Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Temporal Warden |
| Level / Exp | 48 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by orc necromancer at level 40 on the 72nd Dusk 123rd year of Ascendancy at 02:57 0 / 10Killed by orc necromancer at level 41 on the 72nd Dusk 123rd year of Ascendancy at 11:52 Killed by orc necromancer at level 41 on the 72nd Dusk 123rd year of Ascendancy at 13:51 Killed by orc blood mage at level 41 on the 72nd Dusk 123rd year of Ascendancy at 16:38 Killed by orc necromancer at level 41 on the 7th Haze 123rd year of Ascendancy at 23:15 Killed by Zubiwe the lesser vampire at level 44 on the 1st Decay 123rd year of Ascendancy at 22:02 Killed by Argoniel at level 48 on the 77th Regrowth 124th year of Ascendancy at 15:43 Killed by ice wyrm at level 48 on the 77th Regrowth 124th year of Ascendancy at 18:56 Killed by Elandar at level 48 on the 77th Regrowth 124th year of Ascendancy at 19:10 Killed by ice wyrm at level 48 on the 77th Regrowth 124th year of Ascendancy at 19:27 |
Primary Stats
| Strength | 42 (base 19) |
| Dexterity | 102 (base 60) |
| Constitution | 59 (base 34) |
| Magic | 100 (base 60) |
| Willpower | 58 (base 28) |
| Cunning | 71 (base 15) |
Resources
| Life | -264/1477 |
| Paradox | 313 |
| Vim | 318/318 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +19.90967423812% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 5 |
| See Stealth | 39.426733521032 |
| See Invisible | 39.426733521032 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 223 |
| Accuracy | 85 |
| Crit Chance | 46% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 91 |
| Accuracy | 85 |
| Crit Chance | 57% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 74.75 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61.25 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| All | +9% |
Defense: Base
| Armour (hardiness) | 77.73 (62.103448275862%) |
| Defense | 53.208911173677 |
| Ranged Defense | 53.208911173677 |
| Fatigue | 9 |
| Physical Save | 49.616666666667 |
| Spell Save | 42.933333333333 |
| Mental Save | 60.4125 |
Defense: Resistances
| All | -34%( 70%) |
Defense: Immunities
| Knockback Resistance | 60% |
| Stun Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 600 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 9 turns. While Heroism is active, you will only die when reaching -746 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 644 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.10 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The time distortion has created a restoration field, healing the target for 53 each turn. Temporal Restoration Field |
| beneficial effect | The target is recovering 29 life each turn. Recovery |
| detrimental effect | The target is cursed, reducing all resistances by 35%. Curse of Vulnerability |
| detrimental effect | The target is on fire, taking 86.31 fire damage per turn. Burning |
| beneficial effect | The target is moving is 20% faster. 1 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by barrow wight. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Ivama the fox. Escort: temporal explorer (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1121. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Porulle the pair of dwarven-steel boots (0 def, 11 armour) Porulle the pair of dwarven-steel boots (0 def, 11 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Fatigue: +3% Changes stats: +6 Con / +6 Wil Changes resistances: +26% fire / +11% cold Changes resistances penetration: +8% physical Reduces incoming crit damage: 15.00% Mindpower: +6 (+2 eff.) Light radius: +2 Infravision radius: +3 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 39.77 cold damage and 41.95 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. Press to compare |
| On head | Alyruirek the Flowerglory (8 def, 5 armour) Alyruirek the Flowerglory (8 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +5 Defense: +8 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 16% chance to gain 10% of a turn Changes stats: +9 Dex / +4 Wil / +10 Cun Changes resistances: +15% nature Changes resistances penetration: +10% arcane / +10% lightning Changes damage: +6% nature / +6% arcane Mindpower: +5 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| On hands | drakeskin leather gloves 'Blazecast' (0 def, 28 armour) drakeskin leather gloves 'Blazecast' (0 def, 28 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +28 Armour Hardiness: +14% Damage (Melee): 15 blight Changes stats: +5 Str / +5 Dex / +7 Cun / +14 Con Changes resistances: +10% blight / +12% physical Changes damage: +9% blight / +9% fire Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+5 eff.) Mental save: +12 (+3 eff.) Maximum life: +80.00 Light radius: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." Press to compare |
