Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.3Donators/Buyers bonus! Tsedaka Safer Auto-explore and Rest 1.4.5Two small tweak on Dracos' Improved Auto-explore and Rest () to fit my gameplay better Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Adjustable Levelup 1.4.9Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Items Vault 1.5.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Doomed |
Level / Exp | 50 / 880090% |
Size | big |
Lifes / Deaths | Killed by Belaba the fox at level 12 on the 74th Pyre 122nd year of Ascendancy at 11:12 / 24Killed by Cyriwe the wolf at level 20 on the 3rd Mirth 122nd year of Ascendancy at 14:38 Killed by Cyriwe the wolf at level 20 on the 3rd Mirth 122nd year of Ascendancy at 15:20 Killed by war hound at level 20 on the 3rd Mirth 122nd year of Ascendancy at 16:07 Killed by Emidheba the white wolf at level 20 on the 3rd Mirth 122nd year of Ascendancy at 16:51 Killed by Cyriwe the wolf at level 20 on the 3rd Mirth 122nd year of Ascendancy at 17:20 Killed by Cyriwe the wolf at level 31 on the 3rd Mirth 122nd year of Ascendancy at 18:23 Killed by Cyriwe the wolf at level 31 on the 3rd Mirth 122nd year of Ascendancy at 19:20 Killed by Emidheba the white wolf at level 31 on the 3rd Mirth 122nd year of Ascendancy at 21:39 Killed by Emidheba the white wolf at level 31 on the 3rd Mirth 122nd year of Ascendancy at 23:47 Killed by Cyriwe the wolf at level 31 on the 4th Mirth 122nd year of Ascendancy at 02:47 Killed by skeleton warrior at level 31 on the 4th Mirth 122nd year of Ascendancy at 04:04 Killed by Polena the elven tempest at level 50 on the 4th Dusk 122nd year of Ascendancy at 03:20 Killed by Ivith the elven mage at level 50 on the 4th Dusk 122nd year of Ascendancy at 05:36 Killed by Emeluta the elven blood mage at level 50 on the 4th Dusk 122nd year of Ascendancy at 06:57 Killed by Polena the elven tempest at level 50 on the 4th Dusk 122nd year of Ascendancy at 07:36 Killed by Polena the elven tempest at level 50 on the 4th Dusk 122nd year of Ascendancy at 09:51 Killed by Bethedhetha the mean looking elven guard at level 50 on the 4th Dusk 122nd year of Ascendancy at 21:07 Killed by Betelenn the elven warrior at level 50 on the 5th Dusk 122nd year of Ascendancy at 12:13 Killed by Betelenn the elven warrior at level 50 on the 5th Dusk 122nd year of Ascendancy at 13:40 Killed by Betelenn the elven warrior at level 50 on the 5th Dusk 122nd year of Ascendancy at 15:07 Killed by Isebeth the elven guard at level 50 on the 7th Dusk 122nd year of Ascendancy at 05:18 Killed by Islyletha the fire drake at level 50 on the 51st Dusk 122nd year of Ascendancy at 13:57 Killed by Polinn the black mamba at level 50 on the 58th Dusk 122nd year of Ascendancy at 08:05 |
Primary Stats
Strength | 68 (base 10) |
Dexterity | 73 (base 10) |
Constitution | 88.340449927278 (base 40) |
Magic | 24 (base 10) |
Willpower | 131.34044992728 (base 80) |
Cunning | 139 (base 79) |
Resources
Life | -125/1509 |
Mana | 0/1021 |
Hate | 93/126 |
Healing Factor | 1.29 |
Regeneration | 10.6425 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +66.666666666667% |
Vision
Sight | 10 |
Lite | -12 |
Infravision | 12 |
See Stealth | 8 |
See Invisible | 15.340449927278 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Barehand
Damage | 107 |
Accuracy | 80 |
Crit Chance | 90% |
APR | 46 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 55% |
Speed | 1 |
Offense: Mind
Mindpower | 82 |
Crit Chance | 55% |
Speed | 1 |
Offense: Damage Bonus
All | +22% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 72 (30%) |
Defense | 52 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 81 |
Spell Save | 46 |
Mental Save | 92 |
Defense: Resistances
All | 0%( 82%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 37% |
Poison Resistance | 30% |
Disarm Resistance | 44% |
Bleed Resistance | 80% |
Silence Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 37% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 549 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 774 damage for 6 turns. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Darkness | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 3/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Advanced shadowmancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Punishments | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / One with shadows | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Cursed / Gestures | 21.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 1.2)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +4% critical damage, +5% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | Guarding against melee damage: Will dismiss up to 82 damage from the next 2.8 attack(s). Guarded |
detrimental effect | Slowed by 50% and taking 157 crushing damage per turn. Imploding (slow) |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 4.2): 14%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 22% when tested. Power 1+: Removed from Reality: +5 Physical Resistance, +4 Maximum Physical Resistance Power 2+: -1 Luck, +7 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 14 air and an additional 6 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 14%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 4%. Cursed Form |
beneficial effect | Sheobal is feeding from Voryvena the brown bear. Feeding |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +9 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the injured psion from death by Salimina the grizzly bear. Escort: injured psion (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost anorithil from death by fire drake. Escort: lost anorithil (level 2 of Old Forest) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 44% of the way to your next Rank. You have killed: 83 Uniques 27 Bosses 34 Elite Bosses 23 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed red crystal shard. * You've found the needed green worm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed honey tree root. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Cloudwrest' (Nightmares) (10 def, 14 armour) pair of drakeskin leather boots 'Cloudwrest' (Nightmares) (10 def, 14 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: -5% Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +3 Str / +6 Cun / +9 Con Changes resistances: +5% arcane / +9% lightning Changes resistances penetration: +5% arcane Changes damage: +18% arcane / +3% acid Maximum encumbrance: +50 Physical save: +40 (+8 eff.) Mental save: +25 (+5 eff.) Silence immunity: +50% Confusion immunity: +44% Stun/Freeze immunity: +50% Infravision radius: +2 Curse of Nightmares It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
