Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Talent Point Planner 1.5.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Possessor Bonus Class 1.5.3Donators/Buyers bonus! Tsedaka Safer Auto-explore and Rest 1.4.5Two small tweak on Dracos' Improved Auto-explore and Rest () to fit my gameplay better Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Adjustable Levelup 1.4.9Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Items Vault 1.5.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Adventurer |
Level / Exp | 132 / 15% |
Size | small |
Lifes / Deaths | Killed by Subject Z at level 18 on the 5th Mirth 122nd year of Ascendancy at 00:03 / 5Killed by Subject Z at level 18 on the 5th Mirth 122nd year of Ascendancy at 01:08 Killed by Subject Z at level 18 on the 5th Mirth 122nd year of Ascendancy at 02:09 Killed by ghast at level 57 on the 5th Mirth 122nd year of Ascendancy at 20:54 Killed by Xanilaith the ogre mauler at level 92 on the 1st Flare 122nd year of Ascendancy at 01:26 |
Primary Stats
Strength | 200 (base 15) |
Dexterity | 201 (base 12) |
Constitution | 79 (base 38) |
Magic | 103 (base 12) |
Willpower | 206 (base 101) |
Cunning | 196.03821353983 (base 96) |
Resources
Psi_feedback | 0/110 |
Life | 2107/2107 |
Equilibrium | 33 |
Stamina | 997/997 |
Psi | 1362/1362 |
Healing Factor | 1.6 |
Regeneration | 3.28 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +171.17977397039% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 19 |
See Stealth | 10 |
See Invisible | 10 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 640 |
Accuracy | 133 |
Crit Chance | 101% |
APR | 206 |
Speed | 1.00 |
Offense: Offhand
Damage | 629 |
Accuracy | 133 |
Crit Chance | 113% |
APR | 206 |
Speed | 1.00 |
Offense: Spell
Spellpower | 84 |
Crit Chance | 96% |
Speed | 1 |
Offense: Mind
Mindpower | 133 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 115 (30%) |
Defense | 57 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 104 |
Spell Save | 104 |
Mental Save | 104 |
Defense: Resistances
All | + 5%( 70%) |
Defense: Immunities
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Stun Resistance | 70% |
Pinning Resistance | 30% |
Poison Resistance | 25% |
Silence Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 673 damage for 6 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 630% for 10 turns and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 760 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Absorption | 3.00 |
| 9/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 3.20 |
| 9/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 3.00 |
| 7/5 |
| 6/5 |
| 5/5 |
| 5/5 |
Psionic / Thought-Forms | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 3.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Psionic / Augmented striking | 3.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Psionic / Voracity | 3.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 3.20 |
| 5/5 |
| 5/5 |
| 6/5 |
| 2/5 |
Psionic / Nightmare | 3.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 3.00 |
| 1/5 |
| 6/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 3.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 3.00 |
| 9/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 3.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 3.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Cunning / Scoundrel | 3.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Yeek | 3.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Finer energy manipulations | 5.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Volatile Poison |
talent | Wild Growth |
talent | Psiblades |
talent | Leeching Poison |
talent | Kinetic Shield |
talent | Augmentation |
talent | Apply Poison |
talent | Lacerating Strikes |
talent | Beyond the Flesh |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+61% global speed). Clarity |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 56% of the way to your next Rank. You have killed: 18 Uniques 6 Bosses 8 Elite Bosses 16 Veterans 3 Heroics 1 Legends 1 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Equipment
Psionic focus | Morningstrider (61-91.5 power, 3 apr) Morningstrider (61-91.5 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 Base power: 61.0 - 91.5 Uses stat: 240% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 111% On weapon hit: * 20% chance to torment the target * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 24 bleeding, 74% reduced healing * splashes the target with acid Damage (Melee): +24 acid / +8 light Burst (radius 1) on hit: +24 fire When wielded/worn: Accuracy: +76 (+10 eff.) Armour penetration: +19 Physical crit. chance: +17.0% Physical power: +19 (+3 eff.) Armour: +4 Defense: +19 (+6 eff.) Changes stats: +7 Str / +9 Dex Changes resistances: +9% blight Changes resistances penetration: +21% acid / +19% physical / +19% darkness / +10% light / +21% fire / +17% cold / +19% mind / +21% lightning Changes damage: +19% physical Spell save: +9 (+0 eff.) Mental save: +39 (+6 eff.) Poison immunity: +25% Disarm immunity: +77% Pinning immunity: +20% Stamina when hit: +3.00 Massive two-handed battleaxes. |
