Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Playable Naloren Race 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.0Donators/Buyers bonus! Stone Redone! 1.7.0Makes a number of changes/improvements to the Earth and Stone spell trees to bring their combined utility/power level more in line with their elemental counterpoints, integrating them better with each other and (hopefully!) providing a more sensible, unified package for the three classes that share them. Changes from basegame: Body of Stone has been significantly buffed to bring it up to par with its counterparts in the other advanced elemental trees as a spell that expands the earth spell family's functionality into a new playstyle -- that of a stationary "artillery" that trades mobility for field control and durability: Crystalline Focus's save bonus has been replaced with an additional chance for all damaging Earth, Stone, and Eldritch Stone spells to stun targets; combined with Earthen Missiles' and Earthquake's multihit (the latter of which has the bonus added to its native stun chance) and Body of Stone's cooldown reduction, earth mages can now repeatedly stun vulnerable enemies, impairing their damage and talent cooldowns. This also aids their utility for Stone Warden and Arcane Blade, for whom the damage from Earth spells falls off quickly compared to weapon damage. Mudslide can now be aimed at yourself for a radial attack that pulls enemies in, making the talent more desirable for Stone Warden and Arcane Blade (particularly in conjunction with Body of Stone which would otherwise prevent them from engaging foes in melee). Stone Skin's cooldown reduction is now compatible with Stone Spikes, similarly to Crystalline Focus and Body of Stone. This addon hard-overloads the entire data files for the Earth, Stone, and Eldritch Stone talents, and so will almost certainly be incompatible with addons that make changes to the aforementioned. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Spell Merchants 1.6.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Phantom Warrior Class 1.7.4Introduce Phantom Warrior, a two-handed chronomancy class. Class trees: Generic trees: Known problems: This class is originally inspired by Phantom Lancer from Dota 2. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Ogre |
Class | Phantom Warrior |
Level / Exp | 19 / 35% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 69 (base 47) |
Dexterity | 46 (base 47) |
Constitution | 55 (base 47) |
Magic | 88 (base 47) |
Willpower | 79 (base 47) |
Cunning | 73 (base 47) |
Resources
Mana | 743/743 |
Life | 3567/3542 |
Steam | 0/100 |
Stamina | 667/670 |
Paradox | 214 |
Healing Factor | 1.414935892727 |
Regeneration | 51.291426111352 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +90% |
Spell | +200% |
Global | +190% |
Vision
Sight | 15 |
Lite | 3 |
Infravision | 12 |
See Stealth | 76.54813578255 |
See Invisible | 76.54813578255 |
Offense: Mainhand
Damage | 144 |
Accuracy | 74 |
Crit Chance | 21% |
APR | 107 |
Speed | 0.33 |
Offense: Offhand
Damage | 47 |
Accuracy | 74 |
Crit Chance | 24% |
APR | 92 |
Speed | 0.33 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 26% |
Speed | 0.33333333333333 |
Cooldown Reduction | 65.1 |
Offense: Mind
Mindpower | 59 |
Crit Chance | 20% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
Acid | +36% |
Blight | +36% |
Arcane | +41% |
Cold | +46% |
All | 0% |
Physical | +36% |
Lightning | +36% |
Light | +54% |
Temporal | +43% |
Mind | +36% |
Darkness | +36% |
Fire | +48% |
Nature | +49% |
Offense: Damage Penetration
Acid | +36% |
Blight | +46% |
Arcane | +36% |
Cold | +36% |
Physical | +36% |
Darkness | +36% |
Light | +36% |
Temporal | +36% |
Lightning | +36% |
Mind | +36% |
Fire | +36% |
Nature | +36% |
Defense: Base
Armour (hardiness) | 145.24735856431 (100%) |
Defense | 80 |
Ranged Defense | 80 |
Fatigue | 0 |
Physical Save | 104 |
Spell Save | 114 |
Mental Save | 110 |
Defense: Resistances
Acid | + 87%(100%) |
Blight | + 82%(100%) |
Arcane | + 90%(100%) |
Cold | + 92%(100%) |
All | + 73%(100%) |
Physical | + 82%(100%) |
Lightning | + 82%(100%) |
Light | + 84%(100%) |
Temporal | + 82%(100%) |
Mind | + 82%(100%) |
Darkness | + 82%(100%) |
Fire | + 82%(100%) |
Nature | + 88%(100%) |
Defense: Immunities
Stun Resistance | 73% |
Bleed Resistance | 53% |
Confusion Resistance | 61% |
Knockback Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 334 damage for 3 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1138% for 10 turns (2120 total) and instantly restoring 57 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Age Manipulation | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Phantom | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Matter | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Sigils | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Timeless Warrior | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Synchronization | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Chronomancy / Time Wounds | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Transcendental Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spellbinding | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Mirror | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Chronomancy / Chronomancy | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Higher | 1.40 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Adventure / Partner | 1.00 |
