Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Multi-Class Challenge 1.4.2Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Items Vault 1.3.0Donators/Buyers bonus! Adjustable Talent/Stat/Generic/Category Point Multiplier 1.2.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Exponential Leveling 1.4.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Orc |
| Class | Adventurer |
| Level / Exp | 138 / 76% |
| Size | big |
| Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 10:16 / 22Killed by Islorekira the whitehoof ghoul at level 15 on the 25th Retaking 124th year of Ascendancy at 21:22 Killed by Betonne the whitehoof invoker at level 17 on the 26th Retaking 124th year of Ascendancy at 01:42 Killed by Ldisha the shalore at level 35 on the 18th Revenge 124th year of Ascendancy at 03:55 Killed by Ndidiath the shalore at level 36 on the 42nd Pain 124th year of Ascendancy at 07:55 Killed by carrion worm mass at level 114 on the 29th Loss 124th year of Ascendancy at 06:21 Killed by Salobrenor the giant lightning ant at level 137 on the 29th Destruction 124th year of Ascendancy at 16:48 Killed by Salobrenor the giant lightning ant at level 137 on the 29th Destruction 124th year of Ascendancy at 17:55 Killed by Salobrenor the giant lightning ant at level 137 on the 29th Destruction 124th year of Ascendancy at 17:58 Killed by Salobrenor the giant lightning ant at level 137 on the 29th Destruction 124th year of Ascendancy at 18:45 Killed by Urh'Rok at level 137 on the 29th Destruction 124th year of Ascendancy at 18:48 Killed by Zubyna the brown bear at level 137 on the 29th Destruction 124th year of Ascendancy at 20:34 Killed by Zubyna the brown bear at level 137 on the 29th Destruction 124th year of Ascendancy at 21:35 Killed by Urh'Rok at level 137 on the 29th Destruction 124th year of Ascendancy at 23:27 Killed by Urh'Rok at level 137 on the 30th Destruction 124th year of Ascendancy at 00:24 Killed by Saloldaba the poison ooze at level 137 on the 30th Destruction 124th year of Ascendancy at 03:17 Killed by Saloldaba the poison ooze at level 137 on the 30th Destruction 124th year of Ascendancy at 03:21 Killed by Saloldaba the poison ooze at level 137 on the 30th Destruction 124th year of Ascendancy at 04:31 Killed by Urh'Rok at level 138 on the 30th Destruction 124th year of Ascendancy at 08:04 Killed by Ce'Nawe the storm drake at level 138 on the 30th Destruction 124th year of Ascendancy at 11:04 Killed by Urh'Rok at level 138 on the 30th Destruction 124th year of Ascendancy at 13:31 Killed by Urh'Rok at level 138 on the 30th Destruction 124th year of Ascendancy at 13:33 |
Primary Stats
| Strength | 290 (base 100) |
| Dexterity | 156 (base 100) |
| Constitution | 213 (base 100) |
| Magic | 127 (base 100) |
| Willpower | 125 (base 100) |
| Cunning | 184.4 (base 100) |
Resources
| Mana | 11200/11200 |
| Vim | 7030/7030 |
| Life | 300/300 |
| Positive | 5515/5515 |
| Stamina | 5872/5872 |
| Hate | 100/100 |
| Healing Factor | 1.544 |
| Regeneration | 0.9264 |
Speed
| Mental | +103.65% |
| Attack | +93.65% |
| Movement | -1.3333333333333% |
| Spell | +93.65% |
| Global | +139.1% |
Vision
| Sight | 13 |
| Lite | 14 |
| Infravision | 26 |
| See Stealth | 60 |
| See Invisible | 89 |
| ESP Range | 20 |
| ESP Kinds | humanoid, giant |
Offense: Mainhand
| Damage | 644 |
| Accuracy | 101 |
| Crit Chance | 74% |
| APR | -976 |
| Speed | 0.49 |
Offense: Spell
| Spellpower | 96 |
| Crit Chance | 23% |
| Speed | 0.51639555899819 |
Offense: Mind
| Mindpower | 101 |
| Crit Chance | 67% |
| Speed | 0.51639555899819 |
Offense: Damage Bonus
| All | +18% |
Offense: Damage Penetration
| All | +17% |
Defense: Base
| Armour (hardiness) | 51.96 (100%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 118 |
| Spell Save | 51 |
| Mental Save | 71 |
Defense: Resistances
| All | + 78%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 72% |
| Teleport Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 95% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 212% efficiency and cooldown mod of 50%. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 21.4 steam per turn. Can be activated for an instant burst of 107 steam. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.8 steam per turn. Can be activated for an instant burst of 79 steam. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 36 for 8 turns. While Heroism is active, you will only die when reaching -1515 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 10/5 |