| On fingers | Xanywen XanywenPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Physical power: +31 (+8 eff.) Armour: +6 Changes stats: +8 Cun / +9 Dex Changes resistances: +3% fire Changes damage: +7% all Mental save: +26 (+6 eff.) Knockback immunity: +10% Only die when reaching: -80.00 life Spellpower: +26 (+6 eff.) Mindpower: +29 (+7 eff.) Light radius: +3 Rings can have magical properties. Press to compare |
| Around neck | starseer's stralite amulet of magic (+9) starseer's stralite amulet of magic (+9)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Mag Changes damage: +6% light / +6% temporal / +6% darkness / +6% physical Spellpower: +5 (+1 eff.) Spell crit. chance: +3% Amulets can have magical properties. Press to compare |
| In main hand | Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal bonus arcane and darkness damage On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+6 eff.) Spell crit. chance: +12% It can be used to activate talent Bone Armour (costing 30 power out of 24/30) : Effective talent level: 3.0 Power cost: 30 out of 24/30. Range: melee/personal Travel Speed: instantaneous Description: Creates a shield of bones, absorbing 696 damage. Lasts for 10 turns. The total damage the shield can absorb increases with your Dexterity. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. Press to compare |
| Around waist | Xerora XeroraPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Fatigue: -9% Changes stats: +6 Dex / +6 Mag / +6 Wil / +6 Cun Maximum encumbrance: +57 Mana each turn: +0.08 Vim when firing critical spell: +2.00 Maximum vim: +30.00 Spell crit. chance: +6% Mindpower: +16 (+4 eff.) Mental crit. chance: +13% A belt that goes around your waist. Press to compare |
| In off hand | Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stat: 140% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 20.11 acid and 19.24 blight damage. If not cleared after five turns it will inflict 275.68 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deeds. This dagger serves evil. Press to compare |
| Cloak | cashmere cloak 'Issorovon' (2 def, 7 armour) cashmere cloak 'Issorovon' (2 def, 7 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +21 (+4 eff.) Armour: +7 Defense: +2 (+1 eff.) Fatigue: -6% Damage when hit (Melee): 12 mind / 4 acid Changes resistances: +13% temporal / +10% darkness / +11% cold Changes resistances penetration: +5% acid Changes damage: +15% acid Maximum life: +47.00 Maximum stamina: +16.00 Defense after a teleport: +13 Resist all after a teleport: +13% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. Press to compare |
Inventory
healing infusion of the duelist (heal 313) healing infusion of the duelist (heal 313)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 313 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (43 nature damage, 54% healing reduction)insidious poison infusion (43 nature damage, 54% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 42.71 nature damage per turn for 7 turns, and reducing the target's healing received by 54%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (700% speed; 6 turns) movement infusion (700% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 700% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 93) teleportation rune of the psychic (range 93)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 93 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Botir BotirInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Wil Changes resistances: +34% light / +26% darkness Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Blindness immunity: +35% Disarm immunity: +10% Amulets can have magical properties. Press to compare |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.3 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. Press to compare |
stralite amulet 'Ce'Nurin' stralite amulet 'Ce'Nurin'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Mag Changes resistances penetration: +10% blight Talent mastery: +0.34 Chronomancy / Temporal Combat Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Amulets can have magical properties. Press to compare |
enraging voratun amulet enraging voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +6 (+2 eff.) Changes damage: +8% physical Combat speed: +10% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. vitalizing voratun amulet of the eclipsevitalizing voratun amulet of the eclipse Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 13 light / 12 darkness Effects when hit in melee: * 12% chance to inflict damage reduction * 13% chance to blind Changes stats: +6 Con Changes damage: +10% light / +12% darkness Physical save: +14 (+5 eff.) Life regen: +2.70 Maximum life: +39.00 Amulets can have magical properties. Press to compare |
