Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Shalore |
Class | Doombringer |
Level / Exp | 50 / 272% |
Size | huge |
Lifes / Deaths | Killed by copperhead snake at level 5 on the 79th Pyre 122nd year of Ascendancy at 18:25 0 / 9Killed by Siluth the snow giant chieftain at level 19 on the 5th Regrowth 123rd year of Ascendancy at 04:50 Killed by Onaunza the quasit at level 20 on the 29th Regrowth 123rd year of Ascendancy at 17:13 Killed by elven blood mage at level 24 on the 74th Regrowth 123rd year of Ascendancy at 23:33 Killed by Balno the champion of Urh'Rok at level 50 on the 49th Regrowth 125th year of Ascendancy at 10:20 Killed by Elandar at level 50 on the 56th Regrowth 125th year of Ascendancy at 09:23 Killed by forge-giant at level 50 on the 56th Regrowth 125th year of Ascendancy at 14:13 Killed by forge-giant at level 50 on the 56th Regrowth 125th year of Ascendancy at 16:43 Killed by forge-giant at level 50 on the 56th Regrowth 125th year of Ascendancy at 16:50 |
Primary Stats
Strength | 72 (base 60) |
Dexterity | 40 (base 14) |
Constitution | 66 (base 35) |
Magic | 86 (base 66) |
Willpower | 33 (base 14) |
Cunning | 90 (base 60) |
Resources
Mana | 509/509 |
Vim | 296/346 |
Life | -29/1674 |
Positive | 196/197 |
Stamina | 330/330 |
Healing Factor | 1.3559322033897 |
Regeneration | 23.5492162393 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 44.698633710524 |
See Invisible | 53.698633710524 |
Offense: Mainhand
Damage | 222 |
Accuracy | 64 |
Crit Chance | 54% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 68 |
Crit Chance | 46% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
Physical | +40% |
Lightning | +27% |
Cold | +33% |
Darkness | +55% |
Blight | +27% |
Arcane | +30% |
Fire | +31% |
All | +15% |
Offense: Damage Penetration
Physical | +20% |
Arcane | +15% |
Mind | +20% |
All | +10% |
Defense: Base
Armour (hardiness) | 73.08934837382 (81.030927835052%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 0 |
Physical Save | 66 |
Spell Save | 49 |
Mental Save | 44 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 57%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 70%( 70%) |
All | -5%( 70%) |
Darkness | + 47%( 70%) |
Light | + 11%( 70%) |
Temporal | + 11%( 70%) |
Lightning | + 23%( 70%) |
Physical | + 21%( 70%) |
Fire | + 70%( 70%) |
Nature | + 11%( 70%) |
Defense: Immunities
Disarm Resistance | 88% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 88% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 10 turns. While Heroism is active, you will only die when reaching -636 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 565 damage for 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 596% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 184 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Fearfire | 1.10 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.60 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Corruption / Brutality | 1.40 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Generic Talents
Corruption / Demonic strength | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | The target is on fire, taking 88.04 fire damage per turn. Burning |
beneficial effect | The target assumes the form of a powerful demon. Destroyer |
detrimental effect | The target is on fire, taking 52.81 fire damage per turn, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While flameshocked talents do not cooldown. Burning Shock |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Xanunne the thief. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by black bear. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1043. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Vorariata (0 def, 5 armour) Vorariata (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +2 Dex +2 Wil +2 Con dps ---------- Crit.mult +6.00% Dmg.mod +15% physical ----- def ----- Armour +5 Fatigue -10% Phys.save +42 (+11 eff.) Max.HP +20.00 ---------- misc Max.enc +45 See.Invis +9 A pair of boots made of leather. |
Light source | Lightbringer Lightbringer1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +12 Con dps ---------- Dmg.mod +12% blight +12% lightning Res.pen +10% mind Melee Ret 20 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +29% blight +6% lightning Max.HP +74.00 HP.reg +10.80 ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | fearwoven elven-silk wizard hat of frost (+15%) (3 def, 0 armour) fearwoven elven-silk wizard hat of frost (+15%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +9 (+3 eff.) Dmg.mod +10% physical +14% darkness +18% cold ----- def ----- Defense +3 (+1 eff.) Resists +15% physical +15% darkness +27% cold ---------- misc Max.hate +13.00 A pointy cloth hat, very wizardly... |
