Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | More Tales 1.1.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Midnight 1.2.2Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. New Gem Types 1.2.1Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Conveyance Reward 1.0.4This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. The lost city of Vulcus 1.2 1.2.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Verdant Class Pack 1.2.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 50 / 315% |
Size | medium |
Lifes / Deaths | Killed by gladiator at level 7 on the 3rd Mirth 122nd year of Ascendancy at 04:06 / 179Killed by skeleton mage at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:31 Killed by Bill the Stone Troll at level 9 on the 5th Mirth 122nd year of Ascendancy at 01:04 Killed by Betydhena the black bear at level 10 on the 6th Dusk 122nd year of Ascendancy at 19:58 Killed by Nurse Who at level 10 on the 6th Dusk 122nd year of Ascendancy at 21:06 Killed by sick giant venus flytrap at level 12 on the 9th Dusk 122nd year of Ascendancy at 14:57 Killed by Zubynor the deformed brown bear at level 12 on the 9th Dusk 122nd year of Ascendancy at 16:16 Killed by gloomy great wolf at level 12 on the 9th Dusk 122nd year of Ascendancy at 17:29 Killed by shadow at level 12 on the 10th Dusk 122nd year of Ascendancy at 03:40 Killed by shadow at level 12 on the 10th Dusk 122nd year of Ascendancy at 04:48 Killed by Belydama the copperhead snake at level 13 on the 14th Dusk 122nd year of Ascendancy at 17:38 Killed by skeleton archer at level 13 on the 14th Dusk 122nd year of Ascendancy at 18:48 Killed by Silulrarin the rattlesnake at level 13 on the 15th Dusk 122nd year of Ascendancy at 01:10 Killed by Silulrarin the rattlesnake at level 13 on the 15th Dusk 122nd year of Ascendancy at 01:59 Killed by Silulrarin the rattlesnake at level 13 on the 15th Dusk 122nd year of Ascendancy at 03:03 Killed by Silulrarin the rattlesnake at level 13 on the 15th Dusk 122nd year of Ascendancy at 04:04 Killed by Silulrarin the rattlesnake at level 13 on the 15th Dusk 122nd year of Ascendancy at 05:19 Killed by black crystal at level 14 on the 23rd Dusk 122nd year of Ascendancy at 12:47 Killed by Nurse Who at level 15 on the 25th Dusk 122nd year of Ascendancy at 04:38 Killed by yellow jelly at level 16 on the 31st Dusk 122nd year of Ascendancy at 01:26 Killed by sandworm at level 16 on the 31st Dusk 122nd year of Ascendancy at 04:00 Killed by Aerutta the black jelly at level 16 on the 31st Dusk 122nd year of Ascendancy at 18:57 Killed by Aerutta the black jelly at level 16 on the 31st Dusk 122nd year of Ascendancy at 21:13 Killed by Aerutta the black jelly at level 16 on the 31st Dusk 122nd year of Ascendancy at 22:33 Killed by gelatinous cube at level 16 on the 31st Dusk 122nd year of Ascendancy at 23:31 Killed by Isamira the drem at level 17 on the 35th Dusk 122nd year of Ascendancy at 13:02 Killed by Isamira the drem at level 17 on the 35th Dusk 122nd year of Ascendancy at 14:43 Killed by red crystal at level 17 on the 37th Dusk 122nd year of Ascendancy at 10:18 Killed by Yvulaith the shimmering crystal at level 17 on the 37th Dusk 122nd year of Ascendancy at 23:14 Killed by fire drake at level 18 on the 39th Dusk 122nd year of Ascendancy at 02:04 Killed by fire drake at level 18 on the 39th Dusk 122nd year of Ascendancy at 05:56 Killed by patchwork troll at level 19 on the 40th Dusk 122nd year of Ascendancy at 07:55 Killed by Walrog at level 21 on the 44th Dusk 122nd year of Ascendancy at 07:51 Killed by luminous horror at level 21 on the 44th Dusk 122nd year of Ascendancy at 15:03 Killed by eldritch eye at level 21 on the 44th Dusk 122nd year of Ascendancy at 18:44 Killed by luminous horror at level 21 on the 45th Dusk 122nd year of Ascendancy at 01:11 Killed by bloated horror at level 21 on the 45th Dusk 122nd year of Ascendancy at 03:01 Killed by shadow at level 21 on the 45th Dusk 122nd year of Ascendancy at 05:00 Killed by luminous horror at level 21 on the 45th Dusk 122nd year of Ascendancy at 07:05 Killed by bloated horror at level 21 on the 45th Dusk 122nd year of Ascendancy at 14:15 Killed by shadow at level 21 on the 46th Dusk 122nd year of Ascendancy at 03:24 Killed by shadow at level 21 on the 46th Dusk 122nd year of Ascendancy at 07:31 Killed by shadow at level 21 on the 46th Dusk 122nd year of Ascendancy at 09:05 Killed by shadow at level 21 on the 46th Dusk 122nd year of Ascendancy at 10:30 Killed by umbral horror at level 21 on the 46th Dusk 