Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Midnight 1.2.2Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. New Gem Types 1.2.1Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Conveyance Reward 1.0.4This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. The lost city of Vulcus 1.2 1.2.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). More Tales 1.1.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Verdant Class Pack 1.2.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Shalore |
Class | Paradox Mage |
Level / Exp | 50 / 1628% |
Size | big |
Lifes / Deaths | Killed by Yvyrenor the cave troll at level 8 on the 4th Mirth 122nd year of Ascendancy at 08:41 / 132Killed by Rosie Hourglass Orange at level 10 on the 8th Mirth 122nd year of Ascendancy at 22:07 Killed by Rosie Hourglass Orange at level 10 on the 10th Mirth 122nd year of Ascendancy at 10:52 Killed by sick fox at level 11 on the 10th Mirth 122nd year of Ascendancy at 23:10 Killed by shadow at level 11 on the 1st Summertide 122nd year of Ascendancy at 00:16 Killed by Rosie Hourglass Orange at level 11 on the 1st Summertide 122nd year of Ascendancy at 00:59 Killed by bandit at level 12 on the 6th Flare 122nd year of Ascendancy at 17:50 Killed by Rosie Hourglass Orange at level 12 on the 6th Flare 122nd year of Ascendancy at 18:41 Killed by assassin at level 12 on the 6th Flare 122nd year of Ascendancy at 20:02 Killed by Rosie Hourglass Orange at level 12 on the 8th Dusk 122nd year of Ascendancy at 19:29 Killed by Aeritha the hornet swarm at level 12 on the 8th Dusk 122nd year of Ascendancy at 20:55 Killed by Rosie Hourglass Orange at level 12 on the 8th Dusk 122nd year of Ascendancy at 21:49 Killed by Rosie Hourglass Orange at level 13 on the 10th Dusk 122nd year of Ascendancy at 17:14 Killed by Rosie Hourglass Orange at level 13 on the 10th Dusk 122nd year of Ascendancy at 21:02 Killed by Rosie Hourglass Orange at level 13 on the 17th Dusk 122nd year of Ascendancy at 17:56 Killed by elven mage at level 13 on the 18th Dusk 122nd year of Ascendancy at 22:14 Killed by orc grand master assassin at level 13 on the 18th Dusk 122nd year of Ascendancy at 23:19 Killed by Rosie Hourglass Orange at level 15 on the 39th Dusk 122nd year of Ascendancy at 17:58 Killed by Rosie Hourglass Orange at level 16 on the 43rd Dusk 122nd year of Ascendancy at 05:10 Killed by Porossra the assassin at level 16 on the 44th Dusk 122nd year of Ascendancy at 12:16 Killed by Sileth the drem at level 16 on the 44th Dusk 122nd year of Ascendancy at 13:06 Killed by Horned Horror at level 16 on the 44th Dusk 122nd year of Ascendancy at 18:21 Killed by Horned Horror at level 16 on the 44th Dusk 122nd year of Ascendancy at 20:21 Killed by Horned Horror at level 16 on the 44th Dusk 122nd year of Ascendancy at 22:32 Killed by sand-drake at level 16 on the 49th Dusk 122nd year of Ascendancy at 17:23 Killed by Rosie Hourglass Orange at level 18 on the 65th Dusk 122nd year of Ascendancy at 15:52 Killed by rattlesnake at level 19 on the 68th Dusk 122nd year of Ascendancy at 20:19 Killed by Rosie Hourglass Orange at level 19 on the 68th Dusk 122nd year of Ascendancy at 21:51 Killed by oozing horror at level 19 on the 69th Dusk 122nd year of Ascendancy at 03:36 Killed by Glamina the worm that walks at level 19 on the 69th Dusk 122nd year of Ascendancy at 06:55 Killed by bloated horror at level 19 on the 69th Dusk 122nd year of Ascendancy at 07:47 Killed by Weirdling Beast at level 19 on the 69th Dusk 122nd year of Ascendancy at 10:05 Killed by Rosie Hourglass Orange at level 21 on the 22nd Haze 122nd year of Ascendancy at 07:00 Killed by orc necromancer at level 21 on the 22nd Haze 122nd year of Ascendancy at 08:24 Killed by Rosie Hourglass Orange at level 21 on the 22nd Haze 122nd year of Ascendancy at 12:06 Killed by cold drake at level 21 on the 22nd Haze 122nd year of Ascendancy at 14:04 Killed by Rosie Hourglass Orange at level 21 on the 22nd Haze 122nd year of Ascendancy at 15:51 Killed by Eiliniwe the king cobra at level 21 on the 22nd Haze 122nd year of Ascendancy at 18:08 Killed by fox at level 21 on the 22nd Haze 122nd year of Ascendancy at 19:06 Killed by Mindworm at level 22 on the 23rd Haze 122nd year of Ascendancy at 03:53 Killed by Mindworm at level 22 on the 23rd Haze 122nd year of Ascendancy at 05:44 Killed by Mindworm at level 22 on the 23rd Haze 122nd year of Ascendancy at 11:40 Killed by Mindworm at level 22 on the 23rd Haze 122nd year of Ascendancy at 13:56 Killed by Emiwyn the ultimate gwelgoroth at level 23 on the 40th Haze 122nd year of Ascendancy at 14:27 Killed by orc soldier at level 23 on the 40th Haze 122nd year of Ascendancy at 21:37 Killed by Urkis, the High Tempest at level 23 on the 41st Haze 122nd year of Ascendancy at 18:20 Killed by Islabredalle the skeletal rat at level 