























Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ignore Stat Prerequisites 1.6.7Makes the game ignore attribute prerequisites for skills and items. When collecting stat boosting gear they become meaningless anyway. Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Female |
Race | Yeek |
Class | Adventurer |
Level / Exp | 40 / 55% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 336.431292 (base 60) |
Dexterity | 415.86258400001 (base 60) |
Constitution | 325.86258400001 (base 60) |
Magic | 244.431292 (base 60) |
Willpower | 216.86258400001 (base 60) |
Cunning | 322.86258400001 (base 60) |
Resources
Mana | 294/888 |
Life | 617/617 |
Paradox | 300 |
Soul | 10/10 |
Psi | 910/910 |
Vim | 203/203 |
Steam | 139/148 |
Positive | 107/107 |
Stamina | 351/636 |
Equilibrium | 45 |
Healing Factor | 2.1471459087624 |
Regeneration | 35.34066799834 |
Speed
Mental | +39.916465426635% |
Attack | +45.737102087166% |
Movement | 0% |
Spell | +54.179363339468% |
Global | +575.22200356419% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 11 |
See Stealth | 141.92451720257 |
See Invisible | 154.78710120258 |
Offense: Mainhand
Damage | 807 |
Accuracy | 144 |
Crit Chance | 148% |
APR | 52 |
Speed | 0.71 |
Offense: Offhand
Damage | 732 |
Accuracy | 144 |
Crit Chance | 146% |
APR | 52 |
Speed | 0.71 |
Offense: Spell
Spellpower | 206 |
Crit Chance | 100% |
Speed | 0.64859523242305 |
Offense: Mind
Mindpower | 172 |
Crit Chance | 94% |
Speed | 0.68616706773948 |
Offense: Damage Bonus
Acid | +61% |
Blight | +54% |
Physical | +79% |
Cold | +54% |
All | +30% |
Darkness | +54% |
Lightning | +93% |
Mind | +36% |
Fire | +138% |
Nature | +67% |
Offense: Damage Penetration
Acid | +68% |
Blight | +68% |
Physical | +147% |
Cold | +98% |
All | +33% |
Darkness | +93% |
Temporal | +38% |
Lightning | +98% |
Mind | +68% |
Fire | +68% |
Nature | +68% |
Defense: Base
Armour (hardiness) | 447.84892290788 (81.151787968034%) |
Defense | 227 |
Ranged Defense | 227 |
Fatigue | 0 |
Physical Save | 109 |
Spell Save | 109 |
Mental Save | 109 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 62%( 70%) |
Arcane | + 40%( 70%) |
Cold | + 70%( 70%) |
All | + 37%( 70%) |
Darkness | + 65%( 81%) |
Physical | + 47%( 75%) |
Temporal | + 49%( 70%) |
Lightning | + 70%( 70%) |
Mind | + 37%( 70%) |
Fire | + 70%( 70%) |
Nature | + 47%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 74% |
Blind Resistance | 85% |
Silence Resistance | 79% |
Bleed Resistance | 94% |
Teleport Resistance | 58% |
Disarm Resistance | 100% |
Pinning Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 61% |
Inscriptions (4/5)
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.0 steam per turn. Can be activated for an instant burst of 30 steam. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.4 steam per turn. Can be activated for an instant burst of 27 steam. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Fire alchemy | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Age of dusk | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Undead drake | 1.50 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Steamtech / Butchery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Eldritch shield | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Steamtech / Automated butchery | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Battlefield management | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Combat | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Psi-fighting | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Shadow magic | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Corruption / Doom covenant | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Threaded Combat | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Agility | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic pact | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Enhancement | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Reaving combat | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Artifice | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Rot | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Stone | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Battle tactics | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Throwing knives | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Vile life | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Steamtech / Engineering | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Steamtech / Blacksmith | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Chemistry | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Physics | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Yeek | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Cursed aura | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Chants | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Feedback | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Energy | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Scoundrel | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Mobility | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Lethality | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Necrosis | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Tempest of Metal |
talent | Arcane Combat |
talent | Shadow Combat |
talent | Infestation |
talent | Beyond the Flesh |
talent | Mitosis |
talent | Arcane Feed |
talent | Elemental Discord |
talent | Crystalline Focus |
talent | Raze |
talent | Body of Fire |
talent | Shock Hands |
talent | Hardened Core |
talent | Overheat Saws |
talent | Grinding Shield |
talent | Flame Infusion |
talent | Doom Tendrils |
talent | Shadow Feed |
talent | Trained Reactions |
talent | Golden Age of Necromancy |
talent | Energy Decomposition |
talent | Eldritch Infusion |
talent | Chant of Resistance |
talent | Weapon of Wrath |
talent | Augmentation |
talent | Weapon of Light |
talent | Aether Permeation |
talent | Second Life |
talent | Gloom |
talent | Shield Wall |
talent | Fiery Hands |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 3.4)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +10% critical damage, +13% off-hand weapon damage Power 2+: -1 Luck, +6 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 54% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | The target is surrounded by a magical shield, absorbing 2008/2046 damage before it crumbles. Damage Shield |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 7.4): 43%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 16% when tested. Power 1+: Removed from Reality: +8 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -1 Luck, +14 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 146 mind and 165 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 43%) of triggering a radius 12 nightmare (summon Terrors and chances to slow, deal 248 Mind damage, and deal 280 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | All damage increased by 30% Elemental Surge: Fire |
beneficial effect | All damage affinity increased by 44%. Dark ReignWill not die until -1026 life |
beneficial effect | The target's defense and saves have been increased by 42. 3 Spin |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 6.4)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+45% chance to avoid traps). Power 2+: -1 Luck, +12 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+18% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 51% if the increase would be enough to kill your opponent. |
beneficial effect | Immune to detrimental physical effects Elemental Surge: Physical |
beneficial effect | The target's accuracy and power have been increased by 42. 3 Fateweaver |
beneficial effect | Increases defense by 52. Mobile Defense |
beneficial effect | Has 11 throwing knives prepared: 11 KnivesRange: 7 Net Damage: 970 - 1358 Accuracy: 161 (knife) APR: 67 Crit Chance: +163% Crit mult: 220% Uses Stats: 40% Wil, 50% Mag, 131% Cun |
beneficial effect | Spell and mind speed increased by 30% Elemental Surge: Arcane |
beneficial effect | All stats increased by 127. Pain Enhancement System |
beneficial effect | Each melee blow landed has a 86% chance to trigger an additional melee blow (up to once per turn for each weapon). Greater Weapon Focus |
detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.4)Penalty : Fear of Death: -5% resistance against damage from the undead. Power 1+: Power over Death: +11% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 21 turns, retch (level 2) when you fall below 45% health Power 4+: Reprieve from Death: Humanoids you slay have a 38% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target is in a magical frenzy, improving spellpower by 87. Bloodlust |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+48% global speed). Clarity |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+22% resist all). Shroud of Passing |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.4)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +22 Darkness Resistance, +11% Max Darkness Resistance, +13 See Invisible Power 2+: -1 Luck, +10 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 22% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 22% for 3 turns. |
Quests
