Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Adventurer 1.7.2Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Thalore |
Class | Adventurer |
Level / Exp | 132 / 1% |
Size | huge |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 590 (base 100) |
Dexterity | 464 (base 100) |
Constitution | 629 (base 100) |
Magic | 617 (base 100) |
Willpower | 451 (base 100) |
Cunning | 777.8 (base 100) |
Resources
Hate | 120/120 |
Equilibrium | 8 |
Steam | 595/595 |
Life | 12106/12106 |
Positive | 423/423 |
Stamina | 1168/1540 |
Psi | 378/541 |
Healing Factor | 2.5 |
Regeneration | 1467.1859943944 |
Speed
Mental | +313.33682671144% |
Attack | +59.92480370971% |
Movement | +260% |
Spell | 0% |
Global | +251% |
Vision
Sight | 22 |
Lite | 11 |
Infravision | 42 |
See Stealth | 356.48817819216 |
See Invisible | 367.48817819216 |
ESP Range | 15 |
ESP Kinds | animal/canine, undead/skeleton |
Offense: Mainhand
Damage | 7502 |
Accuracy | 224 |
Crit Chance | 651% |
APR | 404 |
Speed | 0.24 |
Offense: Offhand
Damage | 7401 |
Accuracy | 224 |
Crit Chance | 639% |
APR | 401 |
Speed | 0.24 |
Offense: Spell
Spellpower | 353 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 263 |
Crit Chance | 100% |
Speed | 0.62529387362273 |
Offense: Damage Bonus
Acid | +404% |
Blight | +404% |
Arcane | +377% |
Cold | +413% |
All | +359% |
Darkness | +459% |
Physical | +414% |
Lightning | +414% |
Mind | +371% |
Fire | +422% |
Nature | +495% |
Offense: Damage Penetration
Acid | +114% |
Blight | +89% |
Arcane | +45% |
Cold | +89% |
All | +40% |
Darkness | +99% |
Physical | +104% |
Lightning | +89% |
Mind | +85% |
Fire | +99% |
Nature | +159% |
Defense: Base
Armour (hardiness) | 731.5 (100%) |
Defense | 303 |
Ranged Defense | 305 |
Fatigue | 0 |
Physical Save | 230 |
Spell Save | 255 |
Mental Save | 198 |
Defense: Resistances
Acid | + 92%( 92%) |
Blight | + 92%( 92%) |
Arcane | + 92%( 92%) |
Cold | + 92%( 92%) |
All | +436%( 92%) |
Lightning | + 92%( 92%) |
Light | + 92%( 92%) |
Physical | + 92%( 92%) |
Mind | + 92%( 92%) |
Darkness | + 92%( 92%) |
Fire | + 92%( 92%) |
Nature | + 92%( 92%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 97% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 50% |
Bleed Resistance | 70% |
Teleport Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1807% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 798 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 2705 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Gloom | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Predator | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Duelist | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Higher draconic abilities | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Tactical | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Stealth | 20.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Cursed / Rampage | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Bloodthirst | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Artifice | 19.80 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Bloodstained | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 19.80 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Throwing knives | 19.80 |
| 9/5 |
| 9/5 |
| 9/5 |
| 9/5 |
Technique / Dual techniques | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Battle tactics | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Assassination | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 19.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 19.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 10/5 |
Cunning / Poisons | 20.30 |
| 5/5 |
| 7/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Engineering | 19.80 |
| 1/5 |
| 5/5 |
| 1/5 |
| 8/5 |
Technique / Combat training | 19.80 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Race / Whitehooves | 19.80 |
| 13/5 |
| 13/5 |
| 13/5 |
| 0/5 |
Steamtech / Blacksmith | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 19.80 |
| 5/5 |
| 5/5 |
| 13/5 |
| 0/5 |
Steamtech / Chemistry | 19.80 |
| 9/5 |
| 9/5 |
| 9/5 |
| 5/5 |
Cunning / Scoundrel | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Physics | 19.80 |
| 9/5 |
| 9/5 |
| 9/5 |
| 5/5 |
Race / Dwarf | 19.80 |
| 6/5 |
| 6/5 |
| 11/5 |
| 11/5 |
Technique / Thuggery | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Higher | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Feedback | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Hatred | 19.80 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Race / Thalore | 19.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Call of the wild | 19.80 |
| 7/5 |
| 7/5 |
| 13/5 |
| 0/5 |
Cursed / Cursed form | 19.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Race / Shalore | 19.80 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Technique / Mobility | 19.80 |
| 12/5 |
| 12/5 |
| 12/5 |
| 12/5 |
Cursed / Dark sustenance | 19.80 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Cunning / Lethality | 19.80 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Psionic / Finer energy manipulations | 19.80 |
| 7/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Never Stop Running |
talent | Trained Reactions |
talent | Blood Bath |
talent | Leeching Poison |
talent | Daunting Presence |
talent | Apply Poison |
talent | Volatile Poison |
talent | Gloom |
talent | Secrets of the Eternals |
talent | Blade Flurry |
beneficial effect | All stats increased by 295. Pain Enhancement System |
beneficial effect | Hunting: Marked Prey- Polessra the elven warrior - Aeruyakira the giant lightning ant - Aeruvena the stone troll - Belimira the elven warrior - Vorylle the squid - Guda the forest wight - Ce'Nitta the golem - Islumina the thief - Xaniwe the spitting spider - Bethona the electric eel - Islerathra the forest wight - Elusetta the orc master assassin - Eilinuratira the naga myrmidon - Emildawe the cold drake hatchling - Elera the geomancer - Gloryrin the bloated horror - Velinn the giant lightning ant - Yvyta the master vampire - Silissra the elven cultist - Porivea the giant lightning ant - Aerekira the war bear - Lisera the cold drake - Salybrena the cave troll - Xeryssra the venom drake - Xerobrelle the gigantic corrosive tunneler - Glorota the sand-drake - Lisuyath the emperor wight - Cyruvea the forest wight - Xeredaranor the skeleton warrior - Xerawen the luminous horror - Emperor wight - Golem (servant of Polessra the elven warrior) - Onilug - Greater multi-hued wyrm - Ultimate faeros - Nightmare horror - Fire wyrm - Golem (servant of Lisuyath the emperor wight) - Lesser vampire - Storm drake - Forest troll - Golem - Devourer - Orc berserker - Minotaur - Elven warrior - Luminous horror - Forest troll - Forest troll - Orc fighter 77% Received damage reduction against: - Golem - Ant - Venom - Minor - Major - Sandworm - Naga - Critter - Vampire - Troll - Eldritch - Orc - Skeleton - Cold - Minotaur - Multihued - Spider - Shalore - Wight - Bear - Sand - Human - Fire - Storm |
beneficial effect | The thrill of combat improves the target's maximum life by 39%, life regeneration by 127.97, and stamina regeneration by 25.59. Bloodbath |
beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (5.5 counters remaining) Counter Attacking |
beneficial effect | Increases defense by 151. Mobile Defense |
beneficial effect | The target stands strong, increasing all resistances by 98.7% and resistance caps by 17.3%. Eternal Warrior |
beneficial effect | You have 13 charges. Death Momentum |
beneficial effect | Immune to physical effects. Spine of the World |
detrimental effect | Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance. Thunderstorm |
beneficial effect | Has 24 throwing knives prepared: 24 KnivesRange: 9 Net Damage: 7831 - 10964 Accuracy: 240 (knife) APR: 465 Crit Chance: +784% Crit mult: 1404% Uses Stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun |
beneficial effect | Detects creatures of type undead/skeleton in radius 15. Overseer of Nations |
detrimental effect | Soul absorbed upon death. Soul Leech |
beneficial effect | Parrying melee and ranged attacks: Has a 90% chance to deflect up to 300 damage from the next 5.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 10): Near SightedYou completed the challenge and received: Random Artifact: Phlegmreaper (19-28 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 100): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 101): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 102): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 103): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 105): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 106): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 116 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 107): Rush Hour (116)Turns left: 111 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 109): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: Random Artifact: Brandraze (0 def, 3 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 110): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 113): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 114): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 116): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 117): Rush Hour (188)Turns left: 175 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 119): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 121): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Cyretha the dreaming horror'. Infinite Dungeon Challenge (Level 122): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 124): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 125): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 128): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 130): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 135): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 142): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 143): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 147): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 148): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 149): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 68 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 156): Rush Hour (68)Turns left: 64 You completed the challenge and received: Random Artifact: Focus Whip (19-21 power, 7 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 173 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 157): Rush Hour (173)Turns left: 141 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 160): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 163): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 164): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Velevea the dreaming horror'. Infinite Dungeon Challenge (Level 165): Dream Hunter | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 166): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Layoma the dreaming horror'. Infinite Dungeon Challenge (Level 17): Dream HunterYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 171): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Cyrolelaith the dreaming horror'. Infinite Dungeon Challenge (Level 172): Dream Hunter | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 173): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 176): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 177): Rush Hour (191)Turns left: 163 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 178): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 179): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 18): Near SightedYou completed the challenge and received: Random Artifact: Floehunger (12-18 power, 2 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 181): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 182): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 50 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 183): Rush Hour (50)Turns left: 50 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 184): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 188): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 278 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 190): Rush Hour (278)Turns left: 262 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 191): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 192): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 193): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Betutha the dreaming horror'. Infinite Dungeon Challenge (Level 197): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 198): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 199): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 200): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 201): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 202): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 290 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 204): Rush Hour (290)Turns left: 276 You completed the challenge and received: Random Artifact: Crystle's Astral Bindings (0 def, 0 armour) | done |
Wake up and kill the dreaming horror boss 'Lisodawen the dreaming horror'. Infinite Dungeon Challenge (Level 205): Dream Hunter | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 21): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 212): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 59 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 213): Rush Hour (59)Turns left: 47 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 214): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 215): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 216): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 217): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 219): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 22): Near SightedYou completed the challenge and received: Random Artifact: Elasenn | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 223): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 224): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 226): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 284 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 227): Rush Hour (284)Turns left: 200 You completed the challenge and received: Random Artifact: Threads of Fate (10 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 260 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 228): Rush Hour (260)Turns left: 237 You completed the challenge and received: Random Artifact: Galetide (28-34 power, 4 apr, temporal element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 230): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 233): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 235): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 237): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 238): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 239): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 24): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 240): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 241): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 242): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 245): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 248): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 25): Near SightedYou completed the challenge and received: Random Artifact: Ivunn (6 def, 3 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 251): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 252): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 254): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 259): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Emeluvena the dreaming horror'. Infinite Dungeon Challenge (Level 26): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 260): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 265): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 270): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 95 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 273): Rush Hour (95)Turns left: 94 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 275): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 104 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 277): Rush Hour (104)Turns left: 103 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 281): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 134 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 282): Rush Hour (134)Turns left: 133 You completed the challenge and received: Random Artifact: Mighty Girdle | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 284): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Adeta the dreaming horror'. Infinite Dungeon Challenge (Level 285): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 323 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 289): Rush Hour (323)Turns left: 314 You completed the challenge and received: Random Artifact: Dimpunish (7-9 power, 5 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 293): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 149 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 294): Rush Hour (149)Turns left: 141 You completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Iviwen the dreaming horror'. Infinite Dungeon Challenge (Level 295): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 296): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 297): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 301): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 101 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 303): Rush Hour (101)Turns left: 101 You completed the challenge and received: Random Artifact: Inertial Twine | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 304): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 305): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 307): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 308): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 312): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 313): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 316): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 317): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 32): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 325): Rush Hour (119)Turns left: 109 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 326): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 329): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 330): PacifistYou completed the challenge and received: +1 Prodigy Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 335 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 331): Rush Hour (335)Turns left: 322 You completed the challenge and received: Random Artifact: Steam Powered Gauntlets (0 def, 12 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 333): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 334): Rush Hour (188)Turns left: 179 You completed the challenge and received: Random Artifact: Ureslak's Femur (52-73 power, 5 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 53 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 337): Rush Hour (53)Turns left: 50 You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 339): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 344): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 345): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 346): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 359 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 347): Rush Hour (359)Turns left: 349 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 452 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 351): Rush Hour (452)Turns left: 436 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 275 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 353): Rush Hour (275)Turns left: 263 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 355): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 359): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 362): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 363): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 302 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 364): Rush Hour (302)Turns left: 291 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 365): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 320 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 367): Rush Hour (320)Turns left: 317 You completed the challenge and received: Random Artifact: Deflector (22 def, 11 armour, 230 block) | done |