| Celestial / Crusader | 1.40 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Finishing moves | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 10/5 |
| 7/5 |
| 10/5 |
| 10/5 |
| Steamtech / Butchery | 1.40 |
| 11/5 |
| 11/5 |
| 4/5 |
| 0/5 |
| Technique / Grappling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torture | 1.40 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Steamtech / Furnace | 1.40 |
| 10/5 |
| 10/5 |
| 5/5 |
| 10/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Combat | 1.40 |
| 7/5 |
| 10/5 |
| 7/5 |
| 10/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.40 |
| 1/5 |
| 12/5 |
| 1/5 |
| 10/5 |
| Corruption / Demonic pact | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 10/5 |
| Cunning / Stealth | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.00 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.40 |
| 10/5 |
| 6/5 |
| 10/5 |
| 5/5 |
| Corruption / Fearfire | 1.40 |
| 10/5 |
| 10/5 |
| 10/5 |
| 0/5 |
| Corruption / Wrath | 1.40 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Technique / Pugilism | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Corruption / Brutality | 1.40 |
| 10/5 |
| 5/5 |
| 10/5 |
| 10/5 |
| Corruption / Shadowflame | 1.30 |
| 5/5 |
| 1/5 |
| 10/5 |
| 5/5 |
| Cursed / Force of will | 1.40 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 7/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Unarmed training | 1.40 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Celestial / Hymns | 1.40 |
| 1/5 |
| 1/5 |
| 10/5 |
| 0/5 |
| Technique / Combat training | 1.40 |
| 13/5 |
| 13/5 |
| 10/5 |
| 11/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 1/5 |
| 10/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 10/5 |
| 1/5 |
| 9/5 |
| 0/5 |
| Steamtech / Engineering | 1.40 |
| 1/5 |
| 13/5 |
| 1/5 |
| 13/5 |
| Steamtech / Blacksmith | 1.40 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
| Steamtech / Physics | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 13/5 |
| Celestial / Chants | 1.40 |
| 1/5 |
| 1/5 |
| 13/5 |
| 10/5 |
| Corruption / Demonic strength | 1.40 |
| 10/5 |
| 5/5 |
| 10/5 |
| 0/5 |
| Technique / Conditioning | 1.40 |
| 10/5 |
| 10/5 |
| 0/5 |
| 0/5 |
| Corruption / Black-magic | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Cursed form | 1.40 |
| 5/5 |
| 9/5 |
| 7/5 |
| 7/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 13/5 |
| Race / Orc | 1.40 |
| 1/5 |
| 7/5 |
| 7/5 |
| 5/5 |
| Spell / Staff combat | 1.40 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Overheat Saws |
| talent | Righteous Strength |
| beneficial effect | Inspired by a recent kill increasing all resistance by 26%. Orcish Triumph |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The second valve has been destroyed. | active |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Steam Powered Boots (11 def, 20 armour) Steam Powered Boots (11 def, 20 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Armour: +20 Defense: +11 (+3 eff.) Fatigue: +8% Changes stats: +11 Str / +13 Dex Changes damage: +10% fire Physical save: +20 (+3 eff.) Pinning immunity: +125% Knockback immunity: +25% Teleport immunity: +100% Generate 7 steam each time you walk. Boots. But with steam power! |
| Light source | Arthyrak the dwarven lantern Arthyrak the dwarven lanternCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +9% cold / +9% fire Changes damage: +25% darkness Mental save: +25 (+6 eff.) Blindness immunity: +49% Cut immunity: +15% Disarm immunity: +10% Confusion immunity: +30% Knockback immunity: +5% Light radius: +4 Infravision radius: +10 See stealth: +60 See invisible: +75 It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Steam Powered Helm (4 def, 16 armour) Steam Powered Helm (4 def, 16 armour)Requires: - Talent Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Accuracy: +16 (+3 eff.) Armour: +16 Defense: +4 (+1 eff.) Fatigue: +10% Changes stats: +7 Str / +7 Con Changes resistances: +10% all Blindness immunity: +100% Light radius: +6 A Helmet. But with steam power! |
