Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.3Donators/Buyers bonus! Tsedaka Safer Auto-explore and Rest 1.4.5Two small tweak on Dracos' Improved Auto-explore and Rest () to fit my gameplay better Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Adjustable Levelup 1.4.9Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Items Vault 1.5.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Summoner |
Level / Exp | 50 / 299531% |
Size | small |
Lifes / Deaths | Killed by Subject Z at level 50 on the 7th Mirth 122nd year of Ascendancy at 15:53 / 76Killed by ghoul at level 50 on the 8th Mirth 122nd year of Ascendancy at 01:35 Killed by ghoul at level 50 on the 8th Mirth 122nd year of Ascendancy at 03:13 Killed by ghoul at level 50 on the 8th Mirth 122nd year of Ascendancy at 07:31 Killed by unknown at level 50 on the 8th Mirth 122nd year of Ascendancy at 09:21 Killed by ghoulking at level 50 on the 8th Mirth 122nd year of Ascendancy at 13:58 Killed by Ivyrin the ghast at level 50 on the 8th Mirth 122nd year of Ascendancy at 15:11 Killed by unknown at level 50 on the 1st Flare 122nd year of Ascendancy at 17:27 Killed by unknown at level 50 on the 4th Flare 122nd year of Ascendancy at 11:10 Killed by Eilinuthra the ogre warmaster at level 50 on the 4th Flare 122nd year of Ascendancy at 13:05 Killed by Eilinuthra the ogre warmaster at level 50 on the 4th Flare 122nd year of Ascendancy at 14:16 Killed by Eilinuthra the ogre warmaster at level 50 on the 4th Flare 122nd year of Ascendancy at 15:35 Killed by Eilinuthra the ogre warmaster at level 50 on the 4th Flare 122nd year of Ascendancy at 16:37 Killed by Eilinuthra the ogre warmaster at level 50 on the 4th Flare 122nd year of Ascendancy at 17:36 Killed by Eilinuthra the ogre warmaster at level 50 on the 4th Flare 122nd year of Ascendancy at 18:41 Killed by elven blood mage at level 50 on the 4th Flare 122nd year of Ascendancy at 19:54 Killed by Eilinuthra the ogre warmaster at level 50 on the 4th Flare 122nd year of Ascendancy at 20:50 Killed by Eilinuthra the ogre warmaster at level 50 on the 4th Flare 122nd year of Ascendancy at 22:06 Killed by Eilinuthra the ogre warmaster at level 50 on the 4th Flare 122nd year of Ascendancy at 23:12 Killed by Shadow of Eilinuthra the ogre warmaster at level 50 on the 5th Flare 122nd year of Ascendancy at 00:33 Killed by Elenne the elven blood mage at level 50 on the 5th Flare 122nd year of Ascendancy at 04:35 Killed by Emomira the ogre warmaster at level 50 on the 5th Flare 122nd year of Ascendancy at 09:24 Killed by Emomira the ogre warmaster at level 50 on the 5th Flare 122nd year of Ascendancy at 11:20 Killed by Emomira the ogre warmaster at level 50 on the 5th Flare 122nd year of Ascendancy at 13:12 Killed by Emomira the ogre warmaster at level 50 on the 5th Flare 122nd year of Ascendancy at 14:48 Killed by elven blood mage at level 50 on the 5th Flare 122nd year of Ascendancy at 17:35 Killed by unknown at level 50 on the 5th Flare 122nd year of Ascendancy at 19:10 Killed by elven corruptor at level 50 on the 5th Flare 122nd year of Ascendancy at 20:42 Killed by elven corruptor at level 50 on the 5th Flare 122nd year of Ascendancy at 22:10 Killed by Emeluriba the elven cultist at level 50 on the 6th Flare 122nd year of Ascendancy at 01:19 Killed by Yvalratha the elven tempest at level 50 on the 6th Flare 122nd year of Ascendancy at 02:22 Killed by Yvalratha the elven tempest at level 50 on the 6th Flare 122nd year of Ascendancy at 04:08 Killed by Yvalratha the elven tempest at level 50 on the 6th Flare 122nd year of Ascendancy at 05:32 Killed by unknown at level 50 on the 6th Flare 122nd year of Ascendancy at 07:05 Killed by Yvalratha the elven tempest at level 50 on the 6th Flare 122nd year of Ascendancy at 08:54 Killed by Emobrevea the ogre pounder at level 50 on the 6th Flare 122nd year of Ascendancy at 13:13 Killed by Emobrevea the ogre pounder at level 50 on the 6th Flare 122nd year of Ascendancy at 15:31 Killed by Emobrevea the ogre pounder at level 50 on the 6th Flare 122nd year of Ascendancy at 16:46 Killed by Emobrevea the ogre pounder at level 50 on the 6th Flare 122nd year of Ascendancy