| 0/19 |
| 0/39 |
| 0/3 |
| 0/2 |
| 0/2 |
| 1/2 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Ogre | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Manifold | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
Effects
talent | Afraid of Time |
talent | Adventure Friendly Fire Disabler |
talent | Matter Weaving |
talent | Extension |
talent | Weapon Folding |
talent | Spellcraft |
talent | Multiplication |
talent | Doppelganger |
talent | Disintegration |
talent | Empower |
talent | Juxtaposition |
talent | Contingency |
talent | Lonesome Endeavor |
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Wolfmire. Escort: lone alchemist (level 3 of Wolfmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Something is afflicting the sea life in the Abyssal Caves, the only source of reagents needed for the rituals which allow the Naloren people to continue living under the sea. Rumbles from the AbyssIf the disturbance cannot be eliminated, the Naloren may be forced to the surface and laid at the mercy of the land-dwellers. Head to the northern wall of New Shellsea and then east to the caves to investigate. * You have eliminated the threat in the caves, saving the Naloren. * The owner of the Seaforge may now be able to offer you some special services. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 56% (based on Cunning). Uses 29 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | Emelolaith the Sunnoon Emelolaith the Sunnoon2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Cun +4 Wil offense ------ Mindpower +10 (+2 eff.) Damage +3% nature +9% fire When Hit 2 fire defense ------ Physical save +6 (+1 eff.) Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Jetcrack (0 def, 3 armour) Jetcrack (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Mag +2 Wil +1 Cun +4 Con offense ------ When Hit 2 darkness defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | radiant hardened leather gloves of magic (+4) (0 def, 2 armour) radiant hardened leather gloves of magic (+4) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +4 Mag offense ------ On-Hit 8 light Damage +5% arcane +5% light defense ------ Armor +2 Resistance +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Shard of Crystalized Time =uni= Shard of Crystalized Time =uni=2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+1 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | Uryvon the Kilnsmash Uryvon the Kilnsmash0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Str offense ------ Damage +3% fire Ignore resists +10% blight When Hit 2 acid 2 fire On-Hit (Melee): * 20% chance to reduce armor by 37% defense ------ Armor +10 Resistance +15% acid Rings make your fingers look great! |
On fingers | quicksilver steel ring of luminosity quicksilver steel ring of luminosity0.1 Encumbrance T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Mag offense ------ On-Hit 11 light On-Ranged-Hit 19 light Damage +13% light When Hit 7 temporal 7 physical Rings make your fingers look great! |
Around neck | Pendant of the Deep Pendant of the Deep0.1 Encumbrance T1 amulet jewelry [Unique] Arcane While equipped: Stats +8 Wil +8 Mag offense ------ Damage +10% cold defense ------ Resistance +20% cold other ------- Mana/turn +0.50 The coral pendant on this amulet seems to be imbued with the intense cold of the abyssal depths. |
In main hand | Drake's Bane (45-68 power, 21 apr) =uni= Drake's Bane (45-68 power, 21 apr) =uni=3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+2 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Around waist | Slippery Belt Slippery Belt1.0 Encumbrance T1 belt armor [Unique] Nature/Unknown While equipped: Stats +8 Cun +8 Wil offense ------ Damage +10% nature defense ------ Resistance +20% nature other ------- EQ/turn -0.50 It took quite a bit more effort to lash the tentacles into a belt than expected. It pulses with horrific energy. |
In off hand | thought-forged steel dagger of massacre (20-26 power, 6 apr) thought-forged steel dagger of massacre (20-26 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Master/Psionic Weapon Damage 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +9 mind On Hit: * 12% chance to reduce all saves and defense by 35 While equipped: Stats +2 Cun +3 Wil Sharp, short and deadly. |
