Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.3Donators/Buyers bonus! Tsedaka Safer Auto-explore and Rest 1.4.5Two small tweak on Dracos' Improved Auto-explore and Rest () to fit my gameplay better Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Adjustable Levelup 1.4.9Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Items Vault 1.5.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 50 / 263940% |
Size | medium |
Lifes / Deaths | Killed by giant fire ant at level 36 on the 5th Mirth 122nd year of Ascendancy at 06:46 / 5Killed by Adodabrebeth the electric eel at level 50 on the 9th Mirth 122nd year of Ascendancy at 17:46 Killed by Adodabrebeth the electric eel at level 50 on the 9th Mirth 122nd year of Ascendancy at 23:25 Killed by Crona at level 50 on the 1st Summertide 122nd year of Ascendancy at 02:17 Killed by Emumina the ogre warmaster at level 50 on the 68th Dusk 122nd year of Ascendancy at 14:21 |
Primary Stats
Strength | 52 (base 12) |
Dexterity | 170 (base 85) |
Constitution | 57 (base 20) |
Magic | 112 (base 90) |
Willpower | 55 (base 12) |
Cunning | 65 (base 10) |
Resources
Life | 1711/1711 |
Mana | 684/684 |
Paradox | 300 |
Healing Factor | 1.91 |
Regeneration | 60.8335 |
Speed
Mental | -9.6589403142389E-13% |
Attack | -9.6589403142389E-13% |
Movement | -66.666666666667% |
Spell | -9.6589403142389E-13% |
Global | +105% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 18 |
See Stealth | 42.545229364392 |
See Invisible | 41.545229364392 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
Damage | 177 |
Accuracy | 104 |
Crit Chance | 64% |
APR | 42 |
Speed | 1.00 |
Offense: Offhand
Damage | 83 |
Accuracy | 104 |
Crit Chance | 70% |
APR | 46 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57 |
Crit Chance | 42% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 44% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 114 (80.376569037657%) |
Defense | 86 |
Ranged Defense | 87 |
Fatigue | 0 |
Physical Save | 81 |
Spell Save | 54 |
Mental Save | 66 |
Defense: Resistances
All | + 4%( 77%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 60% |
Poison Resistance | 21% |
Blind Resistance | 50% |
Silence Resistance | 0% |
Bleed Resistance | 10% |
Teleport Resistance | 20% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Pinning Resistance | 15% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 394 damage for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 304 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.70 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 53% of the way to your next Rank. You have killed: 32 Uniques 12 Bosses 5 Elite Bosses 8 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 1 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 70. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Light source | Isetta the alchemist's lamp Isetta the alchemist's lampPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Defense: +11 (+3 eff.) Ranged Defense: +3 (+1 eff.) Damage when hit (Melee): 21 fire Changes resistances: +9% blight / +8% fire / +7% light / +20% darkness Changes damage: +9% darkness / +11% light Damage affinity(heal): +5% darkness / +5% light Reduces incoming crit damage: 5.00% Physical save: +15 (+3 eff.) Spell save: +22 (+7 eff.) Mental save: +15 (+3 eff.) Blindness immunity: +35% Disarm immunity: +10% Confusion immunity: +22% Pinning immunity: +15% Light radius: +14 Infravision radius: +4 See stealth: +17 See invisible: +16 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 48.00 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Stormminister the hardened leather cap (8 def, 3 armour) Stormminister the hardened leather cap (8 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +10 (+3 eff.) Armour: +3 Defense: +8 (+2 eff.) Fatigue: +3% Effects when hit in melee: * 16% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 lightning / 8 temporal Changes stats: +10 Str / +15 Dex / +10 Wil / +5 Cun Changes resistances: +9% acid / +11% physical / +19% darkness / +19% mind / +6% temporal Changes resistances penetration: +15% temporal Changes damage: +9% temporal Physical save: +11 (+3 eff.) Mental save: +32 (+8 eff.) Confusion immunity: +38% Light radius: +1 Infravision radius: +5 Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% A cap made of leather. |
