Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 | 
| Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.3Donators/Buyers bonus! Tsedaka Safer Auto-explore and Rest 1.4.5Two small tweak on Dracos' Improved Auto-explore and Rest () to fit my gameplay better Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Adjustable Levelup 1.4.9Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Items Vault 1.5.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite.  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Female | 
| Race | Shalore | 
| Class | Corruptor | 
| Level / Exp | 50 / 1775% | 
| Size | medium | 
| Lifes / Deaths | Killed by Guldatta the crimson crystal at level 12 on the 75th Pyre 122nd year of Ascendancy at 05:08  / 6Killed by war hound at level 26 on the 77th Pyre 122nd year of Ascendancy at 03:55 Killed by Xoldalaith the ogre rune-spinner at level 50 on the 77th Pyre 122nd year of Ascendancy at 06:06 Killed by Xoldalaith the ogre rune-spinner at level 50 on the 77th Pyre 122nd year of Ascendancy at 08:39 Killed by Xoldalaith the ogre rune-spinner at level 50 on the 77th Pyre 122nd year of Ascendancy at 10:08 Killed by Arenor the elven elite warrior at level 50 on the 77th Pyre 122nd year of Ascendancy at 18:43  | 
Primary Stats
| Strength | 14 (base 10) | 
| Dexterity | 17 (base 10) | 
| Constitution | 27 (base 21) | 
| Magic | 95 (base 90) | 
| Willpower | 101 (base 88) | 
| Cunning | 11 (base 10) | 
Resources
| Life | 1000/1000 | 
| Vim | 296/296 | 
| Healing Factor | 1 | 
| Regeneration | 1.55 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 31 | 
| Accuracy | 17 | 
| Crit Chance | 20% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 60 | 
| Crit Chance | 31% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 48 | 
| Crit Chance | 18% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Defense: Base
| Armour (hardiness) | 11 (30%) | 
| Defense | 16 | 
| Ranged Defense | 22 | 
| Fatigue | 0 | 
| Physical Save | 23 | 
| Spell Save | 42 | 
| Mental Save | 36 | 
Defense: Resistances
| All | 0%( 70%) | 
Defense: Immunities
| Disarm Resistance | 25% | 
| Silence Resistance | 23% | 
| Confusion Resistance | 51% | 
| Stun Resistance | 35% | 
| Pinning Resistance | 5% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 10% | 
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns.  | 
Class Talents
| Corruption / Blood | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
  | 5/5 | 
| Corruption / Vim | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Blight | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
| Corruption / Shadowflame | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
| Corruption / Sanguisuge | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
| Corruption / Plague | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Race / Shalore | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Corruption / Curses | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Torment | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Corruption / Hexes | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity | 
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp.  | active | 
You successfully escorted the injured wilder to the recall portal on level 2 of Scintillating Caves. Escort: injured wilder (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)).  | done | 
A compliation of all your achievements earnt. Heroic AchievementsYou are 5% of the way to your next Rank. You have killed: 5 Uniques 2 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods  | active | 
Equipment
| On feet | Xanirin (9 def, 5 armour) Xanirin (9 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +9 (+6 eff.) Ranged Defense: +9 (+5 eff.) Fatigue: -4% Changes resistances: +3% blight / +15% cold Changes damage: +6% mind Maximum encumbrance: +23 Physical save: +7 (+4 eff.) Silence immunity: +23% Confusion immunity: +26% Pinning immunity: +5% Stun/Freeze immunity: +25% Spellpower: +4 (+1 eff.) A pair of boots made of leather.  | 
| Around neck | Bogwreath BogwreathPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Str / +6 Dex / +3 Mag / +10 Wil / +6 Con Changes resistances: +9% nature / +6% acid Changes resistances penetration: +20% acid Changes damage: +3% acid / +3% nature Mental save: +8 (+4 eff.) Confusion immunity: +15% Mana each turn: +0.27 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +33.00 Mindpower: +9 (+3 eff.) Amulets can have magical properties.  | 