Cloak | thick cashmere cloak of Iron Throne (2 def, 7 armour) thick cashmere cloak of Iron Throne (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con defense ------ Armor +7 Defense +2 (+0 eff.) Resistance +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Eilinulewyn the woollen robe (0 def, 0 armour) Eilinulewyn the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: Stats +8 Mag +5 Wil +3 Cun offense ------ Spell Crit +6% Spellpower +10 (+2 eff.) Spellpower/crit +4 defense ------ Resistance +9% all other ------- Mana/turn +0.13 Psi/turn +0.12 Psi when Hit +0.08 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18) Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the warrior (die at -489; dur 6; cd 35) heroism infusion of the warrior (die at -489; dur 6; cd 35)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 35 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -489 life. The duration and life will increase by 1% for every 1% life you have lost (currently 485 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -737; dur 8; cd 31) heroism infusion of the wizard (die at -737; dur 8; cd 31)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 31 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -737 life. The duration and life will increase by 1% for every 1% life you have lost (currently 732 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the wizard (damage 458; dur 4; cd 21) biting gale rune of the wizard (damage 458; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 457.97 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Hellswhisper the steel amulet Hellswhisper the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +5 Dex +2 Mag +2 Cun +1 Con offense ------ Damage +15% fire When Hit 6 light Amulets make your neck look great! |
arcstone copper amulet of magic (+2) arcstone copper amulet of magic (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag defense ------ Resistance +5% arcane +6% lightning other ------- Mana-on-crit +3.00 Max mana +11.00 Amulets make your neck look great! |
rogue's copper ring rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+1 eff.) Rings make your fingers look great! |
rogue's steel ring of darkness (+24%) rogue's steel ring of darkness (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun offense ------ Damage +12% darkness defense ------ Defense +6 (+1 eff.) Resistance +24% darkness Rings make your fingers look great! |
savior's steel ring of war savior's steel ring of war0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +4 Str +3 Con defense ------ Physical save +7 (+1 eff.) Spell save +8 (+1 eff.) Mind save +10 (+2 eff.) Talents granted by this ego do not have their typical weapon type requirements. Dirty Fighting: Effective talent level: 1.0 Power cost 17 out of 30/30. Range melee/personal Cooldown: 10 Travel.spd instantaneous Description: You make a low blow against a sensitive point on the target, dealing 177% unarmed damage. If your attack hits, the target is left reeling and vulnerable, reducing their physical save by 5 and their stun, blind, confusion and pin immunities to 50% of normal for 4 turns. This effect bypasses saves. Rings make your fingers look great! |
Ivyma the Tempestwind (26-39 power, 2 apr) Ivyma the Tempestwind (26-39 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 26.0 - 39.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +4 lightning +8 physical While equipped: Stats +4 Dex offense ------ Damage +3% physical Ignore resists +20% lightning Accuracy +7 (+1 eff.) defense ------ Defense +10 (+2 eff.) Disarm Resist +31% Massive two-handed battleaxes. |
plaguebringer's dwarven-steel battleaxe of amnesia (30-45 power, 2 apr) plaguebringer's dwarven-steel battleaxe of amnesia (30-45 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego++] Arcane/Psionic Weapon Damage 30.0 - 45.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +7 blight On Hit: 20% Epidemic 3 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 27 * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: defense ------ Disease Resist +18% Massive two-handed battleaxes. |
balanced dwarven-steel dagger of massacre (22-29 power, 7 apr) balanced dwarven-steel dagger of massacre (22-29 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego] Master Weapon Damage 22.5 - 29.2 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+1 eff.) defense ------ Defense +8 (+2 eff.) Disarm Resist +23% Sharp, short and deadly. |
skyshard steel dagger (14-18 power, 6 apr) skyshard steel dagger (14-18 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Arcane Weapon Damage 13.5 - 17.6 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +6 cold On-Hit, radius 1 +6 lightning While equipped: offense ------ Ignore resists +6% lightning Sharp, short and deadly. |
balanced steel greatmaul of phasing (26-39 power, 9 apr) balanced steel greatmaul of phasing (26-39 power, 9 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego] Arcane/Master Weapon Damage 26.0 - 39.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +1.0% Attack Speed 100% Ignore Shields +16% While equipped: offense ------ Accuracy +10 (+2 eff.) defense ------ Defense +10 (+2 eff.) Disarm Resist +28% Massive two-handed mauls. |
