Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | More Tales 1.1.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Midnight 1.2.2Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. New Gem Types 1.2.1Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Conveyance Reward 1.0.4This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. The lost city of Vulcus 1.2 1.2.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Verdant Class Pack 1.2.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Marauder |
Level / Exp | 50 / 1443% |
Size | big |
Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:51 / 129Killed by skeleton mage at level 10 on the 8th Mirth 122nd year of Ascendancy at 15:34 Killed by thought-forged warrior at level 11 on the 8th Flare 122nd year of Ascendancy at 12:28 Killed by Glulrada the carrion worm mass at level 11 on the 8th Flare 122nd year of Ascendancy at 12:46 Killed by thought-forged warrior at level 11 on the 8th Flare 122nd year of Ascendancy at 13:00 Killed by thought-forged warrior at level 11 on the 8th Flare 122nd year of Ascendancy at 13:49 Killed by ritch flamespitter at level 13 on the 8th Dusk 122nd year of Ascendancy at 06:31 Killed by oozing horror at level 14 on the 9th Dusk 122nd year of Ascendancy at 10:04 Killed by thief at level 15 on the 10th Dusk 122nd year of Ascendancy at 00:38 Killed by bandit at level 15 on the 10th Dusk 122nd year of Ascendancy at 14:34 Killed by Beteyara the snow giant at level 17 on the 56th Dusk 122nd year of Ascendancy at 12:07 Killed by snow giant thunderer at level 17 on the 56th Dusk 122nd year of Ascendancy at 22:15 Killed by Xanymira the cutpurse at level 18 on the 57th Dusk 122nd year of Ascendancy at 20:34 Killed by snow giant boulder thrower at level 18 on the 57th Dusk 122nd year of Ascendancy at 23:11 Killed by snow giant boulder thrower at level 18 on the 58th Dusk 122nd year of Ascendancy at 01:10 Killed by Glugalle the ghoulking at level 19 on the 71st Dusk 122nd year of Ascendancy at 17:42 Killed by Glugalle the ghoulking at level 19 on the 71st Dusk 122nd year of Ascendancy at 19:22 Killed by gwelgoroth at level 19 on the 31st Haze 122nd year of Ascendancy at 20:05 Killed by Isitira the Guardian at level 19 on the 35th Haze 122nd year of Ascendancy at 19:41 Killed by Islayamina the Guardian at level 20 on the 36th Haze 122nd year of Ascendancy at 07:42 Killed by Polassra the minotaur at level 20 on the 36th Haze 122nd year of Ascendancy at 11:57 Killed by gwelgoroth at level 20 on the 36th Haze 122nd year of Ascendancy at 13:43 Killed by Glugalle the ghoulking at level 22 on the 6th Decay 122nd year of Ascendancy at 09:34 Killed by Glugalle the ghoulking at level 22 on the 6th Decay 122nd year of Ascendancy at 10:11 Killed by Glugalle the ghoulking at level 22 on the 6th Decay 122nd year of Ascendancy at 11:22 Killed by Glugalle the ghoulking at level 22 on the 6th Decay 122nd year of Ascendancy at 12:42 Killed by Cyrunor the telugoroth at level 24 on the 9th Allure 123rd year of Ascendancy at 01:39 Killed by Isona the dredgling at level 24 on the 9th Allure 123rd year of Ascendancy at 17:01 Killed by dredge at level 24 on the 9th Allure 123rd year of Ascendancy at 20:51 Killed by elven blood mage at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 06:00 Killed by elven guard at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 09:29 Killed by wretchling at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 12:46 Killed by elven cultist at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 16:00 Killed by Velovea the mean looking elven guard at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 17:31 Killed by elven blood mage at level 25 on the 4th Regrowth 123rd year of Ascendancy at 07:09 Killed by Iveserin the elven guard at level 25 on the 4th Regrowth 123rd year of Ascendancy at 13:47 Killed by elven blood mage at level 25 on the 4th Regrowth 123rd year of Ascendancy at 16:16 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 4th Regrowth 123rd year of Ascendancy at 18:01 Killed by elven blood mage at level 25 on the 5th Regrowth 123rd year of Ascendancy at 04:43 Killed by Grand Corruptor at level 26 on the 8th Regrowth 123rd year of Ascendancy at 23:16 Killed by shadow at level 27 on the 19th Regrowth 123rd year of Ascendancy at 07:21 Killed by Greater Mummy Lord at level 27 on the 19th Regrowth 123rd year of Ascendancy at 15:02 Killed by Greater Mummy Lord at level 27 on the 19th Regrowth 123rd year of Ascendancy at 16:52 Killed by