






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Use Alchemist Gems From Inventory 1.7.0Allows you to configure talents that use alchemist gems to prompt for gems to use from inventory instead of your wielded gems, via the "Prompt for alchemist gems to use with this talent" option on the right-click talent binding menu or the Talents dialog. Affected talents are:
Exotic Weapons Highest Stat Only 1.7.0Changes Exotic Weapons Mastery to use the highest of strength or dexterity, since the two weapons that use Exotic only use one stat each. Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 21 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 63 (base 50) |
Dexterity | 21 (base 10) |
Constitution | 27 (base 19) |
Magic | 19 (base 11) |
Willpower | 27 (base 10) |
Cunning | 26 (base 10) |
Resources
Life | 536/536 |
Mana | 235/235 |
Stamina | 202/202 |
Healing Factor | 1.6386945338483 |
Regeneration | 1.6386945338483 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 107 |
Accuracy | 49 |
Crit Chance | 10% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 19 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
All | 0% |
Offense: Damage Penetration
Mind | +5% |
Defense: Base
Armour (hardiness) | 33.777011280365 (92.403125182002%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 26 |
Physical Save | 29 |
Spell Save | 19 |
Mental Save | 40 |
Defense: Resistances
Darkness | + 32%(100%) |
Nature | + 32%(100%) |
Mind | + 35%(100%) |
Cold | + 32%(100%) |
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 36.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 283 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Golem / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
Quests
Equipment
Socketed Gems | ![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Socketed Gems | ![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
In off hand | ![]() 7.0 T2 shield armor [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +9 (+4 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Main armor | ![]() 14.0 T2 heavy armor [Ego++] Psionic While equipped: Stats +8 Cun +5 Wil ----- def ----- Armour +10 Defense +10 (+5 eff.) Fatigue +12% Mind.save +28 (+10 eff.) A suit of armour made of mail. |
In main hand | ![]() 3.0 T5 longsword 1H weapon [Rare] Nature Power 155% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +8 light While equipped: Stats +9 Str +7 Dex +4 Mag +8 Wil +4 Cun +4 Con dps ---------- Mind.crit +1% Dmg.mod +15% darkness Res.pen +5% mind ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Max.psi +50.00 Sharp, long, and deadly. |
Inventory
![]() 3.0 T3 battleaxe 2H weapon [Ego++] Arcane/Master Power 142% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit: * Create an explosion dealing 27 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +7% fire Res.pen +12% fire Massive two-handed battleaxes. |
![]() 3.0 T3 battleaxe 2H weapon [Ego++] Master Power 141% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Res.pen +12% physical Acc +16 (+6 eff.) Apr +10 Massive two-handed battleaxes. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Nature Power 143% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 nature On Hit.r1 +8 nature While equipped: Stats +3 Dex dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +20 (+10 eff.) Acc +15 (+5 eff.) Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 138% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +10 (+3 eff.) Sharp, short and deadly. |
![]() 5.0 T4 greatmaul 2H weapon [Rare] Master Power 167% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +8 nature +8 darkness On Crit.r2 +12 mind While equipped: Stats +2 Cun dps ---------- Res.pen +20% darkness +13% physical Acc +13 (+5 eff.) Apr +13 Melee Ret 8 mind Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon [Rare] Master Power 177% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Crit.mult +15.00% Phys.pwr +10 (+3 eff.) Melee Ret 8 lightning ----- def ----- Die.at -40.00 life Massive two-handed mauls. |
![]() 5.0 T2 greatmaul 2H weapon [Ego++] Master Power 134% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Con dps ---------- Phys.crit +10.0% Phys.pwr +7 (+2 eff.) Res.pen +9% physical ----- def ----- Disarm- +14% Massive two-handed mauls. This item has been sent to the Item's Vault. |
![]() 3.0 T3 greatsword 2H weapon [Rare] Master Power 149% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +12 mind While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% cold Acc +10 (+4 eff.) Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Mind.save +6 (+2 eff.) Disarm- +41% Massive two-handed swords. This item has been sent to the Item's Vault. |
![]() 3.0 T3 greatsword 2H weapon [Ego++] Arcane/Master Power 139% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 27 acid damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +9% acid Res.pen +19% acid Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Ego++] Arcane/Master Power 144% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 27 lightning damage (1/turn) On Crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +10 (+3 eff.) Dmg.mod +20% lightning Res.pen +9% lightning Massive two-handed swords. |
