










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Items Vault 1.5.0Donators/Buyers bonus! Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Hulk! 1.4.8 Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Hulk |
| Class | Rogue |
| Level / Exp | 50 / 8113602% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 1080 (base 27) |
| Dexterity | 1075 (base 60) |
| Constitution | 1029 (base 10) |
| Magic | 1030 (base 10) |
| Willpower | 1104 (base 60) |
| Cunning | 1102 (base 60) |
Resources
| Mana | 0/5924 |
| Equilibrium | 0 |
| Life | 862045/862045 |
| Positive | 0/197 |
| Stamina | 2972/2972 |
| Healing Factor | 2.5 |
| Regeneration | 25036.75 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +220% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 10 |
| See Stealth | 187.76461540685 |
| See Invisible | 187.76461540685 |
Offense: Mainhand
| Damage | 2111 |
| Accuracy | 240 |
| Crit Chance | 691% |
| APR | 38 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 1798 |
| Accuracy | 240 |
| Crit Chance | 691% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 195 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 267 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +15% |
| Acid | +6% |
| Light | +3% |
| Lightning | +23% |
| Mind | +23% |
| Arcane | +6% |
| Fire | +38% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
| Mind | +27% |
| Darkness | +27% |
| Blight | +10% |
| Physical | +41% |
| Fire | +5% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 48 (74.117647058824%) |
| Defense | 184 |
| Ranged Defense | 184 |
| Fatigue | 0 |
| Physical Save | 196 |
| Spell Save | 189 |
| Mental Save | 202 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 28%( 70%) |
| All | + 15%( 70%) |
| Mind | + 36%( 70%) |
| Darkness | + 52%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 20%( 70%) |
| Physical | + 18%( 70%) |
| Lightning | + 50%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Disarm Resistance | 55% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 1170 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 9999 damage for 999 turns. |
| Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 39%, your defense is increased by 39 and all your resistances by 39%. |
Class Talents
| Cunning / Tactical | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Duelist | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Artifice | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Throwing knives | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Light | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Volatile Poison |
| talent | Apply Poison |
| beneficial effect | Parrying melee and ranged attacks: Has a 88% chance to deflect up to 145 damage from the next 6.4 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | Countering melee attacks: Has a 91% chance to get an automatic counter attack when avoiding a melee attack. (6.4 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 6 of Dreadfell. Escort: lost anorithil (level 6 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You abandoned lost warrior to death. Escort: lost warrior (level 2 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Spit Poison (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 319. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
| On feet | Branadig the Shockfoe (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +6 Cun +5 Con dps ---------- Phys.crit +5.0% Phys.pwr +5 (+0 eff.) Mov.spd +10% Dmg.mod +3% lightning Res.pen +15% lightning +13% physical ----- def ----- Armour +5 Fatigue -4% Resists +6% acid +6% fire +6% nature Phys.save +25 (+3 eff.) Mind.save +21 (+2 eff.) Max.HP +60.00 ---------- misc Stam/turn +0.80 A pair of boots made of leather. |
| On hands | Cinderrace (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Con dps ---------- Mind.pwr +10 (+1 eff.) Melee+ 15 lightning 30 mind 20 darkness Dmg.mod +11% lightning +15% fire On Hit (Melee): * 25% chance to cause random gloom ----- def ----- Armour +3 Resists +8% lightning +5% arcane Phys.save +25 (+3 eff.) Spell.save +10 (+1 eff.) Mind.save +5 (+1 eff.) Disarm- +50% Unarmed combat: Power 129% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +8 fire +29 physical On Hit.r1 +12 fire On Crit.r2 +15 lightning On Hit: 10% Reproach 5 On Hit: 10% Lightning Breath 5 On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | drakeskin leather cap 'Lisygata' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Dex dps ---------- Dmg.mod +6% acid Res.pen +5% acid On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +5 Fatigue +5% Resists +6% temporal +9% darkness +6% fire +25% mind +10% nature Spell.save +9 (+1 eff.) Mind.save +20 (+2 eff.) Max.HP +110.00 Heal.mod +24% Confus- +34% A cap made of leather. |
| Tool | Satyrstake (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +3 Str dps ---------- Crit.mult +9.00% Dmg.mod +14% fire +14% mind +3% nature Res.pen +28% physical ----- def ----- Armour +2 Phys.save +9 (+1 eff.) Mind.save +13 (+1 eff.) ---------- misc Stam/turn +0.60 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Aeregamira the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +14 Wil +17 Cun dps ---------- Spell.pwr +11 (+1 eff.) Mind.pwr +18 (+1 eff.) Melee+ 25 bleed Ranged+ 24 bleed Dmg.mod +9% mind Melee Ret 8 arcane On Hit (Melee): * 17% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Spell.save +12 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.mana +60.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | Ravendredge the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +7 Wil +13 Cun dps ---------- Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+1 eff.) Dmg.mod +9% fire Res.pen +15% darkness Melee Ret 4 darkness ----- def ----- Resists +20% darkness Mind.save +15 (+2 eff.) Confus- +50% Rings can have magical properties. |
| Around waist | Crackleobeisance1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +5 Con +4 Wil dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +6% arcane +9% lightning Melee Ret 4 lightning On Hit (Melee): * 30% chance to corrode armour by 30% * 31% chance to daze at end of turn ----- def ----- Resists +6% lightning Mind.save +26 (+3 eff.) Max.HP +164.00 A belt that goes around your waist. |
| In main hand | Eremiroddagar the Sunpiercer (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 146% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% Melee+ +14 blight +4 fire On Hit: 10% Epidemic 5 On Hit: * 13% chance to disease On Crit: * wounds the target for 7 turns: 63 bleeding, 107% reduced healing While equipped: Stats +4 Dex dps ---------- Phys.crit +12.0% Phys.pwr +9 (+0 eff.) Res.pen +10% blight Acc +9 (+1 eff.) ----- def ----- Armour +2 Resists +6% light Phys.save +32 (+3 eff.) Disease- +25% Disarm- +5% Sharp, short and deadly. |
| Main armor | Getorek the Flashonslaught (5 def, 14 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Mind.pwr +6 (+0 eff.) Dmg.mod +3% light ----- def ----- Armour +14 Defense +5 (+0 eff.) Fatigue +8% Resists +12% acid +15% cold +27% lightning Mind.save +31 (+3 eff.) Max.HP +63.00 HP.reg +13.00 Heal.mod +24% ---------- misc Hate/m.crit +2.00 Max.psi +20.00 Breathe water A suit of armour made of leather. |
| In off hand | Xarawen the voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Phasing +20% Melee+ +48 insidious poison On Hit: * 20% chance to torment the target On Crit: * cripple the target While equipped: Stats +1 Str dps ---------- Phys.crit +13.0% Res.pen +12% mind +12% darkness ----- def ----- Armour +8 Resists +4% physical Phys.save +20 (+2 eff.) Sharp, short and deadly. |
| Cloak | Duathelmonster (17 def, 9 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +11 Wil +3 Cun dps ---------- Spell.crit +8% Mind.crit +8% Res.pen +5% fire Melee Ret 16 darkness 8 fire On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +9 Defense +17 (+2 eff.) Resists +15% darkness Phys.save +16 (+2 eff.) Spell.save +19 (+2 eff.) Mind.save +25 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Undeathfoe'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Wil +2 Cun +6 Con dps ---------- Mind.crit +4% Crit.mult +23.00% Mind.pwr +4 (+0 eff.) Dmg.mod +12% nature Res.pen +15% mind Acc +8 (+1 eff.) Apr +16 ----- def ----- Phys.save +20 (+2 eff.) Mind.save +20 (+2 eff.) Max.HP +58.00 HP.reg +2.70 Amulets can have magical properties. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 2623)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 2623 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 2657)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 2657 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 2660)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 2660 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the duelist (heal 2659)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 2659 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 2708)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 2708 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 2724)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 2724 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 2708)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 6 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 2708 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 2678)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 2678 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 2654)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 2654 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 2652)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 2652 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 3875 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 3875 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 4017 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 4017 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 3971 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 3971 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the duelist (resist 130%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 130% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (3834% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 3834% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (3830% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 3830% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (3832% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 3832% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (4024% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 4024% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (3763% speed; 8 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 3763% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (3976% speed; 8 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 3976% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Primal Infusion (affinity 113%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 113% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion (+6 for 11 turns, die at -517)0.1 T3 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -517 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+157 for 10 turns, die at -4813)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 157 for 10 turns. While Heroism is active, you will only die when reaching -4813 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+161 for 10 turns, die at -5168)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 161 for 10 turns. While Heroism is active, you will only die when reaching -5168 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+161 for 11 turns, die at -5002)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 161 for 11 turns. While Heroism is active, you will only die when reaching -5002 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+161 for 12 turns, die at -4981)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 161 for 12 turns. While Heroism is active, you will only die when reaching -4981 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+160 for 9 turns, die at -5082)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 160 for 9 turns. While Heroism is active, you will only die when reaching -5082 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+160 for 11 turns, die at -5242)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 160 for 11 turns. While Heroism is active, you will only die when reaching -5242 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+160 for 11 turns, die at -5112)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 160 for 11 turns. While Heroism is active, you will only die when reaching -5112 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+150 for 11 turns, die at -4741)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 150 for 11 turns. While Heroism is active, you will only die when reaching -4741 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+158 for 10 turns, die at -4901)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 158 for 10 turns. While Heroism is active, you will only die when reaching -4901 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+157 for 11 turns, die at -4959)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 157 for 11 turns. While Heroism is active, you will only die when reaching -4959 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+157 for 11 turns, die at -4795)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 157 for 11 turns. While Heroism is active, you will only die when reaching -4795 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+151 for 12 turns, die at -4679)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 151 for 12 turns. While Heroism is active, you will only die when reaching -4679 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the sneak (range 88; power 251; dur 8)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 88. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 251%, your defense is increased by 251 and all your resistances by 251%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 3501 for 7 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 3501 damage for 7 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 3603 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 3603 damage for 6 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 3699 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 3699 damage for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the sneak (range 1165)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 1165 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the sneak (range 1172)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 1172 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
