












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: ZOmnibus Lite 1.7.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 21 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 12 on the 10th Mirth 122nd year of Ascendancy at 01:56 0 / 7Killed by Aerulemira the assassin at level 19 on the 35th Dusk 122nd year of Ascendancy at 03:44 Killed by Arayaba the copperhead snake at level 21 on the 41st Dusk 122nd year of Ascendancy at 23:54 Killed by Arayaba the copperhead snake at level 21 on the 42nd Dusk 122nd year of Ascendancy at 02:04 Killed by ritch flamespitter at level 21 on the 46th Dusk 122nd year of Ascendancy at 20:12 Killed by Elatta the gigantic corrosive tunneler at level 21 on the 46th Dusk 122nd year of Ascendancy at 21:06 Killed by Xanatha the sandworm at level 21 on the 46th Dusk 122nd year of Ascendancy at 21:09 |
Primary Stats
| Strength | 17 (base 10) |
| Dexterity | 48 (base 34) |
| Constitution | 18 (base 10) |
| Magic | 41 (base 28) |
| Willpower | 22 (base 10) |
| Cunning | 50 (base 40) |
Resources
| Life | -1/430 |
| Mana | 260/360 |
| Stamina | 181/190 |
| Healing Factor | 1.2711363549267 |
| Regeneration | 0.31778408873168 |
Speed
| Mental | +10.000000000004% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | +3.5971225997855E-12% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 10 |
| See Stealth | 33.595095619122 |
| See Invisible | 42.595095619122 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 57 |
| Crit Chance | 30% |
| APR | 18 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 57 |
| Crit Chance | 22% |
| APR | 33 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 15% |
| Speed | 0.99999999999996 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +6% |
| All | 0% |
| Arcane | +15% |
| Mind | +3% |
| Nature | +11% |
Offense: Damage Penetration
| Physical | +20% |
| Lightning | +10% |
| Arcane | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (56.69962066283%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 29 |
| Mental Save | 23 |
Defense: Resistances
| Darkness | + 3%( 70%) |
| All | 0%( 70%) |
| Physical | + 4%( 70%) |
| Cold | + 6%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Pinning Resistance | 20% |
| Blind Resistance | 13% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 137 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Duelist | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Yvuma the great wolf. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed hummerhorn wing. * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Xanywyn' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Mag +1 Wil +1 Cun ----- def ----- Armour +3 ---------- misc Infravis +2 See.Invis +3 A pair of boots made of leather. |
| Quiver | pouch of steel shots 'Emunn' (19/19, 26-32 power, 2 apr)3.0 T2 shot ammo [Random Unique] Nature/Master/Psionic Power 26.5 - 31.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 Phasing +20% Ranged+ +11 physical +12 arcane +12 cold On Crit.r2 +8 mind +6 cold On Hit: * 20% chance to knock the target back 3 spaces and deal 128 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern 'Barutar'2.0 T1 lite [Rare] Nature While equipped: Stats +3 Cun +7 Wil dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +3% mind ---------- misc Equi/ret +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Wintermaim the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +1 Wil ----- def ----- Armour +1 Fatigue +1% Resists +6% cold A cap made of leather. |
| On hands | stone warden's rough leather gloves (0 def, 7 armour)1.0 T1 hands armor [Ego+] Arcane While equipped: Stats +6 Con ----- def ----- Armour +7 Hardiness +5% Resists +4% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Getuhek the Shimmerswift [power 116] (13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Phys.pwr +20 (+6 eff.) Res.pen +10% lightning +20% physical Acc +15 (+5 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Amarador the Phlegmwitch0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature +15% arcane Res.pen +10% arcane On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Resists +22% nature ---------- misc Max.mana +80.00 Rings make your fingers look great! |
| On fingers | wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Max.HP +21.00 Disarm- +20% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
| Around neck | enraging copper amulet of vision0.1 T1 amulet jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +6% physical ----- def ----- Blind- +13% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
| In main hand | Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Around waist | Lisydana1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Wil +4 Cun +7 Lck ----- def ----- Resists +3% darkness Spell.save +9 (+4 eff.) Stealth +7 Heal.mod +20% Disease- +10% ---------- misc T.Disarm +14 Infravis +5 A belt that goes around your waist. |
| In off hand | Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
| Cloak | Liserin (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Dex +2 Cun +2 Con dps ---------- Phys.pwr +15 (+5 eff.) Acc +9 (+3 eff.) Apr +4 ----- def ----- Armour +6 Defense +1 (+1 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | marauder's cured leather armour (8 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: Stats +4 Str +4 Dex ----- def ----- Armour +4 Defense +8 (+3 eff.) Fatigue +7% Phys.save +6 (+3 eff.) A suit of armour made of leather. |
Inventory
healing infusion of the duelist (heal 157; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 157 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 165; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 165 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ivythra the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +3% ----- def ----- Fatigue -5% Resists +6% blight +3% fire HP.reg +6.00 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
rogue's copper ring of aether (+11%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% arcane ----- def ----- Defense +4 (+2 eff.) Resists +11% arcane Rings make your fingers look great! |
flaming iron dagger (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
acidic steel dagger of phasing (14-18 power, 12 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 14.0 - 18.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +5.0% Atk.spd 100% Phasing +12% On Crit: * Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 Sharp, short and deadly. |