wanderer's voratun amulet of soulsearing wanderer's voratun amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +8 Dex / +6 Cun / +7 Con Changes damage: +15% blight / +13% fire Critical mult.: +13.00% Life regen: +0.90 Stamina each turn: +0.80 Spellpower: +11 (+3 eff.) Movement speed: +10% Amulets can have magical properties. Press to compare |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Chalidas ChalidasInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Str Changes resistances: +13% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Only die when reaching: -20.00 life Rings can have magical properties. Press to compare |
Emoda the stralite ring Emoda the stralite ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Changes stats: +5 Cun / +4 Con Changes resistances: +26% acid / +14% fire / +19% lightning / +20% cold Spell save: +12 (+4 eff.) Disease immunity: +10% Cut immunity: +10% Stun/Freeze immunity: +5% Maximum stamina: +17.00 Rings can have magical properties. Press to compare |
Tempestfoe TempestfoeInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Str / +2 Mag / +6 Wil / +8 Cun Changes resistances: +6% lightning Mindpower: +13 (+3 eff.) Light radius: +2 Rings can have magical properties. Press to compare |
rogue's stralite ring of corrosion (+28%) rogue's stralite ring of corrosion (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +18 (+6 eff.) Changes stats: +9 Cun Changes resistances: +28% acid Changes damage: +14% acid Rings can have magical properties. Press to compare |
ruby ring ruby ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Rings can have magical properties. Press to compare |
titan's stralite ring of misery titan's stralite ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 16 bleed Changes stats: +6 Cun / +6 Con Physical save: +12 (+4 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
wizard's stralite ring of arcana(+0.14/turn) wizard's stralite ring of arcana(+0.14/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag Spell save: +12 (+4 eff.) Silence immunity: +21% Mana each turn: +0.14 Rings can have magical properties. Press to compare |
Aerodhebrekira AerodhebrekiraInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +40% cold / +9% fire Changes damage: +20% cold Pinning immunity: +25% Stun/Freeze immunity: +15% Knockback immunity: +20% Rings can have magical properties. Press to compare |
Mnemonic MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. This talent takes no time to use. As long as you wear this ring, you will never forget who you are. Press to compare |
pixie's voratun ring of pilfering pixie's voratun ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +12 Defense: +11 (+4 eff.) Changes stats: +4 Cun / +5 Mag Spellpower: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
psionicist's voratun ring of nature (+30%) psionicist's voratun ring of nature (+30%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Wil Changes resistances: +30% nature Changes damage: +15% nature Mental save: +10 (+2 eff.) Rings can have magical properties. Press to compare |
rogue's voratun ring of lightning (+28%) rogue's voratun ring of lightning (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +5 Cun Changes resistances: +28% lightning Changes damage: +14% lightning Rings can have magical properties. Press to compare |
sneakthief's voratun ring of speed sneakthief's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +27 (+5 eff.) Defense: +14 (+5 eff.) Changes stats: +8 Cun / +8 Dex Movement speed: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. Press to compare |
sneakthief's voratun ring of warding sneakthief's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +6 Cun / +8 Dex Changes resistances: +21% acid / +21% fire / +20% cold / +16% lightning Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun ring of speedvoratun ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Defense: +14 (+5 eff.) Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. Press to compare |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic voratun greatsword of massacre (80-128 power, 4 apr)caustic voratun greatsword of massacre (80-128 power, 4 apr) Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.0 - 128.0 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 49% chance to corrode armour When wielded/worn: Changes resistances penetration: +21% acid Life regen: +4.00 Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. quick voratun longsword (41-57.4 power, 6 apr)quick voratun longsword (41-57.4 power, 6 apr) Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +14 (+3 eff.) Changes stats: +4 Dex Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's voratun mace of rage (44-61.6 power, 6 apr)warbringer's voratun mace of rage (44-61.6 power, 6 apr) Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +13 (+3 eff.) Changes stats: +5 Str / +5 Con Changes resistances penetration: +15% physical Changes damage: +15% physical Disarm immunity: +22% Stamina when hit: +2.00 Blunt and deadly. Press to compare |
