Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.3Donators/Buyers bonus! Tsedaka Safer Auto-explore and Rest 1.4.5Two small tweak on Dracos' Improved Auto-explore and Rest () to fit my gameplay better Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Adjustable Levelup 1.4.9Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Items Vault 1.5.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Reaver |
Level / Exp | 50 / 43696% |
Size | huge |
Lifes / Deaths | Killed by Salidhewe the large white snake at level 18 on the 75th Pyre 122nd year of Ascendancy at 06:45 / 15Killed by Salidhewe the large white snake at level 18 on the 75th Pyre 122nd year of Ascendancy at 07:45 Killed by Salidhewe the large white snake at level 18 on the 75th Pyre 122nd year of Ascendancy at 10:01 Killed by Salidhewe the large white snake at level 18 on the 75th Pyre 122nd year of Ascendancy at 11:29 Killed by shadow at level 34 on the 78th Pyre 122nd year of Ascendancy at 00:00 Killed by Bethoda the elven warrior at level 50 on the 78th Pyre 122nd year of Ascendancy at 06:36 Killed by Bethoda the elven warrior at level 50 on the 78th Pyre 122nd year of Ascendancy at 08:04 Killed by Xarithra the elven blood mage at level 50 on the 78th Pyre 122nd year of Ascendancy at 14:16 Killed by elven elite warrior at level 50 on the 78th Pyre 122nd year of Ascendancy at 18:17 Killed by Ce'Nikira the ogre guard at level 50 on the 78th Pyre 122nd year of Ascendancy at 22:45 Killed by Areldann the elven guard at level 50 on the 79th Pyre 122nd year of Ascendancy at 06:31 Killed by Xanaldabrenne the elven cultist at level 50 on the 79th Pyre 122nd year of Ascendancy at 07:56 Killed by Areldama the elven guard at level 50 on the 79th Pyre 122nd year of Ascendancy at 11:43 Killed by Areldama the elven guard at level 50 on the 79th Pyre 122nd year of Ascendancy at 13:06 Killed by Salivena the mean looking elven guard at level 50 on the 1st Mirth 122nd year of Ascendancy at 00:34 |
Primary Stats
Strength | 140 (base 77) |
Dexterity | 30 (base 11) |
Constitution | 53 (base 45) |
Magic | 83 (base 76) |
Willpower | 20 (base 10) |
Cunning | 36 (base 10) |
Resources
Life | 1626/1626 |
Equilibrium | 0 |
Vim | 306/306 |
Healing Factor | 1.12 |
Regeneration | 10.248 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -4 |
Infravision | 22 |
See Stealth | 24 |
See Invisible | 20 |
Offense: Mainhand
Damage | 325 |
Accuracy | 51 |
Crit Chance | 58% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | 205 |
Accuracy | 51 |
Crit Chance | 55% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 64.723073231957 (93.924050632911%) |
Defense | 25 |
Ranged Defense | 31 |
Fatigue | 0 |
Physical Save | 61 |
Spell Save | 54 |
Mental Save | 50 |
Defense: Resistances
All | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 26% |
Confusion Resistance | 25% |
Teleport Resistance | 15% |
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Silence Resistance | 23% |
Inscriptions (2/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Rot | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Reaving combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Corruption / Curses | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
A compliation of all your achievements earnt. Heroic AchievementsYou are 22% of the way to your next Rank. You have killed: 8 Uniques 5 Bosses 5 Elite Bosses 5 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
Equipment
On feet | Salygavena the pair of rough leather boots (3 def, 1 armour) Salygavena the pair of rough leather boots (3 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: -4% Changes stats: +2 Cun / +3 Wil Critical mult.: +10.00% Maximum encumbrance: +23 Physical save: +6 (+1 eff.) Mental save: +39 (+12 eff.) Silence immunity: +23% Confusion immunity: +25% Stun/Freeze immunity: +26% Hate when firing a critical mind attack: +1.00 Maximum hate: +4.00 A pair of boots made of leather. |
Light source | dwarven lantern 'Betunor' dwarven lantern 'Betunor'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 29 fire Changes stats: +11 Cun / +5 Con Changes resistances: +13% blight / +9% fire / +3% acid Changes resistances penetration: +15% blight / +5% acid Spell save: +30 (+9 eff.) Mental save: +11 (+3 eff.) Life regen: +6.50 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +10.00 Spell crit. chance: +2% Light radius: -6 Infravision radius: +7 See stealth: +24 See invisible: +20 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | insulating rough leather cap of strength (+3) (0 def, 1 armour) insulating rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% fire / +6% cold A cap made of leather. |