Proceed directly to the next Infinite Dungeon level in less than 326 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 369): Rush Hour (326)Turns left: 313 You completed the challenge and received: Random Artifact: Ureslak's Femur (52-73 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 370): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 371): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 372): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 374): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 41 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 376): Rush Hour (41)Turns left: 30 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 377): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 379): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 38): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 380): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 381): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 383): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 384): Rush Hour (176)Turns left: 174 You completed the challenge and received: Random Artifact: Gloves of the Firm Hand (0 def, 8 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 629 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 386): Rush Hour (629)Turns left: 620 You completed the challenge and received: Random Artifact: Steam Powered Helm (3 def, 12 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 329 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 387): Rush Hour (329)Turns left: 328 You completed the challenge and received: Random Artifact: Ethereal Embrace (10 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 388): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 39): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 391): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 392): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 394): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 269 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 397): Rush Hour (269)Turns left: 267 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 398): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 400): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 401): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 402): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 404): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 407): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Adorann the dreaming horror'. Infinite Dungeon Challenge (Level 409): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 65 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 41): Rush Hour (65)Turns left: 10 You completed the challenge and received: Random Artifact: Pureire (25-30 power, 5 apr, acid element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 411): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 412): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 413): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 414): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 415): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 278 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 416): Rush Hour (278)Turns left: 267 You completed the challenge and received: Random Artifact: Nightsong | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 417): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 418): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 419): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 420): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 116 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 422): Rush Hour (116)Turns left: 116 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 424): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 215 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 428): Rush Hour (215)Turns left: 198 You completed the challenge and received: Random Artifact: Blizzardvalor (36-50 power, 5 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 429): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 257 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 430): Rush Hour (257)Turns left: 256 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 431): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 432): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 433): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 435): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 436): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 438): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 439): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 440): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 65 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 442): Rush Hour (65)Turns left: 65 You completed the challenge and received: Random Artifact: Crimson Robe (12 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 443): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Xunor the dreaming horror'. Infinite Dungeon Challenge (Level 445): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 203 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 447): Rush Hour (203)Turns left: 189 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 450): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 451): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 455): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 460): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 170 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 464): Rush Hour (170)Turns left: 168 You completed the challenge and received: Random Artifact: Steam Powered Gauntlets (0 def, 12 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 465): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 215 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 468): Rush Hour (215)Turns left: 215 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 470): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 471): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 472): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 473): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 474): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 475): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 476): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 477): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 48): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 480): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 481): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 482): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 483): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 485): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 486): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 487): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 230 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 489): Rush Hour (230)Turns left: 216 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 490): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 479 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 491): Rush Hour (479)Turns left: 461 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 493): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 494): Rush Hour (188)Turns left: 184 You completed the challenge and received: Random Artifact: Dragon-helm of Kroltar (5 def, 9 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 496): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 497): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 498): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 500): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 501): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 503): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 504): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 505): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 506): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 140 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 507): Rush Hour (140)Turns left: 118 You completed the challenge and received: Random Artifact: Eastern Wood Hat (15 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 508): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 51): Mirror Match | active |