teleportation rune of the sneak (range 1167)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 1167 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune (range 9)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 9. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune (range 9)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 9. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the duelist (range 63)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 63. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the duelist (range 64)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 64. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the duelist (range 62)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 62. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the duelist (range 61)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 61. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the duelist (range 63)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 63. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the duelist (range 62)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 62. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the psychic (range 65)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 65. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the sneak (range 63)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 63. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the sneak (range 65)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 65. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the warrior (range 63)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 63. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the warrior (range 63)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 63. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Pyreenvy the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Lck dps ---------- Acc +8 (+1 eff.) Melee Ret 12 light 12 fire ----- def ----- Defense +14 (+1 eff.) Resists +22% fire +20% cold Phys.save +13 (+1 eff.) Spell.save +21 (+2 eff.) Mind.save +15 (+2 eff.) Unseen.red 10% Amulets can have magical properties. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Aeruna the Glarebraze0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +15 Str +20 Lck +3 Con dps ---------- Acc +13 (+1 eff.) ----- def ----- Defense +18 (+2 eff.) Resists +26% light +23% darkness Crit.dmg- 5.00% Unseen.red 20% Blind- +49% ---------- misc Light +1 Telepathy Humanoid/Orc Amulets can have magical properties. |
Bleakvein0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str dps ---------- Dmg.mod +6% darkness +12% temporal Res.pen +10% acid Melee Ret 4 acid ----- def ----- Resists +9% acid +6% temporal Blind- +24% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +9 Sight +2 See.Invis +13 Masteries +0.40 Technique/Combat techniques +0.40 Cunning/Tactical Amulets can have magical properties. |
Chalyrim the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +10 Cun +9 Con +20 Lck dps ---------- Mov.spd +10% Acc +20 (+2 eff.) ----- def ----- Armour +4 Defense +18 (+2 eff.) Fatigue -9% Resists +12% lightning +29% mind +6% light +3% darkness Unseen.red 19% HP.reg +1.50 Poison- +5% Disease- +15% Disarm- +10% Confus- +42% ---------- misc Stam/turn +1.50 Amulets can have magical properties. |
Dourterror0.1 T5 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +1 Mag +4 Wil +2 Cun dps ---------- Crit.mult +37.00% Spell.pwr +28 (+3 eff.) Mind.pwr +13 (+1 eff.) Dmg.mod +26% blight +25% fire Melee Ret 4 darkness ----- def ----- Resists +6% temporal Mind.save +11 (+1 eff.) Confus- +23% ---------- misc Infravis +3 See.Invis +9 Telepathy Demon/Minor Demon/Major Amulets can have magical properties. |
Duatheltitan0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Mag +10 Wil +4 Con +20 Lck dps ---------- Dmg.mod +12% darkness +6% nature Acc +15 (+2 eff.) ----- def ----- Defense +11 (+1 eff.) Resists +30% fire +12% darkness +19% cold Unseen.red 18% Amulets can have magical properties. |
Emiriada the Blindmalice0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Crit.mult +19.00% Spell.pwr +18 (+2 eff.) Dmg.mod +8% temporal +8% light +10% blight +14% fire +8% physical +8% darkness Acc +6 (+1 eff.) On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +4 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +23% fire +27% cold Phys.save +9 (+1 eff.) Max.HP +10.00 Amulets can have magical properties. |
Eremasablek the Wretchbait0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +11 (+1 eff.) Dmg.mod +3% nature Res.pen +15% nature Melee Ret 4 nature On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% temporal +26% mind +6% nature Mind.save +11 (+1 eff.) Blind- +32% Confus- +75% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +9 Sight +2 See.Invis +13 Amulets can have magical properties. |
Flashreeve the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Dex +18 Cun +7 Con dps ---------- Phys.pwr +9 (+0 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +9% physical On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue -9% Resists +6% acid +2% physical +6% light Phys.save +30 (+3 eff.) Mind.save +3 (+0 eff.) HP.reg +0.90 Disarm- +5% Knockbk- +15% ---------- misc Stam/turn +1.30 Amulets can have magical properties. |
Ivuminor the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Cun dps ---------- Mind.crit +5% Crit.mult +5.00% Mind.pwr +6 (+0 eff.) Melee+ 14 light 11 darkness Dmg.mod +8% light +15% darkness On Melee Ret: * 13% chance to inflict 15% damage reduction * 15% chance to blind ----- def ----- Armour +7 Defense +10 (+1 eff.) Resists +6% blight Res.Cap +6% all Phys.save +17 (+2 eff.) Teleport- +50% ---------- misc Equi/ret +0.04 Teleport you randomly (rad 48) Puts all charms on 8 cooldown Amulets can have magical properties. |
Keziladig the Stokestalker0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +11 Cun +4 Mag dps ---------- Dmg.mod +3% fire Res.pen +5% fire ----- def ----- Resists +58% mind Crit.dmg- 15.00% Confus- +97% Amulets can have magical properties. |
Layaleth0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +10 Wil +5 Con +17 Lck dps ---------- Mind.crit +2% Acc +16 (+2 eff.) ----- def ----- Defense +17 (+2 eff.) Resists +6% temporal Phys.save +16 (+2 eff.) Mind.save +9 (+1 eff.) Unseen.red 20% Max.HP +66.00 HP.reg +3.00 Heal/summ +50 ---------- misc Equi/ret +0.12 Amulets can have magical properties. |
Stormbraid the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Lck +5 Wil dps ---------- Mind.pwr +15 (+1 eff.) Dmg.mod +9% lightning Res.pen +5% lightning +5% mind Acc +20 (+2 eff.) On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Defense +20 (+2 eff.) Resists +25% fire +3% mind +20% cold Mind.save +13 (+1 eff.) Unseen.red 20% Confus- +19% Amulets can have magical properties. |
Toxinstone0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +10 Dex +8 Wil dps ---------- Dmg.mod +24% arcane +15% nature Res.pen +10% arcane ----- def ----- Armour +8 Defense +10 (+1 eff.) Resists +25% mind +5% arcane Res.Cap +6% all Phys.save +27 (+3 eff.) Confus- +50% Amulets can have magical properties. |
Voralewen the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str dps ---------- Res.pen +15% arcane ----- def ----- Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +6% lightning Blind- +34% Silence- +10% Confus- +5% Knockbk- +15% ---------- misc Infravis +9 Sight +2 See.Invis +14 Masteries +0.39 Technique/Dual techniques +0.39 Cunning/Trapping Amulets can have magical properties. |
Vorireth the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Mag +11 Cun +7 Con dps ---------- Phys.pwr +10 (+1 eff.) Phys.spd +10% Dmg.mod +10% physical ----- def ----- Crit.dmg- 5.00% Phys.save +16 (+2 eff.) Max.HP +66.00 HP.reg +2.80 ---------- misc Light +2 Infravis +2 See.Invis +9 Amulets can have magical properties. |
voratun amulet 'Blazemalice'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Dex +9 Wil dps ---------- Dmg.mod +3% lightning ----- def ----- Fatigue -4% Resists +6% lightning +30% temporal Crit.dmg- 5.00% Pinning- +46% Knockbk- +39% ---------- misc Light +3 Infravis +1 Masteries +0.40 Technique/Duelist Amulets can have magical properties. |
voratun amulet 'Cindersun'0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Wil +1 Cun +6 Con dps ---------- Mind.pwr +11 (+1 eff.) Dmg.mod +9% fire Melee Ret 12 mind ----- def ----- Phys.save +17 (+2 eff.) Mind.save +20 (+2 eff.) Max.HP +65.00 HP.reg +3.00 Heal.mod +28% Heal/summ +30 Cut- +70% Confus- +20% Heal: Puts all charms on 18 cooldown Level 1.6 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 1082 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
voratun amulet 'Rhyneg'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +9 Cun +11 Con dps ---------- Phys.pwr +4 (+0 eff.) Mov.spd +10% ----- def ----- Armour +10 Fatigue -19% Resists +27% mind Phys.save +20 (+2 eff.) Max.HP +20.00 HP.reg +5.50 Confus- +50% ---------- misc Stam/turn +1.50 Max.stam +10.00 Amulets can have magical properties. |
voratun amulet 'Urthyrig'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Str +5 Mag +1 Cun +2 Con ----- def ----- Armour +8 Defense +11 (+1 eff.) Resists +3% blight Res.Cap +7% all Phys.save +16 (+2 eff.) ---------- misc See.Invis +6 Telepathy Dragon Amulets can have magical properties. |
voratun amulet 'Wildprophet'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +9 Str +6 Con dps ---------- Res.pen +20% nature Melee Ret 12 nature ----- def ----- Resists +9% blight +9% temporal Phys.save +20 (+2 eff.) Spell.save +6 (+1 eff.) Max.HP +73.00 HP.reg +2.30 Blind- +35% ---------- misc Infravis +10 Sight +2 See.Invis +13 Amulets can have magical properties. |
Cureravager the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +13% lightning +9% nature +20% acid Res.pen +10% darkness Melee Ret 4 nature ----- def ----- Resists +29% lightning +3% blight +5% arcane +43% acid Max.HP +50.00 Disarm- +39% Pinning- +35% Knockbk- +50% Rings can have magical properties. |
Gymidhewe the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +8 (+0 eff.) Mov.spd +19% Dmg.mod +20% acid Acc +19 (+2 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Defense +13 (+1 eff.) Resists +40% acid +15% nature +12% blight Phys.save +3 (+0 eff.) HP.reg +0.20 Heal.mod +20% Poison- +22% Disease- +27% ---------- misc Max.stam +5.00 Blinding Speed: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Halydunahor the Ravenrupture0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag +7 Wil +10 Cun dps ---------- Spell.pwr +15 (+2 eff.) Apr +5 Melee Ret 16 darkness ----- def ----- Armour +6 Defense +26 (+3 eff.) Rng.Def +6 (+1 eff.) Resists +6% darkness Phys.save +20 (+2 eff.) Max.HP +35.00 Disarm- +44% Pinning- +35% Knockbk- +45% Rings can have magical properties. |
Radiancewinter the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +7 Mag +10 Wil +3 Con dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +17% blight Acc +14 (+2 eff.) On Hit (Melee): * 15% chance to blind * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -10% Resists +17% blight Rings can have magical properties. |
Vilecut the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +10 (+1 eff.) Dmg.mod +17% lightning +15% nature On Hit (Melee): * Slows global speed by 31% ----- def ----- Resists +34% lightning +3% darkness +15% fire +30% nature +12% acid Spell.save +6 (+1 eff.) Rings can have magical properties. |
voratun ring 'Belundur'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Wil +7 Cun +5 Con dps ---------- Mind.pwr +13 (+1 eff.) ----- def ----- Phys.save +33 (+3 eff.) Spell.save +16 (+2 eff.) Mind.save +15 (+2 eff.) Die.at -20.00 life Max.HP +91.00 HP.reg +1.40 Heal.mod +30% Silence- +15% ---------- misc Light +1 See.Invis +9 Rings can have magical properties. |
voratun ring 'Blasttooth'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +10 Dex +8 Mag +18 Cun dps ---------- Spell.pwr +14 (+2 eff.) Dmg.mod +9% lightning +6% light Acc +13 (+1 eff.) Melee Ret 8 light On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Armour +18 Resists +15% lightning Rings can have magical properties. |
voratun ring 'Darkspar'0.1 T5 ring jewelry [Random Unique] Nature While equipped: Stats +1 Str +4 Cun +2 Con dps ---------- Dmg.mod +17% lightning +20% fire ----- def ----- Resists +34% lightning +40% fire +6% darkness Max.HP +93.00 HP.reg +2.00 Heal.mod +30% ---------- misc Light +2 Telepathy Dragon Rings can have magical properties. |
voratun ring 'Deepsterror'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +20% acid +3% darkness Acc +13 (+1 eff.) Apr +17 On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +17 (+2 eff.) Resists +40% acid +6% light +3% fire +5% arcane +3% darkness Spell.save +6 (+1 eff.) HP.reg +4.80 Stun/Frz- +43% Disengage: Puts all charms on 5 cooldown Level 3.0 Pwr.cost 5 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
voratun ring 'Duskhunter'0.1 T5 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +29% nature +20% cold Res.pen +25% darkness Melee Ret 16 darkness On Hit (Melee): * Slows global speed by 30% * 30% chance to inflict 15% damage reduction ----- def ----- Resists +15% blight +40% cold +55% nature Poison- +30% Disease- +30% Rings can have magical properties. |
voratun ring 'Fulodil'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun +11 Con dps ---------- Phys.crit +3.0% Dmg.mod +6% physical +14% cold ----- def ----- Armour +2 Defense +12 (+1 eff.) Resists +28% cold +3% mind +6% fire Phys.save +16 (+2 eff.) Mind.save +16 (+2 eff.) Teleport- +10% Rings can have magical properties. |
voratun ring 'Isona'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +20 (+1 eff.) Spell.pwr +16 (+2 eff.) Mind.pwr +15 (+1 eff.) Dmg.mod +20% light +6% all ----- def ----- Fatigue -8% Resists +40% light +6% acid ---------- misc Max.enc +39 Light +2 Rings can have magical properties. |
voratun ring 'Lisugavea'0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Dmg.mod +14% acid +19% darkness +9% mind ----- def ----- Armour +4 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +28% acid +38% darkness Phys.save +20 (+2 eff.) Mind.save +14 (+1 eff.) Confus- +50% ---------- misc Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
voratun ring 'Lustreorder'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.pwr +17 (+1 eff.) Spell.pwr +20 (+2 eff.) Mind.pwr +34 (+2 eff.) Dmg.mod +8% all Melee Ret 8 light On Hit (Melee): * Slows global speed by 31% ----- def ----- Resists +9% fire +3% light +5% arcane Spell.save +10 (+1 eff.) Max.HP +37.00 Disarm- +50% Pinning- +48% Knockbk- +50% Rings can have magical properties. |
voratun ring 'Nightpulverizer'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun dps ---------- Melee+ 25 bleed Ranged+ 19 bleed Dmg.mod +20% lightning Res.pen +26% darkness +10% acid Acc +16 (+2 eff.) Apr +15 Melee Ret 16 darkness On Hit (Melee): * 17% chance to cause random gloom On Hit (Ranged): * 19% chance to cause random gloom ----- def ----- Defense +17 (+2 eff.) Resists +40% lightning +6% nature ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Disengage: Puts all charms on 5 cooldown Level 3.0 Pwr.cost 5 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 137% Range: 1.1x Uses 150% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+2 eff.) Acc +20 (+2 eff.) Absorb energies. Uses 497 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
iron dagger (100% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 100% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (100% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 100% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 40% Wil, 55% Dex, 50% Mag 35% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+1 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 40% Wil, 45% Dex, 60% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 4 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 339.04 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 40% Wil, 0% Cun, 100% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+1 eff.) Spell.save +10 (+1 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+1 eff.) Phys.save +15 (+2 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