| Tool | Korbek's Spyglass Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +7 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
| On fingers | voratun ring 'Daywitch' voratun ring 'Daywitch'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +24 Effects on melee hit: * 20% chance to gain 10% of a turn * 35% chance to blind Effects on ranged hit: * 32% chance to blind Damage when hit (Melee): 8 light Changes stats: +12 Str / +10 Mag / +9 Wil Changes resistances: +6% light Changes resistances penetration: +5% mind / +5% temporal Changes damage: +12% mind Spellpower: +15 (+3 eff.) Light radius: +4 Rings can have magical properties. |
| On fingers | Bethaselaith BethaselaithPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Fatigue: -4% Changes stats: +4 Str / +12 Dex / +10 Mag / +3 Wil / +20 Cun / +3 Con Changes resistances: +40% acid Changes resistances penetration: +10% physical Changes damage: +20% acid / +12% arcane Reduces incoming crit damage: 15.00% Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower: +15 (+3 eff.) Rings can have magical properties. |
| Around waist | Olisus OlisusPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 45% chance to corrode armour Changes stats: +3 Str / +8 Dex / +8 Mag / +8 Cun / +13 Lck Changes resistances: +2% physical Changes resistances penetration: +18% physical Changes damage: +34% physical Critical mult.: +16.00% Trap disarming bonus: +22 Stealth bonus: +11 Physical save: +40 (+6 eff.) Mental save: +26 (+7 eff.) Stamina each turn: +0.50 Mana each turn: +1.10 Psi each turn: +0.50 Psi when hit: +0.12 Maximum mana: +60.00 Mindpower: +12 (+2 eff.) Infravision radius: +5 A belt that goes around your waist. |
| In main hand | The Twisted Blade (50-75 power, 24 apr) The Twisted Blade (50-75 power, 24 apr)Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon hit: * shock your foe dealing 55 damage and draining some of their resources On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +24 Defense: +18 (+6 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
| On hands | Steam Powered Gauntlets (0 def, 16 armour) Steam Powered Gauntlets (0 def, 16 armour)Requires: - Talent Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Physical crit. chance: +10.0% Armour: +16 Changes stats: +8 Str / +8 Dex Changes damage: +8% all Talent granted: +1 Sand Shredder Critical mult.: +30.00% Disarm immunity: +100% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 50% Mag, 40% Cun, 30% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 125% Gauntlets. But with steam power! |
| Main armor | Steam Powered Armour (30 def, 52 armour) Steam Powered Armour (30 def, 52 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by steamtech 22.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 It is part of a set of items. The more steam the better! The set is complete. When wielded/worn: Physical power: +22 (+2 eff.) Armour: +52 Defense: +30 (+10 eff.) Fatigue: +12% Changes stats: +12 Str / +8 Dex Changes resistances: +25% lightning Talent granted: +5 Steam Powered Armour Reduces incoming crit damage: 35.00% Physical save: +71 (+10 eff.) Stun/Freeze immunity: +50% Steampower: +22 (+4 eff.) Maximum steam: +15.00 Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms. |
| Cloak | elven-silk cloak 'Daysorrow' (4 def, 0 armour) elven-silk cloak 'Daysorrow' (4 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +5 Str / +6 Wil / +6 Cun / +5 Con Changes resistances: +6% blight / +25% cold / +25% nature Changes damage: +12% light Blindness immunity: +15% Silence immunity: +20% Stun/Freeze immunity: +5% Maximum life: +60.00 Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Sunjam' voratun amulet 'Sunjam'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+1 eff.) Changes stats: +4 Str Changes damage: +9% light / +10% physical Critical mult.: +5.00% Maximum encumbrance: +30 Blindness immunity: +25% Cut immunity: +80% Infravision radius: +9 Sight radius: +2 See invisible: +14 Combat speed: +10% Healing mod.: +18% It can be used to activate talent Heal, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 573 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