radiant horror at level 27 on the 19th Regrowth 123rd year of Ascendancy at 21:48 Killed by Greater Mummy Lord at level 27 on the 20th Regrowth 123rd year of Ascendancy at 08:25 Killed by Greater Mummy Lord at level 27 on the 20th Regrowth 123rd year of Ascendancy at 10:27 Killed by Greater Mummy Lord at level 27 on the 20th Regrowth 123rd year of Ascendancy at 11:47 Killed by armoured skeleton warrior at level 27 on the 45th Regrowth 123rd year of Ascendancy at 22:41 Killed by skeleton mage at level 27 on the 46th Regrowth 123rd year of Ascendancy at 11:35 Killed by faerlhing at level 29 on the 48th Regrowth 123rd year of Ascendancy at 13:37 Killed by faerlhing at level 29 on the 48th Regrowth 123rd year of Ascendancy at 15:47 Killed by skeleton mage at level 29 on the 48th Regrowth 123rd year of Ascendancy at 21:52 Killed by forest wight at level 29 on the 48th Regrowth 123rd year of Ascendancy at 23:42 Killed by forest wight at level 29 on the 49th Regrowth 123rd year of Ascendancy at 00:23 Killed by skeleton warrior at level 29 on the 49th Regrowth 123rd year of Ascendancy at 13:22 Killed by Ivynne the carrion worm mass at level 29 on the 49th Regrowth 123rd year of Ascendancy at 21:14 Killed by skeleton warrior at level 29 on the 50th Regrowth 123rd year of Ascendancy at 03:16 Killed by devourer at level 29 on the 50th Regrowth 123rd year of Ascendancy at 05:02 Killed by vampire lord at level 29 on the 50th Regrowth 123rd year of Ascendancy at 06:16 Killed by Greater Mummy Lord at level 29 on the 14th Pyre 123rd year of Ascendancy at 09:06 Killed by Greater Mummy Lord at level 29 on the 14th Pyre 123rd year of Ascendancy at 11:10 Killed by Greater Mummy Lord at level 29 on the 14th Pyre 123rd year of Ascendancy at 12:36 Killed by Glorydhenor the cold drake hatchling at level 30 on the 25th Pyre 123rd year of Ascendancy at 07:54 Killed by Glorydhenor the cold drake hatchling at level 30 on the 25th Pyre 123rd year of Ascendancy at 08:27 Killed by minotaur at level 30 on the 25th Pyre 123rd year of Ascendancy at 15:12 Killed by skeleton mage at level 30 on the 25th Pyre 123rd year of Ascendancy at 20:01 Killed by skeleton warrior at level 30 on the 25th Pyre 123rd year of Ascendancy at 22:14 Killed by The Master at level 30 on the 26th Pyre 123rd year of Ascendancy at 09:50 Killed by The Master at level 30 on the 26th Pyre 123rd year of Ascendancy at 10:56 Killed by The Master at level 30 on the 26th Pyre 123rd year of Ascendancy at 12:24 Killed by grave wight at level 30 on the 26th Pyre 123rd year of Ascendancy at 13:19 Killed by ghoulking at level 30 on the 26th Pyre 123rd year of Ascendancy at 14:30 Killed by Greater Mummy Lord at level 30 on the 42nd Pyre 123rd year of Ascendancy at 21:36 Killed by Greater Mummy Lord at level 30 on the 42nd Pyre 123rd year of Ascendancy at 23:33 Killed by Greater Mummy Lord at level 30 on the 43rd Pyre 123rd year of Ascendancy at 01:40 Killed by will o' the wisp at level 30 on the 59th Pyre 123rd year of Ascendancy at 06:51 Killed by Emylramina the elder vampire at level 30 on the 59th Pyre 123rd year of Ascendancy at 09:24 Killed by skeleton mage at level 30 on the 59th Pyre 123rd year of Ascendancy at 10:40 Killed by orc grand master assassin at level 31 on the 59th Pyre 123rd year of Ascendancy at 18:06 Killed by orc pyromancer at level 31 on the 59th Pyre 123rd year of Ascendancy at 20:34 Killed by skeleton mage at level 31 on the 59th Pyre 123rd year of Ascendancy at 23:21 Killed by skeleton mage at level 31 on the 60th Pyre 123rd year of Ascendancy at 00:30 Killed by Greater Mummy Lord at level 32 on the 70th Pyre 123rd year of Ascendancy at 03:32 Killed by Greater Mummy Lord at level 32 on the 70th Pyre 123rd year of Ascendancy at 04:33 Killed by Greater Mummy Lord at level 32 on the 70th Pyre 123rd year of Ascendancy at 05:21 Killed by multi-hued drake at level 33 on the 3rd Mirth 123rd year of Ascendancy at 06:17 Killed by orc cryomancer at level 33 on the 3rd Mirth 123rd year of Ascendancy at 18:37 Killed by Golbug the Destroyer at level 33 on the 4th Mirth 123rd year of Ascendancy at 10:18 Killed by Golbug the Destroyer at level 33 on the 4th Mirth 123rd year of Ascendancy at 11:37 Killed by Golbug the Destroyer at level 33 on the 4th Mirth 123rd year of Ascendancy at 14:00 Killed by Golbug the Destroyer at level 33 on the 4th Mirth 123rd year of Ascendancy at 15:19 Killed by Golbug the Destroyer at level 33 on the 4th Mirth 123rd year of Ascendancy at 16:43 Killed by Golbug the Destroyer at