stralite dagger 'Galirand' (150% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 151% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 40 arcane resource burn While equipped: Stats +7 Str +3 Mag +1 Wil dps ---------- Dmg.mod +7% physical Res.pen +9% nature Acc +9 (+1 eff.) On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +3% blight +3% temporal +5% all ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
Adibeth the Murkbloom (149% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 149% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 acid +16 blight On Hit.r1 +8 darkness On Hit: 10% Epidemic 5 On Hit: * 20% chance to corrode armour by 30% * 16% chance to disease * 20% chance to inflict 15% damage reduction On Crit: * cripple the target While equipped: dps ---------- Phys.crit +12.0% Res.pen +10% light +11% physical Acc +12 (+1 eff.) Apr +12 Melee Ret 4 light ----- def ----- Resists +3% darkness +9% acid Disease- +25% Sharp, short and deadly. |
Amomnir (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Psionic Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +13.0% Atk.spd 100% Melee+ +16 mind On Crit.r2 +16 fire On Hit: * 15% chance to inflict 15% damage reduction * 25% chance to cause random gloom * 20% chance to curse the target While equipped: Stats +5 Cun +6 Wil dps ---------- All.spd +4% Dmg.mod +3% arcane Res.pen +12% fire Apr +1 Melee Ret 8 arcane ----- def ----- Armour +2 Fatigue -4% Spell.save +20 (+2 eff.) Heal.mod +10% Sharp, short and deadly. |
Amugorn the Swampscar (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +4 mind On Hit: * 14% chance to inflict 15% damage reduction * Slows global speed by 40% * 20% chance to torment the target * 20% chance to curse the target While equipped: dps ---------- Phys.crit +12.0% Crit.mult +16.00% Mind.pwr +4 (+0 eff.) Res.pen +11% mind +12% darkness Apr +11 Melee Ret 8 lightning On Hit (Melee): * Slows global speed by 31% ---------- misc Equi/ret +0.08 Max.psi +20.00 Sharp, short and deadly. |
Camonarineg (149% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 149% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Blight Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 lightning On Crit.r2 +21 ice +8 blight On Hit: * 20% chance to corrode armour by 30% * 25% chance for lightning to arc to a second target On Crit: * wounds the target for 7 turns: 63 bleeding, 107% reduced healing While equipped: Stats +3 Str +3 Mag dps ---------- Phys.crit +12.0% Phys.pwr +12 (+1 eff.) Res.pen +12% cold On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Armour +11 Resists +9% acid ---------- misc Infravis +2 Sharp, short and deadly. |
Cleansevagrant the voratun dagger (162% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Disrupt/Master Power 162% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +17 nature +4 light On Hit: * Slows global speed by 40% * 25% chance to remove a magical effect While equipped: dps ---------- Phys.crit +8.0% Crit.mult +13.00% Dmg.mod +9% nature Res.pen +20% light Apr +12 On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% nature Sharp, short and deadly. |
Cyrata (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +4 blight On Hit.r1 +16 fire On Crit: * cripple the target While equipped: dps ---------- Phys.crit +19.0% Mind.crit +2% Crit.mult +16.00% Apr +11 Melee Ret 8 blight On Hit (Melee): * 20% chance to disease ----- def ----- Heal/summ +30 ---------- misc Psi/ret +0.12 Sharp, short and deadly. |
Ebonyseam the voratun dagger (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 148% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Mind Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% Melee+ +16 temporal +8 mind +16 nature On Hit.r1 +4 darkness On Crit.r2 +4 lightning On Hit: * 41% chance to cause random gloom On Crit: * wounds the target for 7 turns: 63 bleeding, 107% reduced healing While equipped: Stats +5 Dex dps ---------- Phys.crit +12.0% Phys.pwr +11 (+1 eff.) Res.pen +5% lightning +5% mind Acc +11 (+1 eff.) ----- def ----- Resists +3% darkness Sharp, short and deadly. |
Eilinara the Glarebrace (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 148% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Phasing +30% Melee+ +8 light +16 temporal On Crit.r2 +4 light On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +6 Str dps ---------- Dmg.mod +12% physical Acc +12 (+1 eff.) Melee Ret 16 temporal ----- def ----- Resists +12% lightning +16% temporal Phys.save +6 (+1 eff.) Max.HP +30.00 ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
Flamenight (158% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Disrupt/Master Power 158% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Against +16% Unnatural On Hit: * disrupts spell-casting While equipped: dps ---------- Phys.crit +12.0% Crit.mult +16.00% Dmg.mod +12% fire Apr +12 ----- def ----- Resists +9% nature +3% darkness Crit.dmg- 15.00% Silence- +5% Confus- +5% Sharp, short and deadly. |
Gunykalthogen the Wind's kiss (149% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 149% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 63 bleeding, 107% reduced healing While equipped: Stats +5 Con dps ---------- Phys.crit +11.0% Phys.pwr +23 (+1 eff.) Dmg.mod +6% fire +8% physical Res.pen +23% physical Apr +8 On Hit (Melee): * Slows global speed by 31% ----- def ----- Resists +3% cold +5% arcane +9% temporal Spell.save +20 (+2 eff.) Disarm- +23% Sharp, short and deadly. |
Gysaleg the voratun dagger (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master/Psionic Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 mind +8 physical On Hit: * 26% chance to cause random gloom * 20% chance to torment the target While equipped: Stats +2 Dex +7 Wil +6 Cun +6 Con dps ---------- Crit.mult +10.00% Phys.pwr +12 (+1 eff.) Res.pen +10% physical +11% mind +9% darkness ----- def ----- Armour +2 Disarm- +26% Sharp, short and deadly. |
Kindlewild the voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 146% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 light +15 lightning Against +22% Undead On Hit: * 25% chance for lightning to arc to a second target On Crit: * cripple the target While equipped: dps ---------- Phys.crit +11.0% Res.pen +10% light ----- def ----- Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +3% darkness +3% physical Disease- +15% Knockbk- +10% Sharp, short and deadly. |
Medulen the Darkcrack (162% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 162% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Temporal Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +40 insidious poison On Hit.r1 +4 darkness On Hit: * 40% chance to inflict 15% damage reduction While equipped: Stats +6 Con dps ---------- Phys.pwr +12 (+1 eff.) Res.pen +15% temporal +10% physical Melee Ret 8 darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% darkness +3% temporal Disarm- +28% Sharp, short and deadly. |
Murkhue (160% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 161% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 blight +24 cold On Hit.r1 +8 blight On Hit: * Slows global speed by 40% While equipped: dps ---------- Dmg.mod +3% blight +12% physical Res.pen +8% physical Apr +12 Melee Ret 8 nature 8 blight On Hit (Melee): * 30% chance to inflict 15% damage reduction Sharp, short and deadly. |
Nature's kiss (144% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 145% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% Melee+ +15 lightning On Hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown While equipped: Stats +5 Dex dps ---------- Acc +12 (+1 eff.) ----- def ----- Resists +6% nature +9% cold Phys.save +30 (+3 eff.) Mind.save +9 (+1 eff.) Blind- +15% Confus- +10% Knockbk- +15% Sharp, short and deadly. |
Nerille (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 lightning +15 blight +4 mind On Hit.r1 +4 temporal On Hit: 10% Epidemic 5 On Hit: * 41% chance to gain 10% of a turn (3/turn limit) * 15% chance to disease * 25% chance for lightning to arc to a second target While equipped: dps ---------- Dmg.mod +11% physical Res.pen +5% temporal +10% mind +9% physical Apr +12 Melee Ret 4 mind ----- def ----- Disease- +21% Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, short and deadly. |
Searbright (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 146% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 mind On Hit.r1 +4 acid +9 fire On Hit: * 18% chance to cause random gloom On Crit: * cripple the target While equipped: Stats +4 Cun +3 Wil dps ---------- Phys.crit +9.0% Dmg.mod +3% acid +9% fire Melee Ret 4 fire On Hit (Melee): * 30% chance to corrode armour by 30% Sharp, short and deadly. |
Turytodas the voratun dagger (144% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 145% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 acid On Crit: * wounds the target for 7 turns: 63 bleeding, 107% reduced healing * splashes the target with acid * cripple the target While equipped: dps ---------- Phys.crit +23.0% Phys.pwr +11 (+1 eff.) Spell.pwr +4 (+1 eff.) ----- def ----- Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +9% mind +5% arcane Spell.save +6 (+1 eff.) Pinning- +15% Sharp, short and deadly. |
Unryrig (149% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 149% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +47 insidious poison On Crit: * cripple the target While equipped: dps ---------- Phys.crit +9.0% Res.pen +12% physical Acc +11 (+1 eff.) Apr +11 ----- def ----- Resists +5% arcane +3% darkness Spell.save +13 (+2 eff.) Mind.save +10 (+1 eff.) Blind- +15% Poison- +20% Disease- +10% Sharp, short and deadly. |
Urthodurek the Lavablur (149% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Disrupt/Master Power 149% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +8 fire On Hit: * Slows global speed by 32% * leeches stamina from the target While equipped: Stats +5 Con dps ---------- Phys.pwr +11 (+1 eff.) Dmg.mod +3% lightning +15% fire Res.pen +15% lightning +11% physical Melee Ret 4 lightning 16 nature slow ----- def ----- Resists +6% fire Disarm- +28% Sharp, short and deadly. |
Vileminister the voratun dagger (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 148% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% Melee+ +16 lightning On Hit: * 16% chance to inflict 15% damage reduction * 25% chance for lightning to arc to a second target * 20% chance to curse the target While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% nature Res.pen +5% arcane Acc +9 (+1 eff.) ----- def ----- Resists +3% light Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Vim/s.crit +3.00 Max.vim +40.00 Sharp, short and deadly. |
Xanyremira the voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Psionic Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 temporal On Hit: * Random elemental explosion * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Phys.pwr +6 (+0 eff.) Dmg.mod +18% physical Res.pen +9% acid +10% fire +12% lightning +10% cold Melee Ret 14 temporal ----- def ----- Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +16% temporal Mind.save +20 (+2 eff.) ---------- misc See.Invis +9 Sharp, short and deadly. |
slime-covered voratun dagger of erosion (147% power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Nature/Disrupt Power 147% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +10 temporal +13 nature On Hit: * Slows global speed by 14% Sharp, short and deadly. |
voratun dagger 'Bethuma' (144% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 145% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to put talents on cooldown On Crit: * cripple the target While equipped: Stats +3 Dex +6 Mag +6 Wil dps ---------- Phys.crit +12.0% Phys.pwr +4 (+0 eff.) Spell.pwr +11 (+1 eff.) Res.pen +20% arcane ----- def ----- Resists +5% arcane Phys.save +18 (+2 eff.) Heal.mod +10% Sharp, short and deadly. |
voratun dagger 'Dagentir' (174% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 174% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Crit.mult +16.00% Apr +10 On Hit (Melee): * 20% chance to disease ----- def ----- Resists +9% cold Spell.save +20 (+2 eff.) Blind- +5% Disarm- +10% Confus- +5% Sharp, short and deadly. |
voratun dagger 'Dayborn' (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 darkness +16 light On Hit: * 15% chance to inflict 15% damage reduction * 20% chance to blind * 20% chance to curse the target While equipped: dps ---------- Phys.crit +11.0% Crit.mult +16.00% Dmg.mod +6% darkness Res.pen +5% darkness +9% physical Acc +10 (+1 eff.) Apr +18 On Hit (Melee): * 31% chance to blind ---------- misc Light +2 Sharp, short and deadly. |
voratun dagger 'Duskwend' (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% Melee+ +4 darkness +15 cold On Hit.r1 +8 darkness On Crit.r2 +8 darkness +4 fire While equipped: Stats +5 Dex dps ---------- Dmg.mod +9% fire +12% physical Res.pen +10% fire +12% physical Acc +12 (+1 eff.) Apr +9 Melee Ret 4 darkness Sharp, short and deadly. |
voratun dagger 'Glorinor' (165% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 165% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 mind On Crit: * cripple the target While equipped: Stats +2 Cun dps ---------- Phys.crit +11.0% Acc +11 (+1 eff.) ----- def ----- Defense +12 (+1 eff.) Mind.save +39 (+4 eff.) Disarm- +34% ---------- misc Equi/ret +0.12 Sharp, short and deadly. |
voratun dagger 'Noonraze' (150% power, 21 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature Power 150% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +21 Crit +10.0% Atk.spd 100% Phasing +20% Melee+ +4 blight On Hit.r1 +4 light +8 blight On Crit.r2 +12 blight +30 fire While equipped: dps ---------- All.spd +9% Res.pen +23% fire ----- def ----- Resists +3% blight Sharp, short and deadly. |
voratun dagger 'Polathra' (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 148% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Phasing +20% Melee+ +16 light +12 physical Against +23% Undead While equipped: Stats +2 Str +1 Dex +3 Wil dps ---------- Dmg.mod +11% physical Res.pen +23% physical Acc +12 (+1 eff.) Apr +24 ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc See.Invis +6 Sharp, short and deadly. |
voratun dagger 'Runyvor' (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane Power 146% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +27 lightning +4 blight On Crit.r2 +4 arcane On Hit: * 40% chance to corrode armour by 30% * 25% chance for lightning to arc to a second target While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +12 (+1 eff.) Res.pen +10% arcane ----- def ----- Resists +5% arcane +18% acid Sharp, short and deadly. |
voratun dagger 'Shadowtyphoon' (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Psionic Power 148% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 darkness +20 cold Against +16% Living On Hit.r1 +12 fire While equipped: dps ---------- Mind.crit +3% ----- def ----- Resists +6% darkness Heal/summ +40 ---------- misc Max.hate +2.00 Telepathy Demon/Minor Demon/Major Sharp, short and deadly. |
voratun dagger 'Shimmercrypt' (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 lightning On Hit: * 20% chance to torment the target * 25% chance for lightning to arc to a second target While equipped: Stats +1 Dex dps ---------- Phys.crit +5.0% Res.pen +11% physical +12% mind +12% darkness Acc +11 (+1 eff.) Apr +12 On Hit (Melee): * 30% chance to daze at end of turn * 10% chance to disease ----- def ----- Armour +4 Resists +3% lightning Sharp, short and deadly. |
