
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
| Addons | Myth's Tactical Borders 1.3.1This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Steamtech UI 1.1.4 Deathknight 1.4.1Adds the Deathknight class. See forum thread for details. Items Vault 1.3.0Donators/Buyers bonus! Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nur Kit 1.4.0Makes water-breathing equipment reliably available from various locations:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Pepper Pack 1.3.1Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Vampire |
| Class | Deathknight |
| Level / Exp | 24 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by slaver at level 15 on the 79th Dusk 122nd year of Ascendancy at 07:25 0 / 7Killed by Adanola the human at level 19 on the 37th Haze 122nd year of Ascendancy at 16:57 Killed by dredgling at level 21 on the 57th Haze 122nd year of Ascendancy at 07:34 Killed by dredge at level 21 on the 57th Haze 122nd year of Ascendancy at 07:51 Killed by Kubzezig the dwarf at level 23 on the 49th Regrowth 123rd year of Ascendancy at 15:26 Killed by dreaming horror at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 02:49 Killed by Bailk the dwarf at level 24 on the 77th Regrowth 123rd year of Ascendancy at 13:03 |
Primary Stats
| Strength | 44 (base 35) |
| Dexterity | 16 (base 11) |
| Constitution | 40 (base 31) |
| Magic | 52 (base 36) |
| Willpower | 25 (base 16) |
| Cunning | 23 (base 12) |
Resources
| Life | -189/587 |
| Mana | 218/335 |
| Souls | 10/10 |
| Healing Factor | 1.488 |
| Regeneration | 0.372 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 10 |
| Crit Chance | 17% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45.158333333333 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.35 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 26 (30%) |
| Defense | 21.05 |
| Ranged Defense | 23.55 |
| Fatigue | 0 |
| Physical Save | 36.525 |
| Spell Save | 32.8 |
| Mental Save | 25.225 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 21% |
| Bleed Resistance | 100% |
| Confusion Resistance | 33% |
| Fear Resistance | 100% |
| Knockback Resistance | 40% |
| Poison Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 72 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 208 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 156 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 66 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 250.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Spell / Dread | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Desecration | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Necrotic might | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Soul | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Spell / Undeath | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Soulforge | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Undead / Vampire | 1.00 |
| Spell / Reaping | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Corpse Explosion |
| talent | Spirit Feed |
| talent | Necrotic Aura |
| beneficial effect | Prevents the target from dying until they fall below -182 life. Soul Fragment |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | The target is filled with necrotic energy, increasing healing by 21%. Undying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by war hound. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of elder vampire blood. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed pouch of bone giant dust. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blightbringer's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) blightbringer's pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +5 Mag Changes damage: +7% acid / +5% blight Disease immunity: +29% Spellpower: +3 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Alutar the brass lantern Alutar the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +5% arcane / +3% lightning Blindness immunity: +21% Confusion immunity: +10% Light radius: +5 See stealth: +6 See invisible: +5 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 27.52 to 82.57 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
| Tool | yew wand of conjuration [power 205] (35/10 cooldown) yew wand of conjuration [power 205] (35/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element with (base) damage 102 to 205, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Porireralle the Glimmer's kiss Porireralle the Glimmer's kissCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Damage when hit (Melee): 4 light Changes stats: +2 Str Changes resistances penetration: +10% blight Rings can have magical properties. |