Tool | Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 30 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 141.81 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
On fingers | Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +19 Cun +17 Dex dps ---------- Dmg.mod +15% arcane +16% fire Res.pen +5% arcane Acc +25 (+6 eff.) Melee Ret 12 arcane On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +6% lightning +32% fire +5% arcane Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
Around waist | Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In main hand | Sceptre of the Archlich (150% power, 12 apr, darkness element) Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 T4 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 180% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +28 (+7 eff.) Dmg.mod +26% darkness ---------- misc Masteries +0.20 Spell/Necrotic minions +0.20 Celestial/Star fury +0.10 Spell/Advanced necrotic minions This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
On hands | Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Your Obliterating Smash can destroy walls. Obliterating Smash: Level 4.8 Pwr.cost 25 out of 15/25. Range 5 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 5 semicircle, dealing 176% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +35 Defense +25 (+11 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+8 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.6 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Cloak | thick cashmere cloak of the hunter (2 def, 7 armour) thick cashmere cloak of the hunter (2 def, 7 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +18 (+4 eff.) ----- def ----- Armour +7 Defense +2 (+1 eff.) Fatigue -6% Resists +15% cold Max.HP +82.00 ---------- misc Max.stam +25.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | vitalizing voratun amulet of perfection (0.40 Wild-gift / Harmony,0.40 Corruption / Demonic strength) vitalizing voratun amulet of perfection (0.40 Wild-gift / Harmony,0.40 Corruption / Demonic strength)0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +6 Con ----- def ----- Phys.save +20 (+5 eff.) Max.HP +75.00 HP.reg +2.90 ---------- misc Masteries +0.40 Wild-gift/Harmony +0.40 Corruption/Demonic strength Amulets can have magical properties. |
Inventory
heroism infusion of the wizard (+18 for 11 turns, die at -680) heroism infusion of the wizard (+18 for 11 turns, die at -680)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 11 turns. While Heroism is active, you will only die when reaching -680 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
biting gale rune (47 cold damage; freeze 3 turns with power 21) biting gale rune (47 cold damage; freeze 3 turns with power 21)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 47.35 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 21 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)0.1 T4 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 8. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Gyrille the Kindleshear Gyrille the Kindleshear0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% fire Res.pen +10% fire Melee Ret 4 fire ----- def ----- Resists +6% physical +12% mind +9% fire +5% arcane +10% temporal Confus- +24% Pinning- +27% Knockbk- +21% ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Fiery Choker Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod -5% cold +10% fire ----- def ----- Resists -20% cold +20% fire Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
savior's voratun amulet savior's voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +21 (+6 eff.) Spell.save +25 (+8 eff.) Mind.save +15 (+5 eff.) Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Aereleg the Burnsmash Aereleg the Burnsmash0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% acid +12% physical +6% blight +3% fire +12% temporal Spell.save +20 (+7 eff.) Rings can have magical properties. |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
savage's stralite ring savage's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +4 Con ----- def ----- Spell.save +12 (+4 eff.) ---------- misc Max.stam +19.00 Rings can have magical properties. |
