Verdaima the level 9 Ogre Temporal Warden by vjosh43

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceOgre
ClassTemporal Warden
Level / Exp9 / 68%
Sizehuge
Lifes / Deaths

Primary Stats

Strength40 (base 33)
Dexterity35 (base 33)
Constitution36 (base 33)
Magic36 (base 33)
Willpower33 (base 33)
Cunning42 (base 33)

Resources

Life1112/1112
Paradox300
Healing Factor1.1979202340232
Regeneration19.466203802877

Speed

Mental+200%
Attack+200%
Movement+145.21478357188%
Spell+200%
Global+140%

Vision

Sight10
Lite6
Infravision9
See Stealth68.732975018097
See Invisible68.732975018097

Offense: Mainhand

Damage81
Accuracy64
Crit Chance12%
APR73
Speed0.33

Offense: Spell

Spellpower40
Crit Chance12%
Speed0.33333333333333
Cooldown Reduction15.6

Offense: Mind

Mindpower41
Crit Chance12%
Speed0.33333333333333

Offense: Damage Bonus

Acid+31%
Blight+16%
Arcane+16%
Cold+27%
All0%
Physical+16%
Lightning+30%
Light+26%
Temporal+16%
Mind+25%
Darkness+16%
Fire+16%
Nature+19%

Offense: Damage Penetration

Acid+16%
Blight+16%
Arcane+36%
Cold+16%
Physical+16%
Darkness+16%
Light+41%
Temporal+16%
Lightning+36%
Mind+16%
Fire+16%
Nature+16%

Defense: Base

Armour (hardiness)70 (100%)
Defense65
Ranged Defense65
Fatigue0
Physical Save68
Spell Save68
Mental Save68

Defense: Resistances

Acid+ 52%(100%)
Blight+ 41%(100%)
Arcane+ 45%(100%)
Cold+ 57%(100%)
All+ 30%(100%)
Physical+ 41%(100%)
Lightning+ 46%(100%)
Light+ 57%(100%)
Temporal+ 41%(100%)
Mind+ 46%(100%)
Darkness+ 43%(100%)
Fire+ 48%(100%)
Nature+ 41%(100%)

Defense: Immunities

Disarm Resistance20%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (5/5)

Runes
Runes
Runes
Infusions
Infusions

Class Talents

Chronomancy / Bow Threading1.30
5
5
2
0
Chronomancy / Stasis1.00
5
1
2
0
Chronomancy / Spacetime Folding1.30
5
5
2
0
Chronomancy / Temporal Combat1.30
5
1
1
0
Chronomancy / Temporal Guardian1.30
4
1
1
0
Chronomancy / Speed Control1.30
5
5
1
0
Chronomancy / Blade Threading1.70
5
5
2
0

Generic Talents

Cunning / Survival1.00
5
5
2
0
Chronomancy / Chronomancy1.30
5
5
1
0
Chronomancy / Spacetime Weaving1.30
5
5
2
0
Race / Ogre1.00
5
1
0
0
Chronomancy / Fate Weaving1.00
2
1
1
0
Technique / Combat training1.30
2
4
4
3
4
4

Effects

talent
beneficial effect

Quests

done
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Dragon's Greed (Madness (Roguelike) difficulty) Amassed 8000 gold pieces.
By Verdaima the Ogre Temporal Warden level 9
10th Mirth 122nd year of Ascendancy at 14:13
see stats
The secret city (Madness (Roguelike) difficulty) Discovered the truth about mages.
By Verdaima the Ogre Temporal Warden level 5
76th Pyre 122nd year of Ascendancy at 21:24
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By Verdaima the Ogre Temporal Warden level 4
75th Pyre 122nd year of Ascendancy at 20:30
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By Verdaima the Ogre Temporal Warden level 2
74th Pyre 122nd year of Ascendancy at 15:51
see stats
Wibbly Wobbly Timey Wimey Stuff (Madness (Roguelike) difficulty) Killed the weaver queen and the temporal defiler.
By Verdaima the Ogre Temporal Warden level 5
76th Pyre 122nd year of Ascendancy at 07:09
see stats

Log


Verdaima switches her weapons to:
elm longbow
arcing quiver of elm arrows of accuracy.

New shimmer option unlocked: elm longbow
Verdaima wears (replacing
elm longbow): elm longbow of lightning.

New shimmer option unlocked: quiver of ash arrows
Verdaima wears (replacing
arcing quiver of elm arrows of accuracy (17/17, 14-20 power, 5 apr)): arcing quiver of ash arrows of accuracy (21/21, 22-30 power, 7 apr).

Verdaima wears:
Lightwrecker the rough leather belt.

Verdaima wears (replacing
linen cloak 'Hurakor' (1 def, 0 armour)): Cholaregorin the Morningseam (1 def, 0 armour).

Verdaima wears (replacing
brass lantern): brass lantern 'Flashvice'.

Verdaima wears:
elm wand of conjuration [power 100] (9 cooldown).

The skull embossed in the ring twists around momentarily. ...Did it just laugh?

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).