medical injector implant (efficiency 176% / cooldown 59%) medical injector implant (efficiency 176% / cooldown 59%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 176% efficiency and cooldown mod of 59%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
heroism infusion of the duelist (+30 for 13 turns, die at -1332) heroism infusion of the duelist (+30 for 13 turns, die at -1332)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 30 for 13 turns. While Heroism is active, you will only die when reaching -1332 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Gardanion, the Light of God Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+4 eff.) Spellpower: +40 (+7 eff.) Mindpower: +40 (+7 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+7 eff.) When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
steel ring 'Bethegara' steel ring 'Bethegara'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Changes resistances: +1% physical Physical save: +6 (+1 eff.) Disarm immunity: +25% Pinning immunity: +43% Stun/Freeze immunity: +28% Knockback immunity: +24% Life regen: +0.80 Maximum life: +20.00 Rings can have magical properties. |
Garama GaramaCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +16 (+2 eff.) Changes resistances: +3% nature Changes resistances penetration: +15% mind Changes damage: +10% all Disarm immunity: +24% Pinning immunity: +38% Knockback immunity: +28% Maximum life: +31.00 Spellpower: +19 (+3 eff.) Mindpower: +20 (+3 eff.) Rings can have magical properties. |
Vorassra the Muckslice Vorassra the MucksliceInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+1 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 blight Changes stats: +9 Str / +9 Con Changes resistances: +22% nature / +6% acid Changes resistances penetration: +5% nature / +20% arcane Changes damage: +11% nature Spell save: +20 (+7 eff.) Life regen: +1.90 Mana when firing critical spell: +1.00 Maximum life: +81.00 Healing mod.: +18% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. infernal elven-wood starstaff (25-30 power, 5 apr, light element)infernal elven-wood starstaff (25-30 power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 31 fire Changes damage: +25% light Talent granted: +1 Command Staff Critical mult.: +35.00% Spellpower: +21 (+4 eff.) Spell crit. chance: +4% See invisible: +17 Staves designed for wielders of magic, by the greats of the art. |
Cracklegash (59-88.5 power, 4 apr) Cracklegash (59-88.5 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 85% chance to daze On weapon crit: * cripple the target When wielded/worn: Accuracy: +20 (+3 eff.) Physical crit. chance: +16.0% Damage when hit (Melee): 12 lightning Changes stats: +15 Str / +6 Dex / +6 Mag / +5 Wil / +3 Cun / +6 Con Changes resistances: +6% lightning Changes resistances penetration: +20% lightning / +10% blight Changes damage: +12% blight / +21% physical Stamina when hit: +4.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Filthkill (41-57.4 power, 6 apr)Filthkill (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 60% * 60% chance to cause random gloom Damage (Melee): +60 insidious poison When wielded/worn: Accuracy: +15 (+2 eff.) Physical power: +15 (+2 eff.) Damage when hit (Melee): 8 nature / 12 mind Changes stats: +6 Str / +7 Con Changes resistances: +3% acid / +12% mind / +6% lightning Changes resistances penetration: +15% physical / +15% nature / +10% mind Changes damage: +6% mind / +14% physical Mental save: +38 (+9 eff.) Disarm immunity: +30% Stamina when hit: +1.80 Hate when firing a critical mind attack: +2.00 Mindpower: +2 (+0 eff.) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. corrosive iron shield of crushing (4 def, 2 armour, 21.5 block)corrosive iron shield of crushing (4 def, 2 armour, 21.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Effects when hit in melee: * 12% chance to corrode armour Changes stats: +2 Con Changes resistances: +12% acid Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. verdant linen robe of power (0 def, 0 armour)verdant linen robe of power (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Con Changes damage: +8% nature / +8% all Poison immunity: +26% Disease immunity: +26% Spellpower: +12 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. marauder's cured leather armour of command (17 def, 10 armour)marauder's cured leather armour of command (17 def, 10 armour) Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +17 (+5 eff.) Fatigue: +7% Changes stats: +6 Str / +5 Dex / +3 Cun Physical save: +9 (+1 eff.) Mental save: +15 (+4 eff.) A suit of armour made of leather. |