Chargerebel the voratun ring Chargerebel the voratun ring0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +20% fire ----- def ----- Resists +18% blight +12% temporal +27% lightning Mind.save +15 (+5 eff.) Confus- +50% Rings can have magical properties. |
gladiator's voratun ring of life gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +10 Con dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Max.HP +97.00 HP.reg +1.20 Heal.mod +22% Rings can have magical properties. |
Gravitational Staff (136% power, 8 apr, physical element) Gravitational Staff (136% power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 180% Mag Dmg Gravity pin Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+6 eff.) Dmg.mod +10% temporal +20% physical ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 57.94 physical (gravity) damage. Each target moved beyond the first increases the damage by 7.24 (up to a maximum of 28.97 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Plague-Fire Sceptre (127% power, 4 apr, physical element) Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 127% Range: 1.2x Uses 200% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+6 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Adumitira (148% power, 6 apr, fire element) Adumitira (148% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 149% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 blight While equipped: dps ---------- Phys.crit +8.0% Spell.crit +5% Spell.pwr +27 (+6 eff.) S.pwr/crit +8 Melee+ 25 arcane Dmg.mod +9% mind +39% fire Melee Ret 12 mind ----- def ----- Resists +9% blight ---------- misc Max.mana +53.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone magestaff of greater warding (136% power, 6 apr, fire element) bloodlich's dragonbone magestaff of greater warding (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Mag +8 Cun +7 Con dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% fire ----- def ----- Armour +10 Defense +10 (+5 eff.) ---------- misc Vim/s.crit +7.00 Max.vim +40.00 Max.N.En +44.00 Wards +3 fire Talents +1 Command Staff +3 Ward Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone starstaff of fate (136% power, 6 apr, light element) ethereal dragonbone starstaff of fate (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +23 (+5 eff.) Melee+ 10% confusion Dmg.mod +30% light Phasing +38% ----- def ----- Defense +20 (+10 eff.) Phys.save +13 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Power 66% Range: 1.2x Uses 50% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
insidious voratun longsword of torment (153% power, 6 apr) insidious voratun longsword of torment (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Nature/Psionic Power 154% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +42 insidious poison On Hit: * 20% chance to torment the target While equipped: dps ---------- Res.pen +11% mind +13% darkness Sharp, long, and deadly. |
hateful voratun mace of nature (158% power, 6 apr) hateful voratun mace of nature (158% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Nature/Psionic Power 158% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +17 darkness Against +17% Living While equipped: dps ---------- Res.pen +12% nature ----- def ----- Resists +7% all Blunt and deadly. |
quiver of dragonbone arrows 'Brightwoe' (17/21, 165% power, 18 apr) quiver of dragonbone arrows 'Brightwoe' (17/21, 165% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Nature Power 165% Range: 1.4x Uses 70% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 21 Ranged+ +45 lightning +45 fire On Hit.r1 +32 fire On Crit.r2 +23 lightning Arrows are used with bows to pierce your foes to death. |
corrosive voratun shield of patience (12 def, 3 armour, 193 block) corrosive voratun shield of patience (12 def, 3 armour, 193 block)7.0 T5 shield armor [Ego++] Arcane While equipped: Stats +5 Con dps ---------- Melee Ret 16 temporal On Melee Ret: * 19% chance to corrode armour by 30% ----- def ----- Armour +3 Defense +12 (+6 eff.) Rng.Def +12 (+6 eff.) Fatigue +14% Resists +16% acid +14% temporal ---------- misc Talents +5 Block Time Shield: (Instant) Puts all charms on 30 cooldown Level 5.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (498) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
cosmic voratun shield of patience (12 def, 3 armour, 209 block) cosmic voratun shield of patience (12 def, 3 armour, 209 block)7.0 T5 shield armor [Ego++] Arcane While equipped: dps ---------- Melee Ret 18 temporal ----- def ----- Armour +3 Defense +12 (+6 eff.) Rng.Def +12 (+6 eff.) Fatigue +14% Resists +18% temporal +13% light +12% darkness ---------- misc Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Time Shield: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (345) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
