Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Furrae Race 1.2.0Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.4.8Donators/Buyers bonus! Possessor Bonus Class 1.5.0Donators/Buyers bonus! Glove Stats 1.0.6Shows glove combat stats with all classes. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Improved player targetting 1.2.0Player's targetting improvements. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Faerie |
| Class | Sawbutcher |
| Level / Exp | 123 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by golem at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:49 4 / 3Killed by Mirror Challenge of Grindea at level 35 on the 6th Flare 122nd year of Ascendancy at 00:37 Killed by Grindea's Inner Demon at level 90 on the 27th Dusk 122nd year of Ascendancy at 22:24 |
| Antimagic | Follower |
Primary Stats
| Strength | 267 (base 100) |
| Dexterity | 288 (base 100) |
| Constitution | 283 (base 71) |
| Magic | 163 (base 10) |
| Willpower | 300 (base 100) |
| Cunning | 354.2 (base 100) |
Resources
| Life | 3511/4212 |
| Equilibrium | 30 |
| Healing Factor | 1.7599735099337 |
| Regeneration | 24.903625165562 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +319.837195797% |
| Spell | 0% |
| Global | +112% |
Vision
| Sight | 13 |
| Lite | 10 |
| Infravision | 21 |
| See Stealth | 130.04407444187 |
| See Invisible | 141.04407444187 |
| ESP Range | 10 |
| ESP Kinds | demon/major, animal/canine, demon/minor |
Offense: Mainhand
| Damage | 434 |
| Accuracy | 129 |
| Crit Chance | 163% |
| APR | 105 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 245 |
| Accuracy | 129 |
| Crit Chance | 163% |
| APR | 105 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17.5 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 116 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 156.77725242157 (100%) |
| Defense | 119 |
| Ranged Defense | 119 |
| Fatigue | 0 |
| Physical Save | 129 |
| Spell Save | 109 |
| Mental Save | 106 |
Defense: Resistances
| All | + 33%( 70%) |
Defense: Immunities
| Stun Resistance | 37% |
| Confusion Resistance | 21% |
| Fear Resistance | 0% |
| Poison Resistance | 94% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 80% |
| Teleport Resistance | 100% |
| Pinning Resistance | 67% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 23.3 steam per turn. Can be activated for an instant burst of 117 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 35.3 steam per turn. Can be activated for an instant burst of 176 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 381% efficiency and cooldown mod of 57%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 406% efficiency and cooldown mod of 62%. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 726 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Battlefield management | 1.50 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Steamtech / Sawmaiming | 1.50 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Steamtech / Butchery | 1.50 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Steamtech / Furnace | 1.50 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Steamtech / Automated butchery | 1.50 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 2/5 |
| 5/5 |
| 1/5 |
| 6/5 |
| Steamtech / Engineering | 1.30 |
| 1/5 |
| 12/5 |
| 5/5 |
| 12/5 |
| Technique / Combat training | 1.30 |
| 10/5 |
| 6/5 |
| 0/5 |
| 10/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 10/5 |
| Race / Faerie | 1.20 |
| 12/5 |
| 12/5 |
| 12/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.60 |
| 5/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Steamtech / Blacksmith | 1.40 |
| 5/5 |
| 2/5 |
| 5/5 |
| 10/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Furnace |
| talent | Tempest of Metal |
| talent | Grinding Shield |
| talent | Overheat Saws |
| talent | Goresplosion |
| talent | Mow Down |
| talent | Melting Point |
| talent | Antimagic Shield |
| beneficial effect | All stats increased by 133. Pain Enhancement System |
| beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +320% Defense: +177 Avoidance of some traps. |
| detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
| beneficial effect | Infinite Dungeon Challenge: Exterminator (Level 159) Challenge |
| beneficial effect | You gain 194% resistance against light. Resolve |
Quests
Wake up and kill the dreaming horror boss 'Gotta the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 18)You completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Zubirivena the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 24)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Belekira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 37)You completed the challenge and received: Random Artifact: Gleambrand (2 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 102)You completed the challenge and received: Random Artifact: iron pickaxe (dig speed 38 turns) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 104)You completed the challenge and received: Random Artifact: Duskresolve (10-12 power, 2 apr, darkness element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 111)You completed the challenge and received: Random Artifact: Umbrasaw | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 115) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 125)You completed the challenge and received: Random Artifact: Isotha (3 def, 21 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 132)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 136)You completed the challenge and received: Random Artifact: Shineschism of clairvoyance [power 9] (4 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 