Abyssstake the voratun plate armour (9 def, 25 armour) Abyssstake the voratun plate armour (9 def, 25 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +9 (+3 eff.) Fatigue: +26% Effects on melee hit: * 45% chance to corrode armour Damage when hit (Melee): 12 lightning Changes stats: +9 Str Changes resistances: +13% acid / +38% physical / +20% darkness / +13% fire / +11% cold / +19% lightning Changes resistances penetration: +10% arcane / +40% fire Changes damage: +15% acid / +30% fire Reduces incoming crit damage: 0.00% Physical save: +25 (+3 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Chavon the Chargepyre (21 def, 31 armour) Chavon the Chargepyre (21 def, 31 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +31 Defense: +21 (+7 eff.) Fatigue: +26% Effects on melee hit: * Slows global speed by 15% * 15% chance to blind Changes stats: +6 Str / +5 Cun / +7 Con Changes resistances: +12% acid / +18% cold / +5% arcane / +6% fire Changes damage: +3% lightning Allows you to breathe in: water Reduces incoming crit damage: 0.00% Mental save: +20 (+5 eff.) Maximum life: +89.00 A suit of armour made of metal plates. |
Rogue's Gallery (12 def, 0 armour) Rogue's Gallery (12 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Changes stats: +10 Cun Changes resistances: +20% nature On falling below 20% of your max life, releases a cloud of smoke, confusing nearby enemies and giving you stealth and a chance to avoid incoming damage for 5 turns. Activating this item is instant. It can be used to cause the next damage you deal to inflict crippling poison (does not recharge until used), dealing minor poison damage and causing your target to have a 10% chance to fail all talents, costing 8 power out of 12/12. Lined with reactive mechanisms, this cloak is equipped for any situation you might possibly encounter, and several you couldn't possibly encounter! |
pair of voratun boots 'Prismobeisance' (10 def, 15 armour) pair of voratun boots 'Prismobeisance' (10 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +4% Changes stats: +7 Cun Changes resistances: +15% acid / +6% light / +15% fire / +14% lightning / +15% cold Changes resistances penetration: +10% light Physical save: +0 (+0 eff.) Mental save: +10 (+3 eff.) Silence immunity: +46% Confusion immunity: +50% Pinning immunity: +0% Stun/Freeze immunity: +50% Knockback immunity: +0% Teleport immunity: +0% Maximum psi: +50.00 Mental crit. chance: +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hands of Creation (0 def, 10 armour) Hands of Creation (0 def, 10 armour)Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 (+2 eff.) Armour: +10 Changes stats: +7 Str / +7 Con Changes resistances penetration: +20% fire / +20% physical Maximum encumbrance: +20 Steampower: +20 (+4 eff.) When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 143% Damage (Melee): +20 fire On landing any melee attack, release a fiery shockwave, dealing fire and physical damage each equal to your steampower in a cone from the target of radius 3. From your hands have been wrought incredible works. Your works have been forged in fire, and so have you. |
Cap of the Undisturbed Mind (-10 def, 0 armour) Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) Physical power: -10 (-1 eff.) Defense: -10 (-4 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-2 eff.) Light radius: +0 Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Urogen the Corpseworth (0 def, 5 armour) Urogen the Corpseworth (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) Physical power: +11 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 nature / 12 blight Changes stats: +16 Str / +8 Dex / +7 Wil Changes resistances: +15% acid / +15% physical / +13% cold / +13% lightning / +9% fire Changes resistances penetration: +15% blight Changes damage: +12% blight Physical save: +13 (+2 eff.) Light radius: +0 A hat made of leather. Very stylish. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 aquamarine 14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
