Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible. Not thoroughly tested yet, but registering so I can just leave it on. This should prevent the other alchemists Allow Respec Anywhere 1.2.3Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Weekly Adventurer 1.5.5Adds the Weekly Adventurer class, used in the Weekly Adventurer Challenge. Featuring talent trees generously submitted by the following authors: minmay== Harbinger == ( https://te4.org/games/addons/tome/harbinger ) Wild Gift / Blaze Wild Gift / Blizzard Wild Gift / Cyclone Wild Gift / Endurance Wild Gift / Rain Wild Gift / Supercell Wild Gift / Thunder == Zephyr == ( https://te4.org/games/addons/tome/zephyr-class ) Spell / Air Archery Spell / Storm Archery Spell / Swiftness Spell / Wild Magic nsrr== White Monk == ( https://te4.org/games/addons/tome/whitemonk ) Technique / Agile Combatant Technique / Black Belt Technique / Fending Technique / Martial Arts Technique / Mending Technique / Transcending Changelog1.0.2: 1.0.0: Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.5.0Donators/Buyers bonus! Glove Stats 1.0.6Shows glove combat stats with all classes. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Convenient Digging 1.5.5 Temporal Warden Tweaks 1.5.0Assorted quality-of-life tweaks for Temporal Wardens. If you know at least one talent in the Chronomancy/Blade Threading or Chronomancy/Bow Threading trees, then:
Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Weekly Adventurer |
Level / Exp | 20 / 97% |
Size | small |
Lifes / Deaths | Killed by Ce'Neba the red crystal at level 14 on the 1st Dusk 122nd year of Ascendancy at 22:45 / 2Killed by cold drake at level 20 on the 51st Dusk 122nd year of Ascendancy at 00:32 |
Primary Stats
Strength | 27 (base 12) |
Dexterity | 32 (base 12) |
Constitution | 32 (base 12) |
Magic | 55 (base 32) |
Willpower | 53 (base 32) |
Cunning | 58 (base 32) |
Resources
Mana | 210/259 |
Equilibrium | 40 |
Life | -11/455 |
Stamina | 276/276 |
Psi | 73/73 |
Healing Factor | 1.2933663366337 |
Regeneration | 1.4873712871288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +93.817996219044% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 3 |
See Stealth | 16 |
See Invisible | 16 |
Offense: Mainhand
Damage | 78 |
Accuracy | 48 |
Crit Chance | 19% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 38 |
Accuracy | 48 |
Crit Chance | 19% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 37 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +20% |
Nature | +18% |
Blight | +6% |
Darkness | +9% |
Mind | +17% |
All | 0% |
Offense: Damage Penetration
Darkness | +20% |
Acid | +25% |
Mind | +5% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 78.08934837382 (81.030927835052%) |
Defense | 28 |
Ranged Defense | 38 |
Fatigue | 32 |
Physical Save | 29 |
Spell Save | 46 |
Mental Save | 38 |
Defense: Resistances
Acid | + 15%( 70%) |
Light | + 27%( 70%) |
Nature | + 35%( 70%) |
Cold | + 16%( 70%) |
Mind | + 3%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 99% |
Confusion Resistance | 63% |
Silence Resistance | 17% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 646% for 10 turns and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 156 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 516% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 322 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Cunning / Artifice | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.30 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Meta | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Forge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Chant of Fortitude |
talent | Kinetic Shield |
talent | Forge Shield |
talent | Shards |
talent | Eldritch Infusion |
talent | Premonition |
talent | Charged Shield |
talent | Beyond the Flesh |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | Absorbs 8 damage from the next blockable attack. Currently Blocking: Cold. Forge Shield |
detrimental effect | Reduces global action speed by 20%. Slow |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
beneficial effect | Reduces cold damage received by 16%. Premonition Shield |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Randventurer 2.0. Escort: temporal explorer (level 3 of Norgos Lair) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery, which can be used to grant you four additional stat points. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed sandworm tooth. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Psionic focus | Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