On hands | Olaregodas the hardened leather gloves (0 def, 16 armour) Olaregodas the hardened leather gloves (0 def, 16 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +18 (+3 eff.) Armour penetration: +12 Physical crit. chance: +14.0% Physical power: +14 (+4 eff.) Armour: +16 Armour Hardiness: +10% Damage (Melee): 8 darkness Changes stats: +5 Str / +7 Dex / +5 Cun / +12 Con Changes resistances: +9% blight / +8% physical / +11% darkness Changes damage: +7% darkness / +6% blight Critical mult.: +10.00% Physical save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +36% Spell crit. chance: +11% Mental crit. chance: +13% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 9 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Turiran [power 3] (10 cooldown) Turiran [power 3] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +5 Str / +4 Mag / +4 Wil / +4 Cun / +7 Con Maximum wards: +2 physical / +4 mind / +4 darkness Changes damage: +18% mind / +9% arcane Grants telepathy: Humanoid/Orc Talent granted: +1 Ward Infravision radius: +3 It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Xeretta XerettaInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +31 (+5 eff.) Physical crit. chance: +4.0% Changes stats: +17 Dex / +2 Wil / +8 Cun Changes resistances: +11% blight / +12% nature / +30% lightning Changes resistances penetration: +20% physical Changes damage: +15% lightning Grants telepathy: Demon/Minor Demon/Major Physical save: +12 (+3 eff.) Poison immunity: +21% Disease immunity: +26% Stun/Freeze immunity: +42% Life regen: +5.90 Maximum life: +94.00 Maximum psi: +40.00 Healing mod.: +28% Rings can have magical properties. |
On fingers | Emusenne the Jetrock Emusenne the JetrockInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +2 Physical power: +8 (+2 eff.) Armour: +4 Changes stats: +9 Dex / +9 Cun / +8 Con Changes resistances: +40% acid / +36% fire / +6% darkness Changes damage: +20% acid / +18% fire / +6% darkness Critical mult.: +9.00% Physical save: +26 (+6 eff.) Stun/Freeze immunity: +49% Life regen: +5.40 Maximum life: +78.00 Healing mod.: +33% Rings can have magical properties. |
Around neck | voratun amulet 'Scumstalker' voratun amulet 'Scumstalker'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +3.0% Armour: +7 Defense: +8 (+2 eff.) Changes stats: +9 Str / +18 Dex / +8 Wil Changes resistances: +26% fire / +3% nature / +26% cold Changes resistances cap: +7% all Changes resistances penetration: +5% nature Talent masteries: +0.40 Chronomancy / Stasis +0.40 Chronomancy / Temporal Guardian Critical mult.: +6.00% Physical save: +49 (+10 eff.) Spell save: +22 (+7 eff.) Mental save: +25 (+6 eff.) Stamina each turn: +0.40 Only die when reaching: -60.00 life Maximum stamina: +10.00 Amulets can have magical properties. |
In main hand | voratun mace 'Duskguile' (45.5-63.7 power, 6 apr) voratun mace 'Duskguile' (45.5-63.7 power, 6 apr)Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 32% chance to daze at end of turn Burst (radius 2) on crit: +11 fire When wielded/worn: Accuracy: +28 (+5 eff.) Armour penetration: +15 Physical crit. chance: +11.0% Physical power: +12 (+3 eff.) Defense: +23 (+5 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +4 Str / +3 Dex / +3 Mag / +4 Wil / +4 Cun / +10 Con Changes resistances: +9% mind Changes resistances penetration: +13% lightning / +13% fire / +12% physical Critical mult.: +11.00% Reduces incoming crit damage: 15.00% Disarm immunity: +112% Stun/Freeze immunity: +25% Global speed: +5% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Blunt and deadly. |
Around waist | Elenedor the Airhunger Elenedor the AirhungerPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +35 Defense: +8 (+2 eff.) Effects on melee hit: * 15% chance to daze at end of turn Changes stats: +6 Dex / +6 Cun / +10 Lck Changes resistances: +2% physical Changes resistances penetration: +10% mind Changes damage: +3% lightning Reduced damage from: +43% Summoned Reduces incoming crit damage: 15.00% Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +34 (+7 eff.) Blindness immunity: +15% Cut immunity: +10% Teleport immunity: +20% Maximum life: +126.00 Maximum mana: +65.00 Maximum stamina: +60.00 Maximum hate: +19.00 Maximum psi: +40.00 Maximum vim: +30.00 Maximum pos.energy: +39.00 Maximum neg.energy: +40.00 Mindpower: +11 (+3 eff.) Infravision radius: +6 Reduces paradox anomalies(equivalent to willpower): +20 It can be used to create a temporary shield that absorbs 410 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