139)You completed the challenge and received: Random Artifact: Swampmight (15-18 power, 3 apr, light element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 142)You completed the challenge and received: Random Artifact: Obsidianripper (9 def, 37 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 149) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 15)You completed the challenge and received: Random Artifact: Obsidianripper (7-9.1 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 150)You completed the challenge and received: Random Artifact: Cracklewend | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 152)You completed the challenge and received: Random Artifact: Zubuda (5.5-6.05 power, 18 apr, mind damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 159)Foes left: 212 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 19)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 21)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 22) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 36)You completed the challenge and received: Random Artifact: Eilineta (3 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 39)You completed the challenge and received: Random Artifact: Searstake (29-43.5 power, 19 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 40) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 42) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 49)You completed the challenge and received: Random Artifact: Branikalthoyon (30-36 power, 6 apr, darkness element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 62)You completed the challenge and received: Random Artifact: Gunumatir (5 def, 10 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 66)You completed the challenge and received: Random Artifact: Scorchhacker (40.5-56.7 power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 68) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 75) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 76)You completed the challenge and received: Random Artifact: Deepsusher (46-69 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 85)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 87)You completed the challenge and received: Random Artifact: Bogglean (19-28.5 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 88)You completed the challenge and received: Random Artifact: Brandsaw | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 90)You completed the challenge and received: Random Artifact: Flowerwalker | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 95)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 99)You completed the challenge and received: Random Artifact: Hanirek (15-16.5 power, 40 apr, nature damage) | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 108)1 / 4 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 10)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 126)You completed the challenge and received: Random Artifact: Malabar | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 129)You completed the challenge and received: Random Artifact: Burnnail (12-16.8 power, 2 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 134)You completed the challenge and received: Random Artifact: Undeathraider (4 def, 15 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 151)You completed the challenge and received: Random Artifact: Blasthue (28 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 153)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 156)You completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 28)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 63)You completed the challenge and received: Random Artifact: Betyta (12.5-17.5 power, 3 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 7)You completed the challenge and received: Random Artifact: Kilntouch (0 def, 1 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 97)You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 103)Turns left: 0 You completed the challenge and received: Random Artifact: Ashwend (69.5-104.25 power, 4 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 23)Turns left: 0 You completed the challenge and received: Random Artifact: Velerethra (21.5-32.25 power, 14 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 61)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 109)You completed the challenge and received: Random Artifact: Carrionreek (7 def, 13 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 120)You completed the challenge and received: Random Artifact: Flashquench (13-19.5 power, 19 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 122)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 31)You completed the challenge and received: +1 Category Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 38)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 77)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 81)You completed the challenge and received: Random Artifact: Dawnsmasher (38.5-53.9 power, 6 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 83)You completed the challenge and received: Random Artifact: Sungore (40-56 power, 6 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 9)You completed the challenge and received: Random Artifact: Glintsweep | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 100)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 101)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 110)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 114)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 133)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 144) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 155) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 158) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 47)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 56)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 70)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 72) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 8)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 80)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 86)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 91)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 94) | failed |