On hands | Blackdash (0 def, 2 armour) Blackdash (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Melee+ 20 mind 16 darkness Dmg.mod +6% darkness Res.pen +25% acid Melee Ret 20 acid On Hit (Melee): * 11% chance to cause random gloom ----- def ----- Armour +2 Resists +15% acid Mind.save -11 (-5 eff.) Unarmed combat: Power 18.0 - 25.2 Physical Uses 24% Wil, 64% Cun Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Reproach 3 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | watchleader's brass lantern of focus watchleader's brass lantern of focus2.0 T1 lite [Ego+] Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +5% mind ----- def ----- Blind- +22% Confus- +11% ---------- misc Light +5 See.Stealth +6 See.Invis +6 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 43 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | miner's dwarven-steel helm of trickery (0 def, 5 armour) miner's dwarven-steel helm of trickery (0 def, 5 armour)3.0 T3 head armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Apr +5 ----- def ----- Armour +5 Fatigue +4% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Doursteel the pair of hardened leather boots (0 def, 3 armour) Doursteel the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +20% darkness On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +3% Resists +6% light Spell.save +30 (+10 eff.) ---------- misc Stam/turn +0.60 Max.stam +11.00 A pair of boots made of leather. |
Tool | Eilinetta the Corruptionrend (dig speed 38 turns) Eilinetta the Corruptionrend (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +12% mind Res.pen +5% nature +5% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +11% nature +3% mind While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | warrior's copper ring warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings can have magical properties. |
On fingers | mule's copper ring of nature (+24%) mule's copper ring of nature (+24%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Fatigue -5% Resists +24% nature ---------- misc Max.enc +21 Rings can have magical properties. |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | reinforced stralite shield of radiance (10 def, 9 armour, 47-56.4 power, 159 block) reinforced stralite shield of radiance (10 def, 9 armour, 47-56.4 power, 159 block)7.0 T4 shield armor Reqs Str 35 [Ego+] Arcane/Master When used to Attack: Power 47.0 - 56.4 Physical Uses 60% Wil Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +4.5% Block +159 Melee+ +11 light While equipped: Stats +3 Con +3 Mag dps ---------- On Melee Ret: * 10% chance to blind ----- def ----- Armour +9 Defense +10 (+5 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +10% light ---------- misc Talents +4 Block Handheld deflection devices. |
Around waist | Berizilarek the Poxwend Berizilarek the Poxwend1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Spell.crit +3% Crit.mult +10.00% Dmg.mod +6% blight Res.pen +5% nature Melee Ret 8 blight On Hit (Melee): * Slows global speed by 30% ----- def ----- HP.reg +0.90 Heal.mod +13% ---------- misc Max.vim +10.00 A belt that goes around your waist. |
In off hand | stralite shield of radiance (10 def, 2 armour, 43-51.6 power, 140.5 block) stralite shield of radiance (10 def, 2 armour, 43-51.6 power, 140.5 block)7.0 T4 shield armor Reqs Str 35 [Ego+] Arcane When used to Attack: Power 43.0 - 51.6 Physical Uses 60% Wil Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +4.5% Block +140 Melee+ +11 light While equipped: Stats +3 Con +1 Mag dps ---------- On Melee Ret: * 17% chance to blind ----- def ----- Armour +2 Defense +10 (+5 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +11% light ---------- misc Talents +4 Block Handheld deflection devices. |
Cloak | marshal's linen cloak of Iron Throne (1 def, 0 armour) marshal's linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: Stats +3 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+3 eff.) Max.HP +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Revenant (8 def, 20 armour) Revenant (8 def, 20 armour)17.0 T3 massive armor Reqs Str 28 [Unique] Arcane/Master While equipped: Stats +5 Con +5 Mag ----- def ----- Armour +20 Defense +8 (+4 eff.) Fatigue +12% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+5 eff.) Silence- +0% Confus- +0% Pinning- -1% Stun/Frz- +81% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (568% speed; 5 turns) movement infusion of the wizard (568% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 568% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 216 over 5 turns) regeneration infusion of the titan (heal 216 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 15%; cure mental, physical) wild infusion of the warrior (resist 15%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 18%; cure mental, physical) wild infusion of the wizard (resist 18%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (734% regen over 10 turns; 37 instant mana) manasurge rune of the warrior (734% regen over 10 turns; 37 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 734% for 10 turns and instantly restoring 37 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Obsidianrebel the steel battleaxe (24-36 power, 2 apr) Obsidianrebel the steel battleaxe (24-36 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 24.0 - 36.0 Physical Uses 72% Wil Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 acid +8 darkness On Hit.r1 +20 fire On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +10% fire Melee Ret 12 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction Massive two-handed battleaxes. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 27% Wil, 33% Cun Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Tirakai's Maul (68-88.4 power, 15 apr) Tirakai's Maul (68-88.4 power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 68.0 - 88.4 Fire Uses 72% Wil, 10% Mag Acc+ +0.1% dam / acc Apr +15 Crit +14.0% Atk.spd 100% On Crit.r2 +60 flameshock While equipped: Stats +10 Dex +10 Mag +10 Cun dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +20% fire +10% all Fire opal: Fire Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