On hands | Zizilasus the Venomonslaught (Madness) (0 def, 3 armour) Zizilasus the Venomonslaught (Madness) (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +23 (+4 eff.) Armour: +3 Damage (Melee): 15 blight / 17 temporal / 20 darkness Damage (Ranged): 20 temporal Changes stats: +10 Str / +11 Dex / +11 Wil / +5 Cun / +4 Con Changes resistances: +10% blight / +8% temporal / +12% darkness Changes resistances penetration: +15% mind Changes damage: +11% blight / +11% temporal / +11% darkness Grants telepathy: Humanoid/Orc Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +14 (+2 eff.) Disarm immunity: +44% Maximum psi: +10.00 Mindpower: +6 (+2 eff.) Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Flarewrither the drakeskin leather cap (Nightmares) (3 def, 15 armour) Flarewrither the drakeskin leather cap (Nightmares) (3 def, 15 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +15 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 8 fire Changes stats: +23 Str / +26 Dex / +7 Wil / +1 Con Changes resistances: +15% lightning / +13% physical / +24% mind / +15% temporal Changes damage: +9% mind Physical save: +33 (+6 eff.) Mental save: +29 (+6 eff.) Confusion immunity: +41% Maximum stamina: +5.00 Healing mod.: +5% Curse of Nightmares A cap made of leather. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | Arthiralar ArthiralarPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 (+6 eff.) Armour penetration: +1 Physical power: +13 (+3 eff.) Effects on melee hit: * 13% chance to cause random gloom * 34% chance to blind Damage (Melee): 45 light / 25 bleed Effects on ranged hit: * 20% chance to cause random gloom * 29% chance to blind Damage (Ranged): 48 light / 21 bleed Changes stats: +9 Str / +17 Dex / +3 Wil / +18 Cun / +9 Con Changes resistances penetration: +10% arcane Changes damage: +9% physical Critical mult.: +6.00% Physical save: +6 (+1 eff.) Stun/Freeze immunity: +39% Life regen: +4.70 Stamina each turn: +0.40 Hate when firing a critical mind attack: +3.00 Maximum stamina: +5.00 Maximum hate: +13.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
On fingers | Arulechik the voratun ring Arulechik the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +18 Physical power: +12 (+3 eff.) Armour: +6 Defense: +17 (+5 eff.) Fatigue: -4% Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 23 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 22 bleed Damage when hit (Melee): 12 mind Changes stats: +10 Str / +5 Cun / +9 Con Changes resistances: +15% blight / +38% fire / +15% nature Changes resistances penetration: +10% physical Changes damage: +19% fire / +6% physical Mental save: +15 (+3 eff.) Poison immunity: +30% Disease immunity: +30% Confusion immunity: +50% Hate when firing a critical mind attack: +3.00 Only die when reaching: -20.00 life Maximum life: +30.00 Maximum hate: +13.00 Light radius: +3 Healing mod.: +5% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around neck | stralite amulet 'Shockcrack' stralite amulet 'Shockcrack'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +16 Armour: +14 Defense: +21 (+7 eff.) Fatigue: -8% Effects on melee hit: * 33% chance to daze at end of turn Changes stats: +9 Dex / +7 Wil / +9 Cun / +7 Con Changes resistances cap: +12% all Changes resistances penetration: +5% lightning Critical mult.: +23.00% Physical save: +45 (+9 eff.) Mental save: +42 (+8 eff.) Cut immunity: +80% Life regen: +1.30 Stamina each turn: +0.80 Maximum psi: +10.00 Movement speed: +10% Healing mod.: +26% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 405 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Main armor | Starwar (Shrouds) (5 def, 8 armour) Starwar (Shrouds) (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 40 acid / 43 fire Damage when hit (Melee): 32 acid / 28 fire Changes stats: +7 Cun / +7 Wil Changes resistances: +27% lightning / +21% light / +25% cold / +56% fire / +9% mind / +45% acid Changes resistances penetration: +10% nature / +10% mind Changes damage: +3% light Critical mult.: +19.00% Mental save: +24 (+5 eff.) Light radius: +1 Curse of Shrouds A suit of armour made of leather. |
Light source | Tarrodur the brass lantern Tarrodur the brass lanternInfused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +3 Mag / +10 Cun / +2 Con Changes resistances: +13% blight / +9% temporal / +3% mind / +6% lightning Changes resistances penetration: +15% blight Physical save: +12 (+2 eff.) Spell save: +11 (+4 eff.) Mental save: +18 (+4 eff.) Disease immunity: +5% Life regen: +2.00 Maximum life: +43.00 Maximum mana: +20.00 Spellpower: +6 (+3 eff.) Spell crit. chance: +1% Light radius: -18 Infravision radius: +10 See stealth: +8 See invisible: +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | Dayraven (Misfortune) (3 def, 12 armour) Dayraven (Misfortune) (3 def, 12 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +31 (+6 eff.) Armour: +12 Defense: +3 (+1 eff.) Fatigue: -9% Damage when hit (Melee): 4 light Changes stats: +3 Str / +5 Mag / +5 Wil / +4 Con Changes resistances: +9% acid / +25% darkness / +8% fire / +34% cold / +9% lightning Changes resistances penetration: +5% blight / +15% darkness / +25% light Changes damage: +9% lightning / +25% darkness / +9% light Stealth bonus: +12 Maximum life: +110.00 Maximum stamina: +39.00 Spell crit. chance: +7% Light radius: +2 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Umbrajustice the drakeskin leather belt (Shrouds) Umbrajustice the drakeskin leather belt (Shrouds)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +15.0% Physical power: +24 (+6 eff.) Damage when hit (Melee): 8 darkness Changes stats: +6 Wil / +6 Mag Changes damage: +6% physical Reduced damage from: +45% Summoned Critical mult.: +33.00% Spell save: +14 (+5 eff.) Mental save: +15 (+3 eff.) Stamina each turn: +0.40 Only die when reaching: -40.00 life Maximum life: +20.00 Spellpower: +12 (+6 eff.) Spell crit. chance: +6% Size category: +1 Curse of Shrouds A belt that goes around your waist. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1183% regen over 10 turns; 59 instant mana)manasurge rune (1183% regen over 10 turns; 59 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1183% for 10 turns and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 805 for 6 turns) shielding rune of the sneak (absorb 805 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 805 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level. vision rune (radius 8; dur 19; see humanoid)vision rune (radius 8; dur 19; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 24) for 19 turns. Your mind will become more receptive for 19 turns, allowing you to sense any humanoid around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
gold amulet 'Elira' gold amulet 'Elira'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +5 Defense: +9 (+3 eff.) Fatigue: -8% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 acid / 8 mind Changes stats: +7 Dex / +7 Cun / +11 Con Changes resistances: +18% lightning / +10% physical / +6% mind / +27% acid Changes resistances cap: +5% all Changes resistances penetration: +10% acid Changes damage: +6% acid Physical save: +27 (+5 eff.) Blindness immunity: +27% Stun/Freeze immunity: +32% Life regen: +1.90 Stamina each turn: +1.60 Maximum life: +59.00 Infravision radius: +7 Sight radius: +2 See invisible: +10 Movement speed: +10% Amulets can have magical properties. |
starlit stralite amulet of perfection (0.30 Cursed / Shadows,0.30 Cursed / Advanced shadowmancy) starlit stralite amulet of perfection (0.30 Cursed / Shadows,0.30 Cursed / Advanced shadowmancy)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% light / +23% darkness Talent masteries: +0.30 Cursed / Shadows +0.30 Cursed / Advanced shadowmancy Blindness immunity: +32% Amulets can have magical properties. |
Barkguile BarkguilePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +9 Physical power: +6 (+2 eff.) Defense: +8 (+2 eff.) Changes resistances: +6% nature / +12% mind Changes resistances penetration: +20% mind Changes damage: +6% nature / +6% mind / +5% all Silence immunity: +23% Mana each turn: +0.14 Spellpower: +6 (+3 eff.) Mindpower: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Elenuleg the steel ring Elenuleg the steel ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +10 Defense: +11 (+3 eff.) Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 10 bleed Damage when hit (Melee): 8 arcane / 12 blight Changes stats: +11 Cun / +6 Wil Changes resistances: +15% blight / +28% fire / +8% nature / +5% arcane Changes resistances penetration: +15% arcane Changes damage: +6% blight / +14% fire / +12% arcane Poison immunity: +17% Disease immunity: +16% Disarm immunity: +30% Pinning immunity: +32% Knockback immunity: +30% Hate when firing a critical mind attack: +2.00 Maximum life: +30.00 Maximum hate: +8.00 Mindpower: +9 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Isobreba IsobrebaCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +27 (+5 eff.) Physical power: +11 (+3 eff.) Defense: +9 (+3 eff.) Fatigue: -8% Changes stats: +3 Str / +15 Dex / +4 Mag / +6 Wil / +18 Cun Changes damage: +6% all Reduces incoming crit damage: 15.00% Disarm immunity: +29% Pinning immunity: +32% Knockback immunity: +29% Maximum life: +29.00 Spellpower: +11 (+5 eff.) Mindpower: +20 (+4 eff.) Light radius: +3 Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Mardythel MardythelCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +3 Cun / +2 Str Changes resistances: +9% acid Maximum encumbrance: +22 Disarm immunity: +22% Pinning immunity: +26% Knockback immunity: +24% Maximum life: +23.00 Rings can have magical properties. |
copper ring of clarity copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +5 (+1 eff.) Confusion immunity: +21% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Flowerimmortal the stralite battleaxe (Shrouds) (46.5-69.75 power, 3 apr)Flowerimmortal the stralite battleaxe (Shrouds) (46.5-69.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 79% chance to cause random gloom * 21% chance to disease * Random elemental explosion * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage Shield penetration (this weapon only): +20% Damage (Melee): +21 blight / +54 mind When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +19 Changes stats: +5 Mag / +14 Wil / +16 Cun Changes resistances: +6% nature Changes resistances penetration: +20% acid / +19% physical / +21% cold / +21% fire / +16% lightning Mental save: +9 (+2 eff.) Disease immunity: +38% Mana when firing critical spell: +2.00 Spell crit. chance: +2% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial dwarven-steel battleaxe of projection (Misfortune) (31-46.5 power, 2 apr)glacial dwarven-steel battleaxe of projection (Misfortune) (31-46.5 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Burst (radius 2) on crit: +27 ice When wielded/worn: Armour: +13 Changes resistances penetration: +14% cold Curse of Misfortune Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Iveth the steel greatmaul (Nightmares) (28-42 power, 2 apr)Iveth the steel greatmaul (Nightmares) (28-42 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 28% chance to cause random gloom * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target for 7 turns: 18 bleeding, 62% reduced healing * cripple the target Damage (Melee): +16 lightning / +16 darkness / +17 mind / +4 arcane Burst (radius 2) on crit: +4 arcane Damage against: +16% Living When wielded/worn: Armour penetration: +10 Physical crit. chance: +39.0% Physical power: +12 (+3 eff.) Changes stats: +5 Cun / +7 Wil Critical mult.: +20.00% Spell save: +30 (+10 eff.) Vim when firing critical spell: +2.00 Maximum mana: +80.00 Maximum vim: +30.00 Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. caustic elven-wood longbow (Misfortune)caustic elven-wood longbow (Misfortune) Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 On weapon hit: * 14% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +17% acid Life regen: +3.00 Curse of Misfortune Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. yew longbow of recursion (Nightmares)yew longbow of recursion (Nightmares) Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). Curse of Nightmares Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Dagarion the Satyrlace (Madness) (34-47.6 power, 20 apr)Dagarion the Satyrlace (Madness) (34-47.6 power, 20 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 26% chance to cause random gloom * 20% chance to torment the target * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * wounds the target for 7 turns: 18 bleeding, 62% reduced healing Damage Shield penetration (this weapon only): +48% Damage (Melee): +18 mind Burst (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +18 (+3 eff.) Physical crit. chance: +11.0% Physical power: +13 (+3 eff.) Changes stats: +9 Str / +6 Wil / +5 Cun Changes resistances: +1% physical Changes resistances penetration: +12% mind / +13% darkness Changes damage: +13% physical Stamina when hit: +1.80 Healing mod.: +20% Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. hateful voratun longsword of shearing (Corpses) (44-61.6 power, 6 apr)hateful voratun longsword of shearing (Corpses) (44-61.6 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +17% Living When wielded/worn: Armour penetration: +12 Changes resistances penetration: +11% physical Changes damage: +14% physical Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. truestriking voratun longsword of erosion (Madness) (43-60.2 power, 6 apr)truestriking voratun longsword of erosion (Madness) (43-60.2 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 nature / +9 temporal When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +14 Changes resistances penetration: +11% physical Curse of Madness Sharp, long, and deadly. |
Bregeldil the Viperbrand (Corpses) (10-11 power, 24 apr, nature damage) Bregeldil the Viperbrand (Corpses) (10-11 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar is wrathful to the hated. This natural lightning should be returned to the wyrm. Base power: 10.0 - 11.0 Uses stats: 80% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 mind When wielded/worn: Damage when hit (Melee): 14 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +4 Wil / +8 Cun / +3 Con Changes resistances: +13% lightning Changes resistances penetration: +14% lightning / +15% mind Changes damage: +12% lightning / +6% nature Critical mult.: +15.00% Physical save: +5 (+1 eff.) Spell save: +5 (+2 eff.) Mental save: +7 (+2 eff.) Life regen: +1.00 Equilibrium when hit: +1.40 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +4.00 Maximum life: +27.00 Maximum hate: +8.00 Mindpower: +11 (+3 eff.) Mental crit. chance: +15% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xerawyn the Shadowspitter (Madness) (3-3.3 power, 12 apr, nature damage) Xerawyn the Shadowspitter (Madness) (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. This psionic mindstar is wrathful to the hated. This mindstar will resonate with other psionic mindstars. Base power: 3.0 - 3.3 Uses stats: 70% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to inflict 15% damage reduction Damage (Melee): +12 darkness When wielded/worn: Changes resistances: +3% blight / +1% physical / +4% nature / +4% mind Changes resistances penetration: +4% mind / +15% darkness / +3% nature Changes damage: +4% acid / +4% nature / +4% mind Talent mastery: +0.20 Wild-gift / Harmony Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +34 (+7 eff.) Equilibrium when hit: +2.60 Psi when hit: +0.80 Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +2.00 Only die when reaching: -82.00 life Mindpower: +2 (+1 eff.) Mental crit. chance: +5% Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +19 Damage Resonance (when hit): +8% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming mossy mindstar of life (Corpses) (3-3.3 power, 12 apr, mind damage) blooming mossy mindstar of life (Corpses) (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 70% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +11.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +11 Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming mossy mindstar of the jelly (Madness) (2.5-2.75 power, 12 apr, mind damage) blooming mossy mindstar of the jelly (Madness) (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 70% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +2% acid Equilibrium when hit: +0.50 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Healing mod.: +12% Heals friendly targets nearby when you use a nature summon: +17 Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative mossy mindstar (Misfortune) (2.5-2.75 power, 12 apr, nature damage) creative mossy mindstar (Misfortune) (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 70% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Critical mult.: +6.00% Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar (Corpses) (5.5-6.05 power, 18 apr, mind damage) creative vined mindstar (Corpses) (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 75% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Critical mult.: +6.00% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar 'Starravager' (Madness) (2.5-2.75 power, 12 apr, mind damage) mossy mindstar 'Starravager' (Madness) (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This psionic mindstar has an epiphany about dreams. Base power: 2.5 - 2.8 Uses stats: 70% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +3 Wil Changes resistances: +6% light Changes damage: +7% mind Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Critical mult.: +5.00% Physical save: +3 (+0 eff.) Mana each turn: +0.04 Vim when firing critical spell: +1.00 Psi when firing a critical mind attack: +0.00 Hate per kill: +2.00 Psi per kill: +2.00 Spell crit. chance: +3% Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Curse of Madness It can be used to inflict 139.66 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Nightmares) (2.5-2.75 power, 12 apr, mind damage) mossy mindstar (Nightmares) (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 70% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Shrouds) (3-3.3 power, 12 apr, mind damage) mossy mindstar (Shrouds) (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 70% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Emawyn (Corpses)Emawyn (Corpses) Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +18 (+5 eff.) Armour: +12 Changes stats: +4 Str / +10 Con Changes resistances: +1% physical Changes resistances penetration: +17% physical Changes damage: +21% physical Reduced damage from: +44% Summoned Critical mult.: +24.00% Physical save: +10 (+2 eff.) Mental save: +12 (+3 eff.) Disease immunity: +5% Cut immunity: +15% Confusion immunity: +10% Maximum life: +60.00 Mindpower: +8 (+2 eff.) Size category: +1 Curse of Corpses A belt that goes around your waist. |
rough leather belt 'Voidbiter' (Corpses) rough leather belt 'Voidbiter' (Corpses)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +4 Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Damage when hit (Melee): 20 darkness Changes stats: +6 Str / +6 Dex / +6 Wil / +6 Cun / +2 Con Changes resistances: +13% lightning / +7% temporal / +6% fire / +15% acid / +6% cold Critical mult.: +7.00% Physical save: +24 (+4 eff.) Spell save: +24 (+8 eff.) Mental save: +30 (+6 eff.) Stun/Freeze immunity: +5% Only die when reaching: -40.00 life Mindpower: +5 (+1 eff.) Curse of Corpses A belt that goes around your waist. |
Ureslak's Molted Scales (Shrouds) (0 def, 0 armour) Ureslak's Molted Scales (Shrouds) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / -30% arcane / +20% fire / +20% nature / +20% cold Changes resistances cap: +10% lightning / +10% darkness / -30% arcane / +10% fire / +10% nature / +10% cold Curse of Shrouds It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.), costing 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
linen cloak of Eldoral (Misfortune) (1 def, 0 armour) linen cloak of Eldoral (Misfortune) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun / +1 Dex Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Koreyagas the woollen robe (Corpses) (3 def, 3 armour)Koreyagas the woollen robe (Corpses) (3 def, 3 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Changes stats: +4 Wil / +4 Mag Changes resistances: +9% lightning / +6% acid Changes resistances penetration: +11% physical / +11% darkness / +10% mind Changes damage: +10% physical / +10% darkness / +11% all Physical save: +21 (+4 eff.) Spell save: +19 (+6 eff.) Mental save: +21 (+4 eff.) Disease immunity: +10% Silence immunity: +40% Disarm immunity: +10% Stun/Freeze immunity: +25% Teleport immunity: +5% Spellpower on spell critical (stacks up to 3 times): +4 Maximum hate: +9.00 Spellpower: +27 (+12 eff.) Spell crit. chance: +4% Mindpower: +10 (+2 eff.) Mental crit. chance: +7% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Runadil (Corpses) (0 def, 0 armour) Runadil (Corpses) (0 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 21 mind / 20 temporal Changes stats: +5 Str / +8 Mag / +8 Wil / +3 Cun / +3 Con Changes resistances: +7% lightning / +25% cold / +16% light / +6% temporal Changes resistances penetration: +5% mind Changes damage: +8% lightning / +7% physical / +11% light / +8% nature / +18% cold / +6% mind / +6% temporal Critical mult.: +12.00% Poison immunity: +26% Disease immunity: +24% Silence immunity: +26% Spellpower on spell critical (stacks up to 3 times): +3 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Spellpower: +8 (+4 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Umbrastreaker the linen robe (Misfortune) (16 def, 10 armour) Umbrastreaker the linen robe (Misfortune) (16 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +8.0% Armour: +10 Defense: +16 (+5 eff.) Ranged Defense: +10 (+4 eff.) Changes stats: +10 Str / +10 Mag / +10 Wil / +3 Cun Changes resistances: +17% lightning / +14% cold / +6% darkness Changes resistances penetration: +8% darkness / +8% physical Changes damage: +16% lightning / +25% physical / +8% darkness / +16% cold Critical mult.: +12.00% Physical save: +64 (+12 eff.) Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Maximum hate: +7.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +2% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (Misfortune) (0 def, 0 armour) linen robe (Misfortune) (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Elithra' (Corpses) (3 def, 3 armour) woollen robe 'Elithra' (Corpses) (3 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +1 Dex / +2 Mag / +2 Cun Changes resistances penetration: +7% mind Changes damage: +7% mind / +6% all Grants telepathy: Demon/Minor Demon/Major Physical save: +17 (+3 eff.) Psi each turn: +0.53 Maximum psi: +13.00 Spellpower: +14 (+7 eff.) Mindpower: +7 (+2 eff.) Mental crit. chance: +2% Infravision radius: +2 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bokuharayon the pair of rough leather boots (Shrouds) (0 def, 10 armour) Bokuharayon the pair of rough leather boots (Shrouds) (0 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +3 Armour: +10 Fatigue: +1% Changes stats: +2 Str / +3 Dex / +3 Wil / +5 Cun / +5 Con Changes resistances penetration: +6% physical Changes damage: +6% acid Physical save: +13 (+2 eff.) Mental save: +12 (+3 eff.) Life regen: +2.10 Stamina each turn: +0.50 Maximum stamina: +20.00 Mindpower: +4 (+1 eff.) Light radius: +3 Infravision radius: +2 Healing mod.: +14% Curse of Shrouds It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Islybeth (Madness) (0 def, 1 armour) Islybeth (Madness) (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Wil Changes resistances penetration: +5% blight Spell save: +6 (+2 eff.) Maximum mana: +20.00 Spellpower: +4 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Curse of Madness A pair of boots made of leather. |
