Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Movarc'h's Improved Escorts - Bamboo Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Skirmisher |
Level / Exp | 8 / 74% |
Size | medium |
Lifes / Deaths | Killed by Glyth the dire wolf at level 8 on the 47th Dusk 122nd year of Ascendancy at 02:51 / 1 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 42 (base 32) |
Constitution | 11 (base 11) |
Magic | 10 (base 10) |
Willpower | 30 (base 11) |
Cunning | 22 (base 19) |
Resources
Life | -5/210 |
Stamina | 161/171 |
Healing Factor | 1.0097162075846 |
Regeneration | 0.25242905189616 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Invisible | 6 |
Offense: Mainhand
Damage | 50 |
Accuracy | 45 |
Crit Chance | 10% |
APR | 1 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 5 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Light | +15% |
Blight | +3% |
Fire | +8% |
Darkness | +6% |
Offense: Damage Penetration
Nature | +15% |
Defense: Base
Armour (hardiness) | 13.719009130622 (74.587707036968%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 0 |
Physical Save | 15 |
Spell Save | 14 |
Mental Save | 22 |
Defense: Resistances
Lightning | + 13%( 70%) |
Blight | + 21%( 70%) |
Nature | + 22%( 70%) |
Fire | + 13%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Poison Resistance | 21% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +8. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +8. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +8. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | [vs. Eilinewyn the Noonsear (0 def, 1 armour) (On feet)] Eilinewyn the Noonsear (0 def, 1 armour)Eilinewyn the Noonsear (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +1(-) Str dps ---------- Dmg.mod +15%(-) light ----- def ----- Armour +1 (-) Fatigue -5% (-) Phys.save +6 (+6 eff.) (-) ---------- misc Max.enc +22 (-) See.Invis +6 (-) A pair of boots made of leather. |
Quiver | [vs. pouch of iron shots (16/18, 16-19 power, 1 apr) (Quiver)] pouch of iron shots (16/18, 16-19 power, 1 apr)pouch of iron shots (16/18, 16-19 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Normal] Power 16.0 - 19.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +4.0% (-) Capacity 18 (-) Shots are used with slings to pummel your foes to death. |
Light source | [vs. brass lantern 'Corruptionfear' (Light source)] brass lantern 'Corruptionfear'brass lantern 'Corruptionfear' 2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Melee+ 0(-20) item acid corrode Res.pen +10%(-) nature Melee Ret 10(-) fire On Hit (Melee): * 20% chance to reduce armor by 10% ----- def ----- Resists +6%(-) nature +6%(-) fire ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. clarifying linen wizard hat (1 def, 0 armour) (On head)] clarifying linen wizard hat (1 def, 0 armour)clarifying linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Psionic While equipped: Stats +3(-) Cun ----- def ----- Defense +1 (+0 eff.) (-) Mind.save +5 (+3 eff.) (-) A pointy cloth hat, very wizardly... |
Tool | [vs. Prox's Lucky Halfling Foot (Tool)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5(-) Lck ----- def ----- Defense +5 (+1 eff.) (-) ---------- misc T.Disarm +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | [vs. copper ring of tenacity (On fingers, 1 of 2)] copper ring of tenacitycopper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 (-) Disarm- +20% (-) Pinning- +20% (-) Knockbk- +20% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. copper ring of tenacity (On fingers, 1 of 2)] marksman's copper ringmarksman's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Max.HP +0.00 (-20.00) Disarm- +0% (-20%) Pinning- +0% (-20%) Knockbk- +0% (-20%) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | [vs. cleansing copper amulet of willpower (+3) (Around neck)] cleansing copper amulet of willpower (+3)cleansing copper amulet of willpower (+3) 0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3(-) Wil ----- def ----- Resists +10%(-) nature +10%(-) blight Poison- +21% (-) Disease- +21% (-) Amulets make your neck look great! |
