Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v2.5f: Revised high level play for ToME 1.4.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Allow Respec Anywhere 1.2.3Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Items Vault 1.3.0Donators/Buyers bonus! Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Berserker |
Level / Exp | 65 / 90% |
Size | medium |
Lifes / Deaths | Killed by shadowblade at level 9 on the 10th Flare 122nd year of Ascendancy at 17:22 / 100Killed by Weirdling Beast at level 17 on the 27th Haze 122nd year of Ascendancy at 00:26 Killed by gwelgoroth at level 17 on the 29th Haze 122nd year of Ascendancy at 14:42 Killed by ultimate gwelgoroth at level 17 on the 29th Haze 122nd year of Ascendancy at 15:05 Killed by Burb the snow giant champion at level 21 on the 72nd Regrowth 123rd year of Ascendancy at 00:11 Killed by elven corruptor at level 26 on the 78th Regrowth 123rd year of Ascendancy at 12:34 Killed by Vorumina the slimy ooze at level 47 on the 2nd Mirth 124th year of Ascendancy at 11:22 Killed by slimy ooze at level 47 on the 2nd Mirth 124th year of Ascendancy at 12:44 Killed by Ce'Nemina the brittle clear ooze at level 47 on the 2nd Mirth 124th year of Ascendancy at 14:46 Killed by Adaba the slimy ooze at level 47 on the 2nd Mirth 124th year of Ascendancy at 18:47 Killed by Belabeth the brittle clear ooze at level 47 on the 3rd Mirth 124th year of Ascendancy at 00:45 Killed by Belabeth the brittle clear ooze at level 47 on the 3rd Mirth 124th year of Ascendancy at 01:44 Killed by shadow at level 47 on the 3rd Mirth 124th year of Ascendancy at 02:39 Killed by shadow at level 47 on the 3rd Mirth 124th year of Ascendancy at 02:54 Killed by ritch flamespitter at level 47 on the 3rd Mirth 124th year of Ascendancy at 03:33 Killed by Glorura the brittle clear ooze at level 47 on the 3rd Mirth 124th year of Ascendancy at 03:55 Killed by shadow at level 47 on the 3rd Mirth 124th year of Ascendancy at 04:20 Killed by Salegabeth the brittle clear ooze at level 47 on the 3rd Mirth 124th year of Ascendancy at 05:17 Killed by Xeramira the crimson ooze at level 47 on the 3rd Mirth 124th year of Ascendancy at 05:52 Killed by minotaur at level 47 on the 3rd Mirth 124th year of Ascendancy at 06:31 Killed by shadow at level 47 on the 3rd Mirth 124th year of Ascendancy at 07:04 Killed by ritch flamespitter at level 47 on the 3rd Mirth 124th year of Ascendancy at 07:48 Killed by minotaur at level 47 on the 3rd Mirth 124th year of Ascendancy at 07:58 Killed by fire drake at level 47 on the 3rd Mirth 124th year of Ascendancy at 08:13 Killed by shadow at level 47 on the 3rd Mirth 124th year of Ascendancy at 09:08 Killed by thought-forged warrior at level 47 on the 3rd Mirth 124th year of Ascendancy at 09:26 Killed by shadow at level 47 on the 3rd Mirth 124th year of Ascendancy at 09:53 Killed by Xyyath the crimson ooze at level 47 on the 3rd Mirth 124th year of Ascendancy at 10:09 Killed by Silirarin the poison ooze at level 48 on the 3rd Mirth 124th year of Ascendancy at 13:37 Killed by Velonne the slimy ooze at level 48 on the 3rd Mirth 124th year of Ascendancy at 14:15 Killed by Siliriann the crimson ooze at level 48 on the 3rd Mirth 124th year of Ascendancy at 14:49 Killed by Aerilelle the gelatinous cube at level 48 on the 3rd Mirth 124th year of Ascendancy at 15:37 Killed by Aerilelle the gelatinous cube at level 48 on the 3rd Mirth 124th year of Ascendancy at 15:49 Killed by Aerilelle the gelatinous cube at level 48 on the 3rd Mirth 124th year of Ascendancy at 16:08 Killed by rimebark at level 48 on the 3rd Mirth 124th year of Ascendancy at 16:20 Killed by Isoba the crimson ooze at level 48 on the 3rd Mirth 124th year of Ascendancy at 21:08 Killed by Betirita the brittle clear ooze at level 48 on the 3rd Mirth 124th year of Ascendancy at 21:30 Killed by Betirita the brittle clear ooze at level 48 on the 3rd Mirth 124th year of Ascendancy at 21:51 Killed by Isoba the crimson ooze at level 48 on the 3rd Mirth 124th year of Ascendancy at 22:21 Killed by Isoba the crimson ooze at level 48 on the 3rd Mirth 124th year of Ascendancy at 22:43 Killed by Lisamina the crimson ooze at level 48 on the 3rd Mirth 124th year of Ascendancy at 22:53 Killed by Betirita the brittle clear ooze at level 48 on the 3rd Mirth 124th year of Ascendancy at 23:12 Killed by Isoba the crimson ooze at level 48 on the 3rd Mirth 124th year of Ascendancy at 23:34 Killed by Velena the brittle clear ooze at level 48 on the 4th Mirth 124th year of Ascendancy at 00:16 Killed by Neruvea the poison ooze at level 48 on the 4th Mirth 124th year of Ascendancy at 07:51 Killed by Salibeth the slimy ooze at level 48 on the 4th Mirth 124th year of Ascendancy at 08:17 Killed by Aramina the slimy ooze at level 48 on the 4th Mirth 124th year of Ascendancy at 08:58 Killed by ritch flamespitter at level 48 on the 4th Mirth 124th year of Ascendancy at 09:10 Killed