Korlash the level 2 Drem Adventurer by Matthias1349

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Prodigy Tweaks 1.5.5
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDrem
ClassAdventurer
Level / Exp2 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity13 (base 12)
Constitution13 (base 12)
Magic14 (base 12)
Willpower12 (base 13)
Cunning12 (base 12)

Resources

Equilibrium104
Vim101/104
Life126/126
Psi102/102
Stamina108/108
Paradox12
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy15
Crit Chance3%
APR0
Speed1.00

Offense: Offhand

Damage6
Accuracy15
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower17
Crit Chance9%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense11
Ranged Defense19
Fatigue19
Physical Save21
Spell Save9
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Runes

Class Talents

Corruption / Demonic pact1.00
1/5
0/5
0/5
0/5
Corruption / Doom shield1.00
1/5
0/5
0/5
0/5
Wild-gift / Earthen power1.00
1/5
0/5
0/5
0/5
Wild-gift / Ooze1.00
1/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.00
1/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

active

Equipment

On hands
Psionic focus
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Talent Demon Seed is ready to use.

Korlash picks up (b.):
elm starstaff of illumination (10-12 power, 2 apr, physical element).

Korlash picks up (f.):
iron waraxe of daylight (12-16.8 power, 2 apr).
Talent Infusion: Healing is ready to use.

Resting starts...

Korlash retunes the fabric of spacetime.

Korlash activates Weapon Folding.

Infusion: Healing is still on cooldown for 9 turns.

Infusion: Healing is still on cooldown for 8 turns.

Talent Rune: Shielding is ready to use.
Infusion: Healing is still on cooldown for 7 turns.

Infusion: Healing is still on cooldown for 6 turns.

Infusion: Healing is still on cooldown for 5 turns.

Infusion: Healing is still on cooldown for 4 turns.

Infusion: Healing is still on cooldown for 3 turns.

Infusion: Healing is still on cooldown for 2 turns.

Infusion: Healing is still on cooldown for 1 turns.

Talent Infusion: Healing is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


Korlash deactivates Beyond the Flesh.

Korlash's Beyond the Flesh has been deactivated!
Korlash deactivates Weapon Folding.

Korlash's Weapon Folding has been deactivated!
Korlash deactivates Mitosis.

Korlash's Mitosis has been deactivated!