cured leather armour of the deep (2 def, 5 armour) cured leather armour of the deep (2 def, 5 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +5 Defense +2 (+1 eff.) Fatigue +7% Resists +5% acid +7% cold ---------- misc Breathe water A suit of armour made of leather. |
nimble drakeskin leather armour of fire resistance (19 def, 8 armour) nimble drakeskin leather armour of fire resistance (19 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +5 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +19 (+9 eff.) Rng.Def +14 (+7 eff.) Fatigue +8% Resists +27% fire A suit of armour made of leather. |
fortifying dwarven-steel mail armour of clarity (3 def, 8 armour) fortifying dwarven-steel mail armour of clarity (3 def, 8 armour)14.0 T3 heavy armor [Ego+] Master/Psionic While equipped: Stats +3 Str +3 Con ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +8% mind Mind.save +13 (+4 eff.) Max.HP +39.00 A suit of armour made of mail. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+12 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
impenetrable voratun plate armour of temporal resistance (9 def, 33 armour) impenetrable voratun plate armour of temporal resistance (9 def, 33 armour)17.0 T5 massive armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +33 Defense +9 (+4 eff.) Fatigue +26% Resists +25% temporal A suit of armour made of metal plates. |
voratun plate armour of Eyal (9 def, 16 armour) voratun plate armour of Eyal (9 def, 16 armour)17.0 T5 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +16 Defense +9 (+4 eff.) Fatigue +26% Max.HP +100.00 HP.reg +2.30 Heal.mod +25% A suit of armour made of metal plates. |
Mighty Girdle Mighty Girdle1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Jaw of Rogroth Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
hardened leather belt of the vagrant hardened leather belt of the vagrant1.0 T3 belt armor [Ego+] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +7 (+2 eff.) A belt that goes around your waist. |
blurring drakeskin leather belt of containment blurring drakeskin leather belt of containment1.0 T5 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +17 (+8 eff.) Anom.red +16 Stealth +14 Max.HP +105.00 ---------- misc Max.mana +61.00 Max.stam +51.00 Max.hate +13.00 Max.psi +30.00 Max.vim +33.00 Max.P.En +27.00 Max.N.En +31.00 A belt that goes around your waist. |
skylord's drakeskin leather belt of burglary skylord's drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +9 Dex +4 Wil +9 Cun +9 Lck ----- def ----- Phys.save +18 (+5 eff.) Spell.save +19 (+6 eff.) Mind.save +14 (+5 eff.) Stealth +12 ---------- misc T.Disarm +5 Infravis +4 A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of containment spiritwalker's drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane While equipped: Stats +3 Mag ----- def ----- Anom.red +14 Max.HP +122.00 ---------- misc Mana/turn +0.29 Max.mana +104.00 Max.stam +51.00 Max.hate +15.00 Max.psi +31.00 Max.vim +31.00 Max.P.En +26.00 Max.N.En +30.00 A belt that goes around your waist. |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.10 Cunning/Stealth Phase Door: Level 2.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 12 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
murderer's cashmere cloak of sorcery (2 def, 0 armour) murderer's cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Wil +3 Cun dps ---------- Spell.crit +5% Acc +4 (+1 eff.) Apr +3 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Defense +6 (+3 eff.) Fatigue +1% Resists +12% arcane Res.Cap +5% arcane Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
stealthy pair of drakeskin leather boots of strife (0 def, 5 armour) stealthy pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master/Psionic While equipped: Stats +7 Dex +4 Wil +5 Con +15 Lck dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +9% physical ----- def ----- Armour +5 Fatigue +5% Stealth +12 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Koritar the Carrionraider (0 def, 4 armour) Koritar the Carrionraider (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Wil +2 Con dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +7% physical Melee Ret 4 arcane 12 nature ----- def ----- Armour +4 Fatigue -3% Phys.save +7 (+2 eff.) Spell.save +36 (+12 eff.) HP.reg +2.00 Heal.mod +16% ---------- misc Max.enc +30 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's hardened leather gloves of war-making (0 def, 2 armour) brawler's hardened leather gloves of war-making (0 def, 2 armour)1.0 T3 hands armor [Ego++] Master While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Phys.crit +10.0% Spell.crit +5% Mind.crit +10% Crit.mult +8.00% ----- def ----- Armour +2 Phys.save +10 (+3 eff.) ---------- misc Cooldown Double Strike -1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Chain Lightning: Level 3.0 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 29.17 to 87.52 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
