Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 37 / 92% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 28 (base 24) |
Dexterity | 13 (base 10) |
Constitution | 19 (base 10) |
Magic | 61 (base 60) |
Willpower | 72 (base 60) |
Cunning | 25 (base 16) |
Resources
Life | 1027/1078 |
Mana | 98/506 |
Equilibrium | 45 |
Healing Factor | 1.24 |
Regeneration | 3.782 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -15% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 58 |
Accuracy | 41 |
Crit Chance | 32% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 24 |
Accuracy | 41 |
Crit Chance | 31% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44.333333333333 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 40.133333333333 |
Crit Chance | 33% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 24.678876957929 (30%) |
Defense | 22.625 |
Ranged Defense | 29.625 |
Fatigue | 21 |
Physical Save | 22.3625 |
Spell Save | 40.608333333333 |
Mental Save | 38.1125 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 36% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 20% for 7 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Deeprock | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Stone | 1.20 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Eldritch shield | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Body of Stone |
talent | Stone Vines |
talent | Crystalline Focus |
talent | Shards |
beneficial effect | The target has turned into a huge deeprock elemental. It gains 2 size categories, +22% Arcane damage and +15% Arcane damage penetration, and +20% Physical damage and +13% Physical damage penetration. Deeprock Form |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +25% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | voratun helm of fortune (0 def, 5 armour) voratun helm of fortune (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Changes stats: +13 Lck Spell crit. chance: +6% Mental crit. chance: +6% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | spellstreaming drakeskin leather gloves of war-making (0 def, 3 armour) spellstreaming drakeskin leather gloves of war-making (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Armour: +3 Critical mult.: +8.00% Mana each turn: +0.29 Spellpower: +12 Spell crit. chance: +15% Mental crit. chance: +17% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | webbed elven-wood totem of thorny skin [power 53] (20 cooldown) webbed elven-wood totem of thorny skin [power 53] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent granted: +1 Lay Web It can be used to harden the skin for 7 turns increasing armour by 53 and armour hardiness by 60%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | The Black Ring The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 Spell crit. chance: +5% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
On fingers | psionicist's copper ring of life psionicist's copper ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Wil Mental save: +8 Life regen: +0.80 Maximum life: +51.00 Healing mod.: +13% Rings can have magical properties. |
Around neck | wanderer's gold amulet of the eclipse wanderer's gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Damage (Melee): 8 light / 5 darkness Effects when hit in melee: * 7% chance to inflict damage reduction * 8% chance to blind Changes stats: +5 Dex / +5 Cun / +5 Con Changes damage: +5% light / +7% darkness Life regen: +0.30 Stamina each turn: +0.70 Movement speed: +10% Amulets can have magical properties. |
In main hand | acidic dwarven-steel shield of cold resistance (+15%) (8 def, 2 armour, 27.5 dam, 81 block) acidic dwarven-steel shield of cold resistance (+15%) (8 def, 2 armour, 27.5 dam, 81 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.5 - 33.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +81 On weapon hit: * 11% chance to corrode armor When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 6 acid Damage when hit (Melee): 10 acid Changes resistances: +15% cold Talent granted: +3 Block Handheld deflection devices. |
Around waist | rough leather belt of resilience rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Maximum life: +32.00 A belt that goes around your waist. |
In off hand | flaming steel shield (6 def, 2 armour, 16 dam, 44.5 block) flaming steel shield (6 def, 2 armour, 16 dam, 44.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.0 - 19.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +44 Burst (radius 1) on hit: +12 fire When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 11 fire Talent granted: +2 Block Handheld deflection devices. |
Cloak | regal linen cloak of the Shaloren (1 def, 0 armour) regal linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Mag / +5 Wil Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Turineg (2 def, 0 armour) Turineg (2 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Con / +2 Mag Changes resistances: +5% blight / +12% physical / +18% acid Changes damage: +12% acid / +12% physical Reduces incoming crit damage: 10.00% Mental save: +6 Life regen: +1.70 Maximum life: +49.00 Mental crit. chance: +1% Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Emelera the Furnacewell (3 def, 8 armour) Emelera the Furnacewell (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when hit (Melee): 4 mind Changes stats: +3 Cun / +5 Wil Changes resistances: +12% light / +12% darkness / +15% cold / +9% mind / +6% fire Mental save: +14 A suit of armour made of mail. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Check the Dwarf Stone Warden level 16
18th Voratun 122nd year of Ascendancy at 01:31 see stats
By Check the Dwarf Stone Warden level 32
21st Voratun 122nd year of Ascendancy at 05:16 see stats
By Check the Dwarf Stone Warden level 10
17th Voratun 122nd year of Ascendancy at 08:34 see stats
By Check the Dwarf Stone Warden level 20
18th Voratun 122nd year of Ascendancy at 14:26 see stats
By Check the Dwarf Stone Warden level 30
20th Voratun 122nd year of Ascendancy at 06:35 see stats
Log
Check's spell attains critical power!
Check's spell attains critical power!
Golem (servant of Mush) reflects damage back to Check!
Check's Earthen Missiles hits Golem (servant of Mush) for 57 physical, 10 physical (67 total damage).
Check's Earthen Missiles hits Golem (servant of Mush) for 57 physical, 10 physical (67 total damage).
Golem (servant of Mush) hits Check for 20 physical, 3 physical, 20 physical, 3 physical (47 total damage).
Check's Earthen Missiles killed Golem (servant of Mush)!
Check casts Deeprock Form.
Check is imbued by the power of the Stone.
Talent Earthen Missiles is ready to use.
Check casts Earthen Missiles.
Check's spell attains critical power!
Mush shrugs off the critical damage!
Mush shrugs off the critical damage!
Mush shrugs off the critical damage!
Mush shrugs off the critical damage!
Mush shrugs off the critical damage!
Mush shrugs off the critical damage!
Mush shrugs off the critical damage!
Talent Earthen Missiles is ready to use.
Talent Resilience of the Dwarves is ready to use.
Check casts Earthen Missiles.
Check's spell attains critical power!