Light source | scorching brass lantern of focus scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes stats: +3 Wil Changes resistances: +6% fire Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | drakeskin leather cap 'Lightningobsidian' (10 def, 22 armour) drakeskin leather cap 'Lightningobsidian' (10 def, 22 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +17 (+3 eff.) Armour: +22 Defense: +10 (+3 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 16 lightning Changes stats: +21 Str / +29 Dex / +18 Wil / +5 Cun / +4 Con Changes resistances: +15% lightning / +19% physical / +14% blight / +18% cold / +15% temporal / +5% all Changes damage: +15% acid Physical save: +28 (+0 eff.) Mental save: +15 (+2 eff.) Disease immunity: +15% Pinning immunity: +10% Stamina when hit: +2.90 Equilibrium when hit: +3.00 Mindpower: +6 (+1 eff.) Infravision radius: +4 A cap made of leather. |
On feet | pair of hardened leather boots 'Blindbile' (0 def, 11 armour) pair of hardened leather boots 'Blindbile' (0 def, 11 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Fatigue: +3% Effects on melee hit: * 33% chance to inflict 15% damage reduction Damage when hit (Melee): 22 darkness Changes stats: +8 Mag / +15 Wil / +3 Cun / +9 Con Changes resistances: +9% lightning / +11% fire / +11% cold Changes resistances penetration: +10% darkness / +8% physical Physical save: +16 (+0 eff.) Mental save: +19 (+3 eff.) Silence immunity: +38% Confusion immunity: +34% Stun/Freeze immunity: +24% Mana each turn: +0.34 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +37.00 Spell crit. chance: +6% Mindpower: +7 (+1 eff.) Infravision radius: +3 It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
Tool | Nimbusbringer the voratun pickaxe (dig speed 1 turns) Nimbusbringer the voratun pickaxe (dig speed 1 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +9 (+1 eff.) Armour penetration: +8 Physical power: +20 (+3 eff.) Fatigue: -9% Changes stats: +10 Str / +6 Dex / +2 Mag / +6 Cun / +5 Con Changes resistances: +13% nature / +6% lightning Changes resistances penetration: +10% nature / +20% physical Changes damage: +9% lightning / +29% fire / +10% nature / +30% mind Grants telepathy: Dragon Critical mult.: +20.00% Physical save: +15 (+0 eff.) Spell save: +14 (+0 eff.) Mental save: +39 (+6 eff.) Maximum life: +116.00 Maximum stamina: +24.00 Infravision radius: +8 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Delodunarath the Hellssin Delodunarath the HellssinPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Physical power: +26 (+4 eff.) Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Damage when hit (Melee): 8 fire Changes stats: +6 Dex / +32 Mag / +23 Wil / +29 Cun Changes resistances: +18% arcane / +9% fire Changes damage: +6% blight / +9% fire / +18% arcane / +6% light Vim when firing critical spell: +1.00 Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Spellpower: +78 (+16 eff.) Spell crit. chance: +5% Mindpower: +37 (+5 eff.) Damage Shield penetration: +60% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
On fingers | Ereleharantir EreleharantirPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +2 Physical crit. chance: +3.0% Physical power: +7 (+1 eff.) Armour: +4 Defense: +8 (+3 eff.) Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +6 Str / +2 Dex / +18 Mag / +10 Wil / +14 Cun / +6 Con Changes resistances: +24% cold / +24% temporal Changes resistances penetration: +15% temporal Changes damage: +12% temporal / +12% cold / +6% physical Physical save: +30 (+0 eff.) Silence immunity: +26% Stamina each turn: +0.20 Mana each turn: +0.15 Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +28 (+6 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+0 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | Blindstoker the living mindstar (17-18.7 power, 132 apr, mind damage) Blindstoker the living mindstar (17-18.7 power, 132 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This harmonious mindstar will complement other natural mindstars. This natural sand should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. The set is complete. Base power: 17.0 - 18.7 Uses stats: 178% Wil, 83% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +132 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 light When wielded/worn: Effects