level 33 on the 4th Mirth 123rd year of Ascendancy at 17:50 Killed by Golbug the Destroyer at level 33 on the 4th Mirth 123rd year of Ascendancy at 19:32 Killed by greater multi-hued wyrm at level 33 on the 3rd Summertide 123rd year of Ascendancy at 23:17 Killed by multi-hued drake at level 33 on the 1st Flare 123rd year of Ascendancy at 00:32 Killed by orc elite berserker at level 34 on the 2nd Flare 123rd year of Ascendancy at 03:14 Killed by Adythra the orc berserker at level 34 on the 2nd Flare 123rd year of Ascendancy at 03:56 Killed by Lthtrhur the dolleg at level 34 on the 2nd Flare 123rd year of Ascendancy at 07:38 Killed by Lthtrhur the dolleg at level 34 on the 2nd Flare 123rd year of Ascendancy at 09:37 Killed by pitcher plant at level 34 on the 2nd Flare 123rd year of Ascendancy at 11:25 Killed by pitcher plant at level 34 on the 2nd Flare 123rd year of Ascendancy at 16:44 Killed by Lthtrhur the dolleg at level 34 on the 2nd Flare 123rd year of Ascendancy at 18:16 Killed by pitcher plant at level 34 on the 2nd Flare 123rd year of Ascendancy at 21:36 Killed by Poritha the armoured skeleton warrior at level 34 on the 7th Flare 123rd year of Ascendancy at 21:01 Killed by Greater Mummy Lord at level 34 on the 7th Flare 123rd year of Ascendancy at 23:22 Killed by Greater Mummy Lord at level 34 on the 8th Flare 123rd year of Ascendancy at 01:27 Killed by carrion worm mass at level 35 on the 12nd Dusk 123rd year of Ascendancy at 15:15 Killed by Poretha the multi-hued drake hatchling at level 35 on the 12nd Dusk 123rd year of Ascendancy at 23:24 Killed by overpowered greater multi-hued wyrm at level 35 on the 19th Dusk 123rd year of Ascendancy at 22:56 Killed by overpowered greater multi-hued wyrm at level 35 on the 20th Dusk 123rd year of Ascendancy at 00:02 Killed by overpowered greater multi-hued wyrm at level 35 on the 20th Dusk 123rd year of Ascendancy at 00:50 Killed by overpowered greater multi-hued wyrm at level 35 on the 20th Dusk 123rd year of Ascendancy at 03:23 Killed by overpowered greater multi-hued wyrm at level 35 on the 20th Dusk 123rd year of Ascendancy at 04:44 Killed by overpowered greater multi-hued wyrm at level 35 on the 20th Dusk 123rd year of Ascendancy at 05:47 Killed by Briagh, Great Sand Wyrm at level 36 on the 32nd Dusk 123rd year of Ascendancy at 07:10 Killed by Xobeth the gigantic corrosive tunneler at level 36 on the 32nd Dusk 123rd year of Ascendancy at 19:30 Killed by Rak'Shor Cultist at level 36 on the 68th Dusk 123rd year of Ascendancy at 08:37 Killed by orc necromancer at level 42 on the 4th Decay 123rd year of Ascendancy at 00:46 Killed by overpowered greater multi-hued wyrm at level 43 on the 1st Allure 124th year of Ascendancy at 15:21 Killed by overpowered greater multi-hued wyrm at level 43 on the 1st Allure 124th year of Ascendancy at 17:28 Killed by overpowered greater multi-hued wyrm at level 44 on the 2nd Allure 124th year of Ascendancy at 04:04 Killed by Gorbat, Supreme Wyrmic of the Pride at level 47 on the 16th Regrowth 124th year of Ascendancy at 19:26 Killed by ritch flamespitter at level 47 on the 16th Regrowth 124th year of Ascendancy at 20:18 Killed by Lohur the Crusher at level 50 on the 37th Regrowth 124th year of Ascendancy at 04:39 Killed by Lohur the Crusher at level 50 on the 37th Regrowth 124th year of Ascendancy at 06:14 Killed by Atamathon the Giant Golem at level 50 on the 15th Pyre 124th year of Ascendancy at 03:34 Killed by Atamathon the Giant Golem at level 50 on the 15th Pyre 124th year of Ascendancy at 05:03 Killed by Atamathon the Giant Golem at level 50 on the 15th Pyre 124th year of Ascendancy at 09:38 |
Antimagic | Follower |
Primary Stats
Strength | 109 (base 64) |
Dexterity | 119 (base 66) |
Constitution | 60 (base 30) |
Magic | 26 (base 14) |
Willpower | 103 (base 54) |
Cunning | 66 (base 18) |
Resources
Life | 1228/1228 |
Stamina | 480/480 |
Equilibrium | 15 |
Healing Factor | 1 |
Regeneration | 9.75 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 7 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 177 |
Accuracy | 88 |
Crit Chance | 89% |
APR | 62 |
Speed | 1.00 |
Offense: Offhand
Damage | 146 |
Accuracy | 88 |
Crit Chance | 97% |
APR | 61 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7.6666666666667 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 56.833333333333 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
All | +11% |
Offense: Damage Penetration
All | +12% |
Defense: Base
Armour (hardiness) | 35 (50%) |
Defense | 69.295265951406 |