Wake up and kill the dreaming horror boss 'Xanarin the dreaming horror'. Infinite Dungeon Challenge (Level 511): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 512): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 514): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 515): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 52): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 62): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 63): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 69): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 71): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 73): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 75): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 590 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 77): Rush Hour (590)Turns left: 576 You completed the challenge and received: Random Artifact: Champion's Will (67-107 power, 22 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 81): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 83): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 440 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 84): Rush Hour (440)Turns left: 422 You completed the challenge and received: Random Artifact: Quiver of Domination (20/20, 24-34 power, 8 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 68 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 85): Rush Hour (68)Turns left: 59 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 87): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 90): Rush Hour (119)Turns left: 95 You completed the challenge and received: Random Artifact: Destala's Scales (10 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 91): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 93): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 146 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 94): Rush Hour (146)Turns left: 125 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 95): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 38 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 96): Rush Hour (38)Turns left: 28 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 97): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 98): Pacifist | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | Chamugodig the Heattickler (30-39 power, 9 apr) Chamugodig the Heattickler (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 30.0 - 39.0 Physical Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +20 fire While equipped: Stats +4 Wil dps ---------- Spell.pwr +10 (+1 eff.) Phasing +30% Acc +9 (+1 eff.) ----- def ----- Defense +24 (+2 eff.) Resists +6% fire Disarm- +35% ---------- misc Mana/s.crit +2.00 Max.mana +40.00 Sharp, short and deadly. |
Quiver | quiver of dragonbone arrows 'Blazecutter' (20/20, 59-83 power, 20 apr) quiver of dragonbone arrows 'Blazecutter' (20/20, 59-83 power, 20 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master/Psionic Power 59.0 - 82.6 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +30.0% Capacity 20 Proj.spd +200% Ranged+ +47 lightning +59 physical +20 fire On Crit.r2 +23 lightning On Hit: * 20% chance to knock the target back 3 spaces and deal 667 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
On hands | Steam Powered Gauntlets (0 def, 23 armour) Steam Powered Gauntlets (0 def, 23 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +12 Str +12 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +23 Disarm- +150% ---------- misc Talents +5 Iron Grip Unarmed combat: Power 36.0 - 50.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
Light source | Gloredavena the Ebonytorrent Gloredavena the Ebonytorrent 1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Str +4 Dex dps ---------- Crit.mult +10.00% Dmg.mod +25% darkness Res.pen +10% darkness Acc +30 (+3 eff.) ----- def ----- Defense +30 (+2 eff.) Mind.save +10 (+1 eff.) ---------- misc Light -1 Infravis +10 See.Stealth +9 See.Invis +20 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour) 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+1 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-1 eff.) Heal.mod -10% Silence- +50% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
On feet | Dairudor the pair of rough leather boots (28 def, 6 armour) Dairudor the pair of rough leather boots (28 def, 6 armour) 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +28 (+2 eff.) Resists +5% arcane +6% fire Phys.save +28 (+3 eff.) Pinning- +45% Knockbk- +25% Teleport- +100% ---------- misc Infravis +2 A pair of boots made of leather. |
Tool | Murklore the voratun pickaxe (dig speed 19 turns) Murklore the voratun pickaxe (dig speed 19 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +10 Cun +13 Str dps ---------- Mind.pwr +30 (+2 eff.) Dmg.mod +21% nature Res.pen +25% nature Acc +7 (+1 eff.) ----- def ----- Fatigue -8% Resists +14% nature ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
On fingers | Dayterror the voratun ring Dayterror the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +12 Con dps ---------- Phys.crit +4.0% Dmg.mod +6% mind Res.pen +20% mind +15% physical ----- def ----- Armour +12 Resists +20% light Spell.save +32 (+3 eff.) ---------- misc Max.stam +33.00 Rings make your fingers look great! |
On fingers | voratun ring 'Ce'Nabeth' voratun ring 'Ce'Nabeth'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +19 Dex +19 Wil +19 Cun +12 Con dps ---------- Acc +15 (+2 eff.) ----- def ----- Defense +56 (+4 eff.) Crit.dmg- 10.00% Phys.save +12 (+1 eff.) Spell.save +70 (+5 eff.) Mind.save +37 (+4 eff.) Disarm- +25% ---------- misc Max.stam +22.00 Rings make your fingers look great! |
Around neck | Hettyldil Hettyldil0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +24 Lck dps ---------- S.pwr/crit +6 Dmg.mod +15% arcane Acc +13 (+2 eff.) Melee Ret 6 blight ----- def ----- Armour +13 Defense +39 (+3 eff.) Resists +22% mind Res.Cap +5% all Phys.save +21 (+2 eff.) Unseen.red 18% Confus- +27% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
In main hand | Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 40% Wil, 65% Cun, 50% Mag 35% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. This item has been sent to the Item's Vault. |
Around waist | Emblem of Evasion Emblem of Evasion 1.0 T4 belt armor [Unique] Master While equipped: Stats +23 Dex +19 Cun +15 Lck ----- def ----- Defense +19 (+2 eff.) Rng.Def +20 (+1 eff.) Proj.evade +15% Proj.slow +55% Evasion: (Instant) Level 79.2 Pwr.cost 3 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 50% chance to evade melee and ranged attacks and 1381 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. This item has been sent to the Item's Vault. |
In off hand | voratun dagger 'Moldobsidian' (39-51 power, 9 apr) voratun dagger 'Moldobsidian' (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 39.0 - 50.7 Physical Uses 40% Wil, 50% Dex, 50% Mag 50% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +8 arcane On Crit.r2 +37 acid +45 nature While equipped: Stats +28 Wil +24 Con dps ---------- Dmg.mod +3% arcane Res.pen +25% acid +25% nature +5% arcane +15% all Acc +25 (+3 eff.) Apr +30 On Hit (Melee): * 23% chance to slow global speed by 125% ----- def ----- Resists +18% nature Max.HP +97.00 Sharp, short and deadly. This item has been sent to the Item's Vault. |
Cloak | Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+2 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. This item has been sent to the Item's Vault. |
Main armor | drakeskin leather armour 'Searwilder' (37 def, 15 armour) drakeskin leather armour 'Searwilder' (37 def, 15 armour) 9.0 T5 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% fire +6% mind +9% cold Res.pen +25% mind +10% fire Melee Ret 10 fire ----- def ----- Armour +15 Defense +37 (+3 eff.) Fatigue +8% Resists +19% acid HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% A suit of armour made of leather. |
Inventory
Phial of the Ultimate Bearness Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
steam generator implant of the sneak (steam 52) steam generator implant of the sneak (steam 52)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 51.9 steam per turn. Can be activated for an instant burst of 259 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 55%; reduction 11; dur 4; cd 18) Primal Infusion (affinity 55%; reduction 11; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 55% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 11 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
wild infusion of the titan (res 146%; magical; dur 2; cd 13) wild infusion of the titan (res 146%; magical; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 146% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 3185 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shielding rune of the wizard (absorb 2059; dur 4; cd 16) shielding rune of the wizard (absorb 2059; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 2059 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