Proceed directly to the next Infinite Dungeon level in less than 128 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (128)Turns left: 7 You completed the challenge and received: Random Artifact: Chuneg (Nightmares) (144% power, 1 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 14): Pacifist | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 20): MultiplicityTurns left: 135 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 28): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 30): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: Random Artifact: Noonjustice (Misfortune) (0 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 8): Rush Hour (188)Turns left: -1 | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() 3.0 Encumbrance T5 steamsaw 1H weapon [Rare] Arcane/Steamtech Weapon Damage 209% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +103 On-Hit, radius 1 +12 fire On Hit: 13% Blood Spray 1 On Hit: * 10% chance to slow global speed by 102% Uses 1.0 Steam While equipped: offense ------ Spellpower +10 (+1 eff.) Damage +3% fire Ignore Shields +30% defense ------ Armor +8 Defense +13 (+1 eff.) Fatigue +12% Resistance +12% fire Spell save +23 (+0 eff.) other ------- Talents +3 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Quiver | ![]() 3.0 Encumbrance T3 shot ammo [Unique] Nature/Psionic Weapon Damage 191% Range: 1.0x-1.2x Uses 40% Wil, 50% Mag, 130% Cun Damage Mind Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +3.0% Capacity 20 On Crit: * strike the target with one of Mind Sear, Psychic Lobotomy, or Sunder Mind, at random. A linen pouch of jagged mindstar fragments, each radiating a palpable sense of confusion and pain. They must have made up an impressive whole originally, before some cretin turned it to bits. |
On hands | ![]() 1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats +8 Cun +10 Dex offense ------ On-Hit 12 lightning 5 acid Damage +12% lightning +7% acid Ignore resists +10% lightning +20% cold Accuracy +8 (+1 eff.) Ignore Armor +8 When Hit 2 cold defense ------ Armor +4 Fatigue +5% Resistance +8% lightning +9% cold +8% acid Disarm Resist +100% other ------- Talents +5 Iron Grip Unarmed combat: Weapon Damage 202% Range: 1.0x-1.4x Uses 87% Wil, 50% Mag, 87% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +21 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +12 lightning +10 acid On Hit: 15% Perfect Strike 5 On Hit: 10% Lightning Breath 5 On Hit: 10% Corrosive Breath 5 Curse of Misfortune Steady Shot: Puts all charms on 10 cooldown Effective talent level: 5.9 Power cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 187% damage with a 31% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | ![]() 1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Ignore resists +20% mind +10% physical defense ------ Resistance +3% cold +5% arcane +9% temporal Life +40.00 other ------- Max stamina +30.00 Light +4 Curse of Misfortune A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Dex +13 Cun offense ------ Ignore resists +20% lightning +10% cold On-Hit (Melee): * 20% chance to slow global speed by 102% defense ------ Armor +4 Fatigue +3% Resistance +24% acid +6% lightning Spell save +4 (+0 eff.) Mind save +19 (+4 eff.) Curse of Madness A hat made of leather. Very stylish. |
On feet | ![]() 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Dex offense ------ Ignore resists +15% darkness +15% physical When Hit 4 fire defense ------ Armor +5 Defense +25 (+2 eff.) Fatigue +3% Resistance +8% fire +7% cold Unlife -60.00 life other ------- Talents +5 Rocket Boots Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | ![]() 2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +2 Con offense ------ Damage +9% nature On-Hit (Melee): * 20% chance to slow global speed by 102% defense ------ Armor +2 Resistance +3% fire other ------- Max stamina +20.00 Fire a magical bolt dealing 154 cold damage Puts all charms on 8 cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Dex +7 Wil +18 Cun offense ------ Mindpower +7 (+1 eff.) Ignore resists +10% darkness Accuracy +7 (+1 eff.) defense ------ Defense +10 (+1 eff.) Resistance +6% darkness +3% mind other ------- Stamina/turn +5.20 Vim/turn +4.00 Vim when Hit +0.00 Talents +5 Bloodcasting Curse of Corpses Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ When Hit 2 cold defense ------ Fatigue -5% Resistance +3% acid Unlife -40.00 life Silence Resist +20% Stun Resist +20% other ------- Encumbrance +23 Stamina/turn +0.00 Vim/turn +0.00 Vim when Hit +0.00 Talents +5 Blazing Phase Curse of Nightmares Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun offense ------ Damage +6% mind Ignore resists +15% mind defense ------ Resistance +10% fire +10% cold other ------- Light +1 Curse of Misfortune Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T4 steamsaw 1H weapon [Random Unique] Arcane/Master/Psionic/Steamtech Weapon Damage 202% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +71 On-hit +12 mind On Hit: 20% Curse of Vulnerability 4 Uses 1.0 Steam While equipped: offense ------ Ignore resists +8% all Accuracy +17 (+2 eff.) Ignore Armor +9 On-Hit (Melee): * 20% chance to slow global speed by 102% * 8% chance to reduce all saves and defense by 70 On Melee Ret: * 20% chance to reduce all saves and defense by 70 defense ------ Armor +7 Defense +10 (+1 eff.) Fatigue +10% Resistance +9% nature +3% mind other ------- Talents +1 Flame Bolts +2 Block Curse of Nightmares Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: defense ------ Defense +10 (+1 eff.) Resistance +3% fire Stealth +6 Life Regen +2.00 Cut Resist +20% Curse of Misfortune A belt that goes around your waist. |
In off hand | ![]() 3.0 Encumbrance T2 steamsaw 1H weapon [Rare] Master/Steamtech Weapon Damage 187% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +22 Uses 1.0 Steam While equipped: Stats +3 Wil offense ------ Ignore resists +5% temporal Accuracy +7 (+1 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Defense +13 (+1 eff.) Fatigue +6% Resistance +6% fire Disarm Resist +26% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Talents +4 Corrosive Cone +1 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Dex offense ------ Accuracy +5 (+0 eff.) Ignore Armor +6 defense ------ Defense +3 (+0 eff.) Resistance +30% lightning +10% temporal +13% darkness Stun Resist +50% Out-of-Phase Defense +16 Out-of-Phase Resistance +13% Out-of-Phase Resilience +10% Curse of Nightmares Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 5 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+1 eff.) other ------- Talents +4 Fiery Cleansing When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Shrouds This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. This item has been sent to the Item's Vault. |
Inventory
![]() 0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 90%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 87% efficiency and cooldown mod of 50%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 101% efficiency and cooldown mod of 60%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 76%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 82%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 384% efficiency and cooldown mod of 54%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 391% efficiency and cooldown mod of 70%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 256% efficiency and cooldown mod of 54%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.8 steam per turn. Can be activated for an instant burst of 39 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.8 steam per turn. Can be activated for an instant burst of 34 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 690 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1369% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1133% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1322 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Usage Speed: Spell (65% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 439 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 140 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Madness These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: other ------- Masteries +0.11 Corruption/Doom covenant Curse of Madness Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+0 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. Curse of Madness "Lock your soul away, and death will never reach you." |
![]() 0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +3 Wil +6 Lck offense ------ Ignore resists +20% mind Accuracy +6 (+1 eff.) defense ------ Defense +6 (+0 eff.) Resistance +9% mind Resist unseen 11% Curse of Corpses Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+0 eff.) Spellpower +5 (+0 eff.) defense ------ Blind Resist +100% other ------- See Invis +10 Curse of Madness Summon an elder vampire with Taunt to your side for 15 turns. Uses 29 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+1 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+6 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind 1 Curse of Corpses A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() 0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: offense ------ Physical Crit +1.0% Damage +6% light +12% nature Ignore resists +25% light defense ------ Armor +2 other ------- Stamina/turn +1.00 Masteries +0.17 Corruption/Spellblaze Curse of Nightmares Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats +4 Con defense ------ Resistance +19% light +16% darkness Blind Resist +37% Curse of Shrouds Amulets make your neck look great! |