plaguebringer's stralite greatsword of banishment (46-74 power, 3 apr) plaguebringer's stralite greatsword of banishment (46-74 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Arcane Weapon Damage 46.5 - 74.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +12 blight Damage Against +13% Horror +14% Demon On Hit: 20% Epidemic 4 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 27 On Crit: * Strike your target with a blast of Arcane energy dealing 167 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. While equipped: offense ------ Critical power +20.00% defense ------ Disease Resist +27% Massive two-handed swords. |
Layegabeth the Vipergasher Layegabeth the Vipergasher4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +12 fire +8 nature +16 arcane On-Hit, radius 1 +16 nature While equipped: offense ------ Spellpower/crit +2 Damage +6% arcane +17% fire Ignore resists +20% blight defense ------ Resistance +6% temporal Longbows are used to shoot arrows at your foes. |
potent elm starstaff of power (12-14 power, 2 apr, temporal element) potent elm starstaff of power (12-14 power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 12.0 - 14.4 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +11 (+3 eff.) Damage +12% temporal other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel steamgun of piercing dwarven-steel steamgun of piercing4.0 Encumbrance T3 steamgun 1H weapon Reqs Shoot [Ego+] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Ignore resists +10% all Accuracy +5 (+1 eff.) Ignore Armor +8 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
sundering dwarven-steel steamgun of piercing sundering dwarven-steel steamgun of piercing4.0 Encumbrance T3 steamgun 1H weapon Reqs Shoot [Ego++] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +8 Projectile Speed +600% On Crit: * Sunder's the enemy's weapon for 5 turns. Uses 2.0 Steam While equipped: offense ------ Ignore resists +6% all Accuracy +9 (+2 eff.) Ignore Armor +7 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
deep-steel trident 'Hettoroddazor' (29-46 power, 10 apr) deep-steel trident 'Hettoroddazor' (29-46 power, 10 apr)3.0 Encumbrance T3 trident 2H weapon [Rare] Arcane Weapon Damage 29.0 - 46.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +2.5% Attack Speed 100% On Hit: * 20% chance to reduce armor by 37% * Create an explosion dealing 93 acid damage (1/turn) While equipped: offense ------ Damage +23% acid Ignore resists +20% acid defense ------ Resistance +12% cold Mind save +3 (+1 eff.) Unlife -40.00 life Silence Resist +20% Knockbk Resist +20% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
slagged blue-steel trident of daylight (20-33 power, 8 apr) slagged blue-steel trident of daylight (20-33 power, 8 apr)3.0 Encumbrance T2 trident 2H weapon [Ego] Arcane Weapon Damage 20.5 - 32.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 Critical Rate +2.0% Attack Speed 100% On-hit +9 fire Damage Against +13% Undead On-Hit, radius 1 +9 acid While equipped: offense ------ Ignore resists +9% acid A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Skullcleaver (20-28 power, 4 apr) =uni= Skullcleaver (20-28 power, 4 apr) =uni=3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Beleyarion Beleyarion1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +6 Dex offense ------ Mindpower +3 (+1 eff.) Ignore Armor +2 defense ------ Armor +2 Resistance +1% physical Mind save +6 (+1 eff.) A belt that goes around your waist. |
Sootdream the rough leather belt Sootdream the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Resistance +3% lightning +5% arcane Physical save +5 (+1 eff.) A belt that goes around your waist. |
rough leather belt of transcendence rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego] Psionic While equipped: offense ------ Mindpower +2 (+1 eff.) defense ------ Physical save +5 (+1 eff.) A belt that goes around your waist. |
Emyssra the Scumwild (7 def, 4 armour) Emyssra the Scumwild (7 def, 4 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Ignore resists +5% mind +15% acid On-Hit (Melee): * 10% chance to slow global speed by 63% * 20% chance to reduce armor by 37% defense ------ Armor +4 Defense +7 (+1 eff.) Physical save +11 (+2 eff.) Spell save +12 (+2 eff.) Mind save +10 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tulirim the linen cloak (6 def, 0 armour) Tulirim the linen cloak (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Cun +1 Con offense ------ Damage +6% arcane +12% physical Ignore resists +10% mind defense ------ Defense +6 (+1 eff.) Physical save +6 (+1 eff.) other ------- Max hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Defense +6 (+1 eff.) Physical save +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of allure (1 def, 0 armour) resilient linen cloak of allure (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Nature/Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mindpower +6 (+1 eff.) defense ------ Defense +1 (+0 eff.) Life +33.00 Allure: Effective talent level: 1.0 Power cost 17 out of 30/30. Range 10 Travel.spd instantaneous Description: Allure foes in a radius of 1.0, forcing them to attack you and muddling their minds, potentially numbing, blinding, exposing, confusing, or silencing them. The power of these effects is 31.0, based on Mindpower. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Worm of blight (+10%) (0 def, 0 armour) Robe of the Worm of blight (+10%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane While equipped: offense ------ Damage +10% blight defense ------ Resistance +10% blight +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe (0 def, 0 armour) mindwoven linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +2 (+1 eff.) defense ------ Resistance +7% all Mind save +15 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering silk robe of light (+16%) (0 def, 0 armour) shimmering silk robe of light (+16%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Arcane While equipped: offense ------ Damage +11% light +10% arcane defense ------ Resistance +16% light +13% all other ------- Max mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering woollen robe of protection (3 def, 2 armour) shimmering woollen robe of protection (3 def, 2 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane/Master While equipped: offense ------ Damage +11% arcane defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +9% all Physical save +16 (+3 eff.) other ------- Max mana +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of light (+22%) (0 def, 0 armour) spellwoven cashmere robe of light (+22%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +15% light defense ------ Resistance +22% light +11% all Spell save +18 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of corrosion (+21%) (0 def, 0 armour) woollen robe of corrosion (+21%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature While equipped: offense ------ Damage +14% acid defense ------ Resistance +21% acid +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Durileg (0 def, 1 armour) Durileg (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +1 Fatigue -4% Physical save +12 (+2 eff.) other ------- Encumbrance +21 Psi when Hit +0.08 Mana-on-crit +1.00 Max stamina +20.00 Max hate +6.00 A pair of boots made of leather. |
miner's pair of iron boots (0 def, 4 armour) miner's pair of iron boots (0 def, 4 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +4 Fatigue +2% other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of rough leather boots of deftness (5 def, 1 armour) undeterred pair of rough leather boots of deftness (5 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Arcane/Master While equipped: offense ------ Move Speed +11% defense ------ Armor +1 Defense +5 (+1 eff.) Silence Resist +21% Confus Resist +20% Stun Resist +23% Disengage: Puts all charms on 17 turn cooldown Effective talent level: 1.0 Power cost 17 out of 30/30. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
sand iron gauntlets of dexterity (+2) (0 def, 7 armour) sand iron gauntlets of dexterity (+2) (0 def, 7 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 6 physical Damage +3% physical Accuracy +10 (+2 eff.) defense ------ Armor +7 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 9 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 63.52 to 190.55 lightning damage (127.03 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Lorukan the Dimidol (1 def, 0 armour) Lorukan the Dimidol (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Mag offense ------ Damage +10% mind +6% darkness Ignore resists +15% darkness When Hit 4 darkness defense ------ Defense +1 (+0 eff.) Resistance +10% mind +6% nature A pointy cloth hat, very wizardly... |
Naloren Cap (0 def, 0 armour) Naloren Cap (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Master While equipped: other ------- Breathe water This cap looks quite plain, but is imbued with a water-breathing enchantment. |
clarifying linen wizard hat of the spellslinger (1 def, 0 armour) clarifying linen wizard hat of the spellslinger (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane/Psionic While equipped: Stats +3 Cun defense ------ Defense +1 (+0 eff.) Mind save +6 (+1 eff.) other ------- Talents +1 Spellslinger Spellslinger: Passive - Increase Spellpower by 11.00 (based on Magic) per each enemy you can see in a radius of 2, A pointy cloth hat, very wizardly... |
rough leather cap (0 def, 1 armour) rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% A cap made of leather. |
stabilizing rough leather cap of absorption (0 def, 1 armour) stabilizing rough leather cap of absorption (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: defense ------ Armor +1 Fatigue +1% Physical save +10 (+2 eff.) other ------- Stamina when Hit +0.70 EQ when Hit +0.70 A cap made of leather. |
Brightspire (2 def, 6 armour) Brightspire (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Psionic While equipped: Stats +5 Wil +5 Con offense ------ Damage +12% fire +12% cold Ignore resists +20% arcane When Hit 4 fire 4 cold defense ------ Armor +6 Defense +2 (+0 eff.) Fatigue +12% Mind save +14 (+3 eff.) A suit of armour made of mail. |