Betota (46-59.8 power, 9 apr) Betota (46-59.8 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 46.0 - 59.8 Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 23% chance to daze Damage (Melee): +9 mind Burst (radius 1) on hit: +12 acid When wielded/worn: Changes stats: +2 Str / +3 Dex / +2 Mag / +3 Wil / +3 Cun / +4 Con Changes resistances penetration: +9% lightning Grants telepathy: Humanoid/Orc Infravision radius: +1 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. Press to compare |
Gloomkill the dragonbone longbow Gloomkill the dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +19 fire Burst (radius 1) on hit: +2 darkness Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +32 (+6 eff.) Armour penetration: +2 Physical crit. chance: +15.0% Changes stats: +7 Dex / +2 Con Changes resistances: +3% physical Changes resistances penetration: +10% darkness Changes damage: +22% fire Talent cooldown: Steady Shot (-1 turn) Maximum life: +30.00 Longbows are used to shoot arrows at your foes. Press to compare |
plaguebringer's quiver of dragonbone arrows of warping (0/19, 52.5-73.5 power, 18 apr) plaguebringer's quiver of dragonbone arrows of warping (0/19, 52.5-73.5 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.5 - 73.5 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 10% chance to disease * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +12 blight / +19 temporal / +12 physical Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. crackling voratun shield of patience (12 def, 3 armour, 205 block)crackling voratun shield of patience (12 def, 3 armour, 205 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 19% chance to daze Damage when hit (Melee): 18 temporal Changes stats: +4 Dex Changes resistances: +14% lightning / +17% temporal Talent granted: +5 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (362) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. Press to compare |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened voratun plate armour of command (23 def, 33 armour)hardened voratun plate armour of command (23 def, 33 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +33 Defense: +23 (+7 eff.) Fatigue: +26% Changes stats: +5 Cun Changes resistances: +11% acid / +10% physical / +11% cold / +12% lightning / +11% fire Mental save: +21 (+5 eff.) A suit of armour made of metal plates. Press to compare |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 13 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. Press to compare |
Ragydehek the elven-silk cloak (13 def, 10 armour) Ragydehek the elven-silk cloak (13 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +13 (+4 eff.) Damage when hit (Melee): 8 blight Changes resistances: +5% arcane Changes resistances penetration: +5% blight Physical save: +25 (+8 eff.) Spell save: +25 (+8 eff.) Mental save: +25 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. restorative elven-silk cloak (3 def, 0 armour)restorative elven-silk cloak (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +18% nature / +15% blight Life regen: +2.90 Healing mod.: +23% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Radiancestake the pair of voratun boots (0 def, 5 armour) Radiancestake the pair of voratun boots (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes resistances: +5% arcane / +9% light Changes resistances penetration: +10% arcane Changes damage: +9% light Maximum encumbrance: +50 Physical save: +30 (+10 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+4 eff.) Silence immunity: +49% Confusion immunity: +40% Stun/Freeze immunity: +46% Spellpower: +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. Scorched Boots (4 def, 4 armour)Scorched Boots (4 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+3 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 30 power out of 40/40) : Effective talent level: 3.0 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious poison storm rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm is poisoned for 110.02 nature damage over 6 turns. Poisoning is cumulative; the longer they stay in the storm, the higher the poison damage they take. The damage will increase with your Spellpower, and can critical. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of voratun boots of speed (0 def, 5 armour)pair of voratun boots of speed (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