| On fingers | Stokemaster StokemasterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +6% fire Changes resistances penetration: +10% fire Changes damage: +6% fire Maximum encumbrance: +26 Physical save: +10 (+4 eff.) Stamina each turn: +0.40 Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Abysssaw the steel greatsword (23.5-37.6 power, 2 apr) Abysssaw the steel greatsword (23.5-37.6 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +13 darkness / +8 arcane Damage against: +10% Living When wielded/worn: Physical crit. chance: +10.0% Physical power: +19 (+6 eff.) Changes stats: +5 Con Changes resistances: +3% fire Changes resistances penetration: +5% arcane / +13% physical Changes damage: +15% fire Disarm immunity: +21% Massive two-handed swords. |
| On hands | Gunurach the hardened leather gloves (0 def, 2 armour) Gunurach the hardened leather gloves (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 10 cold Changes stats: +1 Con Changes resistances: +1% physical / +6% mind / +7% cold Changes damage: +6% cold Stamina each turn: +0.20 Healing mod.: +15% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | spellcowled cashmere cloak of the Shaloren (2 def, 0 armour) spellcowled cashmere cloak of the Shaloren (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Wil / +2 Mag Spell save: +5 (+2 eff.) Maximum mana: +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying steel amulet of healing clarifying steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% mind Cut immunity: +50% Confusion immunity: +23% Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 167 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
warmaker's steel amulet of dexterity (+4) warmaker's steel amulet of dexterity (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str / +7 Dex / +4 Wil Amulets can have magical properties. |
Elanne ElanneCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +17% sound / +6% temporal Changes damage: +6% blight / +9% temporal Silence immunity: +30% Melody when hit: +1.10 Amulets can have magical properties. |
blighted ash vilestaff of wizardry (15-18 power, 3 apr, darkness element) blighted ash vilestaff of wizardry (15-18 power, 3 apr, darkness element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 7% chance to disease Changes stats: +2 Wil / +2 Mag Changes damage: +15% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum mana: +17.00 Maximum vim: +13.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
lifebinding yew vilestaff of invocation (20-24 power, 4 apr, blight element) lifebinding yew vilestaff of invocation (20-24 power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +20% blight Talent granted: +1 Command Staff Life regen: +0.70 Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +20 (+7 eff.) Spell crit. chance: +3% Healing mod.: +10% It can be used to conjure elemental energy in a radius 6 cone, dealing 37.22 to 44.66 blight damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
elemental dwarven-steel battleaxe of evisceration (31-46.5 power, 2 apr) elemental dwarven-steel battleaxe of evisceration (31-46.5 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+3 eff.) Changes resistances penetration: +13% acid / +12% fire / +14% cold / +13% lightning Massive two-handed battleaxes. |
dwarven-steel greatsword of amnesia (32-51.2 power, 2 apr) dwarven-steel greatsword of amnesia (32-51.2 power, 2 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.0 - 51.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Massive two-handed swords. |
dwarven-steel longsword of purging (21.5-30.1 power, 4 apr) dwarven-steel longsword of purging (21.5-30.1 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +9 nature Sharp, long, and deadly. |
enlightened thorny mindstar (9-9.9 power, 24 apr, mind damage) enlightened thorny mindstar (9-9.9 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +15% light / +13% mind Mindpower: +6 (+3 eff.) Mental crit. chance: +3% See stealth: +10 See invisible: +13 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of vitality (7.5-8.25 power, 24 apr, nature damage) gifted thorny mindstar of vitality (7.5-8.25 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage against: +5% Undead When wielded/worn: Changes resistances: +8% blight / +15% darkness / +8% nature Stamina when hit: +1.00 Mindpower: +10 (+5 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