Tool | Salonne the Jettrial [power 305] (6 cooldown) Salonne the Jettrial [power 305] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 12 darkness / 16 blight Changes resistances: +3% darkness Maximum wards: +3 physical / +4 mind / +5 darkness Changes damage: +18% blight / +9% nature / +3% darkness Talents granted: +4 Telekinetic Blast +1 Ward It can be used to fire a blast of psionic energies in a range 6 beam dealing 152.50 to 305.00 mind damage, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of fire (+20%) copper ring of fire (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
On fingers | Lorubar LorubarPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +15 (+3 eff.) Armour: +4 Changes stats: +5 Mag / +9 Wil Changes resistances: +12% mind Changes resistances penetration: +10% mind Changes damage: +12% mind Critical mult.: +10.00% Mental save: +6 (+2 eff.) Equilibrium when hit: +0.08 Spellpower: +13 (+4 eff.) Mindpower: +7 (+4 eff.) Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
Around waist | drakeskin leather belt 'Willowworm' drakeskin leather belt 'Willowworm'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +1 Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Armour: +13 Defense: +9 (+5 eff.) Ranged Defense: +9 (+5 eff.) Fatigue: -9% Changes stats: +17 Dex / +11 Cun / +18 Lck Changes resistances: +3% nature Changes resistances penetration: +10% physical Reduced damage from: +38% Summoned Critical mult.: +11.00% Trap disarming bonus: +47 Stealth bonus: +24 Maximum encumbrance: +48 Life regen: +0.80 Infravision radius: +12 It can be used to create a temporary shield that absorbs 323 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
In main hand | Nerynne (62-99.2 power, 4 apr) Nerynne (62-99.2 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 26 bleeding, 77% reduced healing Damage (Melee): +20 lightning / +33 cold Burst (radius 1) on hit: +8 physical When wielded/worn: Physical crit. chance: +17.0% Physical power: +19 (+3 eff.) Changes stats: +3 Dex / +3 Con Physical save: +10 (+2 eff.) Infravision radius: +3 Massive two-handed swords. |
On hands | iron gauntlets of strength (+2) (0 def, 1 armour) iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Changes stats: +2 Str Metal gloves protecting the hands up to the middle of the lower arm. |
In off hand | Emelora (55.5-77.7 power, 6 apr) Emelora (55.5-77.7 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 55.5 - 77.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 darkness Burst (radius 2) on crit: +4 acid Damage against: +17% Living When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Armour: +4 Changes resistances: +7% all Changes resistances penetration: +9% nature Critical mult.: +14.00% Physical save: +39 (+10 eff.) Stamina each turn: +0.60 Sharp, long, and deadly. |
Cloak | thick cashmere cloak (2 def, 8 armour) thick cashmere cloak (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Changes resistances: +21% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Emoda (3 def, 15 armour) Emoda (3 def, 15 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +15 Defense: +3 (+2 eff.) Fatigue: +20% Changes stats: +5 Str Changes resistances: +6% lightning / +9% physical / +12% darkness / +3% blight / +6% arcane Changes damage: +9% temporal Spell save: +13 (+4 eff.) Mental save: +12 (+4 eff.) Disarm immunity: +10% Teleport immunity: +15% Life regen: +1.60 Maximum life: +48.00 Light radius: +2 Healing mod.: +12% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the warrior (radius 13; dur 15; see undead)vision rune of the warrior (radius 13; dur 15; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 43) for 15 turns. Your mind will become more receptive for 15 turns, allowing you to sense any undead around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. cleansing stralite amuletcleansing stralite amulet Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +25% nature / +18% blight Poison immunity: +36% Disease immunity: +28% Amulets can have magical properties. |
Vorulramira the voratun battleaxe (55-82.5 power, 4 apr) Vorulramira the voratun battleaxe (55-82.5 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.0 - 82.5 Uses stats: 50% Mag, 120% Str Damage type: Mind Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +54 insidious poison When wielded/worn: Accuracy: +16 (+5 eff.) Physical crit. chance: +19.0% Defense: +17 (+9 eff.) Changes stats: +4 Con / +6 Wil Changes resistances: +10% all Changes resistances penetration: +17% nature Changes damage: +6% mind Disarm immunity: +64% Mental crit. chance: +3% Light radius: +2 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Gobrera the dwarven-steel dagger (18.5-24.05 power, 7 apr)Gobrera the dwarven-steel dagger (18.5-24.05 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 111% On weapon hit: * 12% chance to inflict 15% damage reduction * 16% chance to disease * 20% chance to curse the target Damage (Melee): +25 blight Burst (radius 2) on crit: +12 fire When wielded/worn: Accuracy: +27 (+9 eff.) Armour penetration: +1 Physical crit. chance: +5.0% Defense: +18 (+9 eff.) Ranged Defense: +9 (+5 eff.) Changes stats: +4 Str / +4 Dex / +1 Wil Changes resistances penetration: +8% fire Changes damage: +9% physical Critical mult.: +6.00% Disarm immunity: +30% Stamina when hit: +2.00 Spell crit. chance: +2% Global speed: +3% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Sharp, short and deadly. |
