












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Solipsist |
| Level / Exp | 37 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Celia at level 37 on the 2nd Profit 123rd year of Ascendancy at 07:31 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 29 (base 10) |
| Dexterity | 34 (base 24) |
| Constitution | 25 (base 19) |
| Magic | 8 (base 10) |
| Willpower | 97.000000000001 (base 60) |
| Cunning | 91 (base 60) |
Resources
| Life | -174/817 |
| Equilibrium | 70 |
| Psi | 182/664 |
| Healing Factor | 1.2645178243368 |
| Regeneration | 23.988172586097 |
Speed
| Mental | 0% |
| Attack | -2.0095036745715E-12% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
| See Stealth | 75.663155427994 |
| See Invisible | 72.663155427994 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 57 |
| Crit Chance | 30% |
| APR | 37 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 67 |
| Accuracy | 57 |
| Crit Chance | 30% |
| APR | 37 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 84 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| All | 0% |
| Physical | +6% |
| Mind | +28% |
| Nature | +25% |
Offense: Damage Penetration
| Nature | +32% |
| Physical | +11% |
| Mind | +27% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 9 (48.304188961773%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 73.21 |
| Spell Save | 76.325 |
| Mental Save | 83 |
Defense: Resistances
| Blight | + 31%( 70%) |
| Physical | + 17%( 70%) |
| Mind | + 66%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 22%( 70%) |
| Temporal | + 20%( 70%) |
| Lightning | + 17%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 15% |
| Confusion Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 427 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 270 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 735% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Solipsism | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Psionic / Slumber | 1.40 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.34 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dreaming | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the lone alchemist from death by Lisawe the greater faeros. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Gloradaba the greater faeros. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Nerowe the skeleton mage. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 70. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed faerlhing fang. * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed vial of squid ink. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed orc heart. * You've found the needed pouch of luminous horror dust. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Chalafast' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun offense ------ Critical power +15.00% Mindpower +15 (+3 eff.) Ignore resists +15% mind defense ------ Armor +1 Fatigue -5% Physical save +7 (+1 eff.) other ------- Encumbrance +21 Max psi +10.00 A pair of boots made of leather. |
| Quiver | tundral pouch of dwarven-steel shots of annihilation (21/21, 147% power, 7 apr)3.0 Encumbrance T3 shot ammo [Ego+] Nature/Master Weapon Damage 147% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +12.0% Capacity 21 Projectile Speed +200% On-ranged-hit +11 cold On-crit, radius 2 +8 cold Shots are used with slings to pummel your foes to death. |
| Light source | Relgigorn the Murkgore1.0 Encumbrance T3 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Dex +1 Con offense ------ Ignore resists +7% all Accuracy +20 (+9 eff.) Ignore Armor +8 When Hit 2 darkness defense ------ Resistance +6% blight Mind save +6 (+1 eff.) Unlife -20.00 life Life Regen +5.00 other ------- Light +5 See Stealth +8 See Invisibility +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat 'Xerebrenor' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +2 Con offense ------ Mind Crit +7% Ignore resists +5% mind defense ------ Defense +1 (+0 eff.) Mind save +7 (+1 eff.) other ------- Infravision +2 A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+2 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+1 eff.) Life +100.00 other ------- Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 184.00 arcane damage and stunned). Uses 68 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Thundervengeance (dig speed 29 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Str offense ------ Critical power +10.00% Mindpower +25 (+5 eff.) Damage +9% lightning defense ------ Fatigue -6% Resistance +6% lightning other ------- Max psi +50.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | rogue's steel ring of the mind (+12%)0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun offense ------ Damage +12% mind defense ------ Defense +6 (+2 eff.) Resistance +12% mind Rings make your fingers look great! |
| On fingers | steel ring 'Tidequick'0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Mind Crit +4% Critical power +20.00% Damage +6% mind When Hit 4 mind 10 cold defense ------ Resistance +8% nature +8% blight Poison Resist +15% Disease Resist +17% Rings make your fingers look great! |