voratun dagger 'Ulatodunazor' (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Psionic Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 nature +12 temporal On Hit: * 25% chance to put talents on cooldown While equipped: Stats +1 Dex +3 Con dps ---------- Crit.mult +3.00% Res.pen +11% nature Acc +4 (+1 eff.) ----- def ----- Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +8% all Max.HP +20.00 Sharp, short and deadly. |
voratun dagger 'Vorith' (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 147% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +4 mind On Hit: * 40% chance to corrode armour by 30% While equipped: Stats +5 Str +12 Mag +12 Wil dps ---------- Spell.pwr +24 (+3 eff.) Dmg.mod +11% physical Res.pen +10% acid +5% mind Acc +10 (+1 eff.) ----- def ----- Resists +12% temporal ---------- misc Stam/ret +2.00 Max.hate +4.00 Sharp, short and deadly. |
voratun dagger 'Xitta' (162% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 163% Range: 1.3x Uses 40% Wil, 45% Cun, 50% Mag 45% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +36 insidious poison On Hit: * 40% chance to gain 10% of a turn (3/turn limit) On Crit: * cripple the target While equipped: Stats +3 Mag dps ---------- Phys.crit +9.0% ----- def ----- Resists +9% lightning +9% temporal +6% darkness Sharp, short and deadly. |
voratun dagger of massacre (160% power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Master Power 160% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Sharp, short and deadly. |
voratun dagger of massacre (161% power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Master Power 161% Range: 1.3x Uses 40% Wil, 45% Dex, 50% Mag 45% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Sharp, short and deadly. |
Oozing Heart (115% power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 90% Wil, 50% Mag, 20% Cun Dmg Nature slow Mastery Psiblades Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+1 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+2 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 10 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 943.79 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Core of the Forge (127% power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 100% Wil, 50% Mag, 20% Cun Dmg Dreamforge Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+1 eff.) Mind.pwr +16 (+1 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+1 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 3.0 Pwr.cost 12 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 152.64 mind damage, 171.26 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 14.79 mind and 16.60 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 100% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+1 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 30 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Summertide (17 def, 15 armour, 260 block)7.0 T5 shield armor [Unique] Nature While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+0 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+2 eff.) Rng.Def +17 (+2 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+2 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +5 Block Send out a range 7 beam, lighting its path and dealing 622.39 to 777.99 light damage (based on Willpower and Cunning). Uses 6 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+1 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+1 eff.) Resists +25% nature Phys.save +15 (+2 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.10 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
Lightningslicer (10 def, 11 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +7 Dex +4 Wil +8 Cun dps ---------- Dmg.mod +9% blight Res.pen +10% blight Melee Ret 10 light On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Armour +11 Defense +10 (+1 eff.) Fatigue +8% Resists +14% blight +23% cold +22% darkness +12% lightning ---------- misc Light +2 A suit of armour made of leather. |
Growthmonster the reinforced leather armour (10 def, 17 armour)9.0 T4 light armor [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Dex +1 Con dps ---------- Dmg.mod +6% nature Res.pen +5% nature ----- def ----- Armour +17 Defense +10 (+1 eff.) Fatigue +8% Resists +6% nature +9% physical Phys.save +47 (+5 eff.) Max.HP +59.00 HP.reg +3.20 Heal.mod +27% A suit of armour made of leather. |
Xanudhelaith (4 def, 7 armour)9.0 T4 light armor [Random Unique] Master/Psionic While equipped: dps ---------- Phys.crit +5.0% Crit.mult +18.00% Phys.pwr +9 (+0 eff.) Dmg.mod +9% arcane +12% temporal Melee Ret 8 arcane 16 temporal ----- def ----- Armour +7 Defense +4 (+0 eff.) Fatigue +8% Resists +9% mind +9% physical Phys.save +22 (+2 eff.) Mind.save +21 (+2 eff.) A suit of armour made of leather. |
Ce'Nayath (19 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +3 Cun dps ---------- Phys.crit +10.0% Mind.crit +1% Res.pen +10% mind Apr +20 ----- def ----- Armour +8 Defense +19 (+2 eff.) Fatigue +8% Resists +9% nature +28% cold Max.HP +60.00 HP.reg +7.80 Heal.mod +30% Poison- +5% ---------- misc Stam/turn +1.10 Psi/ret +0.08 Second Wind: (Instant) Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 2614 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Cloudhunger (11 def, 8 armour)9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +9 Cun +5 Wil dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee Ret 16 physical ----- def ----- Armour +8 Defense +11 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue +8% Resists +6% lightning +6% cold +12% fire Mind.save +23 (+2 eff.) Blind- +20% Silence- +20% A suit of armour made of leather. |
Dayspawner (15 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +9 Str +9 Dex dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +9 (+0 eff.) Dmg.mod +6% light +6% temporal Res.pen +10% fire Melee Ret 4 temporal ----- def ----- Armour +8 Defense +15 (+1 eff.) Fatigue +8% Resists +6% light Phys.save +20 (+2 eff.) Max.HP +71.00 HP.reg +3.90 Heal.mod +30% Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of leather. |
Dazzlelady the drakeskin leather armour (21 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +3 Mag +2 Wil dps ---------- Spell.crit +4% Mov.spd +20% Melee+ 6 darkness Ranged+ 9 darkness Melee Ret 16 physical ----- def ----- Armour +8 Defense +21 (+2 eff.) Rng.Def +14 (+1 eff.) Fatigue +8% Resists +30% temporal +26% darkness +3% light Def/telep +23 Res/telep +30% Dur/telep +30% ---------- misc Mana/s.crit +2.00 Vim/s.crit +1.00 Blink to a nearby random location (rad 15) Puts all charms on 13 cooldown A suit of armour made of leather. |
Elurewyn the Demonclamor (5 def, 22 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +1% Melee+ 10 fire Ranged+ 10 fire Res.pen +15% darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +22 Defense +5 (+0 eff.) Fatigue +8% Resists +30% lightning +30% physical +22% fire Mind.save +17 (+2 eff.) ---------- misc Psi/ret +0.04 Hate/m.crit +3.00 Max.psi +40.00 Telepathy Dragon A suit of armour made of leather. |
Falichik (5 def, 12 armour)9.0 T5 light armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Phys.crit +3.0% Melee+ 9 darkness Ranged+ 8 darkness ----- def ----- Armour +12 Defense +5 (+0 eff.) Fatigue +8% Resists +9% mind +22% temporal +30% darkness +30% fire Mind.save +22 (+2 eff.) Die.at -80.00 life HP.reg +0.60 Heal.mod +15% Def/telep +22 Res/telep +30% Dur/telep +26% Blink to a nearby random location (rad 12) Puts all charms on 13 cooldown A suit of armour made of leather. |
Gybeth the drakeskin leather armour (14 def, 10 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +10 Str ----- def ----- Armour +10 Defense +14 (+1 eff.) Rng.Def +9 (+1 eff.) Fatigue +8% Resists +14% physical +19% darkness +9% cold Spell.save +9 (+1 eff.) Mind.save +3 (+0 eff.) Max.HP +69.00 HP.reg +19.70 Heal.mod +24% Disarm- +10% Confus- +20% ---------- misc Stam/turn +2.20 Light +2 Track: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 133 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Isuthra the drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Random Unique] Disrupt/Master While equipped: Stats +3 Cun +1 Wil ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +9% physical +15% blight +27% fire +16% nature +6% mind D.Red.from +13% Unnatural Phys.save +25 (+3 eff.) ---------- misc Infravis +1 See.Invis +3 Telepathy Dragon A suit of armour made of leather. |
Layagamina (14 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +19 Str +18 Dex +10 Mag +8 Wil +5 Cun dps ---------- Melee+ 23 acid 20 fire Res.pen +10% blight Melee Ret 14 acid 15 fire ----- def ----- Armour +8 Defense +14 (+1 eff.) Fatigue +8% Resists +30% acid +27% fire Phys.save +22 (+2 eff.) Max.HP +70.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +3.00 Max.mana +60.00 Max.stam +20.00 A suit of armour made of leather. |
Lisakira (31 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +9 Dex +3 Con dps ---------- Mov.spd +40% Dmg.mod +3% acid Res.pen +20% physical Apr +2 ----- def ----- Armour +8 Defense +31 (+3 eff.) Rng.Def +32 (+3 eff.) Fatigue +8% Resists +3% blight Phys.save +6 (+1 eff.) HP.reg +6.50 Heal.mod +10% ---------- misc Stam/turn +2.10 A suit of armour made of leather. |
Murkdream the drakeskin leather armour (5 def, 21 armour)9.0 T5 light armor [Random Unique] Nature While equipped: Stats +1 Mag +1 Wil +1 Cun dps ---------- Melee+ 10 fire Ranged+ 9 fire Res.pen +10% acid ----- def ----- Armour +21 Defense +5 (+0 eff.) Fatigue +8% Resists +29% fire +9% darkness +30% physical Crit.dmg- 15.00% Max.HP +125.00 HP.reg +3.70 Heal.mod +30% ---------- misc Telepathy Demon/Minor Demon/Major A suit of armour made of leather. |
Oakraptor the drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 10 darkness Ranged+ 8 darkness Dmg.mod +15% nature +6% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +31% temporal +18% light +22% fire +3% nature +46% darkness Def/telep +30 Res/telep +35% Dur/telep +35% Blink to a nearby random location (rad 13) Puts all charms on 13 cooldown A suit of armour made of leather. |
Radiancehunter (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +4 Dex +5 Wil dps ---------- Mov.spd +20% Dmg.mod +9% light Res.pen +15% mind Melee Ret 8 acid 12 light 4 mind ----- def ----- Armour +8 Defense +20 (+2 eff.) Rng.Def +16 (+2 eff.) Fatigue +8% Resists +26% darkness +50% blight +3% light +6% mind +19% nature ---------- misc Light +4 A suit of armour made of leather. |
Velaldamira the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Mind.pwr +15 (+1 eff.) Mov.spd +20% Dmg.mod +9% arcane Res.pen +10% arcane ----- def ----- Armour +8 Defense +20 (+2 eff.) Rng.Def +16 (+2 eff.) Fatigue +8% Resists +47% acid +23% physical +9% temporal +3% blight +17% fire +17% lightning +24% cold Mind.save +10 (+1 eff.) A suit of armour made of leather. |
Xukira the drakeskin leather armour (23 def, 15 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +9 Cun +10 Dex dps ---------- Phys.pwr +6 (+0 eff.) Melee+ 21 acid 20 fire Melee Ret 15 acid 16 fire ----- def ----- Armour +15 Defense +23 (+2 eff.) Rng.Def +9 (+1 eff.) Fatigue +8% Resists +27% acid +29% temporal +35% fire Crit.dmg- 10.00% Mind.save +12 (+1 eff.) Disease- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A suit of armour made of leather. |
drakeskin leather armour 'Beuroddadur' (5 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +9 Str +5 Dex dps ---------- Mind.pwr +12 (+1 eff.) Dmg.mod +12% mind Acc +4 (+1 eff.) ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +17% acid +35% physical +20% darkness +20% cold +18% lightning +15% fire HP.reg +6.20 ---------- misc Stam/turn +2.20 Light +2 Track: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 133 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
drakeskin leather armour 'Blazetreason' (5 def, 21 armour)9.0 T5 light armor [Random Unique] Nature While equipped: Stats +6 Wil dps ---------- Melee+ 10 fire Ranged+ 10 fire Dmg.mod +12% acid +9% mind +3% lightning Res.pen +10% lightning +26% acid Melee Ret 14 light ----- def ----- Armour +21 Defense +5 (+0 eff.) Fatigue +8% Resists +6% lightning +30% physical +30% darkness +30% blight +23% fire HP.reg +7.00 ---------- misc Stam/turn +1.60 Light +2 A suit of armour made of leather. |
drakeskin leather armour 'Corpsekin' (5 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +17.00% Phys.pwr +9 (+0 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +6% nature ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +6% acid +9% fire +3% light +12% cold Spell.save +20 (+2 eff.) Max.HP +100.00 HP.reg +3.40 Heal.mod +30% A suit of armour made of leather. |
drakeskin leather armour 'Flarewoe' (19 def, 17 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun dps ---------- Phys.crit +6.0% Crit.mult +16.00% Phys.pwr +10 (+1 eff.) Mind.pwr +11 (+1 eff.) Dmg.mod +3% fire On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +17 Defense +19 (+2 eff.) Fatigue +8% Resists +20% acid +18% physical +9% darkness +6% temporal +22% fire +21% lightning +20% cold Spell.save +20 (+2 eff.) Mind.save +24 (+2 eff.) A suit of armour made of leather. |
drakeskin leather armour 'Jetriver' (5 def, 34 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.crit +1.0% Melee+ 9 fire Ranged+ 10 fire ----- def ----- Armour +34 Defense +5 (+0 eff.) Fatigue +8% Resists +14% acid +25% physical +6% darkness +35% cold +29% fire HP.reg +0.80 ---------- misc Breathe water A suit of armour made of leather. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Bokitorab the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +2 Mag +3 Wil +4 Cun +7 Lck ----- def ----- Crit.dmg- 15.00% D.Red.from +18% Summoned Stealth +7 Max.HP +35.00 ---------- misc T.Disarm +14 Infravis +3 Telepathy Humanoid/Orc A belt that goes around your waist. |
Aniroddamas1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +6 Cun +9 Lck dps ---------- Mind.pwr +8 (+0 eff.) ----- def ----- Armour +20 Defense +21 (+2 eff.) Rng.Def +9 (+1 eff.) Phys.save +37 (+4 eff.) Spell.save +20 (+2 eff.) Stealth +13 Cut- +25% ---------- misc T.Disarm +27 Infravis +6 A belt that goes around your waist. |
Arira1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +7 Cun +6 Con dps ---------- Phys.pwr +21 (+1 eff.) Mind.pwr +4 (+0 eff.) ----- def ----- Armour +19 Defense +37 (+4 eff.) Phys.save +35 (+4 eff.) Stealth +14 Max.HP +20.00 ---------- misc Hate/m.crit +3.00 Size +1 A belt that goes around your waist. |
Balancespawn the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +5 (+0 eff.) Spell.pwr +9 (+1 eff.) Dmg.mod +6% nature +15% blight Melee Ret 4 acid ----- def ----- Resists +9% blight +3% nature +12% acid Mind.save +9 (+1 eff.) Max.HP +64.00 A belt that goes around your waist. |
Belakhad the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Cun +9 Lck dps ---------- Dmg.mod +3% acid +6% blight Res.pen +20% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +11 Resists +18% acid +3% blight D.Red.from +45% Summoned Stealth +14 ---------- misc T.Disarm +26 Infravis +5 Create a temporary shield that absorbs 263 damage Puts all charms on 15 cooldown A belt that goes around your waist. |
Bethosetira the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +9% acid +9% physical Acc +6 (+1 eff.) ----- def ----- Resists +6% acid Max.HP +135.00 HP.reg +2.00 Heal.mod +52% A belt that goes around your waist. |