![]() 0.1 Encumbrance T4 amulet jewelry [Ego+] Nature While equipped: Stats +4 Wil +3 Con defense ------ Physical save +8 (+0 eff.) Life +54.00 Life Regen +5.00 Curse of Misfortune Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: defense ------ Resistance +15% temporal Physical save +15 (+0 eff.) Spell save +9 (+0 eff.) Silence Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Psi when Hit +0.12 Masteries +0.38 Chronomancy/Flux Curse of Shrouds Amulets make your neck look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% lightning defense ------ Resistance +20% lightning other ------- Vim-on-Hit +0.00 Curse of Corpses Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+0 eff.) Fatigue -7% Mind save +13 (+3 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Curse of Misfortune Shadowstep: Effective talent level: 5.2 Power cost 24 out of 50/50. Range 10 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 5 turns and hitting it with all your weapons for 203% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+0 eff.) Life Regen +3.00 Healmod +20% Curse of Nightmares This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +7 (+0 eff.) Damage +12% lightning +12% arcane +6% mind When Hit 6 arcane defense ------ Resistance +24% lightning +3% mind Blind Resist +24% other ------- Infravision +3 See Stealth +10 See Invis +9 Curse of Corpses Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con offense ------ Damage +13% nature On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 61 defense ------ Defense +10 (+1 eff.) Resistance +29% nature Spell save +12 (+0 eff.) Life Regen +3.00 Stun Resist +21% other ------- Vim when Hit +0.00 Max stamina +10.00 Curse of Madness Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: Stats +1 Dex +1 Mag offense ------ Damage +10% cold defense ------ Resistance +3% darkness +6% blight +20% cold +5% arcane +6% mind other ------- Vim when Hit +0.00 Vim-on-Hit +0.00 Curse of Corpses Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +6 Wil offense ------ Spellpower +8 (+1 eff.) Damage +10% light +6% acid When Hit 10 cold defense ------ Resistance +20% light +9% cold Life Regen +3.00 Stun Resist +32% Curse of Misfortune Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +12% Accuracy +5 (+0 eff.) defense ------ Defense +7 (+0 eff.) Curse of Shrouds Blinding Speed: Puts all charms on 19 cooldown Effective talent level: 5.9 Power cost 19 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 44% for 5 turns. Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con defense ------ Physical save +8 (+0 eff.) Life +21.00 Disarm Resist +27% Pinning Resist +25% Knockbk Resist +22% Curse of Madness Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +11 Cun offense ------ Physical Power +7 (+1 eff.) Spellpower +9 (+1 eff.) Mindpower +7 (+1 eff.) Ignore resists +10% lightning +10% mind When Hit 6 mind other ------- Max psi +40.00 Curse of Nightmares Rings make your fingers look great! |
![]() 0.1 Encumbrance T4 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +12% fire defense ------ Resistance +24% fire Physical save +7 (+0 eff.) Spell save +12 (+0 eff.) Mind save +10 (+2 eff.) Curse of Madness Rings make your fingers look great! |
![]() 5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 184% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+0 eff.) Damage +10% physical other ------- Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 190% Range: 1.0x-1.2x Uses 180% Mag, 40% Wil Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Attack Speed 100% Damage Conversion 50% blight While equipped: offense ------ Spell Crit +4% Spellpower +14 (+1 eff.) Damage +18% arcane +18% blight defense ------ Resistance +10% arcane +10% blight Affinity +20% arcane Curse of Nightmares Create 2 living shards of crystal to serve you for 10 turns. Uses 22 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 227% Range: 1.0x-1.2x Uses 190% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +10 Attack Speed 100% On-hit +10% confusion While equipped: offense ------ Spell Crit +18% Spellpower +12 (+1 eff.) Damage +20% physical Accuracy +7 (+1 eff.) other ------- Masteries +0.20 Spell/Staff combat Curse of Misfortune Channel Staff: Effective talent level: 4.5 Power cost 5 out of 20/20. Range 8 Travel.spd 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 107% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 193% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +9 Cun +3 Wil offense ------ Spell Crit +3% Critical power +10.00% Spellpower +9 (+1 eff.) Mindpower +10 (+1 eff.) Damage +15% darkness +20% cold defense ------ Armor +5 Hardiness +5% Physical save +3 (+0 eff.) other ------- Max (+) +15.00 Max (-) +15.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane Weapon Damage 193% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +1 Mag +3 Wil offense ------ Spell Crit +9% Spellpower +19 (+2 eff.) Damage +20% fire other ------- Vim-on-crit +3.00 Max mana +66.00 Max vim +13.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Ego] Arcane Weapon Damage 193% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Spellpower +9 (+1 eff.) Damage +20% arcane defense ------ Armor +5 Hardiness +6% Physical save +6 (+0 eff.) other ------- Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 1H weapon [Rare] Master Weapon Damage 197% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+1 eff.) Damage +6% acid +25% arcane +12% light Ignore resists +5% lightning defense ------ Resistance +9% acid +3% light +12% lightning other ------- Light +3 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 197% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +20 (+2 eff.) Damage +25% arcane other ------- Vim-on-crit +3.00 Max vim +14.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego++] Arcane Weapon Damage 197% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Spellpower +30 (+3 eff.) Damage +25% light other ------- Mana/turn +0.30 Vim-on-crit +2.00 Max vim +22.00 Talents +1 Command Staff Curse of Corpses Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 15 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Rare] Nature Weapon Damage 197% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+1 eff.) Damage +9% lightning +25% cold Ignore resists +10% fire defense ------ Defense +8 (+0 eff.) Resistance +9% acid +6% cold +6% darkness +12% blight Spell save +3 (+0 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 Talents +1 Command Staff Curse of Nightmares Illuminate: Puts all charms on 3 cooldown Effective talent level: 3.2 Power cost 3 out of 6/6. Range melee/personal Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 518.85 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 1H weapon [Ego] Nature/Master Weapon Damage 197% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+1 eff.) Damage +25% cold defense ------ Defense +7 (+0 eff.) other ------- Light +3 Talents +1 Command Staff Curse of Misfortune Illuminate: Puts all charms on 3 cooldown Effective talent level: 3.2 Power cost 3 out of 6/6. Range melee/personal Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 518.85 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 197% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+1 eff.) Damage +25% arcane defense ------ Resistance +9% darkness +7% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +21% Out-of-Phase Resilience +16% other ------- Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 Encumbrance T1 battleaxe 2H weapon [Ego+] Arcane/Psionic Weapon Damage 187% Range: 1.0x-1.5x Uses 180% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +7 fire On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Curse of Nightmares Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Arcane/Master Weapon Damage 194% Range: 1.0x-1.5x Uses 180% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 408 damage over 5 turns and reducing armor and accuracy by 51 While equipped: offense ------ Physical Crit +9.0% Curse of Misfortune Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T4 battleaxe 2H weapon [Ego++] Master/Psionic Weapon Damage 210% Range: 1.0x-1.5x Uses 180% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Ignore resists +10% physical Accuracy +16 (+2 eff.) Ignore Armor +13 Curse of Madness Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T2 greatsword 2H weapon [Rare] Nature Weapon Damage 198% Range: 1.0x-1.6x Uses 180% Wil, 50% Mag Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +4.0% Attack Speed 100% On-hit +10 nature While equipped: Stats +6 Dex offense ------ Ignore resists +10% blight +5% physical Ignore Armor +2 defense ------ Armor +12 Resistance +2% physical other ------- Stamina/turn +3.00 Curse of Misfortune Massive two-handed swords. |
![]() 3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Nature/Psionic Weapon Damage 197% Range: 1.0x-1.6x Uses 180% Wil, 50% Mag Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +16 acid +23 nature On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +10 Str +7 Dex +7 Mag +9 Wil +7 Cun +7 Con offense ------ Ignore resists +13% acid +19% nature Ignore Armor +9 On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% light +6% darkness Crit Resistance 10.00% other ------- Infravision +3 Curse of Corpses Massive two-handed swords. |
![]() 12.0 Encumbrance T3 greatsword 2H weapon [Unique] Psionic Weapon Damage 217% Range: 1.0x-1.6x Uses 190% Wil, 50% Mag Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +9.0% Attack Speed 100% On-hit +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target Curse of Misfortune The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() 3.0 Encumbrance T3 trident 2H weapon [Ego+] Arcane/Nature Weapon Damage 197% Range: 1.0x-1.6x Uses 180% Wil, 50% Mag Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +33 fire While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +10 (+1 eff.) Global Speed +6% Ignore resists +17% fire Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 Encumbrance T3 longsword 1H weapon [Ego++] Nature/Psionic Weapon Damage 197% Range: 1.0x-1.4x Uses 156% Wil, 50% Mag Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +25 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Global Speed +3% Ignore resists +13% fire Curse of Corpses Sharp, long, and deadly. |