flaming steel greatsword (22-35.2 power, 2 apr) flaming steel greatsword (22-35.2 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 22.0 - 35.2 Physical Uses 72% Wil Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +10 fire Massive two-handed swords. |
acidic dwarven-steel longsword of massacre (26.5-37.1 power, 4 apr) acidic dwarven-steel longsword of massacre (26.5-37.1 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 26.5 - 37.1 Physical Uses 60% Wil Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 acid On Crit: * splashes the target with acid Sharp, long, and deadly. |
ash starstaff (15-18 power, 3 apr, physical element) ash starstaff (15-18 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 237, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
balancing rough leather belt of unlife balancing rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Phys.crit +5.0% Mind.crit +5% ----- def ----- Resists +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
skylord's rough leather belt skylord's rough leather belt1.0 T1 belt armor [Ego+] Nature While equipped: Stats +3 Str +3 Dex +3 Wil +2 Cun ----- def ----- Phys.save +11 (+5 eff.) Spell.save +11 (+4 eff.) Mind.save +11 (+4 eff.) A belt that goes around your waist. |
Ulugund the cashmere robe (5 def, 3 armour) Ulugund the cashmere robe (5 def, 3 armour)2.0 T3 cloth armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +31 (+11 eff.) Dmg.mod +6% acid +8% all Res.pen +5% acid Melee Ret 4 mind 12 acid ----- def ----- Armour +3 Defense +5 (+2 eff.) Phys.save +18 (+9 eff.) ---------- misc Mana/turn +0.19 Max.mana +52.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of blight (+12%) (0 def, 0 armour) woollen robe of blight (+12%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% blight ----- def ----- Resists +12% blight A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 49% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Dex +4 Cun dps ---------- Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
brawler's rough leather gloves of strength (+5) (0 def, 1 armour) brawler's rough leather gloves of strength (+5) (0 def, 1 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +5 Str +3 Dex +3 Cun dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Phys.save +5 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 10.5 - 11.6 Physical Uses 24% Wil, 64% Cun Acc+ +0.2% crit / acc Acc +4 Apr +1 Crit +6.0% Atk.spd 100% On Hit: 10% Set Up 1 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap of constitution (+2) (0 def, 1 armour) rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
prismatic dwarven-steel mail armour of lightning resistance (3 def, 8 armour) prismatic dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Str 28 [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +18% lightning +13% light +12% darkness A suit of armour made of mail. |
Titanic (20 def, 18 armour, 48-57.6 power, 320 block) Titanic (20 def, 18 armour, 48-57.6 power, 320 block)7.0 T3 shield armor Reqs Str 37 [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 60% Wil Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+10 eff.) Rng.Def +10 (+4 eff.) Fatigue +30% ---------- misc Talents +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
362 alchemist agate 362 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 115.59 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of steel shots (15/15, 22.5-27 power, 2 apr) deadly pouch of steel shots (15/15, 22.5-27 power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 22.5 - 27.0 Physical Uses 92% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 15 Shots are used with slings to pummel your foes to death. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Boltsting the ash wand of conjuration [power 163] (10 cooldown) Boltsting the ash wand of conjuration [power 163] (10 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn Fire a bolt of a random element with (base) damage 82 to 163 Puts all charms on 10 cooldown 100% to regenerate 5 mana. 100% to regenerate 5 mana. 100% to regenerate 3 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Randventurer 2.0 the Yeek Weekly Adventurer level 10
2nd Mirth 122nd year of Ascendancy at 01:53 see stats
By Randventurer 2.0 the Yeek Weekly Adventurer level 20
26th Dusk 122nd year of Ascendancy at 21:40 see stats
By Randventurer 2.0 the Yeek Weekly Adventurer level 10
7th Mirth 122nd year of Ascendancy at 18:17 see stats
By Randventurer 2.0 the Yeek Weekly Adventurer level 15
3rd Dusk 122nd year of Ascendancy at 04:30 see stats
By Randventurer 2.0 the Yeek Weekly Adventurer level 14
1st Dusk 122nd year of Ascendancy at 22:45 see stats
Log
Randventurer 2.0 uses Infusion: Healing.