by Glorotta the poison ooze at level 48 on the 4th Mirth 124th year of Ascendancy at 09:30 Killed by Glorotta the poison ooze at level 48 on the 4th Mirth 124th year of Ascendancy at 10:09 Killed by shadow at level 48 on the 4th Mirth 124th year of Ascendancy at 11:17 Killed by Siluvea the brittle clear ooze at level 48 on the 4th Mirth 124th year of Ascendancy at 12:42 Killed by Siluvea the brittle clear ooze at level 48 on the 4th Mirth 124th year of Ascendancy at 14:25 Killed by Glorotta the poison ooze at level 48 on the 4th Mirth 124th year of Ascendancy at 15:52 Killed by Cyruwyn the brittle clear ooze at level 48 on the 4th Mirth 124th year of Ascendancy at 17:06 Killed by Mnt's Inner Demon at level 48 on the 4th Mirth 124th year of Ascendancy at 18:24 Killed by Betubeth the crimson ooze at level 48 on the 5th Mirth 124th year of Ascendancy at 00:38 Killed by Aragann the brittle clear ooze at level 48 on the 5th Mirth 124th year of Ascendancy at 03:43 Killed by stone golem at level 48 on the 5th Mirth 124th year of Ascendancy at 05:14 Killed by Betann the brittle clear ooze at level 48 on the 5th Mirth 124th year of Ascendancy at 06:15 Killed by ritch flamespitter at level 48 on the 5th Mirth 124th year of Ascendancy at 09:24 Killed by mucus ooze at level 49 on the 9th Haze 124th year of Ascendancy at 19:42 Killed by Eletha the slimy ooze at level 49 on the 10th Haze 124th year of Ascendancy at 03:34 Killed by Yvivea the poison ooze at level 49 on the 10th Haze 124th year of Ascendancy at 03:44 Killed by Eletha the slimy ooze at level 49 on the 10th Haze 124th year of Ascendancy at 04:34 Killed by Eilinygawe the poison ooze at level 49 on the 10th Haze 124th year of Ascendancy at 06:18 Killed by Layilratira the nightmare horror at level 50 on the 30th Pyre 125th year of Ascendancy at 22:48 Killed by Layilratira the nightmare horror at level 50 on the 31st Pyre 125th year of Ascendancy at 00:05 Killed by Layilratira the nightmare horror at level 50 on the 31st Pyre 125th year of Ascendancy at 01:37 Killed by Layilratira the nightmare horror at level 50 on the 31st Pyre 125th year of Ascendancy at 03:01 Killed by Layilratira the nightmare horror at level 50 on the 31st Pyre 125th year of Ascendancy at 03:09 Killed by Layilratira the nightmare horror at level 50 on the 31st Pyre 125th year of Ascendancy at 04:48 Killed by Betigatha the orc elite berserker at level 50 on the 47th Haze 125th year of Ascendancy at 07:47 Killed by orc corruptor at level 50 on the 47th Haze 125th year of Ascendancy at 08:04 Killed by overpowered greater multi-hued wyrm at level 50 on the 67th Haze 125th year of Ascendancy at 08:33 Killed by overpowered greater multi-hued wyrm at level 50 on the 67th Haze 125th year of Ascendancy at 09:43 Killed by overpowered greater multi-hued wyrm at level 50 on the 67th Haze 125th year of Ascendancy at 11:40 Killed by Forgery of Haze (orc necromancer) at level 50 on the 67th Pyre 126th year of Ascendancy at 01:55 Killed by Elandar at level 50 on the 3rd Summertide 126th year of Ascendancy at 05:37 Killed by Elandar at level 50 on the 3rd Summertide 126th year of Ascendancy at 06:23 Killed by Elandar at level 50 on the 3rd Summertide 126th year of Ascendancy at 07:30 Killed by champion of Urh'Rok at level 50 on the 3rd Summertide 126th year of Ascendancy at 08:36 Killed by Khulmanar, General of Urh'Rok at level 50 on the 3rd Summertide 126th year of Ascendancy at 12:24 Killed by Elandar at level 50 on the 3rd Summertide 126th year of Ascendancy at 16:58 Killed by champion of Urh'Rok at level 50 on the 3rd Summertide 126th year of Ascendancy at 21:04 Killed by Elandar at level 50 on the 1st Flare 126th year of Ascendancy at 11:53 Killed by Ce'Nylerin the white wolf at level 55 on the 30th Dusk 126th year of Ascendancy at 16:21 Killed by Ce'Nylerin the white wolf at level 55 on the 30th Dusk 126th year of Ascendancy at 17:35 Killed by Ce'Nylerin the white wolf at level 55 on the 30th Dusk 126th year of Ascendancy at 18:48 Killed by Krait the Bringer of Doom at level 55 on the 30th Dusk 126th year of Ascendancy at 22:15 Killed by Krait the Bringer of Doom at level 55 on the 31st Dusk 126th year of Ascendancy at 00:24 Killed by Bitra the Invoker at level 58 on the 33rd Dusk 126th year of Ascendancy at 11:52 Killed by Bitra the Invoker at level 58 on the 33rd Dusk 126th year of Ascendancy at 12:06 Killed by Zech the Bringer of Doom at level 59 on the 33rd Dusk 126th year of Ascendancy at 16:26 Killed by Zech the Bringer of Doom at level 59 on the 33rd Dusk 126th year of Ascendancy at 18:56 Killed by Zech the Bringer of Doom at level 59 on the 33rd Dusk 126th year of Ascendancy at 20:20 Killed by fire drake at level 61 on the 36th Dusk 126th year of Ascendancy at 20:53 Killed by fire drake at level 61 on the 36th Dusk 126th year of Ascendancy at 22:15 Killed by Belywe the giant ice ant at level 61 on the 37th Dusk 126th year of Ascendancy at 02:03 Killed by multi-hued drake at level 65 on the 41st Dusk 126th year of Ascendancy at 22:15 |