23 on the 41st Haze 122nd year of Ascendancy at 23:37 Killed by Rosie Hourglass Orange at level 23 on the 51st Haze 122nd year of Ascendancy at 14:44 Killed by elven blood mage at level 24 on the 60th Haze 122nd year of Ascendancy at 01:28 Killed by elven blood mage at level 24 on the 60th Haze 122nd year of Ascendancy at 06:51 Killed by elven blood mage at level 24 on the 60th Haze 122nd year of Ascendancy at 08:06 Killed by elven cultist at level 24 on the 60th Haze 122nd year of Ascendancy at 10:05 Killed by elven tempest at level 24 on the 60th Haze 122nd year of Ascendancy at 13:17 Killed by elven warrior at level 24 on the 60th Haze 122nd year of Ascendancy at 14:28 Killed by elven cultist at level 24 on the 60th Haze 122nd year of Ascendancy at 17:16 Killed by elven cultist at level 24 on the 61st Haze 122nd year of Ascendancy at 08:36 Killed by elven cultist at level 24 on the 61st Haze 122nd year of Ascendancy at 09:42 Killed by elven cultist at level 24 on the 61st Haze 122nd year of Ascendancy at 11:35 Killed by elven cultist at level 25 on the 61st Haze 122nd year of Ascendancy at 16:50 Killed by elven cultist at level 25 on the 61st Haze 122nd year of Ascendancy at 19:41 Killed by elven guard at level 25 on the 61st Haze 122nd year of Ascendancy at 20:48 Killed by Rosie Hourglass Orange at level 25 on the 61st Haze 122nd year of Ascendancy at 22:20 Killed by Silubrewe the elven corruptor at level 25 on the 62nd Haze 122nd year of Ascendancy at 00:34 Killed by elven cultist at level 25 on the 62nd Haze 122nd year of Ascendancy at 05:13 Killed by elven corruptor at level 25 on the 62nd Haze 122nd year of Ascendancy at 07:11 Killed by elven blood mage at level 25 on the 62nd Haze 122nd year of Ascendancy at 11:41 Killed by elven blood mage at level 25 on the 62nd Haze 122nd year of Ascendancy at 12:40 Killed by venom drake at level 25 on the 77th Haze 122nd year of Ascendancy at 07:30 Killed by Rosie Hourglass Orange at level 25 on the 77th Haze 122nd year of Ascendancy at 12:27 Killed by naga myrmidon at level 27 on the 2nd Wintertide 123rd year of Ascendancy at 12:07 Killed by multi-hued drake at level 27 on the 2nd Wintertide 123rd year of Ascendancy at 20:33 Killed by elven cultist at level 29 on the 25th Regrowth 123rd year of Ascendancy at 11:17 Killed by Cultist at level 29 on the 27th Regrowth 123rd year of Ascendancy at 04:06 Killed by skeleton warrior at level 31 on the 31st Regrowth 123rd year of Ascendancy at 01:25 Killed by Yvuth the poison ooze at level 31 on the 33rd Regrowth 123rd year of Ascendancy at 03:11 Killed by Rosie Hourglass Orange at level 33 on the 35th Regrowth 123rd year of Ascendancy at 18:13 Killed by Rosie Hourglass Orange at level 33 on the 35th Regrowth 123rd year of Ascendancy at 19:20 Killed by Rosie Hourglass Orange at level 33 on the 35th Regrowth 123rd year of Ascendancy at 23:12 Killed by orc archer at level 33 on the 36th Regrowth 123rd year of Ascendancy at 00:49 Killed by minotaur at level 33 on the 54th Regrowth 123rd year of Ascendancy at 01:15 Killed by Rosie Hourglass Orange at level 34 on the 55th Regrowth 123rd year of Ascendancy at 11:39 Killed by Rosie Hourglass Orange at level 34 on the 55th Regrowth 123rd year of Ascendancy at 16:26 Killed by Rosie Hourglass Orange at level 35 on the 9th Pyre 123rd year of Ascendancy at 15:34 Killed by Rosie Hourglass Orange at level 35 on the 9th Pyre 123rd year of Ascendancy at 23:19 Killed by Polurenn the patchwork troll at level 35 on the 11st Pyre 123rd year of Ascendancy at 11:20 Killed by orc cryomancer at level 37 on the 18th Pyre 123rd year of Ascendancy at 18:07 Killed by Lisowen the orc high cryomancer at level 37 on the 18th Pyre 123rd year of Ascendancy at 19:30 Killed by orc high pyromancer at level 37 on the 19th Pyre 123rd year of Ascendancy at 04:50 Killed by minotaur at level 38 on the 20th Pyre 123rd year of Ascendancy at 18:11 Killed by Bethatta the orc cryomancer at level 38 on the 21st Pyre 123rd year of Ascendancy at 08:30 Killed by Silelrathra the orc pyromancer at level 38 on the 21st Pyre 123rd year of Ascendancy at 10:37 Killed by Silelrathra the orc pyromancer at level 38 on the 21st Pyre 123rd year of Ascendancy at 12:29 Killed by Bethatta the orc cryomancer at level 38 on the 21st Pyre 123rd year of Ascendancy at 17:50 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 22nd Pyre 123rd year of Ascendancy at 05:15 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 22nd Pyre 123rd year of Ascendancy at 09:53 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 22nd Pyre 123rd year of Ascendancy at 14:14 Killed by overpowered greater multi-hued wyrm at level 39 on the 24th Pyre 123rd year of Ascendancy at 15:27 Killed by Rosie Hourglass Orange at level 41 on the 57th Pyre 123rd year of Ascendancy at 20:19 Killed by