at 18:11 Killed by Emobrevea the ogre pounder at level 50 on the 6th Flare 122nd year of Ascendancy at 20:41 Killed by unknown at level 50 on the 6th Flare 122nd year of Ascendancy at 23:19 Killed by Emobrevea the ogre pounder at level 50 on the 7th Flare 122nd year of Ascendancy at 00:47 Killed by elven corruptor at level 50 on the 7th Flare 122nd year of Ascendancy at 03:38 Killed by elven elite warrior at level 50 on the 7th Flare 122nd year of Ascendancy at 04:53 Killed by Salanor the elven warrior at level 50 on the 7th Flare 122nd year of Ascendancy at 05:58 Killed by Gibrewe the elven guard at level 50 on the 7th Flare 122nd year of Ascendancy at 06:59 Killed by elven corruptor at level 50 on the 7th Flare 122nd year of Ascendancy at 08:14 Killed by Forgery of Haze (Gibrewe the elven guard) at level 50 on the 7th Flare 122nd year of Ascendancy at 09:45 Killed by Gibrewe the elven guard at level 50 on the 7th Flare 122nd year of Ascendancy at 14:40 Killed by Ivoldarithra the ogre mauler at level 50 on the 7th Flare 122nd year of Ascendancy at 21:45 Killed by Ivoldarithra the ogre mauler at level 50 on the 7th Flare 122nd year of Ascendancy at 23:22 Killed by Ivoldarithra the ogre mauler at level 50 on the 8th Flare 122nd year of Ascendancy at 00:53 Killed by elven blood mage at level 50 on the 8th Flare 122nd year of Ascendancy at 06:17 Killed by Adabeth the elven cultist at level 50 on the 8th Flare 122nd year of Ascendancy at 07:24 Killed by Adabeth the elven cultist at level 50 on the 8th Flare 122nd year of Ascendancy at 08:40 Killed by Adabeth the elven cultist at level 50 on the 8th Flare 122nd year of Ascendancy at 09:49 Killed by Cyroyabeth the elven corruptor at level 50 on the 8th Flare 122nd year of Ascendancy at 16:41 Killed by Cyroyabeth the elven corruptor at level 50 on the 8th Flare 122nd year of Ascendancy at 17:37 Killed by Cyroyabeth the elven corruptor at level 50 on the 8th Flare 122nd year of Ascendancy at 18:58 Killed by Cyroyabeth the elven corruptor at level 50 on the 8th Flare 122nd year of Ascendancy at 20:27 Killed by unknown at level 50 on the 8th Flare 122nd year of Ascendancy at 22:00 Killed by Cyroyabeth the elven corruptor at level 50 on the 8th Flare 122nd year of Ascendancy at 23:47 Killed by Cyroyabeth the elven corruptor at level 50 on the 9th Flare 122nd year of Ascendancy at 00:52 Killed by Cyroyabeth the elven corruptor at level 50 on the 9th Flare 122nd year of Ascendancy at 02:19 Killed by Cyroyabeth the elven corruptor at level 50 on the 9th Flare 122nd year of Ascendancy at 03:39 Killed by unknown at level 50 on the 9th Flare 122nd year of Ascendancy at 05:11 Killed by Kryl-Feijan at level 50 on the 9th Flare 122nd year of Ascendancy at 12:15 Killed by unknown at level 50 on the 9th Flare 122nd year of Ascendancy at 14:37 Killed by unknown at level 50 on the 9th Flare 122nd year of Ascendancy at 16:12 Killed by elven cultist at level 50 on the 9th Flare 122nd year of Ascendancy at 21:35 Killed by Velera the elven cultist at level 50 on the 9th Flare 122nd year of Ascendancy at 22:55 Killed by Velera the elven cultist at level 50 on the 9th Flare 122nd year of Ascendancy at 23:59 Killed by thought-forged warrior at level 50 on the 11st Dusk 122nd year of Ascendancy at 03:02 Killed by shadow at level 50 on the 11st Dusk 122nd year of Ascendancy at 04:32 Killed by Forgery of Haze (Mioma the thalore) at level 50 on the 11st Dusk 122nd year of Ascendancy at 06:13 Killed by Animi the halfling at level 50 on the 11st Dusk 122nd year of Ascendancy at 07:18 |
Primary Stats
Strength | 48 (base 13) |
Dexterity | 43 (base 11) |
Constitution | 52 (base 35) |
Magic | 36 (base 10) |
Willpower | 155 (base 90) |
Cunning | 142 (base 70) |
Resources
Life | 895/895 |
Mana | 1350/1350 |
Equilibrium | 0 |
Positive | 197/197 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | +15% |
Attack | +15% |
Movement | -66.666666666667% |
Spell | +15% |
Global | +115% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 1 |
See Invisible | 9 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 121 |
Accuracy | 82 |
Crit Chance | 69% |
APR | 69 |
Speed | 0.87 |
Offense: Offhand
