Demari the level 9 Cornac Archer by Damura

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassArcher
Level / Exp9 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 21)
Dexterity39 (base 33)
Constitution13 (base 10)
Magic10 (base 10)
Willpower13 (base 10)
Cunning13 (base 12)

Resources

Life253/253
Stamina102/102
Healing Factor1.3245901639344
Regeneration0.33114754098361

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage47
Accuracy39
Crit Chance7%
APR5
Speed0.75

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+5%
Cold+10%
Nature+4%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)7 (38.536585365854%)
Defense33
Ranged Defense33
Fatigue0
Physical Save17
Spell Save8
Mental Save9

Defense: Resistances

Acid+ 6%( 70%)
Blight+ 20%( 70%)
Arcane+ 5%( 70%)
Cold+ 40%( 70%)
All 0%( 70%)
Lightning+ 8%( 70%)
Light+ 6%( 70%)
Temporal+ 5%( 70%)
Fire+ 5%( 70%)
Nature+ 28%( 70%)

Defense: Immunities

Disarm Resistance15%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
2/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
1/5
0/5
Technique / Marksmanship1.30
4/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5
Technique / Mobility1.20
2/5
1/5
2/5
0/5

Effects

talent

Quests

done
failed
done
done
active

Equipment

On feet
Quiver
On hands
On head
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Demari wears: naturalist's rough leather gloves (0 def, 1 armour).

You gain 0.80 gold from the transmogrification of
iron helm of constitution (+3) (0 def, 3 armour).
You gain 8.65 gold from the transmogrification of
Hurig the Shockwitch (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.20 gold from the transmogrification of
cleansing iron mail armour (2 def, 4 armour).
You gain 1.39 gold from the transmogrification of
flaming iron shield (4 def, 2 armour, 17.5 block).
You gain 2.80 gold from the transmogrification of
mighty rough leather sling of power.
You gain 2.88 gold from the transmogrification of
insidious iron longsword of daylight (105% power, 2 apr).
You gain 1.66 gold from the transmogrification of
iron greatsword of erosion (112% power, 1 apr).
You gain 1.32 gold from the transmogrification of
potent elm vilestaff (109% power, 2 apr, fire element).
You gain 1.13 gold from the transmogrification of
sun infusion of the duelist (rad 6; power 42; turns 3; dispels darkness).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.


Demari deactivates Intuitive Shots.

Demari activates Intuitive Shots.


Resting starts...

Talent Sentinel is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


There is a Way into the heart of the gloom here (press '' or right click to use).

There is a ladder to worldmap here (press '' or right click to use).
Demari deactivates Intuitive Shots.