Caarl Nightmare the level 4 Shalore Archmage by Smurfocide

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
Starting Equipment 1.6.0
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp4 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity14 (base 13)
Constitution10 (base 10)
Magic28 (base 26)
Willpower20 (base 17)
Cunning18 (base 17)

Resources

Life-26/132
Mana106/106
Healing Factor1
Regeneration0.325

Speed

Mental+0.45000000000002%
Attack+0.45000000000002%
Movement+3%
Spell+0.45000000000002%
Global+100.3%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy8
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance10%
Speed0.99552015928323

Offense: Mind

Mindpower22
Crit Chance4%
Speed0.99552015928323

Offense: Damage Bonus

Lightning+6%
Light+12%
Cold+6%
Blight+11%
Arcane+6%
Fire+6%
Acid+6%

Defense: Base

Armour (hardiness)0.105 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save6
Spell Save16
Mental Save13

Defense: Resistances

Blight+ 17%( 70%)
Arcane+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
4/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
3/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Caarl Nightmare the Shalore Archmage level 4
75th Pyre 122nd year of Ascendancy at 11:08
see stats

Log


You gain 1.67 gold from the transmogrification of
prismatic cured leather armour of fire resistance (6 def, 4 armour).
You gain 2.39 gold from the transmogrification of
balanced iron waraxe (104% power, 2 apr).
You gain 1.82 gold from the transmogrification of
hateful iron dagger of massacre (115% power, 5 apr).
You gain 0.95 gold from the transmogrification of
flaming iron dagger (98% power, 5 apr).
There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.

Archmage Tarelion misses Geomancer.
Ran for 5 turns (stop reason: hostile spotted to the north (geomancer - offscreen)).


Geomancer casts
Strike.
Geomancer's Strike hits Archmage Tarelion for
(119 absorbed), 0 physical (0 total damage).

Geomancer casts
Earthen Missiles.
Archmage Tarelion starts to bleed.

Geomancer's Earthen Missiles hits Archmage Tarelion for
(57 absorbed), 0 physical, (10 absorbed), 0 physical (0 total damage).
Geomancer's Earthen Missiles hits Archmage Tarelion for
(57 absorbed), 0 physical, (10 absorbed), 0 physical (0 total damage).

Archmage Tarelion casts
Rune: Shatter Afflictions.
Archmage Tarelion stops bleeding.

A shield forms around Archmage Tarelion.

Geomancer misses Archmage Tarelion.

Archmage Tarelion casts
Strike.
Archmage Tarelion's spell attains critical power!
Cryomancer casts
Frozen Ground.
Saving game...