Damage | 99 |
Accuracy | 82 |
Crit Chance | 68% |
APR | 61 |
Speed | 0.87 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 59% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 81 |
Crit Chance | 57% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 43 (58.391959798995%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 74 |
Mental Save | 80 |
Defense: Resistances
All | + 4%( 74%) |
Defense: Immunities
Stun Resistance | 36% |
Confusion Resistance | 100% |
Silence Resistance | 100% |
Knockback Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 31% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 17. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 363 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 1/5 |
| 5/5 |
| 2/5 |
| 4/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Heart of the Gloom. Escort: lost anorithil (level 2 of Heart of the Gloom)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 87% of the way to your next Rank. You have killed: 82 Uniques 10 Bosses 7 Elite Bosses 6 Veterans 0 Heroics 1 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Equipment
On feet | Stormward the pair of rough leather boots (13 def, 1 armour) Stormward the pair of rough leather boots (13 def, 1 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +1 Defense: +13 (+4 eff.) Fatigue: -5% Effects on melee hit: * 30% chance to corrode armour by 30% * 33% chance to daze at end of turn Damage when hit (Melee): 8 lightning Changes resistances: +6% acid / +7% fire / +12% lightning / +7% cold Changes resistances penetration: +10% lightning / +7% physical / +10% light Maximum encumbrance: +26 Physical save: +14 (+5 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+2 eff.) Silence immunity: +26% Confusion immunity: +25% Stun/Freeze immunity: +26% Light radius: +1 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 25 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | brass lantern of focus brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On hands | Unlightwrest the rough leather gloves (0 def, 1 armour) Unlightwrest the rough leather gloves (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +8.0% Armour: +1 Damage (Melee): 9 acid / 7 light / 8 fire / 8 cold / 9 lightning Damage when hit (Melee): 4 darkness Changes stats: +3 Dex / +6 Mag / +6 Wil Changes resistances: +7% light / +3% temporal Changes damage: +5% light / +6% temporal Critical mult.: +7.00% Mana each turn: +0.16 Spellpower: +5 (+2 eff.) Spell crit. chance: +12% Mental crit. chance: +7% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | stralite torque of charged psionic shield 'Neryma' [power 123] (20 cooldown) stralite torque of charged psionic shield 'Neryma' [power 123] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Fatigue: -4% Changes stats: +6 Str / +5 Wil / +2 Cun Maximum wards: +6 physical / +8 mind / +9 darkness Talents granted: +9 Telekinetic Blast +2 Ward Reduces incoming crit damage: 5.00% Spell save: +9 (+2 eff.) Mental save: +10 (+2 eff.) Infravision radius: +1 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 123 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 9 psi. 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | Blastlore the stralite ring Blastlore the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +15 Physical power: +21 (+5 eff.) Armour: +14 Defense: +15 (+5 eff.) Fatigue: -9% Effects on melee hit: * 21 arcane resource burn Changes stats: +25 Str / +17 Con Changes resistances: +46% lightning / +6% acid Changes damage: +20% lightning Maximum encumbrance: +36 Spell save: +32 (+7 eff.) Stun/Freeze immunity: +10% Only die when reaching: -60.00 life It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | steel ring 'Glimmergash' steel ring 'Glimmergash'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +27 (+8 eff.) Effects on melee hit: * 47% chance to blind Damage (Melee): 32 light Effects on ranged hit: * 18% chance to blind Damage (Ranged): 31 light Changes stats: +23 Dex / +2 Mag / +8 Wil / +25 Cun Changes damage: +9% light Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 10.00% Silence immunity: +30% Mana each turn: +0.22 Mindpower: +9 (+2 eff.) Rings can have magical properties. |