| Around neck | Xeraldabeth the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +5 Dex +7 Wil offense ------ Physical Crit +2.0% Critical power +5.00% Ignore Armor +5 defense ------ Resistance +22% mind +1% physical Confus Resist +30% other ------- Max stamina +10.00 Masteries +0.34 Cunning/Survival +0.34 Psionic/Dream Forge Amulets make your neck look great! |
| In main hand | honing thorny mindstar of clarity (93% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 93% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) Damage +6% physical Ignore resists +4% physical defense ------ Resistance +5% physical Mind save +4 (+1 eff.) other ------- Max psi +25.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | skylord's rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego+] Nature/Psionic While equipped: Stats +3 Str +3 Dex +3 Wil +3 Cun offense ------ Mindpower +2 (+0 eff.) defense ------ Physical save +18 (+2 eff.) Spell save +11 (+1 eff.) Mind save +11 (+2 eff.) A belt that goes around your waist. |
| In off hand | thorny mindstar 'Xeriyath' (97% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 97% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Wil offense ------ Mind Crit +6% Mindpower +9 (+1 eff.) Damage +10% mind defense ------ Resistance +9% temporal +9% fire Spell save +5 (+0 eff.) Mind save +14 (+3 eff.) other ------- Psi-on-crit +3.00 Max psi +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+1 eff.) defense ------ Defense +10 (+3 eff.) Resistance +15% mind Physical save +10 (+1 eff.) Spell save +10 (+1 eff.) Mind save +10 (+2 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 6.3 Power cost 7 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 114 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | dreamer's woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +7% blight +11% darkness +12% mind +9% all Physical save +12 (+1 eff.) Spell save +14 (+1 eff.) Mind save +23 (+4 eff.) Life +48.00 Life Regen +2.40 Healmod +14% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the psychic (heal 579; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 579 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 35%; magical; dur 3; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 24%; mental, magical; dur 2; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
copper amulet 'Hettobar'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +1 Wil offense ------ Spell Crit +1% Critical power +5.00% Mindpower +15 (+3 eff.) Damage +3% blight Ignore resists +10% arcane On-Hit (Melee): * 20% chance to reduce all saves and defense by 44 Amulets make your neck look great! |
warrior's copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 25 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (104). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Xibrelle'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +7 Dex +4 Wil +2 Con offense ------ Ignore resists +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 44 other ------- Light +3 See Invisibility +15 Amulets make your neck look great! |
Porinor0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +8 Con offense ------ Physical Crit +2.0% Physical Power +11 (+4 eff.) Ignore resists +20% physical defense ------ Defense +15 (+5 eff.) Resistance +3% physical Rings make your fingers look great! |
mule's copper ring of lightning (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +11% lightning defense ------ Fatigue -4% Resistance +22% lightning other ------- Encumbrance +21 Rings make your fingers look great! |
warrior's copper ring of nature (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str offense ------ Damage +11% nature defense ------ Armor +6 Resistance +22% nature Rings make your fingers look great! |
Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+1 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
marksman's steel ring of fire (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ Damage +10% fire Accuracy +6 (+3 eff.) defense ------ Resistance +20% fire Rings make your fingers look great! |
sneakthief's steel ring of life0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Master While equipped: Stats +5 Cun +6 Dex offense ------ Accuracy +7 (+4 eff.) defense ------ Life +49.00 Life Regen +8.00 Healmod +13% Rings make your fingers look great! |
titan's steel ring of frost (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +2 Con offense ------ Damage +12% cold defense ------ Resistance +24% cold Physical save +4 (+0 eff.) Rings make your fingers look great! |
Flashvengeance the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +18% lightning defense ------ Resistance +9% acid +6% cold +9% darkness Mind save +9 (+2 eff.) Confus Resist +23% Rings make your fingers look great! |
Hanykalthorodan the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +13% nature +6% physical Accuracy +10 (+5 eff.) Ignore Armor +6 defense ------ Armor +6 Resistance +35% nature +12% acid Rings make your fingers look great! |
blighted elven-wood starstaff of greater warding (129% power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +11% Spellpower +21 (+8 eff.) Damage +25% darkness defense ------ Armor +8 Defense +8 (+2 eff.) other ------- Vim-on-crit +3.00 Max vim +22.00 Wards +3 darkness Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blazebringer's stralite greatsword (161% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature Weapon Damage 162% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +42 fire While equipped: offense ------ Global Speed +6% Ignore resists +24% fire Massive two-handed swords. |
