










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Sounds Mod 1.5.10Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Marauder |
| Level / Exp | 20 / 36% |
| Size | medium |
| Lifes / Deaths | Killed by Isuriada the wolf at level 16 on the 4th Decay 122nd year of Ascendancy at 11:31 0 / 6Killed by venom drake hatchling at level 16 on the 4th Decay 122nd year of Ascendancy at 13:50 Killed by Lisoyana the Guardian at level 16 on the 4th Decay 122nd year of Ascendancy at 15:22 Killed by snow giant boulder thrower at level 17 on the 2nd Regrowth 123rd year of Ascendancy at 23:10 Killed by ultimate teluvorta at level 19 on the 4th Regrowth 123rd year of Ascendancy at 04:39 Killed by Chronolith Twin at level 20 on the 4th Regrowth 123rd year of Ascendancy at 23:42 |
| Antimagic | Follower |
Primary Stats
| Strength | 54 (base 39) |
| Dexterity | 46 (base 31) |
| Constitution | 36 (base 31) |
| Magic | 15 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 20 (base 11) |
Resources
| Life | -88/465 |
| Stamina | 116/182 |
| Healing Factor | 1.5893203883495 |
| Regeneration | 47.918009708738 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +76.923076923077% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 43 |
| Crit Chance | 16% |
| APR | 42 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 43 |
| Crit Chance | 15% |
| APR | 41 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +10% |
| Light | +10% |
Offense: Damage Penetration
| Physical | +12% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 25 |
| Ranged Defense | 27 |
| Fatigue | 4 |
| Physical Save | 37 |
| Spell Save | 21 |
| Mental Save | 28 |
Defense: Resistances
| Blight | + 42%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 26%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 13%( 70%) |
| Light | + 52%( 70%) |
| Temporal | -2%( 70%) |
| Lightning | + 7%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 58% |
| Confusion Resistance | 34% |
| Teleport Resistance | 0% |
| Instadeath Resistance | 100% |
| Poison Resistance | 24% |
| Disarm Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 145 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 138 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Duelist | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Battle tactics | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.10 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.14 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
| detrimental effect | Reduces global action speed by 30%. Slow |
| detrimental effect | The target is losing one sustain per turn. Entropy |
| beneficial effect | A flow of life spins around the target, regenerating 29.00 life per turn. Regeneration |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+7 cooldowns). Infusion Saturation |
| beneficial effect | The target is recovering 18 life each turn. Recovery |
| beneficial effect | Parrying melee and ranged attacks: Has a 61% chance to deflect up to 20 damage from the next 2.2 attack(s). Parried attacks cannot crit. Parrying |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved spell save by +4. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed xorn fragment. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed bear paw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of rough leather boots of evasion (11 def, 1 armour)2.0 T1 feet armor [Ego++] Master While equipped: Stats +1 Cun +2 Con ----- def ----- Armour +1 Defense +11 (+6 eff.) Fatigue +1% Phys.save +11 (+4 eff.) Mind.save +11 (+6 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.9 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Barugarig the Deepscut (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex +5 Wil +4 Cun ----- def ----- Armour +3 Fatigue -1% Resists +6% darkness ---------- misc See.Invis +12 Skullcr.mult +2 A cap made of leather. |
| On hands | iron gauntlets 'Betyriawe' (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: Stats +4 Dex +2 Mag +2 Cun dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +25% ---------- misc Infravis +1 Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | savior's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Phys.save +6 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+3 eff.) Rings can have magical properties. |
| On fingers | warrior's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 HP.reg +0.90 Stun/Frz- +24% Rings can have magical properties. |
| Around neck | cleansing gold amulet of mastery (0.14 Wild-gift / Antimagic)0.1 T3 amulet jewelry [Ego] Disrupt/Master While equipped: ----- def ----- Resists +10% nature +18% blight Poison- +24% Disease- +26% ---------- misc Masteries +0.14 Wild-gift/Antimagic Amulets can have magical properties. |
| In main hand | truestriking dwarven-steel dagger of erosion (19-24.7 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Nature/Master Power 19.0 - 24.7 Physical Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 nature +12 temporal While equipped: dps ---------- Res.pen +6% physical Acc +6 (+2 eff.) Apr +6 Sharp, short and deadly. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Koyarab (14-18.2 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Disrupt/Master Power 14.0 - 18.2 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 nature +6 temporal On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +6% physical Acc +5 (+2 eff.) Apr +4 ----- def ----- Defense +3 (+2 eff.) Rng.Def +3 (+1 eff.) ---------- misc Stam/turn +0.80 Sharp, short and deadly. |