![]() 3.0 Encumbrance T4 longsword 1H weapon [Ego+] Arcane Weapon Damage 202% Range: 1.0x-1.4x Uses 156% Wil, 50% Mag Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: * Create an explosion dealing 244 cold damage (1/turn) While equipped: offense ------ Damage +12% cold Ignore resists +12% cold Curse of Madness Sharp, long, and deadly. |
![]() 3.0 Encumbrance T5 mace 1H weapon [Ego+] Arcane/Master Weapon Damage 221% Range: 1.0x-1.4x Uses 156% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +11 blight On Hit: 20% Epidemic 5 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 61 While equipped: defense ------ Disease Resist +34% Curse of Nightmares Blunt and deadly. |
![]() 3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 192% Range: 1.0x-1.4x Uses 156% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Crit: * Wound the target dealing 689 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 408 damage over 5 turns and reducing armor and accuracy by 51 While equipped: offense ------ Physical Crit +7.0% Physical Power +10 (+1 eff.) Curse of Madness One-handed war axes. |
![]() 3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 192% Range: 1.0x-1.4x Uses 156% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 244 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Curse of Corpses One-handed war axes. |
![]() 3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Master Weapon Damage 192% Range: 1.0x-1.4x Uses 156% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Curse of Nightmares One-handed war axes. |
![]() 3.0 Encumbrance T3 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 191% Range: 1.0x-1.4x Uses 156% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Dex +3 Mag +3 Wil offense ------ Spellpower +5 (+0 eff.) Combat Speed +10% Accuracy +11 (+1 eff.) Curse of Misfortune One-handed war axes. |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 185% Range: 1.0x-1.3x Uses 40% Wil, 108% Cun, 50% Mag Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Curse of Misfortune Sharp, short and deadly. |
![]() 1.0 Encumbrance T2 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 187% Range: 1.0x-1.3x Uses 40% Wil, 108% Cun, 50% Mag Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +5 light Damage Against +9% Undead While equipped: offense ------ Ignore resists +6% physical Accuracy +13 (+2 eff.) Ignore Armor +6 Curse of Corpses Sharp, short and deadly. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Weapon Damage 199% Range: 1.0x-1.3x Uses 40% Wil, 55% Mag, 109% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+0 eff.) Curse of Madness Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego+] Master Weapon Damage 200% Range: 1.0x-1.3x Uses 40% Wil, 108% Cun, 50% Mag Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Ignore resists +10% all Accuracy +11 (+1 eff.) Ignore Armor +9 Curse of Misfortune Sharp, short and deadly. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 108% Range: 1.0x-1.1x Uses 90% Wil, 50% Mag, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Str +1 Dex +3 Mag +2 Wil +4 Cun +1 Con offense ------ Mind Crit +4% Mindpower +11 (+2 eff.) On-Hit 14 lightning Damage +8% lightning Ignore resists +11% lightning defense ------ Resistance +10% lightning other ------- Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 107% Range: 1.0x-1.1x Uses 90% Wil, 50% Mag, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Damage +12% mind +13% darkness Ignore resists +9% mind +8% darkness defense ------ Mind save +4 (+1 eff.) other ------- Max hate +6.00 Max psi +10.00 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 107% Range: 1.0x-1.1x Uses 90% Wil, 50% Mag, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) On-Hit 6 physical Damage +5% nature +5% physical Ignore resists +12% physical defense ------ Resistance +5% blight +8% physical Disease Resist +12% other ------- Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T1 steamsaw 1H weapon [Ego] Arcane/Steamtech Weapon Damage 185% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +12 On-Hit, radius 1 +6 fire Uses 1.0 Steam While equipped: defense ------ Armor +2 Defense +2 (+0 eff.) Fatigue +4% other ------- Talents +1 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T1 steamsaw 1H weapon [Normal] Steamtech Weapon Damage 184% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +12 Uses 1.0 Steam While equipped: defense ------ Armor +2 Defense +2 (+0 eff.) Fatigue +4% other ------- Talents +1 Block Curse of Misfortune Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T1 steamsaw 1H weapon [Normal] Steamtech Weapon Damage 184% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +14 Uses 1.0 Steam While equipped: defense ------ Armor +2 Defense +2 (+0 eff.) Fatigue +4% other ------- Talents +1 Block Curse of Misfortune Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T1 steamsaw 1H weapon [Ego] Master/Steamtech Weapon Damage 190% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +8 Uses 1.0 Steam While equipped: defense ------ Armor +2 Defense +2 (+0 eff.) Fatigue +4% other ------- Talents +1 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T1 steamsaw 1H weapon [Ego] Master/Steamtech Weapon Damage 185% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +12 Uses 1.0 Steam When used to Attack: Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Block +27 While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +4% other ------- Talents +1 Block Curse of Misfortune Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T1 steamsaw 1H weapon [Ego++] Master/Steamtech Weapon Damage 184% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +10 On Crit: * Wound the target dealing 689 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: Stats +2 Con offense ------ Physical Crit +6.0% Physical Power +12 (+1 eff.) Ignore resists +6% physical defense ------ Armor +2 Defense +2 (+0 eff.) Fatigue +4% Disarm Resist +13% other ------- Talents +1 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T1 steamsaw 1H weapon [Ego+] Psionic/Steamtech Weapon Damage 183% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +8 Uses 1.0 Steam When used to Attack: Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical On-hit +11 physical While equipped: Stats +1 Wil defense ------ Armor +2 Defense +2 (+0 eff.) Fatigue +4% Resistance +11% physical Windwall +11 Slow Projectiles +12% other ------- Talents +1 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T2 steamsaw 1H weapon [Rare] Arcane/Steamtech Weapon Damage 186% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +2.0% Attack Speed 100% Block +20 Phasing +11% Uses 1.0 Steam When used to Attack: Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Block +20 While equipped: Stats +1 Dex defense ------ Armor +3 Defense +4 (+0 eff.) Fatigue +6% Resistance +6% blight +1% physical other ------- Talents +1 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T2 steamsaw 1H weapon [Random Unique] Master/Psionic/Steamtech Weapon Damage 200% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +2.0% Attack Speed 100% Block +21 Uses 1.0 Steam When used to Attack: Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical On-hit +10 physical While equipped: Stats +2 Wil offense ------ On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +4 (+0 eff.) Fatigue +6% Resistance +13% physical Windwall +10 Slow Projectiles +11% other ------- Talents +1 Block Curse of Corpses Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T2 steamsaw 1H weapon [Unique] Arcane/Steamtech Weapon Damage 193% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +3.0% Attack Speed 100% Block +40 Damage Conversion 50% blight On Hit: * may infect the target with a random disease Uses 1.0 Steam While equipped: defense ------ Armor +4 Defense +6 (+0 eff.) Fatigue +8% other ------- Talents +1 Block Curse of Shrouds This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades. |