Zanerim (132% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Random Unique] Nature/Master Weapon Damage 133% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-crit, radius 2 +16 lightning +12 cold While equipped: Stats +8 Str +6 Dex +9 Mag +8 Wil +6 Cun +8 Con offense ------ Move Speed +22% Ignore resists +17% lightning +8% physical +5% acid +9% cold Accuracy +10 (+5 eff.) Ignore Armor +8 On-Hit (Melee): * 20% chance to reduce all saves and defense by 44 defense ------ Resistance +18% acid Blunt and deadly. |
blazebringer's stralite dagger (135% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature Weapon Damage 135% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +5 fire While equipped: offense ------ Global Speed +2% Ignore resists +21% fire Sharp, short and deadly. |
chilling stralite dagger of rage (135% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Master Weapon Damage 135% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +11 cold While equipped: Stats +1 Str offense ------ Damage +8% physical Accuracy +17 (+8 eff.) Sharp, short and deadly. |
elemental stralite dagger of amnesia (132% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego++] Arcane/Psionic Weapon Damage 132% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: offense ------ Damage +10% fire Ignore resists +16% fire Sharp, short and deadly. |
enhanced stralite dagger of torment (135% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Psionic Weapon Damage 136% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +7 Str +4 Dex +8 Mag +7 Wil +7 Cun +8 Con Sharp, short and deadly. |
Eye of Winter (94% power, 18 apr, cold damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Cold Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Damage +10% cold Ignore resists +10% cold defense ------ Armor +10 Resistance -10% fire On Mind Hit: 10% Winter's Fury level 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
vined mindstar of storms (83% power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature Weapon Damage 84% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Str +3 Dex +1 Mag +2 Wil +2 Cun +2 Con offense ------ Mind Crit +2% Mindpower +4 (+0 eff.) On-Hit 5 lightning Damage +11% lightning Ignore resists +6% lightning defense ------ Resistance +5% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caustic drakeskin leather sling of enduring4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 [Ego++] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +26 acid +32 nature While equipped: Stats +10 Con +8 Wil offense ------ Ignore resists +13% acid +9% nature Ignore Armor +10 defense ------ Life +35.00 Slings are used to hurl stones or metal shots at your foes. |
chilling pouch of stralite shots of paradox (19/23, 154% power, 5 apr)3.0 Encumbrance T4 shot ammo Reqs Dex 35 [Ego] Arcane Weapon Damage 155% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 23 On-ranged-hit +11 temporal +9 cold On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
stralite shield of crushing (0 def, 8 armour, 138.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Physical Crit +3.0% Physical Power +9 (+3 eff.) defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
stormwoven silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +7 Wil offense ------ Damage +13% lightning +14% physical +16% cold defense ------ Resistance +8% lightning +9% cold +11% blight +13% all Life +78.00 Life Regen +2.10 Healmod +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature While equipped: Stats +4 Con offense ------ Damage +20% nature defense ------ Resistance +15% all Poison Resist +33% Disease Resist +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
volcanic rough leather armour of delving (3 def, 9 armour)9.0 Encumbrance T1 light armor [Ego++] Nature/Master While equipped: Stats +5 Str offense ------ On-Hit 6 fire On-Ranged-Hit 6 fire defense ------ Armor +9 Defense +3 (+1 eff.) Fatigue +6% Resistance +11% fire +11% darkness +17% physical other ------- Light +2 Track: Puts all charms on 21 turn cooldown Effective talent level: 4.7 Power cost 21 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 7 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
nimble reinforced leather armour of Eyal (15 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Nature/Master While equipped: Stats +5 Dex offense ------ Move Speed +20% defense ------ Armor +7 Defense +15 (+5 eff.) Fatigue +8% Life +55.00 Life Regen +5.00 Healmod +13% A suit of armour made of leather. |
reinforced leather armour of thunder (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Arcane While equipped: Stats +5 Str +6 Mag +6 Wil offense ------ Physical Crit +5.0% Spell Crit +6% Mind Crit +6% Physical Power +14 (+5 eff.) Spellpower +20 (+8 eff.) Mindpower +19 (+3 eff.) defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +14% lightning A suit of armour made of leather. |