Primary Stats
Strength | 133 (base 70) |
Dexterity | 87 (base 69) |
Constitution | 82 (base 70) |
Magic | 33 (base 21) |
Willpower | 43 (base 25) |
Cunning | 99 (base 66) |
Resources
Life | 2144/2144 |
Stamina | 344/344 |
Healing Factor | 1.65 |
Regeneration | 31.500924935843 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 9 |
See Stealth | 12 |
See Invisible | 12 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 360 |
Accuracy | 89 |
Crit Chance | 96% |
APR | 41 |
Speed | 1.33 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 46% |
Speed | 1 |
Offense: Damage Bonus
All | +9% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 85.9 (94.814814814815%) |
Defense | 59 |
Ranged Defense | 60 |
Fatigue | 0 |
Physical Save | 78 |
Spell Save | 64 |
Mental Save | 67 |
Defense: Resistances
All | + 32%( 81%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 10% |
Teleport Resistance | 35% |
Pinning Resistance | 15% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 728 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 626 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 358 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 24% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat veteran | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cunning / Dirty fighting | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Combat techniques | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
Technique / Two-handed assault | 1.85 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Race / Thalore | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Technique / Conditioning | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Precise Strikes |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Constitution by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. * You have saved the Tree of Ages from its attacker. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1319. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | [vs. pair of voratun boots 'Zerichak' (0 def, 13 armour) (On feet)] pair of voratun boots 'Zerichak' (0 def, 13 armour)[vs. pair of voratun boots 'Zerichak' (0 def, 13 armour) (On feet)] pair of voratun boots 'Zerichak' (0 def, 13 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 (-) Fatigue: +4% (-) Changes stats: +4(-) Con / +6(-) Wil Changes resistances: +9%(-) lightning / +9%(-) temporal / +9%(-) light Changes resistances penetration: +8%(-) physical Spell save: +20 (+5 eff.) (-) Life regen: +4.80 (-) Mindpower: +6 (+2 eff.) (-) Infravision radius: +3 (-) Healing mod.: +27% (-) It can be used to activate talent Blindside, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | [vs. dreamer's dwarven lantern of the sun (Light source)] dreamer's dwarven lantern of the sun[vs. dreamer's dwarven lantern of the sun (Light source)] dreamer's dwarven lantern of the sun Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12%(-) darkness Changes damage: +11%(-) light Damage affinity(heal): +5%(-) light Mental save: +10 (+2 eff.) (-) Mindpower: +8 (+3 eff.) (-) Mental crit. chance: +11% (-) Light radius: +6 (-) It can be used to activate talent Sun Flare, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 24.81 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | [vs. Mardygen the Viperpower (9 def, 5 armour) (On head)] Mardygen the Viperpower (9 def, 5 armour)[vs. Mardygen the Viperpower (9 def, 5 armour) (On head)] Mardygen the Viperpower (9 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) (-) Armour: +5 (-) Defense: +9 (+3 eff.) (-) Fatigue: +5% (-) Effects when hit in melee: * 17% chance to gain 10% of a turn Damage when hit (Melee): 0(-17) item temporal energize Changes stats: +5(-) Cun / +3(-) Wil Changes resistances: +10%(-) lightning / +9%(-) temporal / +6%(-) nature Changes resistances penetration: +15%(-) blight Physical save: +20 (+5 eff.) (-) Equilibrium when hit: +0.08 (-) Mindpower: +4 (+2 eff.) (-) Mental crit. chance: +1% (-) A cap made of leather. |
Tool | [vs. Fortune's Eye (Tool)] Fortune's Eye[vs. Fortune's Eye (Tool)] Fortune's Eye Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) (-) Armour penetration: +12 (-) Defense: +12 (+4 eff.) (-) Changes stats: +10(-) Lck / +5(-) Cun Physical save: +10 (+2 eff.) (-) Spell save: +10 (+2 eff.) (-) Mental save: +10 (+2 eff.) (-) See stealth: +12 (-) See invisible: +12 (-) It can be used to activate talent Track (costing 11 power out of 35/35) : Effective talent level: 2.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | [vs. Bloodcaller (On fingers, 1 of 2)] Bloodcaller[vs. Bloodcaller (On fingers, 1 of 2)] Bloodcaller Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% (-) Mental save: -7 (-2 eff.) (-) Life leech chance: +15% (-) Life leech: +30% (-) You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices Tap to cycle through comparison choices |