Corrupted Sand Wyrm at level 43 on the 76th Pyre 123rd year of Ascendancy at 07:54 Killed by skeleton warrior at level 44 on the 8th Flare 123rd year of Ascendancy at 13:46 Killed by skeleton mage at level 44 on the 8th Flare 123rd year of Ascendancy at 15:22 Killed by skeleton archer at level 44 on the 9th Flare 123rd year of Ascendancy at 06:57 Killed by skeleton mage at level 44 on the 9th Flare 123rd year of Ascendancy at 10:50 Killed by Rosie Hourglass Orange at level 45 on the 10th Dusk 123rd year of Ascendancy at 15:47 Killed by Rosie Hourglass Orange at level 46 on the 12nd Dusk 123rd year of Ascendancy at 14:30 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 16th Dusk 123rd year of Ascendancy at 02:18 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 16th Dusk 123rd year of Ascendancy at 03:37 Killed by Xorialle the gigantic corrosive tunneler at level 46 on the 54th Dusk 123rd year of Ascendancy at 04:16 Killed by thaurhereg at level 48 on the 29th Haze 123rd year of Ascendancy at 23:12 Killed by dolleg at level 48 on the 29th Haze 123rd year of Ascendancy at 23:51 Killed by Rosie Hourglass Orange at level 48 on the 30th Haze 123rd year of Ascendancy at 00:48 Killed by Zoaumasa the Invader at level 48 on the 30th Haze 123rd year of Ascendancy at 02:51 Killed by dĂșathedlen at level 48 on the 30th Haze 123rd year of Ascendancy at 05:06 Killed by Gorbat, Supreme Wyrmic of the Pride at level 49 on the 32nd Haze 123rd year of Ascendancy at 14:16 Killed by orc grand master assassin at level 50 on the 37th Haze 123rd year of Ascendancy at 10:58 Killed by Rosie Hourglass Orange at level 50 on the 38th Haze 123rd year of Ascendancy at 05:46 Killed by Beluldassra the orc fighter at level 50 on the 10th Allure 124th year of Ascendancy at 04:34 Killed by Grushnak, Battlemaster of the Pride at level 50 on the 6th Regrowth 124th year of Ascendancy at 09:49 Killed by Rosie Hourglass Orange at level 50 on the 7th Regrowth 124th year of Ascendancy at 06:25 Killed by Nerana the Silent Death at level 50 on the 8th Regrowth 124th year of Ascendancy at 00:44 Killed by Salethra the ghast at level 50 on the 45th Regrowth 124th year of Ascendancy at 02:35 Killed by Adinor the orc berserker at level 50 on the 48th Regrowth 124th year of Ascendancy at 07:14 Killed by Adinor the orc berserker at level 50 on the 48th Regrowth 124th year of Ascendancy at 09:37 Killed by Salewyn the eternal bone giant at level 50 on the 50th Regrowth 124th year of Ascendancy at 10:33 Killed by Salewyn the eternal bone giant at level 50 on the 50th Regrowth 124th year of Ascendancy at 11:30 Killed by champion of Urh'Rok at level 50 on the 51st Regrowth 124th year of Ascendancy at 13:23 Killed by minotaur at level 50 on the 53rd Regrowth 124th year of Ascendancy at 10:38 Killed by orc master wyrmic at level 50 on the 54th Regrowth 124th year of Ascendancy at 02:58 Killed by Rosie Hourglass Orange at level 50 on the 54th Regrowth 124th year of Ascendancy at 23:11 Killed by Rosie Hourglass Orange at level 50 on the 57th Regrowth 124th year of Ascendancy at 02:01 Killed by Atamathon the Giant Golem at level 50 on the 58th Regrowth 124th year of Ascendancy at 09:11 Killed by Rosie Hourglass Orange at level 50 on the 58th Regrowth 124th year of Ascendancy at 11:04 |
Primary Stats
Strength | 29 (base 16) |
Dexterity | 46 (base 12) |
Constitution | 71 (base 42) |
Magic | 136 (base 60) |
Willpower | 108 (base 60) |
Cunning | 95 (base 42) |
Resources
Life | 1006/1006 |
Positive | 0/275 |
Paradox | 175 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +18.24758759489% |
Spell | +10% |
Global | +99.999999999999% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 8 |
See Stealth | 25 |
See Invisible | 25 |
ESP Range | 10 |
ESP Kinds | animal/canine, dragon |
Offense: Mainhand
Damage | 122 |
Accuracy | 40 |
Crit Chance | 54% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 95.2 |
Crit Chance | 65% |
Speed | 0.90909090909091 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 65.4 |
Crit Chance | 55% |
Speed | 1 |
Offense: Damage Bonus
All | +15% |
Defense: Base
Armour (hardiness) | 30 (45%) |
Defense | 30.3 |
Ranged Defense | 31.3 |
Fatigue | 3 |
Physical Save | 48.875 |
Spell Save | 80.605 |
Mental Save | 62.41875 |
Defense: Resistances
All | + 20%( 70%) |
Defense: Immunities
Pinning Resistance | 10% |
Bleed Resistance | 15% |
Confusion Resistance | 90% |