Leave the level in less than 168 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (168) (Level 128)Turns left: 59 You completed the challenge and received: Random Artifact: Arcpower (54-81 power, 3 apr) | done |
Leave the level in less than 21 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (21) (Level 107)Turns left: -1 | failed |
Leave the level in less than 231 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (231) (Level 124)Turns left: 188 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 234 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (234) (Level 82)Turns left: 182 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 249 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (249) (Level 157)Turns left: 240 You completed the challenge and received: Random Artifact: Duathelreaper (12 def, 2 armour) | done |
Leave the level in less than 261 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (261) (Level 98)Turns left: 123 You completed the challenge and received: Random Artifact: Blazetooth (10-12 power, 6 apr, physical element) | done |
Leave the level in less than 300 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (300) (Level 131)Turns left: 274 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 303 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (303) (Level 145)Turns left: 282 You completed the challenge and received: Random Artifact: Puszeal (21-23.1 power, 40 apr, mind damage) | done |
Leave the level in less than 417 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (417) (Level 33)Turns left: 212 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 78 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (78) (Level 59)Turns left: 63 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 81 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (81) (Level 26)Turns left: 42 You completed the challenge and received: +3 Stat Points | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Unbreakable Greaves (10 def, 25 armour) Unbreakable Greaves (10 def, 25 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +25 Armour Hardiness: +20% Defense: +10 (+1 eff.) Fatigue: +12% Changes stats: +25 Str / -7 Dex / +13 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Physical save: +19 (+3 eff.) Pinning immunity: +25% Knockback immunity: +125% Teleport immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Guidance Guidance Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Changes damage: +20% light Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+2 eff.) Light radius: +9 See stealth: +10 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | Eastern Wood Hat (19 def, 0 armour) Eastern Wood Hat (19 def, 0 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +40 (+6 eff.) Armour penetration: +15 Physical crit. chance: +10.0% Defense: +19 (+3 eff.) Changes stats: +15 Cun / +23 Dex Changes resistances penetration: +15% physical Changes damage: +10% physical Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery Blindness immunity: +100% Infravision radius: +9 Sight radius: +3 See stealth: +25 See invisible: +25 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Steam crit. chance: +15% This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
| On hands | voratun gauntlets 'Ce'Nynn' (0 def, 4 armour) voratun gauntlets 'Ce'Nynn' (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +4 Changes stats: +9 Str / +16 Dex / +4 Mag / +3 Wil / +13 Cun Changes resistances: +20% blight / +15% cold / +20% darkness / +20% arcane Damage affinity(heal): +11% nature Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-2 turns) Talent granted: +5 Iron Grip Physical save: +36 (+6 eff.) Spell save: +27 (+5 eff.) Disarm immunity: +100% Light radius: +3 Infravision radius: +2 When used to modify unarmed attacks: Base power: 28.5 - 39.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +23 Armour Penetration: +15 Crit. chance: +38.0% Attack speed: 83% When this weapon hits: Set Up (20% chance level 5). When this weapon crits: Call of the Ooze (20% chance level 2). On weapon hit: * Slows global speed by 20% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+4 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 20 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Lisuldatha the Smoldertyphoon Lisuldatha the SmoldertyphoonInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +25 Changes stats: +18 Str / +10 Wil / +10 Cun / +13 Con Changes resistances: +6% fire Changes damage: +6% fire Reduces incoming crit damage: 20.00% Physical save: +25 (+4 eff.) Mindpower: +15 (+3 eff.) Light radius: +2 Infravision radius: +2 See invisible: +21 Rings can have magical properties. |
| On fingers | Arolle the stralite ring Arolle the stralite ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+1 eff.) Fatigue: -10% Effects on melee hit: * 15% chance to corrode armour by 30% * 30 arcane resource burn * Slows global speed by 15% Changes stats: +12 Str / +3 Mag / +12 Wil / +11 Cun / +17 Con Changes resistances: +19% blight / +3% acid / +13% nature / +8% arcane Spell save: +4 (+1 eff.) Poison immunity: +24% Disease immunity: +26% Mindpower: +12 (+2 eff.) Rings can have magical properties. |