122nd year of Ascendancy at 11:57 Killed by Auteg the thalore at level 21 on the 75th Dusk 122nd year of Ascendancy at 03:01 Killed by Brefionn the human at level 21 on the 75th Dusk 122nd year of Ascendancy at 04:09 Killed by Auteg the thalore at level 22 on the 75th Dusk 122nd year of Ascendancy at 05:33 Killed by Nurse Who at level 22 on the 1st Haze 122nd year of Ascendancy at 10:24 Killed by Horned Horror at level 22 on the 1st Haze 122nd year of Ascendancy at 16:29 Killed by bandit at level 22 on the 1st Haze 122nd year of Ascendancy at 17:44 Killed by orc archer at level 23 on the 20th Haze 122nd year of Ascendancy at 07:45 Killed by snow giant boulder thrower at level 24 on the 21st Haze 122nd year of Ascendancy at 06:24 Killed by faeros at level 25 on the 22nd Haze 122nd year of Ascendancy at 09:18 Killed by Xeretira the temporal stalker at level 25 on the 23rd Haze 122nd year of Ascendancy at 20:49 Killed by Nurse Who at level 26 on the 24th Haze 122nd year of Ascendancy at 18:06 Killed by Adythra the orc necromancer at level 26 on the 24th Haze 122nd year of Ascendancy at 19:54 Killed by orc mage-hunter at level 26 on the 24th Haze 122nd year of Ascendancy at 21:11 Killed by orc corruptor at level 26 on the 24th Haze 122nd year of Ascendancy at 22:28 Killed by minotaur at level 26 on the 25th Haze 122nd year of Ascendancy at 00:25 Killed by Adythra the orc necromancer at level 26 on the 25th Haze 122nd year of Ascendancy at 01:52 Killed by Adythra the orc necromancer at level 26 on the 25th Haze 122nd year of Ascendancy at 04:07 Killed by xaren at level 26 on the 25th Haze 122nd year of Ascendancy at 05:21 Killed by Aruta the orc necromancer at level 26 on the 25th Haze 122nd year of Ascendancy at 07:13 Killed by Aruta the orc necromancer at level 26 on the 25th Haze 122nd year of Ascendancy at 08:25 Killed by orc corruptor at level 26 on the 25th Haze 122nd year of Ascendancy at 09:33 Killed by Aruta the orc necromancer at level 26 on the 25th Haze 122nd year of Ascendancy at 11:13 Killed by Aruta the orc necromancer at level 26 on the 25th Haze 122nd year of Ascendancy at 12:38 Killed by armoured skeleton warrior at level 26 on the 25th Haze 122nd year of Ascendancy at 14:01 Killed by skeleton mage at level 26 on the 25th Haze 122nd year of Ascendancy at 15:17 Killed by skeleton mage at level 26 on the 25th Haze 122nd year of Ascendancy at 16:41 Killed by skeleton mage at level 26 on the 25th Haze 122nd year of Ascendancy at 17:55 Killed by skeleton mage at level 26 on the 25th Haze 122nd year of Ascendancy at 18:58 Killed by skeleton mage at level 26 on the 25th Haze 122nd year of Ascendancy at 20:16 Killed by Aruta the orc necromancer at level 26 on the 25th Haze 122nd year of Ascendancy at 22:23 Killed by skeleton mage at level 26 on the 26th Haze 122nd year of Ascendancy at 00:25 Killed by Aruta the orc necromancer at level 26 on the 26th Haze 122nd year of Ascendancy at 01:45 Killed by Adythra the orc necromancer at level 26 on the 26th Haze 122nd year of Ascendancy at 03:09 Killed by Aruta the orc necromancer at level 26 on the 26th Haze 122nd year of Ascendancy at 05:00 Killed by xorn at level 26 on the 26th Haze 122nd year of Ascendancy at 06:45 Killed by Adythra the orc necromancer at level 26 on the 26th Haze 122nd year of Ascendancy at 07:57 Killed by skeleton mage at level 26 on the 26th Haze 122nd year of Ascendancy at 09:32 Killed by elven corruptor at level 26 on the 34th Haze 122nd year of Ascendancy at 23:13 Killed by elven corruptor at level 26 on the 35th Haze 122nd year of Ascendancy at 06:18 Killed by Elugath the elven cultist at level 26 on the 35th Haze 122nd year of Ascendancy at 14:38 Killed by Elugath the elven cultist at level 26 on the 35th Haze 122nd year of Ascendancy at 15:52 Killed by elven blood mage at level 26 on the 35th Haze 122nd year of Ascendancy at 21:15 Killed by elven corruptor at level 26 on the 36th Haze 122nd year of Ascendancy at 01:22 Killed by elven cultist at level 27 on the 36th Haze 122nd year of Ascendancy at 06:21 Killed by elven cultist at level 27 on the 36th Haze 122nd year of Ascendancy at 09:53 Killed by skeleton master archer at level 27 on the 41st Haze 122nd year of Ascendancy at 19:38 Killed by Xerubretha the ghoul at level 27 on the 42nd Haze 122nd year of Ascendancy at 08:13 Killed by wretchling at level 28 on the 45th Haze 122nd year of Ascendancy at 14:48 Killed by elven blood mage at level 28 on the 45th Haze 122nd year of Ascendancy at 16:00 Killed by elven blood mage at level 28 on