











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Krog |
| Class | Marauder |
| Level / Exp | 26 / 43% |
| Size | big |
| Lifes / Deaths | Killed by Emelann the xaren at level 23 on the 76th Dusk 122nd year of Ascendancy at 08:01 5 / 2Killed by Zizsan's Inner Demon at level 26 on the 7th Haze 122nd year of Ascendancy at 08:05 |
| Antimagic | Follower |
Primary Stats
| Strength | 70 (base 57) |
| Dexterity | 56 (base 33) |
| Constitution | 32 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 29 (base 10) |
| Cunning | 40 (base 30) |
Resources
| Life | -137/936 |
| Psi | 136/139 |
| Stamina | 183/222 |
| Equilibrium | 0 |
| Healing Factor | 1.3424420161896 |
| Regeneration | 66.09291269371 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +83.953143633007% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 76 |
| Crit Chance | 28% |
| APR | 37 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 72 |
| Accuracy | 76 |
| Crit Chance | 29% |
| APR | 29 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +5% |
| Darkness | +3% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +20% |
| Physical | +35% |
| Lightning | +30% |
| Arcane | +30% |
| Acid | +35% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 5.9713621904154 (53.292302510663%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 12 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 41%( 70%) |
| Physical | + 43%( 70%) |
| All | + 36%( 70%) |
| Darkness | + 50%( 70%) |
| Temporal | + 36%( 70%) |
| Lightning | + 38%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Bleed Resistance | 0% |
| Confusion Resistance | 36% |
| Stun Resistance | 100% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 401 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 100 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 424% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Trained Reactions |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Slowed by 50% and taking 106 crushing damage per turn. Imploding (slow) |
| detrimental effect | The target is plagued by inner demons and each turn there's a 20% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early. Inner Demons |
| beneficial effect | You gain 22% resistance against fire, darkness and nature. Resolve |
| detrimental effect | Immobilized by telekinetic forces. Immobilized |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 18. Intimidated |
| beneficial effect | The target has 38 increased life regeneration. Recovery |
| detrimental effect | Physical save reduced by 16, armour and defense by 14. Negative Biofeedback |
| beneficial effect | Increases global action speed by 31%. Speed |
| detrimental effect | The target is lost in a nightmare that deals 31.22 darkness damage each turn and has a 35% chance to cause a random detrimental effect. Waking Nightmare |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed electric eel tail. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of squid ink. * You've found the needed naga tongue. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed honey tree root. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Torabers the pair of dwarven-steel boots (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +8 Dex ----- def ----- Armour +8 Fatigue +3% Resists +3% lightning +12% fire Mind.save +3 (+2 eff.) Die.at -40.00 life Disengage: Puts all charms on 15 cooldown Level 3.2 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 173% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Barukalthosta2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun ----- def ----- Defense +10 (+4 eff.) Max.HP +41.00 Pinning- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Earysus the Shademonster (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Str +2 Dex +5 Wil dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +10% darkness +25% physical Acc +20 (+5 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +10% physical Phys.save +11 (+6 eff.) ---------- misc Max.stam +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | Silerathra (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +11.00% Phys.pwr +6 (+2 eff.) Dmg.mod +6% acid Res.pen +20% arcane +10% acid Apr +5 ----- def ----- Resists +15% acid Def/telep +10 Res/telep +10% Dur/telep +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Elenurain0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +11% fire Res.pen +15% acid ----- def ----- Defense +5 (+2 eff.) Resists +22% fire Crit.chn- 15.00% Max.HP +20.00 Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | Cinderglamour the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Dex +4 Wil +5 Cun dps ---------- Dmg.mod +3% acid Melee Ret 4 fire ----- def ----- Defense +6 (+2 eff.) Resists +3% acid Rings make your fingers look great! |
| Around neck | steel amulet 'Blazereign'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex +8 Con dps ---------- Res.pen +20% lightning Melee Ret 4 nature ----- def ----- Phys.save +7 (+4 eff.) Max.HP +44.00 HP.reg +3.00 ---------- misc Light +2 Amulets make your neck look great! |
| In main hand | Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
| Around waist | Darkravage the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Crit.mult +5.00% Melee Ret 8 darkness ----- def ----- Mind.save +6 (+3 eff.) Max.HP +41.00 ---------- misc Psi/ret +0.08 Max.psi +20.00 A belt that goes around your waist. |
| In off hand | Galaneg the Pitchclash (28-40 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Master Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +16 temporal While equipped: Stats +6 Wil +8 Con dps ---------- Dmg.mod +3% darkness Res.pen +10% all Acc +10 (+3 eff.) Apr +5 ----- def ----- Max.HP +21.00 Def/telep +10 Res/telep +10% Dur/telep +10% One-handed war axes. |