On fingers | [vs. Bloodcaller (On fingers, 1 of 2)] Veloldath the stralite ring[vs. Bloodcaller (On fingers, 1 of 2)] Veloldath the stralite ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +2 Fatigue: +0% (+5%) Changes resistances: +12% lightning Changes resistances penetration: +5% physical Mental save: +0 (+0 eff.) (+7 (+2 eff.)) Stun/Freeze immunity: +44% Teleport immunity: +10% Life regen: +2.50 Healing mod.: +10% Life leech chance: +0% (-15%) Life leech: +0% (-30%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Around waist | [vs. Festerward (Around waist)] Festerward[vs. Festerward (Around waist)] Festerward Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Damage (Melee): 0(-30) item acid corrode Damage when hit (Melee): 12(-) acid Changes resistances: +10%(-) lightning / +9%(-) temporal / +3%(-) nature / +6%(-) acid Changes resistances penetration: +5%(-) acid Changes damage: +9%(-) acid A belt that goes around your waist. |
In main hand | [vs. Blighted Maul (96-144 power, 22 apr) (In main hand, 1 of 2)] Blighted Maul (96-144 power, 22 apr)[vs. Blighted Maul (96-144 power, 22 apr) (In main hand, 1 of 2)] Blighted Maul (96-144 power, 22 apr) Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 (-) Physical crit. chance: +10.0% (-) Attack speed: 83% (-) On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 245.63 to 736.89 physical damage (based on Strength). Damage conversion: 20%(-) blight When wielded/worn: Changes damage: +12%(-) physical Critical mult.: +40.00% (-) Knockback immunity: +30% (-) It can be used to knock away other craatures within radius 4), dealing 634.04 to 1268.08 physical damage (based on Strength) to each, costing 28 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. Tap to cycle through comparison choices Tap to cycle through comparison choices |
On hands | [vs. drakeskin leather gloves 'Polunor' (6 def, 3 armour) (On hands)] drakeskin leather gloves 'Polunor' (6 def, 3 armour)[vs. drakeskin leather gloves 'Polunor' (6 def, 3 armour) (On hands)] drakeskin leather gloves 'Polunor' (6 def, 3 armour) Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 (-) Defense: +6 (+2 eff.) (-) Ranged Defense: +6 (+1 eff.) (-) Damage (Melee): 12(-) acid / 9(-) nature Changes stats: +4(-) Str / +4(-) Dex / +4(-) Cun Changes resistances: +15%(-) acid / +1%(-) physical / +9%(-) nature Changes damage: +9%(-) acid / +11%(-) nature Talents cooldown: Double Strike (-1(-) turn) Physical save: +5 (+1 eff.) (-) Teleport immunity: +10% (-) Defense after a teleport: +5 (-) Resist all after a teleport: +2% (-) New effects duration reduction after a teleport: +10% (-) When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +8 (-) Armour Penetration: +5 (-) Physical crit. chance: +15.0% (-) Attack speed: 100% (-) When this weapon hits: Acid Breath (10% chance level 5). When this weapon hits: Poison Breath (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). Damage (Melee): +8(-) blight Burst (radius 2) on crit: +14(-) acid / +12(-) nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | [vs. voratun mail armour 'Starmonster' (20 def, 32 armour) (Main armor)] voratun mail armour 'Starmonster' (20 def, 32 armour)[vs. voratun mail armour 'Starmonster' (20 def, 32 armour) (Main armor)] voratun mail armour 'Starmonster' (20 def, 32 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +32 (-) Defense: +20 (+7 eff.) (-) Fatigue: +16% (-) Damage when hit (Melee): 4(-) light Changes stats: +6(-) Cun Changes resistances: +40%(-) acid / +15%(-) physical / +6%(-) temporal / +12%(-) blight / +13%(-) cold / +13%(-) lightning / +13%(-) fire Mental save: +55 (+16 eff.) (-) Pinning immunity: +15% (-) Stun/Freeze immunity: +5% (-) Teleport immunity: +15% (-) Defense after a teleport: +20 (-) Resist all after a teleport: +8% (-) New effects duration reduction after a teleport: +40% (-) A suit of armour made of mail. |
Cloak | [vs. elven-silk cloak 'Gunurion' (10 def, 0 armour) (Cloak)] elven-silk cloak 'Gunurion' (10 def, 0 armour)[vs. elven-silk cloak 'Gunurion' (10 def, 0 armour) (Cloak)] elven-silk cloak 'Gunurion' (10 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) (-) Changes stats: +3(-) Mag / +3(-) Wil Changes resistances: +21%(-) light / +15%(-) blight / +23%(-) fire / +20%(-) nature / +6%(-) mind Stealth bonus: +15 (-) Cut immunity: +10% (-) Silence immunity: +20% (-) Knockback immunity: +10% (-) Life regen: +1.50 (-) Only die when reaching: -80.00 life (-) Healing mod.: +28% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. voratun amulet 'Pitchhunt' (Around neck)] voratun amulet 'Pitchhunt'[vs. voratun amulet 'Pitchhunt' (Around neck)] voratun amulet 'Pitchhunt' Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +12 (-) Defense: +20 (+7 eff.) (-) Effects on melee hit: * 30% chance to inflict damage reduction Damage (Melee): 0(-30) item darkness numbing Changes resistances cap: +11%(-) all Changes resistances penetration: +10%(-) acid Changes damage: +6%(-) acid / +21%(-) darkness Talent masteries: +0.35(-) Technique / Two-handed assault Physical save: +52 (+13 eff.) (-) Amulets can have magical properties. |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Primal Infusion (affinity 18%; cure magical, physical, mental) Primal Infusion (affinity 18%; cure magical, physical, mental)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 18% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Rune of the Rift (322.00 temporal damage, removed from time 4 turns) Rune of the Rift (322.