the 45th Haze 122nd year of Ascendancy at 16:41 Killed by elven tempest at level 28 on the 45th Haze 122nd year of Ascendancy at 21:47 Killed by elven mage at level 28 on the 45th Haze 122nd year of Ascendancy at 22:50 Killed by elven cultist at level 28 on the 46th Haze 122nd year of Ascendancy at 03:47 Killed by elven cultist at level 28 on the 46th Haze 122nd year of Ascendancy at 05:44 Killed by elven mage at level 28 on the 46th Haze 122nd year of Ascendancy at 07:34 Killed by elven corruptor at level 28 on the 46th Haze 122nd year of Ascendancy at 11:09 Killed by Islera the elven warrior at level 28 on the 46th Haze 122nd year of Ascendancy at 13:05 Killed by nightshade trap at level 28 on the 46th Haze 122nd year of Ascendancy at 14:45 Killed by Islera the elven warrior at level 28 on the 46th Haze 122nd year of Ascendancy at 15:48 Killed by Velyda the umbral horror at level 28 on the 49th Haze 122nd year of Ascendancy at 06:13 Killed by Velyda the umbral horror at level 28 on the 49th Haze 122nd year of Ascendancy at 08:04 Killed by Velyda the umbral horror at level 28 on the 49th Haze 122nd year of Ascendancy at 09:21 Killed by Velyda the umbral horror at level 28 on the 49th Haze 122nd year of Ascendancy at 10:22 Killed by shadow at level 28 on the 49th Haze 122nd year of Ascendancy at 11:59 Killed by Velyda the umbral horror at level 28 on the 49th Haze 122nd year of Ascendancy at 12:55 Killed by Velyda the umbral horror at level 28 on the 49th Haze 122nd year of Ascendancy at 14:35 Killed by orc fighter at level 29 on the 61st Haze 122nd year of Ascendancy at 08:30 Killed by Velyda the umbral horror at level 31 on the 1st Decay 122nd year of Ascendancy at 18:36 Killed by Velyda the umbral horror at level 31 on the 1st Decay 122nd year of Ascendancy at 20:34 Killed by Velyda the umbral horror at level 31 on the 1st Decay 122nd year of Ascendancy at 21:31 Killed by Velyda the umbral horror at level 31 on the 1st Decay 122nd year of Ascendancy at 23:00 Killed by Velyda the umbral horror at level 31 on the 2nd Decay 122nd year of Ascendancy at 00:52 Killed by broken golem at level 31 on the 2nd Wintertide 123rd year of Ascendancy at 20:56 Killed by Elelrathra the skeleton warrior at level 31 on the 1st Allure 123rd year of Ascendancy at 09:31 Killed by worm that walks at level 31 on the 1st Allure 123rd year of Ascendancy at 11:46 Killed by worm that walks at level 31 on the 1st Allure 123rd year of Ascendancy at 13:30 Killed by Elelrathra the skeleton warrior at level 31 on the 1st Allure 123rd year of Ascendancy at 17:04 Killed by Elelrathra the skeleton warrior at level 31 on the 1st Allure 123rd year of Ascendancy at 19:02 Killed by skeleton archer at level 31 on the 1st Allure 123rd year of Ascendancy at 19:59 Killed by Elelrathra the skeleton warrior at level 31 on the 1st Allure 123rd year of Ascendancy at 21:35 Killed by Nurse Who at level 31 on the 1st Allure 123rd year of Ascendancy at 21:35 Killed by orc corruptor at level 31 on the 2nd Allure 123rd year of Ascendancy at 21:08 Killed by orc corruptor at level 31 on the 3rd Allure 123rd year of Ascendancy at 01:25 Killed by orc corruptor at level 31 on the 3rd Allure 123rd year of Ascendancy at 03:47 Killed by Greater Mummy Lord at level 32 on the 4th Allure 123rd year of Ascendancy at 20:20 Killed by Rusor the shalore at level 32 on the 12nd Regrowth 123rd year of Ascendancy at 16:02 Killed by Rusor the shalore at level 32 on the 12nd Regrowth 123rd year of Ascendancy at 16:59 Killed by Nden the shalore at level 32 on the 29th Regrowth 123rd year of Ascendancy at 15:01 Killed by Nden the shalore at level 32 on the 29th Regrowth 123rd year of Ascendancy at 16:01 Killed by Nden the shalore at level 32 on the 29th Regrowth 123rd year of Ascendancy at 16:35 Killed by skeleton master archer at level 33 on the 39th Regrowth 123rd year of Ascendancy at 07:47 Killed by skeleton warrior at level 33 on the 39th Regrowth 123rd year of Ascendancy at 14:41 Killed by will o' the wisp at level 33 on the 39th Regrowth 123rd year of Ascendancy at 19:42 Killed by The Master at level 33 on the 39th Regrowth 123rd year of Ascendancy at 19:48 Killed by The Master at level 33 on the 40th Regrowth 123rd year of Ascendancy at 01:12 Killed by Porayatta the eternal bone giant at level 34 on the 42nd Regrowth 123rd year of Ascendancy at 11:55 Killed by Porayatta the eternal bone giant at level 34 on the 42nd Regrowth 123rd year of Ascendancy at 13:20 Killed by Porayatta the eternal bone giant at level 34 on the 42nd