![]() 3.0 Encumbrance T2 steamsaw 1H weapon [Rare] Arcane/Steamtech Weapon Damage 186% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +2.0% Attack Speed 100% Block +21 Phasing +10% On-hit +4 nature Uses 1.0 Steam While equipped: defense ------ Armor +3 Defense +4 (+0 eff.) Fatigue +6% Resistance +5% arcane +12% acid Unlife -20.00 life Confus Resist +20% other ------- Talents +1 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T3 steamsaw 1H weapon [Rare] Arcane/Steamtech Weapon Damage 192% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +48 On-hit +22 blight On Hit: 20% Epidemic 3 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 61 Uses 1.0 Steam While equipped: Stats +4 Wil +1 Mag offense ------ Ignore resists +10% blight defense ------ Armor +4 Defense +6 (+0 eff.) Fatigue +8% Resistance +6% fire Disease Resist +16% other ------- Talents +2 Block Curse of Madness Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T3 steamsaw 1H weapon [Ego] Master/Steamtech Weapon Damage 201% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +50 Uses 1.0 Steam While equipped: offense ------ Accuracy +5 (+0 eff.) defense ------ Armor +4 Defense +12 (+1 eff.) Fatigue +8% Disarm Resist +30% other ------- Talents +2 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T3 steamsaw 1H weapon [Rare] Master/Steamtech Weapon Damage 194% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +45 Uses 1.0 Steam While equipped: offense ------ Damage +15% mind Accuracy +7 (+1 eff.) defense ------ Armor +10 Defense +43 (+3 eff.) Fatigue +8% Resistance +6% nature +9% cold Unlife -80.00 life Disarm Resist +20% other ------- Max psi +30.00 Talents +2 Block Curse of Nightmares Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T3 steamsaw 1H weapon [Ego+] Master/Steamtech Weapon Damage 193% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +3.0% Attack Speed 100% Block +54 Uses 1.0 Steam While equipped: Stats +4 Str offense ------ Damage +7% physical Accuracy +10 (+1 eff.) defense ------ Armor +4 Defense +6 (+0 eff.) Fatigue +8% other ------- Talents +2 Block Curse of Shrouds Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T4 steamsaw 1H weapon [Rare] Nature/Steamtech Weapon Damage 202% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +72 On-Hit, radius 1 +16 blight On-crit, radius 2 +20 cold Uses 1.0 Steam While equipped: Stats +2 Mag offense ------ Damage +12% cold Ignore resists +10% cold defense ------ Armor +5 Defense +8 (+0 eff.) Fatigue +10% Resistance +9% acid +7% fire +8% lightning +15% cold Crit Resistance 15.00% other ------- Infravision +2 Talents +2 Block Curse of Nightmares Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T4 steamsaw 1H weapon [Ego+] Nature/Master/Steamtech Weapon Damage 203% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +70 Uses 1.0 Steam When used to Attack: Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Block +45 On-hit +16 cold While equipped: Stats +2 Wil offense ------ On shield block: * Deals 436 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +8 Defense +8 (+0 eff.) Fatigue +10% Resistance +14% cold other ------- Talents +2 Block Curse of Nightmares Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 Encumbrance T4 steamsaw 1H weapon [Rare] Master/Steamtech Weapon Damage 203% Range: 1.0x-1.5x Uses 156% Wil, 50% Mag Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +70 On-hit +8 light On-Hit, radius 1 +12 light +8 blight On-crit, radius 2 +8 blight Uses 1.0 Steam While equipped: offense ------ Ignore resists +25% acid +20% light defense ------ Armor +5 Defense +8 (+0 eff.) Fatigue +10% Resistance +12% light +23% cold other ------- Light +3 Talents +2 Block Curse of Misfortune Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 4.0 Encumbrance T2 longbow 2H weapon [Random Unique] Arcane/Master Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +11 fire While equipped: Stats +3 Str offense ------ Physical Crit +3.0% Physical Power +11 (+1 eff.) Damage +15% fire Accuracy +11 (+1 eff.) defense ------ Spell save +3 (+0 eff.) Disease Resist +20% Cut Resist +20% Curse of Corpses Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T2 longbow 2H weapon [Random Unique] Arcane/Master Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +9 fire On-Hit, radius 1 +4 fire While equipped: Stats +3 Str offense ------ Physical Crit +3.0% Physical Power +11 (+1 eff.) Damage +3% arcane +15% fire Ignore resists +5% fire Accuracy +11 (+1 eff.) When Hit 6 arcane 2 fire Curse of Madness Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T3 longbow 2H weapon [Ego+] Disrupt Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +12 nature On Crit: * silences the target While equipped: offense ------ Ignore resists +11% nature Curse of Nightmares Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T4 longbow 2H weapon [Rare] Master Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 Projectile Speed +200% While equipped: Stats +4 Dex offense ------ Physical Crit +2.0% Accuracy +12 (+1 eff.) On-Hit (Ranged): * 20% chance to slow global speed by 102% defense ------ Armor +10 other ------- Reload +3 Curse of Misfortune Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T4 longbow 2H weapon [Ego] Arcane/Master Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +17 lightning While equipped: Stats +3 Dex offense ------ Damage +23% lightning Curse of Nightmares Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T4 longbow 2H weapon [Ego+] Master Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +13.0% Accuracy +28 (+3 eff.) Curse of Nightmares Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T2 sling 1H weapon [Random Unique] Arcane/Master Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +12 blight +6 cold While equipped: Stats +2 Dex offense ------ Physical Crit +2.0% Damage +3% fire +9% cold Accuracy +5 (+0 eff.) When Hit 4 blight Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T4 sling 1H weapon [Ego+] Arcane/Master Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On Hit: 10% Shoot 1 While equipped: Stats +3 Str offense ------ Physical Power +5 (+0 eff.) Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T1 steamgun 1H weapon [Ego+] Master/Steamtech Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Attack Speed 100% Range +6 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +1 Str offense ------ Physical Power +6 (+0 eff.) Ignore resists +6% all Accuracy +8 (+1 eff.) Ignore Armor +7 Curse of Nightmares Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T2 steamgun 1H weapon [Unique] Steamtech Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +20 Attack Speed 100% Damage Multiplier 175% Range +3 Projectile Speed +600% Uses 2.0 Steam Curse of Shrouds A gun sure to turn all to ash. As long as its nearby. |
![]() 4.0 Encumbrance T3 steamgun 1H weapon [Rare] Arcane/Steamtech Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +12 lightning +4 light On Hit: * 20% chance to reduce all saves and defense by 70 Uses 2.0 Steam While equipped: Stats +2 Mag +1 Wil +1 Cun offense ------ Damage +11% lightning defense ------ Resistance +18% light other ------- Infravision +2 Curse of Shrouds Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T3 steamgun 1H weapon [Random Unique] Nature/Master/Steamtech Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +9 Projectile Speed +800% On-crit, radius 2 +11 lightning +20 cold Uses 2.0 Steam While equipped: offense ------ Physical Crit +12.0% Move Speed +27% Ignore resists +15% lightning +10% cold Accuracy +15 (+2 eff.) defense ------ Unlife -80.00 life other ------- Stamina/turn +3.00 Curse of Madness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T3 steamgun 1H weapon [Ego+] Nature/Steamtech Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-crit, radius 2 +8 lightning +10 cold Uses 2.0 Steam While equipped: offense ------ Move Speed +32% Ignore resists +8% lightning +8% cold Curse of Shrouds Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon [Rare] Master/Steamtech Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +8 lightning Uses 2.0 Steam While equipped: Stats +5 Cun +3 Wil offense ------ Mind Crit +2% Steampower +9 (+1 eff.) defense ------ Armor +8 Resistance +3% light +6% fire Life +80.00 Disease Resist +20% other ------- Max hate +8.00 Curse of Madness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon [Ego+] Disrupt/Steamtech Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +3 Cun +2 Wil offense ------ Mindpower +5 (+1 eff.) On-Hit (Ranged): * 7 arcane resource burn other ------- Masteries +0.10 Wild-gift/Antimagic Curse of Madness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 Encumbrance T4 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Weapon Damage 175% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +8 cold Uses 2.0 Steam While equipped: offense ------ Physical Crit +4.0% Damage +12% cold Accuracy +9 (+1 eff.) Curse of Misfortune Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 Encumbrance T2 arrow ammo [Random Unique] Master Weapon Damage 203% Range: 1.0x-1.4x Uses 98% Wil, 50% Mag, 81% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +7 Critical Rate +12.5% Capacity 45 On-ranged-hit +12 nature On-Hit, radius 1 +8 nature On Hit: * 10% chance to slow global speed by 102% On Crit: * Wound the target dealing 689 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +2 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 Encumbrance T1 shot ammo [Ego] Arcane Weapon Damage 188% Range: 1.0x-1.2x Uses 40% Wil, 50% Mag, 131% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 14 On-ranged-hit +6 light Damage Against +5% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 244 damage Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T1 shot ammo [Ego] Arcane Weapon Damage 188% Range: 1.0x-1.2x Uses 40% Wil, 50% Mag, 131% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 17 Auto Reload 4 Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Unique] Arcane Weapon Damage 203% Range: 1.0x-1.2x Uses 40% Wil, 50% Mag, 131% Cun Damage Fire Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
![]() 3.0 Encumbrance T4 shot ammo [Ego++] Master Weapon Damage 216% Range: 1.0x-1.2x Uses 40% Wil, 50% Mag, 131% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +20.5% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 689 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T4 shot ammo [Ego+] Master Weapon Damage 212% Range: 1.0x-1.2x Uses 40% Wil, 50% Mag, 131% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +13.5% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