| Around neck | voratun amulet 'Fireblight' voratun amulet 'Fireblight'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +16 Effects on melee hit: * 30% chance to disease Changes stats: +1 Str / +15 Wil / +10 Cun / +2 Con Changes damage: +12% fire Physical save: +20 (+3 eff.) Mental save: +12 (+2 eff.) Confusion immunity: +21% Life regen: +0.40 Stamina each turn: +0.80 Mindpower: +14 (+3 eff.) Amulets can have magical properties. |
| In main hand | Coallace (39-58.5 power, 25 apr) Coallace (39-58.5 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 39.0 - 58.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +100 On weapon hit: * flashes light on your target dealing 202 damage Burst (radius 2) on crit: +40 fire Attacks use: 1.0 Steam When wielded/worn: Armour: +21 Defense: +13 (+2 eff.) Fatigue: +12% Effects on melee hit: * 45% chance to inflict 15% damage reduction Damage when hit (Melee): 8 lightning Changes resistances: +12% lightning / +12% darkness / +7% all Changes resistances penetration: +12% nature / +40% fire Changes damage: +6% fire Talent granted: +3 Block Critical mult.: +15.00% Cut immunity: +10% Teleport immunity: +15% Global speed: +12% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | drakeskin leather belt 'Skyenvy' drakeskin leather belt 'Skyenvy' |
| In off hand | Smolderstun the voratun steamsaw (55-82.5 power, 25 apr) Smolderstun the voratun steamsaw (55-82.5 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 55.0 - 82.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +96 On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * flashes light on your target dealing 192 damage Damage (Melee): +16 fire Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +30 ice Attacks use: 1.0 Steam When wielded/worn: Armour: +24 Defense: +13 (+2 eff.) Fatigue: +12% Effects on melee hit: * 38% chance to corrode armour by 30% Damage when hit (Melee): 8 temporal Changes resistances: +9% acid Changes resistances penetration: +15% fire / +15% cold Changes damage: +6% temporal / +3% fire Talent granted: +3 Block Critical mult.: +15.00% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Blazeenvy the elven-silk cloak (22 def, 0 armour) Blazeenvy the elven-silk cloak (22 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +22 (+3 eff.) Changes stats: +4 Str / +5 Con Changes resistances: +9% darkness / +20% blight / +31% cold / +45% nature / +6% fire Changes resistances penetration: +20% fire Changes damage: +12% light / +6% fire Physical save: +11 (+2 eff.) Spell save: +15 (+3 eff.) Life regen: +2.70 Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xerulaith the Demonmistress (12 def, 21 armour) Xerulaith the Demonmistress (12 def, 21 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +21 Defense: +12 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 16 darkness / 12 temporal Changes stats: +22 Str / +7 Mag / +20 Con Changes resistances: +42% acid / +15% physical / +3% darkness / +15% fire / +22% lightning / +15% cold Grants telepathy: Demon/Minor Demon/Major Talent cooldown: Rush (-5 turns) Reduces incoming crit damage: 15.00% Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Disarm immunity: +38% Stun/Freeze immunity: +37% Knockback immunity: +40% Life regen: +10.00 Maximum life: +87.00 Infravision radius: +3 A suit of armour made of metal plates. |
Inventory
2 Ancient Tome titled 'Gems and their uses' 2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element) Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% cold Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+2 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+2 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+2 eff.) Hate per kill: +5.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 10 power out of 18/18) : Effective talent level: 4.0 Power cost: 10 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 81.78 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Steam Powered Boots (8 def, 15 armour) Steam Powered Boots (8 def, 15 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+1 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Physical save: +0 (+0 eff.) Pinning immunity: +50% Knockback immunity: +0% Teleport immunity: +0% Generate 3 steam each time you walk. Boots. But with steam power! |
Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% Attackspeed is 100% for non-Brawlers! Gauntlets. But with steam power! |
Steamcatcher (12 def, 0 armour) Steamcatcher (12 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) Defense: +12 (+2 eff.) Changes stats: +10 Cun Changes resistances: +15% fire Changes damage: +10% physical Mental save: +0 (+0 eff.) Light radius: +0 Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +0 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Steampower: +15 (+2 eff.) Steam crit. chance: +5% Steam each turn: +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
X-Ray Goggles (10 def, 0 armour) X-Ray Goggles (10 def, 0 armour)Powered by unknown forces Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Defense: +10 (+1 eff.) Changes stats: +10 Cun Blindness immunity: +100% It can be used to see everything. EVERYTHING. For 5 turns, anyway, costing 17 power out of 30/30. How do these even work? |
Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+0 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
16 agate 16 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
19 spinel 19 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