iron mail armour of acid resistance (2 def, 4 armour) iron mail armour of acid resistance (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% Resistance +16% acid A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con defense ------ Armor +6 Defense +4 (+1 eff.) Ranged Defense +8 (+2 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
rough leather armour of temporal resistance (3 def, 2 armour) rough leather armour of temporal resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Arcane While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +16% temporal A suit of armour made of leather. |
volcanic cured leather armour (6 def, 9 armour) volcanic cured leather armour (6 def, 9 armour)9.0 Encumbrance T2 light armor [Ego+] Nature While equipped: offense ------ On-Hit 6 fire On-Ranged-Hit 6 fire defense ------ Armor +9 Defense +6 (+1 eff.) Fatigue +7% Resistance +12% fire +10% physical A suit of armour made of leather. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block) Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 18.0 - 25.2 Physical Uses 140% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+2 eff.) Fatigue +12% Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Wretchtreason the dwarven-steel shield (0 def, 6 armour, 31-37 power, 98 block) Wretchtreason the dwarven-steel shield (0 def, 6 armour, 31-37 power, 98 block)7.0 Encumbrance T3 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 31.0 - 37.2 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +98 On-hit +12 lightning On-crit, radius 2 +10 arcane +10 fire While equipped: Stats +1 Dex +2 Mag +3 Wil offense ------ On shield block: * 20% chance to use Physical Resurgence and lower the cooldown of up to 1 technique, cunning, or steamtech talent(s). This effect has a 20 turn cooldown. * Deals 140 fire and arcane damage to each enemy blocked When Hit 6 lightning defense ------ Armor +6 Fatigue +8% Resistance +11% lightning +8% fire +7% arcane +6% nature other ------- Light +1 Talents +1 Block Cooldown Block -1 Handheld deflection devices. |
steel shield 'Heallady' (0 def, 4 armour, 16-19 power, 38.5 block) steel shield 'Heallady' (0 def, 4 armour, 16-19 power, 38.5 block)7.0 Encumbrance T2 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 15.5 - 18.6 Physical Uses 100% Str Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +38 On-Hit, radius 1 +17 fire While equipped: offense ------ On-Hit 5 fire Damage +3% fire Ignore resists +10% nature When Hit 1 fire On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Armor +4 Fatigue +8% Resistance +17% lightning +15% fire other ------- Talents +1 Block Handheld deflection devices. |
Deepssting (19/19, 45-63 power, 10 apr) Deepssting (19/19, 45-63 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Random Unique] Arcane/Nature/Master Weapon Damage 45.0 - 63.0 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +16.0% Capacity 19 On-ranged-hit +21 fire +4 darkness +12 arcane On-Hit, radius 1 +4 darkness On-crit, radius 2 +16 darkness +17 fire On Hit: 20% Curse of Defenselessness 3 On Crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
169 alchemist agate 169 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Smolderstone (dig speed 30 turns) Smolderstone (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Ignore resists +10% mind +10% fire On-Hit (Melee): * 10% chance to reduce all saves and defense by 35 defense ------ Resistance +3% mind +6% nature +3% light other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
11 spinel 11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Halyladil Halyladil2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Cun +4 Wil offense ------ Damage +6% mind defense ------ Defense +5 (+1 eff.) Resistance +12% lightning +3% mind other ------- Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon =uni= Planar Beacon =uni=1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 15 out of 25/25. Range 5 Cooldown: 5 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 170.96 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 170.96 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(134 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern of clarity brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Psionic While equipped: defense ------ Mind save +6 (+1 eff.) other ------- Light +3 See Stealth +6 See Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus brass lantern of focus2.0 Encumbrance T1 lite [Ego] Psionic While equipped: Stats +3 Wil offense ------ Damage +5% mind other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving brass lantern preserving brass lantern2.0 Encumbrance T1 lite [Ego+] Nature While equipped: Stats +2 Con defense ------ Resistance +6% blight Life Regen +2.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of dwarven-steel shots of amnesia (18/19, 33-40 power, 3 apr) psychokinetic pouch of dwarven-steel shots of amnesia (18/19, 33-40 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego++] Psionic Weapon Damage 33.0 - 39.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 19 On-ranged-hit +12 physical On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 20% chance to knock the target back 3 spaces and deal 231 physical damage Shots are used with slings to pummel your foes to death. |