searing reinforced leather armour of command (23 def, 11 armour)9.0 Encumbrance T4 light armor [Ego++] Arcane/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 14 acid 14 fire When Hit 11 acid 9 fire defense ------ Armor +11 Defense +23 (+7 eff.) Fatigue +8% Resistance +19% acid +17% fire Mind save +14 (+3 eff.) A suit of armour made of leather. |
Kilnveil (24 def, 14 armour)9.0 Encumbrance T5 light armor [Random Unique] Nature/Master While equipped: Stats +7 Cun +10 Dex offense ------ When Hit 6 fire defense ------ Armor +14 Defense +24 (+8 eff.) Fatigue +8% Resistance +15% acid +23% cold +6% fire Spell save +9 (+1 eff.) Life +26.00 Life Regen +7.00 Healmod +13% other ------- Light +2 A suit of armour made of leather. |
nimble drakeskin leather armour of delving (24 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +7 Str +5 Dex offense ------ Move Speed +20% defense ------ Armor +8 Defense +24 (+8 eff.) Fatigue +8% Resistance +17% darkness +12% physical other ------- Light +1 Track: Puts all charms on 21 turn cooldown Effective talent level: 4.7 Power cost 21 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 7 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
rejuvenating drakeskin leather armour of resilience (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego] Nature While equipped: defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Life +37.00 Life Regen +4.50 other ------- Stamina/turn +1.50 A suit of armour made of leather. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Runyrand the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Mag +6 Cun +5 Con offense ------ Accuracy +4 (+2 eff.) Ignore Armor +3 defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of fog (8 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature While equipped: defense ------ Defense +8 (+2 eff.) Resistance +12% blight +10% fire +13% nature +14% light Stealth +8 Life Regen +4.00 Healmod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+2 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
heroic drakeskin leather gloves of regeneration (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Ego++] Nature/Master While equipped: defense ------ Armor +7 Mind save +10 (+2 eff.) Life +57.00 Life Regen +3.40 other ------- Stamina/turn +0.70 Psi/turn +0.17 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: Stats +3 Con offense ------ On-Hit 8 mind Damage +6% mind defense ------ Armor +3 Fatigue +5% Resistance +8% mind Physical save +20 (+2 eff.) Spell save +6 (+0 eff.) Mind save +8 (+1 eff.) Disarm Resist +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 21 turn cooldown Effective talent level: 3.5 Power cost 21 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Eilinylle the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Str +4 Con offense ------ Physical Crit +5.0% Damage +13% physical Accuracy +15 (+7 eff.) defense ------ Defense +2 (+0 eff.) Resistance +13% physical Physical save +6 (+1 eff.) other ------- Max stamina +20.00 A pointy cloth hat, very wizardly... |
Demonpiercer the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% darkness +9% mind When Hit 2 darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 44 defense ------ Armor +3 Fatigue +5% Resistance +7% cold +3% mind +3% darkness other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+1 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+1 eff.) Spell save +12 (+1 eff.) Mind save +12 (+2 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Glisema the Corruptionrebel (0 def, 10 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +10 Str offense ------ Damage +6% nature +9% physical defense ------ Armor +10 Fatigue +4% other ------- Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gunulestir the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +4 Wil +7 Con offense ------ Physical Power +8 (+3 eff.) Damage +12% blight Ignore resists +25% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +4 Fatigue +4% Resistance +8% physical Physical save +12 (+1 eff.) Mind save +7 (+1 eff.) Battle Cry: Puts all charms on 19 turn cooldown Effective talent level: 3.5 Power cost 19 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
529 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Emymira1.0 Encumbrance T3 lite [Random Unique] Nature While equipped: Stats +5 Con offense ------ Damage +3% blight Ignore resists +15% arcane defense ------ Resistance +15% blight Spell save +15 (+1 eff.) Life +54.00 Life Regen +10.00 other ------- EQ when Hit +0.08 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Salirikira'1.0 Encumbrance T3 lite [Rare] Psionic While equipped: defense ------ Resistance +3% acid +1% physical +5% arcane +6% fire Physical save +12 (+1 eff.) Mind save +11 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +4 See Stealth +5 See Invisibility +16 A normal brass lantern, enhanced by alchemy to make it brighter. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 136 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of clear mind 'Yvalle' [power 2] (17 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: defense ------ Defense +5 (+1 eff.) Crit Resistance 15.00% Life +40.00 Cut Resist +20% Silence Resist +20% Pinning Resist +20% other ------- See Invisibility +24 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 17 turn cooldown 100% to heal for 36. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield [power 47] (17 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 17 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Shivernaught the dwarven-steel torque of mindblast [power 240] (11 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +6% cold +6% temporal Ignore resists +10% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Blast the opponent's mind dealing 307 mind damage and silencing them for 4 turns Puts all charms on 11 turn cooldown 100% to heal for 48. 100% to reduce 2 talent cooldowns by 2. 100% to gain a 24% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