32 ametrine 32 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 citrine 17 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
18 zircon 18 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 aquamarine 15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 opal 21 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 topaz 20 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 amethyst 15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
28 onyx 28 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
23 lapis lazuli 23 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 emerald 17 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 garnet 16 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 quartz 12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 sapphire 22 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 jade 21 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 amber 15 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone 8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 diamond 16 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone 15 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl 21 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
2 Windborne Azurite 2 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Goedalath Rock Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-3 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+1 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+1 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
1074 alchemist agate 1074 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Guardian's Bell Guardian's BellInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Accuracy: +0 (+0 eff.) Defense: +0 (+0 eff.) Changes stats: +0 Dex / +0 Mag Changes resistances: +0% blight Changes resistances cap: +0% blight Changes damage: +0% darkness / +0% light / +0% nature Light radius: +5 Infravision radius: +0 See stealth: +0 See invisible: +0 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
perfect black light emitter perfect black light emitterPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'lite' When attach to an other item: Changes damage: +25% darkness Light radius: -5 Infravision radius: +10 See invisible: +10 Tinkers can be attached to normal items to improve them with steam power! |
perfect head lamp perfect head lampPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'head' When attach to an other item: Accuracy: +25 (+3 eff.) Light radius: +7 Tinkers can be attached to normal items to improve them with steam power! |
voratun mental stimulator voratun mental stimulatorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'head' When attach to an other item: Changes stats: +10 Cun Mental save: +15 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 110] amazing fiery salve [power 110]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 406% efficiency and 62% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (110% fire, light and lightning affinity), putting Talent Medical Injector on cooldown for 14 turns. Medical salve. |
amazing frost salve [power 110] amazing frost salve [power 110]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 406% efficiency and 62% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (110% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 14 turns. Medical salve. |
amazing healing salve [power 1583] amazing healing salve [power 1583]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 406% efficiency and 62% cooldown modifier. It can be used to heal 1583, putting Talent Medical Injector on cooldown for 9 turns. Medical salve. |
amazing unstoppable force salve [power 440] amazing unstoppable force salve [power 440]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 406% efficiency and 62% cooldown modifier. Activating this item is instant. It can be used to increases all saves by 440 and healing factor by half, putting Talent Medical Injector on cooldown for 10 turns. Medical salve. |
amazing water salve [power 110] amazing water salve [power 110]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 406% efficiency and 62% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (110% blight, mind and acid affinity)., putting Talent Medical Injector on cooldown for 14 turns. Medical salve. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 45 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
voratun pickaxe 'Blindserpent' (dig speed 4 turns) voratun pickaxe 'Blindserpent' (dig speed 4 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 8 light Changes stats: +3 Str / +2 Mag / +2 Wil Changes resistances: +10% fire / +10% darkness / +6% light Changes resistances penetration: +10% arcane / +25% physical Changes damage: +3% mind Equilibrium when hit: +0.04 Mana when firing critical spell: +3.00 Hate when firing a critical mind attack: +5.00 Spell crit. chance: +2% Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns, costing 6 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Grindea the Faerie Sawbutcher level 4
77th Pyre 122nd year of Ascendancy at 02:50 see stats
Bringer of Doom
Killed a Bringer of Doom.By Grindea the Faerie Sawbutcher level 37
7th Flare 122nd year of Ascendancy at 01:00 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Grindea the Faerie Sawbutcher level 52
4th Dusk 122nd year of Ascendancy at 07:02 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Grindea the Faerie Sawbutcher level 38
7th Flare 122nd year of Ascendancy at 15:50 see stats
Exterminator
Killed 1000 creatures.By Grindea the Faerie Sawbutcher level 25
2nd Summertide 122nd year of Ascendancy at 10:24 see stats
Fear me not!