![]() 3.0 Encumbrance T5 shot ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 220% Range: 1.0x-1.2x Uses 40% Wil, 50% Mag, 131% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 63 On-ranged-hit +20 blight +19 physical +8 arcane On Hit: * 20% chance to knock the target back 3 spaces and deal 508 physical damage On Crit: * Splash the target with acid dealing 408 damage over 5 turns and reducing armor and accuracy by 51 While equipped: other ------- Reload +2 Shots are used with slings to pummel your foes to death. |
![]() 7.0 Encumbrance T2 shield armor [Ego+] Nature/Master When used to Attack: Weapon Damage 190% Range: 1.0x-1.2x Uses 156% Wil, 50% Mag Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +40 On Hit: * 13% chance to reduce armor by 72% While equipped: offense ------ On-Hit 6 acid On shield block: * Cause enemies within radius 6 to bleed for 689 physical damage over 5 turns (1/turn) When Hit 6 acid defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Curse of Corpses Handheld deflection devices. |
![]() 7.0 Encumbrance T3 shield armor [Unique] Master When used to Attack: Weapon Damage 216% Range: 1.0x-1.2x Uses 156% Wil, 50% Mag Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +320 While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+1 eff.) Ranged Defense +10 (+1 eff.) Fatigue +30% other ------- Talents +1 Block Curse of Madness This shield made of the darkest stralite is huge, heavy and very solid. |
![]() 7.0 Encumbrance T4 shield armor [Unique] Nature/Master When used to Attack: Weapon Damage 223% Range: 1.0x-1.2x Uses 156% Wil, 50% Mag Damage Fire Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +220 While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+1 eff.) Ranged Defense +15 (+1 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Curse of Corpses This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
![]() 7.0 Encumbrance T4 shield armor [Random Unique] Arcane/Psionic When used to Attack: Weapon Damage 220% Range: 1.0x-1.2x Uses 156% Wil, 50% Mag Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +140 On-hit +14 acid +16 fire On Hit: * 20% chance to reduce damage dealt by 55% While equipped: Stats +5 Str +2 Con offense ------ Damage +6% darkness When Hit 5 fire On-Hit (Melee): * 9% chance to reduce all saves and defense by 70 * 20% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 12% chance to reduce all saves and defense by 70 * 13% chance to reduce armor by 72% defense ------ Armor +8 Fatigue +8% Resistance +14% acid +12% fire +6% temporal other ------- Talents +1 Block Curse of Misfortune Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 217% Range: 1.0x-1.2x Uses 156% Wil, 50% Mag Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +138 On-hit +13 lightning While equipped: Stats +1 Dex offense ------ When Hit 17 lightning defense ------ Armor +8 Fatigue +8% Resistance +12% lightning +24% fire other ------- Talents +1 Block Curse of Misfortune Handheld deflection devices. |
![]() 7.0 Encumbrance T4 shield armor [Ego++] Nature/Master When used to Attack: Weapon Damage 213% Range: 1.0x-1.2x Uses 156% Wil, 50% Mag Damage Physical Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +4.5% Block +144 On-hit +14 cold While equipped: Stats +5 Str +4 Dex +3 Wil offense ------ Accuracy +12 (+1 eff.) On shield block: * Deals 436 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +8 Fatigue +8% Resistance +14% cold other ------- Talents +1 Block Curse of Misfortune Handheld deflection devices. |
![]() 2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +2 Dex +1 Mag offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) defense ------ Resistance +7% all Mind save +15 (+3 eff.) Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +12% nature defense ------ Resistance +18% nature +7% all Mind save +16 (+3 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T3 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +2 Wil offense ------ Spellpower +9 (+1 eff.) Spellpower/crit +4 defense ------ Resistance +12% darkness +13% mind +11% all Physical save +13 (+0 eff.) Spell save +12 (+0 eff.) Mind save +26 (+5 eff.) Silence Resist +23% The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +12% fire defense ------ Resistance +13% all +18% fire Mind save +19 (+4 eff.) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +15 (+1 eff.) Damage +11% all defense ------ Resistance +13% all Spell save +19 (+0 eff.) Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Nature While equipped: Stats +6 Con offense ------ Damage +10% nature +20% cold defense ------ Resistance +13% all +30% cold Poison Resist +32% Disease Resist +28% Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Nature While equipped: Stats +1 Cun offense ------ Spell Crit +6% Spellpower +6 (+0 eff.) Damage +16% lightning +18% light +12% darkness defense ------ Resistance +24% lightning +15% all Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 Encumbrance T3 light armor [Ego++] Nature/Master While equipped: Stats +5 Cun +5 Dex defense ------ Armor +15 Defense +13 (+1 eff.) Fatigue +8% Resistance +8% acid +6% cold other ------- Breathe water Curse of Misfortune A suit of armour made of leather. |
![]() 9.0 Encumbrance T3 light armor [Ego] Nature/Master While equipped: defense ------ Armor +6 Defense +9 (+1 eff.) Fatigue +8% Resistance +20% acid Life Regen +4.30 other ------- Stamina/turn +1.10 Curse of Madness A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +7 Defense +12 (+1 eff.) Fatigue +8% Resistance +16% lightning +11% light +11% darkness Curse of Nightmares A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Random Unique] Nature/Master While equipped: Stats +8 Cun +8 Dex offense ------ On-Hit (Melee): * 10% chance to slow global speed by 102% defense ------ Armor +16 Defense +18 (+1 eff.) Fatigue +8% Resistance +13% acid +9% light +3% blight +10% cold +6% nature +24% lightning other ------- Breathe water Curse of Corpses A suit of armour made of leather. |
![]() 14.0 Encumbrance T4 heavy armor [Random Unique] Nature/Disrupt/Master While equipped: offense ------ Ignore resists +15% cold When Hit 6 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 70 defense ------ Armor +15 Defense +4 (+0 eff.) Fatigue +3% Resistance +14% blight +14% nature +9% mind Physical save +9 (+0 eff.) Life +28.00 Curse of Corpses A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego++] Psionic While equipped: Stats +11 Cun +6 Wil defense ------ Armor +11 Defense +9 (+1 eff.) Fatigue +12% Mind save +28 (+5 eff.) Curse of Shrouds A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego++] Master While equipped: Stats +4 Str +6 Con defense ------ Armor +15 Defense +4 (+0 eff.) Fatigue +5% Physical save +8 (+0 eff.) Life +59.00 Curse of Nightmares A suit of armour made of mail. |
![]() 14.0 Encumbrance T4 heavy armor [Ego] Nature/Master While equipped: defense ------ Armor +18 Defense +4 (+0 eff.) Fatigue +12% Life +35.00 Curse of Misfortune A suit of armour made of mail. |
![]() 17.0 Encumbrance T4 massive armor [Rare] Nature While equipped: Stats +3 Wil offense ------ Physical Crit +4.0% Ignore Armor +6 When Hit 10 mind 6 nature defense ------ Armor +13 Fatigue +22% Life +20.00 other ------- Stamina/turn +3.00 Curse of Corpses A suit of armour made of metal plates. |
![]() 17.0 Encumbrance T4 massive armor [Random Unique] Disrupt/Psionic While equipped: Stats +8 Cun offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 70 defense ------ Armor +25 Defense +19 (+1 eff.) Fatigue +22% Resistance +16% blight +18% nature +3% light Mind save +24 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Curse of Shrouds A suit of armour made of metal plates. |
![]() 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +2 (+0 eff.) Damage +6% acid +3% darkness When Hit 2 acid defense ------ Spell save +5 (+0 eff.) other ------- Size +1 Curse of Corpses A belt that goes around your waist. |
![]() 1.0 Encumbrance T1 belt armor [Ego] Arcane/Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Resistance +5% light +6% darkness Physical save +5 (+0 eff.) Curse of Misfortune A belt that goes around your waist. |
![]() 2.0 Encumbrance T1 cloak armor [Cosmetic Item] Arcane/Master While equipped: defense ------ Defense +5 (+0 eff.) Physical save +7 (+0 eff.) Spell save +5 (+0 eff.) Mind save +5 (+1 eff.) Curse of Nightmares A stylish kruk-style cloak, to look awesome. |
![]() 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +6% nature Ignore resists +5% fire When Hit 6 nature 2 fire defense ------ Defense +7 (+0 eff.) Resistance +9% nature Physical save +6 (+0 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +18% lightning +6% darkness Ignore resists +20% lightning +10% light defense ------ Defense +2 (+0 eff.) Resistance +6% darkness +15% light Life +37.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +15% light +6% mind Ignore resists +5% arcane +10% mind defense ------ Armor +1 Fatigue -4% Resistance +9% mind Physical save +6 (+0 eff.) other ------- Encumbrance +20 Curse of Shrouds A pair of boots made of leather. |
![]() 2.0 Encumbrance T1 feet armor [Ego] Nature While equipped: defense ------ Armor +1 Resistance +5% lightning +5% temporal Curse of Misfortune A pair of boots made of leather. |
![]() 2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +2 Str +10 Dex +8 Wil +4 Con offense ------ Mindpower +5 (+1 eff.) Damage +24% light Ignore resists +10% light +7% physical defense ------ Armor +3 Curse of Shrouds Blindside: Puts all charms on 12 cooldown Effective talent level: 5.9 Power cost 12 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 60% (at 0 Hate) to 200% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 102 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() 2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +2 Wil offense ------ Physical Crit +2.0% Spell Crit +2% Physical Power +3 (+0 eff.) Ignore resists +7% physical defense ------ Armor +3 other ------- Mana/turn +0.18 Max mana +23.00 Curse of Misfortune A pair of boots made of leather. |