Glitterblight the rough leather gloves (Misfortune) (0 def, 9 armour) Glitterblight the rough leather gloves (Misfortune) (0 def, 9 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +9 Armour Hardiness: +7% Effects on melee hit: * 15% chance to corrode armour by 30% * 13% chance to cause random gloom * 30% chance to blind Damage (Melee): 7 blight / 14 darkness / 22 mind Damage when hit (Melee): 4 mind Changes stats: +4 Mag / +4 Cun / +7 Con Changes resistances: +5% physical / +12% darkness / +6% blight / +6% mind / +12% light Changes resistances penetration: +15% mind Changes damage: +5% mind / +5% blight Mental save: -14 (-3 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +6% Infravision radius: +4 Curse of Misfortune It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 72.22 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (Shrouds) (0 def, 0 armour) Sludgegrip (Shrouds) (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Curse of Shrouds These gloves are coated with a thick, green liquid. |
Xuvea the rough leather gloves (Madness) (0 def, 5 armour) Xuvea the rough leather gloves (Madness) (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +7 Physical power: +8 (+2 eff.) Armour: +5 Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 7 blight / 6 arcane Changes stats: +7 Str / +4 Dex / +5 Mag / +6 Wil / +3 Cun Changes resistances: +5% arcane / +6% blight Changes resistances penetration: +15% acid Changes damage: +5% blight Reduces incoming crit damage: 5.00% Physical save: +6 (+1 eff.) Mental save: +12 (+3 eff.) Disarm immunity: +26% Maximum life: +48.00 Curse of Madness It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. brawler's drakeskin leather gloves (Madness) (0 def, 3 armour)brawler's drakeskin leather gloves (Madness) (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +5 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+2 eff.) Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Chargeworth the linen wizard hat (Madness) (1 def, 0 armour)Chargeworth the linen wizard hat (Madness) (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +3 Str / +3 Dex / +3 Mag / +7 Wil / +16 Cun Changes resistances: +18% darkness / +8% mind Changes resistances penetration: +5% lightning Changes damage: +12% darkness / +8% mind / +11% arcane Physical save: +7 (+1 eff.) Mental save: +21 (+4 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +2.30 Maximum mana: +30.00 Maximum psi: +15.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +7% Damage Shield Power: +7% Curse of Madness It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.9 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 359 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Isluwen the Duskhash (Corpses) (11 def, 6 armour) Isluwen the Duskhash (Corpses) (11 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +3.0% Armour: +6 Defense: +11 (+3 eff.) Fatigue: +1% Effects on melee hit: * 30% chance to inflict 15% damage reduction Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 darkness Changes stats: +5 Dex / +4 Wil / +4 Cun / +3 Con / +8 Lck Changes resistances: +7% blight / +29% darkness / +3% all Changes resistances penetration: +5% acid Changes damage: +3% darkness Physical save: +7 (+1 eff.) Mental save: +7 (+2 eff.) Spell crit. chance: +3% Mental crit. chance: +3% Infravision radius: +3 Curse of Corpses A cap made of leather. |
Splendourlady the rough leather cap (Nightmares) (0 def, 1 armour) Splendourlady the rough leather cap (Nightmares) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Physical power: +14 (+4 eff.) Armour: +1 Fatigue: +1% Changes stats: +10 Str / +3 Dex / +10 Wil / +3 Cun / +3 Con Changes resistances: +13% lightning / +14% physical / +7% temporal Changes damage: +6% light Reduces incoming crit damage: 15.00% Physical save: +14 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Blindness immunity: +15% Disease immunity: +15% Disarm immunity: +15% Stun/Freeze immunity: +10% Light radius: +2 Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Thunderraider the voratun helm (Corpses) (8 def, 15 armour)Thunderraider the voratun helm (Corpses) (8 def, 15 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +15 Defense: +8 (+2 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 9 physical Changes stats: +5 Str / +10 Lck / +8 Con Changes resistances: +9% lightning / +6% temporal / +12% mind / +6% all Changes resistances penetration: +5% temporal Changes damage: +9% mind Physical save: +31 (+6 eff.) Spell crit. chance: +5% Mental crit. chance: +4% Infravision radius: +4 Curse of Corpses It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 935.3 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Uragund the rough leather cap (Nightmares) (0 def, 1 armour) Uragund the rough leather cap (Nightmares) (0 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +6 Str / +6 Dex / +3 Wil / +3 Cun Changes resistances: +3% lightning / +6% fire / +6% cold Spell save: +12 (+4 eff.) Blindness immunity: +5% Disease immunity: +10% Disarm immunity: +15% Stun/Freeze immunity: +10% Mindpower: +4 (+1 eff.) Curse of Nightmares A cap made of leather. |
This item will automatically be transmogrified when you leave the level. catburglar's drakeskin leather cap (Madness) (0 def, 5 armour)catburglar's drakeskin leather cap (Madness) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Dex Changes resistances: +25% darkness Infravision radius: +6 Curse of Madness A cap made of leather. |
linen wizard hat 'Mayyssra' (Shrouds) (1 def, 4 armour) linen wizard hat 'Mayyssra' (Shrouds) (1 def, 4 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Physical power: +4 (+1 eff.) Armour: +4 Defense: +1 (+0 eff.) Changes stats: +2 Mag / +3 Wil / +2 Con Changes resistances: +6% acid Changes damage: +6% arcane Physical save: +6 (+1 eff.) Stamina each turn: +0.60 Activating this item is instant. Curse of Shrouds It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of lightning resistance (Corpses) (5 def, 10 armour)radiant voratun mail armour of lightning resistance (Corpses) (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +2 Wil Changes resistances: +28% blight / +24% darkness / +26% lightning Light radius: +2 Curse of Corpses A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of implacability (Corpses) (2 def, 11 armour)spiked steel mail armour of implacability (Corpses) (2 def, 11 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+0 eff.) Fatigue: +8% Damage when hit (Melee): 12 physical Physical save: +8 (+1 eff.) Curse of Corpses A suit of armour made of mail. |