Ranged Defense | 69.295265951406 |
Fatigue | 1 |
Physical Save | 74.23125 |
Spell Save | 68.23125 |
Mental Save | 75.23125 |
Defense: Resistances
All | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: OxygenUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 458 stamina and air over 10 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 659 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 654% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 10 turns. While Heroism is active, you will only die when reaching -700 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Bloodthirst | 1.10 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Technique / Dual techniques | 1.20 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Battle tactics | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Field control | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Wild Growth |
talent | Total Thuggery |
beneficial effect | Parrying melee attacks: Has a 17% chance to deflect up to 15 damage from the next 1.6 attack(s). Parrying |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Clean air is flowing to this creature, regenerating 45.80 stamina and air per turn. Oxygen |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 936. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of drakeskin leather boots of massiveness (0 def, 5 armour) blood-soaked pair of drakeskin leather boots of massiveness (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +3.0% Physical power: +5 Armour: +5 Fatigue: +5% Changes stats: +6 Str / +9 Con Changes damage: +7% physical Size category: +1 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Light source | Beacon of Philosophy Beacon of PhilosophyInfused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Defense: +15 Changes stats: +1 Mag / +6 Con Changes resistances: +15% blight / +3% all Changes resistances penetration: +12% all Changes damage: +3% mind Grants telepathy: Humanoid/Orc Physical save: +20 Spell save: +21 Mental save: +20 Life regen: +6.50 Hate when firing a critical mind attack: +2.00 Mindpower: +4 Light radius: +6 Heals friendly targets nearby when you use a nature summon: +20 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | champion's hardened leather cap of the bounder (0 def, 3 armour) champion's hardened leather cap of the bounder (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +10 Str / +7 Dex / +3 Wil Mental save: +8 Light radius: +2 Skullcracker multiplicator: +2 A cap made of leather. |
On hands | Shasshiy's gynecologic gloves (0 def, 9 armour) Shasshiy's gynecologic gloves (0 def, 9 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +22 Armour: +9 Changes stats: +3 Str / +6 Dex / +2 Wil / +6 Con Changes resistances: +20% blight / +20% darkness / +5% arcane Damage affinity(heal): +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Physical save: +24 Spell save: +25 Mental save: +21 Maximum life: +70.00 Infravision radius: +3 Heals friendly targets nearby when you use a nature summon: +20 When used to modify unarmed attacks: Base power: 37.0 - 51.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +25 Armour Penetration: +15 Physical crit. chance: +22.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 5). When this weapon crits: Call of the Ooze (20% chance level 2). Damage (Melee): +17 physical It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides 17% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | overpowered voratun torque of psychoportation [power 96] (45 cooldown) overpowered voratun torque of psychoportation [power 96] (45 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to teleport randomly (rad 96), placing all other charms into a 45 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Armour Hardiness: +20% Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around neck | serendipitous stralite amulet of constitution (+15) serendipitous stralite amulet of constitution (+15)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +14 Defense: +13 Changes stats: +15 Lck / +4 Con Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
In main hand | Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing instantly. On weapon kill: * Enter a Rampage (Shared 30 turn cooldown). When wielded/worn: Accuracy: +18 Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if HP falls under 20%% (Shared 30 turn cooldown) Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Around waist | skylord's drakeskin leather belt of burglary skylord's drakeskin leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Str / +11 Dex / +7 Wil / +6 Cun / +8 Lck Trap disarming bonus: +17 Stealth bonus: +13 Physical save: +20 Spell save: +20 Mental save: +17 Infravision radius: +4 A belt that goes around your waist. |
