






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Point Credits 1.6.0Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Cultist of Entropy |
| Level / Exp | 50 / 1889% |
| Size | medium |
| Lifes / Deaths | Killed by Nereba the elven tempest at level 50 on the 1st Mirth 122nd year of Ascendancy at 01:34 / 1 |
Primary Stats
| Strength | 64 (base 60) |
| Dexterity | 39.573555640568 (base 60) |
| Constitution | 60 (base 60) |
| Magic | 67 (base 60) |
| Willpower | 75 (base 60) |
| Cunning | 79 (base 60) |
Resources
| Life | -35/838 |
| Insanity | 0/100 |
| Healing Factor | 1.3260869565217 |
| Regeneration | 0.33152173913042 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -1.1102230246252E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 104 |
| See Stealth | 350.35668083918 |
| See Invisible | 350.35668083918 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 26 |
| Crit Chance | 558% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +317% |
| Temporal | +302% |
| Blight | +9% |
| Arcane | +41% |
| Fire | +34% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +453% |
| Fire | +28% |
| Temporal | +453% |
Defense: Base
| Armour (hardiness) | 281.25530218658 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 8 |
| Physical Save | 38 |
| Spell Save | 47 |
| Mental Save | 41 |
Defense: Resistances
| Lightning | + 17%( 70%) |
| Temporal | + 24%( 70%) |
| Blight | + 6%( 70%) |
| Darkness | + 33%( 70%) |
| Mind | + 8%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Demented / Oblivion | 201.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Madness | 201.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Chronophage | 201.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Entropy | 201.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Nether | 201.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Rift | 201.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Void | 201.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Timethief | 201.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 201.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Calamity | 201.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Beyond sanity | 201.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Doom | 201.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Shalore | 201.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
| talent | Jinxed Touch |
| talent | Atrophy |
| talent | Chaos Orbs |
| talent | Power Overwhelming |
| talent | Void Stars |
| talent | Twofold Curse |
| talent | Grand Oration |
| talent | Revelation |
| detrimental effect | The target is wasting away from entropic forces, taking 11.00 damage per turn. Entropic Wasting |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 28 and doing 101.15 blight damage per turn. Decrepitude Disease |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
| Around neck | ShimmervileInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +9 Changes stats: +7 Wil Changes resistances: +18% lightning / +9% mind / +15% darkness / +6% blight Changes damage: +9% blight Spell save: +20 (+7 eff.) Disease immunity: +22% Confusion immunity: +22% Maximum life: +100.00 Amulets can have magical properties. |
| Main armor | duelist's reinforced leather armour of the void (20 def, 12 armour)Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +20 (+9 eff.) Fatigue: +8% Damage (Melee): 9 darkness Damage (Ranged): 8 darkness Changes stats: +6 Cun / +7 Dex Changes resistances: +18% darkness / +24% temporal Defense after a teleport: +22 Resist all after a teleport: +24% New effects duration reduction after a teleport: +14% It can be used to blink to a nearby random location (rad 9) Activation puts all charms on cooldown for 1 turns. A suit of armour made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | shimmering cashmere wizard hat of knowledge (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Cun / +5 Wil Changes damage: +16% arcane Maximum mana: +28.00 Mindpower: +4 (+1 eff.) A pointy cloth hat, very wizardly... |
| In main hand | Phoenixburst (129% power, 5 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Str / +5 Mag / +7 Cun Changes resistances penetration: +28% fire Changes damage: +34% fire / +25% arcane / +15% darkness Talent granted: +1 Command Staff Physical save: +13 (+5 eff.) Spell save: +13 (+5 eff.) Mental save: +12 (+4 eff.) Spellpower: +12 (+4 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
elm starstaff (100% power, 2 apr, physical element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% physical Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Glatira the stralite battleaxe (156% power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 156% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 22% chance to reduce armor by 33% Damage (Melee): +24 nature When wielded/worn: Effects on melee hit: * 22% chance to reduce armor by 33% Changes stats: +6 Mag / +5 Con Changes resistances penetration: +28% temporal Changes damage: +30% temporal Reduces incoming crit damage: 17.17% Mental save: +18 (+6 eff.) Light radius: +3 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Aribrena the Shineworm (157% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 22% chance to reduce all saves and defense by 30 Changes stats: +12 Wil Changes damage: +21% light / +18% mind Mental save: +12 (+4 eff.) Light radius: +3 Blunt and deadly. |
Rags of the Sanctuary (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (200/200)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 2 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Teorst the Shalore Cultist of Entropy level 10
74th Pyre 122nd year of Ascendancy at 23:40 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Teorst the Shalore Cultist of Entropy level 20
75th Pyre 122nd year of Ascendancy at 03:54 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Teorst the Shalore Cultist of Entropy level 30
79th Pyre 122nd year of Ascendancy at 06:12 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Teorst the Shalore Cultist of Entropy level 40
79th Pyre 122nd year of Ascendancy at 06:13 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Teorst the Shalore Cultist of Entropy level 50
79th Pyre 122nd year of Ascendancy at 09:08 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Teorst the Shalore Cultist of Entropy level 10
75th Pyre 122nd year of Ascendancy at 00:47 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Teorst the Shalore Cultist of Entropy level 8
74th Pyre 122nd year of Ascendancy at 18:53 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Teorst the Shalore Cultist of Entropy level 6
74th Pyre 122nd year of Ascendancy at 15:48 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Teorst the Shalore Cultist of Entropy level 8
74th Pyre 122nd year of Ascendancy at 23:11 see stats
Log
Nereba the elven tempest casts Burning Hex.
Void skitterer hits Nereba the elven tempest for 10 physical damage.
Nereba the elven tempest's spell attains critical power!
Thunderstorm hits Void skitterer for 72 lightning damage.
Thunderstorm hits Void skitterer for 64 lightning damage.
Thunderstorm hits Void skitterer for 64 lightning damage.
Nereba the elven tempest casts Soul Rot.
Nereba the elven tempest's spell attains critical power!
Nereba the elven tempest performs a melee critical strike against Void skitterer!
Nereba the elven tempest performs a melee critical strike against Void skitterer!
Nereba the elven tempest hits Void skitterer for 541 blight damage.
Nereba the elven tempest killed Void skitterer!
Your summoned void skitterer disappears.
Nereba the elven tempest casts Dark Portal.
Teorst picks up (c.): Glatira the stralite battleaxe (156% power, 3 apr).
Rested for 21 turns (stop reason: detrimental status effect).
Teorst is afflicted by a decrepitude disease!
You pickup 2.65 gold pieces.
Teorst's void star absorbs the damage from Decrepitude Disease from Nereba the elven tempest, converting it into entropy!
Teorst is wasting away!
Mean looking elven guard is wreathed in entropy.
Teorst's spell attains critical power!
Nereba the elven tempest is wreathed in entropy.
Teorst's spell attains critical power!
Thunderstorm hits Teorst for 24 lightning damage.
Decrepitude Disease from Nereba the elven tempest hits Teorst for (71 to entropy), 23 blight (24 total damage).
Nereba the elven tempest casts Lightning.
Teorst's void star absorbs the damage from Nereba the elven tempest, converting it into entropy!
Saving game...












































































