













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) ZOmnibus Lite 1.6.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Better Sounds Mod 1.6.0Description Added Mods: + The infamous Wilhelm scream mod + Somebody shut that dog up! Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др. - Убран звук бешеного павлина в стартовой локации Yeek'ов. Используются следующие моды: + The infamous Wilhelm scream mod + Somebody shut that dog up! Установка: Удаление: или в игре: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 19 / 12% |
| Size | big |
| Lifes / Deaths | Killed by Glorath the rattlesnake at level 19 on the 30th Haze 122nd year of Ascendancy at 06:59 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 34 (base 28) |
| Dexterity | 21 (base 10) |
| Constitution | 21 (base 10) |
| Magic | 9 (base 10) |
| Willpower | 52.431697464247 (base 34) |
| Cunning | 50.14754619637 (base 31) |
Resources
| Life | -84/362 |
| Equilibrium | 78 |
| Healing Factor | 1.436387434555 |
| Regeneration | 46.346259684074 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Stealth | 6 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 33 |
| Crit Chance | 15% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 66 |
| Accuracy | 33 |
| Crit Chance | 15% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Light | +6% |
| Physical | +4% |
| Arcane | +3% |
| Nature | +3% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 51.36174050493 (81.694915254237%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 3 |
| Physical Save | 22 |
| Spell Save | 28 |
| Mental Save | 39 |
Defense: Resistances
| Nature | + 44%( 70%) |
| Darkness | + 52%( 70%) |
| Fire | + 27%( 70%) |
| Cold | + 32%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | + 22%( 70%) |
| Mind | + 20%( 70%) |
| All | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 20% |
| Poison Resistance | 29% |
| Blind Resistance | 29% |
| Disarm Resistance | 22% |
| Bleed Resistance | 49% |
| Pinning Resistance | 53% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 140 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Acidic Skin |
| talent | Psiblades |
| talent | Mitosis |
| detrimental effect | Ooze has heard the hateful whisper. Hateful Whisper |
| detrimental effect | The target is haunted by a feeling of dread, causing each detrimental mental effect to inflict 19 mind and darkness damage every turn. Haunted |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | Nature damage increased by 3%. Natural Acid |
| beneficial effect | Increases the effectiveness of all healing the target receives by 10%. Empowered Healing |
| beneficial effect | A flow of life spins around the target, regenerating 31.22 life per turn. Regeneration |
| beneficial effect | You gain 15% resistance against darkness. Resolve |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost defiler from death by dire wolf. Escort: lost defiler (level 2 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
Escort the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -2% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Olidodin'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Con +3 Wil ----- def ----- Mind.save +15 (+5 eff.) ---------- misc Equi/ret +0.04 Max.hate +8.00 Light +3 See.Stealth +6 See.Invis +10 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Gleambiter' (0 def, 5 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3% arcane ----- def ----- Armour +5 Fatigue +5% Resists +12% fire Spell.save +3 (+1 eff.) Stun/Frz- +20% ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | rough leather gloves 'Dryronik' (0 def, 14 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Melee+ 6 physical Dmg.mod +4% physical ----- def ----- Armour +14 Resists +3% mind Pinning- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | ash totem of summon tentacle 'Ce'Nigatha' [power 145] (8/25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +1 Str ----- def ----- Armour +4 Resists +3% nature +9% darkness Mind.save +6 (+2 eff.) Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 320 Base Damage: 173 Armor: 10 All Resist: 4 Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Noonsquall'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% light ----- def ----- Spell.save +3 (+1 eff.) Die.at -20.00 life Max.HP +22.00 Disarm- +22% Pinning- +43% Knockbk- +20% ---------- misc Light +1 Rings can have magical properties. |
| Around neck | Salethra the Doursweeper0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +2 Defense +5 (+3 eff.) Resists +5% arcane Mind.save +3 (+1 eff.) Cut- +20% Amulets can have magical properties. |
| In main hand | vined mindstar of life (5.5-6.05 power, 30 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.5 - 6.1 Nature Uses 86% Wil, 51% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +30 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) ----- def ----- Max.HP +10.00 HP.reg +0.80 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Blindwhisper the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Dex +5 Wil +4 Cun dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +6% light ----- def ----- Crit.dmg- 5.00% Spell.save +6 (+3 eff.) ---------- misc Infravis +2 Size +1 A belt that goes around your waist. |
| In off hand | creative mossy mindstar of resolve (2.5-2.75 power, 20 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.5 - 2.8 Nature Uses 86% Wil, 51% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +20 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Cun +3 Wil dps ---------- Mind.crit +1% Crit.mult +7.00% Mind.pwr +3 (+1 eff.) ----- def ----- Spell.save +3 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Salumira (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Dex +1 Mag +2 Cun +1 Con dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Defense +1 (+1 eff.) ---------- misc Psi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Thalore-Wood Cuirass (10 def, 12 armour)12.0 T2 massive armor [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +10 (+5 eff.) Fatigue +0% Resists +18% cold +18% darkness +18% nature Heal.mod +25% ---------- misc Cooldown Gift of the Woods -5 Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