on melee hit: * 38% chance to blind Damage when hit (Melee): 60 physical / 10 mind / 9 darkness Changes stats: +2 Str / +11 Cun / +4 Con Changes resistances: +52% physical / +19% nature / +6% mind Changes resistances penetration: +17% nature / +60% physical Changes damage: +22% lightning / +49% physical / +9% darkness / +20% nature / +17% cold / +47% mind / +21% fire Talent masteries: +0.40 Wild-gift / Harmony +0.20 Psionic / Projection +0.20 Psionic / Focus Physical save: +9 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+1 eff.) Equilibrium when hit: +5.20 Psi when firing a critical mind attack: +10.00 Mindpower: +39 (+5 eff.) Mental crit. chance: +11% Light radius: +3 Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +58 Life regen bonus (wilder-summons): +5.00 It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 32 of target armor and 16% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On hands | Layuba the drakeskin leather gloves (0 def, 9 armour) Layuba the drakeskin leather gloves (0 def, 9 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +14 Physical crit. chance: +20.0% Armour: +9 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 7 acid / 16 darkness / 10 lightning / 8 cold / 15 arcane / 9 fire Changes stats: +9 Str / +14 Dex / +20 Mag / +21 Wil / +13 Cun / +11 Con Changes resistances: +9% temporal / +13% darkness / +10% arcane Changes resistances penetration: +20% mind Changes damage: +9% blight / +10% arcane / +11% darkness Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +43 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +24 (+4 eff.) Disarm immunity: +95% Maximum life: +80.00 Maximum hate: +2.00 Spell crit. chance: +20% Mental crit. chance: +18% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | living mindstar 'Nimbusroar' (16-17.6 power, 132 apr, mind damage) living mindstar 'Nimbusroar' (16-17.6 power, 132 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This psionic mindstar is wrathful to the hated. This natural mindstar calls for a summoner. This parasitic mindstar will draw strength from other psionic mindstars. This natural venom should be returned to the wyrm. This psionic mindstar dreams of an epiphany. The set is complete. Base power: 16.0 - 17.6 Uses stats: 178% Wil, 83% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +132 Crit. chance: +17.0% Attack speed: 100% On weapon hit: * Slows global speed by 19% * 20% chance to corrode armour by 30% When wielded/worn: Fatigue: -4% Damage when hit (Melee): 20 acid / 12 mind Changes stats: +3 Con / +4 Mag Changes resistances: +20% acid / +25% mind Changes resistances penetration: +29% acid / +10% physical / +10% darkness / +10% fire / +15% mind / +9% cold Changes damage: +35% acid / +15% physical / +25% darkness / +6% lightning / +15% cold / +31% mind / +15% fire Grants telepathy: Dragon Demon/Major Demon/Minor Mental save: +18 (+3 eff.) Life regen: +1.80 Psi each turn: +0.50 Hate when firing a critical mind attack: +17.00 Psi when firing a critical mind attack: +17.00 Maximum hate: +21.00 Maximum psi: +90.00 Mindpower: +61 (+8 eff.) Mental crit. chance: +29% Infravision radius: +4 Healing mod.: +30% Heals friendly targets nearby when you use a nature summon: +60 Life leech chance: +23% Life leech: +17% Life regen bonus (wilder-summons): +5.00 It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Relgutoleg the linen cloak (8 def, 0 armour) Relgutoleg the linen cloak (8 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Defense: +8 (+3 eff.) Damage when hit (Melee): 12 mind Changes stats: +4 Str / +2 Dex / +9 Wil / +11 Cun / +4 Con Changes resistances: +6% acid / +6% fire / +6% lightning / +6% cold Changes resistances penetration: +10% arcane Critical mult.: +29.00% Stealth bonus: +7 Physical save: +21 (+0 eff.) Spell save: +7 (+0 eff.) Mental save: +7 (+1 eff.) Mana when firing critical spell: +2.00 Maximum life: +107.00 Maximum vim: +50.00 Spellpower: +6 (+1 eff.) Mental crit. chance: +15% Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Nerig the Blazeimmortal (2 def, 0 armour) Nerig the Blazeimmortal (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 20 lightning Changes stats: +4 Cun / +7 Mag Changes resistances: +16% physical / +30% mind / +5% arcane Changes resistances penetration: +20% lightning / +11% temporal / +26% darkness / +26% arcane / +35% physical Changes damage: +3% lightning / +14% temporal / +14% light / +40% darkness / +9% arcane / +30% mind / +48% physical Maximum hate: +20.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +8% Mindpower: +16 (+2 eff.) Mental crit. chance: +7% Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+2 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 84 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+0 eff.) Rings can have magical properties. |