23 amethyst 23 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
24 onyx 24 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
26 lapis lazuli 26 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 emerald 14 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
24 garnet 24 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 quartz 23 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 jade 14 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ruby 11 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 amber 12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone 5 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Ureslak's Focus Ureslak's FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+1 eff.) Changes stats: +6 Con / +6 Mag Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% acid / +6% cold Spellpower: +12 (+2 eff.) When used to imbue an object: Physical power: +12 (+1 eff.) Changes stats: +6 Con / +6 Mag Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% acid / +6% cold Spellpower: +12 (+2 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
1206 alchemist agate 1206 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
strange black disk (1) strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2) strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3) strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
amazing fiery salve [power 66] amazing fiery salve [power 66]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 212% efficiency and 50% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (66% fire, light and lightning affinity), putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
amazing frost salve [power 66] amazing frost salve [power 66]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 212% efficiency and 50% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (66% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
amazing water salve [power 66] amazing water salve [power 66]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 212% efficiency and 50% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (66% blight, mind and acid affinity)., putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Nodan the voratun pickaxe (dig speed 7 turns) Nodan the voratun pickaxe (dig speed 7 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +2 Dex / +2 Con Changes resistances: +9% fire / +9% darkness / +5% arcane Grants telepathy: Demon/Minor Demon/Major Maximum hate: +4.00 Infravision radius: +7 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Yeti's Muscle Tissue (Astral) Yeti's Muscle Tissue (Astral)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Behemoth) Yeti's Muscle Tissue (Behemoth)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Mech) Yeti's Muscle Tissue (Mech)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
well-made focus lens well-made focus lensPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Attach on item worn on slot 'head' When attach to an other item: Infravision radius: +7 Sight radius: +2 See stealth: +15 See invisible: +15 Tinkers can be attached to normal items to improve them with steam power! |
perfect alchemist's helper perfect alchemist's helperPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'belt' When attach to an other item: Changes damage: +25% acid / +25% fire / +25% nature / +25% blight Tinkers can be attached to normal items to improve them with steam power! |
perfect winterchill edge perfect winterchill edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' Deals cold damage and slows. Tinkers can be attached to normal items to improve them with steam power! |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Urh'Rok the Orc Adventurer level 10
18th Retaking 124th year of Ascendancy at 08:54 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Urh'Rok the Orc Adventurer level 12
22nd Retaking 124th year of Ascendancy at 00:32 see stats
Blood on the Moon (Exploration mode)
Kill all of the Star Gazers within 7 game turns.By Urh'Rok the Orc Adventurer level 49
44th Pain 124th year of Ascendancy at 04:19 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Urh'Rok the Orc Adventurer level 95