yew totem of healing 'Firebreacher' [power 242] (11 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: defense ------ Resistance +6% fire Spell save +3 (+0 eff.) Unlife -60.00 life Life +80.00 Heal yourself and all friendly characters within 10 spaces for 242 Puts all charms on 11 turn cooldown 100% to reduce fatigue by 25% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Anddaari the Dwarf Solipsist level 18
3rd Loss 122nd year of Ascendancy at 13:08 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Anddaari the Dwarf Solipsist level 21
9th Shortage 122nd year of Ascendancy at 13:53 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Anddaari the Dwarf Solipsist level 35
40th Stralite 123rd year of Ascendancy at 07:49 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Anddaari the Dwarf Solipsist level 30
3rd Stralite 123rd year of Ascendancy at 22:28 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Anddaari the Dwarf Solipsist level 24
1st Iron 123rd year of Ascendancy at 15:15 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Anddaari the Dwarf Solipsist level 31
8th Stralite 123rd year of Ascendancy at 23:57 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Anddaari the Dwarf Solipsist level 35
40th Stralite 123rd year of Ascendancy at 08:42 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Anddaari the Dwarf Solipsist level 10
4th Wealth 122nd year of Ascendancy at 03:04 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Anddaari the Dwarf Solipsist level 20
17th Loss 122nd year of Ascendancy at 12:52 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Anddaari the Dwarf Solipsist level 30
4th Gold 123rd year of Ascendancy at 00:43 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Anddaari the Dwarf Solipsist level 29
2nd Steel 123rd year of Ascendancy at 18:39 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Anddaari the Dwarf Solipsist level 24
2nd Iron 123rd year of Ascendancy at 04:25 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Anddaari the Dwarf Solipsist level 6
19th Voratun 122nd year of Ascendancy at 14:03 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Anddaari the Dwarf Solipsist level 13
18th Wealth 122nd year of Ascendancy at 22:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Anddaari the Dwarf Solipsist level 10
15th Wealth 122nd year of Ascendancy at 06:40 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Anddaari the Dwarf Solipsist level 30
2nd Stralite 123rd year of Ascendancy at 14:39 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Anddaari the Dwarf Solipsist level 30
5th Gold 123rd year of Ascendancy at 15:57 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Anddaari the Dwarf Solipsist level 26
4th Iron 123rd year of Ascendancy at 23:37 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Anddaari the Dwarf Solipsist level 20
20th Loss 122nd year of Ascendancy at 10:38 see stats
Log
Bane of Confusion from Celia hits Anddaari for (64 antimagic), (3 dismissed), 1 to psi, 1 darkness (2 total damage).
Anddaari gains 1% of a turn from Ancestral Life.
Celia is free from the hex.
Spikes of Decrepitude hits Anddaari for (62 antimagic), 0 cold, (62 antimagic), 0 cold, (0 antimagic), 0 darkness (0 total damage).
Erupting Shadows hits Anddaari for (64 antimagic), 0 cold (0 total damage).
Ghast uses Gnaw.
Anddaari instinctively hardens her skin and ignores the attack!
Anddaari repels an attack from Ghast.
Ghoulking performs a melee critical strike against Anddaari!
Ghast misses Anddaari.
Anddaari converts some damage to Psi!
Melee retaliation hits Ghast for 1 darkness, 5 cold, 3 mind (9 total damage).
Melee retaliation hits Ghoulking for 1 darkness, 5 cold, 2 mind (9 total damage).
Ghast hits Anddaari for 25 to psi, 46 physical (71 total damage).
Ghoulking hits Anddaari for 39 to psi, 70 physical (110 total damage).
Ghoulking bites poison into Anddaari.
Ghoulking misses Anddaari.
Anddaari converts some damage to Psi!
Ghast hits Anddaari for 25 to psi, 44 physical (69 total damage).
Melee retaliation hits Ghast for 1 darkness, 5 cold, 3 mind (9 total damage).
Anddaari is confused and fails to use Dream Walk.
Ghast uses Ghoulish Leap.
Ghast speeds up.
Ghoulking slows down.
Ghast slows down.
Celia casts Invoke Darkness.
Anddaari converts some damage to Psi!
Celia hits Anddaari for (64 antimagic), 147 to psi, 265 cold (413 total damage).
Anddaari the level 37 dwarf solipsist was frozen to death by Celia on level 2 of Last Hope Graveyard.










































































































