summoner's thorny mindstar of winter (9-9.9 power, 24 apr, nature damage) summoner's thorny mindstar of winter (9-9.9 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural mindstar summons a caller. Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 temporal / +4 cold When wielded/worn: Changes resistances: +5% light / +4% fire Changes damage: +4% cold / +2% darkness / +8% temporal Mindpower: +9 (+4 eff.) Mental crit. chance: +6% Infravision radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of vitality (9.5-10.45 power, 24 apr, mind damage) thorny mindstar of vitality (9.5-10.45 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage against: +6% Undead When wielded/worn: Changes resistances: +7% blight / +13% darkness / +7% nature Stamina when hit: +0.90 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
insidious hardened leather whip of massacre (24.5-26.95 power, 4 apr) insidious hardened leather whip of massacre (24.5-26.95 power, 4 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 3 Base power: 24.5 - 27.0 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.5% Attack speed: 125% Damage (Melee): +22 insidious poison Sharp, long and deadly. |
bursting dwarven-steel shield of radiance (8 def, 2 armour, 29-34.8 power, 73 block) bursting dwarven-steel shield of radiance (8 def, 2 armour, 29-34.8 power, 73 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +73 Damage (Melee): +12 light / +12 sound When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Effects when hit in melee: * 12% chance to blind Damage when hit (Melee): 11 shocking sound Changes stats: +2 Mag / +2 Cun / +4 Con Changes resistances: +12% light / +13% sound Talent granted: +3 Block Handheld deflection devices. |
verdant linen robe of life (0 def, 0 armour) verdant linen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +7% blight Changes damage: +7% nature Poison immunity: +22% Disease immunity: +22% Life regen: +1.90 Maximum life: +47.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of alchemy (2 def, 0 armour) focusing cashmere robe of alchemy (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Wil / +5 Mag Changes resistances: +10% acid / +13% physical / +12% cold / +14% fire Changes damage: +7% acid / +5% physical / +6% cold / +10% fire Talent cooldown: Refit Golem (-3 turns) Mana each turn: +0.12 Psi each turn: +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
humming cashmere robe of nature (+15%) (2 def, 0 armour) humming cashmere robe of nature (+15%) (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +15% nature Changes damage: +10% nature Melody each turn: +0.11 Maximum melody: +21.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating hardened leather armour of command (9 def, 10 armour) rejuvenating hardened leather armour of command (9 def, 10 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +8% Changes stats: +2 Cun Mental save: +13 (+6 eff.) Life regen: +2.80 Stamina each turn: +1.00 A suit of armour made of leather. |
radiant reinforced leather armour of white noise (4 def, 7 armour) radiant reinforced leather armour of white noise (4 def, 7 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 8 light / 10 sound Changes stats: +2 Wil / +4 Mag Changes resistances: +12% blight / +16% darkness / +16% light / +10% sound Light radius: +3 A suit of armour made of leather. |
enlightening dwarven-steel mail armour of command (10 def, 13 armour) enlightening dwarven-steel mail armour of command (10 def, 13 armour)Requires: - Strength 28 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +6 Cun / +4 Wil Mental save: +28 (+14 eff.) A suit of armour made of mail. |
enlightening dwarven-steel mail armour of white noise (3 def, 8 armour) enlightening dwarven-steel mail armour of white noise (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 8 sound Changes stats: +3 Mag / +3 Wil / +3 Cun Changes resistances: +15% light / +10% sound Mental save: +10 (+5 eff.) Light radius: +1 A suit of armour made of mail. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
69 alchemist agate 69 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bokadil (dig speed 25 turns) Bokadil (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +6 (+6 eff.) Physical power: +6 (+2 eff.) Changes stats: +2 Str / +3 Cun Changes resistances penetration: +5% physical Critical mult.: +3.00% Reduces incoming crit damage: 10.00% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 488.84 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+5 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 40 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