| Main armor | linen robe of Linaniil (0 def, 0 armour) linen robe of Linaniil (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Mana each turn: +0.10 Maximum mana: +41.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| On hands | rough leather gloves 'Dazzlestone' (0 def, 1 armour) rough leather gloves 'Dazzlestone' (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Physical crit. chance: +7.0% Armour: +1 Damage when hit (Melee): 4 light / 8 arcane Changes resistances: +3% light / +5% arcane Changes resistances penetration: +10% arcane Critical mult.: +6.00% Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +25% Life regen: +1.30 Stamina each turn: +0.60 Maximum stamina: +14.00 Spell crit. chance: +8% Mental crit. chance: +7% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| Around waist | grounding rough leather belt grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal A belt that goes around your waist.  | 
| In main hand | Chamadir the Radiancequake (10-12 power, 2 apr, fire element) Chamadir the Radiancequake (10-12 power, 2 apr, fire element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to blind When wielded/worn: Armour: +5 Defense: +5 (+4 eff.) Changes resistances: +6% acid / +5% arcane Maximum wards: +2 fire Changes damage: +9% light / +10% fire Talents granted: +2 Ward +1 Command Staff Blindness immunity: +10% Confusion immunity: +10% Stun/Freeze immunity: +10% Spellpower: +9 (+3 eff.) Spell crit. chance: +7% It can be used to unleash an elemental blastwave, dealing 30.80 to 36.97 fire damage in a radius 2 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art.  | 
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 21)healing infusion (heal 21) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 21 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
This item will automatically be transmogrified when you leave the level. manasurge rune of the warrior (947% regen over 10 turns; 47 instant mana)manasurge rune of the warrior (947% regen over 10 turns; 47 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 947% for 10 turns and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
This item will automatically be transmogrified when you leave the level. Xogalaith the Tempestwasp (49.5-79.2 power, 3 apr)Xogalaith the Tempestwasp (49.5-79.2 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Lightning Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 8 bleeding, 36% reduced healing Damage (Melee): +4 lightning / +8 mind Burst (radius 1) on hit: +12 lightning Burst (radius 2) on crit: +9 ice When wielded/worn: Accuracy: +13 (+6 eff.) Physical crit. chance: +14.0% Physical power: +19 (+12 eff.) Armour: +17 Defense: +9 (+6 eff.) Damage when hit (Melee): 4 mind Changes resistances penetration: +19% cold Changes damage: +9% mind Grants telepathy: Demon/Minor Demon/Major Disarm immunity: +53% Heals friendly targets nearby when you use a nature summon: +10 Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. stralite greatsword of massacre (59.5-95.2 power, 3 apr)stralite greatsword of massacre (59.5-95.2 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Massive two-handed swords.  | 
This item will automatically be transmogrified when you leave the level. balanced stralite mace of massacre (44.5-62.3 power, 5 apr)balanced stralite mace of massacre (44.5-62.3 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+3 eff.) Defense: +9 (+6 eff.) Disarm immunity: +27% Blunt and deadly.  | 
This item will automatically be transmogrified when you leave the level. blooming thorny mindstar (8-8.8 power, 24 apr, mind damage)blooming thorny mindstar (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. creative thorny mindstar of the jelly (8-8.8 power, 24 apr, nature damage)creative thorny mindstar of the jelly (8-8.8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Changes damage: +4% acid Critical mult.: +9.00% Equilibrium when hit: +1.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar (13.5-14.85 power, 32 apr, mind damage)gifted pulsing mindstar (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +14 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
This item will automatically be transmogrified when you leave the level. Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element) Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+3 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.  | 
elm magestaff (10-12 power, 2 apr, cold element) elm magestaff (10-12 power, 2 apr, cold element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art.  | 
This item will automatically be transmogrified when you leave the level. truestriking dwarven-steel waraxe of crippling (21-29.4 power, 4 apr)truestriking dwarven-steel waraxe of crippling (21-29.4 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +7 Physical crit. chance: +8.0% Changes resistances penetration: +7% physical One-handed war axes.  | 
This item will automatically be transmogrified when you leave the level. Muckstar (2 def, 0 armour)Muckstar (2 def, 0 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +5 Defense: +2 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances: +6% mind Changes damage: +9% nature / +3% mind Physical save: +10 (+5 eff.) Mental save: +16 (+7 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