Chamadur1.0 T5 belt armor [Random Unique] Arcane While equipped: Stats +9 Mag dps ---------- Spell.crit +1% Spell.pwr +11 (+1 eff.) Phasing +40% On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% blight Mind.save +14 (+1 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.54 Max.mana +111.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Flashstoker the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Phys.pwr +9 (+0 eff.) Mind.pwr +9 (+1 eff.) Dmg.mod +9% light +6% lightning Melee Ret 8 lightning On Hit (Melee): * 31% chance to corrode armour by 30% ----- def ----- Armour +9 Defense +14 (+1 eff.) Resists +3% acid Phys.save +24 (+3 eff.) Spell.save +15 (+2 eff.) Mind.save +6 (+1 eff.) ---------- misc Light +1 Size +1 A belt that goes around your waist. |
Fogwither the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +5 Mag +5 Wil +6 Cun +10 Lck dps ---------- Spell.crit +5% Dmg.mod +9% arcane Melee Ret 4 arcane On Hit (Melee): * 31% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction ----- def ----- Defense +21 (+2 eff.) Resists +6% acid Stealth +25 ---------- misc T.Disarm +27 Infravis +3 A belt that goes around your waist. |
Fulolar the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +17 (+1 eff.) Res.pen +10% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% acid +12% light +9% fire +9% cold +10% lightning Spell.save +23 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Khelidor the Eclipsewhisper1.0 T5 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +1 Dex +1 Cun dps ---------- Mind.pwr +24 (+2 eff.) Res.pen +10% fire On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Fatigue -15% Resists +9% darkness Phys.save +28 (+3 eff.) ---------- misc Max.enc +60 A belt that goes around your waist. |
Layiselaith the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) ----- def ----- Resists +14% light +11% darkness +9% nature D.Red.from +39% Summoned Phys.save +22 (+2 eff.) Blind- +10% Cut- +5% Stun/Frz- +10% Knockbk- +10% A belt that goes around your waist. |
Layywyn the Obsidianquencher1.0 T5 belt armor [Random Unique] Master While equipped: dps ---------- Phys.crit +5.0% Mind.crit +1% Crit.mult +35.00% Phys.pwr +5 (+0 eff.) Dmg.mod +3% mind Res.pen +5% darkness +5% fire ----- def ----- Armour +14 Defense +10 (+1 eff.) Resists +14% fire +3% darkness +10% cold Phys.save +19 (+2 eff.) Mind.save +10 (+1 eff.) A belt that goes around your waist. |
Poledarin1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +8% Crit.mult +5.00% Phys.pwr +6 (+0 eff.) Apr +2 ----- def ----- Armour +4 Fatigue -10% D.Red.from +40% Summoned ---------- misc Max.enc +60 Mana/s.crit +3.00 Max.stam +15.00 A belt that goes around your waist. |
Polirigath the Eclipseoblivion1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% darkness +6% lightning Res.pen +10% darkness ----- def ----- Defense +15 (+1 eff.) Fatigue -8% Resists +12% lightning +12% fire +3% darkness Anom.red +20 Stealth +15 Max.HP +130.00 ---------- misc Max.enc +60 Max.mana +80.00 Max.stam +49.00 Max.hate +16.00 Max.psi +30.00 Max.vim +34.00 Max.P.En +40.00 Max.N.En +30.00 A belt that goes around your waist. |
Pologassra the Arcbreak1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex +1 Wil +5 Cun +10 Lck dps ---------- Spell.pwr +11 (+1 eff.) Dmg.mod +12% lightning On Hit (Melee): * Slows global speed by 15% ----- def ----- Fatigue -4% Resists +3% lightning +14% fire +15% cold Mind.save +14 (+1 eff.) Stealth +13 ---------- misc T.Disarm +27 Infravis +5 Telepathy Demon/Minor Humanoid/Orc Demon/Major A belt that goes around your waist. |
Porawe1.0 T5 belt armor [Random Unique] Disrupt/Master While equipped: Stats +11 Dex +7 Cun +9 Lck dps ---------- Dmg.mod +6% acid ----- def ----- Fatigue -6% Resists +14% acid +14% fire +13% blight +14% cold Stealth +14 ---------- misc T.Disarm +30 Infravis +8 A belt that goes around your waist. |
Radhuromiblek the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Dex +5 Con dps ---------- Phys.pwr +13 (+1 eff.) Res.pen +10% mind +5% physical Apr +1 Melee Ret 4 mind ----- def ----- Armour +8 D.Red.from +45% Summoned Phys.save +46 (+5 eff.) Die.at -40.00 life Max.HP +70.00 ---------- misc Size +1 A belt that goes around your waist. |
Scorchpanic the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Con +5 Wil dps ---------- Phys.pwr +12 (+1 eff.) Mind.pwr +10 (+1 eff.) Dmg.mod +3% mind +6% fire Res.pen +20% temporal Melee Ret 16 mind 4 temporal ----- def ----- Spell.save +15 (+2 eff.) Mind.save +26 (+3 eff.) Max.HP +106.00 ---------- misc Size +1 A belt that goes around your waist. |
Torchguile the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +9 (+1 eff.) Dmg.mod +6% mind +6% fire On Hit (Melee): * 20 arcane resource burn * Slows global speed by 15% ----- def ----- Resists +3% lightning Phys.save +15 (+2 eff.) Max.HP +120.00 A belt that goes around your waist. |
Zerozilathad the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +11 Con dps ---------- Phys.pwr +15 (+1 eff.) Mind.pwr +9 (+1 eff.) ----- def ----- Resists +12% acid +3% darkness +34% fire +6% nature +12% cold Phys.save +13 (+1 eff.) Spell.save +20 (+2 eff.) Mind.save +14 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Barehad'1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +6 Wil +1 Cun dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +16 (+1 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% light Spell.save +26 (+3 eff.) Mind.save +15 (+2 eff.) Max.HP +99.00 ---------- misc Infravis +1 Size +1 Telepathy Dragon A belt that goes around your waist. |
drakeskin leather belt 'Betariatta'1.0 T5 belt armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +14.0% Mind.crit +12% ----- def ----- Resists +10% acid +6% light +12% blight +6% cold +6% mind Phys.save +30 (+3 eff.) Mind.save +12 (+1 eff.) Die.at -40.00 life Max.HP +64.00 Disease- +15% Silence- +5% A belt that goes around your waist. |
drakeskin leather belt 'Brandbraze'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +3 (+0 eff.) Mind.pwr +9 (+1 eff.) Res.pen +10% fire Melee Ret 8 mind ----- def ----- Resists +18% lightning +21% temporal +3% light +3% cold +6% fire Mind.save +13 (+1 eff.) A belt that goes around your waist. |
drakeskin leather belt 'Glamitira'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +6 (+0 eff.) Dmg.mod +15% temporal Res.pen +5% blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to disease ----- def ----- Armour +14 Resists +9% temporal D.Red.from +45% Summoned Create a temporary shield that absorbs 371 damage Puts all charms on 15 cooldown A belt that goes around your waist. |
drakeskin leather belt 'Layith'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% temporal Res.pen +10% temporal ----- def ----- Resists +15% temporal +11% light +15% darkness D.Red.from +45% Summoned Anom.red +16 Max.HP +118.00 ---------- misc Max.mana +60.00 Max.stam +51.00 Max.hate +18.00 Max.psi +33.00 Max.vim +40.00 Max.P.En +37.00 Max.N.En +37.00 A belt that goes around your waist. |
drakeskin leather belt 'Urarion'1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +6 (+0 eff.) ----- def ----- Resists +6% temporal +5% arcane +3% mind D.Red.from +36% Summoned Phys.save +6 (+1 eff.) Mind.save +14 (+1 eff.) Max.HP +110.00 Blind- +10% Cut- +15% Pinning- +5% A belt that goes around your waist. |
drakeskin leather belt 'Voreba'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +1 Con ----- def ----- Armour +14 Defense +14 (+1 eff.) Resists +3% temporal +15% fire +6% mind +15% cold Phys.save +45 (+5 eff.) Spell.save +18 (+2 eff.) Max.HP +64.00 Disease- +15% A belt that goes around your waist. |
drakeskin leather belt 'Xyriarin'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +20 (+1 eff.) Dmg.mod +6% physical ----- def ----- Armour +21 Defense +11 (+1 eff.) Resists +6% blight +3% cold Phys.save +38 (+4 eff.) Spell.save +10 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
cashmere cloak 'Mireripper' (9 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+0 eff.) Dmg.mod +3% acid +17% darkness +9% nature Res.pen +12% darkness On Hit (Melee): * Slows global speed by 31% ----- def ----- Defense +9 (+1 eff.) Fatigue -5% Resists +22% fire +19% light +16% darkness Spell.save +31 (+3 eff.) Stealth +27 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Berilen the Flashweeper (18 def, 9 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +20% light Melee Ret 4 light 16 fire On Hit (Melee): * 31% chance to blind ----- def ----- Armour +9 Defense +18 (+2 eff.) Resists +9% acid +10% fire +9% lightning +10% cold Phys.save +39 (+4 eff.) Spell.save +25 (+3 eff.) Mind.save +38 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betileda (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +13 Wil +7 Cun dps ---------- Mind.crit +5% Res.pen +20% mind Acc +32 (+3 eff.) Melee Ret 20 mind ----- def ----- Defense +3 (+0 eff.) Fatigue -8% Max.HP +92.00 ---------- misc Psi/ret +0.08 Max.stam +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blastwar the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +6 Wil +12 Cun dps ---------- Mind.crit +7% Dmg.mod +25% darkness Res.pen +17% darkness Acc +9 (+1 eff.) Apr +10 Melee Ret 4 lightning On Hit (Melee): * 30% chance to blind * 30% chance to daze at end of turn ----- def ----- Defense +3 (+0 eff.) Resists +9% blight +6% fire +25% darkness +6% nature Spell.save +6 (+1 eff.) Stealth +22 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brandgrit (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +9 Wil dps ---------- Spell.crit +11% Crit.mult +27.00% Spell.pwr +9 (+1 eff.) Dmg.mod +15% arcane +12% temporal Res.pen +13% arcane +15% fire Melee Ret 4 temporal On Hit (Melee): * 40% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+0 eff.) Mind.save +12 (+1 eff.) ---------- misc Max.mana +86.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Nowen the elven-silk cloak (14 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +5 Mag +2 Wil +4 Cun ----- def ----- Defense +14 (+1 eff.) Resists +3% blight +6% temporal +6% light +6% acid Phys.save +15 (+2 eff.) Spell.save +20 (+2 eff.) Mind.save +13 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chamelin the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +7 Dex +5 Mag +6 Wil +5 Cun dps ---------- Spell.crit +7% Acc +9 (+1 eff.) Apr +10 ----- def ----- Defense +3 (+0 eff.) Resists +3% blight Crit.dmg- 10.00% Spell.save +19 (+2 eff.) Mind.save +13 (+1 eff.) Knockbk- +5% ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Daywitch the elven-silk cloak (12 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature While equipped: Stats +2 Cun dps ---------- Spell.crit +2% Crit.mult +15.00% Dmg.mod +6% arcane ----- def ----- Defense +12 (+1 eff.) Resists +19% blight +24% fire +28% light +18% nature Stealth +14 Max.HP +60.00 HP.reg +3.00 Heal.mod +30% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Flamewar the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag +4 Wil dps ---------- Crit.mult +30.00% Dmg.mod +6% fire +22% darkness +3% nature Res.pen +20% darkness Acc +12 (+1 eff.) Apr +15 Melee Ret 4 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +3 (+0 eff.) Resists +6% acid +21% fire +19% darkness Stealth +35 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isevena the Willowpain (17 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Mag +2 Wil +4 Cun +5 Con dps ---------- Dmg.mod +6% nature ----- def ----- Defense +17 (+2 eff.) Resists +16% nature +19% blight Phys.save +13 (+1 eff.) HP.reg +2.50 Heal.mod +26% ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Islusenor the elven-silk cloak (12 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +2 Mag dps ---------- Dmg.mod +25% darkness Res.pen +20% darkness ----- def ----- Defense +12 (+1 eff.) Resists +25% light +20% blight +23% fire +18% nature +17% darkness Stealth +38 HP.reg +2.50 Heal.mod +30% ---------- misc Light +3 See.Invis +12 Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layyssra the elven-silk cloak (3 def, 8 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +3 Cun +5 Con dps ---------- Acc +8 (+1 eff.) ----- def ----- Armour +8 Defense +3 (+0 eff.) Resists +23% blight +19% nature +5% arcane Phys.save +13 (+1 eff.) Max.HP +110.00 HP.reg +2.50 Heal.mod +33% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Morbusstalker (17 def, 10 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +4 Wil dps ---------- Crit.mult +22.00% Res.pen +5% fire +20% nature +25% mind Acc +11 (+1 eff.) Apr +15 ----- def ----- Armour +10 Defense +17 (+2 eff.) Resists +6% fire +6% mind +6% nature Phys.save +23 (+2 eff.) Spell.save +25 (+3 eff.) Mind.save +36 (+3 eff.) Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Prismire (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +9% lightning +25% darkness +3% light Res.pen +18% darkness +5% light ----- def ----- Defense +3 (+0 eff.) Resists +12% acid +3% light +6% lightning +9% nature +23% darkness Phys.save +29 (+3 eff.) Mind.save +12 (+1 eff.) Stealth +20 Die.at -50.00 life Max.HP +102.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pyrebraze the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Dex +11 Wil +15 Cun dps ---------- Mind.crit +16% Dmg.mod +3% fire ----- def ----- Defense +3 (+0 eff.) Spell.save +15 (+2 eff.) Mind.save +12 (+1 eff.) Poison- +10% Stun/Frz- +15% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shadowblow the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.crit +6% Dmg.mod +3% darkness On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +3 (+0 eff.) Resists +12% blight +18% fire +6% nature Phys.save +14 (+2 eff.) Mind.save +14 (+1 eff.) Die.at -50.00 life Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Smoldernigh (3 def, 12 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +5 Wil +4 Cun dps ---------- Mind.crit +6% Phys.pwr +4 (+0 eff.) Dmg.mod +15% arcane Res.pen +15% physical ----- def ----- Armour +12 Defense +3 (+0 eff.) Resists +3% fire +29% cold Max.HP +76.00 ---------- misc Stam/turn +0.40 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sootdredge (3 def, 12 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +1 Dex +2 Wil +3 Con dps ---------- Res.pen +5% darkness ----- def ----- Armour +12 Defense +3 (+0 eff.) Resists +28% temporal +39% darkness +19% cold Def/telep +29 Res/telep +10% Dur/telep +27% ---------- misc See.Invis +6 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 5 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tehir the Stormsteel (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Dex +3 Mag +4 Wil +5 Cun +3 Con dps ---------- Dmg.mod +9% acid +3% arcane Res.pen +5% lightning +10% arcane Acc +9 (+1 eff.) Apr +9 On Hit (Melee): * 31% chance to corrode armour by 30% ----- def ----- Defense +3 (+0 eff.) Resists +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ulikor the elven-silk cloak (25 def, 10 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Acc +29 (+3 eff.) ----- def ----- Armour +10 Defense +25 (+2 eff.) Fatigue -8% Resists +3% acid +9% cold +9% darkness Crit.dmg- 10.00% Phys.save +34 (+4 eff.) Spell.save +25 (+3 eff.) Mind.save +21 (+2 eff.) Max.HP +110.00 Heal/summ +20 Confus- +10% ---------- misc Max.stam +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Umbrarupture the elven-silk cloak (18 def, 9 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Cun +2 Wil dps ---------- Phys.crit +3.0% Phys.pwr +3 (+0 eff.) Mind.pwr +2 (+0 eff.) ----- def ----- Armour +9 Defense +18 (+2 eff.) Fatigue -5% Resists +10% acid +6% darkness +10% fire +9% cold +9% lightning Phys.save +20 (+2 eff.) Spell.save +24 (+3 eff.) Mind.save +21 (+2 eff.) ---------- misc Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Belorain' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +11 Str +9 Dex +1 Mag +9 Wil +10 Con dps ---------- Dmg.mod +6% acid ----- def ----- Defense +3 (+0 eff.) Spell.save -30 (-3 eff.) Mind.save +15 (+2 eff.) ---------- misc Stam/turn +1.50 Mana/turn -0.49 Telepathy Demon/Minor Demon/Major Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Loratorig' (16 def, 9 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +9 Defense +16 (+2 eff.) Resists +18% acid +12% light +9% fire +9% cold +10% lightning Phys.save +65 (+6 eff.) Spell.save +23 (+3 eff.) Mind.save +38 (+4 eff.) Die.at -50.00 life Stun/Frz- +15% Knockbk- +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Noonnight' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +10 Dex +5 Cun +5 Con dps ---------- Dmg.mod +3% light Res.pen +10% mind Acc +8 (+1 eff.) Apr +9 ----- def ----- Defense +3 (+0 eff.) Resists +20% blight +6% cold +26% nature +5% arcane Spell.save -20 (-2 eff.) HP.reg +2.60 Heal.mod +30% ---------- misc Stam/turn +1.30 Mana/turn -0.56 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Phoenixquick' (16 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +25% darkness +15% fire Res.pen +19% darkness +20% mind ----- def ----- Defense +16 (+2 eff.) Resists +12% fire +25% darkness +9% mind Phys.save +25 (+3 eff.) Mind.save +13 (+1 eff.) Stealth +17 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Xodassra' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +5 Mag +6 Wil +5 Cun dps ---------- Phys.crit +5.0% Spell.crit +7% Phys.pwr +4 (+0 eff.) Acc +10 (+1 eff.) Apr +10 ----- def ----- Defense +3 (+0 eff.) Fatigue -10% Resists +6% blight +6% temporal +9% mind Poison- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Yarizilasta' (3 def, 2 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +1 Wil +5 Con dps ---------- Crit.mult +30.00% Res.pen +5% arcane Acc +14 (+2 eff.) Apr +14 ----- def ----- Armour +2 Defense +3 (+0 eff.) Resists +10% acid +7% fire +12% lightning +9% cold Phys.save +11 (+1 eff.) Stealth +14 Die.at -20.00 life Max.HP +87.00 Poison- +20% Disarm- +20% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Adeldama (0 def, 9 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Mag +8 Wil dps ---------- Dmg.mod +3% mind ----- def ----- Armour +9 Fatigue +5% Resists +3% acid Mind.save +3 (+0 eff.) Disease- +25% Silence- +10% Stun/Frz- +10% ---------- misc Stam/turn +1.10 Max.stam +40.00 Blink to a nearby random location (rad 39) Puts all charms on 13 cooldown A pair of boots made of leather. |