4 schematic: Acid Groove 4 schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Armour Reinforcement 4 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Botanical Shell 2 schematic: Botanical Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Edge 2 schematic: Crystal Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare Shell schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Flash Powder 4 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Frost Salve 4 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web 2 schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Grounding Strap 2 schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Hand Cannon 3 schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Headlamp 4 schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron Grip 2 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Itching Powder 3 schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser 2 schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Magnetic Shell 3 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Mental Stimulator 5 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Moss Tread 5 schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Poison Groove 4 schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Razor Edge 8 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Rustproof Coating 3 schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin 2 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Spring Grapple 4 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamgun 4 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Steamsaw 8 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Toxic Shell 2 schematic: Toxic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Unstoppable Force Salve 4 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Injector 2 schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Sentry schematic: Voltaic Sentry0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water Salve 2 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Waterproof Coating 4 schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Brightlash Brightlash0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +11 Wil +19 Cun +4 Con dps ---------- Crit.mult +60.00% Phys.pwr +90 (+3 eff.) Phasing +92% Acc +70 (+7 eff.) ----- def ----- Resists +66% acid +27% light Phys.save +45 (+4 eff.) Spell.save +27 (+2 eff.) Mind.save +33 (+3 eff.) Die.at -180.00 life Max.HP +180.00 Heal.mod +45% Blind- +61% Cut- +61% Teleport- +61% ---------- misc Max.mana +200.00 Amulets make your neck look great! |
Aerudas Aerudas0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +7 Str +18 Con dps ---------- Phys.crit +17.0% Crit.mult +50.00% Dmg.mod +39% arcane Acc +85 (+9 eff.) ----- def ----- Defense +50 (+3 eff.) Resists +7% physical +33% cold +24% light +21% fire Phys.save +55 (+5 eff.) Spell.save +33 (+3 eff.) Mind.save +21 (+2 eff.) Heal.mod +40% Silence- +61% Def/telep +35 Res/telep +35% Dur/telep +35% ---------- misc Masteries +0.22 Spell/Golemancy Amulets make your neck look great! |
Galeslicer the stralite amulet Galeslicer the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +27 Cun +9 Con dps ---------- Mind.crit +18% Mind.pwr +50 (+3 eff.) Mov.spd +10% Dmg.mod +33% cold +66% mind +27% temporal Res.pen +80% mind +80% lightning Melee Ret 18 cold On Hit (Melee): * 64% chance to reduce strength, dexterity, and constitution by 83 * 64% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -9% Resists +96% lightning +48% temporal Mind.save +36 (+4 eff.) HP.reg +5.00 ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
Quenchvalor Quenchvalor0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Str +14 Dex +7 Wil dps ---------- Phys.crit +25.0% Crit.mult +63.66% Phys.pwr +55 (+2 eff.) Dmg.mod +57% blight Res.pen +40% physical +30% cold Apr +10 ----- def ----- Armour +16 Resists +24% light +27% blight +26% fire +30% mind +46% cold Max.HP +318.28 HP.reg +12.00 Teleport- +64% Amulets make your neck look great! |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+2 eff.) Mind.save +18 (+2 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 79.2 Pwr.cost 1 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 36877.09 physical damage in a radius 13 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
voratun amulet 'Radhumnir' voratun amulet 'Radhumnir'0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Str +10 Dex +5 Mag +15 Wil +20 Lck dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Dmg.mod +8% darkness +8% temporal +8% light +8% physical Res.pen +35% physical Acc +20 (+2 eff.) ----- def ----- Armour +4 Defense +19 (+2 eff.) Resists +6% nature Mind.save +9 (+1 eff.) Unseen.red 20% Max.HP +100.00 HP.reg +4.00 ---------- misc Infravis +5 Amulets make your neck look great! |
elm starstaff 'Balancerage' (10-12 power, 2 apr, physical element) elm starstaff 'Balancerage' (10-12 power, 2 apr, physical element)5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Wil +4 Con dps ---------- Spell.crit +1% Mind.crit +22% Crit.mult +61.29% Spell.pwr +8 (+1 eff.) Dmg.mod +82% lightning +10% physical +33% acid +99% nature +90% mind On Hit (Melee): * 61% chance to slow global speed by 125% * 61% chance to reduce armor by 95% ----- def ----- Resists +27% lightning +46% mind +33% nature HP.reg +0.70 Heal.mod +14% ---------- misc Max.hate +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Radiancehash (20-24 power, 4 apr, darkness element) Radiancehash (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +8 Cun +9 Con dps ---------- Spell.crit +3% Crit.mult +60.00% Phys.pwr +70 (+2 eff.) Spell.pwr +9 (+1 eff.) Dmg.mod +77% cold +20% darkness +47% physical Res.pen +45% mind +102% light ----- def ----- Armour +22 Defense +56 (+4 eff.) Resists +24% light Phys.save +27 (+3 eff.) ---------- misc Light +13 Infravis +8 See.Invis +75 Talents +1 Command Staff Illuminate: Puts all charms on 1 cooldown Level 19.8 Pwr.cost 1 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 17 that illuminates the area and deals 7197.90 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 4 turns. Staves designed for wielders of magic, by the greats of the art. |
Glacierblight (35-42 power, 5 apr, cold element) Glacierblight (35-42 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Rare] Arcane Power 35.0 - 42.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Str +11 Wil +8 Cun dps ---------- Spell.crit +4% Spell.pwr +17 (+1 eff.) Dmg.mod +24% blight +24% temporal +55% cold Res.pen +85% blight Melee Ret 22 cold 20 temporal ----- def ----- Resists +33% acid +27% light +30% fire +15% arcane +42% cold Phys.save +24 (+2 eff.) Mind.save +48 (+5 eff.) Max.HP +160.00 HP.reg +12.03 Blind- +60% Silence- +60% Confus- +60% ---------- misc Light +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element)5.0 T5 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+3 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element) Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+3 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
dragonbone magestaff 'Cracklejam' (30-36 power, 6 apr, arcane element) dragonbone magestaff 'Cracklejam' (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Rare] Nature Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +16 Str +10 Con dps ---------- Phys.crit +10.0% Spell.crit +5% Crit.mult +50.00% Spell.pwr +15 (+1 eff.) Dmg.mod +30% blight +30% arcane +30% light +30% lightning Res.pen +45% acid +60% physical +45% light +35% arcane Apr +14 Melee Ret 18 lightning On Hit (Melee): * 59% chance to reduce armor by 95% ----- def ----- Armour +34 Defense +14 (+1 eff.) Resists +8% physical ---------- misc Max.stam +89.25 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 1 cooldown Level 19.8 Pwr.cost 1 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 17 that illuminates the area and deals 7197.90 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 4 turns. Staves designed for wielders of magic, by the greats of the art. |
Borosk's Hate (60-96 power, 22 apr) Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Dethblyd (70-112 power, 18 apr) Dethblyd (70-112 power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 40% Wil, 60% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Hazewoe (62-99 power, 4 apr) Hazewoe (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Arcane Power 62.0 - 99.2 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit.r1 +58 arcane +58 cold On Crit: * Splash the target with acid dealing 570 damage over 5 turns and reducing armor and accuracy by 72 While equipped: Stats +10 Cun +13 Mag ----- def ----- Armour +22 Defense +80 (+5 eff.) Resists +30% light +33% fire Phys.save +52 (+5 eff.) Heal.mod +58% Cut- +58% Disarm- +58% Def/telep +44 Res/telep +44% Dur/telep +44% ---------- misc Infravis +9 Massive two-handed swords. |
Cautery Sword (40-56 power, 10 apr) Cautery Sword (40-56 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Steamtech Power 40.0 - 56.0 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 100% On Hit: * inflict fire damage based on steampower While equipped: ----- def ----- Cut- +100% This sword is equipped with a heated core to add a bit of extra pain to the wounds. |
Blindlash the stralite longsword (36-50 power, 20 apr) Blindlash the stralite longsword (36-50 power, 20 apr)3.0 T4 longsword 1H weapon [Rare] Arcane Power 36.0 - 50.4 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +33.5% Atk.spd 100% Melee+ +32 arcane On Crit: * Splash the target with acid dealing 570 damage over 5 turns and reducing armor and accuracy by 72 While equipped: Stats +8 Str +10 Con dps ---------- Crit.mult +63.84% Phys.pwr +90 (+3 eff.) Res.pen +55% light Acc +50 (+5 eff.) Melee Ret 32 arcane ----- def ----- Armour +20 Resists +24% lightning +30% blight +21% light +30% acid Def/telep +40 Res/telep +40% Dur/telep +40% Sharp, long, and deadly. |
Butcher (48-67 power, 12 apr) Butcher (48-67 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+2 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Wintertide (39-55 power, 10 apr) Wintertide (39-55 power, 10 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 39.0 - 54.6 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +10.0% Atk.spd 100% Melee+ +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 1452.91 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: dps ---------- Dmg.mod +20% cold Melee Ret 40 ice ----- def ----- Resists +25% cold Ice.pen +35% No Winter Storm Active Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 3 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