dwarven-steel gauntlets of the iron hand (0 def, 2 armour) dwarven-steel gauntlets of the iron hand (0 def, 2 armour)1.5 T3 hands armor [Ego+] Master While equipped: Stats +4 Str +3 Wil +3 Con ----- def ----- Armour +2 Disarm- +35% ---------- misc Masteries +0.20 Technique/Grappling Metal gloves protecting the hands up to the middle of the lower arm. |
Ivyra (2 def, 4 armour) Ivyra (2 def, 4 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +13% fire +6% physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +19% fire HP.reg +1.00 ---------- misc Max.stam +15.00 A pointy cloth hat, very wizardly... |
hardened leather cap 'Betharaba' (0 def, 3 armour) hardened leather cap 'Betharaba' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Str +5 Cun +1 Con dps ---------- Crit.mult +10.00% Mind.pwr +8 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% Phys.save +7 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Max.hate +4.00 Telepathy Humanoid/Orc Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
thaloren drakeskin leather cap of constitution (+6) (0 def, 5 armour) thaloren drakeskin leather cap of constitution (+6) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +6 Wil +6 Con ----- def ----- Armour +5 Fatigue +5% Resists +12% blight Mind.save +11 (+4 eff.) A cap made of leather. |
Crown of Burning Pain (11 def, 0 armour) Crown of Burning Pain (11 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +30% fire ----- def ----- Armour +0 Defense +11 (+5 eff.) Fatigue +4% Resists +30% fire Meteor Rain: Level 2.0 Pwr.cost 30 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 38.34 fire and 40.97 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +10 Wil +3 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
dwarven-steel helm 'Shimmerhacker' (0 def, 4 armour) dwarven-steel helm 'Shimmerhacker' (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +13 Dex +8 Mag +7 Con dps ---------- Melee Ret 16 lightning ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% fire +10% physical ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 146.80 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
insulating voratun helm of precognition (11 def, 5 armour) insulating voratun helm of precognition (11 def, 5 armour)3.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +8 Cun dps ---------- Acc +10 (+2 eff.) On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+5 eff.) Fatigue +5% Resists +6% cold +13% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
ethereal alchemist's lamp ethereal alchemist's lamp0.0 T3 lite [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +10 (+2 eff.) ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Serpentkill (dig speed 12 turns) Serpentkill (dig speed 12 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Dex +6 Mag dps ---------- Phys.pwr +8 (+2 eff.) Mov.spd +10% Melee Ret 12 nature ---------- misc Spell.cld 10% Light +1 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 92.34 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 247.33 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
hateful dwarven-steel torque of psychoportation [power 37] (30 cooldown) hateful dwarven-steel torque of psychoportation [power 37] (30 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 37) Puts all charms on 30 cooldown 100% to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
psionic voratun torque of psychoportation [power 61] (30 cooldown) psionic voratun torque of psychoportation [power 61] (30 cooldown)2.0 T5 torque charm [Ego] Psionic Teleport randomly (rad 61) Puts all charms on 30 cooldown 100% to regenerate 11 psi. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Kate the Shalore Doombringer level 34
6th Decay 123rd year of Ascendancy at 01:50 see stats
By Kate the Shalore Doombringer level 47
10th Regrowth 125th year of Ascendancy at 06:02 see stats
By Kate the Shalore Doombringer level 31