Randventurer 2.0 slows down.
Randventurer 2.0 receives 202 healing from Infusion: Healing.
Randventurer 2.0 casts Eldritch Slam.
Layodhenor the ice wyrm resists the mind attack!
Randventurer 2.0 resists the mind attack!
Cold drake resists the mind attack!
Randventurer 2.0 hits Cold drake hatchling for 248 arcane, 22 light, 35 darkness, 59 mind, 22 arcane, 214 arcane, 24 light, 38 darkness, 64 mind, 24 arcane (752 total damage).
Randventurer 2.0 hits Golem (servant of Layodhenor the ice wyrm) for 166 arcane, 20 light, 33 darkness, 36 mind, 20 arcane, 74 arcane, 20 light, 33 darkness, 36 mind, 20 arcane (460 total damage).
Randventurer 2.0 hits Cold drake hatchling for 250 arcane, 22 light, 35 darkness, 59 mind, 22 arcane, 220 arcane, 24 light, 38 darkness, 64 mind, 24 arcane (761 total damage).
Randventurer 2.0 hits Cold drake for 211 arcane, 22 light, 35 darkness, 58 mind, 22 arcane, 109 arcane, 22 light, 35 darkness, 29 mind, 22 arcane (566 total damage).
Randventurer 2.0 hits Cold drake hatchling for 250 arcane, 22 light, 35 darkness, 55 mind, 22 arcane, 223 arcane, 24 light, 38 darkness, 59 mind, 24 arcane (754 total damage).
Randventurer 2.0 hits Cold drake hatchling for 256 arcane, 22 light, 35 darkness, 59 mind, 22 arcane, 236 arcane, 24 light, 38 darkness, 64 mind, 24 arcane (783 total damage).
Randventurer 2.0 hits Cold drake for 200 arcane, 22 light, 35 darkness, 58 mind, 22 arcane, 104 arcane, 22 light, 35 darkness, 58 mind, 22 arcane (580 total damage).
Randventurer 2.0 hits Layodhenor the ice wyrm for 112 arcane, 15 light, 26 darkness, 25 mind, 15 arcane, 61 arcane, 15 light, 26 darkness, 13 mind, 15 arcane (325 total damage).
Layodhenor the ice wyrm hits Randventurer 2.0 for (8 blocked), 0 cold, (2 to psi shield), 3 mind, (2 to psi shield), 3 darkness, (8 blocked), 41 cold, (1 to psi shield), 2 mind, (2 to psi shield), 3 darkness (52 total damage).
Cold drake hatchling hits Randventurer 2.0 for (5 blocked), 0 cold, (5 blocked), 0 cold (0 total damage).
Cold drake hits Randventurer 2.0 for (8 blocked), 8 cold, (8 blocked), 8 cold (17 total damage).
Cold drake hatchling hits Randventurer 2.0 for (3 blocked), 0 cold, (3 blocked), 0 cold (0 total damage).
Cold drake hatchling hits Randventurer 2.0 for (8 blocked), 0 cold, (8 blocked), 0 cold (0 total damage).
Cold drake hits Randventurer 2.0 for (8 blocked), 4 cold, (8 blocked), 0 cold (4 total damage).
Cold drake hatchling hits Randventurer 2.0 for (4 blocked), 0 cold, (4 blocked), 0 cold (0 total damage).
Layodhenor the ice wyrm casts Throw Bomb.
Randventurer 2.0 resists!
Golem (servant of Layodhenor the ice wyrm) casts Rune: Shielding.
A shield forms around golem (servant of Layodhenor the ice wyrm).
Cold drake breathes ice!
Cold drake resists!
The shield around golem (servant of Layodhenor the ice wyrm) crumbles.
Saving game...