Ureslak's Femur (52-73 power, 5 apr) Ureslak's Femur (52-73 power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Aerymina the voratun dagger (54-70 power, 9 apr) Aerymina the voratun dagger (54-70 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 54.0 - 70.2 Physical Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 83 While equipped: Stats +4 Cun +4 Con dps ---------- Res.pen +15% temporal +15% physical Acc +15 (+2 eff.) Apr +15 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal Disease- +27% ---------- misc Vim/s.crit +2.60 Max.vim +20.00 Sharp, short and deadly. |
Prismstoker (14-15 power, 32 apr, mind damage) Prismstoker (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.5 - 14.9 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Melee+ +44 blight On Crit.r2 +32 light While equipped: Stats +7 Str +8 Dex +16 Mag dps ---------- Mind.crit +4% Crit.mult +40.00% Spell.pwr +40 (+3 eff.) Mind.pwr +18 (+1 eff.) Dmg.mod +48% arcane +24% light Res.pen +40% arcane Phasing +93% Acc +50 (+5 eff.) Melee Ret 14 arcane 16 physical ----- def ----- Resists +48% light +42% cold Die.at -247.74 life Def/telep +46 Res/telep +46% Dur/telep +46% ---------- misc Max.vim +130.00 Light +9 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage) Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 100% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+0 eff.) Mind.pwr +16 (+1 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+1 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 59.4 Pwr.cost 2 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 2443.46 mind damage, 2707.38 burning damage, and knocking back your enemies in a radius 7 cone. Empty terrain may be changed (50% chance) for 13 turns into forge walls, which block movement and inflict 236.70 mind and 262.27 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Viletooth (20-30 power, 12 apr) Viletooth (20-30 power, 12 apr)3.0 T2 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 20.0 - 30.0 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +3.0% Atk.spd 100% Block +40 Dmg.conv 50% blight On Hit: * may infect the target with a random disease Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +8% ---------- misc Talents +1 Block This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades. |
Turbocutter (30-45 power, 23 apr) Turbocutter (30-45 power, 23 apr)3.0 T3 steamsaw 1H weapon [Unique] Steamtech Power 30.0 - 45.0 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +4.0% Atk.spd 100% Block +50 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +16 (+1 eff.) Fatigue +8% ---------- misc Talents +2 Block Masteries +0.20 Steamtech/Battlefield management +0.20 Steamtech/Sawmaiming Increases the speed bonus from Saw Wheels by 25%. "Have you ever thought your steamsaws were just too slow? Well, have I got the thing for you..." |
Mirrorazor (35-52 power, 23 apr) Mirrorazor (35-52 power, 23 apr)3.0 T4 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 35.0 - 52.5 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +5.0% Atk.spd 100% Block +60 Dmg.conv 50% temporal On Hit: 8% Turn Back the Clock 2 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +20 (+2 eff.) Fatigue +8% Resists +15% temporal ---------- misc Talents +2 Block 5 turns after use, mirror yourself across the map (centered around the location you were standing when activated).. Uses 3 power out of 30/30 Activation is instant. The experiment of a mad chronomancer, this strange device is a portal into a backwards universe! That is, everything there spins the opposite direction. I guess it probably grinds things pretty well. |
Dethzaw (40-60 power, 27 apr) Dethzaw (40-60 power, 27 apr)3.0 T5 steamsaw 1H weapon [Unique] Arcane/Steamtech Power 40.0 - 60.0 Fire Uses 40% Wil, 50% Mag, 110% Str Acc+ +0.2% crit chance (max 25%) Apr +27 Crit +6.0% Atk.spd 100% Block +80 On Crit: * deal a melee attack against all other enemies in a circle around you Uses 1.0 Steam While equipped: Stats +8 Cun +10 Str ----- def ----- Armour +15 Defense +12 (+1 eff.) Fatigue +9% ---------- misc Talents +3 Block Masteries +0.30 Steamtech/Sawmaiming Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him. His naming skills have not improved. |
Snowbliss the dragonbone longbow Snowbliss the dragonbone longbow4.0 T5 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +56 mind While equipped: Stats +11 Str dps ---------- Phys.pwr +23 (+1 eff.) Dmg.mod +27% mind +30% fire Res.pen +50% arcane +45% mind Melee Ret 26 cold ----- def ----- Resists +63% lightning +64% light +27% cold +45% nature +27% darkness Phys.save +30 (+3 eff.) Mind.save +27 (+3 eff.) Heal.mod +64% Poison- +64% Disarm- +64% Longbows are used to shoot arrows at your foes. |
The Long-Arm The Long-Arm4.0 T5 steamgun 2H weapon [Unique] Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Apr +25 Atk.spd 67% Dmg.mult 250% Range +10 Proj.spd +600% Shots beam through all targets. Uses 6.0 Steam Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%. Uses 2 power out of 20/20 Activation is instant. This gun has an absurdly long barrel. You wonder for whom it may have been designed. |
Firezeal (20/20, 29-41 power, 16 apr) Firezeal (20/20, 29-41 power, 16 apr)3.0 T2 arrow ammo [Rare] Master Power 29.0 - 40.6 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +10.5% Capacity 20 Proj.spd +200% Ranged+ +61 lightning +61 arcane +61 fire +56 mind +61 cold On Hit.r1 +61 lightning +60 cold +61 fire +48 mind +44 arcane On Crit.r2 +48 lightning +56 mind +40 arcane Arrows are used with bows to pierce your foes to death. |
Hornet Stingers (20/20, 18-25 power, 10 apr) Hornet Stingers (20/20, 18-25 power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Quiver of Domination (20/20, 24-34 power, 8 apr) Quiver of Domination (20/20, 24-34 power, 8 apr)3.0 T4 arrow ammo [Unique] Psionic Power 24.0 - 33.6 Mind Uses 60% Wil, 60% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Frigidbolt (23/57, 77-108 power, 18 apr) Frigidbolt (23/57, 77-108 power, 18 apr)3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 77.0 - 107.8 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +24.0% Capacity 57 Ranged+ +48 blight +20 mind +16 cold On Hit.r1 +16 blight +20 cold +8 mind On Crit.r2 +36 blight +24 cold +8 mind On Hit: * 40% chance to reduce strength, dexterity, and constitution by 83 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 1017 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +8 Arrows are used with bows to pierce your foes to death. |
Gilesadur the Naturevault (16/16, 23-28 power, 2 apr) Gilesadur the Naturevault (16/16, 23-28 power, 2 apr)3.0 T2 shot ammo [Rare] Arcane Power 23.0 - 27.6 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 Ranged+ +63 acid +44 light +63 darkness +63 nature On Hit.r1 +44 acid +63 darkness +40 light On Crit.r2 +63 acid +44 darkness +63 nature +63 light On Hit: * 63% chance to reduce armor by 95% * 63% chance to slow global speed by 125% * 63% chance to reduce damage dealt by 70% On Crit: * Splash the target with acid dealing 570 damage over 5 turns and reducing armor and accuracy by 72 Shots are used with slings to pummel your foes to death. |
Offalrock the pouch of stralite shots (21/21, 56-68 power, 5 apr) Offalrock the pouch of stralite shots (21/21, 56-68 power, 5 apr)3.0 T4 shot ammo [Rare] Master Power 56.5 - 67.8 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +18.5% Capacity 21 Ranged+ +48 darkness +52 fire +64 nature On Hit.r1 +64 darkness +60 fire +64 nature +64 light On Crit.r2 +56 darkness +52 nature On Hit: * 64% chance to reduce all saves and defense by 90 * 64% chance to slow global speed by 125% * 64% chance to reduce damage dealt by 70% On Crit: * Wound the target dealing 1017 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Pouch of the Subconscious (20/20, 38-46 power, 15 apr) Pouch of the Subconscious (20/20, 38-46 power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 38.0 - 45.6 Physical Uses 50% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Thundercrack (16/16, 35-42 power, 8 apr) Thundercrack (16/16, 35-42 power, 8 apr)3.0 T5 shot ammo [Unique] Arcane/Steamtech Power 35.0 - 42.0 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Capacity 16 On Hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
Blightstopper (18 def, 12 armour, 240 block) Blightstopper (18 def, 12 armour, 240 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature/Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+1 eff.) Rng.Def +12 (+0 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+2 eff.) Disease- +60% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 6 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 2 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Temporal Rift (8 def, 4 armour, 325 block) Temporal Rift (8 def, 4 armour, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Spell.pwr +12 (+1 eff.) ----- def ----- Armour +4 Defense +8 (+1 eff.) Rng.Def +10 (+0 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+2 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+1 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+1 eff.) Resists +25% nature +13% all Phys.save +15 (+2 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Ravenseam the silk robe (0 def, 0 armour) Ravenseam the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +13 Dex +8 Cun +12 Con dps ---------- Phys.pwr +93 (+3 eff.) Dmg.mod +27% blight +54% physical +57% darkness Acc +93 (+10 eff.) Apr +12 On Hit (Melee): * 62% chance to reduce strength, dexterity, and constitution by 83 ----- def ----- Resists +62% darkness +24% physical +16% arcane +13% all Phys.save +56 (+5 eff.) ---------- misc Stam/turn +9.33 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+1 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+1 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