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 350.98 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 560 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 560 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 560 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
[vs. voratun amulet 'Pitchhunt' (Around neck)] Mirror Shards[vs. voratun amulet 'Pitchhunt' (Around neck)] Mirror Shards Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +0 (-12) Defense: +0 (+0 eff.) (-20 (-7 eff.)) Damage (Melee): 0(-30) item darkness numbing Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes resistances cap: +0%(-11%) all Changes resistances penetration: +0%(-10%) acid Changes damage: +0%(-6%) acid / +12% light / +0%(-21%) darkness Talent mastery: +0.00(-0.35) Technique / Two-handed assault Physical save: +0 (+0 eff.) (-52 (-13 eff.)) Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 216 strength, based on Magic) for 5 turns, costing 14 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
[vs. voratun amulet 'Pitchhunt' (Around neck)] Garkul's Teeth[vs. voratun amulet 'Pitchhunt' (Around neck)] Garkul's Teeth Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +0 (-12) Defense: +0 (+0 eff.) (-20 (-7 eff.)) Damage (Melee): 0(-30) item darkness numbing Changes stats: +10 Str / +6 Con Changes resistances cap: +0%(-11%) all Changes resistances penetration: +0%(-10%) acid Changes damage: +0%(-6%) acid / +0%(-21%) darkness Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10(-0.25) Technique / Two-handed assault Physical save: +18 (+5 eff.) (-34 (-8 eff.)) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 6 power out of 48/48) : Effective talent level: 5.2 Power cost: 6 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 374.44 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
[vs. Bloodcaller (On fingers, 1 of 2)] Bregyroddavon the Shockbraze[vs. Bloodcaller (On fingers, 1 of 2)] Bregyroddavon the Shockbraze Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: +0% (+5%) Damage when hit (Melee): 8 fire Changes resistances: +9% lightning / +9% fire Changes damage: +6% lightning Mental save: +13 (+3 eff.) (+20 (+5 eff.)) Confusion immunity: +48% Life leech chance: +0% (-15%) Life leech: +0% (-30%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloodcaller (On fingers, 1 of 2)] Flashwing[vs. Bloodcaller (On fingers, 1 of 2)] Flashwing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: +0% (+5%) Changes resistances: +3% mind / +40% darkness / +5% arcane Changes resistances penetration: +10% lightning / +5% arcane Changes damage: +20% darkness / +9% mind Mental save: +0 (+0 eff.) (+7 (+2 eff.)) Life leech chance: +0% (-15%) Life leech: +0% (-30%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloodcaller (On fingers, 1 of 2)] Mnemonic[vs. Bloodcaller (On fingers, 1 of 2)] Mnemonic Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) (+27 (+7 eff.)) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) Life leech chance: +0% (-15%) Life leech: +0% (-30%) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 17 power out of 30/30) : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloodcaller (On fingers, 1 of 2)] Ring of the War Master[vs. Bloodcaller (On fingers, 1 of 2)] Ring of the War Master Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Fatigue: +0% (+5%) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Shield offense +0.30 Technique / Archery excellence +0.30 Technique / Two-handed assault +0.30 Technique / Unarmed training +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat veteran +0.30 Technique / Dual techniques +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons Mental save: +0 (+0 eff.) (+7 (+2 eff.)) Life leech chance: +0% (-15%) Life leech: +0% (-30%) A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Bloodcaller (On fingers, 1 of 2)] Void Orb[vs. Bloodcaller (On fingers, 1 of 2)] Void Orb Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: +0% (+5%) Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Mental save: +0 (+0 eff.) (+7 (+2 eff.)) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+5 eff.) Spell crit. chance: +5% Life leech chance: +0% (-15%) Life leech: +0% (-30%) Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 4.