titan's stralite ring of life titan's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Con Physical save: +14 (+0 eff.) Life regen: +1.40 Maximum life: +70.00 Healing mod.: +24% Rings can have magical properties. |
dwarven-steel greatsword 'Lightningradiance' (53-84.8 power, 2 apr) dwarven-steel greatsword 'Lightningradiance' (53-84.8 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 240% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 111% On weapon hit: * 20% chance to daze at end of turn * Random elemental explosion * 25% chance to put talents on cooldown On weapon crit: * wounds the target for 7 turns: 24 bleeding, 74% reduced healing Damage (Melee): +17 darkness Burst (radius 1) on hit: +16 blight Damage against: +20% Living When wielded/worn: Accuracy: +32 (+4 eff.) Armour penetration: +16 Physical crit. chance: +12.0% Physical power: +16 (+2 eff.) Changes stats: +6 Dex / +2 Cun Changes resistances: +6% blight Changes resistances penetration: +12% acid / +13% physical / +16% fire / +19% lightning / +19% cold Changes damage: +3% lightning Grants telepathy: Demon/Minor Demon/Major Light radius: +3 Massive two-handed swords. |
Glowjeer (8-8.8 power, 26 apr, nature damage) Glowjeer (8-8.8 power, 26 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This harmonious mindstar will complement other natural mindstars. Base power: 8.0 - 8.8 Uses stats: 80% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Burst (radius 1) on hit: +4 physical Burst (radius 2) on crit: +4 light / +4 temporal When wielded/worn: Changes resistances: +7% nature Changes resistances penetration: +7% nature Changes damage: +7% acid / +9% temporal / +6% nature / +11% mind Talent masteries: +0.20 Wild-gift / Harmony +0.20 Cursed / Dark sustenance +0.20 Psionic / Voracity Critical mult.: +9.00% Physical save: +7 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +14 (+2 eff.) Life regen: +0.20 Equilibrium when hit: +5.10 Hate per kill: +3.00 Psi per kill: +4.00 Maximum stamina: +10.00 Maximum psi: +34.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +7% Healing mod.: +21% Heals friendly targets nearby when you use a nature summon: +37 It can be used to inflict 546.07 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming living mindstar of life (16.5-18.15 power, 40 apr, mind damage) blooming living mindstar of life (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Life regen: +1.10 Maximum life: +41.00 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Healing mod.: +19% Heals friendly targets nearby when you use a nature summon: +38 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar (17.5-19.25 power, 40 apr, nature damage) harmonious living mindstar (17.5-19.25 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. Base power: 17.5 - 19.3 Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +7% nature Changes resistances penetration: +8% nature Changes damage: +8% nature Talent mastery: +0.20 Wild-gift / Harmony Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Life regen: +0.00 Equilibrium when hit: +2.50 Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Scorpionspike' (5.5-6.05 power, 18 apr, nature damage) vined mindstar 'Scorpionspike' (5.5-6.05 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This harmonious mindstar will complement other natural mindstars. This natural sand should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Base power: 5.5 - 6.1 Uses stats: 75% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 44% Damage (Melee): +24 mind / +12 nature When wielded/worn: Damage when hit (Melee): 9 physical Changes resistances: +12% lightning / +11% physical / +8% nature / +13% fire / +6% mind / +13% cold Changes resistances penetration: +6% nature / +11% physical Changes damage: +5% acid / +11% physical / +6% nature / +27% mind Talent masteries: +0.20 Wild-gift / Harmony +0.20 Psionic / Absorption +0.40 Psionic / Voracity +0.20 Cursed / Dark sustenance Physical save: +6 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +5 (+0 eff.) Equilibrium when hit: +3.90 Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +5% It can be used to inflict 478.73 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cashmere cloak 'Noonwake' (9 def, 9 armour) cashmere cloak 'Noonwake' (9 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +8 Armour: +9 Defense: +9 (+3 eff.) Damage when hit (Melee): 21 arcane Changes stats: +13 Cun / +13 Dex Changes resistances: +7% acid / +22% light / +30% cold / +26% fire / +5% arcane / +8% lightning Changes damage: +6% light Stealth bonus: +11 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
