Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Embers of Rage 1.5.0Official Expansion!Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 8 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by Nerylaith the lumberjack at level 8 on the 1st Summertide 122nd year of Ascendancy at 21:30 / 1 |
Primary Stats
| Strength | 19.722753710351 (base 24) |
| Dexterity | 14.722753710351 (base 22) |
| Constitution | 10 (base 10) |
| Magic | 14 (base 14) |
| Willpower | 16 (base 10) |
| Cunning | 16 (base 13) |
Resources
| Life | -14/202 |
| Mana | 126/172 |
| Stamina | 118/128 |
| Healing Factor | 0.2 |
| Regeneration | 4.826 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 19.896672124873 |
| See Invisible | 19.896672124873 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 26 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 7 |
| Physical Save | 10 |
| Spell Save | 10 |
| Mental Save | 11 |
Defense: Resistances
| All | -20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 114 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
| talent | Arcane Combat |
| detrimental effect | The target's final doom is drawing near, reducing healing factor by 80% and dealing 3.25 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 7 and doing 16.72 blight damage per turn. Decrepitude Disease |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is hexed, granting it 26% chance each turn to be dazed for 3 turns. Pacification Hex |
| detrimental effect | The target is infected by a disease, reducing its strength by 7 and doing 16.72 blight damage per turn. Weakness Disease |
| beneficial effect | A flow of life spins around the target, regenerating 22.88 life per turn. Regeneration |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one length of troll intestine. Kindly empty it before returning.' * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| Tool | [vs. steel torque of thermal psionic shield 'Splendourtrencher' [power 43] (20 cooldown) (Tool)] steel torque of thermal psionic shield 'Splendourtrencher' [power 43] (20 cooldown)steel torque of thermal psionic shield 'Splendourtrencher' [power 43] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage (Melee): 0(-30) item light blind Changes resistances: +15%(-) light Changes damage: +3%(-) light It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 43 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
| Around waist | [vs. rough leather belt 'Purewind' (Around waist)] rough leather belt 'Purewind'rough leather belt 'Purewind' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+8 eff.) (-) Effects on melee hit: * Slows global speed by 15% Damage (Melee): 0(-15) item nature slow Damage when hit (Melee): 12(-) nature Changes damage: +12%(-) darkness Stealth bonus: +5 (-) A belt that goes around your waist. |
| Main armor | [vs. Wildnaught (2 def, 4 armour) (Main armor)] Wildnaught (2 def, 4 armour)Wildnaught (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +7% (-) Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 12(-) lightning Changes resistances: +16%(-) lightning / +6%(-) nature Changes damage: +3%(-) nature A suit of armour made of leather. |
| Light source | [vs. Planar Beacon (Light source)] Planar BeaconPlanar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 (-) It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 22.16 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 22.16 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On hands | [vs. restful iron gauntlets of strength (+3) (0 def, 1 armour) (On hands)] restful iron gauntlets of strength (+3) (0 def, 1 armour)restful iron gauntlets of strength (+3) (0 def, 1 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) (-) Armour: +1 (-) Changes stats: +3(-) Str Life regen: +1.00 (-) Stamina each turn: +0.60 (-) Maximum stamina: +12.00 (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| In main hand | [vs. Biletitan (154% power, 2 apr) (In main hand)] Biletitan (154% power, 2 apr)Biletitan (154% power, 2 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 154% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-) Crit. chance: +1.0% (-) Attack speed: 100% (-) On weapon hit: * 14% chance to cause random gloom Damage (Melee): +7(-) mind When wielded/worn: Changes stats: +3(-) Cun / +6(-) Wil Changes resistances: +3%(-) nature Massive two-handed mauls. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. steel amulet of magic (+2)steel amulet of magic (+2) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Amulets can have magical properties. |
[vs. Biletitan (154% power, 2 apr) (In main hand)] hateful steel battleaxe (121% power, 2 apr)This item will automatically be transmogrified when you leave the level. hateful steel battleaxe (121% power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 121% (-33%) Range: 1.5x (+0.0x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-) Crit. chance: +5.0% (+4.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-14%) Damage (Melee): +14 darkness / +0(-7) mind Damage against: +7% Living When wielded/worn: Changes stats: +0(-3) Cun / +0(-6) Wil Changes resistances: +0%(-3%) nature Massive two-handed battleaxes. |