Teleport Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 47% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 13% for 6 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 786 damage for 8 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 156 with a minimum range of 15. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 883 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Paradox | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Chronomancy / Age Manipulation | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Chronomancy / Time Travel | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Chronomancy / Timeline Threading | 1.60 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Chronomancy / Chronomancy | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Race / Shalore | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Energy Decomposition |
talent | Entropic Field |
beneficial effect | Chronomancy spells cast by the target will not fail. Spacetime Stability |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You feel drawn to the Echoing Cliffs, where strange lights are seen and people go missing. Echoes of the SpellblazeYou have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. There are also rumours of a regenade Shaloren camp to the west. * You have explored the echoing cliffs and destroyed the Huge Dull Crystals. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 829. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Falibers' (0 def, 4 armour) pair of dwarven-steel boots 'Falibers' (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Cun / +3 Dex Spell save: +6 Spell crit. chance: +2% Damage Shield penetration: +40% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 53.20 cold damage and 53.20 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. The set is complete. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Changes damage: +10% temporal Talent mastery: +0.20 Chronomancy / Time Travel Confusion immunity: +40% Spellpower: +8 Mindpower: +8 Casting speed: +10% Reduces paradox failures(equivalent to willpower): +50 This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Tool | Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | The Zeroth Ring The Zeroth RingPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Defense: +2 Ranged Defense: +2 Changes stats: +10 Dex / +17 Mag / +3 Wil / +16 Cun / +6 Con Changes resistances: +3% nature Grants telepathy: Dragon Spell save: +54 Mental save: +9 Teleport immunity: +10% Maximum stamina: +38.00 Spellpower: +15 Rings can have magical properties. |
On fingers | Lisuthra the voratun ring Lisuthra the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 Damage when hit (Melee): 8 arcane / 12 blight Changes stats: +6 Wil Changes damage: +8% all Spell save: +6 Mental save: +12 Blindness immunity: +47% Maximum mana: +20.00 Spellpower: +24 Spell crit. chance: +7% Mindpower: +20 Infravision radius: +6 See stealth: +25 See invisible: +25 Damage Shield penetration: +20% Rings can have magical properties. |
Around waist | drakeskin leather belt 'Phlegmlace' drakeskin leather belt 'Phlegmlace'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Physical power: +11 Changes stats: +6 Cun / +5 Dex Changes resistances: +9% nature Changes damage: +3% fire Physical save: +29 Spell save: +29 Disease immunity: +20% Cut immunity: +15% Pinning immunity: +10% Maximum life: +243.00 Maximum mana: +136.00 Maximum stamina: +118.00 Maximum hate: +38.00 Maximum psi: +79.00 Maximum vim: +71.00 Maximum pos.energy: +78.00 Maximum neg.energy: +76.00 Mental crit. chance: +14% Size category: +1 Reduces paradox failures(equivalent to willpower): +69 A belt that goes around your waist. |
In main hand | Rod of Sarrilon (30-36 power, 4 apr, physical element) Rod of Sarrilon (30-36 power, 4 apr, physical element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.20 Chronomancy / Timeline Threading +0.20 Spell / Temporal +0.20 Chronomancy / Time Travel +0.20 Chronomancy / Paradox Talents cooldown: Body Reversion (-2 turns) Temporal Reprieve (-10 turns) Paradox Clone (-7 turns) Gravity Well (-6 turns) Temporal Clone (-5 turns) Teleport immunity: +100% Spellpower: +40 Spell crit. chance: +15% Reduces paradox failures(equivalent to willpower): +50 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item's Vault. |
On hands | stone warden's drakeskin leather gloves of the starseeker (0 def, 23 armour) stone warden's drakeskin leather gloves of the starseeker (0 def, 23 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +23 Armour Hardiness: +15% Changes stats: +6 Mag / +5 Cun / +14 Con Changes resistances: +12% physical / +10% light / +10% darkness Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 124.64 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. The set is complete. When wielded/worn: Armour: +3 Defense: +9 Damage when hit (Melee): 10 temporal Changes stats: +3 Wil / +5 Mag Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 2 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. This item has been sent to the Item's Vault. |
Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Spell / Divination +0.10 Chronomancy / Chronomancy Physical save: +20 Spell save: +20 Mental save: +20 Confusion immunity: +40% Spellpower: +8 It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.6 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. Note that seeing visions of your own death can still be fatal. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. This spell takes no time to cast. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. This item has been sent to the Item's Vault. |
Around neck | Zemekkys' Broken Hourglass Zemekkys' Broken HourglassRequires: - Level 25 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% It can be used to activate talent Wormhole (costing 20 power out of 20/20) : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: 12 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 9 turns. At level 4, you may choose the exit location target area (radius 2). The duration will scale with your Paradox. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. This item has been sent to the Item's Vault. |
Inventory
regeneration infusion of the duelist (heal 423 over 5 turns) regeneration infusion of the duelist (heal 423 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 423 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 679 over 5 turns) regeneration infusion of the psychic (heal 679 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 679 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 517 over 5 turns) regeneration infusion of the warrior (heal 517 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 517 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 750 over 5 turns) regeneration infusion of the wizard (heal 750 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 750 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 28%; cure physical) wild infusion of the duelist (resist 28%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 28% for 8 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 27%; cure mental) wild infusion of the psychic (resist 27%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 27% for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 32%; cure magical) wild infusion of the titan (resist 32%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 32% for 7 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 24%; cure magical) wild infusion of the titan (resist 24%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 24% for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 39%; cure mental) wild infusion of the wizard (resist 39%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 39% for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 36%; cure physical) wild infusion of the wizard (resist 36%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 36% for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+26 for 10 turns, die at -975) heroism infusion of the wizard (+26 for 10 turns, die at -975)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 26 for 10 turns. While Heroism is active, you will only die when reaching -975 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (655% speed; 4 turns) movement infusion of the psychic (655% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 655% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (984% speed; 7 turns) movement infusion of the wizard (984% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 984% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (1559% regen over 10 turns; 78 instant mana) manasurge rune of the psychic (1559% regen over 10 turns; 78 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1559% over 10 turns and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (582.00 temporal damage, removed from time 4 turns) Rune of the Rift (582.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 1262.94 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 608 for 6 turns) shielding rune of the sneak (absorb 608 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 608 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 348 for 4 turns) shielding rune of the sneak (absorb 348 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 348 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
savior's stralite ring of perseverance savior's stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical save: +14 Spell save: +16 Mental save: +12 Stun/Freeze immunity: +36% Life regen: +2.20 Rings can have magical properties. |
Exiler ExilerRequires: - Level 35 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Time Travel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 Reduces paradox failures(equivalent to willpower): +20 Talent on hit(spell): Rethread (10% chance level 2). It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. This item has been sent to the Item's Vault. |