In main hand | [vs. rough leather sling of fire (In main hand)] rough leather sling of firerough leather sling of fire 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +6 (-) Ranged+ +5(-) fire While equipped: dps ---------- Dmg.mod +8%(-) fire Slings are used to hurl stones or metal shots at your foes. |
On hands | [vs. blighted rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)] blighted rough leather gloves of strength (+2) (0 def, 1 armour)blighted rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2(-) Str dps ---------- Phys.pwr +6 (+3 eff.) (-) Melee+ 6(-) blight Dmg.mod +3%(-) blight ----- def ----- Armour +1 (-) Resists +5%(-) blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | [vs. reinforced iron shield (0 def, 3 armour, 9-11 power, 45 block) (In off hand)] reinforced iron shield (0 def, 3 armour, 9-11 power, 45 block)reinforced iron shield (0 def, 3 armour, 9-11 power, 45 block) 7.0 T1 shield armor Reqs Shield usage training Cun 11 [Ego] Master When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +45 (-) While equipped: ----- def ----- Armour +3 (-) Fatigue +8% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
Cloak | [vs. Swampnigh (1 def, 0 armour) (Cloak)] Swampnigh (1 def, 0 armour)Swampnigh (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +1.0% (-) Phys.pwr +1 (+1 eff.) (-) Dmg.mod +6%(-) lightning +6%(-) darkness Res.pen +5%(-) nature ----- def ----- Defense +1 (+0 eff.) (-) Fatigue -3% (-) Resists +6%(-) lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. Mankini (0 def, 0 armour) (Main armor)] Mankini (0 def, 0 armour)Mankini (0 def, 0 armour) 2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7%(-) all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
[vs. rough leather sling of fire (In main hand)] Bill's Tree Trunk (30-51 power, 7 apr)Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0(+30.0 - +51.0) Physical Uses 130% Str Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-5) fire While equipped: dps ---------- Dmg.mod +0%(-8%) fire Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. rough leather sling of fire (In main hand)] iron waraxe (12-18 power, 2 apr)iron waraxe (12-18 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 12.5 - 17.5(+12.5 - +17.5) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-5) fire While equipped: dps ---------- Dmg.mod +0%(-8%) fire One-handed war axes. |
[vs. rough leather sling of fire (In main hand, 1 of 2)] mossy mindstar (3-3 power, 12 apr, nature damage)mossy mindstar (3-3 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 3.0 - 3.3(+3.0 - +3.3) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-5) fire While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +0%(-8%) fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. rough leather sling of fire (In main hand)] SurefireSurefire 4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 105% (+5%) Range +9 (+3) Ranged+ +0(-5) fire While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +0%(-8%) fire +5% physical Acc +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
[vs. Mankini (0 def, 0 armour) (Main armor)] nimble rough leather armour of resilience (6 def, 2 armour)nimble rough leather armour of resilience (6 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego+] Nature/Master While equipped: Stats +3 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +2 Defense +6 (+2 eff.) Fatigue +6% Resists +0%(-7%) all Max.HP +21.00 A suit of armour made of leather. |
[vs. Mankini (0 def, 0 armour) (Main armor)] rough leather armour (3 def, 2 armour)rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +0%(-7%) all A suit of armour made of leather. |