| Cloak | Balyhell (11 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +11 (+4 eff.) Resists +3% fire Die.at -60.00 life Max.HP +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Muckmaim the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 37% ----- def ----- Resists +7% blight +11% all Max.HP +57.00 HP.reg +2.80 Heal.mod +17% ---------- misc Stam/turn +3.00 Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
healing infusion of the duelist (heal 152; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 152 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 196; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 196 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 25%; magical, physical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
stormshield rune of the psychic (threshold 32; blocks 3; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 32 up to 3 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Xanewyn the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Phys.crit +4.0% Mind.crit +1% Dmg.mod +6% physical ----- def ----- Mind.save +3 (+2 eff.) Amulets make your neck look great! |
copper ring 'Nublek'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +6 Resists +3% blight +6% temporal +5% arcane Silence- +10% Rings make your fingers look great! |
warrior's copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Dmg.mod +10% nature ----- def ----- Armour +4 Resists +20% nature Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.56 cold and 11.56 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring 'Cracklequencher'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex +10 Wil dps ---------- Dmg.mod +27% lightning Acc +6 (+2 eff.) ----- def ----- Resists +6% fire Rings make your fingers look great! |
Rhoyaldil the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Mag +9 Wil +3 Con dps ---------- Mind.pwr +25 (+13 eff.) ----- def ----- Mind.save +10 (+5 eff.) ---------- misc Infravis +2 Rings make your fingers look great! |
Tidebraze (10-14 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +12 mind While equipped: Stats +1 Cun dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +9% cold Disarm- +21% ---------- misc Light +1 Sharp, long, and deadly. |
dwarven-steel longsword of persecution (25-35 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Disrupt Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Against +10% Unnatural While equipped: Stats +2 Wil Sharp, long, and deadly. |
thought-forged dwarven-steel longsword of erosion (24-34 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Nature/Psionic Power 24.0 - 33.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +12 mind +7 nature On Hit: * 13% chance to reduce all saves and defense by 12 While equipped: Stats +3 Cun +1 Wil Sharp, long, and deadly. |
thought-forged voratun longsword of erosion (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Nature/Psionic Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 nature +13 mind On Hit: * 12% chance to reduce all saves and defense by 12 While equipped: Stats +2 Cun +2 Wil Sharp, long, and deadly. |
iron mace 'Unrylathadan' (13-18 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: Stats +2 Con ----- def ----- Resists +6% nature +3% darkness ---------- misc Stam/turn +1.00 Blunt and deadly. |
caustic iron waraxe of dampening (12-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego+] Nature/Disrupt Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +5 acid +6 nature While equipped: dps ---------- Res.pen +6% acid +8% nature Apr +5 ----- def ----- Resists +8% acid +8% fire +8% cold +8% lightning +2% all Spell.save +6 (+6 eff.) One-handed war axes. |
Beykhad the Demonmalice (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Disrupt Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +4 darkness Against +10% Unnatural On Hit: * 20% chance to slow global speed by 37% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Dmg.mod +18% cold ----- def ----- Resists +6% acid +6% light One-handed war axes. |
dwarven-steel waraxe of persecution (22-31 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Disrupt Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Against +5% Unnatural While equipped: Stats +1 Wil One-handed war axes. |
balanced iron dagger of massacre (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 16.0 - 20.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +20% Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Belulaith the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +1 Mag +1 Wil +3 Cun dps ---------- Dmg.mod +12% acid +10% cold ----- def ----- Resists +18% acid +15% cold +7% blight +9% all Max.HP +40.00 HP.reg +1.50 Heal.mod +11% ---------- misc See.Invis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Lustrebraze' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +3 Str +8 Con dps ---------- Dmg.mod +6% physical +14% nature +6% light Res.pen +10% light Apr +6 ----- def ----- Resists +11% all Poison- +33% Disease- +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bolechak1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Resists +9% darkness HP.reg +0.80 Heal.mod +12% Knockbk- +20% ---------- misc Hate/m.crit +2.00 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Glaseta the Searwither1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Wil +5 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +20% light +15% mind ----- def ----- Resists +9% fire Phys.save +5 (+3 eff.) Mind.save +12 (+6 eff.) ---------- misc Light +2 Size +1 A belt that goes around your waist. |