In off hand | Orc Feller (45-58.5 power, 11 apr) Orc Feller (45-58.5 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Cloak | Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 Hate per kill: +5.00 Mindpower: +8 Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.8 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 39 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | Urydan the Dayrune (5 def, 8 armour) Urydan the Dayrune (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 13 acid / 13 fire / 13 cold / 13 lightning Changes stats: +9 Cun / +8 Wil Changes resistances: +71% acid / +2% physical / +9% darkness / +6% light / +13% fire / +12% cold / +13% lightning Physical save: +3 Mental save: +25 A suit of armour made of leather. |
Inventory
regeneration infusion (heal 514 over 5 turns) regeneration infusion (heal 514 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 24%; cure magical) wild infusion of the sneak (resist 24%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 24% for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
oxygen infusion (stamina 440 over 10 turns) oxygen infusion (stamina 440 over 10 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 440 stamina and air over 10 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+6 for 11 turns, die at -450) heroism infusion (+6 for 11 turns, die at -450)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -450 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+10 for 9 turns, die at -709) heroism infusion of the wizard (+10 for 9 turns, die at -709)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 9 turns. While Heroism is active, you will only die when reaching -709 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (673% speed; 8 turns) movement infusion (673% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 673% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 22; power 47; dur 7) phase door rune of the warrior (range 22; power 47; dur 7)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 22. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 47%, your defense is increased by 47 and all your resistances by 47%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Taiga Amulet Taiga AmuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 20 ice Damage (Ranged): 20 ice Damage when hit (Melee): 20 ice Changes resistances: +20% cold Talents cooldown: Rimebark (-6 turns) Glaciate (-6 turns) Blindness immunity: +20% No it is not decorated with tigers, it is decorated with an image of the frozen forests in the north. |
warmaker's steel amulet of vision warmaker's steel amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +6 Str / +6 Dex / +5 Wil Blindness immunity: +17% Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Superiority +0.30 Technique / Archery excellence +0.30 Technique / Two-handed assault +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Unarmed training +0.30 Technique / Dual techniques +0.30 Technique / Shield offense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
conjurer's voratun ring of warding conjurer's voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag / +7 Wil Changes resistances: +26% acid / +27% fire / +30% lightning / +27% cold Spellpower: +10 Rings can have magical properties. |
savage's voratun ring of life savage's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +4 Con Spell save: +12 Life regen: +1.60 Maximum life: +73.00 Maximum stamina: +26.00 Healing mod.: +20% Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Mercy (35-45.5 power, 9 apr) Mercy (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 35% Dex, 30% Cun, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 25 power out of 40/40) : Effective talent level: 3.6 Power cost: 25 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 34 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