iron greatmaul 'Kindlesnake' (28.5-42.75 power, 1 apr) iron greatmaul 'Kindlesnake' (28.5-42.75 power, 1 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 28.5 - 42.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +12 darkness Damage against: +10% Living When wielded/worn: Armour penetration: +10 Fatigue: -6% Changes stats: +10 Str / +1 Wil Changes resistances penetration: +10% physical Changes damage: +6% light / +10% physical Reduces incoming crit damage: 15.00% Massive two-handed mauls. |
iron greatmaul 'Lightquench' (28.5-42.75 power, 1 apr) iron greatmaul 'Lightquench' (28.5-42.75 power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 28.5 - 42.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +19 insidious poison When wielded/worn: Effects on melee hit: * 15% chance to blind * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 light / 4 temporal Changes resistances: +6% light / +3% temporal Changes resistances penetration: +10% mind / +10% darkness Changes damage: +6% temporal Light radius: +1 Massive two-handed mauls. |
acidic iron greatsword of massacre (21.5-34.4 power, 1 apr) acidic iron greatsword of massacre (21.5-34.4 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 21.5 - 34.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid Massive two-handed swords. |
flaming iron greatsword of massacre (25.5-40.8 power, 1 apr) flaming iron greatsword of massacre (25.5-40.8 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 25.5 - 40.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +7 fire Massive two-handed swords. |
iron longsword of phasing (13-18.2 power, 8 apr) iron longsword of phasing (13-18.2 power, 8 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. flaming voratun mace (45.5-63.7 power, 6 apr)flaming voratun mace (45.5-63.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +7 fire Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. surging elven-wood magestaff (25-30 power, 5 apr, fire element)surging elven-wood magestaff (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
iron waraxe (12.5-17.5 power, 2 apr) iron waraxe (12.5-17.5 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
iron waraxe (11-15.4 power, 2 apr) iron waraxe (11-15.4 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
rough leather belt 'Blazeobsidian' rough leather belt 'Blazeobsidian'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -10% Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +6% lightning Changes resistances penetration: +5% acid / +15% lightning Changes damage: +6% lightning / +3% fire Reduced damage from: +19% Summoned Maximum encumbrance: +49 Maximum life: +57.00 Maximum mana: +31.00 Maximum stamina: +33.00 Maximum hate: +11.00 Maximum psi: +23.00 Maximum vim: +24.00 Maximum pos.energy: +22.00 Maximum neg.energy: +22.00 Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
scholar's pair of iron boots of uncanny dodging (2 def, 3 armour) scholar's pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +2% Spellpower: +3 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Betyta the Smolderwill (0 def, 9 armour) Betyta the Smolderwill (0 def, 9 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +9 Damage (Melee): 7 nature / 7 cold Changes resistances: +6% cold / +6% nature / +12% mind Changes damage: +4% cold / +4% nature / +3% mind Mental save: +14 (+4 eff.) Maximum life: +92.00 Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap of strength (+2) (0 def, 1 armour) rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
cleansing iron mail armour (2 def, 4 armour) cleansing iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +11% nature / +11% blight A suit of armour made of mail. |