Adyldawe (Misfortune) (11 def, 15 armour) Adyldawe (Misfortune) (11 def, 15 armour)Requires: - Strength 10 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Armour: +15 Defense: +11 (+3 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +6% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes stats: +4 Cun / +5 Wil Changes resistances: +18% acid / +13% physical / +17% darkness / +14% fire / +6% arcane / +12% light Physical save: +32 (+6 eff.) Spell save: +13 (+4 eff.) Mental save: +43 (+9 eff.) Silence immunity: +10% Stun/Freeze immunity: +5% Knockback immunity: +10% Stamina each turn: +0.70 Activating this item is instant. Curse of Misfortune It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 218 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Anyrion the Naturepower (Nightmares) (3 def, 9 armour) Anyrion the Naturepower (Nightmares) (3 def, 9 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +9 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +25% acid / +18% fire / +12% nature / +9% cold Changes resistances penetration: +10% nature Allows you to breathe in: water Curse of Nightmares A suit of armour made of leather. |
Death's Embrace (Madness) (18 def, 18 armour) Death's Embrace (Madness) (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+5 eff.) Curse of Madness It can be used to turn yourself invisible (power 37, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
drakeskin leather armour 'Daimorim' (Nightmares) (15 def, 24 armour) drakeskin leather armour 'Daimorim' (Nightmares) (15 def, 24 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +24 Defense: +15 (+5 eff.) Fatigue: +8% Changes stats: +10 Cun / +10 Dex Changes resistances: +19% acid / +20% physical / +12% light / +20% fire / +50% lightning / +28% cold / +12% mind / +3% temporal Changes resistances penetration: +10% temporal Mental save: +25 (+5 eff.) Poison immunity: +5% Cut immunity: +10% Life regen: +14.70 Maximum life: +169.00 Mindpower: +14 (+3 eff.) Healing mod.: +54% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. duelist's drakeskin leather armour of command (Corpses) (27 def, 22 armour)duelist's drakeskin leather armour of command (Corpses) (27 def, 22 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +22 Defense: +27 (+8 eff.) Fatigue: +8% Changes stats: +13 Cun / +8 Dex Mental save: +18 (+4 eff.) Curse of Corpses A suit of armour made of leather. |
rough leather armour 'Emelevena' (Corpses) (1 def, 2 armour) rough leather armour 'Emelevena' (Corpses) (1 def, 2 armour)Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes stats: +4 Con / +3 Wil Changes resistances: +6% mind Mental save: +11 (+2 eff.) See invisible: +3 Curse of Corpses A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of Toknor (Madness) (3 def, 6 armour)spiked hardened leather armour of Toknor (Madness) (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 16 physical Critical mult.: +16.00% Curse of Madness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour of command (Nightmares) (10 def, 9 armour)troll-hide cured leather armour of command (Nightmares) (10 def, 9 armour) Requires: - Strength 14 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +10 (+3 eff.) Fatigue: +7% Changes stats: +3 Cun Mental save: +13 (+3 eff.) Life regen: +5.60 Maximum life: +36.00 Healing mod.: +17% Curse of Nightmares A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. scouring dwarven-steel shield of crushing (Corpses) (8 def, 2 armour, 82 block)scouring dwarven-steel shield of crushing (Corpses) (8 def, 2 armour, 82 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 27% chance to reduce effective powers by 20% * 26 arcane resource burn Changes stats: +5 Con Changes resistances: +12% acid / +8% nature Talent granted: +3 Block Curse of Corpses Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring voratun shield of crushing (Misfortune) (12 def, 3 armour, 214.5 block)scouring voratun shield of crushing (Misfortune) (12 def, 3 armour, 214.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by arcane disrupting forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+2 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 32% chance to reduce effective powers by 20% * 30 arcane resource burn Changes stats: +7 Con Changes resistances: +16% acid / +15% nature Talent granted: +5 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. hateful quiver of ash arrows of annihilation (10/19, 28.5-39.9 power, 15 apr)hateful quiver of ash arrows of annihilation (10/19, 28.5-39.9 power, 15 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 28.5 - 39.9 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +9.5% Capacity: 19 Travel speed: +200% Damage (Ranged): +20 darkness Damage against: +15% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's quiver of ash arrows of crippling (21/21, 22-30.8 power, 7 apr)inquisitor's quiver of ash arrows of crippling (21/21, 22-30.8 power, 7 apr) Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.0 - 30.8 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +12.5% Capacity: 21 On weapon crit: * burns latent spell energy * cripple the target Damage (Ranged): +21 manaburn arcane Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of yew arrows of crippling (18/18, 32.5-45.5 power, 10 apr)plaguebringer's quiver of yew arrows of crippling (18/18, 32.5-45.5 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.5 - 45.5 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Crit. chance: +19.0% Capacity: 18 When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 18% chance to disease On weapon crit: * cripple the target Damage (Ranged): +15 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. sentry's quiver of elm arrows of crippling (55/55, 19-26.6 power, 11 apr)sentry's quiver of elm arrows of crippling (55/55, 19-26.6 power, 11 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 19.0 - 26.6 Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +11 Crit. chance: +10.0% Capacity: 55 Turns elapse between self-loadings: 3 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