Around waist | rough leather belt 'Obsidianenvy' rough leather belt 'Obsidianenvy'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+2 eff.) Damage when hit (Melee): 20 darkness Changes stats: +3 Str / +3 Dex / +3 Wil / +3 Cun Changes resistances: +6% acid / +6% cold / +6% fire / +9% mind / +6% lightning Changes resistances penetration: +15% darkness / +7% physical Changes damage: +3% acid / +9% physical / +6% darkness Critical mult.: +14.00% Physical save: +12 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Maximum life: +37.00 A belt that goes around your waist. |
In main hand | Neradheriath (19-20.9 power, 40 apr, nature damage) Neradheriath (19-20.9 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural lightning should be returned to the wyrm. Base power: 19.0 - 20.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 temporal When wielded/worn: Physical crit. chance: +2.0% Armour: +4 Damage when hit (Melee): 20 lightning Changes stats: +4 Str / +3 Dex / +4 Mag / +3 Wil / +25 Cun / +4 Con Changes resistances: +18% lightning / +3% physical / +6% temporal Changes resistances penetration: +20% lightning / +15% mind / +13% darkness Changes damage: +15% lightning / +9% physical / +21% mind / +22% darkness Critical mult.: +68.00% Stamina each turn: +0.20 Mindpower: +18 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Main armor | Beuthel the Glintire (3 def, 10 armour) Beuthel the Glintire (3 def, 10 armour)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Fatigue: +8% Damage (Melee): 17 acid / 17 fire Damage when hit (Melee): 13 acid / 13 fire / 16 light Changes stats: +2 Mag / +7 Wil / +7 Cun Changes resistances: +19% acid / +22% fire / +9% darkness Mental save: +19 (+4 eff.) Knockback immunity: +20% Vim when firing critical spell: +2.00 Only die when reaching: -40.00 life Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
In off hand | creative pulsing mindstar of the jelly (13-14.3 power, 32 apr, mind damage) creative pulsing mindstar of the jelly (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun Changes damage: +6% acid Critical mult.: +16.00% Equilibrium when hit: +1.60 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Daimudir (11 def, 8 armour) Daimudir (11 def, 8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +8 Defense: +11 (+4 eff.) Fatigue: -6% Damage when hit (Melee): 8 arcane Changes stats: +12 Mag / +16 Wil Changes resistances penetration: +12% arcane Changes damage: +13% arcane / +15% mind Critical mult.: +17.00% Physical save: +24 (+8 eff.) Spell save: +50 (+11 eff.) Mental save: +30 (+6 eff.) Equilibrium when hit: +0.12 Psi when hit: +0.16 Maximum mana: +231.00 Spellpower: +7 (+3 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Cinderobsidian CinderobsidianInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +14 Armour: +5 Defense: +7 (+2 eff.) Damage when hit (Melee): 20 fire Changes stats: +2 Dex / +7 Wil / +1 Con Changes resistances: +8% physical / +18% light / +16% cold / +18% fire / +17% darkness Changes resistances cap: +4% all Changes resistances penetration: +5% fire Critical mult.: +11.00% Physical save: +10 (+4 eff.) Mental save: +9 (+2 eff.) Blindness immunity: +31% Confusion immunity: +15% Stamina each turn: +0.60 Mindpower: +9 (+2 eff.) Light radius: +2 See invisible: +9 Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
controlled phase door rune of the wizard (range 12) controlled phase door rune of the wizard (range 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 12. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Sparkstar the copper amulet Sparkstar the copper amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +12 Defense: +24 (+8 eff.) Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 16 arcane / 4 lightning Changes stats: +7 Lck / +3 Cun Changes resistances: +14% mind / +6% lightning Changes resistances cap: +9% all Changes damage: +3% lightning / +15% temporal Physical save: +33 (+11 eff.) Confusion immunity: +24% Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