This item will automatically be transmogrified when you leave the level. Ebonywar (13 def, 4 armour)Ebonywar (13 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +13 (+8 eff.) Fatigue: -3% Damage when hit (Melee): 8 fire Changes stats: +1 Dex / +3 Cun / +4 Con Changes resistances: +6% fire / +9% darkness / +11% cold Changes damage: +3% darkness Stamina each turn: +0.50 Maximum life: +42.00 Movement speed: +10% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 19% chance to evade melee and ranged attacks and 7 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +22 Physical save: +5 (+3 eff.) A pair of boots made of leather.  | 
This item will automatically be transmogrified when you leave the level. spiked dwarven-steel mail armour (3 def, 8 armour)spiked dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +16% Damage when hit (Melee): 14 physical A suit of armour made of mail.  | 
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of resilience (4 def, 7 armour)rejuvenating reinforced leather armour of resilience (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+4 eff.) Fatigue: +8% Life regen: +4.90 Stamina each turn: +1.20 Maximum life: +46.00 A suit of armour made of leather.  | 
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of lightning resistance (+17%) (8 def, 2 armour, 73.5 block)dwarven-steel shield of lightning resistance (+17%) (8 def, 2 armour, 73.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+6 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +17% lightning Talent granted: +3 Block Handheld deflection devices.  | 
This item will automatically be transmogrified when you leave the level. flaming stralite shield (10 def, 2 armour, 139 block)flaming stralite shield (10 def, 2 armour, 139 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+7 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage (Melee): 6 fire Damage when hit (Melee): 17 fire Talent granted: +4 Block Handheld deflection devices.  | 
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
This item will automatically be transmogrified when you leave the level. dwarven-steel torque of kinetic psionic shield 'Torithel' [power 81]  (20 cooldown)dwarven-steel torque of kinetic psionic shield 'Torithel' [power 81] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Armour: +4 Defense: +9 (+6 eff.) Ranged Defense: +9 (+5 eff.) Changes resistances: +3% lightning / +9% temporal Talent granted: +6 Telekinetic Blast Blindness immunity: +15% Stun/Freeze immunity: +5% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 81 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers.  | 
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Level 10 (Exploration mode) (Uniques)
			Got a character to level 10.By Aesh the Shalore Corruptor level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
			Level 20 (Exploration mode) (Uniques)
			Got a character to level 20.By Aesh the Shalore Corruptor level 20
75th Pyre 122nd year of Ascendancy at 19:24 see stats
			Level 30 (Exploration mode) (Uniques)
			Got a character to level 30.By Aesh the Shalore Corruptor level 30
77th Pyre 122nd year of Ascendancy at 06:02 see stats
			Level 40 (Exploration mode) (Uniques)
			Got a character to level 40.By Aesh the Shalore Corruptor level 40
77th Pyre 122nd year of Ascendancy at 06:02 see stats
			Level 50 (Exploration mode) (Uniques)
			Got a character to level 50.By Aesh the Shalore Corruptor level 50
77th Pyre 122nd year of Ascendancy at 06:02 see stats
			Size matters (Exploration mode) (Uniques)
			Did over 600 damage in one attack.By Aesh the Shalore Corruptor level 50
77th Pyre 122nd year of Ascendancy at 08:39 see stats
Log
Talent Blood Spray is ready to use.
Talent Soul Rot is ready to use.
Aesh receives 19 healing.
Burning from Arenor the elven elite warrior hits Aesh for 14 fire damage.
Arenor the elven elite warrior's Shock hits Aesh for 36 lightning damage.
Aesh the level 50 shalore corruptor was shocked to death by Arenor the elven elite warrior on level 1 of Dark crypt.
Aesh stops burning.
Aesh has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Arenor the elven elite warrior's Shock killed Aesh!
Saving done.
Resting starts...
Talent Drain is ready to use.
Talent Darkfire is ready to use.
Talent Willful Tormenter is ready to use.
Talent Blood Vengeance is ready to use.
Talent Corrosive Worm is ready to use.
Talent Corrupted Negation is ready to use.
Talent Overkill is ready to use.
Talent Vitality is ready to use.
Talent Rune: Shielding is ready to use.
Talent Blood Fury is ready to use.
Talent Dark Ritual is ready to use.
Talent Flame of Urh'Rok is ready to use.
Talent Absorb Life is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).