Anoralar the Murkkiss (0 def, 15 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +6 (+0 eff.) Mov.spd +10% Dmg.mod +3% darkness Res.pen +10% darkness +14% physical On Hit (Melee): * Slows global speed by 15% * 20 arcane resource burn ----- def ----- Armour +15 Fatigue -5% Resists +9% darkness +3% fire Max.HP +54.00 ---------- misc Stam/turn +0.70 Infravis +3 A pair of boots made of leather. |
Beafast the Windrazor (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +14 Dex +5 Cun +6 Con +24 Lck dps ---------- Spell.crit +1% Phasing +20% Melee Ret 8 arcane On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +5 Fatigue +5% Phys.save +25 (+3 eff.) Spell.save +3 (+1 eff.) Mind.save +25 (+2 eff.) Stealth +27 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/s.crit +3.00 A pair of boots made of leather. |
Duverin the pair of drakeskin leather boots (3 def, 21 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Mag +4 Wil +4 Con dps ---------- Dmg.mod +6% arcane ----- def ----- Armour +21 Defense +3 (+0 eff.) Rng.Def +3 (+0 eff.) Fatigue +5% Resists +6% light +1% physical Mind.save +12 (+1 eff.) ---------- misc Infravis +2 Blink to a nearby random location (rad 12) Puts all charms on 13 cooldown A pair of boots made of leather. |
Galewrither (0 def, 12 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+0 eff.) Dmg.mod +3% lightning Res.pen +10% fire Apr +11 On Hit (Melee): * Slows global speed by 15% * 15% chance to daze at end of turn ----- def ----- Armour +12 Fatigue +5% Resists +15% cold +9% darkness +9% temporal Phys.save +15 (+2 eff.) Spell.save +14 (+2 eff.) Mind.save +10 (+1 eff.) ---------- misc Infravis +3 A pair of boots made of leather. |
Glarebane the pair of drakeskin leather boots (9 def, 11 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +5 Dex dps ---------- Dmg.mod +12% physical Res.pen +15% light Acc +2 (+1 eff.) Melee Ret 8 light 8 darkness ----- def ----- Armour +11 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Fatigue +5% Resists +12% lightning +12% temporal Phys.save +15 (+2 eff.) Spell.save +15 (+2 eff.) Mind.save +15 (+2 eff.) Disengage: Puts all charms on 8 cooldown Level 4.5 Pwr.cost 8 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Niregonik (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Mov.spd +10% Dmg.mod +6% mind Res.pen +5% acid Melee Ret 4 acid ----- def ----- Armour +5 Fatigue -5% Resists +3% lightning +16% cold +12% fire +5% arcane +15% mind Max.HP +54.00 ---------- misc Stam/turn +0.60 Rush: Puts all charms on 13 cooldown Level 4.5 Pwr.cost 13 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Obsidiandare (31 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +2 Dex +9 Mag +3 Wil +2 Con dps ---------- Acc +8 (+1 eff.) ----- def ----- Armour +5 Defense +31 (+3 eff.) Rng.Def +6 (+1 eff.) Fatigue +5% Resists +6% darkness Spell.save +7 (+1 eff.) Heal.mod +15% ---------- misc Spell.cld 10% Blink to a nearby random location (rad 13) Puts all charms on 13 cooldown A pair of boots made of leather. |
Rhuroddayon the Dimstriker (9 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Mag +5 Wil +4 Con dps ---------- Spell.crit +7% Crit.mult +10.00% Dmg.mod +6% darkness Melee Ret 4 blight ----- def ----- Armour +5 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Fatigue +5% Resists +6% mind +6% darkness ---------- misc Mana/turn +0.56 Max.mana +60.00 Rush: Puts all charms on 13 cooldown Level 3.0 Pwr.cost 13 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Rhylerand the pair of drakeskin leather boots (10 def, 16 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil ----- def ----- Armour +16 Defense +10 (+1 eff.) Rng.Def +10 (+1 eff.) Fatigue +5% Resists +12% darkness +3% temporal Crit.dmg- 5.00% Silence- +5% Pinning- +10% Knockbk- +5% ---------- misc Infravis +2 Blink to a nearby random location (rad 12) Puts all charms on 13 cooldown A pair of boots made of leather. |
Satyrwyrd (9 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +6 (+0 eff.) Mov.spd +10% Res.pen +15% nature +14% physical ----- def ----- Armour +5 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Fatigue -4% Resists +12% acid +6% temporal +9% fire +5% arcane +9% lightning Max.HP +49.00 ---------- misc Stam/turn +0.90 A pair of boots made of leather. |
Urutohell the pair of drakeskin leather boots (25 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee Ret 16 arcane ----- def ----- Armour +5 Defense +25 (+2 eff.) Fatigue -1% Crit.dmg- 10.00% Phys.save +11 (+1 eff.) Spell.save +23 (+3 eff.) Silence- +50% Confus- +38% Stun/Frz- +45% ---------- misc Max.enc +46 Infravis +2 Telepathy Demon/Minor Demon/Major Evasion: (Instant) Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 48% chance to evade melee and ranged attacks and 223 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Veliwe (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +6 Cun +5 Con dps ---------- Dmg.mod +6% mind Res.pen +20% mind ----- def ----- Armour +5 Fatigue -5% Resists +15% fire +9% mind +12% cold Phys.save +31 (+3 eff.) Mind.save +17 (+2 eff.) Heal/summ +20 ---------- misc Max.enc +50 Hate/m.crit +1.00 Max.psi +30.00 A pair of boots made of leather. |
Woegrind (10 def, 14 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +12 Lck +5 Dex dps ---------- Dmg.mod +3% darkness Res.pen +20% arcane +10% darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +14 Defense +10 (+1 eff.) Rng.Def +9 (+1 eff.) Fatigue +5% Resists +12% fire +5% arcane +6% darkness Stealth +15 ---------- misc Infravis +2 A pair of boots made of leather. |
Xanariakira (23 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +13 Lck +7 Dex dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Defense +23 (+2 eff.) Fatigue +5% Resists +3% acid +13% fire +6% darkness +19% cold Spell.save +6 (+1 eff.) Stealth +14 Disease- +5% Evasion: (Instant) Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 48% chance to evade melee and ranged attacks and 223 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of drakeskin leather boots 'Betolramina' (8 def, 13 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +5 Cun +5 Con dps ---------- Dmg.mod +18% arcane Melee Ret 12 mind ----- def ----- Armour +13 Defense +8 (+1 eff.) Rng.Def +9 (+1 eff.) Fatigue +5% Resists +5% arcane +15% mind Phys.save +23 (+2 eff.) Mind.save +25 (+2 eff.) ---------- misc Infravis +1 A pair of boots made of leather. |
pair of drakeskin leather boots 'Dimwinter' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +15% lightning +20% temporal +20% darkness Melee Ret 16 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue -4% Resists +9% lightning +30% temporal +25% darkness Phys.save +28 (+3 eff.) Spell.save +14 (+2 eff.) Mind.save +15 (+2 eff.) Def/telep +29 Res/telep +19% Dur/telep +16% ---------- misc Max.enc +46 A pair of boots made of leather. |
pair of drakeskin leather boots 'Fogwisp' (23 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Dmg.mod +15% darkness +9% fire Res.pen +16% temporal +10% darkness +25% fire ----- def ----- Armour +5 Defense +23 (+2 eff.) Fatigue +5% Resists +28% darkness +27% temporal Def/telep +28 Res/telep +17% Dur/telep +22% Blink to a nearby random location (rad 14) Puts all charms on 13 cooldown A pair of boots made of leather. |
pair of drakeskin leather boots 'Hettokalthothad' (8 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Wil dps ---------- Phys.crit +5.0% Spell.crit +1% Phys.pwr +6 (+0 eff.) Mov.spd +20% Dmg.mod +9% temporal Res.pen +5% temporal +15% physical ----- def ----- Armour +5 Defense +8 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +5% Spell.save +31 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.16 A pair of boots made of leather. |
pair of drakeskin leather boots 'Morningreeve' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +4 Cun +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +5 (+0 eff.) Dmg.mod +6% light +9% mind Res.pen +5% light Apr +9 Melee Ret 12 mind On Hit (Melee): * 30% chance to blind ----- def ----- Armour +5 Fatigue -1% Resists +3% mind Phys.save +16 (+2 eff.) Mind.save +18 (+2 eff.) ---------- misc Max.enc +26 A pair of boots made of leather. |
pair of drakeskin leather boots 'Nerudaba' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +8 Mag +10 Wil +2 Cun +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +6 (+0 eff.) Res.pen +14% physical ----- def ----- Armour +5 Fatigue +5% Crit.dmg- 15.00% Blink to a nearby random location (rad 36) Puts all charms on 13 cooldown A pair of boots made of leather. |
pair of drakeskin leather boots 'Nooncrack' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +5 Wil +2 Cun dps ---------- Phys.crit +6.0% Phys.pwr +6 (+0 eff.) Mov.spd +20% Apr +13 ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane +6% light Crit.dmg- 15.00% ---------- misc Telepathy Humanoid/Orc Blink to a nearby random location (rad 11) Puts all charms on 13 cooldown A pair of boots made of leather. |
pair of drakeskin leather boots 'Ravenmight' (0 def, 14 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Mag +3 Wil +4 Con dps ---------- Res.pen +20% darkness +5% blight On Hit (Melee): * 30% chance to inflict 15% damage reduction * 31% chance to corrode armour by 30% ----- def ----- Armour +14 Fatigue +5% Resists +3% acid ---------- misc Infravis +3 Blink to a nearby random location (rad 13) Puts all charms on 13 cooldown A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +4.0% Atk.spd 100% Dmg.conv 40% item nature slow On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Arcpain the drakeskin leather gloves (0 def, 9 armour)1.0 T5 hands armor [Random Unique] Nature/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +2 (+0 eff.) Mind.pwr +10 (+1 eff.) Melee+ 12 fire 35 darkness 31 mind Dmg.mod +7% fire On Hit (Melee): * 30% chance to daze at end of turn * 21% chance to cause random gloom ----- def ----- Armour +9 Resists +8% fire Phys.save +3 (+0 eff.) Mind.save -6 (+0 eff.) HP.reg +6.00 Heal.mod +20% ---------- misc Stam/turn +0.90 Psi/turn +0.38 Max.stam +15.00 Unarmed combat: Power 134% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +14 fire On Hit: 10% Reproach 5 On Hit: 10% Second Wind 1 On Hit: 10% Fire Breath 5 Ruined Earth: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Arussra (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +9 Mag +8 Wil +6 Con dps ---------- Melee+ 19 arcane 11 blight Dmg.mod +11% blight ----- def ----- Armour +3 Resists +7% arcane +8% blight Crit.dmg- 15.00% Phys.save +30 (+3 eff.) Spell.save +8 (+1 eff.) Mind.save +9 (+1 eff.) Disarm- +45% ---------- misc Infravis +3 See.Invis +3 Unarmed combat: Power 131% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +24 physical +19 arcane +4 mind On Hit.r1 +12 mind On Crit.r2 +12 blight On Hit: 20% Soul Rot 5 On Hit: 10% Juggernaut 1 On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bokagorn the Thunderjustice (0 def, 9 armour)1.0 T5 hands armor [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Melee+ 15 lightning Dmg.mod +10% lightning Acc +14 (+2 eff.) Apr +13 Melee Ret 8 lightning ----- def ----- Armour +9 Resists +9% lightning +6% darkness +27% blight +6% cold +5% arcane +6% fire Spell.save +23 (+3 eff.) Mind.save +11 (+1 eff.) Max.HP +80.00 Unarmed combat: Power 143% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +11 Apr +20 Crit +5.0% Atk.spd 100% Melee+ +8 lightning On Crit.r2 +13 lightning On Hit: 10% Lightning Breath 5 On Hit: 10% Battle Shout 5 On Hit: * Slows global speed by 22% * 19% chance to corrode armour by 30% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Eclipsebreacher (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex +3 Con dps ---------- Melee+ 13 blight Dmg.mod +11% blight Res.pen +10% darkness ----- def ----- Armour +3 Resists +9% blight Phys.save +30 (+3 eff.) Spell.save +8 (+1 eff.) Mind.save +10 (+1 eff.) HP.reg +5.50 Disarm- +47% ---------- misc Stam/turn +1.30 Psi/turn +0.40 Max.stam +5.00 Unarmed combat: Power 142% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +33 physical On Hit.r1 +12 physical On Crit.r2 +14 blight On Hit: 20% Soul Rot 5 On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 Juggernaut: (Instant) Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hanohad the Dourstreaker (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +10 Mag +7 Wil +8 Cun dps ---------- Melee+ 10 mind 15 arcane Dmg.mod +8% mind Res.pen +5% darkness Acc +9 (+1 eff.) Apr +12 On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +3 Resists +9% darkness +8% mind +7% arcane Unarmed combat: Power 131% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +9 Apr +13 Crit +5.0% Atk.spd 100% Melee+ +11 arcane +12 darkness On Crit.r2 +13 mind On Hit: 15% Perfect Strike 5 On Hit: 20% Psychic Lobotomy 5 On Hit: 10% Manathrust 3 Disperse Magic: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Shinerain (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Spell.crit +9% Phys.pwr +18 (+1 eff.) Spell.pwr +11 (+1 eff.) Dmg.mod +3% light +3% fire Res.pen +15% nature +15% light ----- def ----- Armour +3 Resists +6% light Phys.save +27 (+3 eff.) Spell.save +9 (+1 eff.) Mind.save +9 (+1 eff.) Disarm- +36% ---------- misc Mana/turn +0.34 Light +1 Unarmed combat: Power 146% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +17 arcane +29 