rogue's voratun ring of perseverance rogue's voratun ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +14 Changes stats: +7 Cun Stun/Freeze immunity: +47% Life regen: +2.20 Rings can have magical properties. |
sneakthief's voratun ring of life sneakthief's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 Changes stats: +10 Cun / +4 Dex Life regen: +2.00 Maximum life: +77.00 Healing mod.: +25% Rings can have magical properties. |
sneakthief's voratun ring of life sneakthief's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 Changes stats: +8 Cun / +8 Dex Life regen: +1.50 Maximum life: +91.00 Healing mod.: +28% Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 90.15 to 270.44 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. When wielded/worn: Defense: +8 Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 5.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 154.78 fire damage and 166.58 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Relian Garland (0 def, 0 armour) Relian Garland (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes damage: +10% nature Mental save: +5 Mindpower: +5 Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Sleeping Spores (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Release spores into the area to put nearby enemies to sleep for 2 turns. At first you thought it was flower arrangement, but it is designed to worn on your head?! The scent from the tropical flowers makes you feel focussed and sleepy at the same time. This item has been sent to the Item's Vault. |
Pyrespitter the drakeskin leather cap (0 def, 5 armour) Pyrespitter the drakeskin leather cap (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +8 Str / +11 Dex / +2 Mag / +9 Wil Changes resistances: +25% mind / +14% physical Changes damage: +3% fire Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 5.00% Physical save: +13 Mental save: +30 Confusion immunity: +50% A cap made of leather. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. This item has been sent to the Item's Vault. |
Summertide (17 def, 15 armour, 260 block) Summertide (17 def, 15 armour, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +17 Ranged Defense: +17 Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 Light radius: +3 It can be used to send out a beam of light, costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +15% When used to imbue an object: Stun/Freeze immunity: +15% Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Gems can be sold for money or used in arcane rituals. |
kunzite kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
4 black pearl 4 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
4 pearl 4 pearl0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
10 bloodstone 10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Gems can be sold for money or used in arcane rituals. |
9 enormous geode 9 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
7 tanzanite 7 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Gems can be sold for money or used in arcane rituals. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
117 alchemist agate 117 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
DĂșathedlen Heart DĂșathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 Changes resistances: +30% light Changes resistances cap: +10% light Talent mastery: +0.10 Cunning / Stealth Light radius: -1000 Infravision radius: +6 It can be used to activate talent Blood Grasp (costing 10 power out of 15/15) : Effective talent level: 3.0 Power cost: 10 out of 15/15. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 315.58 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal / -12% all Reduce damage by fixed amount: +0 all Changes damage: +15% temporal / +10% all Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 20 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
The Bladed Rift The Bladed RiftRequires: - Level 35 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. This item has been sent to the Item's Vault. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 302/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, but silence yourself, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Wyrm Bile Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile blood. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Rosie Hourglass Orange the Shalore Paradox Mage level 35
79th Regrowth 123rd year of Ascendancy at 02:58 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 46
16th Dusk 123rd year of Ascendancy at 08:12 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 33
36th Regrowth 123rd year of Ascendancy at 11:19 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 39
24th Pyre 123rd year of Ascendancy at 10:27 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 50
58th Regrowth 124th year of Ascendancy at 17:01 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 45