![]() 2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +1.0% Physical Power +5 (+0 eff.) Ignore resists +10% physical defense ------ Armor +3 Curse of Misfortune A pair of boots made of leather. |
![]() 3.0 Encumbrance T1 feet armor [Ego+] Psionic While equipped: Stats +2 Cun +3 Wil defense ------ Armor +3 Fatigue +2% Physical save +5 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +2% Resistance +6% fire +5% cold Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T1 feet armor [Ego+] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +7 Fatigue +2% Resistance +5% acid +5% fire +5% lightning +6% cold Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex offense ------ Steampower +3 (+1 eff.) Damage +10% fire defense ------ Armor +8 Defense +8 (+0 eff.) Fatigue +8% Resistance +10% fire Pinning Resist +50% These boots have a 1% chance to fail to operate properly (reduced by Cunning). Curse of Misfortune Jump to a nearby location within range 7, blasting everything within radius 2 (644 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (1059 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 9 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
![]() 3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +1 Str offense ------ Critical power +20.00% Physical Power +30 (+2 eff.) Ignore resists +10% acid defense ------ Armor +7 Fatigue +3% Resistance +3% acid Physical save +3 (+0 eff.) other ------- Infravision +1 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 191% Range: 1.0x-1.1x Uses 87% Wil, 87% Cun, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 125% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning 5 Curse of Misfortune Throw Boulder: Effective talent level: 3.5 Power cost 3 out of 6/6. Range 10 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 709.06 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() 1.0 Encumbrance T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Dex offense ------ On-Hit 8 cold Damage +9% cold Accuracy +15 (+2 eff.) Ignore Armor +10 When Hit 2 lightning 4 temporal defense ------ Armor +3 Resistance +6% temporal +7% cold Physical save +7 (+0 eff.) Mind save +7 (+2 eff.) Disarm Resist +41% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 201% Range: 1.0x-1.1x Uses 87% Wil, 50% Mag, 87% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +14 Ignore Armor +12 Critical Rate +5.0% Attack Speed 125% On-crit, radius 2 +9 ice On Hit: 10% Ice Breath 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Perfect Control 5 Curse of Corpses Steady Shot: Puts all charms on 10 cooldown Effective talent level: 5.9 Power cost 10 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 187% damage with a 31% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T4 hands armor [Ego+] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 25 mind 10 darkness Accuracy +8 (+1 eff.) On-Hit (Melee): * 16% chance to reduce all saves and defense by 70 defense ------ Armor +3 Physical save +7 (+0 eff.) Mind save -4 (+0 eff.) Disarm Resist +39% Unarmed combat: Weapon Damage 199% Range: 1.0x-1.1x Uses 87% Wil, 87% Cun, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +5.0% Attack Speed 125% On Hit: 10% Reproach 5 On Hit: 10% Perfect Control 5 Curse of Shrouds Ruined Earth: Puts all charms on 10 cooldown Effective talent level: 6.8 Power cost 10 out of 20/20. Range 8 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 8 for 8 turns. Any who stand upon it are weakened, reducing the damage they inflict by 58% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 Encumbrance T1 hands armor [Ego] Arcane While equipped: offense ------ On-Hit 5 blight Damage +3% blight defense ------ Armor +1 Fatigue +1% Resistance +5% blight Unarmed combat: Weapon Damage 186% Range: 1.0x-1.4x Uses 87% Wil, 50% Mag, 87% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% On-crit, radius 2 +5 blight On Hit: 20% Soul Rot 1 Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag offense ------ On-Hit 6 mind Damage +3% mind +4% arcane defense ------ Armor +1 Fatigue +1% Resistance +5% mind Unarmed combat: Weapon Damage 182% Range: 1.0x-1.4x Uses 87% Wil, 50% Mag, 87% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% On-hit +4 arcane On-crit, radius 2 +6 mind +5 arcane On Hit: 20% Psychic Lobotomy 1 Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Nature While equipped: offense ------ On-Hit 6 acid 10 temporal 7 cold On-Ranged-Hit 5 temporal Damage +5% acid +3% temporal +6% light +6% blight +3% cold defense ------ Armor +2 Fatigue +3% Resistance +5% acid +5% temporal +3% blight +5% cold Disarm Resist +0% Unarmed combat: Weapon Damage 195% Range: 1.0x-1.4x Uses 87% Wil, 87% Cun, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +5 acid +5 ice On Hit: 10% Ice Breath 3 On Hit: 10% Corrosive Breath 3 On Hit: * 7% chance to gain 10% of a turn (3/turn limit) Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T2 hands armor [Ego++] Nature/Master While equipped: Stats +2 Str +3 Dex +3 Cun defense ------ Armor +2 Fatigue +3% Physical save +9 (+0 eff.) Life Regen +3.60 other ------- Stamina/turn +0.60 Psi/turn +0.12 Cooldown Double Strike -1 Unarmed combat: Weapon Damage 193% Range: 1.0x-1.4x Uses 87% Wil, 87% Cun, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +9 Critical Rate +14.0% Attack Speed 100% On Hit: 10% Second Wind 1 On Hit: 10% Set Up 3 Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T4 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Str +6 Wil +3 Con offense ------ Mind Crit +1% Critical power +10.00% Physical Power +6 (+0 eff.) On-Hit 9 physical Damage +9% physical Accuracy +8 (+1 eff.) Ignore Armor +11 defense ------ Armor +9 Fatigue +5% Resistance +9% blight Spell save +10 (+0 eff.) Mind save +6 (+1 eff.) Disarm Resist +49% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 201% Range: 1.0x-1.4x Uses 87% Wil, 50% Mag, 87% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +8 physical On-crit, radius 2 +8 physical On Hit: 10% Disarm 5 On Hit: 10% Sand Breath 5 On Hit: * 16% chance to slow global speed by 102% * 17% chance to reduce armor by 72% Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T4 hands armor [Rare] Psionic While equipped: offense ------ Physical Crit +2.0% Accuracy +31 (+4 eff.) defense ------ Armor +7 Fatigue +5% Crit Resistance 15.00% Physical save +20 (+0 eff.) Mind save +7 (+2 eff.) Disarm Resist +31% other ------- Max stamina +30.00 Unarmed combat: Weapon Damage 200% Range: 1.0x-1.4x Uses 87% Wil, 50% Mag, 87% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On Hit: 10% Perfect Control 5 Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T4 hands armor [Ego+] Arcane/Master While equipped: Stats +2 Str +3 Dex +3 Mag +3 Cun offense ------ Damage +5% arcane defense ------ Armor +3 Fatigue +5% Physical save +11 (+0 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 199% Range: 1.0x-1.4x Uses 87% Wil, 87% Cun, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +15 Critical Rate +17.0% Attack Speed 100% On-hit +8 arcane On-crit, radius 2 +11 arcane On Hit: 10% Set Up 5 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +2 Cun +4 Con defense ------ Armor +3 Fatigue +5% Physical save +17 (+0 eff.) Spell save +4 (+0 eff.) Mind save +6 (+1 eff.) Disarm Resist +26% other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 202% Range: 1.0x-1.4x Uses 87% Wil, 87% Cun, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +15 Critical Rate +15.0% Attack Speed 100% On-hit +16 physical On Hit: 10% Juggernaut 1 On Hit: 10% Set Up 5 Curse of Shrouds Juggernaut: (Instant) Puts all charms on 15 cooldown Effective talent level: 4.5 Power cost 15 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Str +3 Dex +6 Mag +7 Cun defense ------ Armor +3 Fatigue +5% Resistance +7% light +6% darkness Physical save +10 (+0 eff.) other ------- Infravision +1 Cooldown Double Strike -1 Unarmed combat: Weapon Damage 202% Range: 1.0x-1.4x Uses 87% Wil, 87% Cun, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +15 Critical Rate +15.0% Attack Speed 100% On-crit, radius 2 +34 light +34 darkness On Hit: 10% Set Up 5 Curse of Shrouds Starfall: Puts all charms on 10 cooldown Effective talent level: 3.2 Power cost 10 out of 20/20. Range 6 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 2 area, doing 492.85 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +7 Fatigue +5% Mind save +12 (+2 eff.) Life +59.00 Unarmed combat: Weapon Damage 205% Range: 1.0x-1.4x Uses 87% Wil, 87% Cun, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +3 Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On Hit: 10% Battle Shout 5 Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T4 hands armor [Ego+] Disrupt While equipped: defense ------ Armor +3 Fatigue +5% Resistance +13% blight +11% darkness +16% arcane Affinity +5% nature Spell save +10 (+0 eff.) other ------- Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Weapon Damage 201% Range: 1.0x-1.4x Uses 87% Wil, 87% Cun, 50% Mag Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On Crit: 20% Call of the Ooze 2 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Mag +5 Wil defense ------ Defense +1 (+0 eff.) Physical save +5 (+0 eff.) other ------- Infravision +1 Curse of Shrouds A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% Physical save +11 (+0 eff.) Curse of Nightmares A hat made of leather. Very stylish. |