brawler's dwarven-steel gauntlets of dispersion (0 def, 2 armour) brawler's dwarven-steel gauntlets of dispersion (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 6 arcane Changes stats: +3 Str / +4 Dex / +6 Mag / +5 Wil / +4 Cun Changes resistances: +5% arcane Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+3 eff.) It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. brawler's voratun gauntlets (0 def, 3 armour)brawler's voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +5 Str / +5 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +13 (+4 eff.) Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. starseer's elven-silk wizard hat of decomposition (3 def, 0 armour)starseer's elven-silk wizard hat of decomposition (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +7% lightning / +6% temporal / +8% light / +7% fire / +7% nature / +7% acid / +7% blight / +6% cold / +8% darkness Changes damage: +15% darkness / +14% temporal / +11% light / +15% physical A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. dragonslayer's drakeskin leather cap of fortune (0 def, 5 armour)dragonslayer's drakeskin leather cap of fortune (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Changes stats: +14 Lck Changes resistances: +9% acid / +15% fire / +13% lightning / +11% cold Spell crit. chance: +7% Mental crit. chance: +6% A cap made of leather. Press to compare |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! Press to compare |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. Press to compare |
This item will automatically be transmogrified when you leave the level. brutal voratun pickaxe (dig speed 11 turns)brutal voratun pickaxe (dig speed 11 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +8 (+2 eff.) Changes stats: +3 Str Critical mult.: +16.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. Press to compare |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 590.00 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. Press to compare |
warded elven-wood wand of trap destruction [power 84] (15 cooldown) warded elven-wood wand of trap destruction [power 84] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +1 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Talent granted: +1 Ward It can be used to disarm traps (84 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ekama the Thalore Temporal Warden level 30
48th Regrowth 123rd year of Ascendancy at 04:27 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ekama the Thalore Temporal Warden level 43
12nd Haze 123rd year of Ascendancy at 03:59 see stats
Against all odds
Killed Ukruk in the ambush.By Ekama the Thalore Temporal Warden level 30
46th Regrowth 123rd year of Ascendancy at 07:23 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Ekama the Thalore Temporal Warden level 26
34th Regrowth 123rd year of Ascendancy at 18:08 see stats
Arachnophobia
Destroyed the spydric menace.By Ekama the Thalore Temporal Warden level 35
28th Dusk 123rd year of Ascendancy at 04:06 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ekama the Thalore Temporal Warden level 42
8th Haze 123rd year of Ascendancy at 19:23 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Ekama the Thalore Temporal Warden level 45
5th Allure 124th year of Ascendancy at 11:54 see stats
Brave new world
Went to the Far East and took part in the war.By Ekama the Thalore Temporal Warden level 34
39th Pyre 123rd year of Ascendancy at 19:12 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Ekama the Thalore Temporal Warden level 31
73rd Regrowth 123rd year of Ascendancy at 03:19 see stats
Clone War
Destroyed your own Shade.By Ekama the Thalore Temporal Warden level 34
22nd Dusk 123rd year of Ascendancy at 05:26 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ekama the Thalore Temporal Warden level 12
49th Dusk 122nd year of Ascendancy at 03:36 see stats
Destroyer of the creation
Killed Slasul.By Ekama the Thalore Temporal Warden level 36
32nd Dusk 123rd year of Ascendancy at 13:10 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ekama the Thalore Temporal Warden level 33
22nd Pyre 123rd year of Ascendancy at 16:47 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Ekama the Thalore Temporal Warden level 25
19th Regrowth 123rd year of Ascendancy at 20:51 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ekama the Thalore Temporal Warden level 39
63rd Dusk 123rd year of Ascendancy at 00:02 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Ekama the Thalore Temporal Warden level 22
3rd Regrowth 123rd year of Ascendancy at 07:15 see stats
Exterminator
Killed 1000 creatures.By Ekama the Thalore Temporal Warden level 17
60th Haze 122nd year of Ascendancy at 08:59 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ekama the Thalore Temporal Warden level 19
70th Haze 122nd year of Ascendancy at 08:51 see stats
Fear me not!
Survived the Fearscape!By Ekama the Thalore Temporal Warden level 46
72nd Regrowth 124th year of Ascendancy at 18:23 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Ekama the Thalore Temporal Warden level 44
32nd Haze 123rd year of Ascendancy at 18:51 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Ekama the Thalore Temporal Warden level 36
32nd Dusk 123rd year of Ascendancy at 14:10 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Ekama the Thalore Temporal Warden level 37
42nd Dusk 123rd year of Ascendancy at 22:16 see stats
Got eggs?