Regrowth 123rd year of Ascendancy at 14:26 Killed by Porayatta the eternal bone giant at level 34 on the 42nd Regrowth 123rd year of Ascendancy at 16:21 Killed by Porayatta the eternal bone giant at level 34 on the 42nd Regrowth 123rd year of Ascendancy at 17:52 Killed by Siludhemira the fiery orc wyrmic at level 34 on the 67th Regrowth 123rd year of Ascendancy at 23:11 Killed by Adagara the Guardian at level 35 on the 42nd Pyre 123rd year of Ascendancy at 03:50 Killed by Elithra the orc necromancer at level 37 on the 75th Pyre 123rd year of Ascendancy at 10:01 Killed by orc cryomancer at level 37 on the 75th Pyre 123rd year of Ascendancy at 16:10 Killed by orc cryomancer at level 37 on the 75th Pyre 123rd year of Ascendancy at 17:18 Killed by orc elite fighter at level 38 on the 76th Pyre 123rd year of Ascendancy at 01:38 Killed by overpowered greater multi-hued wyrm at level 38 on the 76th Pyre 123rd year of Ascendancy at 21:21 Killed by Nurse Who at level 38 on the 7th Mirth 123rd year of Ascendancy at 21:24 Killed by nightmare horror at level 38 on the 9th Mirth 123rd year of Ascendancy at 09:56 Killed by Nurse Who's Inner Demon at level 38 on the 9th Mirth 123rd year of Ascendancy at 11:43 Killed by bloated horror at level 39 on the 10th Mirth 123rd year of Ascendancy at 14:08 Killed by headless horror at level 39 on the 10th Mirth 123rd year of Ascendancy at 18:17 Killed by orc grand master assassin at level 39 on the 1st Summertide 123rd year of Ascendancy at 19:42 Killed by orc grand master assassin at level 39 on the 2nd Summertide 123rd year of Ascendancy at 02:02 Killed by Arulaith the orc high pyromancer at level 39 on the 2nd Summertide 123rd year of Ascendancy at 22:08 Killed by orc pyromancer at level 39 on the 3rd Summertide 123rd year of Ascendancy at 02:20 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 3rd Summertide 123rd year of Ascendancy at 23:24 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 1st Flare 123rd year of Ascendancy at 04:41 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 1st Flare 123rd year of Ascendancy at 05:38 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 1st Flare 123rd year of Ascendancy at 07:21 Killed by Elodarilaith the orc high cryomancer at level 40 on the 1st Flare 123rd year of Ascendancy at 08:32 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 1st Flare 123rd year of Ascendancy at 14:36 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 1st Flare 123rd year of Ascendancy at 17:50 Killed by orc fighter at level 45 on the 27th Haze 123rd year of Ascendancy at 12:12 Killed by overpowered greater multi-hued wyrm at level 47 on the 35th Haze 123rd year of Ascendancy at 18:02 Killed by overpowered greater multi-hued wyrm at level 47 on the 35th Haze 123rd year of Ascendancy at 19:33 Killed by multi-hued drake at level 48 on the 36th Haze 123rd year of Ascendancy at 14:12 Killed by overpowered greater multi-hued wyrm at level 48 on the 36th Haze 123rd year of Ascendancy at 16:06 Killed by orc necromancer at level 48 on the 57th Haze 123rd year of Ascendancy at 02:19 Killed by shadow at level 50 on the 5th Regrowth 124th year of Ascendancy at 10:05 Killed by bloated horror at level 50 on the 6th Regrowth 124th year of Ascendancy at 02:18 Killed by nightmare horror at level 50 on the 6th Regrowth 124th year of Ascendancy at 09:08 Killed by cold drake hatchling at level 50 on the 12nd Regrowth 124th year of Ascendancy at 19:40 Killed by Nurse Who at level 50 on the 12nd Regrowth 124th year of Ascendancy at 20:34 |
Primary Stats
Strength | 25 (base 16) |
Dexterity | 16 (base 10) |
Constitution | 60 (base 60) |
Magic | 83 (base 60) |
Willpower | 71 (base 60) |
Cunning | 47 (base 30) |
Resources
Life | 783/850 |
Mana | 734/734 |
Paradox | 175 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +38.24758759489% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 15 |
See Invisible | 15 |
Offense: Barehand
Damage | 37 |
Accuracy | 11 |
Crit Chance | 21% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 42.833333333333 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
All | +5% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 18.1 |
Ranged Defense | 18.1 |
Fatigue | 3 |
Physical Save | 24.875 |
Spell Save | 49.966666666667 |
Mental Save | 42.766666666667 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Silence Resistance | 30% |
Bleed Resistance | 10% |
Confusion Resistance | 10% |
Stun Resistance | 20% |