[vs. Eilinewyn the Noonsear (0 def, 1 armour) (On feet)] pair of iron boots (0 def, 3 armour)pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-1) Str dps ---------- Dmg.mod +0%(-15%) light ----- def ----- Armour +3 (+2) Fatigue +2% (+7%) Phys.save +0 (+0 eff.) (-6 (-6 eff.)) ---------- misc Max.enc +0 (-22) See.Invis +0 (-6) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Eilinewyn the Noonsear (0 def, 1 armour) (On feet)] traveler's pair of iron boots (0 def, 3 armour)traveler's pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: Stats +0(-1) Str dps ---------- Dmg.mod +0%(-15%) light ----- def ----- Armour +3 (+2) Fatigue -3% (+2%) Phys.save +6 (+6 eff.) (-) ---------- misc Max.enc +22 (-) See.Invis +0 (-6) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. clarifying linen wizard hat (1 def, 0 armour) (On head)] iron helm 'Daireruineg' (0 def, 5 armour)iron helm 'Daireruineg' (0 def, 5 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +0(-3) Cun dps ---------- Phys.crit +4.0% Apr +2 ----- def ----- Armour +5 Defense +0 (+0 eff.) (-1 (+0 eff.)) Fatigue +5% Phys.save +3 (+3 eff.) Mind.save +0 (+0 eff.) (-5 (-3 eff.)) ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Corruptionfear' (Light source)] brass lanternbrass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-20) item acid corrode Res.pen +0%(-10%) nature Melee Ret 0(-10) fire ----- def ----- Resists +0%(-6%) nature +0%(-6%) fire ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Prox's Lucky Halfling Foot (Tool)] Glareviper (dig speed 31 turns)Glareviper (dig speed 31 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +0(-5) Lck dps ---------- Crit.mult +5.00% Apr +3 Melee Ret 2 light ----- def ----- Defense +0 (+0 eff.) (-5 (-1 eff.)) ---------- misc T.Disarm +0 (-5) Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Prox's Lucky Halfling Foot (Tool)] woodsman's iron pickaxe (dig speed 36 turns)woodsman's iron pickaxe (dig speed 36 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str +0(-5) Lck dps ---------- Dmg.mod +6% nature ----- def ----- Defense +0 (+0 eff.) (-5 (-1 eff.)) Resists +10% nature ---------- misc T.Disarm +0 (-5) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Olon the Cornac Skirmisher level 7
78th Pyre 122nd year of Ascendancy at 16:01 see stats
By Olon the Cornac Skirmisher level 7
1st Mirth 122nd year of Ascendancy at 23:13 see stats
Log
Aerata the skeleton mage activates Putrescent Liquefaction.
Olon shoots!
Olon's Shoot hits Skeleton warrior for 52 physical, 5 fire (57 total damage).
Aerata the skeleton mage's putrescent liquefaction area effect hits Olon for 9 cold, 11 darkness (19 total damage).
Skeleton warrior misses Olon.
Aerata the skeleton mage casts Invoke Darkness.
Aerata the skeleton mage hits Olon for 44 darkness damage.
Olon shoots!
Aerata the skeleton mage's putrescent liquefaction area effect hits Olon for 9 cold, 11 darkness (19 total damage).
Olon's Shoot hits Skeleton warrior for 53 physical, 5 fire (58 total damage).
Melee retaliation hits Skeleton warrior for 10 fire damage.
Skeleton warrior hits Olon for 22 physical damage.
Aerata the skeleton mage casts Rune: Manasurge.
Aerata the skeleton mage starts to surge mana.
Aerata the skeleton mage's putrescent liquefaction area effect hits Olon for 9 cold, 11 darkness (19 total damage).
Olon uses Infusion: Regeneration.
Olon starts regenerating health quickly.
Skeleton warrior uses Stunning Blow.
Skeleton warrior misses Olon.
Aerata the skeleton mage's putrescent liquefaction area effect hits Olon for 9 cold, 11 darkness (19 total damage).
Glyth the dire wolf uses Telekinetic Smash.
Glyth the dire wolf misses Olon.
Olon is stunned!
Melee retaliation hits Glyth the dire wolf for 10 fire, 10 fire (19 total damage).
Glyth the dire wolf hits Olon for 16 physical damage.
Glyth the dire wolf's Beyond the Flesh hits Olon for 14 physical, 4 mind, 5 fire, 5 lightning (28 total damage).
Olon the level 8 cornac skirmisher was stabbed to death by Glyth the dire wolf on level 3 of Ruins of Kor'Pul.