restorative elven-silk cloak of Eldoral (3 def, 0 armour) restorative elven-silk cloak of Eldoral (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Cun / +3 Dex Changes resistances: +16% nature / +11% blight Life regen: +1.40 Healing mod.: +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak of the guardian (14 def, 16 armour) thick elven-silk cloak of the guardian (14 def, 16 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +16 Defense: +14 Changes resistances: +29% cold Physical save: +21 Spell save: +23 Mental save: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative pair of hardened leather boots of tirelessness (0 def, 3 armour) restorative pair of hardened leather boots of tirelessness (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Life regen: +2.40 Stamina each turn: +0.50 Maximum stamina: +16.00 Healing mod.: +19% A pair of boots made of leather. |
Newly picked up Boots of the Hunter (2 def, 12 armour)Boots of the Hunter (2 def, 12 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. This item has been sent to the Item's Vault. |
invigorating pair of drakeskin leather boots of evasion (23 def, 5 armour) invigorating pair of drakeskin leather boots of evasion (23 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +23 Fatigue: -2% Stamina each turn: +0.50 Maximum life: +42.00 Movement speed: +10% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 37% chance to completely evade them and granting you 53 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 Mindpower: +15 Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage equal to the speed detriment, but never to less than 30% of the original damage. Current Resistance: 0% It can be used to slow all units within 5 spaces (including yourself) by 40%, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +15% When used to imbue an object: Stun/Freeze immunity: +15% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
malachite malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
small geode small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 black pearl 5 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
8 pearl 8 pearl0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Gems can be sold for money or used in arcane rituals. |
10 enormous geode 10 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
7 tanzanite 7 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Gems can be sold for money or used in arcane rituals. |
13 diamond 13 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
206 alchemist agate 206 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
watchleader's brass lantern of the zealot watchleader's brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 Blindness immunity: +20% Confusion immunity: +11% Light radius: +5 See stealth: +6 See invisible: +5 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 6.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 51 for 10 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 98 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
rushing elven-wood totem of thorny skin [power 46] (20 cooldown) rushing elven-wood totem of thorny skin [power 46] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent granted: +3 Rushing Claws It can be used to harden the skin for 7 turns increasing armour by 46 and armour hardiness by 60%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Emyrada [power 332] (31 cooldown) Emyrada [power 332] (31 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +1 Str / +2 Mag / +1 Con Maximum wards: +4 acid / +5 nature / +4 light Talent granted: +1 Ward Psi when hit: +0.08 Mental crit. chance: +4% It can be used to heal the target for 332, placing all other charms into a 31 cooldown. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin [power 87] (20 cooldown) dragonbone totem of thorny skin [power 87] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 87 and armour hardiness by 70%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
natural dragonbone totem of thorny skin [power 68] (20 cooldown) natural dragonbone totem of thorny skin [power 68] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 68 and armour hardiness by 70%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 13 equilibrium. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Rendall Killins the Cornac Marauder level 32
62nd Pyre 123rd year of Ascendancy at 00:42 see stats
By Rendall Killins the Cornac Marauder level 45
4th Allure 124th year of Ascendancy at 13:43 see stats
By Rendall Killins the Cornac Marauder level 32
60th Pyre 123rd year of Ascendancy at 11:16 see stats
By Rendall Killins the Cornac Marauder level 22
76th Haze 122nd year of Ascendancy at 05:01 see stats
By Rendall Killins the Cornac Marauder level 41
66th Haze 123rd year of Ascendancy at 22:30 see stats
By Rendall Killins the Cornac Marauder level 35
19th Dusk 123rd year of Ascendancy at 21:00 see stats