Finish the Pikataclysm event.By Ekama the Thalore Temporal Warden level 21
3rd Allure 123rd year of Ascendancy at 12:14 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ekama the Thalore Temporal Warden level 18
63rd Haze 122nd year of Ascendancy at 13:43 see stats
Impossible Death
Got killed by your future self.By Ekama the Thalore Temporal Warden level 22
3rd Regrowth 123rd year of Ascendancy at 02:35 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Ekama the Thalore Temporal Warden level 42
11st Haze 123rd year of Ascendancy at 08:10 see stats
Level 10
Got a character to level 10.By Ekama the Thalore Temporal Warden level 10
3rd Flare 122nd year of Ascendancy at 21:58 see stats
Level 20
Got a character to level 20.By Ekama the Thalore Temporal Warden level 20
70th Haze 122nd year of Ascendancy at 09:02 see stats
Level 30
Got a character to level 30.By Ekama the Thalore Temporal Warden level 30
45th Regrowth 123rd year of Ascendancy at 12:39 see stats
Level 40
Got a character to level 40.By Ekama the Thalore Temporal Warden level 40
63rd Dusk 123rd year of Ascendancy at 18:49 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Ekama the Thalore Temporal Warden level 45
3rd Regrowth 124th year of Ascendancy at 02:29 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Ekama the Thalore Temporal Warden level 32
78th Regrowth 123rd year of Ascendancy at 11:13 see stats
Orcrist
Killed the leaders of the Orc Pride.By Ekama the Thalore Temporal Warden level 43
31st Haze 123rd year of Ascendancy at 13:37 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ekama the Thalore Temporal Warden level 40
64th Dusk 123rd year of Ascendancy at 15:33 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ekama the Thalore Temporal Warden level 16
23rd Haze 122nd year of Ascendancy at 19:30 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ekama the Thalore Temporal Warden level 26
25th Regrowth 123rd year of Ascendancy at 17:17 see stats
Size matters
Did over 600 damage in one attack.By Ekama the Thalore Temporal Warden level 30
54th Regrowth 123rd year of Ascendancy at 13:35 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ekama the Thalore Temporal Warden level 34
22nd Pyre 123rd year of Ascendancy at 18:15 see stats
That was close
Killed your target while having only 1 life left.By Ekama the Thalore Temporal Warden level 41
7th Haze 123rd year of Ascendancy at 23:09 see stats
The Arena
Unlocked Arena mode.By Ekama the Thalore Temporal Warden level 9
1st Flare 122nd year of Ascendancy at 01:15 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Ekama the Thalore Temporal Warden level 43
31st Haze 123rd year of Ascendancy at 16:36 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ekama the Thalore Temporal Warden level 16
37th Haze 122nd year of Ascendancy at 04:36 see stats
The secret city
Discovered the truth about mages.By Ekama the Thalore Temporal Warden level 13
77th Dusk 122nd year of Ascendancy at 06:23 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Ekama the Thalore Temporal Warden level 44
62nd Haze 123rd year of Ascendancy at 17:02 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Ekama the Thalore Temporal Warden level 16
36th Haze 122nd year of Ascendancy at 17:11 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ekama the Thalore Temporal Warden level 27
40th Regrowth 123rd year of Ascendancy at 08:34 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ekama the Thalore Temporal Warden level 21
3rd Allure 123rd year of Ascendancy at 18:33 see stats
Unstoppable
Returned from the dead.By Ekama the Thalore Temporal Warden level 48
77th Regrowth 124th year of Ascendancy at 18:56 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ekama the Thalore Temporal Warden level 29
45th Regrowth 123rd year of Ascendancy at 12:39 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Ekama the Thalore Temporal Warden level 4
76th Pyre 122nd year of Ascendancy at 14:16 see stats
Log
Ekama shrugs off the critical damage!
Your time shield crumbles under the damage!
The fabric of time around Ekama stabilizes to normal.
The powerful time-altering energies generate a restoration field on Ekama.
Ekama is recovering from the damage!
Elandar hits Ekama for (287 to time), 152 lightning (152 total damage).
Uruivellas's firestorm hits Ekama for 69 fire damage.
Xorn recovers sight.
Burning Shock from Elandar hits Xorn for 44 fire damage.
Elandar casts Flame.
Elandar's spell attains critical power!
Ekama is on fire!
Elandar hits Ekama for 356 fire damage.
Ekama is not stunned anymore.
Ekama has recovered!
Talent Warp Blade is ready to use.
Talent Fold Warp is ready to use.
Talent Arrow Echoes is ready to use.
Talent Command Hounds: Breathe is ready to use.
Talent Invigorate is ready to use.
Ekama receives 29 healing.
Burning from Elandar hits Ekama for 119 fire damage.
Burning Shock from Elandar hits Ekama for 47 fire damage.
Ekama receives 53 healing from Temporal Restoration Field.
Uruivellas's firestorm hits Ekama for 69 fire damage.
Elandar casts Strike.
Elandar's spell attains critical power!
Ice wyrm breathes ice!
Saving game...