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 103.63 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. Blighted Maul (96-144 power, 22 apr) (In main hand, 1 of 2)] Awakened Staff of Absorption (60-72 power, 60 apr, fire element)[vs. Blighted Maul (96-144 power, 22 apr) (In main hand, 1 of 2)] Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0(-36.0 - -72.0) Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 (+38) Physical crit. chance: +0.0% (-10.0%) Attack speed: 100% (+17%) On weapon hit: * 0% chance to disease (-50%) - Blasts creatures in a radius 1 shockwave around your target for 245.63 to 736.89 physical damage (based on Strength). Damage conversion: 0%(-20%) blight When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +0%(-12%) physical / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Critical mult.: +0.00% (-40.00%) Knockback immunity: +0% (-30%) Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+21 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 112 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." Tap to cycle through comparison choices Tap to cycle through comparison choices |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
[vs. Blighted Maul (96-144 power, 22 apr) (In main hand, 1 of 2)] Eksatin's Ultimatum (63-94.5 power, 25 apr)[vs. Blighted Maul (96-144 power, 22 apr) (In main hand, 1 of 2)] Eksatin's Ultimatum (63-94.5 power, 25 apr) Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5(-33.0 - -49.5) Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 (+3) Physical crit. chance: +25.0% (+15.0%) Attack speed: 100% (+17%) On weapon hit: * 0% chance to disease (-50%) - Blasts creatures in a radius 1 shockwave around your target for 245.63 to 736.89 physical damage (based on Strength). On weapon crit: + decapitate a weakened target Damage conversion: 0%(-20%) blight When wielded/worn: Changes damage: +0%(-12%) physical Critical mult.: +25.00% (-15.00%) Knockback immunity: +0% (-30%) This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. voratun mail armour 'Starmonster' (20 def, 32 armour) (Main armor)] voratun plate armour 'Arudrachak' (21 def, 25 armour)[vs. voratun mail armour 'Starmonster' (20 def, 32 armour) (Main armor)] voratun plate armour 'Arudrachak' (21 def, 25 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +2 (+1 eff.) Armour: +25 (-7) Defense: +21 (+7 eff.) (+1 (+0 eff.)) Fatigue: +26% (+10%) Damage when hit (Melee): 12(8) light Changes stats: +4 Str / +2 Dex / +5 Wil / +5(-1) Cun / +5 Con Changes resistances: +15%(-25%) acid / +11%(-4%) physical / +28% darkness / +0%(-6%) temporal / +30%(+18%) blight / +15%(+2%) fire / +12%(-1%) lightning / +12%(-1%) cold Talent cooldown: Rush (-5 turns) Physical save: +6 (+2 eff.) Mental save: +18 (+6 eff.) (-37 (-10 eff.)) Disarm immunity: +40% Pinning immunity: +0% (-15%) Stun/Freeze immunity: +34% (+29%) Knockback immunity: +32% Teleport immunity: +0% (-15%) Maximum life: +60.00 Light radius: +1 Defense after a teleport: +0 (-20) Resist all after a teleport: +0% (-8%) New effects duration reduction after a teleport: +0% (-40%) A suit of armour made of metal plates. |
[vs. Mardygen the Viperpower (9 def, 5 armour) (On head)] Stormkin (6 def, 9 armour)[vs. Mardygen the Viperpower (9 def, 5 armour) (On head)] Stormkin (6 def, 9 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-2 eff.)) Armour: +9 (+4) Defense: +6 (+2 eff.) (-3 (-1 eff.)) Fatigue: +4% (-1%) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 16 lightning / 6 physical / 0(-17) item temporal energize Changes stats: +3 Str / +0(-5) Cun / +0(-3) Wil Changes resistances: +0%(-10%) lightning / +0%(-9%) temporal / +0%(-6%) nature / +3% all Changes resistances penetration: +0%(-15%) blight Changes damage: +6% lightning Physical save: +8 (+2 eff.) (-12 (-3 eff.)) Stamina when hit: +1.00 Equilibrium when hit: +1.00 (+0.92) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) Mental crit. chance: +0% (-1%) It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 446.6 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 bloodstone 12 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 17 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
329 alchemist agate 329 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
61 alchemist bloodstone 61 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
[vs. Fortune's Eye (Tool)] Essence of Bearness[vs. Fortune's Eye (Tool)] Essence of Bearness Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-2 eff.)) Armour penetration: +0 (-12) Defense: +0 (+0 eff.) (-12 (-4 eff.)) Changes stats: +0(-10) Lck / +0(-5) Cun Physical save: +0 (+0 eff.) (-10 (-2 eff.)) Spell save: +0 (+0 eff.) (-10 (-2 eff.)) Mental save: +0 (+0 eff.) (-10 (-2 eff.)) See stealth: +0 (-12) See invisible: +0 (-12) It can be used to invoke your inner bearness, costing 56 power out of 100/100. The very essence of bearness! |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 56 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