spiked iron mail armour (2 def, 4 armour) spiked iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 10 physical A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked voratun mail armour of cold resistance (5 def, 10 armour)spiked voratun mail armour of cold resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +16% Damage when hit (Melee): 15 physical Changes resistances: +22% cold A suit of armour made of mail. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. flaming stralite shield of cold resistance (+17%) (10 def, 2 armour, 135.5 block)flaming stralite shield of cold resistance (+17%) (10 def, 2 armour, 135.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage (Melee): 7 fire Damage when hit (Melee): 14 fire Changes resistances: +17% cold Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. voratun shield 'Bregudin' (12 def, 13 armour, 311 block)voratun shield 'Bregudin' (12 def, 13 armour, 311 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +13 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to corrode armour by 30% Effects when hit in melee: * 19% chance to corrode armour by 30% Damage when hit (Melee): 20 nature / 20 temporal Changes stats: +4 Str / +3 Cun / +13 Con Changes resistances: +60% lightning / +20% temporal / +20% blight / +20% nature / +20% acid Changes resistances penetration: +10% acid / +20% blight Talent granted: +5 Block Reduces incoming crit damage: 10.00% Physical save: +14 (+3 eff.) Maximum life: +110.00 See invisible: +6 Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (303) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Zeradunagen the Obsidianrebel (dig speed 5 turns) Zeradunagen the Obsidianrebel (dig speed 5 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 15% chance to corrode armour by 30% * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 12 darkness / 12 blight Changes stats: +8 Str / +10 Mag Changes damage: +27% blight Maximum life: +72.00 Maximum mana: +110.00 Maximum stamina: +60.00 Spell crit. chance: +20% Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Unlightrune the brass lantern Unlightrune the brass lanternPowered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Damage when hit (Melee): 12 darkness / 14 fire Changes stats: +4 Cun Changes resistances: +7% light / +6% fire Changes resistances penetration: +7% all Changes damage: +6% darkness Damage affinity(heal): +5% darkness Grants telepathy: Dragon Mental save: +30 (+10 eff.) Equilibrium when hit: +0.04 Maximum hate: +8.00 Maximum psi: +20.00 Mental crit. chance: +2% Light radius: -6 Infravision radius: +8 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 150.35 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Hettebar' brass lantern 'Hettebar'Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 13 fire Changes stats: +8 Str / +1 Dex / +3 Mag / +5 Cun / +2 Con Changes resistances: +7% darkness / +6% fire Changes resistances penetration: +15% blight / +10% arcane Changes damage: +7% light Damage affinity(heal): +5% light Mana when firing critical spell: +1.00 Light radius: -3 Infravision radius: +5 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 39.56 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gronkar the Ogre Reaver level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Gronkar the Ogre Reaver level 20
75th Pyre 122nd year of Ascendancy at 12:36 see stats
By Gronkar the Ogre Reaver level 30
75th Pyre 122nd year of Ascendancy at 12:36 see stats
By Gronkar the Ogre Reaver level 40
78th Pyre 122nd year of Ascendancy at 00:10 see stats
By Gronkar the Ogre Reaver level 50
78th Pyre 122nd year of Ascendancy at 00:12 see stats
By Gronkar the Ogre Reaver level 50
78th Pyre 122nd year of Ascendancy at 07:44 see stats
Log
Rotting Disease from Lisodhewe the elven mage hits Elven warrior for 59 blight damage.
Gronkar casts Bone Nova.
Gronkar drains life from Salivena the mean looking elven guard!
Gronkar performs a melee critical strike against Salivena the mean looking elven guard!
The diseases of Gronkar spread!
Gronkar drains life from Salivena the mean looking elven guard!
Salivena the mean looking elven guard uses Stunning Blow.
Gronkar is stunned!
Salivena the mean looking elven guard hits Gronkar for 2 healing, 2 healing, 185 physical (185 total damage) [4 healing].
Gronkar hits Salivena the mean looking elven guard for 50 physical, 276 blight, 5 lightning, 10 cold, 14 blight, 3 physical, 432 blight, 6 darkness, 14 blight, 1 acid, 12 blight, 19 fire, 7 darkness (847 total damage).
Gronkar the level 50 ogre reaver was punctured to death by Salivena the mean looking elven guard on level 3 of Dark crypt.
Gronkar casts Rune: Shielding.
A shield forms around Gronkar.
The shield around Gronkar crumbles.
Gronkar regains some of its will.
Gronkar deactivates Absorb Life.
Gronkar is no longer surging arcane power.
Gronkar is not stunned anymore.
Gronkar is free from the hex.
Gronkar is free from the rotting disease.
Gronkar deactivates Overkill.
Gronkar seems more focused.
Gronkar deactivates Infestation.
Gronkar's deep wound closes.
Gronkar deactivates Willful Tormenter.
Gronkar deactivates Ruin.
Gronkar deactivates Blood Vengeance.
Gronkar deactivates Bone Shield.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.