regeneration infusion of the warrior (heal 237; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Icelash the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +6% cold Res.pen +20% physical Acc +10 (+7 eff.) Apr +3 ----- def ----- Mind.save +7 (+3 eff.) Confus- +28% Rings can have magical properties. |
Eluvea the iron battleaxe (14.5-21.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Nature Power 14.5 - 21.8 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Phasing +30% Melee+ +12 nature While equipped: Stats +5 Con ----- def ----- Resists +9% lightning Phys.save +12 (+6 eff.) ---------- misc Max.stam +20.00 Massive two-handed battleaxes. |
Umbratickler the steel longsword (13.5-18.9 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Disrupt Power 13.5 - 18.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +12 darkness On Crit.r2 +4 darkness On Hit: * 10% chance to reduce armor by 14% On Crit: * Deals 83 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +15% mind On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Resists +12% acid Sharp, long, and deadly. |
Zuboba the Woekiller (16-22.4 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Nature Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Res.pen +15% darkness +5% physical Melee Ret 4 darkness ----- def ----- Armour +8 Resists +9% darkness +1% physical Blunt and deadly. |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-2.2 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Prismbright (6 def, 4 armour)9.0 T2 light armor [Rare] Psionic While equipped: Stats +2 Dex +4 Mag +4 Wil +5 Cun dps ---------- Dmg.mod +6% acid +12% light Res.pen +10% acid ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +9% acid Mind.save +13 (+5 eff.) A suit of armour made of leather. |
impenetrable iron mail armour of implacability (2 def, 14 armour)14.0 T1 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +2 (+1 eff.) Fatigue +8% Phys.save +5 (+3 eff.) A suit of armour made of mail. |
Brenyrin the Singewish (0 def, 9 armour)17.0 T2 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +9% fire Res.pen +5% fire ----- def ----- Armour +9 Fatigue +22% Resists +5% acid +5% physical +40% fire +7% cold +8% lightning Mind.save +12 (+4 eff.) Disarm- +20% Stun/Frz- +24% Knockbk- +24% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
rejuvenating steel plate armour of stability (0 def, 9 armour)17.0 T2 massive armor [Ego] Nature/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +5% physical Phys.save +14 (+7 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.60 A suit of armour made of metal plates. |
Mucusrupture1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +9% nature Res.pen +5% nature ----- def ----- Phys.save +7 (+4 eff.) ---------- misc Light +1 See.Invis +3 A belt that goes around your waist. |
Harumaldir (1 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Con dps ---------- Res.pen +15% mind Acc +5 (+4 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Velidhena the Raventrial (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Defense +1 (+1 eff.) Resists +12% darkness Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Nightsteel (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +6% darkness ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane ---------- misc Light +2 A cap made of leather. |
miner's iron helm (0 def, 5 armour)3.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Layivea2.0 T1 lite [Rare] Master While equipped: ----- def ----- Armour +2 Resists +3% nature Spell.save +6 (+3 eff.) Teleport- +20% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Windjeer [power 55] (8/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +1 Cun dps ---------- Dmg.mod +6% nature Melee Ret 8 mind ----- def ----- Resists +3% cold Blast the opponent's mind dealing 55 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Umbrawitch [power 60] (8/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Dex +4 Wil dps ---------- Mind.pwr +10 (+4 eff.) Melee Ret 2 darkness ---------- misc Max.hate +2.00 Light +1 Sting an enemy dealing 62 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
powerful ash totem of stinging [power 126] (8/15 cooldown)2.0 T2 totem charm [Ego+] Nature Sting an enemy dealing 129 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By ooze the Thalore Oozemancer level 16
41st Dusk 122nd year of Ascendancy at 14:56 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By ooze the Thalore Oozemancer level 10
1st Summertide 122nd year of Ascendancy at 11:52 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By ooze the Thalore Oozemancer level 16
60th Dusk 122nd year of Ascendancy at 05:57 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By ooze the Thalore Oozemancer level 10
21st Dusk 122nd year of Ascendancy at 18:20 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By ooze the Thalore Oozemancer level 16
60th Dusk 122nd year of Ascendancy at 01:04 see stats
Log
Glorath the rattlesnake hits Something for 269 mind damage.
Glorath the rattlesnake hits Bloated ooze for 125 mind damage.
Glorath the rattlesnake killed Bloated ooze!
Ooze is no longer attuned.
Haunted from Glorath the rattlesnake hits ooze for 16 mind, 12 darkness (28 total damage).
Poison from Ooze hits Glorath the rattlesnake for (19 deflected), 19 nature (19 total damage).
Glorath the rattlesnake receives 36 healing from Unnatural Body.
Haunted from Glorath the rattlesnake hits Kelach, the repented thief for 18 mind, 18 darkness (36 total damage).
Glorath the rattlesnake uses Willful Strike.
Glorath the rattlesnake's mind surges with critical power!
Ooze shrugs off the critical damage!
Glorath the rattlesnake hits ooze for 187 physical damage.
Ooze uses Gift of the Woods.
Ooze starts regenerating health quickly.
Ooze uses Infusion: Wild.
Ooze speeds up.
Ooze is cured!
Ooze lessens the pain.
Ooze uses Antimagic Zone.
Glorath the rattlesnake is silenced!
Ooze attunes to the damage.
Ooze's nature damage is no longer so potent.
Haunted from Glorath the rattlesnake hits ooze for 14 mind, 10 darkness (24 total damage).
Ooze's nature damage is more potent.
Melee retaliation hits Shadow for 16 acid damage.
Shadow hits ooze for 8 physical damage.
Glorath the rattlesnake uses Hateful Whisper.
Ooze has heard the hateful whisper!
Saving game...

















































