In off hand | Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 55% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 154.28 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Cloak | Blindwrack (3 def, 12 armour) Blindwrack (3 def, 12 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +4 Wil Changes resistances: +16% acid / +6% light / +3% blight / +19% fire / +33% cold / +14% lightning Changes resistances penetration: +15% light Changes damage: +21% blight Physical save: +15 (+3 eff.) Mental save: +21 (+5 eff.) Only die when reaching: -50.00 life Maximum life: +56.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Kygrim (5 def, 37 armour) Kygrim (5 def, 37 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +2 (+1 eff.) Armour: +37 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 18 fire Damage (Ranged): 17 fire Damage when hit (Melee): 16 physical Changes stats: +9 Str / +9 Dex / +9 Mag / +8 Wil / +9 Cun Changes resistances: +30% cold / +61% physical / +44% fire Changes damage: +3% mind Critical mult.: +9.00% Life regen: +20.30 Stamina each turn: +2.30 Maximum life: +126.00 Healing mod.: +30% A suit of armour made of leather. |
Inventory
Fuluroradir the voratun amulet Fuluroradir the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +10 Str / +10 Dex / +10 Wil Changes resistances: +6% temporal / +9% darkness / +27% mind / +30% fire / +6% nature / +36% cold Changes damage: +15% blight / +15% fire Critical mult.: +20.00% Physical save: +25 (+5 eff.) Spell save: +42 (+12 eff.) Mental save: +24 (+6 eff.) Poison immunity: +5% Silence immunity: +5% Confusion immunity: +49% Pinning immunity: +15% Life regen: +4.40 Spellpower: +14 (+4 eff.) Amulets can have magical properties. |
Shadowbloom the steel amulet Shadowbloom the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +14 Armour: +4 Defense: +8 (+2 eff.) Fatigue: -6% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 blight Changes resistances: +18% blight / +13% light / +19% darkness Changes resistances cap: +4% all Changes resistances penetration: +5% arcane Changes damage: +6% darkness Talent masteries: +0.22 Chronomancy / Temporal Hounds +0.22 Chronomancy / Spacetime Weaving Critical mult.: +14.00% Physical save: +31 (+7 eff.) Spell save: +14 (+5 eff.) Mental save: +16 (+4 eff.) Blindness immunity: +28% Life regen: +2.10 Amulets can have magical properties. |
gold amulet 'Salodanne' gold amulet 'Salodanne'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -15% Damage when hit (Melee): 12 blight Changes stats: +20 Dex / +4 Mag / +10 Wil / +18 Cun / +25 Con Changes damage: +7% darkness / +6% temporal / +7% light / +7% physical Physical save: +14 (+3 eff.) Life regen: +4.10 Stamina each turn: +2.20 Maximum life: +60.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Light radius: +3 Infravision radius: +2 See invisible: +15 Movement speed: +20% Amulets can have magical properties. |
savage's voratun ring of speed savage's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Defense: +12 (+3 eff.) Changes stats: +5 Con Spell save: +17 (+6 eff.) Maximum stamina: +21.00 Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warbringer's dwarven-steel battleaxe of amnesia (30.5-45.75 power, 2 apr)warbringer's dwarven-steel battleaxe of amnesia (30.5-45.75 power, 2 apr) Requires: - Magic 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +7 Con Changes resistances penetration: +13% physical Disarm immunity: +35% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick voratun dagger of evisceration (37-48.1 power, 9 apr)quick voratun dagger of evisceration (37-48.1 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 111% On weapon crit: * wounds the target for 7 turns: 20 bleeding, 67% reduced healing When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +10.0% Physical power: +12 (+3 eff.) Changes stats: +4 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking stralite dagger of rage (29-37.7 power, 9 apr)truestriking stralite dagger of rage (29-37.7 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +18 (+3 eff.) Armour penetration: +11 Changes stats: +4 Str Changes resistances penetration: +9% physical Changes damage: +11% physical Stamina when hit: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Shimmernoon (52-83.2 power, 2 apr)Shimmernoon (52-83.2 power, 2 apr) Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Mag Damage type: Lightning Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +20 temporal / +16 light / +19 nature Burst (radius 2) on crit: +8 lightning Damage against: +28% Undead When wielded/worn: Accuracy: +32 (+5 eff.) Armour penetration: +16 Defense: +16 (+4 eff.) Effects on melee hit: * 15% chance to daze at end of turn Changes resistances: +3% light Changes resistances penetration: +10% lightning / +14% physical Critical mult.: +10.00% Disarm immunity: +53% Mana each turn: +0.12 Spellpower: +4 (+1 eff.) Massive two-handed swords. |