solipsist's yew harp of vanishment (11 melee - 9 ranged sound damage) solipsist's yew harp of vanishment (11 melee - 9 ranged sound damage)Requires: - Cunning 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: instrument / harp ; tier 3 When wielded/worn: Defense: +12 (+6 eff.) Damage (Melee): 11 sound Damage (Ranged): 9 sound Changes stats: +5 Wil / +4 Cun / +10 Lck Talent granted: +3 Pluck Strings Mental save: +4 (+2 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +4% Reduce all damage from unseen attackers: 5% Activating this item is instant. It can be used to activate talent Vanish, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You start vanishing from sight, moving 500% faster and gaining 10% chance to evade melee attacks for 2 game turns. When this effect ends you'll become invisible (power 18) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 50%. Any actions other than moving will end the movement speed boost and activate the invisibility prematurely. Note: since you will be moving very fast, game turns will pass very slowly. The invisibility power will increase with your Spellpower. A small string instrument. |
quick dwarven-steel singing sword (32.5-45.5 power, 2 apr) quick dwarven-steel singing sword (32.5-45.5 power, 2 apr)Requires: - Strength 24 - Cunning 16 Crafted by a master 3.00 Encumbrance. Type: instrument / singsword ; tier 3 It must be held with both hands. Base power: 32.5 - 45.5 Uses stats: 90% Str, 25% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc This is a bardic weapon. Armour Penetration: +2 Physical crit. chance: +4.0% Attack speed: 111% Damage (Melee): +8 sound When wielded/worn: Accuracy: +6 (+6 eff.) Changes stats: +2 Dex Mindpower: +3 (+2 eff.) A two-handed sword that converts voice into sound. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By WhatsTeFuk the Vampire Deathknight level 14
54th Dusk 122nd year of Ascendancy at 05:38 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By WhatsTeFuk the Vampire Deathknight level 21
55th Haze 122nd year of Ascendancy at 10:10 see stats
Exterminator
Killed 1000 creatures.By WhatsTeFuk the Vampire Deathknight level 16
15th Haze 122nd year of Ascendancy at 18:22 see stats
Level 10
Got a character to level 10.By WhatsTeFuk the Vampire Deathknight level 10
1st Dusk 122nd year of Ascendancy at 01:24 see stats
Level 20
Got a character to level 20.By WhatsTeFuk the Vampire Deathknight level 20
51st Haze 122nd year of Ascendancy at 20:49 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By WhatsTeFuk the Vampire Deathknight level 16
5th Haze 122nd year of Ascendancy at 02:30 see stats
That was close
Killed your target while having only 1 life left.By WhatsTeFuk the Vampire Deathknight level 6
1st Summertide 122nd year of Ascendancy at 06:36 see stats
The Arena
Unlocked Arena mode.By WhatsTeFuk the Vampire Deathknight level 11
21st Dusk 122nd year of Ascendancy at 21:50 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By WhatsTeFuk the Vampire Deathknight level 22
3rd Allure 123rd year of Ascendancy at 17:21 see stats
The secret city
Discovered the truth about mages.By WhatsTeFuk the Vampire Deathknight level 11
23rd Dusk 122nd year of Ascendancy at 05:18 see stats
Treasure Hunter
Amassed 1000 gold pieces.By WhatsTeFuk the Vampire Deathknight level 19
33rd Haze 122nd year of Ascendancy at 09:36 see stats
Log
Bailk the dwarf uses Shield Pummel.
Your shield crumbles under the damage!
The shield around WhatsTeFuk crumbles.
Bailk the dwarf hits WhatsTeFuk for (55 absorbed), 0 physical, (15 absorbed), 0 light, (1 absorbed), 15 sound, 63 physical, 15 light, 17 sound (110 total damage).
WhatsTeFuk hits Bailk the dwarf for 1 light, 1 light (3 total damage).
Elilnh the thalore hits Ghoul warrior for 10 fire damage.
Elilnh the thalore hits Ghoul warrior for 15 physical, 8 darkness, 6 physical, 8 darkness, 10 fire (48 total damage).
Elilnh the thalore hits WhatsTeFuk for 9 fire damage.
Bailk the dwarf uses Block.
Ghoul warrior misses Elilnh the thalore.
Ghoul warrior hits Elilnh the thalore for 37 physical damage.
The protective shield of Elilnh the thalore disappears.
Elilnh the thalore is not stunned anymore.
Elilnh the thalore hits Ghoul warrior for 27 fire damage.
Elilnh the thalore hits Ghoul warrior for 39 physical, 20 darkness, 16 physical, 20 darkness, 27 fire (124 total damage).
Elilnh the thalore hits WhatsTeFuk for 23 fire damage.
Elilnh the thalore hits Ghoul warrior for 55 physical, 20 darkness, 25 physical, 20 darkness, 30 acid (150 total damage).
Elilnh the thalore hits Ghoul warrior for 30 acid damage.
Elilnh the thalore hits WhatsTeFuk for 28 acid damage.
Bailk the dwarf rushes out!
Bailk the dwarf hits WhatsTeFuk for 48 physical, 8 nature, 6 temporal (62 total damage).
WhatsTeFuk hits Bailk the dwarf for (2 blocked), 0 light (0 total damage).
Elilnh the thalore's aura of power vanishes.
WhatsTeFuk is not cripple anymore.
Ghoul warrior misses Elilnh the thalore.
Ghoul warrior hits Elilnh the thalore for 34 physical damage.
Elilnh the thalore hits Ghoul warrior for 22 lightning damage.
Elilnh the thalore hits Ghoul warrior for 49 physical, 18 darkness, 20 physical, 18 darkness, 22 lightning (127 total damage).
Saving game...