corrosive rough leather gloves (0 def, 1 armour) corrosive rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 acid Changes resistances: +6% acid Changes damage: +4% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Churakaltholach (0 def, 3 armour) Churakaltholach (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +10 (+2 eff.) Armour: +3 Fatigue: +3% Damage when hit (Melee): 20 physical Changes stats: +29 Str / +9 Dex / +7 Wil / +1 Cun / +8 Con Changes resistances: +16% darkness / +11% physical Changes damage: +12% physical Critical mult.: +9.00% Reduces incoming crit damage: 5.00% Physical save: +40 (+0 eff.) Mental save: +22 (+3 eff.) Maximum stamina: +5.00 Infravision radius: +4 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
elven-silk wizard hat 'Offalworth' (3 def, 4 armour) elven-silk wizard hat 'Offalworth' (3 def, 4 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 31% Changes stats: +7 Wil / +15 Cun / +5 Con Changes resistances: +20% physical / +58% light / +14% cold / +15% fire / +19% darkness Changes damage: +6% acid / +20% physical / +39% light / +9% mind / +15% darkness Mental save: +18 (+3 eff.) Equilibrium when hit: +0.08 Psi when hit: +0.16 Maximum hate: +15.00 Mindpower: +14 (+2 eff.) Mental crit. chance: +8% It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 311.48 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
linen wizard hat 'Arugrim' (1 def, 2 armour) linen wizard hat 'Arugrim' (1 def, 2 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +8 Cun / +8 Wil Changes resistances: +7% lightning / +16% temporal / +45% nature / +16% mind Changes damage: +24% nature / +16% mind Physical save: +14 (+0 eff.) Mental save: +19 (+3 eff.) Disease immunity: +10% Silence immunity: +15% Stun/Freeze immunity: +10% Knockback immunity: +15% Only die when reaching: -94.00 life Maximum psi: +32.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
291 alchemist agate 291 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+0 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gonor the iron pickaxe (dig speed 2 turns) Gonor the iron pickaxe (dig speed 2 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Fatigue: -5% Changes stats: +4 Str / +6 Dex / +7 Mag / +3 Cun Changes resistances: +6% fire / +6% darkness / +6% physical Changes resistances penetration: +5% arcane / +13% physical Changes damage: +6% arcane Maximum life: +24.00 Maximum mana: +28.00 Maximum stamina: +18.00 Spell crit. chance: +5% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Humpty the Yeek Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Humpty the Yeek Adventurer level 20
5th Mirth 122nd year of Ascendancy at 03:01 see stats
By Humpty the Yeek Adventurer level 30
5th Mirth 122nd year of Ascendancy at 03:01 see stats
By Humpty the Yeek Adventurer level 40
5th Mirth 122nd year of Ascendancy at 03:01 see stats
By Humpty the Yeek Adventurer level 50
5th Mirth 122nd year of Ascendancy at 03:01 see stats
By Humpty the Yeek Adventurer level 132
1st Flare 122nd year of Ascendancy at 17:24 see stats
By Humpty the Yeek Adventurer level 92
2nd Summertide 122nd year of Ascendancy at 13:48 see stats
By Humpty the Yeek Adventurer level 57
7th Mirth 122nd year of Ascendancy at 05:23 see stats
By Humpty the Yeek Adventurer level 92
3rd Summertide 122nd year of Ascendancy at 15:58 see stats
By Humpty the Yeek Adventurer level 92
3rd Summertide 122nd year of Ascendancy at 22:55 see stats
By Humpty the Yeek Adventurer level 57
8th Mirth 122nd year of Ascendancy at 18:29 see stats
Log
Infusion: Healing is still on cooldown for 6 turns.
Humpty stops regenerating health quickly.
Infusion: Healing is still on cooldown for 5 turns.
Infusion: Healing is still on cooldown for 5 turns.
Infusion: Healing is still on cooldown for 4 turns.
Infusion: Healing is still on cooldown for 4 turns.
Infusion: Healing is still on cooldown for 3 turns.
Infusion: Healing is still on cooldown for 2 turns.
Infusion: Healing is still on cooldown for 2 turns.
Infusion: Healing is still on cooldown for 1 turns.
Infusion: Healing is still on cooldown for 1 turns.
Talent Infusion: Healing is ready to use.
Humpty starts regenerating health quickly.
Infusion: Healing is still on cooldown for 12 turns.
Humpty stops regenerating health quickly.
Talent Infusion: Healing is ready to use.
Rested for 91 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
There is a Zigur (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Humpty deactivates Psiblades.
Humpty deactivates Volatile Poison.
Humpty deactivates Kinetic Shield.
Humpty deactivates Wild Growth.
Humpty deactivates Lacerating Strikes.
Humpty deactivates Apply Poison.
Humpty deactivates Leeching Poison.
Humpty deactivates Augmentation.
Humpty deactivates Beyond the Flesh.