Yvulevea YvuleveaRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +9 On weapon hit: * 20% chance to daze at end of turn Travel speed: +200% Damage (Ranged): +24 fire When wielded/worn: Physical power: +20 (+5 eff.) Changes stats: +14 Str / +15 Dex / +5 Mag / +5 Wil / +5 Cun / +3 Con Changes resistances: +5% arcane Changes resistances penetration: +18% lightning / +20% fire / +65% physical Physical save: +12 (+3 eff.) Disease immunity: +15% Silence immunity: +5% Confusion immunity: +15% Mana when firing critical spell: +1.00 Maximum mana: +20.00 Global speed: +8% Damage Shield penetration: +75% Longbows are used to shoot arrows at your foes. |
Bethedhelaith the voratun longsword (41.5-58.1 power, 6 apr) Bethedhelaith the voratun longsword (41.5-58.1 power, 6 apr)Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Mag Damage type: Acid Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% On weapon crit: * cripple the target Damage (Melee): +12 acid / +20 temporal / +16 nature Burst (radius 2) on crit: +30 ice / +19 fire When wielded/worn: Accuracy: +30 (+5 eff.) Physical crit. chance: +14.0% Armour: +13 Defense: +15 (+3 eff.) Damage when hit (Melee): 16 acid Changes stats: +9 Dex / +7 Cun Changes resistances: +6% acid Changes resistances penetration: +13% cold / +15% fire Grants telepathy: Demon/Minor Demon/Major Disarm immunity: +36% Global speed: +6% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. magelord's elven-wood starstaff of projection (25-30 power, 5 apr, darkness element)magelord's elven-wood starstaff of projection (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 39 arcane Changes damage: +25% darkness Talent granted: +1 Command Staff Maximum mana: +91.00 Spellpower: +24 (+7 eff.) Spell crit. chance: +7% It can be used to project a bolt elemental energy from the staff (to range 9) dealing 64.35 to 77.22 darkness damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. restorative pair of dwarven-steel boots of uncanny dodging (6 def, 4 armour)restorative pair of dwarven-steel boots of uncanny dodging (6 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Life regen: +3.90 Healing mod.: +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Chargerigor (12 def, 5 armour) Chargerigor (12 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Physical power: +6 (+2 eff.) Armour: +5 Defense: +12 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 9 physical Changes stats: +20 Str / +10 Wil / +18 Cun / +4 Con Changes resistances: +15% blight / +20% light / +20% darkness Changes resistances penetration: +15% lightning / +20% blight Mental save: +15 (+3 eff.) Equilibrium when hit: +0.08 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +2 (+1 eff.) Mental crit. chance: +3% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 278.1 Physical damage. If the attack hits, the target is confused (47% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing drakeskin leather cap of constitution (+7) (0 def, 5 armour)stabilizing drakeskin leather cap of constitution (+7) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Con Physical save: +19 (+4 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing cured leather armour of clarity (2 def, 4 armour)cleansing cured leather armour of clarity (2 def, 4 armour) Requires: - Strength 14 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +13% blight / +7% mind / +13% nature Mental save: +14 (+3 eff.) A suit of armour made of leather. |
cleansing cured leather armour of the deep (2 def, 6 armour) cleansing cured leather armour of the deep (2 def, 6 armour)Requires: - Strength 14 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +9% acid / +7% cold / +14% nature / +13% blight Allows you to breathe in: water A suit of armour made of leather. |