physical On Crit.r2 +8 nature On Hit: 10% Juggernaut 1 On Hit: 10% Elemental Bolt 5 Juggernaut: (Instant) Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xothra (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature While equipped: dps ---------- Melee+ 15 acid 13 fire Dmg.mod +9% acid +11% fire +12% arcane +3% mind ----- def ----- Armour +3 Resists +9% acid +9% fire +9% mind HP.reg +4.80 ---------- misc Stam/turn +0.80 Psi/turn +0.38 Unarmed combat: Power 132% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +8 mind On Hit.r1 +4 mind On Crit.r2 +14 acid +15 fire On Hit: 10% Acid Breath 5 On Hit: 10% Second Wind 1 On Hit: 10% Fire Breath 5 On Hit: * 40% chance to cause random gloom Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Yvomira the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Mag +5 Con dps ---------- Crit.mult +5.00% Mind.pwr +18 (+1 eff.) Melee+ 70 mind 80 darkness On Hit (Melee): * 46% chance to cause random gloom ----- def ----- Armour +3 Phys.save +30 (+3 eff.) Spell.save +18 (+2 eff.) Mind.save -1 (+0 eff.) Disarm- +37% ---------- misc Vim/s.crit +5.00 Max.mana +20.00 Unarmed combat: Power 134% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Melee+ +4 blight +25 physical On Hit: 10% Juggernaut 1 On Hit: 20% Reproach 5 Ruined Earth: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Shockglean' (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +16 Cun +16 Dex dps ---------- Melee+ 12 acid Dmg.mod +11% acid Res.pen +10% blight Acc +19 (+2 eff.) Apr +27 On Hit (Melee): * 15% chance to daze at end of turn * 20% chance to disease ----- def ----- Armour +3 Resists +9% acid +6% lightning Unarmed combat: Power 128% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +19 Apr +23 Crit +5.0% Atk.spd 100% Melee+ +4 lightning On Hit.r1 +16 blight On Crit.r2 +13 acid +4 blight On Hit: 10% Acid Breath 5 On Hit: 30% Perfect Strike 5 Steady Shot: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Sunwilter' (0 def, 8 armour)1.0 T5 hands armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 15% chance to blind ----- def ----- Armour +8 Resists +6% blight +6% light Spell.save +6 (+1 eff.) Mind.save +13 (+1 eff.) Max.HP +75.00 HP.reg +8.70 ---------- misc Stam/turn +2.50 Psi/turn +0.40 Max.stam +35.00 Unarmed combat: Power 144% Range: 1.1x Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +11 Apr +5 Crit +5.0% Atk.spd 100% On Hit.r1 +8 light On Hit: 10% Battle Shout 5 On Hit: 10% Slumber 5 On Hit: 10% Second Wind 1 On Hit: * 20% chance to blind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+1 eff.) Mind.pwr +8 (+0 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 8 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Aerigarin the drakeskin leather cap (0 def, 11 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +14 Cun +9 Dex dps ---------- Apr +15 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Fatigue +5% Resists +6% blight +3% temporal ---------- misc Max.psi +20.00 Infravis +3 Telepathy Dragon A cap made of leather. |
Balorath the Flarenigh (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +17 Dex dps ---------- Res.pen +5% fire Melee Ret 20 fire On Hit (Melee): * Slows global speed by 30% * 15% chance to daze at end of turn ----- def ----- Armour +5 Fatigue +5% Resists +11% acid +20% darkness +15% fire +20% lightning +15% cold ---------- misc Infravis +6 A cap made of leather. |
Belyrina the drakeskin leather cap (10 def, 11 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +8 Dex +4 Wil +8 Cun dps ---------- Dmg.mod +3% mind Acc +12 (+1 eff.) On Hit (Melee): * Slows global speed by 31% On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +10 (+1 eff.) Fatigue +5% Resists +6% temporal ---------- misc Hate/m.crit +2.00 Max.psi +20.00 Infravis +4 A cap made of leather. |
Bloomobsidian (9 def, 5 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Wil +5 Cun +19 Con dps ---------- Mind.pwr +6 (+0 eff.) ----- def ----- Armour +5 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Fatigue +5% Resists +3% blight +6% nature +6% darkness Poison- +25% Pinning- +10% A cap made of leather. |
Chalydir the drakeskin leather cap (0 def, 11 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +9 Dex +4 Wil +5 Cun +5 Con dps ---------- Phys.crit +2.0% Phys.pwr +6 (+0 eff.) Mind.pwr +6 (+0 eff.) Dmg.mod +3% physical Res.pen +10% physical Apr +1 ----- def ----- Armour +11 Fatigue +5% Resists +23% darkness +5% arcane ---------- misc Stam/turn +0.20 Infravis +5 A cap made of leather. |
Chargeblight the drakeskin leather cap (0 def, 8 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Str +9 Wil dps ---------- Res.pen +10% mind Melee Ret 10 physical On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +8 Fatigue +5% Resists +17% blight +3% acid Spell.save +31 (+3 eff.) Mind.save +14 (+1 eff.) ---------- misc Infravis +4 Skullcracker: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 3973.5 Physical damage. If the attack hits, the target is confused (49% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Curetickler (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +3 Dex +4 Cun +5 Con dps ---------- Dmg.mod +6% arcane Res.pen +15% arcane ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +14% temporal -31% light +5% arcane +20% mind +15% nature Mind.save +24 (+2 eff.) HP.reg +7.70 Confus- +44% A cap made of leather. |
Eilinybretha (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +14 Str +3 Con dps ---------- Phys.pwr +6 (+0 eff.) Dmg.mod +12% arcane ----- def ----- Armour +5 Fatigue +5% Resists +4% physical Phys.save +45 (+5 eff.) Mind.save +3 (+0 eff.) Die.at -40.00 life Blind- +10% Disarm- +10% A cap made of leather. |
Erutodor the drakeskin leather cap (6 def, 14 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Wil dps ---------- Mind.pwr +4 (+0 eff.) Dmg.mod +9% arcane ----- def ----- Armour +14 Defense +6 (+1 eff.) Fatigue +5% Resists +9% fire +15% blight +14% cold +5% arcane +6% all Phys.save +13 (+1 eff.) Mind.save +18 (+2 eff.) Heal/summ +10 ---------- misc Max.hate +6.00 Telepathy Humanoid/Orc A cap made of leather. |
Hellsstar the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +6 Str +3 Dex +10 Wil +5 Cun +4 Con dps ---------- Mind.pwr +4 (+0 eff.) Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +13% blight +9% fire Phys.save +15 (+2 eff.) Mind.save +24 (+2 eff.) ---------- misc Psi/ret +0.08 Max.psi +30.00 Telepathy Dragon Battle Cry: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Isaseba the Cracklewyrd (12 def, 10 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Cun +8 Wil dps ---------- Dmg.mod +12% lightning Acc +12 (+1 eff.) Melee Ret 4 lightning On Hit (Melee): * 15% chance to daze at end of turn On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +12 (+1 eff.) Fatigue +5% Resists +15% blight +12% light +3% lightning Mind.save +15 (+2 eff.) ---------- misc Infravis +3 A cap made of leather. |
Manyregoblek (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Cun +25 Dex dps ---------- Dmg.mod +18% arcane +6% acid Apr +6 Melee Ret 12 arcane 4 acid ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane +6% acid A cap made of leather. |
Mucktrail (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +9 Dex +3 Mag +8 Cun +5 Con dps ---------- Dmg.mod +9% nature Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +13% nature Phys.save +15 (+2 eff.) Spell.save +9 (+1 eff.) Mind.save +14 (+1 eff.) Max.HP +110.00 Heal.mod +30% ---------- misc Infravis +3 Telepathy Demon/Minor Demon/Major Battle Cry: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Mucushunger (9 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Disrupt While equipped: Stats +6 Str +6 Wil +6 Cun dps ---------- Phys.pwr +12 (+1 eff.) Res.pen +5% acid Acc +12 (+1 eff.) On Hit (Melee): * Slows global speed by 30% On Melee Ret: * 19% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +9 (+1 eff.) Fatigue +5% Resists +9% lightning +12% physical +6% darkness +11% blight +3% fire +13% nature +9% light Phys.save +13 (+1 eff.) Spell.save +3 (+1 eff.) A cap made of leather. |
Noonstrike the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +10 Wil dps ---------- Dmg.mod +9% light Res.pen +15% darkness Melee Ret 8 light ----- def ----- Armour +5 Fatigue +5% Resists +6% lightning +22% darkness +27% blight +14% nature +18% light Mind.save +14 (+1 eff.) ---------- misc Light +3 A cap made of leather. |
Olorarin the drakeskin leather cap (0 def, 11 armour)2.0 T5 head armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Str +5 Wil +4 Cun dps ---------- Mind.pwr +5 (+0 eff.) Dmg.mod +6% physical ----- def ----- Armour +11 Fatigue +5% Resists +14% blight +14% cold +13% nature +13% fire Phys.save +20 (+2 eff.) HP.reg +0.80 A cap made of leather. |
Poranne (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Dex +4 Wil +8 Cun dps ---------- Crit.mult +10.00% Mind.pwr +6 (+0 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +14% lightning +13% temporal Mind.save +3 (+0 eff.) Heal/summ +40 ---------- misc Max.hate +6.00 A cap made of leather. |
Shadowcutter the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Dex +4 Cun +4 Con dps ---------- Phys.pwr +5 (+0 eff.) Dmg.mod +31% acid Res.pen +10% darkness +25% acid Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +25% cold ---------- misc Breathe water A cap made of leather. |
Torchshaper the drakeskin leather cap (11 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +9 Dex +4 Wil +15 Cun dps ---------- Mind.pwr +5 (+0 eff.) Dmg.mod +12% fire Res.pen +20% darkness +25% fire Acc +11 (+1 eff.) Melee Ret 4 fire On Melee Ret: * 19% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+1 eff.) Fatigue +5% Resists +9% darkness A cap made of leather. |
Tulavon the Sunqueller (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +11 Con dps ---------- Phys.pwr +6 (+0 eff.) Dmg.mod +3% fire Melee Ret 12 light 16 fire ----- def ----- Armour +5 Fatigue +5% Resists +13% nature +6% light Phys.save +15 (+2 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Max.HP +87.00 Heal.mod +21% ---------- misc Light +2 Battle Cry: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Zuzor the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +8 Dex +7 Cun +14 Con dps ---------- Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists -40% light +6% fire Crit.dmg- 15.00% Phys.save +3 (+0 eff.) Die.at -60.00 life HP.reg +6.30 Disease- +10% Stun/Frz- +10% Teleport- +10% A cap made of leather. |
drakeskin leather cap 'Aerikan' (11 def, 17 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +9 Cun +6 Con dps ---------- Phys.crit +2.0% Dmg.mod +6% physical Acc +11 (+1 eff.) On Melee Ret: * 19% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +17 Defense +11 (+1 eff.) Fatigue +5% Resists +1% physical Phys.save +35 (+4 eff.) Mind.save +13 (+1 eff.) ---------- misc Stam/ret +2.60 Equi/ret +3.00 Battle Cry: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
drakeskin leather cap 'Dairodin' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +6% mind +6% temporal ----- def ----- Armour +5 Fatigue +5% Resists +14% acid +17% light +14% lightning +14% cold +15% fire +15% nature +20% darkness Crit.dmg- 15.00% Spell.save +7 (+1 eff.) Max.HP +109.00 Heal.mod +24% ---------- misc Telepathy Demon/Minor Demon/Major A cap made of leather. |
drakeskin leather cap 'Dairugund' (7 def, 13 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Mag +2 Wil +4 Cun +10 Con ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +5% Resists +5% all Phys.save +14 (+2 eff.) ---------- misc Stam/ret +1.80 Equi/ret +2.50 Infravis +2 See.Invis +6 Telepathy Dragon A cap made of leather. |
drakeskin leather cap 'Darkwarden' (0 def, 10 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +4 Wil +4 Cun +5 Con dps ---------- Mind.pwr +6 (+0 eff.) Dmg.mod +6% nature +6% darkness Res.pen +10% nature +5% acid Melee Ret 8 acid On Hit (Melee): * 31% chance to corrode armour by 30% ----- def ----- Armour +10 Fatigue +5% Resists +6% darkness Phys.save +10 (+1 eff.) Mind.save +11 (+1 eff.) ---------- misc Infravis +3 Battle Cry: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
drakeskin leather cap 'Fireravage' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +7 Wil +9 Con dps ---------- Phys.pwr +12 (+1 eff.) Dmg.mod +21% fire ----- def ----- Armour +5 Fatigue +5% Resists +6% fire +14% physical +5% arcane +22% mind Phys.save +9 (+1 eff.) Spell.save +38 (+4 eff.) Mind.save +25 (+2 eff.) Confus- +46% A cap made of leather. |
drakeskin leather cap 'Hathanarirain' (7 def, 14 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Str +10 Con dps ---------- Phys.pwr +6 (+0 eff.) Dmg.mod +3% temporal Melee Ret 20 mind ----- def ----- Armour +14 Defense +7 (+1 eff.) Fatigue +5% Resists +9% temporal +6% all Phys.save +27 (+3 eff.) Mind.save +11 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Battle Cry: Puts all charms on 14 cooldown Level 2.0 Pwr.cost 14 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
drakeskin leather cap 'Hurotir' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Wil +5 Cun dps ---------- Mind.pwr +5 (+0 eff.) Res.pen +5% arcane Melee Ret 9 physical ----- def ----- Armour +5 Fatigue +5% Resists +9% lightning +9% blight +13% fire +5% arcane +14% cold Mind.save +6 (+1 eff.) Teleport- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Skullcracker: Puts all charms on 10 cooldown Level 3.0 Pwr.cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 3973.5 Physical damage. If the attack hits, the target is confused (49% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
drakeskin leather cap 'Zerunik' (12 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Cun +9 Str dps ---------- Acc +6 (+1 eff.) On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +12 (+1 eff.) Fatigue +5% Resists +14% lightning +15% temporal +3% mind Crit.dmg- 15.00% Mind.save +10 (+1 eff.) Disease- +10% Silence- +5% Teleport- +10% A cap made of leather. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 15 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