41st Dearth 124th year of Ascendancy at 04:03 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Urh'Rok the Orc Adventurer level 45
43rd Pain 124th year of Ascendancy at 12:55 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Urh'Rok the Orc Adventurer level 44
43rd Pain 124th year of Ascendancy at 11:34 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Urh'Rok the Orc Adventurer level 57
46th Pain 124th year of Ascendancy at 13:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Urh'Rok the Orc Adventurer level 10
18th Retaking 124th year of Ascendancy at 06:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Urh'Rok the Orc Adventurer level 20
26th Retaking 124th year of Ascendancy at 11:48 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Urh'Rok the Orc Adventurer level 30
35th Retaking 124th year of Ascendancy at 14:23 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Urh'Rok the Orc Adventurer level 40
43rd Pain 124th year of Ascendancy at 08:15 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Urh'Rok the Orc Adventurer level 50
46th Pain 124th year of Ascendancy at 00:49 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By Urh'Rok the Orc Adventurer level 100
47th Dearth 124th year of Ascendancy at 08:57 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Urh'Rok the Orc Adventurer level 118
29th Loss 124th year of Ascendancy at 08:13 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Urh'Rok the Orc Adventurer level 32
39th Retaking 124th year of Ascendancy at 03:05 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Urh'Rok the Orc Adventurer level 58
46th Pain 124th year of Ascendancy at 18:26 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Urh'Rok the Orc Adventurer level 23
26th Retaking 124th year of Ascendancy at 23:14 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Urh'Rok the Orc Adventurer level 11
20th Retaking 124th year of Ascendancy at 01:37 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Urh'Rok the Orc Adventurer level 123
29th Loss 124th year of Ascendancy at 18:06 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Urh'Rok the Orc Adventurer level 75
18th Dearth 124th year of Ascendancy at 21:11 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Urh'Rok the Orc Adventurer level 27
32nd Retaking 124th year of Ascendancy at 06:24 see stats
This will make a big Omelette! (Exploration mode)
Collected 40 ritch eggs in the Ritch Hive.By Urh'Rok the Orc Adventurer level 31
35th Retaking 124th year of Ascendancy at 20:17 see stats
To the Bitter End (Exploration mode)
You have destroyed the last remnants of the Atmos Tribe, ending their civilization.By Urh'Rok the Orc Adventurer level 124
30th Loss 124th year of Ascendancy at 02:21 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Urh'Rok the Orc Adventurer level 29
35th Retaking 124th year of Ascendancy at 14:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Urh'Rok the Orc Adventurer level 16
25th Retaking 124th year of Ascendancy at 22:25 see stats
Well trained (Exploration mode)
Deal one million damage to training dummies in a single training session.By Urh'Rok the Orc Adventurer level 59
1st Dearth 124th year of Ascendancy at 02:16 see stats
Log
Urh'Rok stops shining.
Urh'Rok deactivates Willful Tormenter.
Urh'Rok deactivates Weapon of Light.
Urh'Rok deactivates Blood Fury.
Urh'Rok deactivates Furnace.
Urh'Rok deactivates Overheat Saws.
Urh'Rok deactivates Hymn of Perseverance.
Urh'Rok deactivates Chant of Resistance.
Urh'Rok returns to normal.
Urh'Rok's weapon stops glowing.
Urh'Rok internal structure returns to normal.
Urh'Rok no longer feels strong.
Urh'Rok deactivates Melting Point.
Urh'Rok is no longer inspired.
Urh'Rok deactivates Eternal Suffering.
Urh'Rok deactivates Flame of Urh'Rok.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Urh'Rok killed Thought-forged warrior!
Urh'Rok activates Overheat Saws.
Urh'Rok activates Righteous Strength.
The Eidolon deactivates Daunting Presence.
The Eidolon deactivates Onslaught.
The Eidolon deactivates Shattering Impact.
The Eidolon deactivates Slow Motion.
An elite foe has fallen to your hate! (+8 hate)
Urh'Rok roars triumphantly.
Saving game...