Knockback Resistance | 15% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 855% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 737 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 515 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
Chronomancy / Paradox | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Chronomancy / Age Manipulation | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Chronomancy / Time Travel | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Timeline Threading | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Chronomancy / Matter | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Spell / Staff combat | 1.10 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Entropic Field |
talent | Energy Decomposition |
beneficial effect | Chronomancy spells cast by the target will not fail. Spacetime Stability |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 499. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You entered a temporal rift on level 1 of the Daikara and found yourself outside an underground city of dwarves. The Lost City of VulcusWhile exploring the town, it came under siege. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.4 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 187.27 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
On feet | pair of dwarven-steel boots 'Erelorach' (0 def, 4 armour) pair of dwarven-steel boots 'Erelorach' (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +5% arcane / +6% temporal Spell save: +26 Cut immunity: +10% Knockback immunity: +15% Movement speed: +20% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. When wielded/worn: Defense: +8 Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 98.12 fire damage and 94.52 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Light source | bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +45.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
regeneration infusion of the duelist (heal 181 over 5 turns) regeneration infusion of the duelist (heal 181 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 181 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 523 over 5 turns) regeneration infusion of the sneak (heal 523 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 523 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 22%; cure physical) wild infusion of the wizard (resist 22%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 22% for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
oxygen infusion of the sneak (stamina 147 over 10 turns) oxygen infusion of the sneak (stamina 147 over 10 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to restore 147 stamina and air over 10 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
cleansing infusion of the psychic (484 manaburn damage) cleansing infusion of the psychic (484 manaburn damage)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to cleanse magic from the target, doing 484.00 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
cleansing infusion of the psychic (584 manaburn damage) cleansing infusion of the psychic (584 manaburn damage)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to cleanse magic from the target, doing 584.00 manaburn damage, and dispelling a magical effect from the target. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+16 for 12 turns, die at -643) heroism infusion of the psychic (+16 for 12 turns, die at -643)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 12 turns. While Heroism is active, you will only die when reaching -643 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+17 for 12 turns, die at -593) heroism infusion of the psychic (+17 for 12 turns, die at -593)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 12 turns. While Heroism is active, you will only die when reaching -593 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+15 for 10 turns, die at -688) heroism infusion of the psychic (+15 for 10 turns, die at -688)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 15 for 10 turns. While Heroism is active, you will only die when reaching -688 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+19 for 12 turns, die at -805) heroism infusion of the wizard (+19 for 12 turns, die at -805)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 12 turns. While Heroism is active, you will only die when reaching -805 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (463% speed; 6 turns) movement infusion of the duelist (463% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 463% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (746% speed; 