Survived the Fearscape!By Grindea the Faerie Sawbutcher level 75
19th Dusk 122nd year of Ascendancy at 17:25 see stats
For a Few Gold More
Completely deplete an AAA's stock.By Grindea the Faerie Sawbutcher level 29
3rd Flare 122nd year of Ascendancy at 07:23 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Grindea the Faerie Sawbutcher level 12
4th Mirth 122nd year of Ascendancy at 20:58 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By Grindea the Faerie Sawbutcher level 91
31st Dusk 122nd year of Ascendancy at 02:28 see stats
Infinite x150
Got to level 150 of the infinite dungeon.By Grindea the Faerie Sawbutcher level 118
44th Dusk 122nd year of Ascendancy at 05:04 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Grindea the Faerie Sawbutcher level 27
1st Flare 122nd year of Ascendancy at 05:34 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Grindea the Faerie Sawbutcher level 36
6th Flare 122nd year of Ascendancy at 12:20 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Grindea the Faerie Sawbutcher level 45
10th Flare 122nd year of Ascendancy at 17:10 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Grindea the Faerie Sawbutcher level 52
4th Dusk 122nd year of Ascendancy at 07:02 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By Grindea the Faerie Sawbutcher level 62
8th Dusk 122nd year of Ascendancy at 15:18 see stats
Infinite x70
Got to level 70 of the infinite dungeon.By Grindea the Faerie Sawbutcher level 71
16th Dusk 122nd year of Ascendancy at 07:56 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By Grindea the Faerie Sawbutcher level 77
21st Dusk 122nd year of Ascendancy at 08:00 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By Grindea the Faerie Sawbutcher level 83
24th Dusk 122nd year of Ascendancy at 18:27 see stats
Level 10
Got a character to level 10.By Grindea the Faerie Sawbutcher level 10
2nd Mirth 122nd year of Ascendancy at 09:37 see stats
Level 20
Got a character to level 20.By Grindea the Faerie Sawbutcher level 20
9th Mirth 122nd year of Ascendancy at 17:29 see stats
Level 30
Got a character to level 30.By Grindea the Faerie Sawbutcher level 30
3rd Flare 122nd year of Ascendancy at 14:10 see stats
Level 40
Got a character to level 40.By Grindea the Faerie Sawbutcher level 40
8th Flare 122nd year of Ascendancy at 06:02 see stats
Level 50
Got a character to level 50.By Grindea the Faerie Sawbutcher level 50
2nd Dusk 122nd year of Ascendancy at 18:05 see stats
Overpowered!
Did over 6000 damage in one attack.By Grindea the Faerie Sawbutcher level 83
24th Dusk 122nd year of Ascendancy at 16:52 see stats
Pest Control
Killed 1000 reproducing vermin.By Grindea the Faerie Sawbutcher level 119
44th Dusk 122nd year of Ascendancy at 14:49 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Grindea the Faerie Sawbutcher level 15
8th Mirth 122nd year of Ascendancy at 02:46 see stats
Size is everything
Did over 1500 damage in one attack.By Grindea the Faerie Sawbutcher level 36
6th Flare 122nd year of Ascendancy at 11:35 see stats
Size matters
Did over 600 damage in one attack.By Grindea the Faerie Sawbutcher level 24
2nd Summertide 122nd year of Ascendancy at 04:21 see stats
That was close
Killed your target while having only 1 life left.By Grindea the Faerie Sawbutcher level 17
9th Mirth 122nd year of Ascendancy at 06:42 see stats
The Old Ones
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Grindea the Faerie Sawbutcher level 107
39th Dusk 122nd year of Ascendancy at 12:31 see stats
The bigger the better!
Did over 3000 damage in one attack.By Grindea the Faerie Sawbutcher level 60
8th Dusk 122nd year of Ascendancy at 01:36 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Grindea the Faerie Sawbutcher level 39
8th Flare 122nd year of Ascendancy at 04:58 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Grindea the Faerie Sawbutcher level 24
2nd Summertide 122nd year of Ascendancy at 02:14 see stats
Log
Ran for 4 turns (stop reason: hostile spotted to the northeast (yaech psion)).
Grindea revels in the pain.
Grindea performs a melee critical strike against Yaech psion!
Yaech psion starts to bleed.
Yaech psion slows down.
Yaech psion is on fire!
Yaech psion's armor corrodes!
Grindea's tinker attains critical power!
Tempest of Metal performs a melee critical strike against Yaech psion!
Yaech psion is afflicted by a crippling illness!
Yaech psion is weakened by the darkness!
Tempest of Metal performs a melee critical strike against Yaech psion!
Grindea's tinker attains critical power!
Grindea performs a melee critical strike against Yaech psion!
Grindea deactivates Saw Wheels.
Grindea hits Yaech psion for 2542 physical, 0 arcane, 323 fire, 84 fire, 784 light (3734 total damage).
Tempest of Metal hits Yaech psion for 892 physical, 0 arcane, 323 fire, 84 fire, 469 physical (1768 total damage).
Tempest of Metal killed Yaech psion!
Grindea deactivates Furnace.
Grindea deactivates Melting Point.
Grindea no longer feels strong.
Grindea is no longer attuned.
Grindea deactivates Mow Down.
Grindea deactivates Overheat Saws.
Grindea deactivates Grinding Shield.
Grindea deactivates Goresplosion.
Grindea deactivates Tempest of Metal.
Grindea deactivates Antimagic Shield.