![]() 3.0 T3 greatsword 2H weapon [Ego++] Master/Psionic Power 147% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +12% physical Acc +12 (+4 eff.) Apr +10 Massive two-handed swords. This item has been sent to the Item's Vault. |
![]() 3.0 T3 longsword 1H weapon [Rare] Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +12 mind On Crit.r2 +20 mind On Hit: * 20% chance to reduce all saves and defense by 17 While equipped: dps ---------- Dmg.mod +15% light Res.pen +7% all Acc +13 (+5 eff.) Apr +8 ----- def ----- Spell.save +6 (+3 eff.) Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Rare] Disrupt Power 153% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Against +15% Unnatural While equipped: Stats +4 Cun +6 Wil dps ---------- Dmg.mod +6% cold Res.pen +10% mind +20% cold On Hit (Melee): * 10% chance to reduce armor by 21% Sharp, long, and deadly. |
![]() 3.0 T2 longsword 1H weapon [Rare] Arcane Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +4 physical +9 temporal On Hit.r1 +16 cold While equipped: dps ---------- Crit.mult +10.00% Res.pen +10% light ----- def ----- Armour +6 Resists +8% temporal ---------- misc Light +3 Sharp, long, and deadly. This item has been sent to the Item's Vault. |
![]() 3.0 T5 mace 1H weapon [Rare] Psionic Power 156% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Wil dps ---------- Dmg.mod +6% light +9% cold Res.pen +15% light ----- def ----- Resists +9% cold Blunt and deadly. |
![]() 3.0 T3 mace 1H weapon [Rare] Master Power 134% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +8% all Acc +31 (+10 eff.) Apr +8 ----- def ----- Resists +9% acid +6% blight Phys.save +9 (+5 eff.) Blunt and deadly. This item has been sent to the Item's Vault. |
![]() 3.0 T5 waraxe 1H weapon [Rare] Disrupt Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Deals 38 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: ----- def ----- Resists +9% fire +3% darkness +9% cold Max.HP +60.00 Disease- +20% One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Psionic Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 darkness Against +13% Living While equipped: ----- def ----- Resists +9% nature +5% arcane Mind.save +12 (+4 eff.) Max.HP +40.00 Heal.mod +15% Knockbk- +20% One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Rare] Master Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +7.5% Atk.spd 100% Melee+ +4 mind On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Str dps ---------- Phys.crit +6.0% Phys.pwr +15 (+5 eff.) ----- def ----- Defense +20 (+10 eff.) One-handed war axes. This item has been sent to the Item's Vault. |
![]() 3.0 T2 waraxe 1H weapon [Rare] Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 20% chance to slow global speed by 42% While equipped: Stats +3 Wil ----- def ----- Resists +3% cold ---------- misc Equi/ret +0.08 Hate/m.crit +5.00 Max.hate +4.00 One-handed war axes. This item has been sent to the Item's Vault. |
![]() 3.0 T4 waraxe 1H weapon [Rare] Disrupt Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Against +11% Unnatural On Hit.r1 +8 light While equipped: Stats +3 Wil dps ---------- Res.pen +20% light ----- def ----- Armour +6 Resists +15% darkness +6% blight One-handed war axes. |
![]() 1.5 T4 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 23 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +12 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T5 head armor [Rare] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +6% acid +9% temporal +16% light +9% blight +6% nature +18% darkness A cap made of leather. |
![]() 14.0 T5 heavy armor [Rare] Master While equipped: dps ---------- Res.pen +25% light +10% nature Melee Ret 6 nature ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +28% lightning +5% arcane A suit of armour made of mail. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Wil dps ---------- Crit.mult +20.00% ----- def ----- Defense +7 (+3 eff.) Resists +15% cold Phys.save +12 (+6 eff.) Spell.save +11 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Max.hate +4.00 Max.psi +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. This item has been sent to the Item's Vault. |
Achievements
Log
Today is the 23rd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 23:41.
Today is the 24th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Character control switched to golem (servant of ThoriAlchim).
Character control switched to ThoriAlchim.
Character control switched to golem (servant of ThoriAlchim).
Saving game...
You transfer truestriking dwarven-steel greatsword of projection (146% power, 2 apr) from the online item's vault.
Saving done.
Character control switched to ThoriAlchim.
Character control switched to golem (servant of ThoriAlchim).
Saving game...
You transfer warbringer's steel greatmaul of crippling (133% power, 2 apr) from the online item's vault.
Saving done.
Character control switched to ThoriAlchim.
Character control switched to golem (servant of ThoriAlchim).
Saving game...
You transfer Elada the Hailbreeze from the online item's vault.
Saving done.