7 turns) movement infusion of the psychic (746% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 746% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (516% speed; 4 turns) movement infusion of the sneak (516% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 516% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (852% speed; 8 turns) movement infusion of the wizard (852% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 852% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 41) teleportation rune of the duelist (range 41)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 41 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (434.00 temporal damage, removed from time 4 turns) Rune of the Rift (434.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 455.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 489 for 7 turns) shielding rune of the titan (absorb 489 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 489 damage for 7 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 619 for 6 turns) shielding rune of the wizard (absorb 619 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 619 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 235 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
cleansing steel amulet of healing cleansing steel amulet of healingInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% nature / +15% blight Poison immunity: +24% Disease immunity: +25% Cut immunity: +40% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 192 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
restful steel amulet restful steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Life regen: +1.70 Amulets can have magical properties. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
starlit stralite amulet of healing starlit stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +13% light / +16% darkness Blindness immunity: +30% Cut immunity: +40% Healing mod.: +18% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 245 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 145.76 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
rogue's copper ring rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Rings can have magical properties. |
steel ring 'Zeryhor' steel ring 'Zeryhor'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Critical mult.: +10.00% Equilibrium when hit: +0.08 Psi when hit: +0.04 Mindpower: +5 Rings can have magical properties. |
warrior's steel ring of perseverance warrior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Stun/Freeze immunity: +28% Life regen: +2.00 Rings can have magical properties. |
wizard's steel ring wizard's steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Rings can have magical properties. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Two-handed weapons +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Finishing moves +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Unarmed training +0.30 Technique / Archery prowess +0.30 Technique / Shield defense +0.30 Technique / Pugilism +0.30 Technique / Two-handed assault +0.30 Technique / Combat veteran +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery excellence +0.30 Technique / Superiority +0.30 Technique / Grappling +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Rubber gloves (0 def, 3 armour) Rubber gloves (0 def, 3 armour)Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 25% chance to cause random insanity Damage (Melee): 15 lightning / 38 mind / 23 darkness Effects when hit in melee: * 35% chance to reduce powers by 20% * 35 arcane resource burn Changes stats: +1 Dex Changes resistances: +10% lightning / +3% temporal Changes damage: +11% lightning / +9% light Spell save: +23 Mental save: -8 Life regen: +2.70 Stamina each turn: +2.00 Maximum stamina: +40.00 Mindpower: +6 Infravision radius: +3 Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Hanisin' (0 def, 3 armour) voratun gauntlets 'Hanisin' (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +21 Armour: +3 Damage (Melee): 6 acid / 15 darkness / 5 fire / 6 cold / 5 lightning Changes stats: +2 Str / +4 Dex / +4 Mag / +4 Wil / +1 Con Changes resistances: +10% darkness / +6% blight Changes damage: +6% darkness Grants telepathy: Demon/Minor Demon/Major Metal gloves protecting the hands up to the middle of the lower arm. |
obsidian obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +45% When used to imbue an object: Stun/Freeze immunity: +45% Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Gems can be sold for money or used in arcane rituals. |