10th Dusk 123rd year of Ascendancy at 21:37 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 37
15th Pyre 123rd year of Ascendancy at 09:31 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 18
66th Dusk 122nd year of Ascendancy at 20:39 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 50
34th Regrowth 124th year of Ascendancy at 02:04 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 14
29th Dusk 122nd year of Ascendancy at 04:29 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 48
30th Haze 123rd year of Ascendancy at 07:17 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 48
67th Dusk 123rd year of Ascendancy at 19:35 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 36
12nd Pyre 123rd year of Ascendancy at 10:48 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 50
57th Regrowth 124th year of Ascendancy at 03:03 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 18
65th Dusk 122nd year of Ascendancy at 10:47 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 25
4th Decay 122nd year of Ascendancy at 06:51 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 30
28th Regrowth 123rd year of Ascendancy at 14:09 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 50
8th Regrowth 124th year of Ascendancy at 05:43 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 20
69th Dusk 122nd year of Ascendancy at 12:06 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 10
8th Mirth 122nd year of Ascendancy at 17:13 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 20
69th Dusk 122nd year of Ascendancy at 11:20 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 30
27th Regrowth 123rd year of Ascendancy at 12:45 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 40
24th Pyre 123rd year of Ascendancy at 20:44 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 50
32nd Haze 123rd year of Ascendancy at 15:24 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 50
6th Regrowth 124th year of Ascendancy at 11:50 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 50
8th Regrowth 124th year of Ascendancy at 05:43 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 47
56th Dusk 123rd year of Ascendancy at 10:26 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 12
6th Flare 122nd year of Ascendancy at 21:41 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 25
63rd Haze 122nd year of Ascendancy at 05:27 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 32
35th Regrowth 123rd year of Ascendancy at 17:32 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 20
7th Haze 122nd year of Ascendancy at 01:15 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 36
12nd Pyre 123rd year of Ascendancy at 12:47 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 50
57th Regrowth 124th year of Ascendancy at 03:00 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 16
49th Dusk 122nd year of Ascendancy at 11:39 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 6
1st Mirth 122nd year of Ascendancy at 11:18 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 50
5th Regrowth 124th year of Ascendancy at 18:30 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 26
4th Decay 122nd year of Ascendancy at 19:27 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 50
57th Regrowth 124th year of Ascendancy at 03:03 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 41
57th Pyre 123rd year of Ascendancy at 21:15 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 13
14th Dusk 122nd year of Ascendancy at 03:04 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 41
46th Pyre 123rd year of Ascendancy at 21:49 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 31
33rd Regrowth 123rd year of Ascendancy at 22:55 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 19
68th Dusk 122nd year of Ascendancy at 19:29 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 31
35th Regrowth 123rd year of Ascendancy at 08:36 see stats
By Rosie Hourglass Orange the Shalore Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 11:04 see stats
Log
Today is the 66th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 10:20.
Talent Static History is ready to use.
Rosie Hourglass Orange rearranges history.
Spacetime has stabilized around Rosie Hourglass Orange.
You transfer Hand of the World-Shaper (0 def, 12 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Frost Lord's Chain to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer regeneration infusion of the psychic (heal 810 over 5 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.
Saving game...
You transfer The Untouchable (14 def, 12 armour) from the online item's vault.
Saving done.
You transfer Honeywood Chalice to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer movement infusion of the wizard (1117% speed; 8 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.