iron mail armour 'Fogfury' (2 def, 4 armour) iron mail armour 'Fogfury' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +40 Wil dps ---------- Crit.mult +60.56% Mind.pwr +35 (+2 eff.) Dmg.mod +21% lightning Res.pen +76% lightning +76% darkness +50% fire +50% mind +35% light On Hit (Melee): * 61% chance to reduce damage dealt by 70% ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +27% darkness +18% cold ---------- misc Hate/m.crit +11.00 Max.hate +14.00 Light +9 A suit of armour made of mail. |
Band of Protection Band of Protection1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+0 eff.) ----- def ----- Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Generate a personal shield that absorbs up to 1635 damage and damages attackers striking the wearer for 1067 fire damage while it lasts (based on Cunning). Uses 2 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier. |
Sunroar Sunroar1.0 T3 belt armor [Rare] Arcane While equipped: Stats +20 Wil +10 Mag dps ---------- Spell.crit +22% Crit.mult +45.00% S.pwr/crit +18 Dmg.mod +42% nature Res.pen +65% nature Melee Ret 22 darkness 30 fire On Hit (Melee): * 59% chance to slow global speed by 125% * 59% chance to reduce damage dealt by 70% ----- def ----- Resists +66% fire +11% light +11% darkness Spell.save +36 (+3 eff.) ---------- misc Mana/turn +0.32 Vim/s.crit +5.95 Max.vim +90.00 A belt that goes around your waist. |
hardened leather belt 'Airwhisper' hardened leather belt 'Airwhisper'1.0 T3 belt armor [Rare] Master While equipped: Stats +22 Str +12 Mag +9 Wil +9 Con dps ---------- Spell.crit +11% Crit.mult +61.94% S.pwr/crit +22 Dmg.mod +60% mind +33% lightning Res.pen +77% lightning Phasing +80% Melee Ret 22 lightning ----- def ----- Resists +36% lightning +8% fire +30% blight +11% cold ---------- misc Mana/s.crit +6.19 Max.vim +90.00 See.Invis +42 A belt that goes around your waist. |
Arogadata the Darkstalker Arogadata the Darkstalker1.0 T5 belt armor [Rare] Master While equipped: Stats +10 Wil dps ---------- Phys.crit +10.0% Mind.crit +7% Crit.mult +50.00% Phys.pwr +11 (+0 eff.) Mind.pwr +40 (+3 eff.) Dmg.mod +21% physical +30% mind +69% darkness Apr +8 On Hit (Melee): * 59% chance to reduce damage dealt by 70% ----- def ----- Armour +18 Defense +50 (+3 eff.) Resists +30% acid +21% blight Crit.dmg- 35.00% Spell.save +15 (+1 eff.) Max.HP +297.49 Silence- +59% Stun/Frz- +59% ---------- misc Hate/m.crit +6.00 Max.psi +90.00 Size +1 A belt that goes around your waist. |
Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+0 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+1 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Dissolve: Level 39.6 Pwr.cost 2 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 151% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Moldslice (78 def, 18 armour) Moldslice (78 def, 18 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +8 Dex +9 Con dps ---------- Phys.crit +24.8% Crit.mult +80.00% Mind.pwr +40 (+3 eff.) Dmg.mod +45% nature Res.pen +55% mind +45% nature Melee Ret 18 nature On Hit (Melee): * 62% chance to slow global speed by 125% ----- def ----- Armour +18 Defense +78 (+5 eff.) Resists +63% acid +21% physical Phys.save +11 (+1 eff.) ---------- misc Light +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetpack (10 def, 0 armour) Jetpack (10 def, 0 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+0 eff.) Mov.spd +10% ----- def ----- Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) ---------- misc Talents +1 Rocket Dash Avoid Pressure Traps Finally. |
Offalarc the elven-silk cloak (3 def, 0 armour) Offalarc the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +23 Str +11 Mag +20 Con dps ---------- Phys.crit +11.0% Crit.mult +55.00% S.pwr/crit +20 Dmg.mod +23% darkness +27% nature Res.pen +45% blight +20% darkness +79% nature Apr +9 ----- def ----- Defense +3 (+1 eff.) Resists +24% physical +25% darkness +60% nature Stealth +19 Die.at -220.00 life ---------- misc Max.mana +317.96 Max.stam +95.39 Max.vim +110.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+1 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+1 eff.) Resists +10% darkness +10% mind Mind.save +10 (+1 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. This item has been sent to the Item's Vault. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Cuthothad the Toxinburst (55 def, 58 armour) Cuthothad the Toxinburst (55 def, 58 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +63% nature +36% mind On Hit (Melee): * 60% chance to slow global speed by 125% ----- def ----- Armour +58 Defense +55 (+4 eff.) Fatigue +3% Resists +12% physical +30% temporal +27% cold +15% arcane +39% mind Die.at -180.00 life Heal.mod +55% Poison- +60% Cut- +60% Silence- +60% Knockbk- +60% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+1 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 70% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 99.0 Pwr.cost 1 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 9614.43 fire damage and 10296.08 darkness damage in a radius of 30. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Spellhunt Remnants (4 def, 5 armour) Spellhunt Remnants (4 def, 5 armour)1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.crit +12% Mind.pwr +10 (+1 eff.) Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Armour +5 Defense +4 (+1 eff.) Spell.save +10 (+1 eff.) Max.HP +80.00 Unarmed combat: Power 28.0 - 39.2 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Apr +15 Crit +10.0% Atk.spd 83% Melee+ +17 silence On Hit: 10% Mana Clash 2 On Hit: * 35 arcane resource burn Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. This item has been sent to the Item's Vault. |
Assassin's Surprise (0 def, 4 armour) Assassin's Surprise (0 def, 4 armour)1.5 T2 hands armor Reqs Heavy armour training [Unique] Steamtech While equipped: Stats +5 Cun dps ---------- Melee+ 10 poison ----- def ----- Armour +4 Poison- +20% Unarmed combat: Power 21.0 - 29.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 83% Melee+ +10 crippling poison Fire a poisonous bolt out to range 6 that deals 945 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 2836 addition nature damage over 3 turns (damage based on Cunning). Uses 1 power out of 24/24 Activation is instant. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
Shiveronslaught (40 def, 20 armour) Shiveronslaught (40 def, 20 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +8 Dex dps ---------- Phys.pwr +12 (+0 eff.) Mind.pwr +95 (+7 eff.) Dmg.mod +78% physical +24% mind +30% cold Res.pen +79% lightning +45% cold +79% light +45% mind ----- def ----- Armour +20 Defense +40 (+3 eff.) Fatigue +3% Resists +12% physical Phys.save +27 (+3 eff.) Mind.save +30 (+3 eff.) Die.at -200.00 life ---------- misc Psi/ret +0.88 Unarmed combat: Power 27.0 - 37.8 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 36.0 - 50.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
Blastkiss the drakeskin leather hat (92 def, 5 armour) Blastkiss the drakeskin leather hat (92 def, 5 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +10 Str +5 Wil +5 Cun +8 Con dps ---------- Phys.pwr +50 (+2 eff.) Mind.pwr +6 (+0 eff.) Res.pen +55% lightning +60% physical +50% mind +55% temporal Acc +90 (+9 eff.) ----- def ----- Armour +5 Defense +92 (+6 eff.) Fatigue +5% Resists +46% temporal +24% physical +36% light +33% mind Phys.save +27 (+3 eff.) ---------- misc Max.stam +91.93 A hat made of leather. Very stylish. |
Ce'Nomiwen the elven-silk wizard hat (73 def, 20 armour) Ce'Nomiwen the elven-silk wizard hat (73 def, 20 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +11 Mag +20 Wil +20 Con dps ---------- Phys.pwr +75 (+3 eff.) Dmg.mod +15% darkness +53% temporal +15% light +15% physical Res.pen +55% physical +80% temporal Acc +75 (+8 eff.) Apr +9 On Hit (Melee): * 64% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +20 Defense +73 (+5 eff.) Resists +33% temporal Crit.dmg- 47.93% Die.at -160.00 life Def/telep +48 Res/telep +48% Dur/telep +48% ---------- misc Light +10 See.Invis +54 A pointy cloth hat, very wizardly... |
Eastern Wood Hat (15 def, 0 armour) Eastern Wood Hat (15 def, 0 armour)2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+4 eff.) Apr +15 ----- def ----- Defense +15 (+1 eff.) Blind- +100% ---------- misc Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+1 eff.) Mind.save +12 (+1 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 39.6 Pwr.cost 3 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 30. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 12. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
X-Ray Goggles (10 def, 0 armour) X-Ray Goggles (10 def, 0 armour)2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10 Cun dps ---------- Acc +20 (+2 eff.) ----- def ----- Defense +10 (+1 eff.) Blind- +100% See everything. EVERYTHING. For 5 turns, anyway. Uses 3 power out of 30/30 How do these even work? |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+1 eff.) Spell.save +12 (+1 eff.) Mind.save +12 (+1 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Steam Powered Helm (3 def, 12 armour) Steam Powered Helm (3 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