[vs. Fortune's Eye (Tool)] Silibeth the dwarven-steel pickaxe (dig speed 23 turns)[vs. Fortune's Eye (Tool)] Silibeth the dwarven-steel pickaxe (dig speed 23 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-2 eff.)) Armour penetration: +0 (-12) Physical power: +8 (+2 eff.) Defense: +0 (+0 eff.) (-12 (-4 eff.)) Changes stats: +2 Str / +3 Dex / +0(-5) Cun / +0(-10) Lck Physical save: +0 (+0 eff.) (-10 (-2 eff.)) Spell save: +0 (+0 eff.) (-10 (-2 eff.)) Mental save: +0 (+0 eff.) (-10 (-2 eff.)) Life regen: +0.60 Stamina each turn: +0.60 Maximum life: +30.00 Maximum stamina: +10.00 See stealth: +0 (-12) See invisible: +0 (-12) Movement speed: +10% Healing mod.: +25% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 398.94 fire damage (based on Magic), costing 28 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 114 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 398.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 14 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
[vs. Fortune's Eye (Tool)] Honeywood Chalice[vs. Fortune's Eye (Tool)] Honeywood Chalice Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-2 eff.)) Armour penetration: +0 (-12) Defense: +0 (+0 eff.) (-12 (-4 eff.)) Changes stats: +5 Str / +0(-10) Lck / +0(-5) Cun Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) (-) Spell save: +0 (+0 eff.) (-10 (-2 eff.)) Mental save: +0 (+0 eff.) (-10 (-2 eff.)) Life regen: +0.15 See stealth: +0 (-12) See invisible: +0 (-12) Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Mnt the Thalore Berserker level 49
57th Dusk 124th year of Ascendancy at 00:54 see stats
By Mnt the Thalore Berserker level 50
71st Haze 125th year of Ascendancy at 02:53 see stats
By Mnt the Thalore Berserker level 41
45th Haze 123rd year of Ascendancy at 09:02 see stats
By Mnt the Thalore Berserker level 50
45th Haze 125th year of Ascendancy at 01:10 see stats
By Mnt the Thalore Berserker level 50
67th Haze 125th year of Ascendancy at 08:18 see stats
By Mnt the Thalore Berserker level 50
2nd Pyre 126th year of Ascendancy at 04:25 see stats
By Mnt the Thalore Berserker level 50
41st Haze 125th year of Ascendancy at 05:42 see stats
By Mnt the Thalore Berserker level 55
31st Dusk 126th year of Ascendancy at 01:32 see stats
By Mnt the Thalore Berserker level 49
35th Dusk 124th year of Ascendancy at 04:19 see stats
By Mnt the Thalore Berserker level 50
3rd Decay 125th year of Ascendancy at 18:07 see stats
By Mnt the Thalore Berserker level 11
44th Dusk 122nd year of Ascendancy at 01:02 see stats
By Mnt the Thalore Berserker level 50
70th Pyre 126th year of Ascendancy at 19:36 see stats
By Mnt the Thalore Berserker level 49
7th Pyre 125th year of Ascendancy at 17:08 see stats
By Mnt the Thalore Berserker level 49
31st Dusk 124th year of Ascendancy at 05:12 see stats
By Mnt the Thalore Berserker level 50
38th Regrowth 126th year of Ascendancy at 07:40 see stats
By Mnt the Thalore Berserker level 50
1st Flare 126th year of Ascendancy at 22:48 see stats
By Mnt the Thalore Berserker level 22
72nd Regrowth 123rd year of Ascendancy at 07:51 see stats
By Mnt the Thalore Berserker level 36
24th Haze 123rd year of Ascendancy at 17:22 see stats
By Mnt the Thalore Berserker level 42
16th Pyre 124th year of Ascendancy at 16:09 see stats
By Mnt the Thalore Berserker level 50
74th Pyre 126th year of Ascendancy at 11:40 see stats
By Mnt the Thalore Berserker level 50
60th Regrowth 126th year of Ascendancy at 12:38 see stats
By Mnt the Thalore Berserker level 49
4th Pyre 125th year of Ascendancy at 10:43 see stats
By Mnt the Thalore Berserker level 17
27th Haze 122nd year of Ascendancy at 10:11 see stats
By Mnt the Thalore Berserker level 50
67th Haze 125th year of Ascendancy at 12:16 see stats
By Mnt the Thalore Berserker level 60
36th Dusk 126th year of Ascendancy at 14:29 see stats
By Mnt the Thalore Berserker level 50
56th Regrowth 126th year of Ascendancy at 16:57 see stats
By Mnt the Thalore Berserker level 10
12nd Dusk 122nd year of Ascendancy at 08:46 see stats
By Mnt the Thalore Berserker level 20
30th Regrowth 123rd year of Ascendancy at 20:30 see stats
By Mnt the Thalore Berserker level 30
45th Pyre 123rd year of Ascendancy at 11:02 see stats
By Mnt the Thalore Berserker level 40
43rd Haze 123rd year of Ascendancy at 03:37 see stats
By Mnt the Thalore Berserker level 50
17th Pyre 125th year of Ascendancy at 00:14 see stats
By Mnt the Thalore Berserker level 36
33rd Haze 123rd year of Ascendancy at 10:20 see stats
By Mnt the Thalore Berserker level 49
9th Haze 124th year of Ascendancy at 20:58 see stats
By Mnt the Thalore Berserker level 50
71st Pyre 126th year of Ascendancy at 19:49 see stats
By Mnt the Thalore Berserker level 48
4th Mirth 124th year of Ascendancy at 03:11 see stats
By Mnt the Thalore Berserker level 50
38th Regrowth 126th year of Ascendancy at 13:30 see stats
