Fezly the level 28 Yeek Necromancer by Damura

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassNecromancer
Level / Exp28 / 17%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity20 (base 10)
Constitution12 (base 10)
Magic96 (base 60)
Willpower33 (base 13)
Cunning74 (base 50)

Resources

Life149/149
Mana340/340
Soul12/13
Healing Factor1.0191526171258
Regeneration2.2930933885331

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+115%

Vision

Sight10
Lite5
Infravision12
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage43
Accuracy26
Crit Chance26%
APR12
Speed1.00

Offense: Spell

Spellpower68
Crit Chance60%
Speed1

Offense: Mind

Mindpower43
Crit Chance24%
Speed1

Offense: Damage Bonus

Acid+16%
Physical+57%
Cold+26%
Lightning+3%
Light+27%
Darkness+43%
Mind+6%
Fire+19%
Nature+9%

Offense: Damage Penetration

Arcane+15%
Lightning+20%
Cold+35%
Darkness+40%

Defense: Base

Armour (hardiness)3 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save10
Spell Save40
Mental Save39

Defense: Resistances

Acid+ 37%( 70%)
Blight+ 21%( 70%)
Physical+ 39%( 70%)
Cold+ 44%( 70%)
All+ 17%( 70%)
Darkness+ 51%( 70%)
Light+ 34%( 70%)
Fire+ 58%( 70%)
Lightning+ 24%( 70%)

Defense: Immunities

Silence Resistance20%
Instadeath Resistance100%
Confusion Resistance55%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
1/5
1/5
1/5
1/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
2/5
1/5
0/5
0/5
Spell / Animus1.30
4/5
1/5
1/5
2/5
Spell / Eradication1.30
2/5
1/5
1/5
2/5
Spell / Master of bones1.30
5/5
1/5
1/5
1/5
Spell / Master necromancer1.30
5/5
1/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
2/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
3/5
5/5
1/5
Race / Yeek1.00
1/5
1/5
5/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
active
done
done
done
done
done
done
done
active
done
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Fezly the Yeek Necromancer level 21
51st Dusk 122nd year of Ascendancy at 11:14
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Fezly the Yeek Necromancer level 10
1st Flare 122nd year of Ascendancy at 16:47
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Fezly the Yeek Necromancer level 20
49th Dusk 122nd year of Ascendancy at 20:40
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Fezly the Yeek Necromancer level 22
56th Dusk 122nd year of Ascendancy at 11:25
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Fezly the Yeek Necromancer level 3
75th Pyre 122nd year of Ascendancy at 11:26
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Fezly the Yeek Necromancer level 12
5th Flare 122nd year of Ascendancy at 02:00
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Fezly the Yeek Necromancer level 15
13rd Dusk 122nd year of Ascendancy at 05:15
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Fezly the Yeek Necromancer level 25
2nd Haze 122nd year of Ascendancy at 17:49
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Fezly the Yeek Necromancer level 19
48th Dusk 122nd year of Ascendancy at 12:41
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Long tunnel to the island of Rel here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).


You gain 10.07 gold from the transmogrification of
Shadowroar the hardened leather gloves (0 def, 2 armour).
You gain 6.50 gold from the transmogrification of
rejuvenating cured leather armour of cold resistance (6 def, 4 armour).
You gain 1.17 gold from the transmogrification of
cured leather armour of cold resistance (6 def, 4 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (6 def, 4 armour).
You gain 0.45 gold from the transmogrification of
barbed quiver of ash arrows (18/18, 133% power, 7 apr).
You gain 5.00 gold from the transmogrification of
Hornet Stingers (20/20, 117% power, 10 apr).
You gain 3.03 gold from the transmogrification of
mighty cured leather sling of acid.
You gain 11.32 gold from the transmogrification of
cured leather sling 'Shimmertouch'.
You gain 0.50 gold from the transmogrification of
vined mindstar (85% power, 18 apr, nature damage).
You gain 2.06 gold from the transmogrification of
steel dagger of daylight (100% power, 6 apr).
You gain 4.35 gold from the transmogrification of
balanced steel dagger of phasing (103% power, 14 apr).
You gain 12.50 gold from the transmogrification of
Spellblaze Shard (120% power, 10 apr).
You gain 0.50 gold from the transmogrification of
steel waraxe (105% power, 3 apr).
You gain 3.56 gold from the transmogrification of
flaming steel greatsword of vileness (129% power, 2 apr).
You gain 0.50 gold from the transmogrification of
ash starstaff (111% power, 3 apr, physical element).
You gain 25.00 gold from the transmogrification of
Nightsong.
You gain 1.18 gold from the transmogrification of
regeneration infusion of the warrior (heal 114; 13 cd).
There is a Tunnel to Maj'Eyal here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.