Skull of the Rat Lich =uni= Skull of the Rat Lich =uni=1.0 Encumbrance T3 skull tool [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +10 (+2 eff.) When Hit 12 darkness Raise one or two undead rats to fight beside you. Uses 40 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
steel torque of gale force [power 160] (9 cooldown) steel torque of gale force [power 160] (9 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 218 physical damage Puts all charms on 9 turn cooldown Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
cleansing elm wand of lightning storm [power 116] (9 cooldown) cleansing elm wand of lightning storm [power 116] (9 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 31 lightning damage and will be dazed for 1 turn (157 total damage) Puts all charms on 9 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing elm wand of shielding [power 116] (12 cooldown) cleansing elm wand of shielding [power 116] (12 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
focusing ash wand of shielding [power 182] (12 cooldown) focusing ash wand of shielding [power 182] (12 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 citrine 15 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Eshri the Ogre Phantom Warrior level 9
3rd Mirth 122nd year of Ascendancy at 02:41 see stats
By Eshri the Ogre Phantom Warrior level 16
11st Dusk 122nd year of Ascendancy at 13:38 see stats
By Eshri the Ogre Phantom Warrior level 10
7th Mirth 122nd year of Ascendancy at 08:43 see stats
By Eshri the Ogre Phantom Warrior level 18
12nd Haze 122nd year of Ascendancy at 06:17 see stats
By Eshri the Ogre Phantom Warrior level 15
8th Dusk 122nd year of Ascendancy at 00:43 see stats
By Eshri the Ogre Phantom Warrior level 12
8th Mirth 122nd year of Ascendancy at 20:23 see stats
By Eshri the Ogre Phantom Warrior level 16
8th Dusk 122nd year of Ascendancy at 10:40 see stats
By Eshri the Ogre Phantom Warrior level 9
4th Mirth 122nd year of Ascendancy at 09:15 see stats
By Eshri the Ogre Phantom Warrior level 4
76th Pyre 122nd year of Ascendancy at 14:38 see stats
By Eshri the Ogre Phantom Warrior level 2
74th Pyre 122nd year of Ascendancy at 17:50 see stats
By Eshri the Ogre Phantom Warrior level 5
77th Pyre 122nd year of Ascendancy at 03:47 see stats
Log
Your summoned Eshri's phantom disappears.
Rested for 4 turns (stop reason: all resources and life at maximum).
Eshri stops weaving fate.
Eshri stops spinning fate.
Your summoned Eshri's phantom disappears.
Eshri picks up (x.): shimmering ash magestaff of illumination (15-18 power, 3 apr, cold element).
Eshri picks up ( .): Wretchtreason the dwarven-steel shield (0 def, 6 armour, 31-37 power, 98 block).
Eshri picks up (i.): savior's gold ring of the mountain (+12%).
There is a way to the next level here (press '' or right click to use).
Ran for 62 turns (stop reason: at exit).
Eshri wears (replacing resilient linen cloak of allure (1 def, 0 armour)): thick cashmere cloak of Iron Throne (2 def, 7 armour).
You gain 0.57 gold from the transmogrification of miner's iron helm (0 def, 5 armour).
You gain 0.81 gold from the transmogrification of linen wizard hat of nature (+16%) (1 def, 0 armour).
You gain 2.57 gold from the transmogrification of umbral dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour).
You gain 11.59 gold from the transmogrification of insulating pair of iron boots of repreive (0 def, 3 armour).
You gain 0.84 gold from the transmogrification of insulating rough leather belt of the arcanist.
You gain 3.40 gold from the transmogrification of hateful steel waraxe of dampening (14-20 power, 3 apr).
You gain 4.57 gold from the transmogrification of balanced steel waraxe of phasing (14-20 power, 11 apr).
You gain 4.56 gold from the transmogrification of shimmering ash magestaff of illumination (15-18 power, 3 apr, cold element).
You gain 3.59 gold from the transmogrification of thorny mindstar of flames (9-10 power, 24 apr, mind damage).
You gain 3.14 gold from the transmogrification of creative thorny mindstar of balance (8-9 power, 24 apr, mind damage).
You gain 0.50 gold from the transmogrification of steel longsword (14-20 power, 3 apr).
You gain 1.76 gold from the transmogrification of chilling steel greatsword of massacre (31-50 power, 2 apr).
You gain 4.03 gold from the transmogrification of dwarven-steel dagger of exorcism (16-21 power, 7 apr).
You gain 2.52 gold from the transmogrification of steel ring of pilfering.
You gain 1.60 gold from the transmogrification of savior's gold ring of the mountain (+12%).
There is a way to the previous level here (press '' or right click to use).