By Mnt the Thalore Berserker level 9
10th Flare 122nd year of Ascendancy at 20:27 see stats
By Mnt the Thalore Berserker level 27
1st Time of Balance 123rd year of Ascendancy at 08:11 see stats
By Mnt the Thalore Berserker level 33
61st Pyre 123rd year of Ascendancy at 20:06 see stats
By Mnt the Thalore Berserker level 19
18th Regrowth 123rd year of Ascendancy at 21:27 see stats
By Mnt the Thalore Berserker level 50
29th Haze 125th year of Ascendancy at 20:21 see stats
By Mnt the Thalore Berserker level 48
4th Mirth 124th year of Ascendancy at 14:21 see stats
By Mnt the Thalore Berserker level 47
3rd Mirth 124th year of Ascendancy at 02:25 see stats
By Mnt the Thalore Berserker level 50
1st Flare 126th year of Ascendancy at 22:46 see stats
By Mnt the Thalore Berserker level 50
48th Pyre 125th year of Ascendancy at 22:37 see stats
By Mnt the Thalore Berserker level 47
2nd Mirth 124th year of Ascendancy at 14:28 see stats
By Mnt the Thalore Berserker level 11
16th Dusk 122nd year of Ascendancy at 10:32 see stats
By Mnt the Thalore Berserker level 50
72nd Pyre 126th year of Ascendancy at 02:03 see stats
By Mnt the Thalore Berserker level 50
6th Mirth 126th year of Ascendancy at 15:45 see stats
By Mnt the Thalore Berserker level 11
30th Dusk 122nd year of Ascendancy at 17:26 see stats
By Mnt the Thalore Berserker level 50
70th Regrowth 126th year of Ascendancy at 02:36 see stats
By Mnt the Thalore Berserker level 42
1st Regrowth 124th year of Ascendancy at 16:27 see stats
By Mnt the Thalore Berserker level 39
41st Haze 123rd year of Ascendancy at 16:19 see stats
By Mnt the Thalore Berserker level 25
78th Regrowth 123rd year of Ascendancy at 12:28 see stats
By Mnt the Thalore Berserker level 40
44th Haze 123rd year of Ascendancy at 12:01 see stats
Log
You gain 13.33 gold from the transmogrification of werebeast's drakeskin leather cap of precognition (12 def, 5 armour).
You gain 7.20 gold from the transmogrification of ravager's drakeskin leather belt.
You gain 6.17 gold from the transmogrification of fortifying voratun plate armour (9 def, 16 armour).
You gain 17.72 gold from the transmogrification of spiked drakeskin leather armour of the void (5 def, 8 armour).
You gain 10.56 gold from the transmogrification of spiked drakeskin leather armour of the hero (5 def, 8 armour).
You gain 5.33 gold from the transmogrification of drakeskin leather armour of Eyal (5 def, 8 armour).
You gain 3.74 gold from the transmogrification of enlightening rough leather armour of clarity (1 def, 2 armour).
You gain 7.90 gold from the transmogrification of verdant elven-silk robe of protection (10 def, 5 armour).
You gain 7.90 gold from the transmogrification of verdant elven-silk robe (5 def, 0 armour).
You gain 5.65 gold from the transmogrification of plaguebringer's quiver of dragonbone arrows (19/19, 54.5-76.3 power, 18 apr).
You gain 0.75 gold from the transmogrification of quiver of elven-wood arrows (18/18, 41-57.4 power, 14 apr).
You gain 9.31 gold from the transmogrification of thaloren dragonbone longbow of nature.
You gain 22.99 gold from the transmogrification of Eilinelenor the dragonbone longbow.
You gain 7.79 gold from the transmogrification of mighty elven-wood longbow of true flight.
You gain 11.76 gold from the transmogrification of dreamer's living mindstar of storms (17.5-19.25 power, 40 apr, mind damage).
You gain 8.85 gold from the transmogrification of caller's vined mindstar of frost (4.5-4.95 power, 18 apr, mind damage).
You gain 10.18 gold from the transmogrification of warbringer's stralite dagger of the mystic (30-39 power, 9 apr).
You gain 5.40 gold from the transmogrification of elemental stralite dagger of massacre (39-50.7 power, 9 apr).
You gain 8.77 gold from the transmogrification of blazebringer's stralite dagger of evisceration (28.5-37.05 power, 9 apr).
You gain 4.10 gold from the transmogrification of balanced steel dagger of projection (12-15.6 power, 6 apr).
You gain 6.22 gold from the transmogrification of voratun waraxe of rage (40.5-56.7 power, 6 apr).
You gain 6.02 gold from the transmogrification of blazebringer's steel waraxe of crippling (13-18.2 power, 3 apr).
You gain 4.98 gold from the transmogrification of thunderous iron waraxe of massacre (19-26.6 power, 2 apr).
You gain 6.10 gold from the transmogrification of elemental stralite mace of massacre (50-70 power, 5 apr).
You gain 25.00 gold from the transmogrification of voratun longsword 'Grinekan' (42-58.8 power, 6 apr).
You gain 5.46 gold from the transmogrification of potent elven-wood starstaff of warding (35-42 power, 5 apr, light element).
You gain 4.54 gold from the transmogrification of potent elven-wood magestaff of fate (34-40.8 power, 5 apr, arcane element).
You gain 6.73 gold from the transmogrification of lifebinding elven-wood vilestaff (25-30 power, 5 apr, fire element).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Mnt deactivates Precise Strikes.