulty)
Destroyed the bosses of the Primal Forest without killing any uncorrupted treants.By Possessorc the Orc Possessor level 50
12nd Destruction 124th year of Ascendancy at 05:58 see stats
Merry wintertide! (Nightmare (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Possessorc the Orc Possessor level 50
48th Remembrance 125th year of Ascendancy at 02:30 see stats
No Steam, No Palace. No Palace, No Palace! (Nightmare (Roguelike) difficulty)
Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.By Possessorc the Orc Possessor level 46
36th Loss 124th year of Ascendancy at 04:50 see stats
One Ill Turn Deserves Another (Nightmare (Roguelike) difficulty)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Possessorc the Orc Possessor level 46
36th Loss 124th year of Ascendancy at 04:50 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Possessorc the Orc Possessor level 49
36th Loss 124th year of Ascendancy at 21:18 see stats
Radiant Horrorc (Nightmare (Roguelike) difficulty)
While fighting in a Sunwall zone, use a Fiery Salve to reach at least 66% affinity for Fire and Light. Pointing and laughing is optional.By Possessorc the Orc Possessor level 50
11st Remembrance 125th year of Ascendancy at 16:57 see stats
Reclaiming Garkul's Heritage (Nightmare (Roguelike) difficulty)
Freed the remnants of the Prides from the Internment Camp.By Possessorc the Orc Possessor level 50
5th Destruction 124th year of Ascendancy at 20:17 see stats
Santassacre! (Nightmare (Roguelike) difficulty)
Killed the little helper elves after saving them!By Possessorc the Orc Possessor level 50
48th Remembrance 125th year of Ascendancy at 04:01 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Possessorc the Orc Possessor level 33
32nd Dearth 124th year of Ascendancy at 08:54 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Possessorc the Orc Possessor level 16
10th Dearth 124th year of Ascendancy at 10:08 see stats
The Dead God Rests (Nightmare (Roguelike) difficulty)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Possessorc the Orc Possessor level 50
38th Loss 124th year of Ascendancy at 06:01 see stats
The High Lady's Destiny (Finale) (Nightmare (Roguelike) difficulty)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Possessorc the Orc Possessor level 31
31st Dearth 124th year of Ascendancy at 21:40 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Possessorc the Orc Possessor level 36
51st Dearth 124th year of Ascendancy at 21:51 see stats
This will make a big Omelette! (Nightmare (Roguelike) difficulty)
Collected 40 ritch eggs in the Ritch Hive.By Possessorc the Orc Possessor level 23
18th Dearth 124th year of Ascendancy at 02:49 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Possessorc the Orc Possessor level 38
14th Loss 124th year of Ascendancy at 17:31 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Possessorc the Orc Possessor level 20
12nd Dearth 124th year of Ascendancy at 19:55 see stats
True Savior (Nightmare (Roguelike) difficulty)
Freed all the Orc Prides without killing a single mind-controlled orc.By Possessorc the Orc Possessor level 50
5th Destruction 124th year of Ascendancy at 20:17 see stats
Unneshasshhary Kryl'ty (Redux) (Nightmare (Roguelike) difficulty)
Kill High Paladin Aeryn with the body of Sun Paladin John.By Possessorc the Orc Possessor level 33
31st Dearth 124th year of Ascendancy at 21:41 see stats
Log
Talent Giant Leap is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the west (wolf)).
Possessorc casts Rune: Shielding.
A shield forms around Possessorc.
Possessorc performs a melee critical strike against Wolf!
Wolf starts to bleed.
Possessorc performs a melee critical strike against Wolf!
Possessorc roars triumphantly.
Possessorc performs a melee critical strike against Wolf!
Possessorc performs a melee critical strike against Wolf!
Possessorc hits Wolf for 894 physical, 54 physical, 1202 physical (2150 total damage).
Possessorc killed Wolf!
Possessorc is empowered by the suffering of others!
Possessorc is no longer inspired.
Possessorc is no longer empowered.
Ran for 4 turns (stop reason: hostile spotted to the south (wolf)).
Possessorc uses Giant Leap.
Possessorc performs a melee critical strike against Wolf!
Possessorc roars triumphantly.
Possessorc performs a melee critical strike against Wolf!
Possessorc performs a melee critical strike against Wolf!
Possessorc performs a melee critical strike against Wolf!
Possessorc hits Wolf for 2059 physical damage.
Possessorc killed Wolf!
2021 is upon us.
Let's celebrate: I am happy to say I've slipped up a little present in your inventory too!
Cherrish it, nobody else on the whole planet will ever get it again!
Possessorc deactivates Mow Down.









































































