63rd Pyre 123rd year of Ascendancy at 12:53 see stats
By Kate the Shalore Doombringer level 37
33rd Regrowth 124th year of Ascendancy at 09:57 see stats
By Kate the Shalore Doombringer level 42
23rd Haze 124th year of Ascendancy at 15:49 see stats
By Kate the Shalore Doombringer level 36
13rd Regrowth 124th year of Ascendancy at 18:21 see stats
By Kate the Shalore Doombringer level 32
26th Dusk 123rd year of Ascendancy at 17:51 see stats
By Kate the Shalore Doombringer level 33
68th Dusk 123rd year of Ascendancy at 05:04 see stats
By Kate the Shalore Doombringer level 42
56th Haze 124th year of Ascendancy at 13:10 see stats
By Kate the Shalore Doombringer level 13
51st Dusk 122nd year of Ascendancy at 04:01 see stats
By Kate the Shalore Doombringer level 35
9th Regrowth 124th year of Ascendancy at 18:01 see stats
By Kate the Shalore Doombringer level 35
9th Regrowth 124th year of Ascendancy at 14:25 see stats
By Kate the Shalore Doombringer level 26
35th Pyre 123rd year of Ascendancy at 00:55 see stats
By Kate the Shalore Doombringer level 17
4th Allure 123rd year of Ascendancy at 11:17 see stats
By Kate the Shalore Doombringer level 26
35th Pyre 123rd year of Ascendancy at 07:52 see stats
By Kate the Shalore Doombringer level 32
27th Dusk 123rd year of Ascendancy at 09:09 see stats
By Kate the Shalore Doombringer level 49
44th Regrowth 125th year of Ascendancy at 20:03 see stats
By Kate the Shalore Doombringer level 5
78th Pyre 122nd year of Ascendancy at 14:54 see stats
By Kate the Shalore Doombringer level 32
38th Dusk 123rd year of Ascendancy at 22:00 see stats
By Kate the Shalore Doombringer level 10
27th Dusk 122nd year of Ascendancy at 19:56 see stats
By Kate the Shalore Doombringer level 20
26th Regrowth 123rd year of Ascendancy at 03:53 see stats
By Kate the Shalore Doombringer level 30
60th Pyre 123rd year of Ascendancy at 18:29 see stats
By Kate the Shalore Doombringer level 40
11st Dusk 124th year of Ascendancy at 08:37 see stats
By Kate the Shalore Doombringer level 50
46th Regrowth 125th year of Ascendancy at 13:17 see stats
By Kate the Shalore Doombringer level 21
31st Regrowth 123rd year of Ascendancy at 17:39 see stats
By Kate the Shalore Doombringer level 47
9th Regrowth 125th year of Ascendancy at 13:18 see stats
By Kate the Shalore Doombringer level 13
5th Haze 122nd year of Ascendancy at 00:35 see stats
By Kate the Shalore Doombringer level 42
56th Haze 124th year of Ascendancy at 13:04 see stats
By Kate the Shalore Doombringer level 29
57th Pyre 123rd year of Ascendancy at 12:21 see stats
By Kate the Shalore Doombringer level 35
10th Regrowth 124th year of Ascendancy at 00:08 see stats
By Kate the Shalore Doombringer level 7
3rd Flare 122nd year of Ascendancy at 03:33 see stats
By Kate the Shalore Doombringer level 43
72nd Haze 124th year of Ascendancy at 18:19 see stats
By Kate the Shalore Doombringer level 14
15th Haze 122nd year of Ascendancy at 08:46 see stats
By Kate the Shalore Doombringer level 38
50th Pyre 124th year of Ascendancy at 13:27 see stats
By Kate the Shalore Doombringer level 20
27th Regrowth 123rd year of Ascendancy at 08:39 see stats
By Kate the Shalore Doombringer level 29
57th Pyre 123rd year of Ascendancy at 03:34 see stats
By Kate the Shalore Doombringer level 18
3rd Regrowth 123rd year of Ascendancy at 20:39 see stats
By Kate the Shalore Doombringer level 50
56th Regrowth 125th year of Ascendancy at 16:43 see stats
By Kate the Shalore Doombringer level 30
62nd Pyre 123rd year of Ascendancy at 04:56 see stats
Log
Elandar casts Moonlight Ray.
Elandar hits Kate for (66 to ice), 99 darkness (99 total damage).
Forge-giant's cleansing fire area effect hits Kate for (19 to ice), 29 fire (29 total damage).
Kate casts Wraithform.
Kate turns into a wraith.
Kate casts Destroyer.
Kate turns into a demon!
Kate casts Blazing Rebirth.
Kate casts Blazing Rebirth.
Kate casts Blazing Rebirth.
Kate casts Blazing Rebirth.
Kate casts Blazing Rebirth.
Kate casts Blazing Rebirth.
Kate casts Blazing Rebirth.
Kate casts Blazing Rebirth.
Kate casts Blazing Rebirth.
Kate forces the iceblock to shatter.
Kate is free from the ice.
Kate hits Iceblock for 112 physical, 34 lightning, 43 fire, 21 arcane (207 total damage).
Elandar casts Strike.
Burning Shock from Elandar hits Kate for 43 fire damage.
Elandar casts Flame.
Elandar's spell attains critical power!
Kate is on fire!
Elandar hits Kate for 216 fire damage.
Kate returns to normal.
Forge-giant's cleansing fire area effect hits Kate for 48 fire damage.
Forge-giant casts Flame.
Saving game...