sock the level 2 Ogre Writhing One by marsellus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
Convenient Digging 1.5.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassWrithing One
Level / Exp2 / 44%
Sizebig
Lifes / Deaths

Primary Stats

Strength21 (base 15)
Dexterity12 (base 10)
Constitution16 (base 13)
Magic22 (base 17)
Willpower5 (base 10)
Cunning12 (base 10)

Resources

Life152/152
Insanity0/100
Healing Factor1.0483870967742
Regeneration0.26209677419355

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth17.649482394541
See Invisible17.649482394541

Offense: Mainhand

Damage14
Accuracy16
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower8
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)5.5 (43.636363636364%)
Defense2
Ranged Defense2
Fatigue12
Physical Save12
Spell Save9
Mental Save5

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Ran for 3 turns (stop reason: interesting terrain).

You gain 0.05 gold from the transmogrification of
elm wand of trap destruction [power 18] (15 cooldown).
You gain 0.05 gold from the transmogrification of
elm wand of clairvoyance [power 9] (6 cooldown).
You gain 2.79 gold from the transmogrification of
bright brass lantern of health.
You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
citrine.
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.99 gold from the transmogrification of
grounding iron helm of strength (+2) (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of lightning (+15%) (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 0.96 gold from the transmogrification of
radiant rough leather gloves (0 def, 1 armour).
You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 42 block).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (19/19, 112% power, 5 apr).
You gain 2.24 gold from the transmogrification of
balanced iron dagger of massacre (110% power, 5 apr).
You gain 0.89 gold from the transmogrification of
arcing iron dagger (100% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (101% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (102% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (102% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (107% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (117% power, 1 apr).
You gain 0.71 gold from the transmogrification of
regeneration infusion (heal 73 over 5 turns).
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Saving game...

Saving done.

Sock deactivates Chaos Orbs.