14 agate 14 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
801 alchemist agate 801 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Manuvor the Gleamsnake Manuvor the GleamsnakePowered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +14 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +6 Str / +2 Dex / +4 Cun Changes resistances: +7% blight / +6% nature / +6% light / +7% darkness Changes resistances penetration: +14% all Changes damage: +3% light Critical mult.: +9.00% Mental save: +7 (+2 eff.) Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Light radius: -1 Infravision radius: +9 See stealth: +9 See invisible: +15 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 40 blight damage or heals 45 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+1 eff.) Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Eclipseripper the dragonbone totem of thorny skin [power 78] (20 cooldown)Eclipseripper the dragonbone totem of thorny skin [power 78] (20 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +2 Str / +4 Wil / +2 Cun / +3 Con Changes resistances: +6% light Maximum wards: +5 acid / +4 nature / +4 light Talents cooldown: Invoke Tentacle (+5 turn) Rushing Claws (-2 turns) Talents granted: +1 Invoke Tentacle +9 Rushing Claws +1 Ward Reduces incoming crit damage: 5.00% Infravision radius: +2 It can be used to harden the skin for 7 turns increasing armour by 78 and armour hardiness by 70%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 12 stamina. Natural totems are made by powerful wilders to store nature power. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +6 Con / +7 Wil Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Belubar [power 9] (6 cooldown) Belubar [power 9] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 1 When wielded/worn: Armour: +6 Changes resistances: +6% acid / +9% temporal Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Talent cooldown: Strike (-1 turn) Talents granted: +1 Ward +2 Strike Spell save: +3 (+1 eff.) Poison immunity: +5% Disease immunity: +15% Only die when reaching: -40.00 life It can be used to reveal the area around you, dispelling darkness (radius 9, power 47 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. elven-wood wand of clairvoyance 'Blazerune' [power 13] (6 cooldown)elven-wood wand of clairvoyance 'Blazerune' [power 13] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +5% arcane / +9% light Changes resistances penetration: +20% arcane Changes damage: +15% light Talent cooldown: Strike (-3 turns) Talents granted: +11 Strike +8 Void Blast It can be used to reveal the area around you, dispelling darkness (radius 13, power 51 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 ametrine 16 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sheobal the Cornac Doomed level 50
51st Dusk 122nd year of Ascendancy at 16:00 see stats
By Sheobal the Cornac Doomed level 50
58th Dusk 122nd year of Ascendancy at 00:50 see stats
By Sheobal the Cornac Doomed level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Sheobal the Cornac Doomed level 20
76th Pyre 122nd year of Ascendancy at 14:44 see stats
By Sheobal the Cornac Doomed level 30
3rd Mirth 122nd year of Ascendancy at 18:04 see stats
By Sheobal the Cornac Doomed level 40
4th Mirth 122nd year of Ascendancy at 05:42 see stats
By Sheobal the Cornac Doomed level 50
4th Mirth 122nd year of Ascendancy at 05:42 see stats
By Sheobal the Cornac Doomed level 50
6th Dusk 122nd year of Ascendancy at 11:09 see stats
By Sheobal the Cornac Doomed level 50
39th Dusk 122nd year of Ascendancy at 06:22 see stats
By Sheobal the Cornac Doomed level 50
7th Dusk 122nd year of Ascendancy at 13:29 see stats
By Sheobal the Cornac Doomed level 50
6th Dusk 122nd year of Ascendancy at 10:33 see stats
By Sheobal the Cornac Doomed level 50
6th Mirth 122nd year of Ascendancy at 22:29 see stats
By Sheobal the Cornac Doomed level 50
6th Dusk 122nd year of Ascendancy at 10:33 see stats
By Sheobal the Cornac Doomed level 50
5th Dusk 122nd year of Ascendancy at 08:01 see stats
By Sheobal the Cornac Doomed level 50
8th Mirth 122nd year of Ascendancy at 00:31 see stats
Log
Polinn the black mamba's Beyond the Flesh hits Shadow for 192 physical, 38 physical (230 total damage).
Voryvena the brown bear uses Twist the Knife.
Voryvena the brown bear performs a melee critical strike against Sheobal!
Your hatred grows even as your life fades! (+4 hate)
Shadow casts Fade.
Shadow fades!
Voryvena the brown bear slows in the grip of madness!
Voryvena the brown bear performs a melee critical strike against Sheobal!
Your hatred grows even as your life fades! (+4 hate)
Shadow fades for a moment and then reforms whole again!
Sheobal deactivates Shadow Decoy.
Sheobal's Imploding (slow) from Polinn the black mamba was extended!
Sheobal's Shadow Decoy was stripped!
Voryvena the brown bear hits Sheobal for (82 gestured), 146 physical, 3 fire, (82 gestured), (148 decoy), 0 physical, 5 darkness (154 total damage).
Voryvena the brown bear hits Shadow for 12 fire, 148 decoy (160 total damage).
Voryvena the brown bear hits Shadow for 0 fire damage.
Sheobal hits Voryvena the brown bear for 8 darkness, 26 fire, 24 acid, 11 mind, 4 light, 8 darkness, 26 fire, 24 acid, 13 mind, 4 light (148 total damage).
Polinn the black mamba uses Thermal Leech.
Shadow resists the freezing!
Voryvena the brown bear shrugs off the effect 'Frozen'!
Sheobal resists the freezing!
Shadow resists the freezing!
Terror is encased in ice!
Polinn the black mamba hits Voryvena the brown bear for 46 cold damage.
Polinn the black mamba hits Shadow for 89 cold damage.
Polinn the black mamba hits Shadow for 0 cold damage.
Polinn the black mamba hits Terror for 89 cold damage.
Polinn the black mamba hits Sheobal for 29 cold damage.
Shadow hits Polinn the black mamba for (67 to psi shield), 24 physical (24 total damage).
Your hatred grows even as your life fades! (+4 hate)