436 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: dps ---------- Phys.pwr +7 (+0 eff.) ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +6 Masteries +0.10 Cunning/Stealth Blood Grasp: Level 3.0 Pwr.cost 5 out of 15/15. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 549.21 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Aeruna the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag +1 Wil dps ---------- Spell.crit +9% Mind.crit +12% Spell.pwr +5 (+1 eff.) Mind.pwr +11 (+1 eff.) Dmg.mod +12% blight ----- def ----- Resists +13% blight +15% darkness Crit.dmg- 10.00% Mind.save +9 (+1 eff.) ---------- misc Max.mana +40.00 Light +9 Infravis +6 See.Invis +14 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 233 blight damage or heals 350 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bokudan the Flashmark1.0 T5 lite [Random Unique] Nature While equipped: Stats +12 Wil dps ---------- Phys.crit +11.0% Crit.mult +34.00% Phys.pwr +19 (+1 eff.) Dmg.mod +6% temporal Res.pen +10% fire On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% acid +6% fire Max.HP +69.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cloudhue1.0 T5 lite [Random Unique] Master/Psionic While equipped: Stats +9 Cun dps ---------- Dmg.mod +6% lightning +6% fire Res.pen +20% lightning Melee Ret 8 fire ----- def ----- Defense +14 (+1 eff.) Resists +12% lightning Phys.save +20 (+2 eff.) Spell.save +20 (+2 eff.) Mind.save +30 (+3 eff.) ---------- misc Light -6 Infravis +9 See.Stealth +22 See.Invis +21 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Duskquarry the dwarven lantern1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +14 Wil dps ---------- Phys.crit +6.0% Mind.crit +11% Crit.mult +19.00% Phys.pwr +8 (+0 eff.) Mind.pwr +8 (+0 eff.) Dmg.mod +13% mind +9% darkness +6% nature Res.pen +5% darkness +10% nature On Hit (Melee): * Slows global speed by 15% * 15% chance to inflict 15% damage reduction ----- def ----- Resists +12% darkness Mind.save +11 (+1 eff.) ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eremyzilathad1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +4.0% Mind.crit +12% Crit.mult +18.00% Phys.pwr +9 (+0 eff.) Mind.pwr +10 (+1 eff.) ----- def ----- Resists +5% arcane +9% lightning Spell.save +6 (+1 eff.) Mind.save +12 (+1 eff.) Max.HP +80.00 Pinning- +10% Teleport- +5% ---------- misc Light +4 Telepathy Dragon Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Hurenik the Starvalor1.0 T5 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +9 Cun +3 Con dps ---------- On Hit (Melee): * 31% chance to blind ----- def ----- Resists +6% light +3% all Spell.save +13 (+2 eff.) Max.HP +67.00 Poison- +10% Disease- +10% Cut- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light -6 Infravis +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Manayaleg the Vipervault1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +7 Wil dps ---------- Phys.crit +5.0% Crit.mult +19.00% Phys.pwr +8 (+0 eff.) Dmg.mod +6% nature +9% fire ----- def ----- Resists +3% lightning +18% light +5% arcane +3% nature Max.HP +53.00 ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Offal's kiss the dwarven lantern0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +7 Mag dps ---------- Spell.crit +6% Spell.pwr +20 (+2 eff.) Dmg.mod +6% nature Res.pen +10% blight +10% nature Melee Ret 12 nature ----- def ----- Resists +24% blight +12% darkness ---------- misc Light +9 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 233 blight damage or heals 350 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Samigorn1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Mind.crit +18% Mind.pwr +22 (+1 eff.) Melee Ret 4 mind ----- def ----- Armour +6 Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +9% lightning Crit.dmg- 10.00% Mind.save +23 (+2 eff.) Max.HP +80.00 Blind- +10% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Silita1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Cun +12 Wil dps ---------- Spell.pwr +2 (+0 eff.) S.pwr/crit +6 Dmg.mod +3% blight +14% darkness +13% mind Res.pen +15% blight ----- def ----- Resists +12% light Affinity +5% darkness Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 Light -6 Infravis +13 Moonlight Ray: Puts all charms on 4 cooldown Level 4.0 Pwr.cost 4 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 484.07 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Smearsteel1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +7 Wil dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +7 (+0 eff.) On Hit (Melee): * 10 arcane resource burn * Slows global speed by 15% ----- def ----- Resists +6% acid +3% nature +9% light Spell.save +22 (+3 eff.) Max.HP +61.00 ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Toxinblight the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +7 (+0 eff.) Dmg.mod +24% nature Res.pen +20% nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% nature Phys.save +14 (+2 eff.) Heal.mod +27% ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Xanuleda1.0 T5 lite [Random Unique] Disrupt/Master While equipped: Stats +10 Cun dps ---------- Crit.mult +5.00% ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +3% all Spell.save +15 (+2 eff.) Mind.save +9 (+1 eff.) ---------- misc Stam/turn +0.40 Max.psi +10.00 Light -1 Infravis +8 Telepathy Dragon Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Blastedge'1.0 T5 lite [Random Unique] Disrupt/Psionic While equipped: dps ---------- Mind.crit +19% Mind.pwr +21 (+1 eff.) Dmg.mod +6% lightning On Hit (Melee): * Slows global speed by 31% ----- def ----- Resists +3% lightning +3% fire +9% nature +3% all Spell.save +33 (+4 eff.) Mind.save +24 (+2 eff.) ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Galudig'1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +12 (+1 eff.) Acc +6 (+1 eff.) ----- def ----- Resists +9% temporal +6% nature +9% light Mind.save +15 (+2 eff.) HP.reg +0.60 Blind- +49% Confus- +30% ---------- misc Light +15 See.Stealth +25 See.Invis +22 Track: Puts all charms on 20 cooldown Level 7.5 Pwr.cost 20 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 208 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Scorchparry'1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +9 Cun +5 Con dps ---------- Dmg.mod +3% arcane +6% fire Res.pen +26% fire Melee Ret 8 fire ----- def ----- Resists +11% blight +6% fire +5% arcane HP.reg +6.20 Blind- +44% Confus- +27% ---------- misc Light +0 Infravis +7 See.Stealth +19 See.Invis +18 Track: Puts all charms on 20 cooldown Level 6.0 Pwr.cost 20 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 186 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Corpsehunter (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +6 Str +3 Con dps ---------- Dmg.mod +11% mind +11% fire Res.pen +25% physical On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +9 (+1 eff.) Rng.Def +9 (+1 eff.) Resists +6% light +9% lightning Mind.save +13 (+1 eff.) Blind- +5% Pinning- +10% Stun/Frz- +5% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Glarita the voratun pickaxe (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str dps ---------- Crit.mult +20.00% Phys.pwr +9 (+0 eff.) Dmg.mod +14% fire +14% mind +12% temporal Res.pen +20% blight +20% temporal Apr +8 On Hit (Melee): * 20% chance to disease ----- def ----- Mind.save +11 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Isloldassra the Sewerbiter (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +7 Str +4 Con dps ---------- On Hit (Melee): * Slows global speed by 31% ----- def ----- Armour +2 Resists +9% acid +5% darkness +9% fire +3% cold +6% nature +5% arcane Mind.save +10 (+1 eff.) ---------- misc Light +1 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mayythra (dig speed 14 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +16 Str +9 Wil +6 Cun +4 Con dps ---------- Phys.crit +11.0% Mind.crit +14% Acc +13 (+1 eff.) Apr +2 Melee Ret 8 temporal ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue -10% Heal.mod +10% ---------- misc Stam/turn +0.60 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shocktyphoon the voratun pickaxe (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +5 Cun +3 Str dps ---------- Dmg.mod +6% acid Res.pen +20% lightning +25% physical Acc +9 (+1 eff.) On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Resists +6% lightning ---------- misc Infravis +8 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Bokovon' (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +8 Str +1 Dex dps ---------- Crit.mult +18.00% Phys.pwr +9 (+0 eff.) S.pwr/crit +6 Dmg.mod +6% physical Apr +20 ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Spell.save +6 (+1 eff.) Die.at -60.00 life Heal.mod +20% ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 13 cooldown Level 6.0 Pwr.cost 13 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +113 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Ragitodin' (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Nature/Psionic While equipped: Stats +3 Str +1 Dex dps ---------- Crit.mult +15.00% Dmg.mod +14% fire +13% mind +9% nature Melee Ret 4 mind ----- def ----- Resists +15% darkness +13% nature Affinity +15% darkness Mind.save +15 (+2 eff.) ---------- misc Equi/ret +0.12 Max.hate +4.00 Infravis +9 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+1 eff.) Apr +12 ----- def ----- Defense +12 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.0 Pwr.cost 9 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 133 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 101 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
stralite torque of clear mind 'Bethitira' [power 3] (5 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Dmg.mod +6% mind Acc +6 (+1 eff.) Apr +6 ----- def ----- Defense +3 (+0 eff.) Rng.Def +3 (+0 eff.) Resists +5% arcane ---------- misc Talents +8 Silence Cooldown Silence -2 Absorb and nullify at most 3 detrimental mental status effects in the next 10 turns Puts all charms on 5 cooldown 100% to regenerate 8 psi. Torques are made by powerful psionics to store psionic powers. |
Blastwake the voratun torque of charged psionic shield [power 161] (10 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee Ret 4 lightning 8 fire On Hit (Melee): * 31% chance to daze at end of turn ----- def ----- Resists +6% nature +6% fire +6% light +5% arcane ---------- misc Talents +14 Silence Cooldown Silence -3 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 161 for 7 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
Blazespiker the voratun torque of thermal psionic shield [power 103] (10 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% acid +6% light Res.pen +5% light +10% fire Melee Ret 8 acid ----- def ----- Resists +3% acid +12% fire +9% light Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 103 for 7 turns Puts all charms on 10 cooldown 100% to regenerate 7 psi. Torques are made by powerful psionics to store psionic powers. |
Relguleg the voratun torque of psychoportation [power 51] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Cun dps ---------- Res.pen +10% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% lightning +6% temporal +9% nature +6% darkness ---------- misc Talents +5 Telekinetic Blast +5 Silence Cooldown Silence -1 Teleport randomly (rad 51) Puts all charms on 15 cooldown 100% to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Emith' [power 277] (3 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +6 Dex ----- def ----- Fatigue -2% Resists +6% light +6% cold ---------- misc Telepathy Dragon Humanoid/Orc Talents +4 Telekinetic Blast +5 Silence Cooldown Silence -1 Fire a blast of psionic energies in a range 23 beam dealing 138.50 to 277.00 mind damage Puts all charms on 3 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of thermal psionic shield 'Treefear' [power 159] (10 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% nature +3% fire Res.pen +5% nature Melee Ret 8 blight On Hit (Melee): * 20% chance to disease ----- def ----- Resists +3% blight ---------- misc Talents +4 Silence Cooldown Silence -1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 159 for 7 turns Puts all charms on 10 cooldown 100% to regenerate 11 psi. Torques are made by powerful psionics to store psionic powers. |
Beliyamina [power 5] (5 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +3% temporal Res.pen +10% temporal Melee Ret 16 acid ----- def ----- Mind.save +20 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.psi +20.00 Wards +5 acid +5 nature +5 light Talents +1 Ward Remove up to 5 poisons or diseases from a target within range 23 (based on Willpower) Puts all charms on 5 cooldown Natural totems are made by powerful wilders to store nature power. |
Undeathpeal the dragonbone totem of cure ailments [power 4] (5 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +20% nature On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +3% nature +9% darkness ---------- misc Talents +4 Rushing Claws Cooldown Rushing Claws -1 Remove up to 4 poisons or diseases from a target within range 23 (based on Willpower) Puts all charms on 5 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By dum the Hulk Rogue level 50
13rd Haze 122nd year of Ascendancy at 05:40 see stats
Don't mind the slimy smell (Insane (Adventure) difficulty)
Have 400 walls on the sludgenest turn into hostile creatures.By dum the Hulk Rogue level 50
34th Dusk 122nd year of Ascendancy at 17:00 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By dum the Hulk Rogue level 50
11st Haze 122nd year of Ascendancy at 00:10 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By dum the Hulk Rogue level 50
31st Dusk 122nd year of Ascendancy at 03:36 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By dum the Hulk Rogue level 50
60th Dusk 122nd year of Ascendancy at 11:27 see stats
In the company of slimes (Insane (Adventure) difficulty)
Have 500 walls on the sludgenest turn into hostile creatures.By dum the Hulk Rogue level 50
36th Dusk 122nd year of Ascendancy at 00:06 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By dum the Hulk Rogue level 10
12nd Dusk 122nd year of Ascendancy at 12:04 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By dum the Hulk Rogue level 20
13rd Dusk 122nd year of Ascendancy at 18:17 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By dum the Hulk Rogue level 30
17th Dusk 122nd year of Ascendancy at 21:05 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By dum the Hulk Rogue level 40
28th Dusk 122nd year of Ascendancy at 14:54 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By dum the Hulk Rogue level 50
28th Dusk 122nd year of Ascendancy at 14:54 see stats
Mad slime dash (Insane (Adventure) difficulty)
Have 300 walls on the sludgenest turn into hostile creatures.By dum the Hulk Rogue level 50
33rd Dusk 122nd year of Ascendancy at 13:30 see stats
Oozemancer (Insane (Adventure) difficulty)
Destroyed the corrupted oozemancer.By dum the Hulk Rogue level 50
29th Dusk 122nd year of Ascendancy at 06:05 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By dum the Hulk Rogue level 50
32nd Dusk 122nd year of Ascendancy at 01:01 see stats
Pest Control (Insane (Adventure) difficulty)
Killed 1000 reproducing vermin.By dum the Hulk Rogue level 50
32nd Dusk 122nd year of Ascendancy at 11:54 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By dum the Hulk Rogue level 35
28th Dusk 122nd year of Ascendancy at 02:22 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By dum the Hulk Rogue level 2
12nd Dusk 122nd year of Ascendancy at 11:22 see stats
Slime killer party (Insane (Adventure) difficulty)
Have 200 walls on the sludgenest turn into hostile creatures.By dum the Hulk Rogue level 50
32nd Dusk 122nd year of Ascendancy at 05:33 see stats
Slimefest (Insane (Adventure) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By dum the Hulk Rogue level 50
30th Dusk 122nd year of Ascendancy at 13:50 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By dum the Hulk Rogue level 35
28th Dusk 122nd year of Ascendancy at 02:23 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By dum the Hulk Rogue level 50
56th Dusk 122nd year of Ascendancy at 00:19 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By dum the Hulk Rogue level 50
38th Dusk 122nd year of Ascendancy at 09:33 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By dum the Hulk Rogue level 32
18th Dusk 122nd year of Ascendancy at 13:06 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By dum the Hulk Rogue level 50
12nd Haze 122nd year of Ascendancy at 14:10 see stats
Log
You transfer regeneration infusion of the sneak (heal 4154 over 5 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer regeneration infusion of the psychic (heal 4192 over 5 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.
Dum deactivates Apply Poison.
Dum deactivates Volatile Poison.














































































































































