By Rendall Killins the Cornac Marauder level 50
15th Pyre 124th year of Ascendancy at 11:06 see stats
By Rendall Killins the Cornac Marauder level 41
53rd Haze 123rd year of Ascendancy at 17:17 see stats
By Rendall Killins the Cornac Marauder level 35
15th Dusk 123rd year of Ascendancy at 04:02 see stats
By Rendall Killins the Cornac Marauder level 21
66th Haze 122nd year of Ascendancy at 07:07 see stats
By Rendall Killins the Cornac Marauder level 36
68th Dusk 123rd year of Ascendancy at 09:07 see stats
By Rendall Killins the Cornac Marauder level 15
23rd Dusk 122nd year of Ascendancy at 04:10 see stats
By Rendall Killins the Cornac Marauder level 46
13rd Regrowth 124th year of Ascendancy at 05:26 see stats
By Rendall Killins the Cornac Marauder level 34
12nd Dusk 123rd year of Ascendancy at 07:41 see stats
By Rendall Killins the Cornac Marauder level 19
35th Haze 122nd year of Ascendancy at 23:17 see stats
By Rendall Killins the Cornac Marauder level 50
65th Regrowth 124th year of Ascendancy at 16:37 see stats
By Rendall Killins the Cornac Marauder level 19
35th Haze 122nd year of Ascendancy at 19:33 see stats
By Rendall Killins the Cornac Marauder level 22
2nd Wintertide 123rd year of Ascendancy at 21:29 see stats
By Rendall Killins the Cornac Marauder level 50
37th Regrowth 124th year of Ascendancy at 21:16 see stats
By Rendall Killins the Cornac Marauder level 32
2nd Mirth 123rd year of Ascendancy at 01:23 see stats
By Rendall Killins the Cornac Marauder level 17
48th Dusk 122nd year of Ascendancy at 19:41 see stats
By Rendall Killins the Cornac Marauder level 45
2nd Allure 124th year of Ascendancy at 11:01 see stats
By Rendall Killins the Cornac Marauder level 49
35th Regrowth 124th year of Ascendancy at 09:45 see stats
By Rendall Killins the Cornac Marauder level 10
8th Mirth 122nd year of Ascendancy at 00:20 see stats
By Rendall Killins the Cornac Marauder level 20
36th Haze 122nd year of Ascendancy at 05:39 see stats
By Rendall Killins the Cornac Marauder level 30
24th Pyre 123rd year of Ascendancy at 16:53 see stats
By Rendall Killins the Cornac Marauder level 40
45th Haze 123rd year of Ascendancy at 13:30 see stats
By Rendall Killins the Cornac Marauder level 50
36th Regrowth 124th year of Ascendancy at 19:59 see stats
By Rendall Killins the Cornac Marauder level 41
66th Haze 123rd year of Ascendancy at 17:37 see stats
By Rendall Killins the Cornac Marauder level 49
35th Regrowth 124th year of Ascendancy at 22:43 see stats
By Rendall Killins the Cornac Marauder level 43
10th Decay 123rd year of Ascendancy at 10:46 see stats
By Rendall Killins the Cornac Marauder level 13
10th Flare 122nd year of Ascendancy at 19:25 see stats
By Rendall Killins the Cornac Marauder level 26
5th Regrowth 123rd year of Ascendancy at 21:05 see stats
By Rendall Killins the Cornac Marauder level 45
3rd Allure 124th year of Ascendancy at 13:37 see stats
By Rendall Killins the Cornac Marauder level 30
24th Pyre 123rd year of Ascendancy at 18:26 see stats
By Rendall Killins the Cornac Marauder level 34
12nd Dusk 123rd year of Ascendancy at 09:30 see stats
By Rendall Killins the Cornac Marauder level 50
65th Regrowth 124th year of Ascendancy at 16:35 see stats
By Rendall Killins the Cornac Marauder level 25
3rd Regrowth 123rd year of Ascendancy at 15:55 see stats
By Rendall Killins the Cornac Marauder level 7
77th Pyre 122nd year of Ascendancy at 21:43 see stats
By Rendall Killins the Cornac Marauder level 49
35th Regrowth 124th year of Ascendancy at 19:53 see stats
By Rendall Killins the Cornac Marauder level 30
36th Pyre 123rd year of Ascendancy at 01:44 see stats
By Rendall Killins the Cornac Marauder level 50
65th Regrowth 124th year of Ascendancy at 16:37 see stats
By Rendall Killins the Cornac Marauder level 19
22nd Haze 122nd year of Ascendancy at 18:20 see stats
By Rendall Killins the Cornac Marauder level 37
76th Dusk 123rd year of Ascendancy at 23:45 see stats
By Rendall Killins the Cornac Marauder level 30
35th Pyre 123rd year of Ascendancy at 14:06 see stats
By Rendall Killins the Cornac Marauder level 29
2nd Pyre 123rd year of Ascendancy at 07:39 see stats
By Rendall Killins the Cornac Marauder level 20
36th Haze 122nd year of Ascendancy at 15:47 see stats
By Rendall Killins the Cornac Marauder level 30
59th Pyre 123rd year of Ascendancy at 14:09 see stats
Log
You transfer Goedalath Rock to the online item's vault.
Saving done.
Saving game...
Saving done.
Saving game...
You transfer Boots of the Hunter (2 def, 12 armour) from the online item's vault.
Saving done.