Isliba the copper ring Isliba the copper ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +9 Physical power: +8 (+2 eff.) Defense: +9 (+3 eff.) Changes stats: +6 Dex / +5 Cun / +4 Con Changes resistances: +6% lightning / +6% blight / +12% fire / +5% arcane / +6% cold Changes damage: +12% mind / +5% all Physical save: +8 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: +7 (+2 eff.) Confusion immunity: +26% Life regen: +0.80 Maximum life: +52.00 Spellpower: +8 (+4 eff.) Mindpower: +8 (+2 eff.) Healing mod.: +12% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
psionicist's copper ring of tenacity psionicist's copper ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+1 eff.) Disarm immunity: +23% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +20.00 Rings can have magical properties. |
Betida the Duathelblow (44-61.6 power, 6 apr) Betida the Duathelblow (44-61.6 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +60 insidious poison When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +14 Physical crit. chance: +27.0% Changes resistances: +12% mind / +5% arcane / +8% all Changes resistances penetration: +13% mind / +12% physical / +11% darkness / +9% nature Changes damage: +6% darkness / +6% fire Poison immunity: +10% Cut immunity: +5% Stun/Freeze immunity: +10% Sharp, long, and deadly. |
Pyremaster the mossy mindstar (2.5-2.75 power, 12 apr, mind damage) Pyremaster the mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This honing mindstar will focus other psionic mindstars. This natural sand should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 13 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Armour: +8 Damage when hit (Melee): 7 physical / 12 fire Changes stats: +2 Cun / +2 Wil Changes resistances: +10% physical / +6% nature / +6% temporal Changes resistances penetration: +9% physical Changes damage: +8% lightning / +10% physical / +9% cold / +4% arcane / +9% fire Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Spell save: +4 (+1 eff.) Mental save: +10 (+2 eff.) Blindness immunity: +15% Life regen: +0.80 Only die when reaching: -40.00 life Maximum life: +18.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +19 It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 24 of target armor and 12% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative mossy mindstar of the jelly (3-3.3 power, 12 apr, nature damage) creative mossy mindstar of the jelly (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Changes damage: +2% acid Critical mult.: +5.00% Equilibrium when hit: +0.60 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage) gifted mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +4 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage) mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2.5-2.75 power, 12 apr, nature damage) mossy mindstar (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
voratun waraxe 'Blastsaw' (51-71.4 power, 6 apr) voratun waraxe 'Blastsaw' (51-71.4 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 51.0 - 71.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 111% On weapon hit: * 20% chance to corrode armour by 30% * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to put talents on cooldown Damage (Melee): +4 acid / +20 darkness Burst (radius 1) on hit: +20 lightning Burst (radius 2) on crit: +4 lightning Damage against: +17% Living When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +14 Physical crit. chance: +14.0% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes stats: +5 Dex Changes resistances: +6% acid Changes resistances penetration: +10% lightning Critical mult.: +19.00% One-handed war axes. |
rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Scumwilter (53 def, 14 armour) Scumwilter (53 def, 14 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +14 Defense: +53 (+15 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +2 Con Changes resistances: +41% light / +19% blight / +47% fire / +18% nature / +22% darkness Changes resistances penetration: +20% darkness Changes damage: +3% physical / +13% darkness / +9% nature Stealth bonus: +53 Physical save: +36 (+11 eff.) Spell save: +23 (+5 eff.) Mental save: +20 (+4 eff.) Life regen: +2.70 Stamina each turn: +0.40 Healing mod.: +38% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zubeserin the linen cloak (7 def, 0 armour) Zubeserin the linen cloak (7 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +4 Defense: +7 (+2 eff.) Effects on melee hit: * 33% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes stats: +2 Str / +2 Dex / +2 Cun / +2 Con Changes resistances: +15% acid / +13% darkness / +13% light / +25% fire / +12% cold / +12% lightning Changes resistances penetration: +7% darkness / +15% temporal Changes damage: +9% darkness Stealth bonus: +16 Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zaneregostir (9 def, 0 armour) Zaneregostir (9 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +5 Str / +10 Mag / +11 Wil / +3 Con Changes resistances: +7% lightning / +5% physical / +18% darkness / +16% blight / +7% cold Changes damage: +8% lightning / +7% physical / +12% darkness / +8% cold / +8% nature Poison immunity: +26% Disease immunity: +25% Life regen: +4.50 Mana each turn: +0.14 Psi each turn: +0.15 Maximum life: +97.00 Infravision radius: +2 See invisible: +6 Healing mod.: +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
366 alchemist agate 366 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Betytta (dig speed 7 turns) Betytta (dig speed 7 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Damage when hit (Melee): 8 arcane Changes stats: +3 Str / +2 Mag / +2 Con Changes resistances: +12% blight / +6% physical / +5% arcane / +9% fire Physical save: +9 (+3 eff.) Mental save: +20 (+4 eff.) Stun/Freeze immunity: +5% Maximum life: +21.00 Maximum mana: +27.00 Maximum stamina: +17.00 Spell crit. chance: +5% Lowers spell cool-downs by: 10% Light radius: +1 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+1 eff.) Light radius: +2 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 19 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Gomugomu the Yeek Summoner level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Gomugomu the Yeek Summoner level 20
75th Pyre 122nd year of Ascendancy at 02:36 see stats
By Gomugomu the Yeek Summoner level 30
75th Pyre 122nd year of Ascendancy at 02:36 see stats
By Gomugomu the Yeek Summoner level 40
75th Pyre 122nd year of Ascendancy at 16:52 see stats
By Gomugomu the Yeek Summoner level 50
75th Pyre 122nd year of Ascendancy at 16:52 see stats
By Gomugomu the Yeek Summoner level 50
11st Dusk 122nd year of Ascendancy at 04:09 see stats
By Gomugomu the Yeek Summoner level 50
2nd Flare 122nd year of Ascendancy at 06:17 see stats
By Gomugomu the Yeek Summoner level 50
6th Flare 122nd year of Ascendancy at 08:54 see stats
By Gomugomu the Yeek Summoner level 50
7th Flare 122nd year of Ascendancy at 00:34 see stats
By Gomugomu the Yeek Summoner level 50
3rd Flare 122nd year of Ascendancy at 01:57 see stats
Log
Animi the halfling hits war hound for 0 arcane damage.
Ghoulking's purging blight area effect hits war hound for 26 blight damage.
Ghoulking's purging blight area effect hits Animi the halfling for (26 antimagic), 0 blight (0 total damage).
Shadow receives 46 healing from Ghoulking's purging blight area effect.
Shadow receives 46 healing from Ghoulking's purging blight area effect.
Shadow receives 46 healing from Ghoulking's purging blight area effect.
Waking Nightmare from Animi the halfling hits war hound for 82 darkness damage.
Animi the halfling uses Dark Torrent.
War hound loses sight!
You feel a surge of power as a powerful creature falls nearby.
Animi the halfling hits war hound for 238 darkness damage.
War hound succumbs to the nightmare!
Waking Nightmare from Animi the halfling hits war hound for 82 darkness damage.
War hound shrugs off the critical damage!
Something hits war hound for 0 arcane damage.
war hound misses Something.
War hound has heard the hateful whisper!
War hound shrugs off the critical damage!
Character control switched to Gomugomu.
Gomugomu the level 50 yeek summoner was mindraped to death by Animi the halfling on level 1 of Ambush!.
Gomugomu deactivates Master Summoner.
Gomugomu deactivates Psiblades.
Gomugomu deactivates Elemental Harmony.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Saving done.