11 agate 11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 spinel 16 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 ametrine 16 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 aquamarine 15 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 topaz 15 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 amethyst 13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
19 onyx 19 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 lapis lazuli 14 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 emerald 11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 quartz 13 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 sapphire 15 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 turquoise 15 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ruby 12 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 amber 17 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 bloodstone 11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 diamond 5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl 10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 Telos's Staff Crystal 3 Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
10 Prothotipe's Prismatic Eye 10 Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
8 Crystal Focus 8 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
5 Crystal Heart 5 Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
6 Burning Star 6 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 3 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 Petrified Wood 5 Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
10 Windborne Azurite 10 Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
2781 alchemist agate 2781 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Blizzardnail Blizzardnail1.0 T3 lite [Rare] Master While equipped: Stats +11 Wil dps ---------- Crit.mult +60.00% Dmg.mod +24% cold Phasing +70% Melee Ret 14 cold ----- def ----- Armour +16 Defense +35 (+3 eff.) Resists +21% lightning +20% physical +18% fire +24% blight +30% cold +15% arcane +21% temporal Phys.save +21 (+2 eff.) Die.at -220.00 life Blind- +35% Poison- +60% Confus- +22% ---------- misc Light +18 See.Stealth +17 See.Invis +17 Track: Puts all charms on 3 cooldown Level 39.6 Pwr.cost 3 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 229 for 21 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 1 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of gale force 'Shinevagrant' [power 185] (2 cooldown) steel torque of gale force 'Shinevagrant' [power 185] (2 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +18 Str +20 Dex +8 Wil +33 Cun +8 Con dps ---------- Dmg.mod +24% arcane +33% blight Res.pen +40% light +40% blight Melee Ret 22 arcane On Hit (Melee): * 59% chance to reduce strength, dexterity, and constitution by 83 ----- def ----- Resists +30% blight +15% arcane +27% light Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 951 physical damage Puts all charms on 2 cooldown 100% to increase all damage penetration by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Samesin the Glitterdare [power 3] (2 cooldown) Samesin the Glitterdare [power 3] (2 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +8 Str +26 Dex dps ---------- Crit.mult +40.00% Dmg.mod +60% acid Res.pen +40% light +45% physical Acc +65 (+7 eff.) Apr +8 ----- def ----- Defense +90 (+6 eff.) Resists +42% temporal +24% darkness +30% fire +30% mind +24% light Crit.dmg- 45.00% Spell.save +24 (+2 eff.) Confus- +60% Def/telep +40 Res/telep +40% Dur/telep +40% ---------- misc Light +9 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 2 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Ragodin the Vileparry [power 128] (2 cooldown) Ragodin the Vileparry [power 128] (2 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +22 Con dps ---------- Phys.crit +9.0% Crit.mult +50.00% Phys.pwr +50 (+2 eff.) Dmg.mod +27% fire +24% physical Res.pen +45% light +80% physical Acc +45 (+5 eff.) Apr +9 Melee Ret 14 nature 28 fire ----- def ----- Armour +50 Resists +39% nature +10% physical Phys.save +58 (+5 eff.) ---------- misc Stam/turn +9.60 Create a shield absorbing up to 128 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 2 cooldown 100% to reduce fatigue by 28% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of shielding 'Dourpall' [power 218] (2 cooldown) ash wand of shielding 'Dourpall' [power 218] (2 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +11 Str +8 Dex +23 Wil +18 Con dps ---------- Dmg.mod +30% darkness Res.pen +55% darkness +55% acid ----- def ----- Resists +33% nature +63% fire +24% light +39% cold Crit.dmg- 40.00% ---------- misc Infravis +9 See.Invis +54 Create a shield absorbing up to 218 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 2 cooldown 100% to increase all damage penetration by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Voidbreeze the elven-wood wand of conjuration [power 370] (2 cooldown) Voidbreeze the elven-wood wand of conjuration [power 370] (2 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +8 Str +8 Dex +25 Wil dps ---------- Phys.crit +8.0% Crit.mult +50.00% Dmg.mod +24% physical Res.pen +65% mind +55% physical Acc +85 (+9 eff.) ----- def ----- Armour +32 Defense +50 (+3 eff.) Resists +57% darkness +8% physical ---------- misc Hate/m.crit +10.00 See.Invis +33 Wards +5 fire +6 temporal +6 light +5 darkness Talents +1 Ward Fire a magical bolt dealing 1901 lightning damage Puts all charms on 2 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
By ID Walker MK3 the Thalore Adventurer level 4
76th Pyre 122nd year of Ascendancy at 23:45 see stats
By ID Walker MK3 the Thalore Adventurer level 23
8th Mirth 122nd year of Ascendancy at 12:29 see stats
By ID Walker MK3 the Thalore Adventurer level 14
2nd Mirth 122nd year of Ascendancy at 06:37 see stats
By ID Walker MK3 the Thalore Adventurer level 31
2nd Flare 122nd year of Ascendancy at 15:22 see stats
By ID Walker MK3 the Thalore Adventurer level 31
2nd Flare 122nd year of Ascendancy at 17:58 see stats
By ID Walker MK3 the Thalore Adventurer level 33
4th Flare 122nd year of Ascendancy at 22:21 see stats
By ID Walker MK3 the Thalore Adventurer level 25
1st Summertide 122nd year of Ascendancy at 01:19 see stats
By ID Walker MK3 the Thalore Adventurer level 55
7th Dusk 122nd year of Ascendancy at 17:48 see stats
By ID Walker MK3 the Thalore Adventurer level 21
6th Mirth 122nd year of Ascendancy at 14:14 see stats
By ID Walker MK3 the Thalore Adventurer level 62
8th Dusk 122nd year of Ascendancy at 12:45 see stats
By ID Walker MK3 the Thalore Adventurer level 78
10th Dusk 122nd year of Ascendancy at 01:32 see stats
By ID Walker MK3 the Thalore Adventurer level 31
2nd Flare 122nd year of Ascendancy at 14:51 see stats
By ID Walker MK3 the Thalore Adventurer level 93
11st Dusk 122nd year of Ascendancy at 14:53 see stats
By ID Walker MK3 the Thalore Adventurer level 37
8th Flare 122nd year of Ascendancy at 08:35 see stats
By ID Walker MK3 the Thalore Adventurer level 109
13rd Dusk 122nd year of Ascendancy at 14:40 see stats
By ID Walker MK3 the Thalore Adventurer level 43
3rd Dusk 122nd year of Ascendancy at 14:34 see stats
By ID Walker MK3 the Thalore Adventurer level 116
14th Dusk 122nd year of Ascendancy at 17:17 see stats
By ID Walker MK3 the Thalore Adventurer level 48
5th Dusk 122nd year of Ascendancy at 01:34 see stats
By ID Walker MK3 the Thalore Adventurer level 124
15th Dusk 122nd year of Ascendancy at 14:49 see stats
By ID Walker MK3 the Thalore Adventurer level 51
6th Dusk 122nd year of Ascendancy at 21:46 see stats
By ID Walker MK3 the Thalore Adventurer level 54
7th Dusk 122nd year of Ascendancy at 14:31 see stats
By ID Walker MK3 the Thalore Adventurer level 57
8th Dusk 122nd year of Ascendancy at 00:46 see stats
By ID Walker MK3 the Thalore Adventurer level 60
8th Dusk 122nd year of Ascendancy at 07:29 see stats
By ID Walker MK3 the Thalore Adventurer level 28
2nd Summertide 122nd year of Ascendancy at 05:59 see stats
By ID Walker MK3 the Thalore Adventurer level 10
1st Mirth 122nd year of Ascendancy at 01:30 see stats
By ID Walker MK3 the Thalore Adventurer level 20
4th Mirth 122nd year of Ascendancy at 23:52 see stats
By ID Walker MK3 the Thalore Adventurer level 30
3rd Summertide 122nd year of Ascendancy at 15:48 see stats
By ID Walker MK3 the Thalore Adventurer level 40
10th Flare 122nd year of Ascendancy at 16:58 see stats
By ID Walker MK3 the Thalore Adventurer level 50
6th Dusk 122nd year of Ascendancy at 06:48 see stats
By ID Walker MK3 the Thalore Adventurer level 14
2nd Mirth 122nd year of Ascendancy at 05:43 see stats
By ID Walker MK3 the Thalore Adventurer level 32
3rd Flare 122nd year of Ascendancy at 16:24 see stats
By ID Walker MK3 the Thalore Adventurer level 7
78th Pyre 122nd year of Ascendancy at 10:43 see stats
By ID Walker MK3 the Thalore Adventurer level 5
77th Pyre 122nd year of Ascendancy at 07:30 see stats
By ID Walker MK3 the Thalore Adventurer level 50
6th Dusk 122nd year of Ascendancy at 07:49 see stats
By ID Walker MK3 the Thalore Adventurer level 29
3rd Summertide 122nd year of Ascendancy at 15:46 see stats
By ID Walker MK3 the Thalore Adventurer level 33
4th Flare 122nd year of Ascendancy at 21:42 see stats
By ID Walker MK3 the Thalore Adventurer level 11
1st Mirth 122nd year of Ascendancy at 04:43 see stats
By ID Walker MK3 the Thalore Adventurer level 21
7th Mirth 122nd year of Ascendancy at 06:02 see stats
By ID Walker MK3 the Thalore Adventurer level 13
2nd Mirth 122nd year of Ascendancy at 04:37 see stats
Log
ID Walker MK3 no longer revels in blood quite so much.