reinforced leather armour 'Flareblur' (23 def, 7 armour) reinforced leather armour 'Flareblur' (23 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +17 Physical crit. chance: +20.0% Physical power: +18 (+5 eff.) Armour: +7 Defense: +23 (+5 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Changes stats: +1 Dex / +8 Wil / +7 Cun / +2 Con Changes resistances: +9% mind / +12% fire Changes damage: +6% blight / +6% fire Critical mult.: +34.00% Mental save: +44 (+11 eff.) Life regen: +3.60 Stamina each turn: +1.30 Only die when reaching: -60.00 life Maximum life: +86.00 Maximum stamina: +10.00 Healing mod.: +26% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 149 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
106 alchemist agate 106 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Goranor (20/20, 75.5-90.6 power, 28 apr)Goranor (20/20, 75.5-90.6 power, 28 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 75.5 - 90.6 Uses stats: 50% Cun, 0% Mag, 70% Dex Damage type: Blight Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Crit. chance: +59.0% Capacity: 20 On weapon hit: * 40% chance to disease * 40% chance to cause random gloom On weapon crit: * cripple the target Travel speed: +400% Damage (Ranged): +25 lightning / +17 temporal / +12 blight / +8 mind / +17 nature Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +13 lightning / +8 blight Shots are used with slings to pummel your foes to death. |
Polewen [power 17] (20 cooldown) Polewen [power 17] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +1 Dex / +1 Wil / +4 Con Changes resistances: +3% mind Talent cooldown: Rushing Claws (-1 turn) Talent granted: +2 Rushing Claws Physical save: +20 (+4 eff.) Stun/Freeze immunity: +10% It can be used to harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Crona the Shalore Temporal Warden level 50
48th Dusk 122nd year of Ascendancy at 19:42 see stats
By Crona the Shalore Temporal Warden level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Crona the Shalore Temporal Warden level 20
5th Mirth 122nd year of Ascendancy at 01:21 see stats
By Crona the Shalore Temporal Warden level 30
5th Mirth 122nd year of Ascendancy at 01:44 see stats
By Crona the Shalore Temporal Warden level 40
5th Mirth 122nd year of Ascendancy at 08:54 see stats
By Crona the Shalore Temporal Warden level 50
5th Mirth 122nd year of Ascendancy at 08:54 see stats
By Crona the Shalore Temporal Warden level 50
10th Mirth 122nd year of Ascendancy at 17:37 see stats
By Crona the Shalore Temporal Warden level 50
61st Dusk 122nd year of Ascendancy at 05:29 see stats
By Crona the Shalore Temporal Warden level 50
7th Mirth 122nd year of Ascendancy at 16:56 see stats
By Crona the Shalore Temporal Warden level 16
79th Pyre 122nd year of Ascendancy at 10:26 see stats
Log
Emumina the ogre warmaster is dazed!
Crona hits Wretchling for 13 fire damage.
Crona hits Emumina the ogre warmaster for (104 to psi shield), 104 temporal, (104 to psi shield), 207 physical, 5 darkness, 12 fire, 7 fire, 48 darkness, (14 to psi shield), 5 temporal, (21 to psi shield), 7 physical, 5 darkness, 12 fire (414 total damage).
Emumina the ogre warmaster hits Isebrewyn the mean looking elven guard for 143 acid damage.
Emumina the ogre warmaster hits Wretchling for 0 acid damage.
Emumina the ogre warmaster hits Emumina the ogre warmaster for (104 to psi shield), 197 acid (197 total damage).
Emumina the ogre warmaster hits Crona for 392 acid damage.
Emumina the ogre warmaster is not dazed anymore.
Wretchling's acid area effect hits Crona for 29 acid damage.
Wretchling's acid area effect hits Emumina the ogre warmaster for (17 to psi shield), 6 acid (6 total damage).
Wretchling's acid area effect hits Isebrewyn the mean looking elven guard for 11 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Emumina the ogre warmaster is free from the decrepitude disease.
Emumina the ogre warmaster's Beyond the Flesh misses Crona.
Emumina the ogre warmaster casts Pacification Hex.
Wretchling misses Crona.
Crona is free from the corrosive worm.
Crona has recovered!
Decrepitude Disease from Emumina the ogre warmaster hits Crona for 80 blight damage.
Emumina the ogre warmaster hits Isebrewyn the mean looking elven guard for 173 acid damage.
Emumina the ogre warmaster hits Wretchling for 0 acid damage.
Emumina the ogre warmaster hits Crona for 180 acid damage.
Emumina the ogre warmaster hits Poruma the elven blood mage for 187 acid damage.
Crona the level 50 shalore temporal warden was melted to death by Emumina the ogre warmaster on level 3 of Dark crypt.
Crona is firmly planted in reality.
Crona is free from the decrepitude disease.
Crona stops spinning fate.
Crona stops weaving fate.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.