![]() 2.0 Encumbrance T3 head armor [Random Unique] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +4 (+0 eff.) Damage +19% light When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 102% defense ------ Defense +2 (+0 eff.) Resistance +4% lightning +4% temporal +28% light +5% fire +11% nature +4% acid +4% blight +5% cold +4% darkness other ------- Mana/turn +0.16 Curse of Madness A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +5% temporal +9% acid Curse of Misfortune A cap made of leather. |
![]() 2.0 Encumbrance T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: defense ------ Defense +2 (+0 eff.) Resistance +20% arcane other ------- Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta Curse of Madness A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
![]() 2.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats +4 Dex defense ------ Armor +3 Fatigue +3% Resistance +5% fire +7% cold Curse of Misfortune A cap made of leather. |
![]() 2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +5 Dex offense ------ Damage +9% light Ignore resists +25% light When Hit 10 light 10 fire defense ------ Armor +5 Fatigue +5% Resistance +6% light +6% fire Curse of Corpses A cap made of leather. |
![]() 3.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +5 Defense +20 (+1 eff.) Fatigue +5% Stun Resist +10% other ------- Infravision +2 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: Stats +1 Str offense ------ Damage +3% lightning Ignore resists +15% physical defense ------ Armor +3 Fatigue +5% Resistance +5% nature +5% blight other ------- Max stamina +10.00 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+0 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+0 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+1 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 15 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T1 lite [Ego] Psionic While equipped: defense ------ Mind save +5 (+1 eff.) other ------- Light +3 See Stealth +5 See Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Curse of Misfortune Fearscape Shift: Effective talent level: 4.5 Power cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 1258.54 demonfire damage to everyone within 5 spaces and leaving flames which will deal an additional 1258.54 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str defense ------ Armor +4 Defense +22 (+2 eff.) Fatigue -6% Resistance +3% lightning +6% physical +8% darkness +12% fire Affinity +15% darkness Physical save +6 (+0 eff.) other ------- Max stamina +10.00 Infravision +6 While carried: other ------- Talents +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 5 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+0 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+0 eff.) Curse of Misfortune Psionic Pull: Effective talent level: 4.5 Power cost 9 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 404 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +5% mind defense ------ Resistance +6% darkness Physical save +6 (+0 eff.) other ------- Infravision +1 Blast the opponent's mind dealing 211 mind damage and silencing them for 4 turns Puts all charms on 8 cooldown 100% to increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Dex offense ------ Ignore resists +10% physical defense ------ Armor +6 Blast the opponent's mind dealing 218 mind damage and silencing them for 4 turns Puts all charms on 8 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to heal for 31. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +1 Str offense ------ Critical power +10.00% Ignore resists +15% mind defense ------ Resistance +3% acid Life +40.00 other ------- Infravision +1 Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 8 cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: defense ------ Resistance +6% mind Cut Resist +10% Sting an enemy dealing 324 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 8 cooldown 100% to increase the duration of 2 beneficial effects by 1. 100% to increase all damage by 11% for 2 turns. 100% to reduce fatigue by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 Encumbrance T3 totem charm [Ego+] Nature Curse of Nightmares Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 599 Base Damage: 231 Armor: 15 All Resist: 17 Puts all charms on 12 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+0 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 2.0 Encumbrance T3 wand charm [Ego+] Arcane Curse of Shrouds Fire a magical bolt dealing 331 cold damage Puts all charms on 8 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +1 Blackice Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Silence Resist +53% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 20.00% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Blighted Path Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Stun Resist +84% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: offense ------ Global Speed +16% Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: Stats +25 Str +25 Mag defense ------ Life +168.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Stamina/turn +3.90 Vim/turn +3.00 Talents +4 Bloodcasting Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Silence Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Doomfire Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Frost Grab Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +14% acid +14% darkness +14% blight Damage Reduction +4 acid +4 darkness +4 blight Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +16% blight +16% fire +16% physical Damage Reduction +6 blight +6 fire +6 physical Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +2 Blood Shield Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +13% blight +13% fire +13% darkness Ignore resists +6% blight +6% fire +6% darkness Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
![]() 0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Flash Block Demon status: alive (100% life). The seed of a demon. |
Achievements
By Dungeon the Yeek Adventurer level 18
6th Mirth 122nd year of Ascendancy at 07:57 see stats
By Dungeon the Yeek Adventurer level 36
3rd Flare 122nd year of Ascendancy at 12:22 see stats
By Dungeon the Yeek Adventurer level 24
9th Mirth 122nd year of Ascendancy at 19:40 see stats
By Dungeon the Yeek Adventurer level 38
4th Flare 122nd year of Ascendancy at 15:51 see stats
By Dungeon the Yeek Adventurer level 17
5th Mirth 122nd year of Ascendancy at 12:28 see stats
By Dungeon the Yeek Adventurer level 27
1st Summertide 122nd year of Ascendancy at 16:38 see stats
By Dungeon the Yeek Adventurer level 38
4th Flare 122nd year of Ascendancy at 14:27 see stats
By Dungeon the Yeek Adventurer level 31
3rd Summertide 122nd year of Ascendancy at 21:03 see stats
By Dungeon the Yeek Adventurer level 10
79th Pyre 122nd year of Ascendancy at 09:07 see stats
By Dungeon the Yeek Adventurer level 20
7th Mirth 122nd year of Ascendancy at 01:59 see stats
By Dungeon the Yeek Adventurer level 30
3rd Summertide 122nd year of Ascendancy at 06:33 see stats
By Dungeon the Yeek Adventurer level 40
5th Flare 122nd year of Ascendancy at 05:55 see stats
By Dungeon the Yeek Adventurer level 36
3rd Flare 122nd year of Ascendancy at 12:44 see stats
By Dungeon the Yeek Adventurer level 30
3rd Summertide 122nd year of Ascendancy at 16:02 see stats
By Dungeon the Yeek Adventurer level 25
10th Mirth 122nd year of Ascendancy at 02:31 see stats
By Dungeon the Yeek Adventurer level 17
5th Mirth 122nd year of Ascendancy at 12:42 see stats
By Dungeon the Yeek Adventurer level 1
74th Pyre 122nd year of Ascendancy at 12:36 see stats
By Dungeon the Yeek Adventurer level 26
10th Mirth 122nd year of Ascendancy at 20:32 see stats
By Dungeon the Yeek Adventurer level 24
9th Mirth 122nd year of Ascendancy at 15:37 see stats
By Dungeon the Yeek Adventurer level 13
3rd Mirth 122nd year of Ascendancy at 15:37 see stats
Log
Dungeon picks up ( .): ranger's elven-wood longbow of lightning (Nightmares).
Dungeon picks up ( .): dreamer's cashmere robe of Angolwen (Madness) (0 def, 0 armour).
Dungeon picks up (7.): Bolbum's Big Knocker (Misfortune) (227% power, 10 apr, physical element).
Lore found: Bolbum's Big Knocker (Misfortune)
You can read all your collected lore in the game menu, by pressing Escape.
Dungeon HEALS from fire damage!
Lava floor hits Dungeon for (10 deflected), (0 dissipated), 0 fire, 13 healing (18 psi heal) (0 total damage) [30 healing].
Dungeon HEALS from fire damage!
Lava floor hits Dungeon for (7 deflected), (0 dissipated), 0 fire, 11 healing (16 psi heal) (0 total damage) [27 healing].
Dungeon picks up ( .): mighty iron steamgun of piercing (Nightmares).
Dungeon HEALS from fire damage!
Lava floor hits Dungeon for (11 deflected), (0 dissipated), 0 fire, 15 healing (21 psi heal) (0 total damage) [35 healing].
Dungeon HEALS from fire damage!
Lava floor hits Dungeon for (8 deflected), (0 dissipated), 0 fire, 10 healing (14 psi heal) (0 total damage) [25 healing].
Ran for 2 turns (stop reason: taken damage).
Dungeon HEALS from fire damage!
Lava floor hits Dungeon for (3 dissipated), (4 absorbed), 0 fire, 11 healing (16 psi heal) (0 total damage) [27 healing].
Dungeon slows down.
Talent Inner Power is ready to use.
Talent Aegis is ready to use.
Ran for 2 turns (stop reason: taken damage).
Dungeon HEALS from fire damage!
Lava floor hits Dungeon for (7 deflected), (0 dissipated), 0 fire, 9 healing (13 psi heal) (0 total damage) [22 healing].
The raging fire around Dungeon calms down and disappears.