| Cloak | Gleamquill the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +1 Con dps ---------- Melee Ret 16 nature On Hit (Melee): * Slows global speed by 30% * 15% chance to blind ----- def ----- Defense +2 (+1 eff.) Resists +18% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Loryldir the hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +2 Str +5 Dex +3 Mag +2 Wil +2 Con ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +4% Resists +17% fire A suit of armour made of leather. |
Inventory
movement infusion of the titan (449% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 449% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets can have magical properties. |
acidic iron dagger of massacre (14.5-18.85 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 14.5 - 18.9 Physical Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 acid On Crit: * splashes the target with acid Sharp, short and deadly. |
slime-covered iron dagger of massacre (13.5-17.55 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Disrupt/Master Power 13.5 - 17.6 Physical Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Slows global speed by 4% Sharp, short and deadly. |
Isemina the dwarven-steel dagger (14-18.2 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Psionic Power 14.0 - 18.2 Physical Uses 45% Str, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Phasing +20% Melee+ +10 darkness +4 acid Against +6% Living While equipped: dps ---------- Spell.crit +4% Spell.pwr +2 (+1 eff.) Res.pen +20% acid ---------- misc Max.mana +20.00 Sharp, short and deadly. |
insidious dwarven-steel dagger of erosion (17-22.1 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Nature Power 17.0 - 22.1 Physical Uses 45% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +9 insidious poison +8 temporal +4 nature Sharp, short and deadly. |
Taintquench the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +11% lightning +6% physical Res.pen +5% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +16% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron mail armour of lightning resistance (2 def, 4 armour)14.0 T1 heavy armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +15% lightning A suit of armour made of mail. |
resilient linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Arthirek' (9 def, 6 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Rng.Def +9 (+4 eff.) Fatigue +1% Resists +6% blight Disarm- +15% Stun/Frz- +25% ---------- misc Infravis +1 A pair of boots made of leather. |
traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Defense +3 (+2 eff.) Rng.Def +2 (+1 eff.) Fatigue -3% Phys.save +5 (+2 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
steady iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +16 (+5 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Disarm- +21% Metal gloves protecting the hands up to the middle of the lower arm. |
Flashblood the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +15% lightning Melee Ret 4 lightning ----- def ----- Armour +1 Fatigue +1% Resists +12% blight +3% lightning A cap made of leather. |
insulating rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +6% fire A cap made of leather. |
iron helm (0 def, 3 armour)3.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Beuldil2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Resists +4% physical Max.HP +40.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By rugue the Cornac Marauder level 12
51st Haze 122nd year of Ascendancy at 15:04 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By rugue the Cornac Marauder level 10
38th Haze 122nd year of Ascendancy at 07:28 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By rugue the Cornac Marauder level 20
4th Regrowth 123rd year of Ascendancy at 16:48 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By rugue the Cornac Marauder level 7
30th Dusk 122nd year of Ascendancy at 07:23 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By rugue the Cornac Marauder level 9
1st Time of Equilibrium 122nd year of Ascendancy at 00:27 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By rugue the Cornac Marauder level 19
3rd Regrowth 123rd year of Ascendancy at 09:09 see stats
Log
rugue receives 29 healing.
Chronolith Clone casts Entropy.
Rugue is caught in an entropic field!
rugue receives 29 healing.
Chronolith Clone casts Energy Absorption.
Rugue's Lunge is disrupted by the Energy Absorption!
Rugue's Skullcracker is disrupted by the Energy Absorption!
Rugue's Dual Strike is disrupted by the Energy Absorption!
Chronolith Twin casts Repulsion Blast.
Rugue is knocked back!
Chronolith Twin hits rugue for 178 physical damage.
Rugue feels pain again.
Talent Infusion: Regeneration is ready to use.
rugue receives 29 healing.
Chronolith Clone casts Rune: Invisibility.
Chronolith Clone vanishes from sight.
Rugue uses Infusion: Regeneration.
Rugue starts regenerating health quickly.
Chronolith Twin casts Gravity Well.
Talent Infusion: Healing is ready to use.
rugue receives 29 healing.
Rugue slows down.
Chronolith Twin's gravity area effect hits rugue for 44 physical damage.
Chronolith Twin casts Gravity Spike.
Rugue is drawn in by the singularity!
Saving game...



























































