[vs. Biletitan (154% power, 2 apr) (In main hand)] Glitterclash (117% power, 7 apr)Glitterclash (117% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Power: 117% (-37%) Range: 1.3x (-0.2x) Uses stats: 45% Str, 45% Dex Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+5) Crit. chance: +6.0% (+5.0%) Attack speed: 100% (-) On weapon hit: * 10% chance to inflict 15% damage reduction (+10%) * 0% chance to cause random gloom (-14%) + Random elemental explosion + 20% chance to curse the target Damage (Melee): +0(-7) mind Burst (radius 1) on hit: +10 fire Burst (radius 2) on crit: +8 light When wielded/worn: Changes stats: +0(-3) Cun / +0(-6) Wil Changes resistances: +3% mind / +0%(-3%) nature Changes resistances penetration: +8% acid / +10% fire / +6% cold / +8% lightning Reduces incoming crit damage: 15.00% Cut immunity: +10% Sharp, short and deadly. |
[vs. Biletitan (154% power, 2 apr) (In main hand)] dwarven-steel dagger 'Heatrend' (116% power, 7 apr)dwarven-steel dagger 'Heatrend' (116% power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Power: 116% (-38%) Range: 1.3x (-0.2x) Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+5) Crit. chance: +6.0% (+5.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-14%) + 25% chance for lightning to arc to a second target On weapon crit: + splashes the target with acid Damage (Melee): +8 acid / +0(-7) mind / +6 lightning Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +11 ice When wielded/worn: Armour: +7 Changes stats: +1(-2) Cun / +2(-4) Wil Changes resistances: +0%(-3%) nature Changes resistances penetration: +7% cold / +5% fire Hate when firing a critical mind attack: +1.00 Mindpower: +8 (+5 eff.) Sharp, short and deadly. |
[vs. Biletitan (154% power, 2 apr) (In main hand)] horrifying vined mindstar (83% power, 18 apr, mind damage)This item will automatically be transmogrified when you leave the level. horrifying vined mindstar (83% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 83% (-71%) Range: 1.1x (-0.4x) Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+16) Crit. chance: +3.0% (+2.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to cause random gloom (-14%) Damage (Melee): +0(-7) mind When wielded/worn: Damage when hit (Melee): 2 mind / 4 darkness Changes stats: +0(-3) Cun / +0(-6) Wil Changes resistances: +0%(-3%) nature Changes damage: +2% mind / +3% darkness Mindpower: +4 (+3 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. steel torque of thermal psionic shield 'Splendourtrencher' [power 43] (20 cooldown) (Tool)] woodsman's iron pickaxe (dig speed 38 turns)woodsman's iron pickaxe (dig speed 38 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage (Melee): 0(-30) item light blind Changes stats: +1 Str Changes resistances: +11% nature / +0%(-15%) light Changes damage: +6% nature / +0%(-3%) light When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Erlam the Cornac Arcane Blade level 8
1st Summertide 122nd year of Ascendancy at 20:16 see stats
Log
Weakness Disease from Nerylaith the lumberjack hits Erlam for 19 blight damage.
Erlam casts Arcane Reconstruction.
Erlam receives 118 healing.
Skeleton warrior misses Erlam.
Ghoul performs a diseased attack against Erlam.
Erlam shrugs off the effect 'Rotting Disease'!
Erlam hits Ghoul for 4 lightning, 4 nature (8 total damage).
Ghoul hits Erlam for 3 physical damage.
Nerylaith the lumberjack casts Virulent Disease.
Erlam is afflicted by a decrepitude disease!
Nerylaith the lumberjack hits Erlam for 13 physical damage.
Erlam hits Nerylaith the lumberjack for 3 lightning, 4 nature (8 total damage).
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior misses Erlam.
Armoured skeleton warrior hits Erlam for 24 physical, 10 physical (34 total damage).
Erlam hits Armoured skeleton warrior for (3 absorbed), 0 lightning, (4 absorbed), 0 nature, (3 absorbed), 0 lightning, (4 absorbed), 0 nature (0 total damage).
Decrepitude Disease from Nerylaith the lumberjack hits Erlam for 23 blight damage.
Weakness Disease from Nerylaith the lumberjack hits Erlam for 23 blight damage.
Erlam uses Infusion: Regeneration.
Erlam starts regenerating health quickly.
Ghoul misses Erlam.
Skeleton warrior hits Erlam for 40 physical, 10 acid (52 total damage).
Erlam hits Skeleton warrior for 4 lightning, 4 nature (10 total damage).
Nerylaith the lumberjack casts Impending Doom.
Erlam is doomed!
Armoured skeleton warrior uses Shield Pummel.
Armoured skeleton warrior hits Erlam for 12 physical, 13 physical (26 total damage).
Erlam hits Armoured skeleton warrior for (4 absorbed), 0 lightning, (4 absorbed), 0 nature, (4 absorbed), 0 lightning, (4 absorbed), 0 nature (0 total damage).
Saving game...