arcing steel dagger of massacre (20-26 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 20.0 - 26.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 61 damage Sharp, short and deadly. |
balanced steel dagger (10-14 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +20% Sharp, short and deadly. |
manaburning steel dagger of massacre (18-23 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Disrupt/Master Power 18.0 - 23.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 10 arcane resource burn Sharp, short and deadly. |
steel dagger of erosion (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature Power 12.5 - 16.2 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 nature Sharp, short and deadly. |
Douroozer the dwarven-steel dagger (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Disrupt Power 18.5 - 24.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Dmg.mod +3% darkness Res.pen +15% darkness ----- def ----- Armour +2 Resists +8% acid +10% lightning +10% fire +7% cold +4% all Spell.save +7 (+3 eff.) Max.HP +40.00 Teleport- +20% Sharp, short and deadly. |
dwarven-steel dagger of crippling (17-22 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 17.0 - 22.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Sharp, short and deadly. |
deadly quiver of ash arrows of erosion (16/16, 26-36 power, 7 apr)3.0 T2 arrow ammo [Ego] Nature/Master Power 26.0 - 36.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 16 Ranged+ +9 nature Arrows are used with bows to pierce your foes to death. |
Torchtrencher (21/21, 30-36 power, 3 apr)3.0 T3 shot ammo [Rare] Nature Power 30.0 - 36.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Ranged+ +16 lightning +20 fire On Crit.r2 +10 lightning +12 fire On Hit: * 20% chance to slow global speed by 48% * 10 arcane resource burn Shots are used with slings to pummel your foes to death. |
Eloriamina (3 def, 2 armour)9.0 T1 light armor [Rare] Nature While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% HP.reg +2.00 ---------- misc Stam/turn +0.50 Light +3 See.Invis +9 A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
cured leather armour of clarity (6 def, 4 armour)9.0 T2 light armor [Ego] Psionic While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +5% mind Mind.save +12 (+6 eff.) A suit of armour made of leather. |
hardened leather armour of command (17 def, 11 armour)9.0 T3 light armor [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +11 Defense +17 (+6 eff.) Fatigue +8% Mind.save +12 (+6 eff.) A suit of armour made of leather. |
dwarven-steel plate armour 'Beendur' (15 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +5.00% Phys.pwr +25 (+8 eff.) ----- def ----- Armour +11 Defense +15 (+5 eff.) Fatigue +22% Resists +5% physical Max.HP +28.00 HP.reg +3.00 Heal.mod +15% A suit of armour made of metal plates. |
Daguthel the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Str dps ---------- Crit.mult +20.00% ----- def ----- Fatigue -5% Resists +1% physical ---------- misc Max.enc +22 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Demonwalker (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Dex +1 Wil dps ---------- Phys.crit +2.0% Phys.pwr +1 (+0 eff.) Dmg.mod +3% light Melee Ret 6 darkness ----- def ----- Defense +1 (+1 eff.) Fatigue -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Moldorder the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +1 Dex dps ---------- Dmg.mod +3% physical +6% nature +3% cold ----- def ----- Phys.save +6 (+3 eff.) Heal.mod +12% ---------- misc Max.stam +30.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Xama (dig speed 35 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str +1 Wil ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue -5% HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By sha the Cornac Shadowblade level 13
4th Flare 122nd year of Ascendancy at 05:26 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By sha the Cornac Shadowblade level 10
4th Mirth 122nd year of Ascendancy at 13:45 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By sha the Cornac Shadowblade level 20
36th Dusk 122nd year of Ascendancy at 20:29 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By sha the Cornac Shadowblade level 7
78th Pyre 122nd year of Ascendancy at 10:44 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By sha the Cornac Shadowblade level 18
30th Dusk 122nd year of Ascendancy at 06:48 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By sha the Cornac Shadowblade level 18
24th Dusk 122nd year of Ascendancy at 23:40 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By sha the Cornac Shadowblade level 21
46th Dusk 122nd year of Ascendancy at 21:06 see stats
Log
The Blood of Life rushes through your dead body. You come back to life!
Personal New Achievement: Unstoppable (Insane (Adventure) difficulty)!
Saving game...
Saving done.
Sha uses Heartseeker.
Melee retaliation hits sha for 3 cold, 3 cold (7 total damage).
sha hits Xeranne the yellow ooze for 38 physical, 41 physical (79 total damage).
sha killed Xeranne the yellow ooze!
Xanatha the sandworm uses Wing Buffet.
Sha is knocked back!
Xanatha the sandworm hits sha for 304 physical, 8 nature (311 total damage).
Xanatha the sandworm hits Something for 0 physical, 0 nature (0 total damage).
Xanatha the sandworm's devouring flames area effect drains life from sha!
Xanatha the sandworm receives 3 healing from sha.
Elatta the gigantic corrosive tunneler's acid area effect hits sha for 55 acid damage.
Elatta the gigantic corrosive tunneler's acid area effect hits Xanatha the sandworm for 55 acid damage.
Xanatha the sandworm's devouring flames area effect hits sha for 27 fire damage.
Sha uses Infusion: Healing.
sha receives 174 healing from Infusion: Healing.
Sha casts Time Prison.
Xanatha the sandworm shrugs off the effect 'Time Prison'!
Xanatha the sandworm looks a little pale around the edges.
Xanatha the sandworm breathes fire!
Sha is on fire!
Xanatha the sandworm hits sha for 154 fire damage.
Xanatha the sandworm slows down.
Talent Shadowstep is ready to use.
Burning from Xanatha the sandworm hits sha for 51 fire damage.
sha the level 21 cornac shadowblade was scorched to death by Xanatha the sandworm on level 1 of Sandworm lair.



























































