linen cloak 'Shadeonslaught' (23 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Acc +20 (+5 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 11% ----- def ----- Defense +23 (+8 eff.) Crit.chn- 10.00% Phys.save +6 (+3 eff.) ---------- misc Light +2 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Flarevortex' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +9% nature Res.pen +25% fire ----- def ----- Armour +1 Resists +18% lightning +6% fire Rush: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Offalquencher (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +4 Dex dps ---------- Dmg.mod +3% cold Res.pen +10% nature Acc +12 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 37% On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +2 Spell.save +8 (+8 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.80 Max.stam +13.00 Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +9.0% Atk.spd 100% On Hit: 10% Nightmare 3 On Hit: * 15 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mardamas (5 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +10.00% Res.pen +5% mind ----- def ----- Armour +1 Defense +5 (+2 eff.) Fatigue +1% Resists +6% cold ---------- misc Max.hate +4.00 Breathe water A cap made of leather. |
hardened leather cap 'Belida' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +8 Cun +5 Str dps ---------- Mind.crit +4% Res.pen +5% mind ----- def ----- Armour +3 Fatigue +3% Resists +9% cold A cap made of leather. |
Betotha the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +2 Wil +3 Cun dps ---------- Dmg.mod +6% mind Apr +4 ----- def ----- Armour +3 Fatigue +5% Spell.save +3 (+3 eff.) Knockbk- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Phlegmglory the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- On Hit (Melee): * 20% chance to slow global speed by 37% ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane Phys.save +10 (+5 eff.) Die.at -40.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Silawyn the Tundramalice (0 def, 4 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Wil +3 Cun dps ---------- Dmg.mod +6% mind Res.pen +5% cold ----- def ----- Armour +4 Fatigue +5% ---------- misc Max.stam +20.00 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
324 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Islamina the Nimbuswish (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Mag dps ---------- Mind.pwr +10 (+6 eff.) Res.pen +10% lightning +5% mind ----- def ----- Max.HP +20.00 ---------- misc Equi/ret +0.12 Psi/ret +0.04 Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing iron torque of gale force [power 110] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 110 physical damage Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Zizsan the Krog Marauder level 23
74th Dusk 122nd year of Ascendancy at 23:30 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Zizsan the Krog Marauder level 10
3rd Mirth 122nd year of Ascendancy at 05:49 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Zizsan the Krog Marauder level 20
52nd Dusk 122nd year of Ascendancy at 00:03 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Zizsan the Krog Marauder level 19
50th Dusk 122nd year of Ascendancy at 19:24 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Zizsan the Krog Marauder level 10
3rd Mirth 122nd year of Ascendancy at 05:51 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Zizsan the Krog Marauder level 22
74th Dusk 122nd year of Ascendancy at 09:09 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Zizsan the Krog Marauder level 14
8th Flare 122nd year of Ascendancy at 03:04 see stats
Log
Zizsan is cured!
Zizsan lessens the pain.
Zizsan uses Flurry.
Zizsan misses Zizsan's Inner Demon.
Zizsan's Inner Demon reacts to an attack from Zizsan, mitigating the blow!.
Zizsan's Inner Demon reacts to an attack from Zizsan, mitigating the blow!.
Zizsan's Inner Demon evades Greater Weapon Focus from Zizsan.
Zizsan performs a melee critical strike against Zizsan's Inner Demon!
Zizsan's Inner Demon reacts to an attack from Zizsan, mitigating the blow!.
Zizsan misses Zizsan's Inner Demon.
Zizsan's Inner Demon evades Zizsan.
Zizsan's Inner Demon uses Twist the Knife.
Zizsan's Inner Demon performs a melee critical strike against Zizsan!
Greater Weapon Focus from Zizsan's Inner Demon performs a melee critical strike against Zizsan!
Zizsan redirects the effect 'Bleeding'!
Zizsan's Inner Demon starts to bleed.
Zizsan's Imploding (slow) from Silabrena the saw horror was extended!
Zizsan's Inner Demons from Silabrena the saw horror was extended!
Zizsan's Greater Weapon Focus from Zizsan was stripped!
Zizsan's Recovery was disrupted!
Greater Weapon Focus from Zizsan's Inner Demon hits Zizsan for 88 physical, 6 temporal, 7 fire (101 total damage).
Zizsan's Inner Demon hits Zizsan for 83 physical, 7 blight, 7 fire, 81 physical, 6 temporal, 7 fire (191 total damage).
Melee retaliation hits Zizsan's Inner Demon for 2 nature, 2 fire, 5 darkness, 2 nature, 2 fire, 5 darkness, 2 nature, 2 fire, 5 darkness (26 total damage).
Zizsan's Inner Demon receives 4 healing from Zizsan.
Zizsan hits Zizsan's Inner Demon for (24 parried), (13 reacted , -5 stam), 24 physical, (11 antimagic), 0 temporal, (11 antimagic), 0 fire, (26 reacted , -5 stam), 48 physical, (10 antimagic), 0 blight, (11 antimagic), 0 fire, (37 reacted , -5 stam), 68 physical, (11 antimagic), 0 temporal, (11 antimagic), 0 fire (140 total damage).
Melee retaliation hits Zizsan for 3 darkness, 1 fire, 1 nature, 3 darkness, 1 fire, 1 nature, 3 darkness, 1 fire, 1 nature (16 total damage).
Zizsan's Inner Demon uses Infusion: Healing.
Zizsan's Inner Demon receives 134 healing from Infusion: Healing.
Zizsan's Inner Demon uses Bleeding Edge.
Greater Weapon Focus from Zizsan's Inner Demon performs a melee critical strike against Zizsan!























































































