2 large geode 2 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
9 black pearl 9 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Gems can be sold for money or used in arcane rituals. |
2 enormous geode 2 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
3 tanzanite 3 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
126 alchemist agate 126 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 262/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 64 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Baritar the ash totem of thorny skin [power 25] (20 cooldown) Baritar the ash totem of thorny skin [power 25] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes damage: +3% blight Spellpower on spell critical (stacks up to 3 times): +6 It can be used to harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 3 stamina. Natural totems are made by powerful wilders to store nature power. |
Wyrm Bile Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile blood. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
Achievements
By Nurse Who the Cornac Paradox Mage level 34
43rd Regrowth 123rd year of Ascendancy at 23:06 see stats
By Nurse Who the Cornac Paradox Mage level 40
3rd Summertide 123rd year of Ascendancy at 17:00 see stats
By Nurse Who the Cornac Paradox Mage level 33
40th Regrowth 123rd year of Ascendancy at 11:59 see stats
By Nurse Who the Cornac Paradox Mage level 42
21st Dusk 123rd year of Ascendancy at 12:43 see stats
By Nurse Who the Cornac Paradox Mage level 38
76th Pyre 123rd year of Ascendancy at 20:29 see stats
By Nurse Who the Cornac Paradox Mage level 46
31st Haze 123rd year of Ascendancy at 04:45 see stats
By Nurse Who the Cornac Paradox Mage level 37
71st Pyre 123rd year of Ascendancy at 09:32 see stats
By Nurse Who the Cornac Paradox Mage level 49
5th Decay 123rd year of Ascendancy at 09:20 see stats
By Nurse Who the Cornac Paradox Mage level 10
1st Flare 122nd year of Ascendancy at 15:28 see stats
By Nurse Who the Cornac Paradox Mage level 36
68th Pyre 123rd year of Ascendancy at 03:54 see stats
By Nurse Who the Cornac Paradox Mage level 23
20th Haze 122nd year of Ascendancy at 02:43 see stats
By Nurse Who the Cornac Paradox Mage level 19
39th Dusk 122nd year of Ascendancy at 21:41 see stats
By Nurse Who the Cornac Paradox Mage level 30
77th Haze 122nd year of Ascendancy at 06:17 see stats
By Nurse Who the Cornac Paradox Mage level 34
68th Regrowth 123rd year of Ascendancy at 17:24 see stats
By Nurse Who the Cornac Paradox Mage level 21
46th Dusk 122nd year of Ascendancy at 18:43 see stats
By Nurse Who the Cornac Paradox Mage level 48
36th Haze 123rd year of Ascendancy at 19:08 see stats
By Nurse Who the Cornac Paradox Mage level 10
7th Mirth 122nd year of Ascendancy at 23:47 see stats
By Nurse Who the Cornac Paradox Mage level 20
41st Dusk 122nd year of Ascendancy at 06:12 see stats
By Nurse Who the Cornac Paradox Mage level 30
65th Haze 122nd year of Ascendancy at 07:54 see stats
By Nurse Who the Cornac Paradox Mage level 40
3rd Summertide 123rd year of Ascendancy at 05:14 see stats
By Nurse Who the Cornac Paradox Mage level 50
4th Allure 124th year of Ascendancy at 11:18 see stats
By Nurse Who the Cornac Paradox Mage level 49
4th Allure 124th year of Ascendancy at 10:54 see stats
By Nurse Who the Cornac Paradox Mage level 35
20th Pyre 123rd year of Ascendancy at 23:31 see stats
By Nurse Who the Cornac Paradox Mage level 41
10th Dusk 123rd year of Ascendancy at 02:59 see stats
By Nurse Who the Cornac Paradox Mage level 30
65th Haze 122nd year of Ascendancy at 08:59 see stats
By Nurse Who the Cornac Paradox Mage level 37
68th Pyre 123rd year of Ascendancy at 05:49 see stats
By Nurse Who the Cornac Paradox Mage level 7
3rd Mirth 122nd year of Ascendancy at 05:54 see stats
By Nurse Who the Cornac Paradox Mage level 30
75th Haze 122nd year of Ascendancy at 23:32 see stats
By Nurse Who the Cornac Paradox Mage level 42
21st Dusk 123rd year of Ascendancy at 12:56 see stats
By Nurse Who the Cornac Paradox Mage level 34
68th Regrowth 123rd year of Ascendancy at 14:00 see stats
By Nurse Who the Cornac Paradox Mage level 20
42nd Dusk 122nd year of Ascendancy at 12:07 see stats
By Nurse Who the Cornac Paradox Mage level 33
40th Regrowth 123rd year of Ascendancy at 06:47 see stats
By Nurse Who the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 09:59 see stats
Log
You transfer Horns of the Minotaur (5 def, 10 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.